i dont get why some people are so addicted to this game. please help me understand
>the builds are varied, and the itemization is deep
okay
>you use your cool builds to do the same 5 levels over and over and over again
>you use the same 1 - 3 skills over and over o the same enemies for hundreds of hours
how is that fun
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It's objectively bad if you don't have nostalgia for it.
Loot drops, numbers go up.
I played through the campaign once. It was okay, levels were a bit overly long and repetitive compared to 1, they added a sprint but made levels 2.5 times as big to compensate.
I think it's like Pokemon, you have to have grown up with it and used it to play with friends to give one frick about the endgame.
In all reality you stopped playing right when the game opens up and starts to get really engaging.
Your loot table changes in the two other difficulties and you start to hit hard walls if your gear isn't tweaked properly. This makes the item hunt even more compelling and the dopamine of finding certain things is unmatched, even in modern Diablo games..
I don't care about item hunting. That's for number-obsessed weirdos. Just played through to see the levels and bosses. They were okay.
Yeah and obviously the genre is not for you, and that is ok. The game didn't hook you, but for a legit review on what makes Diablo 2 compelling you need to play more than just a run of the campaign on the first difficulty as you haven't seen like 90% of the games systems.
>Your loot table changes in the two other difficulties and you start to hit hard walls if your gear isn't tweaked properly.
Grim Dawn is like this too you don't even get purples until level 50 and set gear for much longer afterwards. Most efficient way to play the game is to get one character to max then get a bunch of xp and reputation boosts so you can supercharge new characters through the entire leveling process so you can play the "real" game. Hate this whole idea.
I love it and I also love Grim Dawn.
It's a millennial game. That means it's objectively shit.
D3 is still the best diablo.
anyone who says the builds are varied never played the game. All you do is max one skill and repeat that skill until you eventually win the game
It's gambling. Now you zoomers get to flick your thumb for the next potential video you may like or get angry at.
Good game bad
Bad game good
the only thing that stops me from playing this again is remembering "that"
And what would that be?
It surpassed D2
Unfortunately the series died immediately after just like D2
>series dies because devs abandon it right after T2 is released
wow who would have thought
it didnt die. They went mobile and have way worse MTX than D:I which I didnt even know was possible
I can't stand the graphic style in those games so I've never bothered with them. They're way more cartoony than Diablo 3.
not at all, it didn't feel that different from diablo 3
What are you talking about anon
TL2 does almost everything exactly like D2 and basically nothing like D3
That's the thing most Diablo-likes actually do a lot of things different from D2 even though they were clearly inspired by it
TL2 is the one game that actually follows very closely to D2 because it was made by some of the same developers
The main draw of diablo was always the story and atmosphere, like WoW.
Over time people gaslit themselves into thinking it was the gameplay, which is why Diablo 3 and 4 flopped.
I can tell you as someone who grew up playing it that like Starcraft, the reward was always the cinematics and seeing the story progression.
Sure I had friends who only played soj farming sorcs, but they were ESLs 100% of the time that didn't understand the story and skipped cutscenes.
I would argue that Blizz games were just best in class in almost all categories back int he 90s and early 2000s. Cinematics, story/ atmosphere, game design, etc.
Diablo 3 and 4 have that weird cooldown gameplay that I've never liked in ARPGs. I think it's moronic to have to stack cooldown reduction late game just to have your skills sort of function like they do in games like D2, PoE, Grim Dawn, etc. Just cut out the middleman and remove that annoying shit. Everyone is going to stack CDR because it feels like shit.
>hundreds of hours
I just replay it yearly. I clear Normal/Nightmare/Hell, and then next year I come back and do it again with a different class.
proto-gambling era mechanics with the drops and multiplayer permadeath aka rogue-similar
ITT: people filtered by Duriel
I believe the best way to play these kinds of games is hardcore mode on a higher difficulty (at least higher than normal) and treat it like a roguelike.
This way you'd be less concerned about the endgame and beyond and more concentrated on having fun in the present moment.