MT struggles with less viable archtypes at higher difficulties but I still enjoy it more than StS. Better pacing, better music, less relic spam, shorter runs, enjoy the lane management. Thinking of picking up the DLC.
1. Monster Train isn't a StS clone. It is mechanically entirely different
2. MT is fun, but the entertainment ran out quickly comparatively then I went back to StS.
3. Atm I'd rather play Wildfrost than MT.
MT is pretty fun and different enough from StS, that it doesn't feel like you're just playing an inferior clone, but it looks like fricking mobile trash and I just can't shake that feeling.
FiTS is a fun game, but it suffers as a roguelite and a deckbuilder, because it has very underwhelming roguelite stuff and you're also punished with just no real deck-refining if you don't do every objective in a fight.
Slay the Spire is perfect, all the copies overdo stuff.
No one who makes a game like Slay the Spire has the balls to make a card that just says >deal 2 damage
without exception they'll always have to try and outdo everything, make it unique, make it different, stronger, with a drawback, with additional benefits etc, otherwise they would be just making Slay the Spire, and in their pursuit to differentiate themselves, they end up making a worse game.
Not to say that there aren't good copies with some interesting stuff here and there but none are better. I really liked Wildfrost this year.
I've tried out many deck builders after getting hooked on Slay the Spire. There are plenty of fun ones out there but the only game that seemed kind of on par with Slay the Spire is Across the Obelisk. All others are pretty fun but usually far more simple.
>a lot
In absolute numbers maybe, but they're relatively dwarfed by the number of winnable games, they're a statistical anomaly and they're certainly not a notable issue with the game.
Anon, it's okay to admit that you just aren't smart enough to enjoy certain games. There's plenty of bottom of the barrel AAA slop out there catered for morons like you.
9 months ago
Anonymous
To 100% prove it you would need to use algorithms and mathematically work it out lol. >inb4 that makes you right
Something being hard to falsify doesn't make it right. Anyway, pic rel is the proof ill give. The game is a lot of fun in earlier Ascension levels but a nearly unbeatable boss in the hardest difficulties isn't fun, it's actually poor game design and it's why the game is dead
You have a high horse because your favourite pass time is playing a poorly designed game meant for autists. Get a skill you fricking loser
9 months ago
Anonymous
The game is more RNG if you gun for ?, and those kind of runs give ample opportunity to get pure bonuses.
If you aim for every fight you will understand what all the enemies are capable of and then just build appropriately for it. If given the opportunity to remove cards you take it for the reliability of any future hand you are going to build, it's not hard at all.
9 months ago
Anonymous
>poorly designed game
What's poor about the design?
9 months ago
Anonymous
I can't just turn my brain off and mash buttons on A20 so the game is bad.
9 months ago
Anonymous
the fact that experienced players can do it anyway up to A15 lmao
i remember playing A10 and just getting to the heart without even noticing, like when you drive home without actively thinking how you got there
To 100% prove it you would need to use algorithms and mathematically work it out lol. >inb4 that makes you right
Something being hard to falsify doesn't make it right. Anyway, pic rel is the proof ill give. The game is a lot of fun in earlier Ascension levels but a nearly unbeatable boss in the hardest difficulties isn't fun, it's actually poor game design and it's why the game is dead
9 months ago
Anonymous
>it's actually poor game design and it's why the game is dead
People are still improving win rates and setting new winstreaks, getting thousands of viewers on Twitch.
Just because you're too dumb or lazy to play a a strategy game at a high level doesn't mean it's bad. Not every game needs to be for everyone, and you even have A0, where you can just click cards and win most of the time.
9 months ago
Anonymous
>Just because you're too dumb or lazy to play a a strategy game at a high level
You have no accomplishments IRL. You also just admitted to watching fricking streamers play this game, lmao. I have beaten the game at the highest difficulty and I still think it's shit, and I'm probably better than you at it despite dropping it back in 2020. I couldn't imagine the stench and what you look like IRL to think you're smart because you dedicate and waste time to get good at something that won't help you at all in your life >Not every game needs to be for everyone
This game isn't for most people evidently
9 months ago
Anonymous
Pot calling Kettle black post kekw
9 months ago
Anonymous
>streamer emotes
You have never had sex and you never will
There's one that's been found in A20, an unwinnable Silent seed.
https://oohbleh.github.io/losing-seed/
It took years to find. But then again the community has a narrow definition of "unwinnable", because they basically consider that if you can make it to the first boss there's enough options to make the run winnable.
They exist. Something like early Lagavulinn as Silent and not getting any damage cards. They're much rarer than shitters like to say, but it's disingenuous to say that every seed is 100% winnable when there are some actual unwinnable seeds out there, and that's with full transparency.
Honestly this, using sarcasm as a weapon is a sign of stupidity by pure failure of communication as there are generations of people that miss the fricking point.
No one assumes you are smart to begin with, ironic morons I swear.
Because it is the spawn of immesurable finnish autism. The powder engine it works on is one of a kind. Any would-be noita-clone developer would have to either redo it from scratch, which is beyond most indie's abilities, or convince the author to let them use it.
Any noita clone by your average soulless indie dev would just be the descent down to Kolmi and the side areas when anyone who's played it knows that's just the beginning.
>Why has nobody tried to make a Noita clone yet?
Every clone has a gimmick to make it stand out and it all evolves from that.
So the issue is, what kind of gimmick you'd need to do to make it stand out from Noita? What can you possibly do that wouldn't involve an immeasurable amount of work?
I'd play a roguelite run&gun platformer with mouse aim, less wand and physics autism, maybe weapon mods instead, and better map generation and movement. You know, doors, keys, ladders, jumping, climbing instead of floating everywhere and drilling tunnels.
ive bought noita in early access even before i lurked Ganker regularly
its unironically a good and unique game that doesnt do hand-holding and punishes you for stupid things (which i enjoy)
blowing yourself up was never this much fun, there are things you know will kill you and you do them anyway, i.e. big saws and glass cannon + anything
To spawn a bunch of clones it has to be both wildly popular and seem easy to one-up. One dude in his bedroom can concievably imagine making Stardew Valley but better or Vampire Survivors but better because they're not very complex games
No reason to follow up literal perfection. This game essentially perfected 99% of the genre so theoretically it's possible to make a game better than it, but in practice no one can even make a game half as good as Slay the Spire.
Xecnar broke the Silent world record streak yesterday.
Which makes him the holder of 2 out of 4 character record streaks and also makes Silent a stronger character than Ironclad.
How the frick do I play constanlty good on silent ?? Sure I win those runs where I get the 2x8 dmg knife early or where I get 2 blade dances and 2 accuracies in act one topped with some good rare cards, but how when you dont get em (asc20 on all, beat heart on asc on all, but cant do it consistenly, silent my worst, defect my best)
Don't try to build archetypes, always think before picking a card, don't blindly click canonically "good" cards.
Pick for the next fight/elite/boss, if you're confident you can handle those, pick for late game. Don't take cards just because they will help, always make sure you actually NEED them, and consider whether or not you want to draw them in the first round of the spear and shield fight, or repeatedly against time eater.
Other than that, do maths during fights. Count the damage, calculate draw probabilities.
I know this all, my biggest peoblem is not dealing anough dmg and dying to act 2 boss fights since I cant kill em fast enougj. Often I block for 30 a eound but deal like 10 dmg, had a eun yesterday where i foughg champion like 15 minutes
>my biggest peoblem is not dealing anough dmg and dying to act 2 boss fights
There you have it. You know what you need to do, all it takes now is realizing how to do it. There are a lot of ways to scale damage, poison, terror, phantasmal killer, accuracy, girya cultist pot, ritual dagger etc.
Don't try to build archetypes, always think before picking a card, don't blindly click canonically "good" cards.
Pick for the next fight/elite/boss, if you're confident you can handle those, pick for late game. Don't take cards just because they will help, always make sure you actually NEED them, and consider whether or not you want to draw them in the first round of the spear and shield fight, or repeatedly against time eater.
Other than that, do maths during fights. Count the damage, calculate draw probabilities.
Show me. All of the top players agree that silent is the worst and it’s plainly obvious just from playing her. She sucks in act 1 which means she’s harder to snowball which means she’s worse.
>Silent currently has the second longest winstreak after Watcher
That doesn’t mean shit. Go ask xecnar who the worst character is and I guarantee you he’ll say silent
9 months ago
Anonymous
Hard numbers don't confirm that. Even now he has a higher winrate with Silent than Defect.
9 months ago
Anonymous
You’re a idiot. You’re using a statistical outlier (the world record winstreak) as an example of the whole. That’s not how shit works. If you want to make an accurate judgement, you should be looking at the average winstreak per character among all top players.
9 months ago
Anonymous
>You’re a idiot
Ok.
9 months ago
Anonymous
I’m phoneposting. Regardless, shit grammar wouldn’t make me any less right
slay the spire is fun but I don't like how you're pretty much drafting 4 different premade decks and you get way too many cards to choose from. it's obvious to just pick the best cards once you know the deck
Don't understand how a game with so little content and such a shitty artstyle can be this popular. The average person is so lazy that any game that is entertaining while requiring the most minimum amount of effort or technicity possible will be hailed as amazing.
How?
HOOOOOWWWW? This game has no content, you can achieve everything there is to achieve in less than 50 hours.
>you can achieve everything there is to achieve in less than 50 hours
did you? you got to A20 + heart with 4 characters in 50 hours? did you start with all cards and relics unlocked?
Oh look, an achievement troony.
Let me tell you something: The drive to play a game doesn't have to be little "well done you achieved this" png images. People can play games because they're fun.
It's one of the deepest strategy games despite the simple mechanics.
To truly appreciate it you need to play it for a while, win a few runs and convince yourself that you're good at it. Then try ascension 20, get your shit pushed in, get mad at the RNG bullshit, watch a good player stream and only then realize how many decisions there are at every step of the game and how much consideration goes into them.
I got tricked by the hype.
StS is okay, but it's extremely repetitive and luck-based. It's maybe a 50 hour game before you start to feel boredom. I guess in a way you can say it's worth $8.5.
I don't doubt that. But you can demolish a game with lucky Snecko, Corruption, Dead Branch. You'll struggle much more with shitty lucky.
So you may get a 100% win rate, but the run may be difficult or easy depending on your luck.
For example, this guy ended his adventure at "get mad at the RNG bullshit" and never bothered to see how good players consistently get high winrates.
>So you may get a 100% win rate, but the run may be difficult or easy depending on your luck
So what you're saying is that the game is skill based.
Oh and by the way why'd you mention a15 and not a20? Is a20 not "100%"? So you're saying it's luck based.
And of course there's skill, but luck is heavily involved.
Regardless, it's still extremely repetitive. It gets boring within 50 hours in for sure.
well I said only a15 because game strategies are still being perfected, we can see that by world record of heart a20 with rotating characters being constantly extended
of course it has luck/rng factor, but that makes it more fun. if it didn't have luck/rng, it wouldn't be replayable. there is no good roguelike without rng.
what i want to say is that rng is not invasive; the game is still skill based while offering great variability.
I don't understand.
It's so repetitive, especially Act 1. It's like going through the same motions.
You playing with mods or something? I'm genuinely curious how you can play this for >50 hours.
9 months ago
Anonymous
atleast 300 hours here, i don't actually know. it was just really fun
9 months ago
Anonymous
It really doesn't take long at all once starting a run for the player to have interesting and complex choices to make.
9 months ago
Anonymous
Act 1 takes like 5 minutes to speed through if you just want to get it over with and there's plenty of variety experimenting with different starting rewards and decision making that goes into pathing, card selection and how things like relic rewards or how shit like getting stabbed by that fricking roulette gremlin forces you to completely rethink your plans. Of course it gets boring on auto pilot, but StS is a game where every minor decision matters if you actually want to use your brain.
You haven't lived until you relic swap into Pandora's Box into a functional Grand Finale deck and that's the kind of thing I've still only experienced once in the 1000+ hours I've put into this game between PC, mobile and the Switch.
9 months ago
Anonymous
you can play act1 in like 3-5mins even on a20
either the game gives you something you can work with or you just reset before 1st boss to get the boon that makes the first enemy have 1hp
9 months ago
Anonymous
3000 hours anon here, had my first successful potion build only yesterday. Arrived at the floor 12 shop with 5 hp, a trash deck and an empty potion belt. Bought alchemize full price then immediately dolly's mirrored it. Forced into bark as the boss reward, nevertheless the deck absolutely stomped act 2. Which I guess was to be expected when you can burn 2 double-strength potions every fight. Act 3 was nightmaring a fat ritual dagger every fight, and in the heart I had permanent 10 dex from a speed pot and 2 (double) ghosts in a jar just in case.
I've never had a run like that before and probably won't see it again.
well I said only a15 because game strategies are still being perfected, we can see that by world record of heart a20 with rotating characters being constantly extended
of course it has luck/rng factor, but that makes it more fun. if it didn't have luck/rng, it wouldn't be replayable. there is no good roguelike without rng.
what i want to say is that rng is not invasive; the game is still skill based while offering great variability.
this game really makes a player ability to adapt shine
if you laser focus on a build by act 1 floor 3, and keep using the same strat over and over, you're never going to get better
which is also the biggest wall talked about in these threads
Every game is luck based to some degree. If there is no RNG involved, there is only 1 optimal way to perfect the game, you can just read a guide and execute it.
The fun (and skill) is being able to adjust to what the game gives you and turning it into a win.
In general the fights and events in act 3 just feel less polished than act 1 and act 2, am I alone in this feeling? At least the bosses in A3 are challenging, the hallways are so boring in comparison.
Yeah I find myself abandoning runs at the start of act3 even when they would most likely win, it's just not worth going through the motions to get to the heart.
The Writhing Mass sucks ass because the right play is always to be overly cautious and Nemesis is a b***h because sometimes draw order just fricks you hard in that fight, but aside from that I don't really have a problem with act 3. A well rounded deck shouldn't really have a problem with any of them, but act 3 has a way of exposing deficiencies in decks. The spikey frickers and exploding lads all seem lame, but the amount of times I've been absolutely cruising through the game and feeling ready for the heart only to have to hit myself for like 50 thorns ending my is staggering and reptomancer and the head are both pretty fair, but potential run-enders for decks that are otherwise solid. I appreciate act 3 events for really pushing you towards finding the final pieces of what your deck is lacking too. Overall I don't feel like act 3's design is particularly sloppy, though sometimes it gets boring when your deck is already nigh unbeatable by the end of act 2.
9 months ago
Anonymous
Because act 3 knows that your deck can make it through normal damage/block checks (as it made it through act 2) it makes the hallways much more about countering specific decks, >spikers counter block generation from attacking >transient counters low instant value decks >reptomancer demands AOE solutions
etc...
Your average deck is going to trounce 80% of the fights in act 3, but then get hard countered by one of the fights. It's such a stark difference from act 2 where you're at a massive risk dying in almost every fight, and can seem boring in comparison.
9 months ago
Anonymous
This.
Act 3 is a consistency check which is important because the Heart is all about testing whether your deck is well built.
Act 3 is weird. It’s definitely not as good as 2 or 1 but it almost seems like it’s designed to lure you into a false sense of security. It feels like a cakewalk a lot of the time but a lot of the enemies there just shit on certain decks. Spikers, double
Orb walkers, nemesis, reptomancer and that tangela dude can really frick up a run. The falling event call also sometimes be fricking terrible and even mind bloom can screw you over if you get too wienery and upgrade all cards because you don’t think you need to heal but then you take like 50 damage from spear/shield on turn 2.
Heart is good. It's hard, but every character has multiple ways to prepare for it, it's the ultimate test of your deck's output and consistency.
Time eater kills infinites so it sucks dick.
9 months ago
Anonymous
If your infinite can't generate solid block in 12 cards then your infinite sucks.
hes not entirely wrong though but if you complain about this >100h and not play A20 you have nothing to complain about
A20 you need to min-max hard to win and if you dont get the right cards you just get fricked over
This one was interesting, but at some point around the time I was playing it I went back to do a run of StS and all of a sudden I didn't feel like playing Griftlands anymore.
>First 3 fight till floor 5 camp/elite: Doublecast is your best attack, thats why you pick at least 1 better 2 better attacks (frost attack,lighning bolt, hyperbeam, sunder, the 10 dmg block deleter attack) and because you wanna play dc against first elite (maybe nob) max one skill
Id not pick a defragment, but a defragment+, id pick a consume (less orb slots more invoke)
Cards id always pick: seek, fission, electrodynamics
Upgrade that gives you most benefit (hyperbeam, fission, sunder, double cast if not yet any good attack)
Once won a run where I chose floor 1 glacier over the frost attack, then got a floor 3 consume, I only did one elite in act one upgrading all the good cards >After first elite: Look at your deck, how it works: -2 electrodynamics and a lighting orb = good dmg need block, if its just a equilibrium take it, if its the manax7 blovk take it
-upgraded sunder and garbage: get draw get block, focus not that important right now, can get that after you get a glacier or 2
-Hyperbeam upgraded and garbage: more block more draw, ditch orbs for after act 1
-Good block, many frost orbs: get dmg asap, cant outblock act 2
Act 2 is hardest for defect imo, there you better watch streamers
Lolno.
Look at the number of meaningful choices you get to make throughout the run, it's probably less than a single act of STS.
Also, >an STS player set the world record in S&D, refused to elaborate and left
>amazing opening cards and relics >holy shit this is going to be such a fun gimmick run >just get dogshit draw and die halfway through act 1 before it can even begin
Last time I played it it did not have the balance and replayability of StS, but it was fun to beat all the modes at least once. I know Terry was still working on it and released a big free DLC recently so it might be better now. Also a banger soundtrack.
As the other anon said, it does not really contain a way to have a "standard" run, you clear short chapters which all have some kind of gimmick. But this is the game's actual hook, there's ultimately not that much depth to building yourself differently (certain item drops are always pre-determined etc.) but you'll always be curious about what the next chapter does differently. Personally I like it.
Greatest video game of all time. It’s not even close really, everything about it is pretty much flawless and the more time you devote to it, the more rewarding it is. The only thing wrong with the game is that act 3 is kind of boring if you have an OP build and an early infinite makes the whole run boring which makes playing watcher extremely boring unless you deliberately don’t take the infinite (which is not optimal, obviously). Silent is also a bit undertuned, but you can think of her as the game’s hard mode. Ironchad and defect are perfect.
Man I am so sad spirelogs closed down. It was shit as an information source to base strategies on but it was great for visualizing runs. The history screen lacks massively, even when modded.
Don’t pick up cards that don’t make your deck better and always imagine the worst possible outcome. First you have to know what you can expect. For example: in act 3 there are 3 elites; slavers, gremlin leader, and book of stabbing. You look at your deck and say “I’m most afraid of slavers right now.” What that means, is don’t fight an elite, because there’s a decent chance it’s gonna be slavers and you’re gonna die. You need to be think about this kind of shit every floor. You also have to consider that sometimes shit can go bad real quick. When considering your pathing, always try to make sure there’s an escape route. Once you get some hours in and remember which enemies and events show up on what acts, you’ll get better. It helps to watch people play. I’d personally recommend watching baalorlord, as he generally explains why he’s doing what he’s doing and will point out hidden mechanics and interesting exploits when applicable.
Am I missing something or did someone actually destroy the sun in StS lore? That's pretty badass if so - can't think of another setting where that was more than just a doomsday scenario the heroes manage to thwart.
StS characters are ridiculously powerful if they manage to kill the Heart - guess it makes sense if they're operating on such a ludicrous power scale.
I put like 600 hours into Civ4 before STS. I don't know if I would do it after STS though, there's a lot of convoluted little systems that don't lead to any real increase in depth.
You could try into the breach. Idk if you’ll get as many hours out of it as spire, but it’ll scratch that itch. Darkest dungeon is another good one, but its campaign is way longer than spire so it’s got kind of a different flow to it. It’s also moronicly hard if if you don’t know what all the curios do and what characters thrive in which environments and some other tidbits. For that, you can either use a guide or just slam your head against the wall. Anyways, both of these games are good enough that I’d say they’re must-plays for anyone who isn’t turned off by turn-based games. Spire is the cream of the crop, but if you’re looking for something a little different you can’t go wrong with either of these games.
The more you play sts, the more it becomes a memorisation game rather than intelligence, especially in higher ascensions. You will be picking around 30% of cards that will carry you, while the rest are mediocre or plain garbage. The random relics rarely made mediocre cards to good quality, while further sucking you to play a certain playable archetype (you can't have a too random deck). In darkest dungeon vanilla I had no problem going with any comp as long it made sense - it didn't need to be synergetic to win max difficutly dungeons. They did ruin it with cc dlc, because you do need a specific comp to beat effortlesly those chevaliers on long ass mazes.
>How did they ruin it?
Implementing artificial difficulty for crimson curse without giving enough necessary tools. It's like you are rolling every turn a low chance dice of bad luck.
The base game has 6 zones, there's 3 DLC which adds 3 more alternative zones each for 6$ dollars each (what you see in the screenshot for example is the alternate zone 1) which features different bosses with different gimmicks
card updates are free if you only want to buy the base game (in fact they released a new batch of cards last week) there's no ad or ptw bullshit
Powers are cards you play once, get the effect and they're gone from the deck during that fight. Same with exhaust cards. Reboot only shuffles cards in the discard pile
I don't mind this genre, but StS itself is kinda boring. For one, you only have like 4 or 5 classes. I want more variety. For two, I don't like where each class is limited to specific cards. Let me build whatever I want. It's been awhile, but I feel like you get the same cards repeatedly until you finally unlock the bulk of them, which takes a bunch of runs. I'd rather play mobile clones like Night of the Full Moon, Dawncaster, Rogue Adventure, etc.
>Let me build whatever I want
This genre is not for you. The challenge lies in adapting to what you're offered, and the fun lies in succeeding despite the challenge. Anyways, given your criticisms I think Across the Obelisk would be a much more enjoyable experience in the genre for you. 16 characters to mix and match into a 4 player team, and you can just pick the cards you want in every town, there's very little variance in what you're offered.
>The challenge lies in adapting to what you're offered, and the fun lies in succeeding despite the challenge.
I worded it poorly. I didn't mean choose what cards I want specifically. I looked and it seems like each class only has 75 class cards. I would rather be able to choose from a larger general pool of like 300 cards without any class restrictions. If I want to try a moron gimmick build, let me.
You can remove class restriction in the run customizer, but to me that sounds boring. Every run would just blend together regardless of who you're playing.
Playing STS at A20 feels like a fricking chore, I only beat the game at A20 once with the silent and every other attempt has just been dying because you didn't find the right card/you didn't kill the boss fast enough/you didn't have any block at the right moment
Also after you beat the first boss, you really need that extra energy relic or you'll feel even more gimped than usual
Many of StS clones are more fun to play than StS if only because there isn't a class where you do the math wrong, the enemy survive with 2 HP and now you are dead
it's trail gameplay and it existed long before sts, STS's success made many games adopt it though because its a good way to incorporate decision making and planning around options in games that dont have set stages. Anon it's called that because of the oregon trail
>falsely advertises itself as a roguelike despite having nothing in common with Rogue >had to wait several years for fans to unfrick the game and then state 'it's an official mod now supported by us devs'
Suffers from vampire Survivors syndrome. Literally every clone does what it does better.
Please name 1
Monster Train
(you)
MT struggles with less viable archtypes at higher difficulties but I still enjoy it more than StS. Better pacing, better music, less relic spam, shorter runs, enjoy the lane management. Thinking of picking up the DLC.
1. Monster Train isn't a StS clone. It is mechanically entirely different
2. MT is fun, but the entertainment ran out quickly comparatively then I went back to StS.
3. Atm I'd rather play Wildfrost than MT.
MT is pretty fun and different enough from StS, that it doesn't feel like you're just playing an inferior clone, but it looks like fricking mobile trash and I just can't shake that feeling.
Monster Train is far too easy. I still love it though
I love MT and prefer it to StS. but StS is the better game.
Lost Branch of Legend
>chinese garbage
hard pass
Monster Train
It’s not roguelite, but I enjoyed Steamworld Quest as a deck builder turn based RPG. But generally all the Steamworld games are good anyway.
I don't know if it's better than slay the spire but i do agree it is fun and i would also recommend it.
Fights in Tight Spaces
FiTS is a fun game, but it suffers as a roguelite and a deckbuilder, because it has very underwhelming roguelite stuff and you're also punished with just no real deck-refining if you don't do every objective in a fight.
Slice & Dice.
>rng: the game
Also not a deckbuilder. Also not as good. It's fun for a while tho
Across the obelisk
purely because it's multiplayer, ato gets too easy if you start unlocking upgrades though
did you unlock the two new characters, you got the desert dlc right?
>dlc costs more than the base game
no?
My condolences on the ASD diagnosis.
My apologies on you being moronic, b***h.
no vampire survivors clones have naked werewolves in harem bracelets so they autofail
here, take your (you)
Brother that's the opposite of the problem.
It's quite literally the opposite
Slay the Spire is perfect, all the copies overdo stuff.
No one who makes a game like Slay the Spire has the balls to make a card that just says
>deal 2 damage
without exception they'll always have to try and outdo everything, make it unique, make it different, stronger, with a drawback, with additional benefits etc, otherwise they would be just making Slay the Spire, and in their pursuit to differentiate themselves, they end up making a worse game.
Not to say that there aren't good copies with some interesting stuff here and there but none are better. I really liked Wildfrost this year.
Name twelve (12) games that copy Vampire Survivors and do it better.
Holocure
Brotato
brotato is fricking shit i say that after unlocking demon. soulstone survivors is only decent VS clone
Literally the exact fricking opposite, sister
Nah.
7/10
I've tried out many deck builders after getting hooked on Slay the Spire. There are plenty of fun ones out there but the only game that seemed kind of on par with Slay the Spire is Across the Obelisk. All others are pretty fun but usually far more simple.
most moronic thing ive seen on v today
10/10 bait, you got my (you)
>OP can't beat A15
>Win a one game a month
>Think this is okay
Lol. RNG in a game can be fun, but unwinnable games past A10 (alleged by the devs) is fricking moronic
>unwinnable games past A10
There are a lot of unwinnable games past A10 yes
>a lot
In absolute numbers maybe, but they're relatively dwarfed by the number of winnable games, they're a statistical anomaly and they're certainly not a notable issue with the game.
keep lying to yourself buddy your game sucks
Anon, it's okay to admit that you just aren't smart enough to enjoy certain games. There's plenty of bottom of the barrel AAA slop out there catered for morons like you.
You have a high horse because your favourite pass time is playing a poorly designed game meant for autists. Get a skill you fricking loser
The game is more RNG if you gun for ?, and those kind of runs give ample opportunity to get pure bonuses.
If you aim for every fight you will understand what all the enemies are capable of and then just build appropriately for it. If given the opportunity to remove cards you take it for the reliability of any future hand you are going to build, it's not hard at all.
>poorly designed game
What's poor about the design?
I can't just turn my brain off and mash buttons on A20 so the game is bad.
the fact that experienced players can do it anyway up to A15 lmao
i remember playing A10 and just getting to the heart without even noticing, like when you drive home without actively thinking how you got there
Post 5 seeds.
To 100% prove it you would need to use algorithms and mathematically work it out lol.
>inb4 that makes you right
Something being hard to falsify doesn't make it right. Anyway, pic rel is the proof ill give. The game is a lot of fun in earlier Ascension levels but a nearly unbeatable boss in the hardest difficulties isn't fun, it's actually poor game design and it's why the game is dead
>it's actually poor game design and it's why the game is dead
People are still improving win rates and setting new winstreaks, getting thousands of viewers on Twitch.
Just because you're too dumb or lazy to play a a strategy game at a high level doesn't mean it's bad. Not every game needs to be for everyone, and you even have A0, where you can just click cards and win most of the time.
>Just because you're too dumb or lazy to play a a strategy game at a high level
You have no accomplishments IRL. You also just admitted to watching fricking streamers play this game, lmao. I have beaten the game at the highest difficulty and I still think it's shit, and I'm probably better than you at it despite dropping it back in 2020. I couldn't imagine the stench and what you look like IRL to think you're smart because you dedicate and waste time to get good at something that won't help you at all in your life
>Not every game needs to be for everyone
This game isn't for most people evidently
Pot calling Kettle black post kekw
>streamer emotes
You have never had sex and you never will
There's one that's been found in A20, an unwinnable Silent seed.
https://oohbleh.github.io/losing-seed/
It took years to find. But then again the community has a narrow definition of "unwinnable", because they basically consider that if you can make it to the first boss there's enough options to make the run winnable.
They exist. Something like early Lagavulinn as Silent and not getting any damage cards. They're much rarer than shitters like to say, but it's disingenuous to say that every seed is 100% winnable when there are some actual unwinnable seeds out there, and that's with full transparency.
How come basically every popular "roguelike" spawns a ton of copies, ie this, Vampire Survivors, Hades
Except Noita. Why has nobody tried to make a Noita clone yet?
noita copied terraria, which already has 20 other clones moron
noita is nothing like terraria and there are no games that do terraria better.
This dude punked you so hard holy shit
Just because he acted like a fricking moron doesn't mean he planned to punk anyone.
Honestly this, using sarcasm as a weapon is a sign of stupidity by pure failure of communication as there are generations of people that miss the fricking point.
No one assumes you are smart to begin with, ironic morons I swear.
>punked
Go back to 2006 grandpa
Because it is the spawn of immesurable finnish autism. The powder engine it works on is one of a kind. Any would-be noita-clone developer would have to either redo it from scratch, which is beyond most indie's abilities, or convince the author to let them use it.
no one can follow noita, you need to be finnish to have that level of autism
Noita is probably not a game that your average programmer hobbyist can recreate.
Any noita clone by your average soulless indie dev would just be the descent down to Kolmi and the side areas when anyone who's played it knows that's just the beginning.
Most people who played Noita probably never reached Kolmi
If we're going by steam achievements it's 9.8% so you're right about that
>Why has nobody tried to make a Noita clone yet?
Every clone has a gimmick to make it stand out and it all evolves from that.
So the issue is, what kind of gimmick you'd need to do to make it stand out from Noita? What can you possibly do that wouldn't involve an immeasurable amount of work?
>gimmick
How about "not shit performance"? There is literally no reason to have simulated units be that small.
>there's no reason for it to have so much sovl
Lol
I'd play a roguelite run&gun platformer with mouse aim, less wand and physics autism, maybe weapon mods instead, and better map generation and movement. You know, doors, keys, ladders, jumping, climbing instead of floating everywhere and drilling tunnels.
nudity, big schlongs and succubus
Make it a good game instead of an engine simulator?
You overestimate how popular Noita is.
No one ever hear about that game
Ganker memed you into thinking that it's insanely popular like they did with dragon's dogma and og demon's souls
No they didn't.
you moronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoronmoron
ive bought noita in early access even before i lurked Ganker regularly
its unironically a good and unique game that doesnt do hand-holding and punishes you for stupid things (which i enjoy)
blowing yourself up was never this much fun, there are things you know will kill you and you do them anyway, i.e. big saws and glass cannon + anything
To spawn a bunch of clones it has to be both wildly popular and seem easy to one-up. One dude in his bedroom can concievably imagine making Stardew Valley but better or Vampire Survivors but better because they're not very complex games
Binding of Isaac really did just coopt the "roguelike" genre to point of "traditional" ones needing to be segregated on Steam kek
Which genre? Card game roguelikes?
Deck building roguelites with turn based combat
How many were there before?
Darkest Dungeon
Slay the Spire destroyed that studio
No reason to follow up literal perfection. This game essentially perfected 99% of the genre so theoretically it's possible to make a game better than it, but in practice no one can even make a game half as good as Slay the Spire.
Xecnar broke the Silent world record streak yesterday.
Which makes him the holder of 2 out of 4 character record streaks and also makes Silent a stronger character than Ironclad.
How the frick do I play constanlty good on silent ?? Sure I win those runs where I get the 2x8 dmg knife early or where I get 2 blade dances and 2 accuracies in act one topped with some good rare cards, but how when you dont get em (asc20 on all, beat heart on asc on all, but cant do it consistenly, silent my worst, defect my best)
draw/ discard
poison is pretty op
corpse explosion makes multi enemy fights trivial
I know this all, my biggest peoblem is not dealing anough dmg and dying to act 2 boss fights since I cant kill em fast enougj. Often I block for 30 a eound but deal like 10 dmg, had a eun yesterday where i foughg champion like 15 minutes
>my biggest peoblem is not dealing anough dmg and dying to act 2 boss fights
There you have it. You know what you need to do, all it takes now is realizing how to do it. There are a lot of ways to scale damage, poison, terror, phantasmal killer, accuracy, girya cultist pot, ritual dagger etc.
wraith form is strongest card in the game
Don't try to build archetypes, always think before picking a card, don't blindly click canonically "good" cards.
Pick for the next fight/elite/boss, if you're confident you can handle those, pick for late game. Don't take cards just because they will help, always make sure you actually NEED them, and consider whether or not you want to draw them in the first round of the spear and shield fight, or repeatedly against time eater.
Other than that, do maths during fights. Count the damage, calculate draw probabilities.
Silent is still the worst character, it’s not really up for debate.
Empiric tests and numerical data do not support your claim.
Show me. All of the top players agree that silent is the worst and it’s plainly obvious just from playing her. She sucks in act 1 which means she’s harder to snowball which means she’s worse.
It's in the post you quoted. Silent currently has the second longest winstreak after Watcher, with Ironclad third and Defect dead last.
>Silent currently has the second longest winstreak after Watcher
That doesn’t mean shit. Go ask xecnar who the worst character is and I guarantee you he’ll say silent
Hard numbers don't confirm that. Even now he has a higher winrate with Silent than Defect.
You’re a idiot. You’re using a statistical outlier (the world record winstreak) as an example of the whole. That’s not how shit works. If you want to make an accurate judgement, you should be looking at the average winstreak per character among all top players.
>You’re a idiot
Ok.
I’m phoneposting. Regardless, shit grammar wouldn’t make me any less right
Anons, how good is the downfall mod? Seems pretty cool, wondering about its balance and fun.
It's fun. It's not balanced. Champion was like watcher on steroids iirc.
It's not well balanced but still really fun. Worth installing and playing a few runs with each boss class at least.
slay the spire is fun but I don't like how you're pretty much drafting 4 different premade decks and you get way too many cards to choose from. it's obvious to just pick the best cards once you know the deck
You should try ascensions sometime.
I haven't heard of any of the games in this thread. Am I missing out?
Slay The Spire is the only good one
Ok I'll at least first check out a trailer. Also that's a lot of hours. Nice
Yes.
im willing to bet you just always had this shit open even when afk so the actual playtime is half or less
I have a 1.3k hours in sts and I'd bet good money my afk hours spent on the game are less than 100.
Don't understand how a game with so little content and such a shitty artstyle can be this popular. The average person is so lazy that any game that is entertaining while requiring the most minimum amount of effort or technicity possible will be hailed as amazing.
How?
HOOOOOWWWW? This game has no content, you can achieve everything there is to achieve in less than 50 hours.
>you can achieve everything there is to achieve in less than 50 hours
did you? you got to A20 + heart with 4 characters in 50 hours? did you start with all cards and relics unlocked?
>you can achieve everything there is to achieve in less than 50 hours
Can you?
>checklists are content
kys achievementgay
Lol backpedal harder.
How much content does chess have?
t. A0 enjoyer
artstyle is ok and meshes very well with music and sfx. its all about composition
Oh look, an achievement troony.
Let me tell you something: The drive to play a game doesn't have to be little "well done you achieved this" png images. People can play games because they're fun.
play StS.
That depends, are you smart? If you're not they'll just make you mad.
>TFW if Chrono Ark had 4X elements it would be the Trifecta
Is this a good game? Why do people like it? It looks like shit.
It's one of the deepest strategy games despite the simple mechanics.
To truly appreciate it you need to play it for a while, win a few runs and convince yourself that you're good at it. Then try ascension 20, get your shit pushed in, get mad at the RNG bullshit, watch a good player stream and only then realize how many decisions there are at every step of the game and how much consideration goes into them.
it's a card game and it's very addictive and kinda challenging
I got tricked by the hype.
StS is okay, but it's extremely repetitive and luck-based. It's maybe a 50 hour game before you start to feel boredom. I guess in a way you can say it's worth $8.5.
>luck based
what? good player can almost 100% win rate a15.
I don't doubt that. But you can demolish a game with lucky Snecko, Corruption, Dead Branch. You'll struggle much more with shitty lucky.
So you may get a 100% win rate, but the run may be difficult or easy depending on your luck.
>So you may get a 100% win rate, but the run may be difficult or easy depending on your luck
So what you're saying is that the game is skill based.
Oh and by the way why'd you mention a15 and not a20? Is a20 not "100%"? So you're saying it's luck based.
And of course there's skill, but luck is heavily involved.
Regardless, it's still extremely repetitive. It gets boring within 50 hours in for sure.
Nah, still having fun m8.
I don't understand.
It's so repetitive, especially Act 1. It's like going through the same motions.
You playing with mods or something? I'm genuinely curious how you can play this for >50 hours.
atleast 300 hours here, i don't actually know. it was just really fun
It really doesn't take long at all once starting a run for the player to have interesting and complex choices to make.
Act 1 takes like 5 minutes to speed through if you just want to get it over with and there's plenty of variety experimenting with different starting rewards and decision making that goes into pathing, card selection and how things like relic rewards or how shit like getting stabbed by that fricking roulette gremlin forces you to completely rethink your plans. Of course it gets boring on auto pilot, but StS is a game where every minor decision matters if you actually want to use your brain.
You haven't lived until you relic swap into Pandora's Box into a functional Grand Finale deck and that's the kind of thing I've still only experienced once in the 1000+ hours I've put into this game between PC, mobile and the Switch.
you can play act1 in like 3-5mins even on a20
either the game gives you something you can work with or you just reset before 1st boss to get the boon that makes the first enemy have 1hp
3000 hours anon here, had my first successful potion build only yesterday. Arrived at the floor 12 shop with 5 hp, a trash deck and an empty potion belt. Bought alchemize full price then immediately dolly's mirrored it. Forced into bark as the boss reward, nevertheless the deck absolutely stomped act 2. Which I guess was to be expected when you can burn 2 double-strength potions every fight. Act 3 was nightmaring a fat ritual dagger every fight, and in the heart I had permanent 10 dex from a speed pot and 2 (double) ghosts in a jar just in case.
I've never had a run like that before and probably won't see it again.
well I said only a15 because game strategies are still being perfected, we can see that by world record of heart a20 with rotating characters being constantly extended
of course it has luck/rng factor, but that makes it more fun. if it didn't have luck/rng, it wouldn't be replayable. there is no good roguelike without rng.
what i want to say is that rng is not invasive; the game is still skill based while offering great variability.
this game really makes a player ability to adapt shine
if you laser focus on a build by act 1 floor 3, and keep using the same strat over and over, you're never going to get better
which is also the biggest wall talked about in these threads
Every game is luck based to some degree. If there is no RNG involved, there is only 1 optimal way to perfect the game, you can just read a guide and execute it.
The fun (and skill) is being able to adjust to what the game gives you and turning it into a win.
For example, this guy ended his adventure at "get mad at the RNG bullshit" and never bothered to see how good players consistently get high winrates.
>worth $8.5.
Are you gays really still buying single-player games?
Legitimately and unironically git gud anon. I bet you're one of those gays who gets mad that Time Eater "hard counters" your "perfect" silent deck.
Tbqh fun eater is the worst fight in the game.
>writhes in your path
In general the fights and events in act 3 just feel less polished than act 1 and act 2, am I alone in this feeling? At least the bosses in A3 are challenging, the hallways are so boring in comparison.
Yeah I find myself abandoning runs at the start of act3 even when they would most likely win, it's just not worth going through the motions to get to the heart.
The Writhing Mass sucks ass because the right play is always to be overly cautious and Nemesis is a b***h because sometimes draw order just fricks you hard in that fight, but aside from that I don't really have a problem with act 3. A well rounded deck shouldn't really have a problem with any of them, but act 3 has a way of exposing deficiencies in decks. The spikey frickers and exploding lads all seem lame, but the amount of times I've been absolutely cruising through the game and feeling ready for the heart only to have to hit myself for like 50 thorns ending my is staggering and reptomancer and the head are both pretty fair, but potential run-enders for decks that are otherwise solid. I appreciate act 3 events for really pushing you towards finding the final pieces of what your deck is lacking too. Overall I don't feel like act 3's design is particularly sloppy, though sometimes it gets boring when your deck is already nigh unbeatable by the end of act 2.
Because act 3 knows that your deck can make it through normal damage/block checks (as it made it through act 2) it makes the hallways much more about countering specific decks,
>spikers counter block generation from attacking
>transient counters low instant value decks
>reptomancer demands AOE solutions
etc...
Your average deck is going to trounce 80% of the fights in act 3, but then get hard countered by one of the fights. It's such a stark difference from act 2 where you're at a massive risk dying in almost every fight, and can seem boring in comparison.
This.
Act 3 is a consistency check which is important because the Heart is all about testing whether your deck is well built.
Act 3 is weird. It’s definitely not as good as 2 or 1 but it almost seems like it’s designed to lure you into a false sense of security. It feels like a cakewalk a lot of the time but a lot of the enemies there just shit on certain decks. Spikers, double
Orb walkers, nemesis, reptomancer and that tangela dude can really frick up a run. The falling event call also sometimes be fricking terrible and even mind bloom can screw you over if you get too wienery and upgrade all cards because you don’t think you need to heal but then you take like 50 damage from spear/shield on turn 2.
I would say it’s the second worst. The actual worst is the Heart itself
Heart is good. It's hard, but every character has multiple ways to prepare for it, it's the ultimate test of your deck's output and consistency.
Time eater kills infinites so it sucks dick.
If your infinite can't generate solid block in 12 cards then your infinite sucks.
>luck-based
never fails to out midwits lmao
my favorite game just because of how it revealed Gankeredditors to be a bunch of noobs
hes not entirely wrong though but if you complain about this >100h and not play A20 you have nothing to complain about
A20 you need to min-max hard to win and if you dont get the right cards you just get fricked over
>It looks like shit.
understandable and probably the most common criticism for this game
but for me, the art style is charming
Gameplay > graphics.
I bet none of you gays have played the ULTIMATE deck building roguelite Poker Quest...
It's not even the best honestly in it's own genre.
What is?
Griftlands
This one was interesting, but at some point around the time I was playing it I went back to do a run of StS and all of a sudden I didn't feel like playing Griftlands anymore.
I wish magic the gathering weren't for paypigs...I just want to draft without gambling.
Same. The cost keeps me from bothering to get back into it.
I've been playing Challengers! for 200+ games on board game arena for free. The mechanics are very simple but it scratches that itch nicely.
more like
>perfect a genre
>nobody else can get it right
>genre dies
>but it's fine because you can still play it
This game is the reason why we have so many indie games with unnecessary card game mechanics.
>still like 4 months before the boardgame starts shipping
how the frick do I win with the defect and the watcher?
>how the frick do I win with the defect
You don't. It's a bullshit RNG character.
>and the watcher
Remove a few cards, get rushdown and some 1-cost calm card and go infinite.
Defect has the most ways to win wtf are you on about
>First 3 fight till floor 5 camp/elite: Doublecast is your best attack, thats why you pick at least 1 better 2 better attacks (frost attack,lighning bolt, hyperbeam, sunder, the 10 dmg block deleter attack) and because you wanna play dc against first elite (maybe nob) max one skill
Id not pick a defragment, but a defragment+, id pick a consume (less orb slots more invoke)
Cards id always pick: seek, fission, electrodynamics
Upgrade that gives you most benefit (hyperbeam, fission, sunder, double cast if not yet any good attack)
Once won a run where I chose floor 1 glacier over the frost attack, then got a floor 3 consume, I only did one elite in act one upgrading all the good cards
>After first elite: Look at your deck, how it works: -2 electrodynamics and a lighting orb = good dmg need block, if its just a equilibrium take it, if its the manax7 blovk take it
-upgraded sunder and garbage: get draw get block, focus not that important right now, can get that after you get a glacier or 2
-Hyperbeam upgraded and garbage: more block more draw, ditch orbs for after act 1
-Good block, many frost orbs: get dmg asap, cant outblock act 2
Act 2 is hardest for defect imo, there you better watch streamers
>unga bunga
>strength maxxing + brimstone
>reach heart
>brimstone kicks in
>8x12 third turn
i'm not a smart guy
brimstone is scary but you sound be able to kill the heart before turn 5
you still need block like impervious or something
Disarm, impervious, fnp + some exhaust card are great drafts whenever you're late in a run.
Frick that knife book
I can't get into StS because of how bad it looks. The non-existent art direction is a turn off.
I had the same hang-up as you putting me off of the game for a long time but you stop seeing it after the first few hundred hours.
*mogs slay the cringe*
Lolno.
Look at the number of meaningful choices you get to make throughout the run, it's probably less than a single act of STS.
Also,
>an STS player set the world record in S&D, refused to elaborate and left
SHUT THE FRICK UP YOU DUMB SLAY THE troony N WORD
*posts wrong image*
okay this looks interesting, what is it?
Dungeon Drafters
>he didn't play the literal only NSFW sts mod that had breast expansion
I just play Take Me To The Dungeon!! instead
>not a roguelike deckbuilder
>its a shitty hand management game
>amazing opening cards and relics
>holy shit this is going to be such a fun gimmick run
>just get dogshit draw and die halfway through act 1 before it can even begin
>i'm bad therefore the game is shit
many many such cases on shit/v/
Which build is the best for The Heart?
Nightmare catalyst, wraith form and press E 3 or 4 times.
Silent with AI
Probably just bottled tornado Corruption with Dead Branch, Medkit and Feel no Pain
What about Dicey Dungeons, is that any good?
Last time I played it it did not have the balance and replayability of StS, but it was fun to beat all the modes at least once. I know Terry was still working on it and released a big free DLC recently so it might be better now. Also a banger soundtrack.
As the other anon said, it does not really contain a way to have a "standard" run, you clear short chapters which all have some kind of gimmick. But this is the game's actual hook, there's ultimately not that much depth to building yourself differently (certain item drops are always pre-determined etc.) but you'll always be curious about what the next chapter does differently. Personally I like it.
I hate the way the game looks, but it plays well enough and the soundtrack is fricking awesome.
Considering how cheap it is, it's worth nabbing.
More games of other genres with the same feel? High difficulty and with lot of hours of content
Greatest video game of all time. It’s not even close really, everything about it is pretty much flawless and the more time you devote to it, the more rewarding it is. The only thing wrong with the game is that act 3 is kind of boring if you have an OP build and an early infinite makes the whole run boring which makes playing watcher extremely boring unless you deliberately don’t take the infinite (which is not optimal, obviously). Silent is also a bit undertuned, but you can think of her as the game’s hard mode. Ironchad and defect are perfect.
Is Inscryption any good? Comparable to StS?
It's more of a one and done narrative experience, the balance isn't that of an endlessly replayable game.
>All these people talking about going past Ascension 10 and I can't even get past Ascension 1 and I've tried like a dozen times for each character.
Post last run
Man I am so sad spirelogs closed down. It was shit as an information source to base strategies on but it was great for visualizing runs. The history screen lacks massively, even when modded.
Don’t pick up cards that don’t make your deck better and always imagine the worst possible outcome. First you have to know what you can expect. For example: in act 3 there are 3 elites; slavers, gremlin leader, and book of stabbing. You look at your deck and say “I’m most afraid of slavers right now.” What that means, is don’t fight an elite, because there’s a decent chance it’s gonna be slavers and you’re gonna die. You need to be think about this kind of shit every floor. You also have to consider that sometimes shit can go bad real quick. When considering your pathing, always try to make sure there’s an escape route. Once you get some hours in and remember which enemies and events show up on what acts, you’ll get better. It helps to watch people play. I’d personally recommend watching baalorlord, as he generally explains why he’s doing what he’s doing and will point out hidden mechanics and interesting exploits when applicable.
It was much better during early beta before it began becoming progressively more and more overtuned. One of the few games I wish I could refund.
Am I missing something or did someone actually destroy the sun in StS lore? That's pretty badass if so - can't think of another setting where that was more than just a doomsday scenario the heroes manage to thwart.
StS characters are ridiculously powerful if they manage to kill the Heart - guess it makes sense if they're operating on such a ludicrous power scale.
BEHOLD
Are random StS safe to download and install?
I've been wanting to get into mods recently but they seem a bit sketchy.
yeah
Asking again, More games of other genres with the same feel? High difficulty and with lot of hours of content
Not really the same, but I got a lot out of Library of Ruina. Which is a sequel to Lobotomy Corporation, which is an entirely different genre.
>other genres with the same feel
What did he mean by this
Which word stumped you, kiddo? Do you not know what "genre" means?
Answer the question
I put like 600 hours into Civ4 before STS. I don't know if I would do it after STS though, there's a lot of convoluted little systems that don't lead to any real increase in depth.
You could try into the breach. Idk if you’ll get as many hours out of it as spire, but it’ll scratch that itch. Darkest dungeon is another good one, but its campaign is way longer than spire so it’s got kind of a different flow to it. It’s also moronicly hard if if you don’t know what all the curios do and what characters thrive in which environments and some other tidbits. For that, you can either use a guide or just slam your head against the wall. Anyways, both of these games are good enough that I’d say they’re must-plays for anyone who isn’t turned off by turn-based games. Spire is the cream of the crop, but if you’re looking for something a little different you can’t go wrong with either of these games.
Btw, I’m referring to the first darkest dungeon. Don’t play the second one, it’s shit
The more you play sts, the more it becomes a memorisation game rather than intelligence, especially in higher ascensions. You will be picking around 30% of cards that will carry you, while the rest are mediocre or plain garbage. The random relics rarely made mediocre cards to good quality, while further sucking you to play a certain playable archetype (you can't have a too random deck). In darkest dungeon vanilla I had no problem going with any comp as long it made sense - it didn't need to be synergetic to win max difficutly dungeons. They did ruin it with cc dlc, because you do need a specific comp to beat effortlesly those chevaliers on long ass mazes.
>They did ruin it with cc dlc
How did they ruin it? The dlc is totally optional. You can just not go there or disable it entirely.
>How did they ruin it?
Implementing artificial difficulty for crimson curse without giving enough necessary tools. It's like you are rolling every turn a low chance dice of bad luck.
I'm having a lot of fun with Dawncaster but it's a 4$ mobile game and everytime I post about it all I get are people going "ewwww"
Is it P2W/does it have in-app purchases/ads?
The base game has 6 zones, there's 3 DLC which adds 3 more alternative zones each for 6$ dollars each (what you see in the screenshot for example is the alternate zone 1) which features different bosses with different gimmicks
card updates are free if you only want to buy the base game (in fact they released a new batch of cards last week) there's no ad or ptw bullshit
Why does Reboot say it shuffles ALL your cards into your draw pile when it doesn't shuffle your powers and exhausted cards?
Powers are cards you play once, get the effect and they're gone from the deck during that fight. Same with exhaust cards. Reboot only shuffles cards in the discard pile
well why doesnt it say the thing that deep breath does and all cards in hand?
I don't mind this genre, but StS itself is kinda boring. For one, you only have like 4 or 5 classes. I want more variety. For two, I don't like where each class is limited to specific cards. Let me build whatever I want. It's been awhile, but I feel like you get the same cards repeatedly until you finally unlock the bulk of them, which takes a bunch of runs. I'd rather play mobile clones like Night of the Full Moon, Dawncaster, Rogue Adventure, etc.
>I want more variety
lol
>Let me build whatever I want
This genre is not for you. The challenge lies in adapting to what you're offered, and the fun lies in succeeding despite the challenge. Anyways, given your criticisms I think Across the Obelisk would be a much more enjoyable experience in the genre for you. 16 characters to mix and match into a 4 player team, and you can just pick the cards you want in every town, there's very little variance in what you're offered.
>The challenge lies in adapting to what you're offered, and the fun lies in succeeding despite the challenge.
I worded it poorly. I didn't mean choose what cards I want specifically. I looked and it seems like each class only has 75 class cards. I would rather be able to choose from a larger general pool of like 300 cards without any class restrictions. If I want to try a moron gimmick build, let me.
You can remove class restriction in the run customizer, but to me that sounds boring. Every run would just blend together regardless of who you're playing.
i played roguebook and banners of ruin recently and both were pretty fun, not as hard as slay the spire but i enjoyed them a lot
I started playing Luck Be a Landlord on my phone recently. I can't tell what genre it is, but it definitely encourages gambling.
And the Silent record streak just increased to 21, making her decisively stronger than both Defect and Ironclad.
I tried this game on a friend's Switch and was bored after 15 minutes. Should I give it another go?
No.
Playing STS at A20 feels like a fricking chore, I only beat the game at A20 once with the silent and every other attempt has just been dying because you didn't find the right card/you didn't kill the boss fast enough/you didn't have any block at the right moment
Also after you beat the first boss, you really need that extra energy relic or you'll feel even more gimped than usual
Many of StS clones are more fun to play than StS if only because there isn't a class where you do the math wrong, the enemy survive with 2 HP and now you are dead
Exactly.
If you don't get lucky and get the cards/relic you need then you just lose and get kicked back into the super tedious Act 1.
You could always try getting good. Some people win 80% of A20 games.
Some people can play the entire Dark Souls series back-to-back without getting hit once.
Doesn't mean it's fun or reasonable for most players.
But then people claiming it's impossible to play through a Dark Souls game without getting hit and that you need to get lucky look pretty stupid, no?
There's almost no luck involved in DS. There's a huge amount of luck in StS.
Not so huge when at least 80% of A20 games are winnable.
maybe on watcher lmao
everyone else is far less consistent
Every character has at least 75% winrate in the hands of a skilled player. Just because you can't do it doesn't mean it's impossible.
Slay the Spire virus killed Darkest Dungeon 2 and I can't forgive them for that.
it's trail gameplay and it existed long before sts, STS's success made many games adopt it though because its a good way to incorporate decision making and planning around options in games that dont have set stages.
Anon it's called that because of the oregon trail
>falsely advertises itself as a roguelike despite having nothing in common with Rogue
>had to wait several years for fans to unfrick the game and then state 'it's an official mod now supported by us devs'
Glad I pirated it.
>had to wait several years for fans to unfrick the game and then state 'it's an official mod now supported by us devs'
QRD?
https://store.steampowered.com/app/1865780/Downfall__A_Slay_the_Spire_Fan_Expansion/