>Developed by Nintendo R&D1 and Tose
>Produced by Gunpei Yokoi
>Designed by Masafumi Sakashita
>Programmed by Hideyo Kawaguchi
>US release date: November 5, 1991
>JP release date: February 8, 2012 (via the 3DS eShop)
Why though? The original game was far more popular in Japan than it was in America, and this game is literally made by the same team as the first game. Why didn't they release this game in Japan until 20 years later?
I don't know, that game was bullshit hard though iirc
Its definitely more fair than the NES game.
as a painfully stupid infant at the time, this game was well beyond my understanding
I completely forgot about its existence until pit got added to smash, that was a weird "oh shit" moment
Most likely NoA asked for an exclusive sequel solely because of Captain N giving Pit some better recognition. Uprising doesn't even so much as mention OMaM and acts like there was only ever the NES game before it.
Good theory, though the game was released literally a week after the last season (which received barely a half-season order due to dwindling ratings) ended.
Nobody said NoA had the smartest of ideas.
Did they even call him "Pit?"
Why would NOA want an exclusive sequel? What difference does it make for them if people in Japan could also play it? The theme probably didn't appeal to the Japanese, like Japanese folklore being kind of a niche interest in 1991 to Western audiences. Nintendo might also have thought the game sucked, but finished it for NOA.
Back then Nintendo was making tons of games exclusively for the American market. Look at how many more American exclusive light gun games America got compared to Japan.
There is a whole franchise of RPGs Glory of Heracles, of which only one entry got an English translation.
Metroid II also came out a bit later in Japan, and Balloon Kid didn't even get released in its original form outside of the West. All three of which are Yoshio Sakamoto games. It's like Nintendo had a thing against his team.
Sakurai probably made Uprising with the expectation that the Game Boy sequel would remain an overseas oddity, but by the surprise digital release it was too late in development to incorporate story elements.
Good question, though the original was a "cult" success at best, and it may have done worse commercially in Japan than it did in Western territories.
>though the original was a "cult" success at best
>#34 on the list of best selling NES games
>"cult" success
That's way better than Murasame Castle did in Japan and the eshop release
With pretty much normal sales fall off, #34 isn't particularly notable.
For reference, the #34 best selling PS2 game was WWE Smackdown vs. Raw 2006.
The 33 best selling NES game was pinball.
this was my first gb game
Same. This and Heiankyo Alien for 2 for 20 deal, completely blind purchases.
Aveennnnnnggge meeee
Never knew about this, that's very interesting. Bizarre that they didn't release it in Japan until decades later
I still think he was a genius for the Game Boy design alone
remember that Nintendo condemned millions to a passive matrix LCD from Hell simply because Sharp offered it to them incredibly cheap as a package deal with the chipset, but originally they'd meant to use a color screen.
Cheaper = better almost every time. The ST beats the shit out of the Amiga and the Speccy is better than the C64.
It's not like a color LCD at the time would've been much better, just look at the Lynx and Game Gear; the addition of color didn't stop those screens from also being blurry messes and they were much harder to see in low light, or ate through batteries at 4x the rate
*color screen, I don't think a color LCD was possible at launch actually
I agree.
He's better than miyamoto and for that he was killed. Never up stage miyamoto or prepared to be black listed like Rare were with DKC.
I fricking loved this game. One of the best on the gb and definitely better than the nes one. Possibly the most overlooked Nintendo game...
That would certainly explain why Kid Icarus Uprising had absolutely nothing from the Game Boy title.
Never played the GB title myself, but I'm aware that it does follow through with the actual Icarus myth for the game's ending.
It's arguably more horrifying because those wings weren't made of wax.
>That would certainly explain why Kid Icarus Uprising had absolutely nothing from the Game Boy title.
(Except for the Plutons)
Plutons were in the original KI, but not OMaM.
Never fly too close to the sun, folks.
This game was unironicly better than the NES game
Also cooler final boss
only 2 reasons they wouldn't release it in a region
>1) legal issues
>2) they decided it wouldn't make money
I’ve only played the original, and found it to be a pretty fun but pretty flawed game. Would it be a good idea to check out this one? Also I find it weird that nobody knows about this game. This and the original are some of those games that I always knew about for some reason, and just assumed everyone else did as well. For the longest time I thought I was the weird one for not having played them lol
>I’ve only played the original, and found it to be a pretty fun but pretty flawed game. Would it be a good idea to check out this one?
Give it a shot. It cleans up a lot of the worst aspects of the original.
Wasnt it popular in America too?
nu pit sucks so fricking much, jesus
What was the Game Boy market like in Japan in late 1991? Publishers sometimes put games on hold so as not to cannibalize other game sales, expecting to release it later on when there was space in the schedule. But in the 90s that often meant watching way more advanced games come out so your game, which may have only been about six months to a year old, now looks rudimentary in comparison. So you either had to release it into a hostile market or quietly cancel it.