>Devs revamp their game and almost double it in size then release it as a free update because they w...

>Devs revamp their game and almost double it in size then release it as a free update because they wanted it to be closer to their original vision and because they listened to their players
Dare I say based?

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  1. 3 years ago
    Anonymous

    It's bretty good, have a bump
    It's wild that there is 0 info online on some of the puzzles and bosses due to lack of popularity so nothing on the wikis, motherfrickers are trying to solve it themselves, just like in the good old days
    *sip*

    • 3 years ago
      Anonymous

      There's been this whole fricking desperate search over the last few days for codes to unlock a secret boss which the devs added last night after the community figured it out. The community being so small and a lot of information so sparse that it really is like back in the day.

  2. 3 years ago
    Anonymous

    >Tags: Souls-like

  3. 3 years ago
    Anonymous

    >stamina nerfed so hard that it is a non-factor, might aswell remove it completely now
    >dumbed down Tundra boss
    >soulless lack of identity and direction, steals mechanics from other games and throws them all togheter, causing certain stuff to somehwat conflict with eachother from a gameplay design perspective such as PERFECT BLOCK and PARRY, DODGING and SLIDING.
    >shitty mix of LE SERIOUS EMOTIONAL STORY and LE FUNNY MINIATURE CHIPMUNG CREATURES (LUMBERKINS)
    >shitty REAL LIFE REFERENCES, EY YO BRAH, CHECK OUT MY MIXTAPE BRAH, LE SOI WARS REFERENCE, LE COOKING SHOW REFERENCE etc. etc. etc.
    >Pozzed STRONG FEMALE WARRIOR characters everywhere, a story about family without a proper father figure, typical nu-west SOI infused garbage
    Nah, Death's Gambit: Afterlife doesn't have what it takes to be part of the 9 best indie games ever made.

    • 3 years ago
      Anonymous

      >shitty mix of LE SERIOUS EMOTIONAL STORY and LE FUNNY MINIATURE CHIPMUNG CREATURES (LUMBERKINS)
      >shitty REAL LIFE REFERENCES, EY YO BRAH, CHECK OUT MY MIXTAPE BRAH, LE SOI WARS REFERENCE, LE COOKING SHOW REFERENCE etc. etc. etc.
      Yeah these ones peeved me. I enjoyed the game and have massive respect to the devs for overhauling it for free but it's far from one of the best games of all time, especially in terms of story/narrative.
      The Lumberkin are fricking obnoxious and I hate that they're now all over the fricking place.
      Also annoying grating le self-aware exposition character in the new end game.

      I haven't heard of all of the games in pic, I'll have to check them out.

      • 3 years ago
        Anonymous

        White Rabbit has other projects they can't announce yet, who knows, maybe their next game will be special. Death's Gambit: Afterlife has its moments for sure, but overall, it lacks cohesion and refinement. I'll keep an eye on White Rabbit and their future project.

        • 3 years ago
          Anonymous

          Yeah I certainly have high hopes for the devs. They have heart and soul even if some of their ideas aren't the best.

    • 3 years ago
      Anonymous

      Blasphemous is garbage, no idea why it's on there

      • 3 years ago
        Anonymous

        Another pleb hard filtered by instant death spikes, lmfao. GitGud.

        Le funny quips aside , it's better than Blasphemous

        If you prefer quantity over quality, sure, Those with a more sophisticated taste and higher standards will know why Blasphemous is superior.

        • 3 years ago
          Anonymous

          I don't think I died to spikes at all, the game just isn't that good if you've played any other metroidvania with decent story/gameplay. It's repetitive with extremely lackluster combat and boring AF puzzles that require 0 thought and just timing.

          • 3 years ago
            Anonymous

            >I don't think I died to spikes at all
            Cope.
            >the game just isn't that good if you've played any other metroidvania with decent story/gameplay
            Such as? Hollow Knight and Blasphemous are the only good modern metroidvanias. Shitstained was an abomination that ruined the legacy of Iga. As for oldschool Metroidvania, only Dawn of Sorrow, Aria of Sorrow, Symphony of the Night, Order of Ecclesia, Portrait of Ruin and Super Metroid are good, everything else is absolute dogshit and anyone denying that is a moron with no taste.
            >It's repetitive
            Subjective.
            >with extremely lackluster combat
            Combat is not the main aspect of a Metroidvania, it is the exploration, world design and powerups. The only Metroidvania with good challenging combat is Hollow Knight.
            >and boring AF puzzles that require 0 thought and just timing.
            Cope. Go play the autism simulator La-Mulana and 100% without a guide like I did if you want hardcore puzzles and mystery solving. Anything else is baby tier. Hardcore puzzles and mystery solving have no place in a good Metroidvania. Blasphemous side-quest and secrets are excellent for what the game is going for.

        • 3 years ago
          Anonymous

          You know you're as pretentious as the devs you're criticising right?

    • 3 years ago
      Anonymous

      Le funny quips aside , it's better than Blasphemous

    • 3 years ago
      Anonymous

      What's II and Moonrider? The only thing I can find for Moonrider is some free Beat Saber knock off.

      • 3 years ago
        Anonymous

        II:

        Moonrider:

        https://twitter.com/days_danilo/status/1354860120220569600

        • 3 years ago
          Anonymous

          That animation is tight as frick but they could certainly have afforded to actually show some stuff from the DLC. The only new things I'm seeing are the big snake and the priestess with the flaming staff.

  4. 3 years ago
    Anonymous

    Shilling this until it gets the attention it deserves

    • 3 years ago
      Anonymous

      Everything is too small.

      Everything is the same fricking color.

      No, thanks. I'll pass.

  5. 3 years ago
    Anonymous

    >game is pretty standard medieval souls-like
    >suddenly, robots, ray guns, cosmic wizards and lovecraftian omega flowey
    i'm so perplexed by the fact that no one talks about this online when discussing this game. whenever somebody reccomanded you undertale or doki doki (before everybody learned everything about them) they would always do it while all giddy because they're dying to talk about the twists and meta shit but they don't want to ruin it for you, and discussion of the games is always centered around those twists and meta shit and how suprising the completely blind players found them. death's gambit though? yeah bro that's just another one of those 2d soulslikes like salt and sanctuary and blasphemous, nothin' special to see here.
    why aren't more people talking about how fricking strange the back half of this game is?

  6. 3 years ago
    Anonymous

    as much as i've been shitting on the back half in this thread it's actually what made me love this game in a so bad it's good way. a descent into madness that feels less like the devs are winking at the camera and more like the devs snorted a bunch of crack and just coded whatever came to them is something i've never experienced before or since in a game and it was really fricking entertaining. the enemy placement in the last few areas looking like something out a mario maker level only made it all the more perplexing.

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