It's Diablo 3, but pretty much every conceivable metric of character growth is timegated to Hell and back in order to convince you to spend the half-million dollars necessary to cap out a single character.
because they understood the limits of 3D rendering in the 90s and only used modeling on the backend to produce canned sprites instead of falling for the low poly meme
remaster pissed me the frick off because it proved without doubt that the only reason games don't nail the 90's-2000's aesthetic is because dev's are actively choosing to make their game look bad.
It is also their understanding of what makes a game good. OG Diablo team specifically put single side hostile and pvp into the game to make it more soulful. The devs for D2R have already nerfed things such as stun in pvp. If these were the people making the original game, it would never have had pvp in the first place.
>The devs for D2R have already nerfed things such as stun in pvp.
I blame streamers like coooley for that because he kept b***hing about assassins kicking the shit out of him. Modern devs just watch streamers for suggestions instead of read forums.
1 year ago
Anonymous
kek I am partially to blame for that, mostly zaicheik and bui tho.
>256 colors is good enough (D2 is also 256 colors which was absurdly outdated for mid-2000) >godly use of contrast, just look at how those potions pop out of the screen >excellent art style and aesthetic >3D to 2D conversion which results in easy, effective animation and graphix
Then why the frick's it using 8-bit color palettes for everything? Why is it that the lava levels in Act 5 are fricked up because of a lack of colors in the pitiful 8-bit palette? Why the frick am I having to investigate color mapping insanity to understand how the game does its lighting for reverse engineering purposes? And why does the Diablo 2 post-mortem note that the game was panned at the time for its mere 8-bit color depth, which was a necessity to allow for all the different missiles and monsters to be on-screen at the same time? I really god damn wish D2 had more than 8-bit colors, because it's a huge pain in the ass. The main menus alone make use of like 8 different palettes which I had to painstakingly compare by swapping around graphics to derive the actual palette being used for the given screen.
The worst black magic is mapping palettes to palettes, thousands of times, to mimic lighting and tinting and transparency behaviors to the closest available color (or average of two colors for transparency) in the 8-bit palette. Starcraft does the same nonsense. Absolute insanity, I ran into these ugly palette monsters a few times and didn't understand at all, but one day my mind put it all together and was rearing in a kind of primordial disgust of grossly inferior yet persistent creatures.
It didn't. Compare it to something like Cadaver to see what I mean, and that is a much older game. Success will often instill a sense of revisionism in fans, but I'm old enough to know bullshit when I smell it. I smelled it in 96, and I'm smelling it now.
Damn straight.
I tried 4 and was amused/disgusted by the fact that weapons don't actually do anything. Attacks are all magic abilities, meaning that there's functionally no difference between a great sword and a sickle.
yeah at least in D2 you have the option to do basic attacks and certain classes were heavily dependent on their weapons i.e. barbarian who had club/axe/sword mastery
plus you could have a utility weapon like say, a staff with teleport that you can swap to if you need to gtfo pronto
now every class has a dodge, weapons mean nothing, it's all so bland
It is SLIGHTLY better in D4 than D3 in that weapons do sort of matter in terms of skills, the Barb has the weapon mastery skills and certain skills can only be used with certain weapon types (at least for that class, only played Barb, Rogue, and Necro so far), but it's still moronic that my frail clothie Necromancer can wield a giant claymore that for some reason buffs Necro skills and intelligence. There are no stat requirements and it's fricking gay.
Immortal doesn't even deserve mentioning in a discussion about games in general. I want to say it's the same as it being understood not to bring up mobile gachashit or VNs during a general vidya discussion, but there are actually really good games even from those genres. Immortal is just a failure on every conceivable level.
Immortal doesn't even deserve mentioning in a discussion about games in general. I want to say it's the same as it being understood not to bring up mobile gachashit or VNs during a general vidya discussion, but there are actually really good games even from those genres. Immortal is just a failure on every conceivable level.
Immortal does deserve mentioning considering 4 is just it but juiced up.
4 is a shit game but Immortal is worse by a significant margin. I was able to have a bit of fun with 4 before growing bored. The mere thought of trying Immortal makes me feel tired.
So far barring the mtx I think Immortal was better. The level design is open world but more compact. 4 will be expecting you to ride around on your mount through a bunch of open space. Plus immortal had wasd movement and you could attack while moving too.
Yes, anon. They're already offering exclusive mounts if you preorder special editions. They're also probably going to add premium limited-time mounts to the Battlenet shop.
1 year ago
Anonymous
I wish misfortune on any morons who buy this slop
So in conclusion pretending D3 was bad is just a catch-all scapegoat for brainlets.
Itemization still needs help. As long as they have legendaries with "this particular skill does >100% more damage", they're limiting the choices you can make.
It is 1:1 the same in combat and itemization, which is your main avenue of play and your main motivation to play. To say D4 is just D3 with a fresh coat of paint is only disingenuous on account of D4's constant slew of interrupting cutscenes on par with any Sony movie game.
>To say D4 is just D3 with a fresh coat of paint is only disingenuous on account of D4's constant slew of interrupting cutscenes on par with any Sony movie game.
And the skill system ripped from D2. And the combat being much more animated and slow. And the open world MMO-lite aspects retooled from Immortal. And the mounts. And that fresh coat of paint being a game of thrones viking fantasyland. You have no damn sense. A literal braindead boomer.
>And the skill system ripped from D2.
In literally what fricking way? In D2, you can keep investing points to improve your skills and then synergies to keep improving your skills. In D4, you can put 5 points only, and you unlock 2 transformations (D3's rune system) for those abilities.
Comparing the skill system of D2 necro and D4 necro, in D2 you can invest a skill for stat improvements to your skeletons, invest a skill for greater quantity of skeletons, invest a skill for greater resistances for skeletons, and then you can choose to also or instead invest into mages or revives. You are given choices with investments of improvement. In D4, you receive skeletons by default. you receive mages by default. You receive a third type I can't remember by default. You get the skeleton prayer buff by default. They have no skills associated with them, only a 3-point passive to improve hp and damage. You have no skills for increasing their quantity. You have no synergies. You do not have toolkit abilities to support skeleton gameplay like Amplify Damage. Investing everything possible into skeletons in D4 takes 6 of 55 points you get, making no difference to any other avenue of play like boner or nova or blood mist cheese. It is functionally identical to D3's necro, where you also receive skeletons with unchanging number and quality by default, while all your investments are into your main damage skills like boner or nova or bone armor cheese. The curses in D4 are the same two useless curses in D3, with none of the utility of D2's curses. "Decrepify: Slows enemies by 40%" is D3's decrep and not D2's decrep, and D4 like D3 has ultra weak enemies that are to you before you can even snap off a decrep, or they have specicial abilities like Mortar (D3 and D4) which doesn't care.
>combat being much more animated and slow
Frick, I should have just gotten to this second sentence. You're just a disingenuous shill, literally paid to push corpo lies.
>Frick, I should have just gotten to this second sentence.
Probably. Would have saved you a whole lot of typing that i'm not even gonna bother reading lol.
Because D1 is meant to be a turnbased dungeon crawler. D2 is meant to be bigger and got hijacked by excel sheet autists. D3 is just nublizzardslop, D4 is made to cover up their shame from DI
Isn't it weird that no one's really tried to do this formula in a game? Like, there's plenty of HYPER SPEED CLICK ONE BUTTON GET A BILLION PROJECTILE type ARPGs. But none that get this slow, purposeful movement and resource management type gameplay. It feels more like a proper Dungeon crawl.
But you do get a billion projectiles if you play as rogue, or get spammed at by enemies in the caverns and later which there really is no counterplay to but also spamming yourself
>because casuals wouldn't play turn based
That wasn't their reason at all. Blizzard South, encouraged by their success with Warcraft, suggested that BlizzNo try real-time. BlizzNo was given the final choice regardless. After spending a few hours coding a real-time system, Brevik (said coder) clicked on a skeleton, watched his guy walk up and smack it, and watched the skeleton crumple. And according to him "It was like magic. I knew right then we had something good." BlizzNo made the shift because they themselves loved the change after trying it.
The moaning halfway through that is so creepy, I love it. But for me its the hell music, the military drums towards the end just seals the deal for me.
Harem is way too short. That should have been a mega dungeon with at least one more floor of the actual "haren" instead of immediately going into the cellars.
>play the beginning of Diablo 4 >atmospheric, dark, the indoor dungeons are oppressive, you walk around swinging a weapon like a normal person >10 levels later >you're shooting lightning out of your ass while fire rains down and auras and shit everywhere in some technicolor fireworks display
Ghey.
Oh they knew. They knew and made Diablo 2 with the same idea in mind. Then all the creative minds that brought us D1 and D2 left and now the next generation of Diablo games is made by focus groups. The highest creative vision applied to the new games is "what type of game gives us the most amount of money"
while i can understand that, it had the unfortunate side effect of every fricking ARPG got "inspired" by Diablo 2 instead of a generation of games inspired by Diablo 1
They were also supposed to sell shitty expansion packs on CDs near cashiers that contained a dozen random items and were supposed to be collectible like trading card packs.
I have seen gameplay footage from Aris, so you say it's an audio thing? I've never once given a single frick about audio unless it was something like Jet set Grind/JSRF/Hifi Rush or a pure rhythm game. Is that the cope hill you're standing on?
Game looks identical to D2R, I like that it has some char customization too, go seethe in a corner.
D2R only looked unique in that it HDified Diablo 2. D4 looks identical, it's fricking Blizzard I'll bet people will even find reused D2R assets in D4 just like D3 and WoW. I fricking hate Blizzard but the Diablo games are good.
you wouldn't understand it anon, you aren't a kino enjoyer
Understand this *unzips dick*
I'm also laughing because if the Microshit and Actiblizz deal goes ahead, this will frick over Snoy. I launched Divinity OS2 earlier to see that the collectors edition content is only coming to PC and PS5 - Sony paid for exclusive content again from unafilliated companies and have shot themselves in the foot.
I hate microsoft and blizzard, but they're better than the california cuck sony gays.
>D2R only looked unique in that it HDified Diablo 2.
I agree, but watching D4 gameplay footage I couldn't even tell it's a Diablo game. They took nothing from D2R, and they're developed by completely different people.
1 year ago
Anonymous
Dunno, looks similar in artstyle to me, so you're saying they're using new assets for once? nice. Show me some comparisons.
1 year ago
Anonymous
D2R wasn't made by Blizzard so idk where you got the impression that these assets would be reused. If anything I'm seeing some similarities between D3 and D4.
1 year ago
Anonymous
>If anything I'm seeing some similarities between D3 and D4.
Don't just leave us hanging, show the whole class!
1 year ago
Anonymous
Here D4 definitely looks more like D:I or D3 to me. D2R emulates the stiffer and slower sprite style of the original game. D4 looks modern.
1 year ago
Anonymous
>D2R emulates the stiffer and slower sprite style of the original game
thank God
>be me >loading into Diablo 1 first time ever >immediately get town killed by a hacker 10 times >eventually he stops apologizes and drops the best gear in the game for me which is not even legit gear but hacked gear you normally can't find which fricks with the coding and makes it impossible to die >hacker does something where I can't take the gear off
This was all within 10 minutes of my first play-through and this was within a year of the game's launch. This was the opposite of soul.
The D1 servers were a complete mess. It was something forced onto blizard north by blizzard as part of the deal. They said "sure" to keep the money flowing while ignoring it. A few months before release blizzard offered some help with the online functionality and they admitted they didnt even take a look at it. So some blizzard guy set up a hacked together server, which was just a normal PC in the basement that could link Bnet players to eachother's sessions.
>open game >immediately go online without playing the game first
this was on you.
this was the 90s, battle.net was the only online service that had any number of people on it consistently and regularly, but every single game was still designed as a single player game all the online was completely tacked on and optional. if you skipped the single player part, you asked for whatever the frick happened to you. the 90s did not have enough online play for hackers to be a consideration
So many D1 threads lately makes me hopeful for the genre. I pray that we get something like D1R, or that an AAA studio tries to replicate the slow pace of D1
Diablo 1 was amazing. My friend down the street had a PC before most of us. We all would take turns getting obliterated by the Butcher and sometimes making it further in the first couple weeks. When D2 came out I was just starting highschool and me and a buddy would play LAN at his house
>while the part where the king stayed was somewhere else
No, King Leoric directly took the monastery as his home. That's also why when his corpse and Lachdanan are inside it, since Lach confronted Leoric in his home after the Westmarch campaign. >Wasn't that part of Tristram just the small village built around the ancient cathedral
Sort of. Tristram was originally small. Leoric just invaded and called himself king. But even though it's small, it is described as much larger. The manual talks about how many townsfolk have fled from Tristram after the trouble began. You see the warrior roaming through the abandoned homes of Tristram in the cinematic. The townsfolk in-game talk about how they're the only ones still stubborn enough to stick around (or how they're unable to leave), despite occupying the only homes seen in the game. Tristram is much larger than the game depicts, but it's kept small for gameplay purposes. "Every building serves a purpose" design philosophy.
>actually like the look of diablo 4 >but it's a through and through, always online even, multiplayer game
Fricking R.I.P.
Fricking why?
Completely ruined.
It was great for its time, but it doesn't really hold up. >extremely simplistic skill system >character can't fricking run >one town, one endless samey dungeon >zero variety >extremely easy
You are allowed to say Diablo 2 is a bad sequel, but there is no way you can say Diablo 1 is the better game of the two. The atmosphere may be outmatched but it's insanely dated and a clunky mess. Mostly this
Have fun chasing succubi that fly at the same speed as you walk for fricking miles.
enchantress sorc dum dum, can go zeal, zerk, or bear, and go fire or light with runewords. Hell I have actually seen cold based ones that kill through shiver armor even.
For a physical attacking class you don't quickly screen clear. For items limit how many tiers in rarities you have since in Diablo 1 you ALWAYS wanted to pick up a blue item compared to Diablo 2 and later.
>I sense a soul in search of answers >I sense a soul in search of answers >I sense a soul in search of answers >I sense a soul in search of answers
God I hated reloading for good shop items
d2 wasn't a bad game actually. The problem is that for some reason it attracted morons who didn't even want to play through the game legitimaly in the first place, and were only interested in the "endgame" of repeating the same content over and over for meaningless loot
1.09 is the last patch before D2 completely caved in to those autistic morons and turned into unplayable shit.
1.05 is also good, last patch before xpac and immunities
>force synergies on everyone
Eh >introduce a bunch op nobrain runewords
Yeah that's shit >add mana pots to vendors
Yeah game ruined now because you can't feel clever for preserving your pots or diligent for farming them >add respec >NOOOOO YOU HAVE TO PLAY THE GAME FROM START EVERY TIME YOU SET A SKILL WRONG! >buff monster hp to compensate
Git gud
>Muh special funtime ebin snowflake build!!!
You can still do challenge runs, nobody is stopping you, meta changes every season now anyway.
>played lightning sorc pre-expac >absolute shit but it still got the job done >expansion comes out with reworked lightning mastery >become a god
worked for me
The guy isn't wrong, patch 1.10 fricked up the game hard. The synergy system, completely broken AIDS runewords and the monster hp rebalance borked everything on a level it's even difficult to explain it.
Every skill or build people quote getting fixed by 1.10 could've been fixed with balance changes that didn't break the whole game.
i love beelzebub but it has one glaring issue that kills it for me, it enforces the time limit on diablo
a cut quest basically said 'hey diablo is powering up kill him before he does' but the devs took it out because it was stupid to make the boss nigh unkillable just because you took too long
beelzebub re-enables that quest and it's fricking miserable if you don't realize that it's an actual in-game timer and not just a 'hey here's your story excuse to kill him'
i forget if i've played tchernobog, might have to look into it, atm i'm just interested in upscaling without much new stuff tho
Never tried on higher difficulties but on Normal with the right gear and build you can easily speed through everything and kill Diablo before even a quarter of that time limit is up.
yeah my playthrough of belzebub was essentially my first ever playthrough of d1 so i was playing it by ear and consistently getting owned by a super buffed diablo with my shitass build was not fun
Never tried on higher difficulties but on Normal with the right gear and build you can easily speed through everything and kill Diablo before even a quarter of that time limit is up.
yeah my playthrough of belzebub was essentially my first ever playthrough of d1 so i was playing it by ear and consistently getting owned by a super buffed diablo with my shitass build was not fun
That sounds like an idea that sounded really cool on paper and atmospherically but once you actually try to play through the game it just makes you miserable
the thing that sucks is that like you said, it sounds good in theory
the only thing that kills it is the fact that it actually has gameplay ramifications, if it was just 'hey now i have a reason to kill this diablo guy' and that was it it'd be perfect
but instead you get exactly one hour after loading up your file after picking up the map and if your build is too slow at clearing the strong as frick enemies on the floor that diablo is on you just get fricked
sure you get infinite tries but like, frick man
As someone who violently, autistically despises time limit shit outside of very specific contextual situations, I would probably rage uninstall. At least when the time runs out you actually understand what kills you instead of the game just shutting down and implying you got killed by the fricking clock or something.
1 year ago
Anonymous
now i'm curious though, for the anons here more familiar with the hd mod/beelzebub, is there a way to disable just that quest? or maybe just a way to play the game upscaled without the extra additions?
1 year ago
Anonymous
any diablo 1 anons have any info on this sort of thing?
Devolution for high resolution, all quests and minimal qol
HD Mod / Belzebub Mod also does high resolution but also adds new stuff like classes, player skills, set items, crafting and true inventories in shops
Tchernobog is natural evolution of Belzebub
The Awakening, haven't played it, but looks like it mostly adds new items and monsters.
HDMod/Belzebub/Tchernobog basically tries to turn the game into a modern ARPG with giga-autism number scaling, mandatory crafting and mandatory resistance penetration autism.
The Hell 2 also adds a lot of stuff but it's russian nightmare mode autism.
is there just a basic upscaling/all quests available mod for diablo 1?
honestly i'll even settle just for upscaling, i don't wanna put up with the dumb additions
>is there just a basic upscaling/all quests available mod for diablo 1?
DevilutionX,
They're currently just got all quests enabled in multiplayer.
https://github.com/diasurgical/devilutionX/wiki/Summary-of-Changes-in-DevilutionX-from-Diablo
https://github.com/diasurgical/devilutionX/pull/5836 >Now all quests should be implemented and (not much tested) working. >This pr adds a option that allows to specify how quests are handled in multiplayer (currently in the settings menu under gameplay). >The default is the vanilla behavior (full quests off). >The server decides how the quests are handled (same behavior as friendly fire or town jogging).
>Many bugs are expected and some fine tuning is still needed (quest rewards discussion, how to handle some quests stats, ...). >But when this pr is merged everyone can start playing & testing the quests.
i saw some rather unknown diablo clone whose name i forgot about, all i know is that it's on steam and it's selling at a low price (maybe even below 5 euros)
it has "crypt" in its name, or at least that's what i recall (i could be wrong), and it's also a game with dark colors, plus it's an old game
can anyone help me find it?
1 is just phenominal
2 is meh
3 is breathtaking
Immortal is yawn
4 is.....zzzzzzzZZZZZZZZzzzzzzzzzzzzz zzzzzzzzzzzzzZZZZZZzzzzzzzzzzzzzzzzzzzzz zzzzZZZZZZzzzzzzzzzzzzzzzzzZZZZZZZzzzzZZZzzzz
I absolutely hate the mmo elements in 4. Also, the way bosses are in the game is gay. Plus the dungeons are basically all the same. "Do these two things to unlock the boss door." Game isn't even out yet, but they're already stale.
I've been playing this again for the first time in like two decades, there's a lot of good ideas that were dropped from diablo 2. There are levers you have to pull to open doors, NPCs inside the dungeon give "mini quests" that reward you with good items, and the floor plans are generally more compact. I found myself wanting to explore more instead of rushing to find the staircase to the next level.
Zhar the Mad is one of my all-time favorite RPG side quests. My family picked up Diablo when I was like 5 and I became obsessed with talking to every NPC in town about every quest just to hear what they had to say, I remember being really pissed that there were no dialogue options for Zhar despite him showing up in your log as a quest.
D3 was terrible at launch, one of the worst game I've ever played. They managed to make it decent with RoS, but I'd take the D4 beta test over launch D3 any day.
If I recall, quests fall into six groups, and most groups select one or two from the available possibilities. The only guaranteed quests are Chamber of Bone, Archbishop Lazarus, and Diablo.
2 out of 3 from Poisoned Water, The Butcher, The Skeleton King.
You can tell which two you have without leaving town. If the water is clear you have Butcher and Skeleton. If the water is brown, check the Cathedral for the dying man to see your second quest.
diablo 2 is still the king.
grim dawn is great but has much less replayability thanks to static maps.
path of exile is for multiplayer autism only.
I found titan quest boring as all frick, but I played it 10 years ago.
Where do I find a copy of D2.
I don't want D2R because it's advertising "Seasonal ladders" as content
diablo 2 is still the king.
grim dawn is great but has much less replayability thanks to static maps.
path of exile is for multiplayer autism only.
I found titan quest boring as all frick, but I played it 10 years ago.
Oh neat a D1 thread. I'm actually playing it for the first time after getting it on GOG awhile ago.
I'm a level 18 Warrior on floor 12, and getting my ass beat by succubi (and not in the fun way). I haven't found a teleport book yet so what are my options for dealing with ranged buttholes? There's not even a bow available at the shop otherwise I'd try that. Realistically is my best play to just grab all my gold and start a new game with the same character?
You can either lure them around corners and stunlock them before they can turn and run, or try refreshing the shop until you find a bow. Stone curse also works.
You liking D1 over D2 is preference in the dungeon structure, one big multi level dungeon over a sprawl. You can play D2 a hell of a lot longer though if you want to make one game a hobby.
>is there just a basic upscaling/all quests available mod for diablo 1?
DevilutionX,
They're currently just got all quests enabled in multiplayer.
https://github.com/diasurgical/devilutionX/wiki/Summary-of-Changes-in-DevilutionX-from-Diablo
https://github.com/diasurgical/devilutionX/pull/5836 >Now all quests should be implemented and (not much tested) working. >This pr adds a option that allows to specify how quests are handled in multiplayer (currently in the settings menu under gameplay). >The default is the vanilla behavior (full quests off). >The server decides how the quests are handled (same behavior as friendly fire or town jogging).
>Many bugs are expected and some fine tuning is still needed (quest rewards discussion, how to handle some quests stats, ...). >But when this pr is merged everyone can start playing & testing the quests.
But how soon can we expect a full release of this build?
>But how soon can we expect a full release of this build?
I dunno. I've already played it before the multiplayer quests were being implemented. Ran fine.
Enabling all quests is already possible. >Randomize Quests=1 >0=disabled, 1=enabled; Adds QoL feature to Disable the Randomized Quests in Single Player. Disables randomly selecting available quests each game, and lets all quests be present in one game. You need to start a new game for the setting to take effect.
Who the frick are you talking to that even mentions Ganker let alone compares it to reddit in a mocking way? Is this your friend group? These are the people you associate with? People who rank the boards of Ganker by how "reddit" they are?
>try hellfire >monk feels bananas with super attack speed and unarmed damage >new dungeon is a bug nest >enemy's voice acting is downright comical >dungeon itself is a big pile of yellow vomit
this doesn't feel right
D1 is just a different game, it is slow and methodical and has more in common with dungeon crawlers than what the genre ended up being with the sequels pushing it into a power fantasy isometric musou where you murder screens filled with hundreds of enemies with spells that do a billion damage
In a way it never had a "true" sequel
How the frick was it ever acceptable to balance Barbarian, Paladin, and Amazon in D2 into how they are now? Trying to play them as a physical class is total agony as you whiff 20 swings in a row and suffer from total lack of crowd control. They are almost unplayably frustrating in Normal and even Nightmare.
In a game where the aim is to kill as many mobs as fast as possible to farm loot, classes where you run around bopping them one at a time will always be impossible to balance and shitty.
>Hmmm, it seems players using sorceress and hammerdin are killing mobs much faster than we expected. >Surely making mobs 10x harder to kill is the way to fix this.
In a game where the aim is to kill as many mobs as fast as possible to farm loot, classes where you run around bopping them one at a time will always be impossible to balance and shitty.
Can't Barbarian still speedrun the game with Whirlwind, or was that nerfed?
Whirlwind does not ignore target defense you absolute mong. Zerk/ww with some frenzy and conc thrown in is the way to go. Then go hork some corpses with 2x 6x ist/lem crystal swords on swap.
Those are all 3 top tier classes. idk what you are smoking bro. You playing double swing barb, sacrifice pala, and immolation arrow ama? Hell you could probably roll the game with those builds even.
Not that anon but I have a lot of fun with my bowazon and fury druid. Just because you don't like playing them doesn't mean that everyone else hates it. I don't give a shit if it doesn't delete screens in one second like a javazon.
It's a shame because melee characters bring out the best of D2's itemisation/builds since you need so many offensive and defensive stats for it to work but they absolutely suck to play.
Casters are the opposite, they're way more fun to blow through crowds of enemies with but the build part of the game is extremely shallow and full of easy options like Spirit, Lore etc.
I really can't wrap my head around enemies being able to block though. Like why would you put that in the game? It's just pure time wasting.
Because when people say they like Diablo they mean the loot and grinding autism that Diablo 2 introduced. Had they redone Diablo 1 they would've either pissed off people that like D1 by changing its gameplay into D2; or normies would've disliked it by not being like D2/3/4
I think the real reason is current Blizz despises Diablo 1 because it was made by Condor/Blizzard North people who have long since left the company. It wasn't until a few years ago that you could even buy it again. I think they would rather people forget its existence entirely than remake it and create interest in the first game.
that's my point, they're talking shit about hellgate london when they made d3, and d3 is worse than hellgate london in every single aspect of game design
1 year ago
Anonymous
Yeah no. Aesthetics may be cool, but that game's an unpolished mess.
1 year ago
Anonymous
>but that game's an unpolished mess
and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
i didn't say hellgate london was amazing, i said it was better than d3 in any regard that matters. sales do not make your game good, just like selling fast food doesn't mean you made good food, it just means you captured morons to buy it
1 year ago
Anonymous
At least Diablo 3 is polished dogshit and not just fricking dogshit lmfao. Brevik literally is a nobody. The Warren Spector of arpgs.
1 year ago
Anonymous
>and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
I don't think any of this is true.
You sound mad as frick though.
1 year ago
Anonymous
What you think is largely irrelevant anon, just as a pigs opinion on whatever slop its fed is irrelevant
1 year ago
Anonymous
Okay then, I'll treat what you think the same way.
1 year ago
Anonymous
>everyone is as stupid as i am :^)
No anon, unfortunately that's not how it works. Objectivity exists, you know zero about game design you just consume garbage and insist its good because you were dumb enough to consume it. Continue malding though, d3 will never be good, it lacks every single fundamental thing that make diablo good
1 year ago
Anonymous
>you know zero about game design
i didn't say >and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
you did.
>Objectivity exists
And you either don't know what it is or are deliberately ignoring it.
> play d4 beta > bored out of my mind by level 14 > uninstall and move on
holy shit, most mind numing experience of my life, should i just grab last epoch or start a D2 javazon
why are D4 items so fricking boring?
tried the beta and just went with "Green text good", I know you can optimize stats but didnt seem worth it
oddly enough, of all arpgs I played I at least take a look at the item modifiers but not on D4, i just go green = good
prove me wrong. D2 is an easy game, every itemization choice is ruined by uniques and runewords, and there each class has maybe 2 viable builds enjoy your "hard" game
That's the problem with the modern ARPG. They're not hard. They're not meant to be hard. They're meant to be a frustrating grindy mess until you unlock the combination that the game directs you towards that trivializes the rest of the game.
>"A hurr durr my favorite twitch streamer says..."
your favorite twitch streamer is a shill and you have no real opinion
Just because +skills and life are good mods doesn't mean that's all you need. I've sacrificed both for items that give me cast rate, attack speed, enhanced damage, resist, etc. You don't play the game. You just watch youtube videos about it.
"Yeah, uh, I picked up +10% FCR rings in normal and a couple of resistance rings in early nightmare. This totally negates the fact that this is a solved game run by runewords and uniques"
Oh I play the game anon. You moron purists who think d2 has no flaws irritate the frick out of me.
Just because +skills and life are good mods doesn't mean that's all you need. I've sacrificed both for items that give me cast rate, attack speed, enhanced damage, resist, etc. You don't play the game. You just watch youtube videos about it.
>+life >+to skills >there's your best item in literally every slot enjoy the game
Not every class is a sorceress, anon. Zealer, barb, javazon, bowazon, none of them give a frick about that. Lightning javazon wants -% enemy lightning resistance and attack speed. Barbs want lifesteal and ED and attack speed breakpoints. Zeal has physical routes and aura routes, and the only thing the aura route cares about is stacking FAT elemental auras like Dragon, Dream, Jand of Justice, etc. for those aura-on-equip bonuses.
On top of that, even the most meta sorc cares more about +% magic find with skills than life. Life is only essential to hardcore.
I wish that Blizzard made a few more games before dying. All we can talk about is Starcraft, Diablo, The Lost vikings and warcraft..i need at least a few more ips
I loved Diablo 2 in high school but every ARPG I've played since then has been incredibly boring and repetitive. Was D2 different or did I just have lower standards back then? I just remember it being so fun that I would play nonstop for days.
It's a junk food genre. Mindless hack and slash gameplay with the "complexity" of pseudo RPG elements that trick you into thinking these games have meaningful depth. Endless skinner box nonsense among other addiction-minded design principles started here and infected so many other genres that you could easily argue D2 is more responsible for most of the evils afflicting modern gaming than any other game in history.
Maybe it's the novelty, I couldn't play D2 again either. Even some years ago I tried going back and by the time I reached Luth Golem I gave up because of how boring it is. The forest has even worse pacing than the desert. It's fun for the first time but it's a really repetitive and mindless game, you could play it while listening to a podcast or something
Diablo 1 isn't that much better either, it's even more repetitive due on the limited number of classes it has, not to mention the very few spell books you can find in the game. Doesn't make much for a very engaging roguelike either because the layout randomization is way less complex than something like Rogue itself since it has to check a few boxes on boss fights. If they tried to improve on that instead of going the ARPG route (kudos for them to basically inventing it), you could have a more long standing roguelike game.
Since it was discovered that you can mod models in D2R, has anyone modded in new bodies for the classes that doesn't look like shit, the few ones at nexus are simply nude mods or textures.
>playing d2 pre patch 1.13c >Obsessed with WW barbs in d2 >Act 4 Chaos Sanctuary >Whirlwind as always >Oblivion Knight casts Iron Maiden >I die instantly
Skill issue.
Imagine Diablo, but in 3rd person. First, picture that instead of running a map you're in a distinct arena or small designed level. Now imagine that a few dozen enemies surround you in a circle while only a few move in to attack at a time, like putties on an episode of Power Rangers. Then imagine that you don't have builds or ranges of skills, the character you selected at the start is limited to a few specific things. It'll have a series of attacks that go in a combo, and if you do the combo enough you're allowed to do an anime attack that'll insta-kill all the enemies around you instead of just comboing(or button mashing to death) a few at a time. Further, imagine that you're killing them for the sake of a "the level is done now lol" counter while they drop nothing at all or just some basic currency you use to buy simple upgrades in the between-levels store.
Finally, take that framework and rubber-stamp various Koei IPs you've never heard of and any other guest appearances(i.e Hyrule Warriors) as applicable on the formula. That's musou.
The problem with this series is that it's been infected with the stink of WoW, just as many other potentially good games have. That game has been a disaster for this hobby.
besides Diablo 2
Diablo 2 isn't Diablo. It's Diablo 2.
yup
There is no good Diablo.
This but also no game in existence is worth hundreds of autistic hours of your time.
True
there is no bad Diablo
Based and underrated. I haven't played Immortal though and I don't know if that counts.
It's Diablo 3, but pretty much every conceivable metric of character growth is timegated to Hell and back in order to convince you to spend the half-million dollars necessary to cap out a single character.
*whiff* *whiff* *whiff* *whiff*
Are you okay there little homosexual boy
How can a game from 96 look this good?
because they understood the limits of 3D rendering in the 90s and only used modeling on the backend to produce canned sprites instead of falling for the low poly meme
And it's great until you need to play at a different resolution because fixed resolution bitmaps don't scale so good.
The Diablo 2 remaster looks really good, even in motion. I was genuinely surprised.
meh, og's more visually appealing.
The contrast is fricked, but I agree.
remaster pissed me the frick off because it proved without doubt that the only reason games don't nail the 90's-2000's aesthetic is because dev's are actively choosing to make their game look bad.
It is also their understanding of what makes a game good. OG Diablo team specifically put single side hostile and pvp into the game to make it more soulful. The devs for D2R have already nerfed things such as stun in pvp. If these were the people making the original game, it would never have had pvp in the first place.
>The devs for D2R have already nerfed things such as stun in pvp.
I blame streamers like coooley for that because he kept b***hing about assassins kicking the shit out of him. Modern devs just watch streamers for suggestions instead of read forums.
kek I am partially to blame for that, mostly zaicheik and bui tho.
every single model looks worse though what are you on about
he didn't say it looks better, moron.
>256 colors is good enough (D2 is also 256 colors which was absurdly outdated for mid-2000)
>godly use of contrast, just look at how those potions pop out of the screen
>excellent art style and aesthetic
>3D to 2D conversion which results in easy, effective animation and graphix
D2 came out in 2000
mid 2000 as in the middle of the year 2000 :^)
Anon D2 uses a fricking 3dfx card
Then why the frick's it using 8-bit color palettes for everything? Why is it that the lava levels in Act 5 are fricked up because of a lack of colors in the pitiful 8-bit palette? Why the frick am I having to investigate color mapping insanity to understand how the game does its lighting for reverse engineering purposes? And why does the Diablo 2 post-mortem note that the game was panned at the time for its mere 8-bit color depth, which was a necessity to allow for all the different missiles and monsters to be on-screen at the same time? I really god damn wish D2 had more than 8-bit colors, because it's a huge pain in the ass. The main menus alone make use of like 8 different palettes which I had to painstakingly compare by swapping around graphics to derive the actual palette being used for the given screen.
Open Diablo 2 under the same configs of when it came out, is literal black magic with dithering.
The worst black magic is mapping palettes to palettes, thousands of times, to mimic lighting and tinting and transparency behaviors to the closest available color (or average of two colors for transparency) in the 8-bit palette. Starcraft does the same nonsense. Absolute insanity, I ran into these ugly palette monsters a few times and didn't understand at all, but one day my mind put it all together and was rearing in a kind of primordial disgust of grossly inferior yet persistent creatures.
That actually looks cool, thanks babe.
grab sven glidewrapper if you don't have it already
https://www.svenswrapper.de/english/
Neopaint was the best image editor in MSDOS, and be fricked if you think otherwise.
White male coders.
>White male coders.
Precisely. He's doing work instead of talking on speakerphone to gurpeet or eating a 3 hour $400 lunch on the company's expense.
You should try it on an old VGA CRT monitor
It looks even better
Art direction.
It didn't. Compare it to something like Cadaver to see what I mean, and that is a much older game. Success will often instill a sense of revisionism in fans, but I'm old enough to know bullshit when I smell it. I smelled it in 96, and I'm smelling it now.
Sick Sega Genesis game bro.
Garbage taste, few games are as cleanly and aesthetically designed as Diablo 1
Damn straight.
I tried 4 and was amused/disgusted by the fact that weapons don't actually do anything. Attacks are all magic abilities, meaning that there's functionally no difference between a great sword and a sickle.
It was like that in Diablo 3 in well and it always disgusted me. Weapons are glorified cosmetics.
yeah at least in D2 you have the option to do basic attacks and certain classes were heavily dependent on their weapons i.e. barbarian who had club/axe/sword mastery
plus you could have a utility weapon like say, a staff with teleport that you can swap to if you need to gtfo pronto
now every class has a dodge, weapons mean nothing, it's all so bland
It is SLIGHTLY better in D4 than D3 in that weapons do sort of matter in terms of skills, the Barb has the weapon mastery skills and certain skills can only be used with certain weapon types (at least for that class, only played Barb, Rogue, and Necro so far), but it's still moronic that my frail clothie Necromancer can wield a giant claymore that for some reason buffs Necro skills and intelligence. There are no stat requirements and it's fricking gay.
1 is good.
2 is fantastic.
3 is mediocre.
4 is just 3 again.
>immortal doesn't even deserve mentioning
It actually warms my heart.
Immortal doesn't even deserve mentioning in a discussion about games in general. I want to say it's the same as it being understood not to bring up mobile gachashit or VNs during a general vidya discussion, but there are actually really good games even from those genres. Immortal is just a failure on every conceivable level.
Immortal does deserve mentioning considering 4 is just it but juiced up.
4 is a shit game but Immortal is worse by a significant margin. I was able to have a bit of fun with 4 before growing bored. The mere thought of trying Immortal makes me feel tired.
So far barring the mtx I think Immortal was better. The level design is open world but more compact. 4 will be expecting you to ride around on your mount through a bunch of open space. Plus immortal had wasd movement and you could attack while moving too.
>mount
Yes, anon. They're already offering exclusive mounts if you preorder special editions. They're also probably going to add premium limited-time mounts to the Battlenet shop.
I wish misfortune on any morons who buy this slop
>pretending
D3 is shit anon, get over it.
D3 is based. We can do this all day Black person.
>I'm a dumb consoomer loot goblin
Okay?
>D4 is just like D3
I played every Diablo game at release, and I don't get this statement. In what way is it D3?
>In what way is it D3?
It's not the skills.
It's not the artsyle.
It's not the MMO-lite.
It's not the classes.
Itemization still needs help. As long as they have legendaries with "this particular skill does >100% more damage", they're limiting the choices you can make.
The combat feels exactly like it
It is 1:1 the same in combat and itemization, which is your main avenue of play and your main motivation to play. To say D4 is just D3 with a fresh coat of paint is only disingenuous on account of D4's constant slew of interrupting cutscenes on par with any Sony movie game.
>To say D4 is just D3 with a fresh coat of paint is only disingenuous on account of D4's constant slew of interrupting cutscenes on par with any Sony movie game.
And the skill system ripped from D2. And the combat being much more animated and slow. And the open world MMO-lite aspects retooled from Immortal. And the mounts. And that fresh coat of paint being a game of thrones viking fantasyland. You have no damn sense. A literal braindead boomer.
>And the skill system ripped from D2.
In literally what fricking way? In D2, you can keep investing points to improve your skills and then synergies to keep improving your skills. In D4, you can put 5 points only, and you unlock 2 transformations (D3's rune system) for those abilities.
Comparing the skill system of D2 necro and D4 necro, in D2 you can invest a skill for stat improvements to your skeletons, invest a skill for greater quantity of skeletons, invest a skill for greater resistances for skeletons, and then you can choose to also or instead invest into mages or revives. You are given choices with investments of improvement. In D4, you receive skeletons by default. you receive mages by default. You receive a third type I can't remember by default. You get the skeleton prayer buff by default. They have no skills associated with them, only a 3-point passive to improve hp and damage. You have no skills for increasing their quantity. You have no synergies. You do not have toolkit abilities to support skeleton gameplay like Amplify Damage. Investing everything possible into skeletons in D4 takes 6 of 55 points you get, making no difference to any other avenue of play like boner or nova or blood mist cheese. It is functionally identical to D3's necro, where you also receive skeletons with unchanging number and quality by default, while all your investments are into your main damage skills like boner or nova or bone armor cheese. The curses in D4 are the same two useless curses in D3, with none of the utility of D2's curses. "Decrepify: Slows enemies by 40%" is D3's decrep and not D2's decrep, and D4 like D3 has ultra weak enemies that are to you before you can even snap off a decrep, or they have specicial abilities like Mortar (D3 and D4) which doesn't care.
>combat being much more animated and slow
Frick, I should have just gotten to this second sentence. You're just a disingenuous shill, literally paid to push corpo lies.
>Frick, I should have just gotten to this second sentence.
Probably. Would have saved you a whole lot of typing that i'm not even gonna bother reading lol.
>2 is fantastic.
hard no.
kys
Because D1 is meant to be a turnbased dungeon crawler. D2 is meant to be bigger and got hijacked by excel sheet autists. D3 is just nublizzardslop, D4 is made to cover up their shame from DI
diablo is boring
A remake of 1 as a third person horror game without immersion breaking potion spam and teleports would be one of the best horror games ever.
For me it's the ps1 version
Isn't it weird that no one's really tried to do this formula in a game? Like, there's plenty of HYPER SPEED CLICK ONE BUTTON GET A BILLION PROJECTILE type ARPGs. But none that get this slow, purposeful movement and resource management type gameplay. It feels more like a proper Dungeon crawl.
But you do get a billion projectiles if you play as rogue, or get spammed at by enemies in the caverns and later which there really is no counterplay to but also spamming yourself
D1 feels more like a roguelike than an ARPG
Supposedly, they were planning on making it a roguelike originally, so you had to be ready if you got the Butcher quest.
That's what they were going for originally, there's a GDC talk by the designer where he goes into it.
Because it is. They developed D1 as a roguelike with better graphics, and then made it real time because casuals wouldn't play turn based.
>because casuals wouldn't play turn based
That wasn't their reason at all. Blizzard South, encouraged by their success with Warcraft, suggested that BlizzNo try real-time. BlizzNo was given the final choice regardless. After spending a few hours coding a real-time system, Brevik (said coder) clicked on a skeleton, watched his guy walk up and smack it, and watched the skeleton crumple. And according to him "It was like magic. I knew right then we had something good." BlizzNo made the shift because they themselves loved the change after trying it.
Book of Demons is somewhat similar, at least before the endgame.
There isn't a piece like this in all of Diablo 2. Honestly did not care for Diablo 2, never cared about muh loot.
>not posting caves
The moaning halfway through that is so creepy, I love it. But for me its the hell music, the military drums towards the end just seals the deal for me.
God D1 is still unmatched in atmosphere.
best soundtrack from the game and arguably the genre
>catacomb
based and arkaine's valor pilled
You serious? What about the Harem? Kurast? Harrogath?
He never played D2
Harem is way too short. That should have been a mega dungeon with at least one more floor of the actual "haren" instead of immediately going into the cellars.
>play the beginning of Diablo 4
>atmospheric, dark, the indoor dungeons are oppressive, you walk around swinging a weapon like a normal person
>10 levels later
>you're shooting lightning out of your ass while fire rains down and auras and shit everywhere in some technicolor fireworks display
Ghey.
Holy soul.
Hard to say it's better but it's eventually deeper than mouse-click actions after it. Medival horror was resurrected again only with Dark Souls.
But Diablo 2 was better in almost every way.
It really wasn't
the more I play and think about Diablo 1, the more I think the people making it had zero fricking idea what made it phenomenal
Oh they knew. They knew and made Diablo 2 with the same idea in mind. Then all the creative minds that brought us D1 and D2 left and now the next generation of Diablo games is made by focus groups. The highest creative vision applied to the new games is "what type of game gives us the most amount of money"
diablo 2 isn't as good as diablo 1 you loot autist
Enjoy your slow walking through low variety nth level dungeons
I will.
at that time they wanted to make someehting different with D2. Back then there werent a million ARPGs that were all loot pinata death machine games
while i can understand that, it had the unfortunate side effect of every fricking ARPG got "inspired" by Diablo 2 instead of a generation of games inspired by Diablo 1
thats because D2 gays are sick in the head. like WOWgays. And developers want the addict dollar
Reminder that Diablo 1 was supposed to be a Roguelike.
They were also supposed to sell shitty expansion packs on CDs near cashiers that contained a dozen random items and were supposed to be collectible like trading card packs.
Wrong, they're all good. Haven't touched IV yet, it's shaping up to be pretty good thoughfrom what I've seen.
D1 invented the hack n slash rpg genre but it's absurdly empty compared to 2. I feel like you need a brain tumour to think 1 is better than 2.
diablo iv is not shaping up to be as good, you'll realize if you ever see gameplay footage of it and listen to the weapon, spell and monster sounds
I have seen gameplay footage from Aris, so you say it's an audio thing? I've never once given a single frick about audio unless it was something like Jet set Grind/JSRF/Hifi Rush or a pure rhythm game. Is that the cope hill you're standing on?
Game looks identical to D2R, I like that it has some char customization too, go seethe in a corner.
>Game looks identical to D2R
Really? D2R looks so unique to me, while D4 has that generic ARPG look.
D2R only looked unique in that it HDified Diablo 2. D4 looks identical, it's fricking Blizzard I'll bet people will even find reused D2R assets in D4 just like D3 and WoW. I fricking hate Blizzard but the Diablo games are good.
Understand this *unzips dick*
I'm also laughing because if the Microshit and Actiblizz deal goes ahead, this will frick over Snoy. I launched Divinity OS2 earlier to see that the collectors edition content is only coming to PC and PS5 - Sony paid for exclusive content again from unafilliated companies and have shot themselves in the foot.
I hate microsoft and blizzard, but they're better than the california cuck sony gays.
>D2R only looked unique in that it HDified Diablo 2.
I agree, but watching D4 gameplay footage I couldn't even tell it's a Diablo game. They took nothing from D2R, and they're developed by completely different people.
Dunno, looks similar in artstyle to me, so you're saying they're using new assets for once? nice. Show me some comparisons.
D2R wasn't made by Blizzard so idk where you got the impression that these assets would be reused. If anything I'm seeing some similarities between D3 and D4.
>If anything I'm seeing some similarities between D3 and D4.
Don't just leave us hanging, show the whole class!
Here D4 definitely looks more like D:I or D3 to me. D2R emulates the stiffer and slower sprite style of the original game. D4 looks modern.
>D2R emulates the stiffer and slower sprite style of the original game
thank God
you wouldn't understand it anon, you aren't a kino enjoyer
>Game looks identical to D2R
are you blind good sir?
>watches aris
>doesn't care about audio
>says audio doesnt matter unless its these games
someone shoot this maroon
shut up b***h, you're the type of dude that would be called a homosexual and banned for trying to be funny with some repeated joke.
repeated jokes is all aris does. shut up b***h no questions xD someone ban this guy and frick his mother xD
>he is comfortable watching others play video games
>let alone repeats catchphrases from said streamer
lmao
Look bro don't highroad me. We're all apes here. The druid is hot don't get it twisted. True and real.
have a nice day asap
Diablo 1 and 2 are so different they might as well not even be the same genre. Some people prefer 1's slower, dungeon crawl-esque gameplay.
I like Diablo 1 better due to the tone. It's brooding and creepy. Diablo 2 is like a children's game in comparison; I couldn't get into it.
For me it's Diablo 2
moar
what it feels like to run into an immunity
i mean, it's pixels, so techically it's censored
jap porn still makes jannies freak
and BBC porn makes jannies leak
>ywn be a hot sorceress getting railed by three goblinoids with big red BRCs
BISHI-BOSH!
hot
RAKANISHU
SOVL
is this real?
moron
Diablo 2 would be perfect but Enigma, Infinity, Insight etc. ruined it a bit. As well as teleport and power creep in general.
>be me
>loading into Diablo 1 first time ever
>immediately get town killed by a hacker 10 times
>eventually he stops apologizes and drops the best gear in the game for me which is not even legit gear but hacked gear you normally can't find which fricks with the coding and makes it impossible to die
>hacker does something where I can't take the gear off
This was all within 10 minutes of my first play-through and this was within a year of the game's launch. This was the opposite of soul.
You played online you see
>he went on D1 battle net
call your bank and get them to lock your account immediately
The D1 servers were a complete mess. It was something forced onto blizard north by blizzard as part of the deal. They said "sure" to keep the money flowing while ignoring it. A few months before release blizzard offered some help with the online functionality and they admitted they didnt even take a look at it. So some blizzard guy set up a hacked together server, which was just a normal PC in the basement that could link Bnet players to eachother's sessions.
>open game
>immediately go online without playing the game first
this was on you.
this was the 90s, battle.net was the only online service that had any number of people on it consistently and regularly, but every single game was still designed as a single player game all the online was completely tacked on and optional. if you skipped the single player part, you asked for whatever the frick happened to you. the 90s did not have enough online play for hackers to be a consideration
D1 sprites are so good
So many D1 threads lately makes me hopeful for the genre. I pray that we get something like D1R, or that an AAA studio tries to replicate the slow pace of D1
Diablo 1 was amazing. My friend down the street had a PC before most of us. We all would take turns getting obliterated by the Butcher and sometimes making it further in the first couple weeks. When D2 came out I was just starting highschool and me and a buddy would play LAN at his house
Indeed.
Diablo 1 is just a dumbed down Rogue with pretty graphics and garbage faux real-time gameplay.
this is capitol of a kingdom, lads and gentlewomen.
Wasn't that part of Tristram just the small village built around the ancient cathedral while the part where the king stayed was somewhere else?
Obviously, as this is laid out in D3
>d3
non canon
yes, in 2 you visit the other half
>while the part where the king stayed was somewhere else
No, King Leoric directly took the monastery as his home. That's also why when his corpse and Lachdanan are inside it, since Lach confronted Leoric in his home after the Westmarch campaign.
>Wasn't that part of Tristram just the small village built around the ancient cathedral
Sort of. Tristram was originally small. Leoric just invaded and called himself king. But even though it's small, it is described as much larger. The manual talks about how many townsfolk have fled from Tristram after the trouble began. You see the warrior roaming through the abandoned homes of Tristram in the cinematic. The townsfolk in-game talk about how they're the only ones still stubborn enough to stick around (or how they're unable to leave), despite occupying the only homes seen in the game. Tristram is much larger than the game depicts, but it's kept small for gameplay purposes. "Every building serves a purpose" design philosophy.
What game? I know it’s D1 Tristram but
WC3 map editor
Honestly, what was blizzard thinking giving him thighs like this?
it's warcraft 3 (editor)
what the hell
he stole leah's body and as consequence became thicc
They wanted the coomer audience
>Honestly, what was blizzard thinking giving him thighs like this?
What is Zelda was a girl, probably.
WoW ruined Blizzard
>actually like the look of diablo 4
>but it's a through and through, always online even, multiplayer game
Fricking R.I.P.
Fricking why?
Completely ruined.
Nah 2 is goated fr fr
It's definitely got the best atmosphere.
It was great for its time, but it doesn't really hold up.
>extremely simplistic skill system
>character can't fricking run
>one town, one endless samey dungeon
>zero variety
>extremely easy
Diablo 2 is just better in every way.
You are allowed to say Diablo 2 is a bad sequel, but there is no way you can say Diablo 1 is the better game of the two. The atmosphere may be outmatched but it's insanely dated and a clunky mess. Mostly this
Have fun chasing succubi that fly at the same speed as you walk for fricking miles.
>Have fun chasing succubi that fly at the same speed as you walk for fricking miles.
Have you tried using a bow?
>just play as a rogue bro, just only have fun playing one third of the game bro
Fricking tardbag
A warrior can use a bow, moron.
With severely reduced attack speed and damage.
>just play every class like a rogue to have fun bro
Get fast attack, or use spells to corral them, or lure them around corners.
This sounds like a you problem.
>just be a warrior and play like not a warrior bro
>it's so fun bro
I hope you get killed
No thanks, "bro".
If you're playing Diablo 1 like Underrail, you're already doing it wrong.
What the frick are you babbling about you schizophrenic moron
>No! My character must be able to do everything well! Classes shouldn't have strengths and weaknesses.
>Classes shouldn't have strengths and weaknesses
The issue here is that people just gravitate towards whatever happens to be the strongest build.
>muh SKILLZ autism
God I hope you die
>zero variety
>D1
Infinite variety, wtf are you on about? I had a warrior wizard, which other Diablo can you do that in
enchantress sorc dum dum, can go zeal, zerk, or bear, and go fire or light with runewords. Hell I have actually seen cold based ones that kill through shiver armor even.
You cannot find spell books, period. Or have a warrior casting fire spells with mana, period.
On Linux but not using DevilutionX?
what would you look for in a D1 clone?
Atmosphere and slow progression, and memorable items not just rng loot wheel designed for Twitch streamers
real time dungeoncrawler. Not a slot machine with exploding loot pinatas
why does he walk like he really really REALLY has to take a shit?
crapped his pants out of fear. happens to the best of us.
For a physical attacking class you don't quickly screen clear. For items limit how many tiers in rarities you have since in Diablo 1 you ALWAYS wanted to pick up a blue item compared to Diablo 2 and later.
>For a physical attacking class you don't quickly screen clear.
You mean for any class
Darkest Dungeon but in Diablo format. Not Diablo 2, not Diablo 3. Diablo format.
Enemies don't drop 50 items when killed
Dungeon crawl stone soup but with graphics
Basically what project zomboid is to cataclysm dda
>D1 style but with DCSS
Get out of my head anon, this would be the perfect game to me.
NoX is D1 but better, sadly westwood died out.
Nox is a linear action game
grid movement
>I sense a soul in search of answers
>I sense a soul in search of answers
>I sense a soul in search of answers
>I sense a soul in search of answers
God I hated reloading for good shop items
>using the reloading cheat
you didn't beat the game
I beat the game
You didnt
Shut the frick up Fromtroony
S O U L
I agree with OP for once
d2 wasn't a bad game actually. The problem is that for some reason it attracted morons who didn't even want to play through the game legitimaly in the first place, and were only interested in the "endgame" of repeating the same content over and over for meaningless loot
1.09 is the last patch before D2 completely caved in to those autistic morons and turned into unplayable shit.
1.05 is also good, last patch before xpac and immunities
Why did adding optional content make the game unplayable for you? Were you dropped on the head as a kid perhaps?
touch some grass
>force synergies on everyone
>introduce a bunch op nobrain runewords
>add mana pots to vendors
>add respec
>buff monster hp to compensate
every build that didn't follow the meta got dabbed on.
>Absolute neckbeard telling anyone to touch grass
>force synergies on everyone
Eh
>introduce a bunch op nobrain runewords
Yeah that's shit
>add mana pots to vendors
Yeah game ruined now because you can't feel clever for preserving your pots or diligent for farming them
>add respec
>NOOOOO YOU HAVE TO PLAY THE GAME FROM START EVERY TIME YOU SET A SKILL WRONG!
>buff monster hp to compensate
Git gud
>Muh special funtime ebin snowflake build!!!
You can still do challenge runs, nobody is stopping you, meta changes every season now anyway.
>played lightning sorc pre-expac
>absolute shit but it still got the job done
>expansion comes out with reworked lightning mastery
>become a god
worked for me
1.09 was goat
but 1.10+ were just as goat but of a different flavor. sorry you missed out
The guy isn't wrong, patch 1.10 fricked up the game hard. The synergy system, completely broken AIDS runewords and the monster hp rebalance borked everything on a level it's even difficult to explain it.
Every skill or build people quote getting fixed by 1.10 could've been fixed with balance changes that didn't break the whole game.
even brevik said 1.10 was bad design lol
the guy who designed hellgate london?
Are there any mods for D1?
I kinda want to play but I've also played it so many times since it came out. I'd probably just play through normal and forget about the game again.
hellfire is kind of a official mod
Devolution for high resolution, all quests and minimal qol
HD Mod / Belzebub Mod also does high resolution but also adds new stuff like classes, player skills, set items, crafting and true inventories in shops
Tchernobog is natural evolution of Belzebub
The Awakening, haven't played it, but looks like it mostly adds new items and monsters.
Thanks, I'll look into those.
i love beelzebub but it has one glaring issue that kills it for me, it enforces the time limit on diablo
a cut quest basically said 'hey diablo is powering up kill him before he does' but the devs took it out because it was stupid to make the boss nigh unkillable just because you took too long
beelzebub re-enables that quest and it's fricking miserable if you don't realize that it's an actual in-game timer and not just a 'hey here's your story excuse to kill him'
i forget if i've played tchernobog, might have to look into it, atm i'm just interested in upscaling without much new stuff tho
Never tried on higher difficulties but on Normal with the right gear and build you can easily speed through everything and kill Diablo before even a quarter of that time limit is up.
yeah my playthrough of belzebub was essentially my first ever playthrough of d1 so i was playing it by ear and consistently getting owned by a super buffed diablo with my shitass build was not fun
That sounds like an idea that sounded really cool on paper and atmospherically but once you actually try to play through the game it just makes you miserable
the thing that sucks is that like you said, it sounds good in theory
the only thing that kills it is the fact that it actually has gameplay ramifications, if it was just 'hey now i have a reason to kill this diablo guy' and that was it it'd be perfect
but instead you get exactly one hour after loading up your file after picking up the map and if your build is too slow at clearing the strong as frick enemies on the floor that diablo is on you just get fricked
sure you get infinite tries but like, frick man
As someone who violently, autistically despises time limit shit outside of very specific contextual situations, I would probably rage uninstall. At least when the time runs out you actually understand what kills you instead of the game just shutting down and implying you got killed by the fricking clock or something.
now i'm curious though, for the anons here more familiar with the hd mod/beelzebub, is there a way to disable just that quest? or maybe just a way to play the game upscaled without the extra additions?
any diablo 1 anons have any info on this sort of thing?
HDMod/Belzebub/Tchernobog basically tries to turn the game into a modern ARPG with giga-autism number scaling, mandatory crafting and mandatory resistance penetration autism.
The Hell 2 also adds a lot of stuff but it's russian nightmare mode autism.
All the Diablo 1 mods are pretty fricking awful.
is there just a basic upscaling/all quests available mod for diablo 1?
honestly i'll even settle just for upscaling, i don't wanna put up with the dumb additions
>is there just a basic upscaling/all quests available mod for diablo 1?
DevilutionX,
They're currently just got all quests enabled in multiplayer.
https://github.com/diasurgical/devilutionX/wiki/Summary-of-Changes-in-DevilutionX-from-Diablo
https://github.com/diasurgical/devilutionX/pull/5836
>Now all quests should be implemented and (not much tested) working.
>This pr adds a option that allows to specify how quests are handled in multiplayer (currently in the settings menu under gameplay).
>The default is the vanilla behavior (full quests off).
>The server decides how the quests are handled (same behavior as friendly fire or town jogging).
>Many bugs are expected and some fine tuning is still needed (quest rewards discussion, how to handle some quests stats, ...).
>But when this pr is merged everyone can start playing & testing the quests.
Can I get D2 from somewhere other than Blizzard?
Yeah a goodwill store
i saw some rather unknown diablo clone whose name i forgot about, all i know is that it's on steam and it's selling at a low price (maybe even below 5 euros)
it has "crypt" in its name, or at least that's what i recall (i could be wrong), and it's also a game with dark colors, plus it's an old game
can anyone help me find it?
Grim Dawn
>a game from 2016
>old
homie... we're talking somewhere around the 00s here
You might be thinking of any of the Dungeon Siege games
Based and redpilled. I hope MS makes a Diablo 1 remaster.
1 is just phenominal
2 is meh
3 is breathtaking
Immortal is yawn
4 is.....zzzzzzzZZZZZZZZzzzzzzzzzzzzz zzzzzzzzzzzzzZZZZZZzzzzzzzzzzzzzzzzzzzzz zzzzZZZZZZzzzzzzzzzzzzzzzzzZZZZZZZzzzzZZZzzzz
>3 is breathtaking
in a bad way.
in a good way.
In a meh way.
In the Keanu way.
>1 is just phenominal
>2 is fun if you have autism
>3 is fun
ftfy
I absolutely hate the mmo elements in 4. Also, the way bosses are in the game is gay. Plus the dungeons are basically all the same. "Do these two things to unlock the boss door." Game isn't even out yet, but they're already stale.
I've been playing this again for the first time in like two decades, there's a lot of good ideas that were dropped from diablo 2. There are levers you have to pull to open doors, NPCs inside the dungeon give "mini quests" that reward you with good items, and the floor plans are generally more compact. I found myself wanting to explore more instead of rushing to find the staircase to the next level.
Zhar the Mad is one of my all-time favorite RPG side quests. My family picked up Diablo when I was like 5 and I became obsessed with talking to every NPC in town about every quest just to hear what they had to say, I remember being really pissed that there were no dialogue options for Zhar despite him showing up in your log as a quest.
So in conclusion pretending D3 was bad is just a catch-all scapegoat for brainlets.
D3 was terrible at launch, one of the worst game I've ever played. They managed to make it decent with RoS, but I'd take the D4 beta test over launch D3 any day.
Thanks for the history lesson granpa.
Were you looking for a Fortnite thread, lil zoomzoom?
Were you looking for the old folks home, boomer?
fukkin gottem.
Present your bussie.
Present that ganussie.
a granny is fine too.
comment
>d3 login error 37 is a meme over 10 years old
where does the time go, bros?
You should play it, kid
honestly i always thought the same thing
For me it's devilution, project diablo 2, and medianXL. Anything else is goyslop.
kill all eceleb worshiping zoomers with a .357 immediately
Up yours woke moralist.
have a nice day homosexual, your epic e-bro streamer doesn't know you exist and never will, go do your homework
Look let me tell ya. No one does their homework better than me. Bigly. Really scratch that i'm gonna make china pay for it.
Imagine if this came out today
now THAT is a BIG mushroom
imagine if D2 were revealed today and they showed the paladin for the first time
When do you get that quest? For some reason I didn't get the skeleton king quest either.
some quests are randomized, you get different quests on different playthroughs (ideally)
not sure which ones are actually random or not though.
If I recall, quests fall into six groups, and most groups select one or two from the available possibilities. The only guaranteed quests are Chamber of Bone, Archbishop Lazarus, and Diablo.
2 out of 3 from Poisoned Water, The Butcher, The Skeleton King.
You can tell which two you have without leaving town. If the water is clear you have Butcher and Skeleton. If the water is brown, check the Cathedral for the dying man to see your second quest.
ive done all 3 of those on HD mod
yeah when you mod games they work different
crazy stuff
🙂
No one but your mentally ill cuck trannies would care.
diablo 2 is better in gameplay but diablo 1 has better atmosphere
Nah 1 has better gameplay because you gotta kite enemies in between doorways and 1 on 1 em.
i was always just spamming firewalls on em
Question for Ganker
What are the good looter ARPGs that don't have FOMO seasonal crap?
FATE? Torchlight? What are the extra good ones?
Titan Quest was pretty fun. Think it actually got a new expansion not too long ago, which is pretty insane.
Untold Legends for PSP
unironically diablo 2 mods, played solo self found single player. Or grim dawn.
Where do I find a copy of D2.
I don't want D2R because it's advertising "Seasonal ladders" as content
pirate it dumbass
diablo 2 is still the king.
grim dawn is great but has much less replayability thanks to static maps.
path of exile is for multiplayer autism only.
I found titan quest boring as all frick, but I played it 10 years ago.
diablo II is shit
moron
>HURR DURRRRRRR
kys boomer
Oh neat a D1 thread. I'm actually playing it for the first time after getting it on GOG awhile ago.
I'm a level 18 Warrior on floor 12, and getting my ass beat by succubi (and not in the fun way). I haven't found a teleport book yet so what are my options for dealing with ranged buttholes? There's not even a bow available at the shop otherwise I'd try that. Realistically is my best play to just grab all my gold and start a new game with the same character?
>what are my options for dealing with ranged buttholes?
Kite em out of los and stone curse em.
You can either lure them around corners and stunlock them before they can turn and run, or try refreshing the shop until you find a bow. Stone curse also works.
How do you refresh the shop? I thought it only did so every couple level ups?
if my memory serves every time you load the save (either from the menu or exiting out and coming back, i'm not certain) the shops refresh
>right arm bizarrly gigantic, far larger than left arm, fist is bigger than head
is it his fapping arm or what?
He's summoning up the power of the god hand. lmfffffao
>that art
Frick me I forgot this existed. Massive wave of nostalgia
stone curse and chain lightning
if you haven't learned those skills, then you'll have to manually walk them into the corner. if there are melee monsters, take them out first
You liking D1 over D2 is preference in the dungeon structure, one big multi level dungeon over a sprawl. You can play D2 a hell of a lot longer though if you want to make one game a hobby.
3 > 1 > Immortal > 4 > 2
Put that in your pipe and smoke it.
i'm sorry about your taste anon
Don't be, i'm litty.
Man, Soul Sacrifice is fricking great, and it fricking sucks that it's doomed to die on the Vita.
Don't cry because it's over; Smile because it happened. and remember to eternally curse sony for treating their interesting IPs in this manner.
never seen this much shit taste condensed into one image before.
Wait til you see this one champ.
Why 6 over any of the others?
Because it has great movement mechanics that are not anywhere else in the genre.
>shadow the hedgehog
all you had to do is tell me you're autistic anon you didn't need to post that garbage here.
Hey I think you're supposed to post spongebob when you say that.
Tristram... home.
That fricking stereo separation blew my mind back in the day, hearing it come through my shitty little Gateway speakers gave me chills.
I really like the Diablo 2 version.
But how soon can we expect a full release of this build?
>But how soon can we expect a full release of this build?
I dunno. I've already played it before the multiplayer quests were being implemented. Ran fine.
Enabling all quests is already possible.
>Randomize Quests=1
>0=disabled, 1=enabled; Adds QoL feature to Disable the Randomized Quests in Single Player. Disables randomly selecting available quests each game, and lets all quests be present in one game. You need to start a new game for the setting to take effect.
where do i access that line of code in devilutionx? is it disabled by default?
C:UsersUSERAppDataRoamingdiasurgicaldevilutiondiablo.ini
oh wait i'm moronic you can just change it in the settings in game
Is Hellfire allowed?
Borderlands has completely overshadowed and outdone diablo at everything it stood for.
Diablo walked so Borderlands could run
The best Borderlands game is a Chinese knockoff by dint of the fact that the characters don't actually speak.
>game is good because it's a roguelite
>borderlands bro
wtf?
Go fricking have a nice day you mind sick zoomer
There's a Diablo 1?
Trying the D4 beta just made me want to replay D1 and D2 again. They don't even feel like they belong in the same genre at this point.
now i know why people make fun of you homosexuals for being the most reddit board
Anonymous 13 year old kids think other anons are Reddit? Oh no!
Who the frick are you talking to that even mentions Ganker let alone compares it to reddit in a mocking way? Is this your friend group? These are the people you associate with? People who rank the boards of Ganker by how "reddit" they are?
>try hellfire
>monk feels bananas with super attack speed and unarmed damage
>new dungeon is a bug nest
>enemy's voice acting is downright comical
>dungeon itself is a big pile of yellow vomit
this doesn't feel right
hellfire is so bad it's comical
Diablo: Lord of Terror campaign for Neverwinter Nights is the only good Diablo game.
I like d3.
Old games are pretty shit, so I don't believe you.
Fricking piece of shit zoomer, zoom right into your grave already
POE is the only good Diablo.
I guess I'll go kill myself
D1 is just a different game, it is slow and methodical and has more in common with dungeon crawlers than what the genre ended up being with the sequels pushing it into a power fantasy isometric musou where you murder screens filled with hundreds of enemies with spells that do a billion damage
In a way it never had a "true" sequel
This. The closest thing to it is Diablo 2 but that's really not close at all since it introduced the skinnerbox loot mechanics.
>When you finally get chain lightning.
How the frick was it ever acceptable to balance Barbarian, Paladin, and Amazon in D2 into how they are now? Trying to play them as a physical class is total agony as you whiff 20 swings in a row and suffer from total lack of crowd control. They are almost unplayably frustrating in Normal and even Nightmare.
In a game where the aim is to kill as many mobs as fast as possible to farm loot, classes where you run around bopping them one at a time will always be impossible to balance and shitty.
>Hmmm, it seems players using sorceress and hammerdin are killing mobs much faster than we expected.
>Surely making mobs 10x harder to kill is the way to fix this.
>whiff 20 swings in a row
Zeal life.
Can't Barbarian still speedrun the game with Whirlwind, or was that nerfed?
This guy is angry about hit chance and single-target on melee. Whirlwind ignores both of those.
Whirlwind does not ignore target defense you absolute mong. Zerk/ww with some frenzy and conc thrown in is the way to go. Then go hork some corpses with 2x 6x ist/lem crystal swords on swap.
I didn't say it ignores defense.
attack rating - defense = hit chance
Baba speedruns the game with double swing
t. actual speedrunner
D2 was not designed with modern concepts like 'balance" in mind
Those are all 3 top tier classes. idk what you are smoking bro. You playing double swing barb, sacrifice pala, and immolation arrow ama? Hell you could probably roll the game with those builds even.
>as a physical class
just try reading, anon.
D2 is a horrendously balanced game.
Not that anon but I have a lot of fun with my bowazon and fury druid. Just because you don't like playing them doesn't mean that everyone else hates it. I don't give a shit if it doesn't delete screens in one second like a javazon.
It's a shame because melee characters bring out the best of D2's itemisation/builds since you need so many offensive and defensive stats for it to work but they absolutely suck to play.
Casters are the opposite, they're way more fun to blow through crowds of enemies with but the build part of the game is extremely shallow and full of easy options like Spirit, Lore etc.
I really can't wrap my head around enemies being able to block though. Like why would you put that in the game? It's just pure time wasting.
Why did Blizzard remake 2 before 1?
Because when people say they like Diablo they mean the loot and grinding autism that Diablo 2 introduced. Had they redone Diablo 1 they would've either pissed off people that like D1 by changing its gameplay into D2; or normies would've disliked it by not being like D2/3/4
A lingering sense of shame yet clings to their hearts, preventing them from doing it any harm.
I think the real reason is current Blizz despises Diablo 1 because it was made by Condor/Blizzard North people who have long since left the company. It wasn't until a few years ago that you could even buy it again. I think they would rather people forget its existence entirely than remake it and create interest in the first game.
hellgate london is still a better game than d3, what are these morons on
anon they made diablo 3
that's my point, they're talking shit about hellgate london when they made d3, and d3 is worse than hellgate london in every single aspect of game design
Yeah no. Aesthetics may be cool, but that game's an unpolished mess.
>but that game's an unpolished mess
and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
i didn't say hellgate london was amazing, i said it was better than d3 in any regard that matters. sales do not make your game good, just like selling fast food doesn't mean you made good food, it just means you captured morons to buy it
At least Diablo 3 is polished dogshit and not just fricking dogshit lmfao. Brevik literally is a nobody. The Warren Spector of arpgs.
>and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
I don't think any of this is true.
You sound mad as frick though.
What you think is largely irrelevant anon, just as a pigs opinion on whatever slop its fed is irrelevant
Okay then, I'll treat what you think the same way.
>everyone is as stupid as i am :^)
No anon, unfortunately that's not how it works. Objectivity exists, you know zero about game design you just consume garbage and insist its good because you were dumb enough to consume it. Continue malding though, d3 will never be good, it lacks every single fundamental thing that make diablo good
>you know zero about game design
i didn't say
>and diablo 3 is a literal dogshit game with terrible gameplay, itemization, stat design, aesthetics, area design and everything else
you did.
>Objectivity exists
And you either don't know what it is or are deliberately ignoring it.
>malding
Go back to twitch.
GET HIM ANON, SHOW HIM WHO'S BOSS.
Me on the right. Guess victory is mine.
>pic
What's happening there?
D3 devs seething at D1's director
#t=5m50s
I just want diablo 2 with ultrawide support.
it is the best diablo, but diablo 2 is still acceptably good.
the hobby is too infested with morons today, we could never get a diablo 1 ever again
Out boy is still at it sisters.
> play d4 beta
> bored out of my mind by level 14
> uninstall and move on
holy shit, most mind numing experience of my life, should i just grab last epoch or start a D2 javazon
Last Epoch's pretty alright, you might like it.
make a phoenix strike melee sin with the new runeword if you like pvm
or 200 fcr light sorc if you like zoom zoom
>wine
why not just play devilution like a real human bean, also
>nobody points it out
right, i forgot morons from Ganker don't play vidya
why are D4 items so fricking boring?
tried the beta and just went with "Green text good", I know you can optimize stats but didnt seem worth it
oddly enough, of all arpgs I played I at least take a look at the item modifiers but not on D4, i just go green = good
unironically just opened up d1 again thanks anon for reminding me i needed to replay this game
you're a moron if you think d2 is any different
+life
+to skills
there's your best item in literally every slot enjoy the game
Dipshit.
prove me wrong. D2 is an easy game, every itemization choice is ruined by uniques and runewords, and there each class has maybe 2 viable builds enjoy your "hard" game
That's the problem with the modern ARPG. They're not hard. They're not meant to be hard. They're meant to be a frustrating grindy mess until you unlock the combination that the game directs you towards that trivializes the rest of the game.
>"A hurr durr my favorite twitch streamer says..."
your favorite twitch streamer is a shill and you have no real opinion
I'd rather have uniques and runewords than whatever PoE has going on.
where in my post did I say PoE is good lmao
"Yeah, uh, I picked up +10% FCR rings in normal and a couple of resistance rings in early nightmare. This totally negates the fact that this is a solved game run by runewords and uniques"
Oh I play the game anon. You moron purists who think d2 has no flaws irritate the frick out of me.
Just because +skills and life are good mods doesn't mean that's all you need. I've sacrificed both for items that give me cast rate, attack speed, enhanced damage, resist, etc. You don't play the game. You just watch youtube videos about it.
D2?
rvr
i never seen a self-repair eth fools dropped in my life
>+life
>+to skills
>there's your best item in literally every slot enjoy the game
Not every class is a sorceress, anon. Zealer, barb, javazon, bowazon, none of them give a frick about that. Lightning javazon wants -% enemy lightning resistance and attack speed. Barbs want lifesteal and ED and attack speed breakpoints. Zeal has physical routes and aura routes, and the only thing the aura route cares about is stacking FAT elemental auras like Dragon, Dream, Jand of Justice, etc. for those aura-on-equip bonuses.
On top of that, even the most meta sorc cares more about +% magic find with skills than life. Life is only essential to hardcore.
I wish that Blizzard made a few more games before dying. All we can talk about is Starcraft, Diablo, The Lost vikings and warcraft..i need at least a few more ips
>The Lost vikings
Might as well have mentioned Blackthorne too. Nobody actually likes these.
Oh yeah, rock n roll racing too.
How is D2R as a guy who enjoyed D1 and D2 as a kid? Never played D3 and don't care to
>Never played D3 and don't care to
God damn fricking based. Us oldgay boomers eh sister?
brother*
Nice, thanks.
No I clearly said sister. You submissive little girl.
Char please I am not your wienersleeve or pajeet gf
Nope. Just everyone else's.
Wrong protagonist
Beep boop please insert programming.
Literally just diablo 2 with very ignorably minor changes
It's the exact same as D2 with very slight alterations to certain builds (ex. fire druid and summon druid doesn't suck as bad).
>get fitgirl
>set to english
>get this
What do
Nevermind, seems like I gotta redownload. Editing the language files doesn't work.
Demons souls is diablo 1 successor.
I loved Diablo 2 in high school but every ARPG I've played since then has been incredibly boring and repetitive. Was D2 different or did I just have lower standards back then? I just remember it being so fun that I would play nonstop for days.
It's a junk food genre. Mindless hack and slash gameplay with the "complexity" of pseudo RPG elements that trick you into thinking these games have meaningful depth. Endless skinner box nonsense among other addiction-minded design principles started here and infected so many other genres that you could easily argue D2 is more responsible for most of the evils afflicting modern gaming than any other game in history.
Maybe it's the novelty, I couldn't play D2 again either. Even some years ago I tried going back and by the time I reached Luth Golem I gave up because of how boring it is. The forest has even worse pacing than the desert. It's fun for the first time but it's a really repetitive and mindless game, you could play it while listening to a podcast or something
Same but Diablo 1 still holds up well
Diablo 1 isn't that much better either, it's even more repetitive due on the limited number of classes it has, not to mention the very few spell books you can find in the game. Doesn't make much for a very engaging roguelike either because the layout randomization is way less complex than something like Rogue itself since it has to check a few boxes on boss fights. If they tried to improve on that instead of going the ARPG route (kudos for them to basically inventing it), you could have a more long standing roguelike game.
Oh yeah I also suggest you guys read the original Diablo design document, a lot was cut for the game.
>floppies with DLC items/monsters foil-wrapped like booster card packs
Cut for the better
Since it was discovered that you can mod models in D2R, has anyone modded in new bodies for the classes that doesn't look like shit, the few ones at nexus are simply nude mods or textures.
I am waiting for that too.
https://www.nexusmods.com/diablo2resurrected/mods/93 is shit
>playing d2 pre patch 1.13c
>Obsessed with WW barbs in d2
>Act 4 Chaos Sanctuary
>Whirlwind as always
>Oblivion Knight casts Iron Maiden
>I die instantly
Skill issue.
DIABLOWS 4 IS SO GARBAGE, NUBLIZZARD WANTS $70, TOP KEK
Why did Tyrone allow the Horadrim to build Diablo's prison on top of a cathedral?
Meanwhile Mephisto slowly corrupted the high priests of Zakarum almost immediately.
If you like Diablo games, but criticise Musou games, you're moronic.
They don't have loot though.
>Musou games
I don't even know what that is
Dynasty Warriors and such.
I don't even know what that is
Imagine Diablo, but in 3rd person. First, picture that instead of running a map you're in a distinct arena or small designed level. Now imagine that a few dozen enemies surround you in a circle while only a few move in to attack at a time, like putties on an episode of Power Rangers. Then imagine that you don't have builds or ranges of skills, the character you selected at the start is limited to a few specific things. It'll have a series of attacks that go in a combo, and if you do the combo enough you're allowed to do an anime attack that'll insta-kill all the enemies around you instead of just comboing(or button mashing to death) a few at a time. Further, imagine that you're killing them for the sake of a "the level is done now lol" counter while they drop nothing at all or just some basic currency you use to buy simple upgrades in the between-levels store.
Finally, take that framework and rubber-stamp various Koei IPs you've never heard of and any other guest appearances(i.e Hyrule Warriors) as applicable on the formula. That's musou.
The problem with this series is that it's been infected with the stink of WoW, just as many other potentially good games have. That game has been a disaster for this hobby.
WoW is was Diablo always should have been in the first place. You're the bastard child now lol.
The Stink of shit WoW has comes from Everquest.
everquest stayed in its lane
WoW became mainstream and wildly successful, which is why everyone copies it to chase that money
/vr/ threads are always cool.
Worse Borderlands