>Developed by Nintendo R&D1 and Tose. >Produced by Gunpei Yokoi. >Designed by Masafumi Sakashita

>Developed by Nintendo R&D1 and Tose
>Produced by Gunpei Yokoi
>Designed by Masafumi Sakashita
>Programmed by Hideyo Kawaguchi
>US release date: November 5, 1991
>JP release date: February 8, 2012 (via the 3DS eShop)
Why though? The original game was far more popular in Japan than it was in America, and this game is literally made by the same team as the first game. Why didn't they release this game in Japan until 20 years later?

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  1. 8 months ago
    Anonymous

    I don't know, that game was bullshit hard though iirc

    • 8 months ago
      Anonymous

      Its definitely more fair than the NES game.

    • 8 months ago
      Anonymous

      as a painfully stupid infant at the time, this game was well beyond my understanding

      I completely forgot about its existence until pit got added to smash, that was a weird "oh shit" moment

  2. 8 months ago
    Anonymous

    Most likely NoA asked for an exclusive sequel solely because of Captain N giving Pit some better recognition. Uprising doesn't even so much as mention OMaM and acts like there was only ever the NES game before it.

    • 8 months ago
      Anonymous

      Good theory, though the game was released literally a week after the last season (which received barely a half-season order due to dwindling ratings) ended.

      • 8 months ago
        Anonymous

        Nobody said NoA had the smartest of ideas.

      • 8 months ago
        Anonymous

        Did they even call him "Pit?"

    • 8 months ago
      Anonymous

      https://i.imgur.com/R6puuJV.png

      >Developed by Nintendo R&D1 and Tose
      >Produced by Gunpei Yokoi
      >Designed by Masafumi Sakashita
      >Programmed by Hideyo Kawaguchi
      >US release date: November 5, 1991
      >JP release date: February 8, 2012 (via the 3DS eShop)
      Why though? The original game was far more popular in Japan than it was in America, and this game is literally made by the same team as the first game. Why didn't they release this game in Japan until 20 years later?

      Why would NOA want an exclusive sequel? What difference does it make for them if people in Japan could also play it? The theme probably didn't appeal to the Japanese, like Japanese folklore being kind of a niche interest in 1991 to Western audiences. Nintendo might also have thought the game sucked, but finished it for NOA.

      • 8 months ago
        Anonymous

        Back then Nintendo was making tons of games exclusively for the American market. Look at how many more American exclusive light gun games America got compared to Japan.

      • 8 months ago
        Anonymous

        There is a whole franchise of RPGs Glory of Heracles, of which only one entry got an English translation.

    • 8 months ago
      Anonymous

      Metroid II also came out a bit later in Japan, and Balloon Kid didn't even get released in its original form outside of the West. All three of which are Yoshio Sakamoto games. It's like Nintendo had a thing against his team.
      Sakurai probably made Uprising with the expectation that the Game Boy sequel would remain an overseas oddity, but by the surprise digital release it was too late in development to incorporate story elements.

  3. 8 months ago
    Anonymous

    Good question, though the original was a "cult" success at best, and it may have done worse commercially in Japan than it did in Western territories.

    • 8 months ago
      Anonymous

      >though the original was a "cult" success at best

      >#34 on the list of best selling NES games
      >"cult" success

      • 8 months ago
        Anonymous

        That's way better than Murasame Castle did in Japan and the eshop release

      • 8 months ago
        Anonymous

        With pretty much normal sales fall off, #34 isn't particularly notable.
        For reference, the #34 best selling PS2 game was WWE Smackdown vs. Raw 2006.
        The 33 best selling NES game was pinball.

  4. 8 months ago
    Anonymous

    this was my first gb game

    • 8 months ago
      Anonymous

      Same. This and Heiankyo Alien for 2 for 20 deal, completely blind purchases.

  5. 8 months ago
    Anonymous

    Aveennnnnnggge meeee

    • 8 months ago
      Anonymous

      Never knew about this, that's very interesting. Bizarre that they didn't release it in Japan until decades later

      I still think he was a genius for the Game Boy design alone

      • 8 months ago
        Anonymous

        remember that Nintendo condemned millions to a passive matrix LCD from Hell simply because Sharp offered it to them incredibly cheap as a package deal with the chipset, but originally they'd meant to use a color screen.

        • 8 months ago
          Anonymous

          Cheaper = better almost every time. The ST beats the shit out of the Amiga and the Speccy is better than the C64.

        • 8 months ago
          Anonymous

          It's not like a color LCD at the time would've been much better, just look at the Lynx and Game Gear; the addition of color didn't stop those screens from also being blurry messes and they were much harder to see in low light, or ate through batteries at 4x the rate

          • 8 months ago
            Anonymous

            *color screen, I don't think a color LCD was possible at launch actually

            • 8 months ago
              Anonymous

              I agree.

      • 8 months ago
        Anonymous

        He's better than miyamoto and for that he was killed. Never up stage miyamoto or prepared to be black listed like Rare were with DKC.

  6. 8 months ago
    Anonymous

    I fricking loved this game. One of the best on the gb and definitely better than the nes one. Possibly the most overlooked Nintendo game...

  7. 8 months ago
    Anonymous

    That would certainly explain why Kid Icarus Uprising had absolutely nothing from the Game Boy title.

    Never played the GB title myself, but I'm aware that it does follow through with the actual Icarus myth for the game's ending.
    It's arguably more horrifying because those wings weren't made of wax.

    • 8 months ago
      Anonymous

      >That would certainly explain why Kid Icarus Uprising had absolutely nothing from the Game Boy title.
      (Except for the Plutons)

      • 8 months ago
        Anonymous

        Plutons were in the original KI, but not OMaM.

    • 8 months ago
      Anonymous

      Never fly too close to the sun, folks.

  8. 8 months ago
    Anonymous

    This game was unironicly better than the NES game
    Also cooler final boss

  9. 8 months ago
    Anonymous

    only 2 reasons they wouldn't release it in a region
    >1) legal issues
    >2) they decided it wouldn't make money

  10. 8 months ago
    Anonymous

    I’ve only played the original, and found it to be a pretty fun but pretty flawed game. Would it be a good idea to check out this one? Also I find it weird that nobody knows about this game. This and the original are some of those games that I always knew about for some reason, and just assumed everyone else did as well. For the longest time I thought I was the weird one for not having played them lol

    • 8 months ago
      Anonymous

      >I’ve only played the original, and found it to be a pretty fun but pretty flawed game. Would it be a good idea to check out this one?
      Give it a shot. It cleans up a lot of the worst aspects of the original.

  11. 8 months ago
    Anonymous

    Wasnt it popular in America too?

    • 8 months ago
      Anonymous

      nu pit sucks so fricking much, jesus

  12. 8 months ago
    Anonymous

    What was the Game Boy market like in Japan in late 1991? Publishers sometimes put games on hold so as not to cannibalize other game sales, expecting to release it later on when there was space in the schedule. But in the 90s that often meant watching way more advanced games come out so your game, which may have only been about six months to a year old, now looks rudimentary in comparison. So you either had to release it into a hostile market or quietly cancel it.

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