Millennials have famously kept in touch with their hobbies and rejected the "once I'm an adult I have to be a wage slave with no life" mentality of the generations before it (this has proven so popular that Gen Z is following suit). It just so happens that millennials at their oldest were 13 when Diablo 1 came out and pushing 17 for D2. This is their franchise and they're all old enough to have proper lives, jobs, and families at this point. It's no wonder there's plenty of dads getting into it.
Because ARPGs can't rely on neverending gear progression like WoW can. People get bored and quit ARPGs if the gear grind takes to long, and they get bored and quit after they finish their gear grind. To "fix" it and keep people playing the game, they have optional, gimmicky resets so the grind can continue.
If you don't want to reset, don't play the seasons. If you're mad because you paid 20 extra bucks to start playing Diablo 4 days before launch and in doing so paid for some battlepass content you're not actually going to play, first of all you should be and second of all congratulations you played yourself.
Ever since Diablo 2 happened people just want ARPGs to be about rushing through the campaign and side content to fight the same enemies over and over to get loot with bigger numbers to become the biggest number and every now and then you make a new character.
For some reason normies are upset about it. Blizzard deserves the hate because they marketed the game to normies anyway.
D2 was not about nonstop endgame grind. Hardcore bnet autists were a very small minority of players. Why do you think the Skelemancer is such a beloved part of D2 when skeletons were by all metrics pretty shitty?
The innovation you are looking for was done in the borderlands series. They just added more bosses to fight and areas for you to explore. They did a soft reset and upped the gear levels though.
But you are correct. The best approach would be to simply add more and more item properties, which doesn't nullify your gear while fighting new monsters.
In all reality Blizzard is going to add an eternal realm progression track for the battlepasses. It was a dumb oversight and basically every major streamer is mentioning it.
>Why do arpgs have to be this though?
For ARPGs with an active multiplayer economy like PoE, reset is required because said economy gets extremely stale over time, and gap between people who play for a long time and beginners becomes unreasonable. Seasonal content is supposed to reset the playing field while introducing new shit.
For those without multiplayer economy, this is a completely worthless cargo cult that has no reason to be present there. But that's just how suits at blizzard who have no idea what their games are about think. >Oh competitor has some shit? >Tell our code monkeys we need it in our product also.
Yeah, honestly I don't think it's going to matter anyway. Any casual player that picked up the game would either get bored with a reset or bored with their existing character eventually anyway, so it evens out.
That said I would like to be able to start characters on higher tiers from the start and not just 1 and 2.
>Innovation
Innovation means 2 things : being creative and willing to take risks in case said innovation isn't well received.
Blizzard was never that creative, they were always the "apple" of video games and by that I mean applying a nice coat of paint to something while dumbing it down.
As far as risks go, they're now a corporate husk which doesn't want to take any.
What isn't hyperbolic are the people who, 2-3 weeks into the game, are saying things like "I'm a dad who has 1 hour a day to play, I haven't finished the campaign and my character is only level 11, if seasons are introduced, should I just quit the game?"
I don't play diablo 4, tried both betas and it's not for me anymore. Now that has been said for the sake of honesty, I think that's an incredibly dumb decision from blizzard.
I don't mind leagues myself, it worked the same in diablo 2 and diablo 3 already, once the league is over your character moved to the "regular pool" except diablo 2 was just a ladder and diablo 3 was just a few cosmetics such as pauldrons and a useless pet but the thing is : IT WAS FREE.
Here they are going to be losing money because some casuals won't feel like buying the season/battle pass.
Completely moronic from a business standpoint, what the frick are they thinking?
The protected shilling of mainstream titles is very blatant here. It's primarily a marketing board and this shithole has a rule that even protects fricking marketing from being a le to be reported and thus panders to the most moronic people.
Literally almost any other board panders less to morons than this one. Especially the ones they pretend they're superior to when trying to shoo off criticism, what a fricking joke.
Where do you cucks come from?
It’s literally just D2 ladders with new and experimental content every few months while babbies can continue playing on the eternal realm with stagnant content.
Not everyone is a chud dude. I am a ARPG vet and I have never done a single season because it seem pointless and for morons that don't know when a game is finished. they can't admit they are bored because their identity is so tied to an individual game.
not everyone is a miserable depressed c**t either they like to replay games, try out new characters and builds and new seasons with new features are good for that. You would prefer a game never updates instead? Eternal realm is it enjoy? What kinda moron prefers less content.
the difference is that D2 takes maybe a week or two to level to an appropriate amount for endgame and d4 takes twice or thrice the amount of time for half as much fun.
why? no particular reason other than blizzard wants you on their boring rat wheel
Ive always hated seasons and only ever did them on D2 because they locked loot behind ladder realms
however in D2 you can get to endgame in an evening or two, your drops arent scaled to your level, max level isnt required and you dont have moronic renown grinds and only need to do a handful of quests for skill points
I paid $90. It was worth it. Got like 50 hours out of it so far and I'll probably be at a few hundred by the time it stops releasing new content. The microtransactions on top of the already high base price is the only reason I have regrets about the purchase. I don't give a frick if they're cosmetic only, it's still disgusting.
big difference here is that we could buy 2 or 3 better games for that price and have more fun
the "I paid $100 for 100 hours of entertainment" is a sunk cost cope
specifically for people that took it up the ass just because they can't control their behavior when faced with enough marketing
i paid more like 190 usd cause i bought the giga paypiggy edition and i bought my friend the middle edition and i bought a mtx cosmetic set. i'm bored now but i'll check back in on season launch, gonna play a tankier character next time, my sorc dies too much
If the only thing you care about in an ARPG is how long it wastes your time per dollar, have I got the game for you. You can play this game for decades without paying a dollar and never run out of stuff to grind. Infinite entertainment value per dollar.
This is how far I got before I was so bored I wanted to blow my brains out. I think anyone who can play this game for that long has actual brain damage.
I got bored way before that. The only thing that kept me going was the capstone dungeon because I thought it would be a cool dungeon and unique boss, but it was the same as every other dungeon and a reused boss I already fought before. There are only 2 capstone dungeons, they really couldn't have made 2 unique dungeon boss challenges? Game is a fricking joke.
I don't know what game you played, but the capstone bosses are unique and have unique mechanics. One of the main complaints about the regular bosses is that they aren't more like the unique bosses.
11 months ago
Anonymous
The capstone dungeon to unlock tier 3 had the same boss I fought at like level 20. It was even easier since I had all my abilities and gear that wasn't shit... Maybe it was technically different, but the only mechanic I noticed was it shot out little ghost projectiles which is the same exact thing the other boss did. No idea tbh, every boss in this game feels the same so it's hard to tell.
The game changes every few months and you have to start a new character to take part in the seasonal content. Sometimes that content changes the permanent realm.
Nah I already quit, that shit is the least of the games concern. Half the stats are useless and too situational. Some stats feel broken like Magic Resist, you just stack armor and it does everything. Too much Vs Status Effect damage bullshit to eat up stat rolls because Blizzard shit this game out without any thought. The end game is a total joke, all the morons that want to grind 12 hours a day leveling are already playing D2. This grind for weeks to finish your build bullshit for a game that resets every few months is moronic. Nightmare dungeons aren't fun and legendaries without limitations have a stranglehold on build variety.
This. I happily replayed D2 dozens upon dozens of times and loved every playthrough. D4 isn't interesting enough to make me even want to do it twice, and I have no life.
Blizzard betrayed Diablo fans to appeal to casuals and now it's blowing up in their face
[...]
I've been playing since diablo 1. Seasons might have been the case, i'm not sure anymore.
"Seasons" started with Lord of Destruction IIRC, but they were really just ladder resets that occasionally coincided with a patch that added new runewords
There are a lot of new players and the established players are too fricking aspie to let the genre evolve in any aspect.
Basically this all goes away once Blizzard make the battlepass available for eternal realm.
There is no reason to fight over this, but seasonal payers are clutching their pearls thinking the new players are going to get seasons completely deleted for some reason, when in all reality they just want access to the battlepass for their established mains because not everyone is autistic enough to run seasons every few months. It is a non-issue and Blizzard will figure it out, just like every reasonable streamer already has.
Honestly this is a "controversy" only because the diehard Diablo playerbase is as incredibly vocal and unreasonably opinionated as they are fricking moronic.
>Blizzard is going to add access to ER
i don't see it happening, the whole point is to create fomo.
poe has had exclusive content, challenges (mtx) in leagues for years.
Tes and they can have that FOMO for the eternal realm too. having it tied to a seasonal character is not necessity.
Diablo isn't as autistic as PoE.
11 months ago
Anonymous
Yeah but ER don't have anything new, the fun is in the new season
as a dev, you want to push your players where the fun is.
also they won't want to design 2 different battlepasses.
11 months ago
Anonymous
They are a billion dollar company that is trying to maximize profit. They just want to get people to buy the BP and it doesn't matter how, and they can easily cook up a ER track in a few meetings.
Virtually every important streamer for D4 has mentioned this solution with the exception of Quin, and that is because he is an avatar of the dumbest bucking autistic troll portion of this game's fanbase, and his opinions and comments should be ignored entirely.
why is it ok that PoE requires new chars each season but with D4 people are pissing and shitting themselves over having to replaying the game again?
Because the battlepass could be locked behind the seasonal realm?
People just want to smash through it with a maxed out character? How frickin boring lmao.
Playing a video game is too much work for the average mutt these days.
Collapse the industry already you miserable c**ts stop buying the games if you dont even want to play them.
11 months ago
Anonymous
because getting a POE character up and running takes 10~ hours while it takes 100~ in D4
11 months ago
Anonymous
so easier = better?
11 months ago
Anonymous
D4 isnt harder
its just more time consuming doing mindless grinding
If poe or D3 took 100+ hours before you could do maps or rifts people would be shitting on them aswell
11 months ago
Anonymous
Reminder that most people come to D4 not from PoE, not from D3, but from D2 that they played decades ago.
Even if 2 had seasons most people just played the campaign.
11 months ago
Anonymous
POE is for poor people, people with money value their time enough to not want to start over from lvl 1 just because
11 months ago
Anonymous
Because even from level 1 you can find currency items to trade for what you want or need. Your game is shit. You are shit
11 months ago
Anonymous
You are poor. You are shit. You are irrelevant. You are seething.
11 months ago
Anonymous
You are claiming a lot of things, none of which you have evidence of, Blizzard
11 months ago
Anonymous
AHAHAHHAHAHAH
MEDS
11 months ago
Anonymous
only a poor person would think of 70$ as a status symbol. you're probably the same moron that buys apple products and thinks he's rich.
Also like with most “controversies” it’s a vocal irrelevant minority that cares about it. 99% of people who bought diablo will play it until shiny items stop dropping and then never play again.
20000 hardcore autists is absolutely nothing on the scale of Diablo sales
Yes, but the small subset of players that religiously play the game enough to require seasons are projecting their playstyle on everyone. In all reality the vast majority of people who bought the game won't touch seasonal play.
After reading through this thread, no wonder people are pissed about seasons. They have no fricking clue what they're talking about. It's as if Diablo 4 is their first action RPG.
No. You don't lose anything. Regular characters are on the Eternal Realm. Seasonal characters are on a Seasonal Realm. When the season ends, seasonal characters are automatically put on the Eternal Realm.
No. You can continue to play the campaign regardless of whether the season is going on or not. Think of it as two different independent servers. One is what everyone is playing on now and the other is for seasonal characters.
>do you basically lose all your progress/characters every few months?
Yes
Wrong.
You keep your vharacter's progress, but it gets demoted to normal, non-ladder/season play. You can only play with non-season people at that point.
If you were to start that character back up again when the new season rolls around, you can't play with the people playing on the new season.
The idea of seasons is a fresh start.
It made sense for Diablo 2 because the economy in the game was a legitimate part of the game with the item rarity and people were always trading. After a certain point most people got decked out and the value of items dropped and inflation went up. Resetting every 6 months made sense for that game. Not to mention any bugged or hacked items that got patched, but were in circulating with eventually make it's way to non-ladder and the next ladder won't have those items in circulation.
How much does it take to level to max level in Diablo 4?
In D3 it takes 2 hours if you do it by yourself at the start of a season. 10 minutes if you get boosted by someone.
>Even in Diablo 2 you could make it to grinding Mephisto, Diablo and Baal in Hell with level 80+ in a single day.
Yeah but what else would you do after that?
Seasons in modern ARPGs usually add in new gameplay content that only exists for the season (and may get added to the 'base game' if it is popular enough, as well as cosmetic garbage if you're into that.
>Seasons in modern ARPGs usually add in new gameplay content that only exists for the season
Like what? I dont really play ARPGs so much so wondering what might change regarding gameplay besides, you know, making the enemies more of a damage sponge.
In D3, the seasons had themes and the mechanics of the season typically revolved around that theme. Completing certain milestons during a season would typically unlock cosmetics, additional storage tabs, pets, etc.
its not a lot.
New items maybe more affixes to items.
Changes to some spells and builds
For D4 there is also a battle pass so probably put most things on that.
Path of Exile adds new mechanics each league
Some are things like roguelike dungeons that appear end game with special buffs you can gain in them like a run in Hades, some are 'fight monsters to get something to allow you to customize your items into something more powerful than you'd normally be able to make', some are new end game bosses, a side mechanic where you gather body parts from monsters to build a sort of custom mini boss to fight, etc.
Diablo 3's seasons were based on themes. Some were simple like 'Greed' where treasure goblins were more numerous, season 28 added like a secondary passive tree that you would level up throughout the season that gave you big buffs (ex. immune to freeze, damage buffs, etc.)
its not a lot.
New items maybe more affixes to items.
Changes to some spells and builds
For D4 there is also a battle pass so probably put most things on that.
In D3, the seasons had themes and the mechanics of the season typically revolved around that theme. Completing certain milestons during a season would typically unlock cosmetics, additional storage tabs, pets, etc.
Nothing significant, and it is always gimmicky and usually a limited thing. No-lifers just need resets as an excuse to roll new characters and try new builds every few months for some reason.
The actually content updates come with expansions which will bring new acts, new weapons, new classes, and significant new mechanics, etc.
Do we actually have to farm renown again? What the actual frick. No one is going to do that besides a few neckbeards. What a dumb decision to do this shit yet again.
>unveiling the map
this shit is one of the most unfun things you could possibly add to your game especially with d4's huge ass empty map with nothing interesting going on and janky as frick horse. it's fine if you do it once for the campaign but to reset that shit every few months? frick even d3 had a cool scene when you first got to caldeum. who was the absolute moron that thought that it would be a great game mechanic to put in?
The map is revealed, and you get the waypoints to the major cities. From what I've seen, the only "unveling" you need to do is unlock the waypoints between cities which isn't the worst thing ever. It's still a bit tedious though I agree. And they do need to fix the horse. There's no fricking reason to have it on a 10 second CD.
This guy makes really good videos. He went from like 5k to 100k+ subs on youtube and 1000s of subs on twitch in the span of a month. Nice to see good content get rewarded for once.
this shit on sale yet?
No and it won't be for a long time. Blizzard is a greedy dogshit company.
Anything is possible, but I don't think WoW is a good metric to go by. It goes on sale because it has a monthly subscription and they sort of need the sales and "recruit a friend" promotions to maintain a playerbase. It's also a really old game.
I'll be really surprised if D4 goes on sale before Black Friday. Hopefully I'm wrong though. When it does go on sale though it'll prob be a very good deal so that's good. They usually cut the price in half almost.
>You will level a new character every 3 months
I already did this before. I was doing this in Diablo 2, 20 years ago. I was legitimately happy when they made it a core part of the gameplay loop with seasons in 3. You're b***hing about nothing.
>beat the campaign >explored the whole map >did all the Lilith statues >no desire to actually push for 100 at all >already burned out on the eternity realm just waiting for seasons to actually start
And then we get to do all the boring shit again.. I think more people would push to 100 if the characters started at 50. It's like 100 fricking hours to get from 50-100.. maybe the seasons will have double exp or something... hopefully.
>It's like 100 fricking hours to get from 50-100
Why would they do this? 3 month seasons are so short. Who would have that much time to grind that 4x a year?
I have a feeling there will be a sizable exp boost during the season, they'd be moronic not to do it. It needs to be like double or triple exp. The grind is too much and it makes people not want to level alts which sucks ass. Even worse, the massive grind from level to level makes each time you level up feel like shit because there's no noticeable power increase until lvl 80ish. 2+ hours to get 5 dexterity for example... trash.
[...]
Don't worry guys
The battlepass gives you bonus xp, so make sure you level it up! Especially on the premium track ;O
As far as I've seen there is no actual benefit to the battle pass aside from cosmetics. I could be wrong though. That is still horseshit though for a $70 game.
>It's like 100 fricking hours to get from 50-100
Why would they do this? 3 month seasons are so short. Who would have that much time to grind that 4x a year?
Don't worry guys
The battlepass gives you bonus xp, so make sure you level it up! Especially on the premium track ;O
The problem is locking content in a $70 game and charging exorbitant amounts of money for skins. Also, the mount armor and some of the newer skins for Rogue are really good imo. It isn't the end of the world, you can barely see your character anyway, but it is really scummy and makes me enjoy the game less personally, just out of principle.
I have a feeling there will be a sizable exp boost during the season, they'd be moronic not to do it. It needs to be like double or triple exp. The grind is too much and it makes people not want to level alts which sucks ass. Even worse, the massive grind from level to level makes each time you level up feel like shit because there's no noticeable power increase until lvl 80ish. 2+ hours to get 5 dexterity for example... trash.
[...]
As far as I've seen there is no actual benefit to the battle pass aside from cosmetics. I could be wrong though. That is still horseshit though for a $70 game.
By benefits, I meant pay2win or pay2play.
Only the free section of the battle pass has gameplay benefits and boosts from what I've seen, which is good.
>It's like 100 fricking hours to get from 50-100
Why would they do this? 3 month seasons are so short. Who would have that much time to grind that 4x a year?
WTF is this? I've had no problems with this season reset in D3 because even with very casual play it only takes like less than a day to get to max level, when I heard they made D4 leveling a huge slog by stretching it to literal hundreds of hours I chose not buy the game, this is beyond moronic.
Yep. It sucks. It makes an otherwise fun game a total slog. It's nonsensical because even if people hit max level in a reasonable time, they will still play the game for alts. But rn, leveling an alt feels like a waste of time. Gotta deal with the boring fricking crawl up to 70 for most of the classes for them to even become fun. >have fun spending 100+ hours leveling your main then doing it again for an alt!
Trash
It wouldn't be so bad if they made the game itself more fun. Instead we have a boring simplistic skill tree and a boring empty overworld to play in. And to really spice it up you get to backtrack 3 times through every empty dungeon just to get to the second "floor" and finish it.
Maybe by season 2 they'll walk back enough of their bad design to fix the game, but I'm not holding my breath.
Holy based. If I wasn't married this is exactly what my apartment would look like. Save so much money and takes 10 minutes to clean. Maybe buy a full couch if I have the only 2 friends I have come over. I envy you
>You will gather renown and do side quests. >side quests/objectives are usually half a map away with no waypoints forcing you to run around like a headless chicken >going through the entire map for 10 pts of renown each >hunting for all the lilith statues again
only the most brain-dead mouth breathing blizz drone will think this is amazing.
People who play this, and defend it so vehemently, have no life and should take every opportunity to kill themselves.
It is never going to get better.
You failed.
Do it.
Not likely. It'll likely just be changes to affixes, some new gear/skins, and harder versions of the same dungeons. I'm sure it'll be very fun for about 10 hours.. then it's the same shallow grind as the Eternal realm. I would love to think they'll be releasing new classes in the coming seasons and not saving them for expansions..
isn't that a good thing though? More fans of the genre = more ARPGs and more funding for faster content releases in the existing games. Not a zoomer, but D4 got me into the genre. Now I'll be playing PoE2 and spending money on it when it comes out. Wouldn't have gotten into it without D4
No you got to gatekeep and push seasons, calling anyone who hasn't studied the majesty of D2 ladders a moron for not knowing incredibly dumb shit that only neckbeards care about.
if they want permanent progress they already have it. but also, absolutely nobody gives a frick about non-season progress. you basically just played a tutorial.
There's no reason to actually drop your character and start over in Diablo Seasons. There is no player economy so no reason to actually play in them. If you're playing a new class, yah sure. But if you still want to play on you lv 80-100 barb, then just stay in the normal server and play.
In POE you are actually forced to start over to play in the uninflated market.
Im already feeling extreme burnout
Ive upgraded my gear 2-3x total since hitting 50 like 2nd day after launch
I havent had a substantial upgrade since the low 60s once I got 725+ item level gear with correct rolls
Paragon levels come slow and most of the board is filler while the majority of the power comes from the glyphs inserted into board
Dungeon layouts are boring and generally have shit mob density, any of the objectives that arent "go kill these 3-5 elite packs" feels like a slog
I can do NM tier 50~ dungeons but the only reason would be to level glyphs slightly faster(per dungeon, slower if looking at time invested) since they drop the same ilvl 600-800 shit as tier 30s
MMO style clock based events are annoying and shouldnt be in the game
My desire to finish leveling is fricking dead, much less to start all over and regrind renown
Ive already spent 100 hours on a single character and its another 20-30 of hard grinding before 100
but hey maybe ill be the third person in the world to get a shako or something right, that totally is worth it
>Play PoE >New season comes out >Make new character and have fun
>Play Diablo IV >New season comes out >Guys you have to make a new character >Boomers that grew up sucking Diablo 2's wiener for 49 years lose their minds
because PoE and D2s necessary content to redo on a new season can be done in under 10 hours
Imagine if PoE took 100+ hours to reach maps or D2 took 100 hours to reach hell
that's the big problem with d4, reaching endgame takes far longer than poe / d2
poe leagues are also 4 months apart, rather than the 3 months diablo is aiming for.
diablo's seasons are going to be anemic as frick given that they're also gonna be releasing xpacs further down the line.
I bet they calculated it in with the XP boosters from the battle pass. But it is still going to be too slow to reach everything you are locked out of when creating a new character. Can't imagine that anyone but neets and streamers enjoy and defend it.
They should let you speed through at least until level 50.
This is literally awful. In Diablo 2 your level didn't mean too much depending on your build. In D3 you could level to max easily and Paragon is what mattered really. This game on the other hand has it take forever to get to max level. Again, I would be fine with this and some pork rinds as long as the game had a Leaderboard. No Leaderboard, no game as far as I'm concerned. Former Number 2 Crusader with no farmed Paragon points speaking
It's literally not boomers, it's moronic zoomies and new casuals who have never heard of ladder characters before.
Try not being a completely moronic ignorant c**t before posting.
Try whackin' shit with the basic attack in Diablo 2 and then leveling up a good skill, and seeing all the results of your boss farming and the satisfaction that provides and then look at this game. There is no satisfaction, and if there is some, it's so temporary it's literally a few seconds, because the game's gear is so tentative. It's always subject to change. In Diablo 2, gear meant something. I want you to take this to heart, Blizzard
>play campaign >try to get all legendaries after to finish your build >frick around with some dungeons >uninstall the game and wait for a new diablo/expansion
That was always the only way to enjoy diablo
All the autistic morons who keep playing them for 1000s of hours min maxing 0.005% crit chance on every item deserve the tedium.
Yeah. This is the pain, however. The game is built in tiers, so when you go to a new tier, your gear gets better in a hurry, but then your actual advancement slows down. It feels like a waste of time. Getting to max level feels so pointless in this game because gear means so much, but also so very little at every new tier advancement. The game's just not designed very well. It's very built for casual audiences
Diablo 3 stole the season reset thing from Path of Exile but it made sense in Path of Exile because the economy also resets. There is no economy in Diablo 3 or 4
Take a step back.
You've been fricked up the ass by blizzard.
Kek.
Season pass.
For fricking diablo.
Lmfao.
They will do the patented blizzard trick of fricking with the game and ruining your fun until their next pile of shit is released.
You're a literal idiot and easier trapped than a carrot.
have a nice day.
It IS literal shit, and finally someone said it not me. It is a pile of literal garbage that dies after the campaign and most certainly has its final gasps by level 55. The game is a pile of horseshit that should never have been greenlighted. It seems so fun and has so much potential during the campaign and while leveling to 50, and then once 55 hits, the game is nothing anymore. It's nothing. It's a stupid fricking game.
what happened did a nightmare elite shit on your face? try actually upgrading your gear tard maybe read the stats and your resistances
if you died to anything besides rubberbanding or server issues you are pathetic
if D4 is shit then what do you believe is the better arpg and give a reason why
trading does not make an arpg good, that’s a crutch for bad players who don’t enjoy the genre
kill thing get loot that’s an rpg, not israelite trade minmaxing
Diablo 2 is almost the only ARPG. PoE is almost as good, and they got good with the currency system. The game of Diablo 4 is POINTLESS. It is a grind that has NO POINT. There is no incentive to keep grinding away for shitty gear that will be replaced in the next tier and then what? If you don't get it, Blizzard, then you never even enjoyed an ARPG in the first place
11 months ago
Anonymous
so you think farming runes and chaos orbs has a point to it? I dont see your argument. You’re spending hundreds of hours in all of these games doing boring shit for no reward unless your some gay who just trades for perfect roll gear then what’s the point?
11 months ago
Anonymous
Man, you're a young moron trying to change what people like. Wow, what a great thing you're doing. You're a fricking idiot. >b-b-buh-but we can make the game better! for more shitty people who don't even like these games!
No. It's terrible for everybody
11 months ago
Anonymous
you didnt counter my point just shit diarrhea over your keyboard in anger because I’m right, try again then I’ll read your post tradegay
11 months ago
Anonymous
That's not what my experience was like playing on a community server. Everyone started from shit at the same time and found better and better gear until they were through. The only difference is that gear in D4 is built in tiers, so if you get Sacred items, you'll hit basically your peak early on in the tier, and then after that it's a pointless grind. If you want to make the game fun, then make items actually worth getting. good luck with your game that you live on
11 months ago
Anonymous
is it not a pointless grind the moment you clear a campaign in any of these games? what’s this cope from so called hardcore arpg players that act like it’s not straight up addiction trying to perfect and maximize a build going so far as to trade for your gear nullifying the random aspect of the game that makes it unique and gratifying when you hit that lucly drop?
11 months ago
Anonymous
That WAS the game. It was trying to find the best gear. That was the game. And then in the end you left the game satisfied. This game, however, has a long pointless grind to get the best gear. There is no targeted farming, and it's ultimately not tradeable. The game has a nice nod to the Harlequin Crest, but it'll never be valuable, because at endgame you can never trade it. If you could trade it, you might have a game. Learn from your mistakes, Blizz
D3 objectively improved over time.
Anyone who plays mobile gacha is subhuman, all gacha you pedotrannies.
You’re shitting your pants in rage over $70. If that’s a problem reevaluate your life and get your shit together. There’s more things to worry about than some game if $70 is breaking your piggy bank and you cope with your fomo by shitposting.
I don't think most people complain because it's 70$. They complain because they had emotional attachment to the franchise and they're seeing it being taken in a direction they really do not like while also being 70$ with elements you usually find in f2p games (battle pass/cosmetic cash shop etc) while the game at release has no real endgame and that they could've learned from their diablo 3 experience.
Doesn't help when you have some of your blizzard team making declarations to the press that "D4 isn't a game meant to be played forever".
70$ is indeed nothing especially on a board where coomers spend thousands on gacha .jpgs. It's more of a matter of principle, not disposable income.
>Doesn't help when you have some of your blizzard team making declarations to the press that "D4 isn't a game meant to be played forever".
They meant that if you try to go full tism and nolife a single character for several months, youre eventually going to reach a point where things stop getting harder.
I think the max for dungeons is being able to enter ones with level 151 mobs
If you're doing those and consistently farming Uber Lilith, you've probably put hundreds of hours into your character
Instead of this, and this may shock you, you're meant to play seasons and start fresh.
It does suck for people to start over with a new character, for sentimental reasons, so it would be cool if they reintroduce Rebirth like in d3, same name, records (e.g. mobs killed) and model but restarts at lvl 1 as a season character.
If that is what they meant by this statement then they should choose their words more wisely because they can be interpreted in many different ways and you could argue that one could keep playing forever in the eternal realm too
I go through Forsaken Quarry to level solo and I end up with 7 or so Sacreds by the end of one run. All of them are shit, but I check them all to see if they improve any. Almost without fail they never are better. The best way to improve your character is within a few levels of the next tier you can clear. It's awful. It's a terrible system. It makes gear feel stupid and leveling like shit
Add a fricking Leaderboard you useless fricking frickers. If you want the actual enjoyers of ARPGs to play your shitty game, then at least have the decency to add a Leaderboard for the highest Nightmare dungeon completed or something to that effect. Give an incentive to play the game to the max every Season. Without that, it's POINTLESS! Why can't you get it?
guarantee a queer like you has never run a SSF league to red maps without build guides.
poetards act like they have 2 brain cells as they watch a youtuber tell them how to build a character and act as if that’s a genuine way to play a video game.
D2: LoD ruined arpgs forever. Minmaxing ruined arpgs. Trading ruined arpgs. Pathetic homosexuals.
I'm already done with it, the end game is too monotonous and boring. I have a friend who LOVES it, he's like level 73 or some shit, and is just having a blast. I have no idea how, because by level 60 I was just absolutely burned out and done with the game. It's so fricking boring after you beat the campaign and do a bit of the end game events, but after that it really is fricking monotonous, even MMORPG's feel more exciting to play.
Oh sure, you can level up 3-4 other classes/characters, but that's boring as frick as well. I don't have the patience to just level 3-4 characters to 50-60 and then get bored again. I put 103 into the game, I got my money's worth so whatever, even if I don't touch it again it wasn't a waste. They'll come out with seasons, and the battlepass will drop, so maybe I'll go back to the game, but I doubt it, and even if I do return I'll probably get bored pretty fast.
My guess is that D4 was way behind schedule, slashed everything planned beyond the minimum necessary to push it out the door, and then dialed up the grind as high as they thought people could stand in order to buy time to actually finish making content. They'll slash required exp as they make more shit for people to actually do other than leveling, and it'll be right back to D3 where you can hit max level in a couple hours.
The earth dries up and withers,
the world languishes and withers,
the heavens languish with the earth.
5 The earth is defiled by its people;
they have disobeyed the laws,
violated the statutes
and broken the everlasting covenant.
6 Therefore a curse consumes the earth;
its people must bear their guilt.
Therefore earth’s inhabitants are burned up,
and very few are left.
>mmo like reputation system >absolute shit itemization design >a system that ENCOURAGES getting to max level for max power >absolutely no economy to reset to zero
D4 was never designed for seasonal reset and people who think it should have seasonal reset because it is an "ARPG staple" is fricking braindead.
Did D2 or D3 have reputation system like renown? I mean D2 I can get why they have reset since it resets the economy. But why reset in D4 when it has zero economy?
>just ignore D2 ladders bro >just ignore D3 seasons bro
just an hero, bro
D2 had no reputation system a.k.a. renown. D2 also had an economy so that's why resets make sense. If you think D4 should have a seasonal reset just because D2 had it, you are a braindead moron.
You bought an MMOlite game. Now enjoy the empty fricking gameplay. No seasonal reset can save D4 from it's shitty core design lol.
D2 had seasons for 20 years.
D3 had seasons for 10 years.
PoE had seasons for 10 years.
To make a fricking moronic claim like "D4 was never designed for seasonal reset" is making it 100% clear that you're an 80 IQ moron. They have specifically designed the entire game around seasons so they can sell seasonal themed cosmetics and battle passes.
>You are fricking braindead my man.
You are the braindead one. I am not advocating for seasons. I am just explaining why making a statement like "D4 was never designed for seasonal reset" is fricking moronic.
11 months ago
Anonymous
D4 has no economy.
D4 has a shitty, tedious reputation grind system
D4 only gives you power when you level up at 50 which incentivizes and even encourages people to level up to 100.
D4's gameplay was never meant to be reset every season. The people who designe this slop wanted to design an MMO and it shows.
11 months ago
Anonymous
It doesn't matter what you personally think. Blizzard literally designed D4 from the ground up with the idea of seasonal resets.
Their entire monetization scheme for D4 relies entirely on seasonal resets, so they can sell seasonal-themed cosmetics and a seasonal battle pass every 3 months.
11 months ago
Anonymous
>Their entire monetization scheme for D4 relies entirely on seasonal resets, so they can sell seasonal-themed cosmetics and a seasonal battle pass every 3 months.
Which is obviously something tacked onto the end of the development cycle and has nothing to do with how the gameplay was designed
11 months ago
Anonymous
You could literally slap on a battlepass on any game and you would say it's designed for seasonal resets because you are braindead. I do not give a shit what monetization scheme blizzard chose to do. however, the simple fact is that D4's gameplay was not designed with seasonal resets in mind.
11 months ago
Anonymous
>the simple fact is that D4's gameplay was not designed with seasonal resets in mind.
This is not a fact at all. It's your personal opinion. Learn the difference.
11 months ago
Anonymous
It's not a personal opinion that D4 has gameplay elements that directly contradict what seasonal resets are for though.
11 months ago
Anonymous
Go ahead and list every gameplay element that you think contradicts seasonal resets.
11 months ago
Anonymous
I literally just did multiple times in this thread. see
D4 has no economy.
D4 has a shitty, tedious reputation grind system
D4 only gives you power when you level up at 50 which incentivizes and even encourages people to level up to 100.
D4's gameplay was never meant to be reset every season. The people who designe this slop wanted to design an MMO and it shows.
11 months ago
Anonymous
The economy is a non-factor. D3 didn't have an economy either.
Renown is a complete non-factor as well, considering that you can literally complete all 5 acts of renown in 1 day.
If these are the only 2 things you can point out that goes against seasonal resets, then your case is extremely fricking weak and completely invalid.
11 months ago
Anonymous
Maybe you could list gameplay elements that you think were designed for seasonal resets
11 months ago
Anonymous
The game doesn't need to have any specific gameplay elements that are specifically designed for resets. They have had the seasonal-themed cosmetics and seasonal battle pass in their minds from day 1.
11 months ago
Anonymous
And D3 seasonal resets were absolute garbage. it's really an exception that proves my point.
Renown is absolutely a factor because it's fricking tedious and shit.
This isn't mentioning that you only get paragon points from 50+ which incentivizes maxing your character to 100 every season. Which takes 250+ hours to do.
This isn't taking into account the fact that you have to unlock every single dungeon aspect again.
11 months ago
Anonymous
>And D3 seasonal resets were absolute garbage. it's really an exception that proves my point.
D3 seasons were garbage because Blizzard didn't see how they could monetize the game, and thus they only had a skeleton crew for D3. They literally had 10 guys working on the game, and then later on that got reduced to like 5.
>Renown is absolutely a factor because it's fricking tedious and shit.
I will repeat again. It takes ONE day to complete the renown for all 5 acts. ONE day. This is not "fricking tedious". If you think it is, then you are clearly not fit for ARPGs and should just quit the game and forget about it.
>This isn't mentioning that you only get paragon points from 50+ which incentivizes maxing your character to 100 every season. Which takes 250+ hours to do.
There's a 99.99% chance that XP requirements post 85 will be reduced. Not to mention that there's also the +% XP gain from the seasonal battle pass.
>This isn't taking into account the fact that you have to unlock every single dungeon aspect again.
This is a non-issue. You will get them by default when you run dungeons to level up your character and you also start doing NMDs.
11 months ago
Anonymous
>D3 seasons were garbage
No it isn't. D2 literally had one guy maintaining the servers and it had more longevity and was much funner to play than D3. The reason is there was actually something to hunt in D2 vs D3 and D4.
Renown not taking that long is not an argument. If you allow people to skip the campaign because it's tedious, it's fricking moronic to say they need to regrind renown and unlock aspects in the same breath.
>There's a 99.99% chance that XP requirements post 85 will be reduced. Not to mention that there's also the +% XP gain from the seasonal battle pass.
Is this the same chance that OW2 PvE will release?
>This is a non-issue. You will get them by default when you run dungeons to level up your character and you also start doing NMDs.
Again, this is not an argument because you don't think it's an issue. It's fricking moronic to lock build defining aspects behind dungeons you have to rerun. Imagine if you had to do this in any ARPG. It's such a moronic idea taken from Set dungeons in D3.
11 months ago
Anonymous
>D2 literally had one guy maintaining the servers and it had more longevity and was much funner to play than D3
This has absolutely nothing to do with seasons. It has to do with how they designed the base game of D2.
>It's fricking moronic to lock build defining aspects behind dungeons you have to rerun
Listen to yourself. You are complaining about having to run dungeons, in an ARPG. If you NEED aspects for your class, it's literally like 5 dungeons, where each one would take 20 minutes at most, and then you have those aspects permanently unlocked.
11 months ago
Anonymous
>This has absolutely nothing to do with seasons. It has to do with how they designed the base game of D2.
Yes, now you are getting it. The core design of D2 is incredibly fun and addicting which is conducive to restarting your character.
That same reason why ladder resets are so great in D2 does not apply to D3 or D4 because those game have absolutely garbage replay value because of specific design decisions the devs made.
11 months ago
Anonymous
The reason why D2 is so great is due to build diversity and itemization. These 2 things could easily be improved for D4 as well. D2 didn't get ladders until 3 years after release. Let's see where D4 will be at in 3 years and then we can compare.
11 months ago
Anonymous
>These 2 things could easily be improved for D4 as well.
Not with that garbage ass itemization it won't lol. D2's items actually had more than just damage multipliers. Aspects are so ingrained in your build that you would never go for QoL stats vs let's say pulverize creates a shockwave and does 200% more damage.
11 months ago
Anonymous
what if we took aspects, and put them in another ui, something with branches for example
11 months ago
Anonymous
isn't it great how some homosexual from Ganker could come up with a solution while the devs getting paid at blizzard couldn't think of that simple solution?
Seriously, all they have to do is move the aspects from the item to the skill tree and just straight up steal POE keystones and put them in as legendary affixes
11 months ago
Anonymous
they voluntarily moved skill power into items... i'm not sure why.
poe intentionally got rid of israeliteel skills, when your skills are dependent on items to function it breaks the balance of the base skill.
it's diablo 3's problem all over, get x item so you can play z skill and don't even think about playing y skill, it doesn't have any good aspect.
11 months ago
Anonymous
Yep. They just turned set bonuses into legendary aspects instead. >they voluntarily moved skill power into items... i'm not sure why.
It's a lazy way of balancing and creating items.
11 months ago
Anonymous
>It's a lazy way of balancing and creating items.
that can't be the answer, my guess is they found through playtesting that people want to be told what to play, and actively enjoy finding items that push them towards a specific skill.
it's just sad because it kills skill variety, you can't just play glacial hammer and go smack uber elder.
11 months ago
Anonymous
People who casually play the game are stupid, but the people who actually play the game make no money. kys
11 months ago
Anonymous
>build defining aspects
to be fair, you never want to use the base aspects you unlock from dungeons since they have incredibly bad numbers. a lot of the best ones dont even have a dungeon attached to them anyways
11 months ago
Anonymous
Side quest repetition is tedium bullshit and needs to be dropped by S2. >"It doesnt take long bro"
Is not an argument
11 months ago
Anonymous
>Side quest repetition is tedium bullshit and needs to be dropped by S2.
What the frick are you doing sidequests for in the first place? 95% of them can and should be completely ignored.
11 months ago
Anonymous
Max renown for the paragon points which are stupidly gated at highest tier.
11 months ago
Anonymous
Like I said, you can ignore 95% of sidequests and still easily max out renown.
11 months ago
Anonymous
>but make people do tedious sidequests to get renown
You can ignore 95% of the sidequests and still easily get max renown. Why are so many people on nu-Ganker convinced that you need to do sidequests?
95% is off but you're more right than wrong after crunching the numbers so i'll conceded the point.
> mmo-lite
go back to lost ark with your streamer, oh wait your streamer went to diablo4 because lost ark is a dead game EXACTLY BECAUSE IT DIDN'T HAVE SEASONS
11 months ago
Anonymous
>You only play this game because of streamers
You should stop projecting. I didn't play Lost Ark because it looked like shit, and I didn't play D4 because it looked like shit. However, you will do your renown grind again and you WILL enjoy it since you fricking paid 100$ to get fricked in the ass.
11 months ago
Anonymous
> i didn't play D4
kek okay
11 months ago
Anonymous
Yes. Why would I play 100$ to play D4 when I can a better game for free?
>renown grind
You can literally do all the renown in 1 day easily. It's not a grind in any way. Anyone who is upset about the renown reset for seasons is either 1) a casual or 2) someone who hasn't played the game.
>You can do it in a a short time so it's okay!
Yikes. This is some fricking reddit level shit take here.
11 months ago
Anonymous
>uses "yikes" unironically >calls other people "reddit level"
11 months ago
Anonymous
>You used a word I don't like! I win!
too bad you can't downvote here huh?
11 months ago
Anonymous
>renown grind
You can literally do all the renown in 1 day easily. It's not a grind in any way. Anyone who is upset about the renown reset for seasons is either 1) a casual or 2) someone who hasn't played the game.
11 months ago
Anonymous
>i-it's only 1 day! >i-it's only 3 days! >i-it's only 1 week!
No. Get better shill material.
11 months ago
Anonymous
>complaining about a "grind" that can be done in 1 day, when seasons last 3 months
Stop coming to these threads. This genre is not for you, casual.
>D3 had seasons for 10 years. >PoE had seasons for 10 years.
Again, because the developers erroneously thought it was an ARPG staple because Diablo 2 had it. Seasons never improved the gameplay one iota.
>Seasons never improved the gameplay one iota.
It did though. For both of those games even.
D2 had bragging rights via an easily accessed ingame ladder and plenty of runewords that were ladder only. PoE leagues got a new mechanic and loot that only drops from said mechanic.
11 months ago
Anonymous
>D2 had bragging rights via an easily accessed ingame ladder and plenty of runewords that were ladder only. PoE leagues got a new mechanic and loot that only drops from said mechanic.
None of that improves the gameplay you dumb dog
11 months ago
Anonymous
>None of that improves the gameplay you dumb dog
Not that other guy, but seasons definitely make people come back time and time again. It may not alter the gameplay itself (though it will in D4's case, if they actually ape PoE's leagues with 1 huge mechanic per season), but it's undeniable that seasons keep people coming back for the fresh starts.
11 months ago
Anonymous
>entirely new runewords/mechanics that drastically changes things >doesn't improve gameplay
???
??????
11 months ago
Anonymous
>being ladder only improves the gameplay
you fricking moron
11 months ago
Anonymous
Sure does. My gameplay is improved immensely if I'm a sorc with a merc that uses Infinity.
For me, it's trashing Eridu and Champions and doing nothing other than vaguely promising nightmares will be better.
Its blatant time gate bullshit to keep people engaged and nightmares will end up just not sucking instead of being meaningful prog.
>leaderboard circlejerk >muh player economy >fomo content >permanently deleted mechanics
I love starting new characters aftrr fully gearing old ones and still despise seasons, if I wanted all that fricking shit, I'd play a fricking MMO. The people whining about destiny players are also deluded because seasons is basically MMOshit but with a character restart. Hell, it's LITERALLY JUST DESTINY with seasonal content that gets permanently deleted later.
>NOOOOOOO YOU HAVE TO START AT LVL 1 EVEN THOUGH ALL THE SEASON STUFF IS LVL 50+ AND WE ARE LETTING YOU SKIP THE MSQ >WELL UH BECAUSE UM... YOU JUST HAVE TO OKAY?!
>create an open world >let people teleport to dungeons anyway >Let people skip the tedious campaigns >but make people do tedious sidequests to get renown
This is what happens when you design with no philosophy in mind and just try to cast a wide net as possible to con as many people as possible to buy your game.
>but make people do tedious sidequests to get renown
You can ignore 95% of the sidequests and still easily get max renown. Why are so many people on nu-Ganker convinced that you need to do sidequests?
>You can ignore 95% of the sidequests and still easily get max renown
Yeah sure if you want to grind DUNGEONS instead which take even longer than running around doing the quests.
Don't you have to do over half the sidequests in some areas like fractured peaks to max out renown? I remember looking at the chart for it on maxroll or something do you have that
No. Pic related. I even completed 5 additional side quests before I learned to just skip. Anyone complaining about "being forced to do all side quests to max renown" didn't actually play the game.
How much total renown is it for tier 5? I thought it was 2k
11 months ago
Anonymous
>I thought it was 2k
It is.
11 months ago
Anonymous
It says you have 2010, so you had to do 11/35. That's not skipping 95%
11 months ago
Anonymous
In peaks at least it checks out to 85% if you max everything else.
Other zones vary.
Disingenuous use of number out the ass on his part but "skip most of that shit" is largely valid.
Doesnt make it a good mechanic over renown from helltides or world boss but is what it is.
11 months ago
Anonymous
Alright, I logged in to get actual numbers. The 95% was just hyperbole to show that you didn't need to complete ALL side quests like some people claim. Here's the actual numbers.
213 in total. 63 completed. So you can ignore exactly 70,42% of all side quests and still max your renown. If they adjusted a few numbers so that you could earn exactly 2000 and nothing over, then you could ignore an additional 3-4 quests.
11 months ago
Anonymous
>the game is designed to be replayable only if you skip 70% of it's content
Great design.
11 months ago
Anonymous
moron
11 months ago
Anonymous
>skip campaign >skip 70% of the content >This is the only way you can make people stomach replaying your game
Like I said. Great design.
11 months ago
Anonymous
>moron has somehow convinced himself that completely useless sidequests are somehow 70% of the game
You have CLEARLY not played the game. Why are you in this thread?
11 months ago
Anonymous
>Design content in the game >Players skip 70% of them >Develop a campaign >Give players the ability to skip it
the braindead thoughts of a diablo 4 player... I guess I shouldn't be surprised. After all you paid 100$ to skip huge parts of the game. LOL
11 months ago
Anonymous
Sidequests are not "content". You have clearly not played the game, so why are you in these threads? Are you mentally ill?
11 months ago
Anonymous
Wait, are you telling me that quests in the game is not content? What would you consider sidequests then?
11 months ago
Anonymous
>What would you consider sidequests then?
Useless drivel for people who care about "side stories" and "background lore" in an ARPG.
11 months ago
Anonymous
So why did they put 213 of these sidequests in the game then if it's just useless drivel?
11 months ago
Anonymous
Because some people still care about that drivel, for whatever reason.
11 months ago
Anonymous
So what you are saying is that D4 has 213 useless drivel sidequests baked into it to appeal to casuals?
How many dungeons and map bosses do they have again? What about relevant unique items for characters? How many chase items and how many aspirational content do they have?
11 months ago
Anonymous
>So what you are saying is that D4 has 213 useless drivel sidequests baked into it to appeal to casuals?
Yes.
>How many dungeons and map bosses do they have again?
115 side dungeons. 58 story dungeons. 131 cellars. 3 strongholds. 28 story bosses. 23 dungeon bosses. 3 world bosses. 15 stronghold bosses.
11 months ago
Anonymous
>115 side dungeons
What are the differences in them? >58 story dungeons
What are the functional differences between side and story dungeons? Also, is there any difference in these? You have level scaling so all of these dungeons are basically the same with different layouts. >131 cellars
What's the difference between Cellar #1 and Cellar # 120? Is Cellar #1 and you progress towards Cellar #131? >3 strongholds
These are just renown farm bullshit. It's the same level as the side quest drivel. >28 story bosses
Do they have any actual mechanics? >23 dungeon bosses
See the question above >3 world bosses
Are these the ones that get killed within 60 seconds? >15 stronghold bosses
Any actual interesting mechanics?
11 months ago
Anonymous
the answer to all of those questions is "No" or a slight variation of "No" except for the one about world bosses whose answer is "Yes"
11 months ago
Anonymous
I'm not gonna bother wasting my time replying to all of these with actual replies, because I can already tell that you're not honestly looking for actual answers. You're just asking these questions dishonestly, so you can attempt to score some kind of "gotcha" because you're still emotionally damaged by Blizzard, like a mentally ill ex-girlfriend.
11 months ago
Anonymous
I'll make it a simple question then. When you are farming dungeons, what are you actually farming for? Don't say items either, because nobody, and I mean nobody will farm for 100+ hours for a 40% increased in vulnerable damage.
11 months ago
Anonymous
> because nobody, and I mean nobody will farm for 100+ hours for a 40% increased in vulnerable damage.
People are literally farming for 1-2% upgrades. You are CLEARLY new to the ARPG genre. How old are you? Are you a zoomer?
11 months ago
Anonymous
>People are literally farming for 1-2% upgrades.
moronic people from D3 does that. Seriously though, what are you farming for in D4? The monsters scale up with you so you really have no progression in dungeons. You have no aspirational content outside of uber lillith who drops nothing really.
Are you doing it for chase items like Shako? Where it would take you literally decades if you play 12 hours a day starting now?
So tell me, what are you farming for?
11 months ago
Anonymous
>You have no aspirational content outside of uber lillith >Are you doing it for chase items like Shako?
There you go. You answered your own question, twice.
11 months ago
Anonymous
So you are playing to farm for a Shako which is 10x rarer than a mirror of Kalandra? which in itself is rarer than winning a lottery?
And if you are farming to fight Uber Lillith, why? She doesn't drop anything of value.
11 months ago
Anonymous
maybe the game is fun for him? your obsession with this is really creepy tbh
11 months ago
Anonymous
>maybe the game is fun for him?
I'm just curious is all. I'm just wondering what kind of mindset do you have to be in to enjoy slop like D4.
11 months ago
Anonymous
i don’t think it’s curiousity, i think you’re a really disturbed person
11 months ago
Anonymous
He's poor. He wants to play, but can't afford it. Therefore, he shitposts sour grapes in every thread.
11 months ago
Anonymous
11 months ago
Anonymous
How would you know if it's a bag of shit if you haven't played it?
meant to respond to this [...]
[...]
That's just disingenuous anon, even people who've bought and played it can see some blatant flaws, we just enjoy it despite them.
Talking about legitimate flaws and shitposting "THE GAME IS GOYSLOP FOR CONSOOMER PAYPIGGIES" are two different things. He's doing the latter because he's never played it. He gets his info on the game from YouTube or copypastas.
>Talking about legitimate flaws and shitposting "THE GAME IS GOYSLOP FOR CONSOOMER PAYPIGGIES" are two different things. He's doing the latter because he's never played it. He gets his info on the game from YouTube or copypastas.
Sure, if you want legtimate criticisms, the items are dogshit which makes every endgame activity feel like shit in comparison.
Aspects should've been put into the skill tree and items should not pigeonhole your build into a single skill.
It was a shit system when D3 did it with set bonuses, and it's a shit system now that D4 is doing it.
D4 has no chase items. It has no items that will change how your build functions the moment you get your BiS aspect. After that you are just chasing bigger numbers.
Which is absolutely moronic in the first place, because level scaling just means you are doing the same proportion of damage to the enemies you hit as you were before you got the upgrade.
D4 is an inherently shitty game because of how bad the items are and no matter what they do 2,5,10 years from now, unless they change how items are at a core level, it will always have a shit end game because the item chase feel so bad.
11 months ago
Anonymous
>Sure, if you want legtimate criticisms, the items are dogshit which makes every endgame activity feel like shit in comparison.
What do you mean? >Aspects should've been put into the skill tree and items should not pigeonhole your build into a single skill.
For what reason? You just dislike how you need to do all the dungeons to get all aspects? >It was a shit system when D3 did it with set bonuses, and it's a shit system now that D4 is doing it.
What do you mean? D4 has no set bonuses yet. >D4 has no chase items. It has no items that will change how your build functions the moment you get your BiS aspect. After that you are just chasing bigger numbers.
There are legendaries are uniques that drastically change how certain skills work, usually by giving them new attributes from another kind of skills your class can do.
At least watch some more videos so you know wtf you are on about, anon.
11 months ago
Anonymous
>There are legendaries are uniques that drastically change how certain skills work >top end rarest uniques in the game: +50 to life, + 30 to attack, +2 to all skills, 10% damage reduction
come on moron, lmao
this isn't PoE, D4 is ankle deep in terms of mechanics
11 months ago
Anonymous
>What do you mean?
Item affixes have no tangible effects on your character building or how your character plays outside of the legendary aspect. In which case, is even worse because if you get an item drop that has the build enabling aspect on there, you will not be playing any other build. If I get a pulverize creates a shockwave and does 200% more damage, I'm playing a pulverize build. >For what reason? You just dislike how you need to do all the dungeons to get all aspects?
Because the base skills feel like shit without the aspect supporting them. Imagine being at the mercy of RNG drops whether or not your skill will function properly. >What do you mean? D4 has no set bonuses yet.
Yes, they moved the set damage multiplier from D3, to now the damage multiplier on legendary aspects. Just because it's not a set anymore doesn't mean it's different. Putting a 400% more multiplier if you complete a set in D3 is no different than putting a 400% more multiplier under a legendary aspect. >There are legendaries are uniques that drastically change how certain skills work, usually by giving them new attributes from another kind of skills your class can do.
Name them. And I want actual build altering affixes like pic related.
11 months ago
Anonymous
nuARPGmorons cannot understand your png
God bless them. Blizzard wants them in your new game
11 months ago
Anonymous
>What do you mean?
Item affixes have no tangible effects on your character building or how your character plays outside of the legendary aspect. In which case, is even worse because if you get an item drop that has the build enabling aspect on there, you will not be playing any other build. If I get a pulverize creates a shockwave and does 200% more damage, I'm playing a pulverize build. >For what reason? You just dislike how you need to do all the dungeons to get all aspects?
Because the base skills feel like shit without the aspect supporting them. Imagine being at the mercy of RNG drops whether or not your skill will function properly. >What do you mean? D4 has no set bonuses yet.
Yes, they moved the set damage multiplier from D3, to now the damage multiplier on legendary aspects. Just because it's not a set anymore doesn't mean it's different. Putting a 400% more multiplier if you complete a set in D3 is no different than putting a 400% more multiplier under a legendary aspect. >There are legendaries are uniques that drastically change how certain skills work, usually by giving them new attributes from another kind of skills your class can do.
Name them. And I want actual build altering affixes like pic related.
Thanks for showing your hand. So unless it's literally from Diablo 2 it doesn't count, regardless of if it fits into the criteria of "drastically altering how a build works".
Just look at the fricking trampleslide build druid can do and tell me legendaries don't have a drastic effect.
11 months ago
Anonymous
You want want from another game other than D2 and POE? Here's one from LE.
11 months ago
Anonymous
Literally the best example posted thus far. And it's from a game that I've seen ARPG anons sharting on viciously.
11 months ago
Anonymous
>You want want from another game other than D2 and POE? Here's one from LE.
Former Number 2 Crusader here. Never farmed Paragon either. Your game sucks, simple as. You don't understand your own game and that is why you fail. You couldn't even explain how renown worked (which is a shit system by the way). Never should you have to farm Renown on another character, NOR should you have to relocate every location after you've done it on one character. You have no idea what you're doing with Diablo 4 and it shows. You're incompetent.
11 months ago
Anonymous
holy mackerel; i've got to get me one of those for my acolyte
11 months ago
Anonymous
Here's one from GD.
11 months ago
Anonymous
I don't like how it explains everything. I like to find out things by using the internet. The less information and the more succinct the better. If it grants a skill, just tell me it does; don't go into explaining what the skill does
11 months ago
Anonymous
>CotA >build altering
u wot m8. It's just a stick with buffs.
11 months ago
Anonymous
>Getting access to another class skills is not build altering
[...]
Thanks for showing your hand. So unless it's literally from Diablo 2 it doesn't count, regardless of if it fits into the criteria of "drastically altering how a build works".
Just look at the fricking trampleslide build druid can do and tell me legendaries don't have a drastic effect.
I got it from D2 because I know how D4 morons are so fricking moronic that they will immediately recoil in terror if I posted an item from POE. But here you go.
11 months ago
Anonymous
>I got it from D2 because I know how D4 morons are so fricking moronic that they will immediately recoil in terror if I posted an item from POE.
I cannot comprehend this mindset. If someone enjoys one ARPG why must they automatically despise the other ARPG? Is it because you are all secretly cultists trying to usher in the end of the world? POE has more depth to build creation then any Diablo could ever hope to.
Regardless, your claim that there are no items that drastically affect how builds work in D4 is still false. In fact this example you've given is literally just numbers, and no matter how impactful those numbers may be it doesn't really make it unique or interesting.
11 months ago
Anonymous
>Regardless, your claim that there are no items that drastically affect how builds work in D4 is still false
Show them to me then. >In fact this example you've given is literally just numbers, and no matter how impactful those numbers may be it doesn't really make it unique or interesting.
A build that has Crystallized Omniscience and a build that does not have crystallized omniscience have VERY VERY different priorities when it comes to item affixes. It's not just number increases.
11 months ago
Anonymous
This build is a great example of how legendary affixes can be used to completely change up how you use your skills.
https://maxroll.gg/d4/build-guides/trampleslide-druid-guide
I guess I'm being slightly disingenuous myself because most builds like this work through multiple affixes synergising, but often only work when you have one lynch pin item to bring them all together, the item that does that for this build is the greatstaff of the crone.
11 months ago
Anonymous
That encapsulates everything that is wrong about Diablo's itemization though. Those aspects forces you to play certain skills. It's not your build that you are making. You are making a predetermined build that Blizzard made for you.
11 months ago
Anonymous
You nailed it. Even the drops are catered to your playstyle. When you play a certain weapon type, you'll get more of that weapon type. It's hard to explain easily, but easy to notice if you really look. They'll drop more things based around your build. It's completely hand-holded for people who don't play ARPGs and everyone suffers. I really do hate this game. As I said, after level 55 or so, the game is just nothing. It becomes nothing.
11 months ago
Anonymous
Thats because the game was designed by communist leftists who put black people in a russian/siberian setting while also trying to make a demon a sympathetic character while making an angel a deluded butthole. Need I say more about the psychology of the people who made D4 and what you are exposing yourself to?
I feel like the whole schtick of D4 is that its being marketed as its not as bad as D3 which is basically narcisstic abuse in the form of starving people then throwing them bread crumbs.
11 months ago
Anonymous
You nailed it. Even the drops are catered to your playstyle. When you play a certain weapon type, you'll get more of that weapon type. It's hard to explain easily, but easy to notice if you really look. They'll drop more things based around your build. It's completely hand-holded for people who don't play ARPGs and everyone suffers. I really do hate this game. As I said, after level 55 or so, the game is just nothing. It becomes nothing.
I guess you're not wrong. I've been trying to make a build in D4 that makes use of all the companion skills at once but it feels next to impossible with how the game functions.
I never got super far into it but the first time I played POE and made a trap build from scratch without any guides felt a lot more like it was "my build". I'm just coping over the money I dropped on this game and have been cursed with friends who can't even really think about it critically.
11 months ago
Anonymous
You live and you learn Anon. For your sake, I do hope Blizzard fixes their game with an expansion at least.
11 months ago
Anonymous
I intentionally avoided any of the meta skills and now have 3 different builds in the 70s and WT4. I’m unironically loving D4, I honestly don’t know how you are getting filtered with D4 build making
It’s not PoE but that had 10 years to get to the point it’s at now
11 months ago
Anonymous
d4 is running diablo 3's engine and had 5 years in the oven on top of that. they just spent all that time developing their most profitable monetization system.
11 months ago
Anonymous
>d4 is running diablo 3's engine
What a moronic thing to suggest
11 months ago
Anonymous
you honestly think they started d4 from scratch?
they recycled d3 engine, updated and modified it sure, but recycled it nonetheless
and fyi, there's pieces of d3 engine that have been datamined
11 months ago
Anonymous
Ok so i guess D4 is running on the D4 engine? Useless sperg
11 months ago
Anonymous
>they just spent all that time developing their most profitable monetization system
The people who work on the game and the people who work on monetization are entirely different teams.
11 months ago
Anonymous
who do you think pushed for mounts in d4?
monetization and game development are directly intertwined
11 months ago
Anonymous
>who do you think pushed for mounts in d4?
Bobby Kotick.
11 months ago
Anonymous
>Getting access to another class skills is not build altering
It's not really build altering per se. You get +6 skills, +life/mana/stam, and getting to lower enemy def+dmg. The only thing this would do for your build is that you might be able to remove a few points from one skill and put them into another that you already had, but boosting that one instead.
11 months ago
Anonymous
CTA is not build altering
you put it on weapon swap and shout every few minutes for more stats
you play exactly the same without CTA
You really should have used chaos or wolfhowl or frick even infinity
11 months ago
Anonymous
>Getting access to another class skills is not build altering
It's not really build altering per se. You get +6 skills, +life/mana/stam, and getting to lower enemy def+dmg. The only thing this would do for your build is that you might be able to remove a few points from one skill and put them into another that you already had, but boosting that one instead.
Fine, here's one from D2R.
11 months ago
Anonymous
That's awesome. So many useless affixes added, but if someone wanted to make use of all of them, they might. So many variables and very straight and to-the-point.
11 months ago
Anonymous
You complaining about level scaling shows how worthless and uninformed your opinion is
11 months ago
Anonymous
>because level scaling just means you are doing the same proportion of damage to the enemies you hit as you were before you got the upgrade
That shows you're not playing. Even going up tiers, I feel dramatically more powerful as the game goes on. Stuff I was timid about wading into before, I rape faces now.
11 months ago
Anonymous
STOP HAVING FUN
11 months ago
Anonymous
>And if you are farming to fight Uber Lillith, why? She doesn't drop anything of value.
Are you the same type of person who can't play FPS games if there's no rewards from battle passes? Are you a zoomer who is unaware that you can play a game for fun and set personal challenges for yourself, without needing a reward?
11 months ago
Anonymous
ARPGs are about item chase and loot hunt. Are you new to the ARPG genre or something?
11 months ago
Anonymous
>Are you new to the ARPG genre or something?
I have been in the ARPG genre since 2000. Clearly YOU are the new one here. Go ahead and attempt to explain what kind of reward you'd get from getting level 99 in D2, for example.
11 months ago
Anonymous
You are comparing reaching level 99 to a boss fight? If you are actually being intellectually honest, you would compare uber lillith to uber tristram or uber diablo. In which case you get a guaranteed torch, or a guaranteed annihilus. So what do you get from Uber lillith?
11 months ago
Anonymous
>You are comparing reaching level 99 to a boss fight?
No. I am trying to make you understand that tons of people, including myself, who play APRGs like to just have a goal of completing a character by leveling -> gearing up -> beating all content -> getting full gg gear.
There's a certain satisfaction in feeling like you completed everything that the game had to offer. It's like a variation of those people who play RPGs earn a 100% game completion.
11 months ago
Anonymous
Uber Lilith drops a cool mount skin
but aside from that, you play the end game to optimize your build
I think a lot of stuff like Uber Lilith should exist, though
Nightmare dungeons could also use more variety and open world content should probably give more xp than current, to encourage it going out in the world for things other than Helltides more
You also mention scaling in a weird way:
Dungeon difficulty is determined by sigils you pick, you can play easier dungeons whenever you want
It's world content that scales and it is really easy once your build is remotely online
World content mostly scales to make weaker players feel like theyre contributing
If anything, world content should be harder across the board
11 months ago
Anonymous
So they could pad out renown
11 months ago
Anonymous
>So they could pad out renown
But we have just established that you can ignore 70% of the side quests in the game and still max out every renown.
11 months ago
Anonymous
Please enlighten us about all this "content" in the game.
11 months ago
Anonymous
You're right. There's also the same 5 repeating dungeon designs that task players with the same 4 variations of collecting x to open door and then kill one of 3 generic dungeon bosses
11 months ago
Anonymous
>the same 5 repeating dungeon designs
There's more than that, don't be disingenuous.
>the same 4 variations of collecting x to open door
This is a valid complaint. Not sure why cellars have all sorts of things like actual puzzles and a bunch of different varieties, but dungeons don't. I'm hoping it will change before S1 in that "chunky patch" they said that's 13 pages long and is coming.
>kill one of 3 generic dungeon bosses
This is actually one of my biggest complains about the game. It feels fricking weird how a normal white mob like the ghost crossbows can oneshot you from off-screen in high NMDs, but then every single boss is just a complete tank'n'spank where you can ignore their "mechanics". They should have drawn inspiration from WoW and Lost Ark and actually made hard bosses with real mechanics.
11 months ago
Anonymous
You must have misunderstood. You can choose to do all the side quests if you want to, as well. The choice is all yours.
11 months ago
Anonymous
Is this bare minimum viable to reach T5 or just what you randomly spammed to get there?
11 months ago
Anonymous
It's the minimum, and what I did.
11 months ago
Anonymous
Yeah, thats a bit considerably worse than 95%, gave you a pass bc peaks is only 85.
Have to admit doing a third of them mfers on repeat is dumb for the seasonal mechanic.
People actually bought this late April Fools joke? After Blizzard being ahead of its time with making Diablo complete goyslop? Nu gamers shouldn't be allowed to manage their own finances
I honestly and sincerely can't comprehend how anybody on Ganker would buy a Blizzard game. Of all the ways Ganker has gone to utter shit, the pure seething disgust for Blizzard is undiminished. It should have been fricking obvious that the morons defending Blizzard were in fact insincerely shilling for them. It's quite possible that the young people are so fricking stupid that they can't tell a sincere post from a shitpost because they just think that anybody on the Internet who has something negative to say MUST be a shitpost by default.
Guess what you stupid frickers, sometimes the people who have something negative to say might be telling you the truth.
Seething grandpa that refused to touch ladders in D2, seasons and D3 and leagues in PoE, what content exactly needs to be redone in a D4 season? In 2 I was always farming bosses and in D3, greater rifts, I'm worried there will be a lot of filler in D4 before reaching the high-level farming stage. I still love the process of building up your guy with fodder loot and skill progression, but if I have to do lilith statues and shit every 3 months, I'll just stick to the permanent server like I did in 2/3.
>but if I have to do lilith statues and shit every 3 months
You won't. Altars carry over. Major town WPs carry over. Map discovery carries over. The only thing you need to do over are dungeon aspects + renown.
wouldnt be so bad if the end game was non-existent. PoE at least had the excuse of a pretty varied skill system (even if only a few builds were viable) and the large map system. so leveling a new character was always continually interesting
Seasons in other RPG's are fine because there's a lot of different builds you can try so its okay to start afresh. Even without seasons if there is a lot of build variety that is enough to start again with a new character, but in D4 there is less variety in builds, it has very little replayability factor compared to POE or Grimd Dawn or others.
why spend hours making a new level 90-100 character when you know in just 2 seconds you could take the one you already have and make a completely different character out of it?
The game of Diablo 2 was where you made a character to farm items. That was the game. I'm sorry to tell you, but that was what the people enjoyed. The new game is where you get new items at each new tier, which is entertaining from an outsider view, and sounds fun, but in practice is really boring and tedious. The items are absolute garbage and useless. The items don't matter. You can have a shit-tier Sacred or Ancestral and still do well in each respective tier. The issue is only compounded by morons saying that the game needs higher tiers. Blizzard has lost the game and anyone left working for them has also lost their minds.
11 months ago
Anonymous
I dont understand you. Me saying D4 has no replayability is hamster mind?
11 months ago
Anonymous
You are reducing the game to numbers go up, at best, and not acknowledging that you can create builds just as much. Skill modifications are on items.
And that's if you are even sincerely talking about arpgs and not just hating the game to fit in or something.
11 months ago
Anonymous
If you have made one barb or whatever is there really any reason to ever make another barb? I don't think so. In other games I have made many characters over and over. In this game, I see no replayability.
11 months ago
Anonymous
the cost of respeccing everything, skill points and paragon points can get pretty high
not to mention that your items probably aren’t going to be optimal for a different build and u less you’ve saved up another set already it might be easier to reroll
not to mention that you might want to use entirely different glyphs and need to level them in dungeons anyway
this is the exact same issue with path of exile, its technically possible to respec everything but practically its costly and usually better just to reroll
If you want a game that excels Path of Exile, you will have to have currency and good items. If you do not have these, you do not have a game. Your game is trash. Your game is shit.
If you want players to keep playing your game and pumping out the cosmetic money, you need a game. You do not have a game. You need items to make the game. Items need to be valuable and have trade value. You do not have these. Your game is shit.
“Looking at his disciples, Jesus said: 'Blessed are you who are poor, for yours is the kingdom of God. Blessed are you who hunger now, for you will be satisfied. Blessed are you who weep now, for you will laugh. '”
That was the point where you were supposed to stop. You weren't supposed to attack your fanbase, Blizzard. You were supposed to not appease the normies who don't like games, but to appease the hardcore fans who like role-playing as the classes and like farming items. You have grown out of touch with your players and it's time to step aside. Your game is bad. It is like SUPER bad. Like the worst kind of bad. It is only played because of your name being Blizzard. You have crafted the most Raspberry awarded ARPG of the last 20 years and of all time. You should be astounded at your own incompetence.
>play a mario game >WTF I HAVE TO JUMP?!?? >play a sonic game >WTF I HAVE TO COLLECT COINS!?! >play a shooter game >WTF I HAVE TO AIM!??! >play a fromsoft game >WTF I HAVE TO GIT GUD!?!?! >play a puzzle game >WTF I HAVE TO THINK? >play a moba game >WTF I HAVE TO SUCK wienerS?!?! >play an arpg >WTF I HAVE TO CREATE NEW CHARACTERS!?!?
I've only played Druid thus far but you can make plenty of cool outfits without spending any money. I've seen some kino "cosplay" characters as well, mainly barbarians, with shit like He-Man and Kratos.
Look, the game is cool, but at a certain point you just want to make progress. The game is not built that way. People want to do Baal runs, but Blizzard is so conceited they think people will want to farm the same dungeon over and over. It's much different. People want easy mode in the endgame of these games. The way it is now is not what players want. It's made with the preconceived notion that players want to do different things. They don't. They want to kill the true final bosses over and over. The same Prime Evils over and over. That's the game
Dont worry bro i'm gonna help you defeat Lilith the ultimate evil. I'm definitely not a bigger threat that you should deal with just put her in the stone and then give the stone to me and leave.
Quite possibly the worst mistake they made. Saved me $100 at the very least
It would make sense if there was some level frickery going on when you partied with different level characters for co-op, but scaling monsters themselves is the absolute dumbest thing they could have done
That's because the purpose of the guns in Gunfire are to create legitimate, strong synergies and promote gamebreaking fun
Meanwhile in D4 they are just what allows your build to function at a mediocre level.
The rarer items in D4 are more like a white whale. You will never actually acquire the unique, powerful items because the devs simply don't want you to. And even the true uniques aren't as unique as they were in D2...
Just had it happen as well that I had a full black cast. If you go back to the menu and into the character creation, it's diverse. I guess all black is their default.
ITT: idiots who never played any diablo game complain the game is diablo just like previous diablo games.
As much as I love to shit on Blizzard for being a shit company with a terrible fanbase. The complaints about the seasons are just beyond moronic. It's like complaining you can steal cars in GTA5.
yeah sounds like your typical arpg, sorry dad gamers with 40 kids and 18 wives
Sure are a lot of dad gamers lately
Who else would be out of touch enough to buy a fricking Blizzard game in 2023
Millennials have famously kept in touch with their hobbies and rejected the "once I'm an adult I have to be a wage slave with no life" mentality of the generations before it (this has proven so popular that Gen Z is following suit). It just so happens that millennials at their oldest were 13 when Diablo 1 came out and pushing 17 for D2. This is their franchise and they're all old enough to have proper lives, jobs, and families at this point. It's no wonder there's plenty of dads getting into it.
Why do arpgs have to be this though? Cant there be innovation in the genre? It is stale.
no i won't
>Why do arpgs have to be this though?
Making you restart the grind is a fantastic way to minimalize new content and maximize the grind.
Because ARPGs can't rely on neverending gear progression like WoW can. People get bored and quit ARPGs if the gear grind takes to long, and they get bored and quit after they finish their gear grind. To "fix" it and keep people playing the game, they have optional, gimmicky resets so the grind can continue.
If you don't want to reset, don't play the seasons. If you're mad because you paid 20 extra bucks to start playing Diablo 4 days before launch and in doing so paid for some battlepass content you're not actually going to play, first of all you should be and second of all congratulations you played yourself.
People do not want innovation in ARPGs. They want Diablo 2 forever.
yes.
Yep. It jacked off the player and finished with the cum squirts as nasty as that is
This. Diablo 2 perfected the genre. There's nowhere to go but down and blizzard has been doing exactly that.
3*
Ever since Diablo 2 happened people just want ARPGs to be about rushing through the campaign and side content to fight the same enemies over and over to get loot with bigger numbers to become the biggest number and every now and then you make a new character.
For some reason normies are upset about it. Blizzard deserves the hate because they marketed the game to normies anyway.
D2 was not about nonstop endgame grind. Hardcore bnet autists were a very small minority of players. Why do you think the Skelemancer is such a beloved part of D2 when skeletons were by all metrics pretty shitty?
The innovation you are looking for was done in the borderlands series. They just added more bosses to fight and areas for you to explore. They did a soft reset and upped the gear levels though.
But you are correct. The best approach would be to simply add more and more item properties, which doesn't nullify your gear while fighting new monsters.
Autism.
In all reality Blizzard is going to add an eternal realm progression track for the battlepasses. It was a dumb oversight and basically every major streamer is mentioning it.
Because it's not a genre, they're just clones of Diablo 2.
>Why do arpgs have to be this though?
For ARPGs with an active multiplayer economy like PoE, reset is required because said economy gets extremely stale over time, and gap between people who play for a long time and beginners becomes unreasonable. Seasonal content is supposed to reset the playing field while introducing new shit.
For those without multiplayer economy, this is a completely worthless cargo cult that has no reason to be present there. But that's just how suits at blizzard who have no idea what their games are about think.
>Oh competitor has some shit?
>Tell our code monkeys we need it in our product also.
Yeah, honestly I don't think it's going to matter anyway. Any casual player that picked up the game would either get bored with a reset or bored with their existing character eventually anyway, so it evens out.
That said I would like to be able to start characters on higher tiers from the start and not just 1 and 2.
Im still waiting for the fusion of ARPG and bullet hell or twin stick shooter.
Inquisitor Martyr is ARPG twin stick shooter
its a genre for drooling golems
a slop eating simulator
>Innovation
Innovation means 2 things : being creative and willing to take risks in case said innovation isn't well received.
Blizzard was never that creative, they were always the "apple" of video games and by that I mean applying a nice coat of paint to something while dumbing it down.
As far as risks go, they're now a corporate husk which doesn't want to take any.
>40 kids and 18 wives
when you're such a live-service addicted loser you have to come up with the most hyperbolic of strawmans just to cope
kek
What isn't hyperbolic are the people who, 2-3 weeks into the game, are saying things like "I'm a dad who has 1 hour a day to play, I haven't finished the campaign and my character is only level 11, if seasons are introduced, should I just quit the game?"
better than poe shills saying your full build in d3 in 4 hours at the start of the season?
Yeah that's how seasons work
i think they should let people complete the season pass in the eternal realm but i dont mind having a seasonal reset
>blizzard
>good Decisions
Pick one
I don't play diablo 4, tried both betas and it's not for me anymore. Now that has been said for the sake of honesty, I think that's an incredibly dumb decision from blizzard.
I don't mind leagues myself, it worked the same in diablo 2 and diablo 3 already, once the league is over your character moved to the "regular pool" except diablo 2 was just a ladder and diablo 3 was just a few cosmetics such as pauldrons and a useless pet but the thing is : IT WAS FREE.
Here they are going to be losing money because some casuals won't feel like buying the season/battle pass.
Completely moronic from a business standpoint, what the frick are they thinking?
ok
Ganker Gartic threads get removed but 20 d4 threads are okay?
Shut the frick up homosexual.
Frick you ɓizzard queer
kinda redundant don't you think
The protected shilling of mainstream titles is very blatant here. It's primarily a marketing board and this shithole has a rule that even protects fricking marketing from being a le to be reported and thus panders to the most moronic people.
Literally almost any other board panders less to morons than this one. Especially the ones they pretend they're superior to when trying to shoo off criticism, what a fricking joke.
Only cultural phenomenon games are allowed on Ganker.
I've literally been doing this since D2 came out.
iwll season 1 start soon or in the fall
Mid or late july
>desktop-wallpaper
>850x531
that's a tiny desktop
oh we're on the "pretend seasons are bad now" part of the script?
Seasons are bad. I want to keep my character. Why do I need to start over?
You do keep your character, just keep playing Eternal Realm.
why do you think they call the game right now "Eternal Realm"?
Seasons are separate realms
Okay but why can't i do the new content and level my battle pass there?
Because those are seasonal content
>cause rule implemented to induce fomo
You can... AFTER the season is over amd tnat shit is rolled into 'eternal'
moron
exactly like Ladder in D2 and Season in D3
Please seek help.
Where do you cucks come from?
It’s literally just D2 ladders with new and experimental content every few months while babbies can continue playing on the eternal realm with stagnant content.
Not everyone is a chud dude. I am a ARPG vet and I have never done a single season because it seem pointless and for morons that don't know when a game is finished. they can't admit they are bored because their identity is so tied to an individual game.
not everyone is a miserable depressed c**t either they like to replay games, try out new characters and builds and new seasons with new features are good for that. You would prefer a game never updates instead? Eternal realm is it enjoy? What kinda moron prefers less content.
i want good endgame and real content like expansions, not this pretend hamsterwheel bullshit.
We need things like raids and classes, not "delete druid #16,492 to make room for necromancer #20,501"
the difference is that D2 takes maybe a week or two to level to an appropriate amount for endgame and d4 takes twice or thrice the amount of time for half as much fun.
why? no particular reason other than blizzard wants you on their boring rat wheel
Ive always hated seasons and only ever did them on D2 because they locked loot behind ladder realms
however in D2 you can get to endgame in an evening or two, your drops arent scaled to your level, max level isnt required and you dont have moronic renown grinds and only need to do a handful of quests for skill points
its especially bad with diablo 4 since everything feels ai generated and the systems lack depth
>already dead and irrelevant
amazing
YOU VILL PLAY ZE LEAGUE, YOU VILL FARM ZE ORBS, YOU VILL DO ZE MAPS, AND YOU VILL BE HAPPY
>There are people on this board who paid $100 for this
I paid $90. It was worth it. Got like 50 hours out of it so far and I'll probably be at a few hundred by the time it stops releasing new content. The microtransactions on top of the already high base price is the only reason I have regrets about the purchase. I don't give a frick if they're cosmetic only, it's still disgusting.
big difference here is that we could buy 2 or 3 better games for that price and have more fun
the "I paid $100 for 100 hours of entertainment" is a sunk cost cope
specifically for people that took it up the ass just because they can't control their behavior when faced with enough marketing
i paid more like 190 usd cause i bought the giga paypiggy edition and i bought my friend the middle edition and i bought a mtx cosmetic set. i'm bored now but i'll check back in on season launch, gonna play a tankier character next time, my sorc dies too much
amazing to see all the cope from the buyer's remorse gays
I paid $90 and got 151 hours(and counting) of entertainment. I think that's a fair deal.
how do you bring up those stats?
https://d4armory.io/
If the only thing you care about in an ARPG is how long it wastes your time per dollar, have I got the game for you. You can play this game for decades without paying a dollar and never run out of stuff to grind. Infinite entertainment value per dollar.
This is how far I got before I was so bored I wanted to blow my brains out. I think anyone who can play this game for that long has actual brain damage.
>bored after 30 hours
ARPGs are definitely not for you.
Its a boring example of the genre
I got bored way before that. The only thing that kept me going was the capstone dungeon because I thought it would be a cool dungeon and unique boss, but it was the same as every other dungeon and a reused boss I already fought before. There are only 2 capstone dungeons, they really couldn't have made 2 unique dungeon boss challenges? Game is a fricking joke.
I don't know what game you played, but the capstone bosses are unique and have unique mechanics. One of the main complaints about the regular bosses is that they aren't more like the unique bosses.
The capstone dungeon to unlock tier 3 had the same boss I fought at like level 20. It was even easier since I had all my abilities and gear that wasn't shit... Maybe it was technically different, but the only mechanic I noticed was it shot out little ghost projectiles which is the same exact thing the other boss did. No idea tbh, every boss in this game feels the same so it's hard to tell.
Still loving it!
>every community forum
>everywhere
>people complains
>somehow on Ganker people are trying so hard to make the game look good
lmao, at least I'm not a blizzcuck
The season model is the dumbest, most cynical, exploitative thing I've ever fricking seen. On par with Gachashit. Especially in D4's case.
Not really. There's already a full game that's worth the $70. The endgame is a bit stale, but chuds are the only ones who will stick with it anyway.
Nah, the base game is a good amount of content and the seasonal model is a good, optional thing to extend longevity for the chuds.
wtf is a season in this game?
it's been a thing since D2 ladders
The game changes every few months and you have to start a new character to take part in the seasonal content. Sometimes that content changes the permanent realm.
Nah I already quit, that shit is the least of the games concern. Half the stats are useless and too situational. Some stats feel broken like Magic Resist, you just stack armor and it does everything. Too much Vs Status Effect damage bullshit to eat up stat rolls because Blizzard shit this game out without any thought. The end game is a total joke, all the morons that want to grind 12 hours a day leveling are already playing D2. This grind for weeks to finish your build bullshit for a game that resets every few months is moronic. Nightmare dungeons aren't fun and legendaries without limitations have a stranglehold on build variety.
Can't wait for the new PoE league.
PoE sucks though
filtered
no, i don't think i will
League > Seasons
this game is not designed seasons. Not of the content is interesting enough to be repeatable and leveling and building a character is complete shit
This. I happily replayed D2 dozens upon dozens of times and loved every playthrough. D4 isn't interesting enough to make me even want to do it twice, and I have no life.
Blizzard betrayed Diablo fans to appeal to casuals and now it's blowing up in their face
Is this not how seasons have always worked? I'm really confused about all the outrage articles.
D4 brought in a bunch of people who have never played an ARPG and don't understand how the genre works
Genuinely the only explanation that makes sense.
People are finding out how shit the ARPG genre is currently.
I've been playing since diablo 1 and this seasonal stuff was never the case. There is no reason for it.
I've been playing since diablo 1. Seasons have been the case since D2 ladders.
"Seasons" started with Lord of Destruction IIRC, but they were really just ladder resets that occasionally coincided with a patch that added new runewords
>lying on the internet
Plenty of ladder-only runewords.
I've been playing since diablo 1. Seasons might have been the case, i'm not sure anymore.
I dunno. I never played Seasons ever and I have been playing Since D1. I get why they exist, I just ignore them and do my own thing
There are a lot of new players and the established players are too fricking aspie to let the genre evolve in any aspect.
Basically this all goes away once Blizzard make the battlepass available for eternal realm.
There is no reason to fight over this, but seasonal payers are clutching their pearls thinking the new players are going to get seasons completely deleted for some reason, when in all reality they just want access to the battlepass for their established mains because not everyone is autistic enough to run seasons every few months. It is a non-issue and Blizzard will figure it out, just like every reasonable streamer already has.
Honestly this is a "controversy" only because the diehard Diablo playerbase is as incredibly vocal and unreasonably opinionated as they are fricking moronic.
If they add the new mechanics to the eternal realm as well, I will never bother with seasonal resets I guess.
the battlepasses are exclusive to the reset seasons
and they will put exclusive shit in those battlepasses, don't forget there's a "free" version
Battlepass isn't some prestigious season thing. You pay $10 buck to grind out a cosmetic track. Seasons should be about the reset and competition.
Blizzard is going to add access to ER. it is the only way they make this go away and it affects nothing.
>Blizzard is going to add access to ER
i don't see it happening, the whole point is to create fomo.
poe has had exclusive content, challenges (mtx) in leagues for years.
Tes and they can have that FOMO for the eternal realm too. having it tied to a seasonal character is not necessity.
Diablo isn't as autistic as PoE.
Yeah but ER don't have anything new, the fun is in the new season
as a dev, you want to push your players where the fun is.
also they won't want to design 2 different battlepasses.
They are a billion dollar company that is trying to maximize profit. They just want to get people to buy the BP and it doesn't matter how, and they can easily cook up a ER track in a few meetings.
Virtually every important streamer for D4 has mentioned this solution with the exception of Quin, and that is because he is an avatar of the dumbest bucking autistic troll portion of this game's fanbase, and his opinions and comments should be ignored entirely.
why is it ok that PoE requires new chars each season but with D4 people are pissing and shitting themselves over having to replaying the game again?
Because the battlepass could be locked behind the seasonal realm?
People just want to smash through it with a maxed out character? How frickin boring lmao.
Playing a video game is too much work for the average mutt these days.
Collapse the industry already you miserable c**ts stop buying the games if you dont even want to play them.
because getting a POE character up and running takes 10~ hours while it takes 100~ in D4
so easier = better?
D4 isnt harder
its just more time consuming doing mindless grinding
If poe or D3 took 100+ hours before you could do maps or rifts people would be shitting on them aswell
Reminder that most people come to D4 not from PoE, not from D3, but from D2 that they played decades ago.
Even if 2 had seasons most people just played the campaign.
POE is for poor people, people with money value their time enough to not want to start over from lvl 1 just because
Because even from level 1 you can find currency items to trade for what you want or need. Your game is shit. You are shit
You are poor. You are shit. You are irrelevant. You are seething.
You are claiming a lot of things, none of which you have evidence of, Blizzard
AHAHAHHAHAHAH
MEDS
only a poor person would think of 70$ as a status symbol. you're probably the same moron that buys apple products and thinks he's rich.
Also like with most “controversies” it’s a vocal irrelevant minority that cares about it. 99% of people who bought diablo will play it until shiny items stop dropping and then never play again.
20000 hardcore autists is absolutely nothing on the scale of Diablo sales
Exactly.
Yes, but the small subset of players that religiously play the game enough to require seasons are projecting their playstyle on everyone. In all reality the vast majority of people who bought the game won't touch seasonal play.
Because we have other games like Destiny 2 which dont wipe progress with seasons. Its an entirely artificial concept.
Blizzard is finding out that nobody wants to replay their game and they're panicking because that's their entire business model for this disaster
I think people don’t like the idea of making another character and doing all the renown shit again
>all these Gankerirgins seething over D4 and FF16
lmao what a great year I can’t wait to see the salt about AC6
Would I like Diablo 4 Lilith more if Kerrigan (forma SC2) and Sylvanas (circa WoW Classic) didn't exist?
After reading through this thread, no wonder people are pissed about seasons. They have no fricking clue what they're talking about. It's as if Diablo 4 is their first action RPG.
i don't play games in this genre so i dunno what's going on. do you basically lose all your progress/characters every few months?
>do you basically lose all your progress/characters every few months?
Yes
How completely moronic.
that's lame. was it like that in diablo 2 or grim dawn? or is it only a thing once Diablo 3 and PoE happened?
Ladder resets / seasons have existed since like 2001
No. You don't lose anything. Regular characters are on the Eternal Realm. Seasonal characters are on a Seasonal Realm. When the season ends, seasonal characters are automatically put on the Eternal Realm.
so it's more like you can only play the campaign with them after the season's over?
No. You can continue to play the campaign regardless of whether the season is going on or not. Think of it as two different independent servers. One is what everyone is playing on now and the other is for seasonal characters.
Holy shit zoomers are moronic. I thought we got rid of lead paint decades ago
Wrong.
You keep your vharacter's progress, but it gets demoted to normal, non-ladder/season play. You can only play with non-season people at that point.
If you were to start that character back up again when the new season rolls around, you can't play with the people playing on the new season.
The idea of seasons is a fresh start.
It made sense for Diablo 2 because the economy in the game was a legitimate part of the game with the item rarity and people were always trading. After a certain point most people got decked out and the value of items dropped and inflation went up. Resetting every 6 months made sense for that game. Not to mention any bugged or hacked items that got patched, but were in circulating with eventually make it's way to non-ladder and the next ladder won't have those items in circulation.
no thanks, I'm not american
How much does it take to level to max level in Diablo 4?
In D3 it takes 2 hours if you do it by yourself at the start of a season. 10 minutes if you get boosted by someone.
>How much does it take to level to max level in Diablo 4
Around 100 hours, more if you do your renown and daily quests
>Around 100 hours
Lmao.
Then a complete reset just after a few months is absolutely moronic.
Even in Diablo 2 you could make it to grinding Mephisto, Diablo and Baal in Hell with level 80+ in a single day.
>Even in Diablo 2 you could make it to grinding Mephisto, Diablo and Baal in Hell with level 80+ in a single day.
Yeah but what else would you do after that?
Replay the game using another character?
Oh, wait!
so like Seasons in D3 and Ladder in D2?
>Gameplay at level 30 is the exact same at level 60, except now the enemies take way more hits
who decided this was a good idea?
It's not though, you can't even use uniques by level 30.
Dude if enemies take more hits for you at 60 then they did at 30 its a your gear problem.
So, do seasons add anything to the game? Like, unlocking some transmog or something?
Yea, that's what they are used for. Creating FOMO so you come back and buy the season pass and cosmetics.
Seasons in modern ARPGs usually add in new gameplay content that only exists for the season (and may get added to the 'base game' if it is popular enough, as well as cosmetic garbage if you're into that.
>Seasons in modern ARPGs usually add in new gameplay content that only exists for the season
Like what? I dont really play ARPGs so much so wondering what might change regarding gameplay besides, you know, making the enemies more of a damage sponge.
In D3, the seasons had themes and the mechanics of the season typically revolved around that theme. Completing certain milestons during a season would typically unlock cosmetics, additional storage tabs, pets, etc.
its not a lot.
New items maybe more affixes to items.
Changes to some spells and builds
For D4 there is also a battle pass so probably put most things on that.
Path of Exile adds new mechanics each league
Some are things like roguelike dungeons that appear end game with special buffs you can gain in them like a run in Hades, some are 'fight monsters to get something to allow you to customize your items into something more powerful than you'd normally be able to make', some are new end game bosses, a side mechanic where you gather body parts from monsters to build a sort of custom mini boss to fight, etc.
Diablo 3's seasons were based on themes. Some were simple like 'Greed' where treasure goblins were more numerous, season 28 added like a secondary passive tree that you would level up throughout the season that gave you big buffs (ex. immune to freeze, damage buffs, etc.)
That's kinda cool then.
Yeah you can give blizzard $30 and get some transmogs
Nothing significant, and it is always gimmicky and usually a limited thing. No-lifers just need resets as an excuse to roll new characters and try new builds every few months for some reason.
The actually content updates come with expansions which will bring new acts, new weapons, new classes, and significant new mechanics, etc.
Do we actually have to farm renown again? What the actual frick. No one is going to do that besides a few neckbeards. What a dumb decision to do this shit yet again.
Getting to level three in each region is pretty easily done though. You get most of it by just unveiling the map and doing the aspect dungeons.
>unveiling the map
this shit is one of the most unfun things you could possibly add to your game especially with d4's huge ass empty map with nothing interesting going on and janky as frick horse. it's fine if you do it once for the campaign but to reset that shit every few months? frick even d3 had a cool scene when you first got to caldeum. who was the absolute moron that thought that it would be a great game mechanic to put in?
The map is revealed, and you get the waypoints to the major cities. From what I've seen, the only "unveling" you need to do is unlock the waypoints between cities which isn't the worst thing ever. It's still a bit tedious though I agree. And they do need to fix the horse. There's no fricking reason to have it on a 10 second CD.
>doing it is easy
I don’t care if it’s easy, just let me play the game
This is the best video I've seen so far explaining D4 seasons.
This guy makes really good videos. He went from like 5k to 100k+ subs on youtube and 1000s of subs on twitch in the span of a month. Nice to see good content get rewarded for once.
No and it won't be for a long time. Blizzard is a greedy dogshit company.
>a long time
you sure? dragonflop has been on sale at least twice and its not even a year old i think
Anything is possible, but I don't think WoW is a good metric to go by. It goes on sale because it has a monthly subscription and they sort of need the sales and "recruit a friend" promotions to maintain a playerbase. It's also a really old game.
I'll be really surprised if D4 goes on sale before Black Friday. Hopefully I'm wrong though. When it does go on sale though it'll prob be a very good deal so that's good. They usually cut the price in half almost.
this shit on sale yet?
>You will level a new character every 3 months
I already did this before. I was doing this in Diablo 2, 20 years ago. I was legitimately happy when they made it a core part of the gameplay loop with seasons in 3. You're b***hing about nothing.
>beat the campaign
>explored the whole map
>did all the Lilith statues
>no desire to actually push for 100 at all
>already burned out on the eternity realm just waiting for seasons to actually start
And then we get to do all the boring shit again.. I think more people would push to 100 if the characters started at 50. It's like 100 fricking hours to get from 50-100.. maybe the seasons will have double exp or something... hopefully.
>It's like 100 fricking hours to get from 50-100
Why would they do this? 3 month seasons are so short. Who would have that much time to grind that 4x a year?
I have a feeling there will be a sizable exp boost during the season, they'd be moronic not to do it. It needs to be like double or triple exp. The grind is too much and it makes people not want to level alts which sucks ass. Even worse, the massive grind from level to level makes each time you level up feel like shit because there's no noticeable power increase until lvl 80ish. 2+ hours to get 5 dexterity for example... trash.
As far as I've seen there is no actual benefit to the battle pass aside from cosmetics. I could be wrong though. That is still horseshit though for a $70 game.
Don't worry guys
The battlepass gives you bonus xp, so make sure you level it up! Especially on the premium track ;O
>buy game for $70
>buy battle pass 4x per year $100
I can't wait to do all the side quests again!
battle passes are cosmetics, and from what we've seen in their shop so far they're not even worth it
what's the actual problem here?
The problem is locking content in a $70 game and charging exorbitant amounts of money for skins. Also, the mount armor and some of the newer skins for Rogue are really good imo. It isn't the end of the world, you can barely see your character anyway, but it is really scummy and makes me enjoy the game less personally, just out of principle.
It's a single player game and once you clear the campaign the only gameplay loop is endless grinding scaling monsters for gear that's a 0.01% upgrade.
so just like any other ARPG
By benefits, I meant pay2win or pay2play.
Only the free section of the battle pass has gameplay benefits and boosts from what I've seen, which is good.
just buy your way to max level so you can enjoy it from the outset, anon
you know you're not getting a good boost to XP until you're already level 80!
WTF is this? I've had no problems with this season reset in D3 because even with very casual play it only takes like less than a day to get to max level, when I heard they made D4 leveling a huge slog by stretching it to literal hundreds of hours I chose not buy the game, this is beyond moronic.
Yep. It sucks. It makes an otherwise fun game a total slog. It's nonsensical because even if people hit max level in a reasonable time, they will still play the game for alts. But rn, leveling an alt feels like a waste of time. Gotta deal with the boring fricking crawl up to 70 for most of the classes for them to even become fun.
>have fun spending 100+ hours leveling your main then doing it again for an alt!
Trash
It wouldn't be so bad if they made the game itself more fun. Instead we have a boring simplistic skill tree and a boring empty overworld to play in. And to really spice it up you get to backtrack 3 times through every empty dungeon just to get to the second "floor" and finish it.
Maybe by season 2 they'll walk back enough of their bad design to fix the game, but I'm not holding my breath.
>I will play d4 reflection for free and i will be happy
How is it now? Last I tried it was laggy as hell.
You know you can skip seasons right?
I did it all the time in D3 and nobody killed me
Not OP. I would rather not skip them... I like the game, and I wanna WANT to play it, but not if they don't reduce the tedium.
God damn right I will.
Ganker hates how little it takes for men to be happy.
Holy based. If I wasn't married this is exactly what my apartment would look like. Save so much money and takes 10 minutes to clean. Maybe buy a full couch if I have the only 2 friends I have come over. I envy you
>You will gather renown and do side quests.
>side quests/objectives are usually half a map away with no waypoints forcing you to run around like a headless chicken
>going through the entire map for 10 pts of renown each
>hunting for all the lilith statues again
only the most brain-dead mouth breathing blizz drone will think this is amazing.
lilith statues carry over moron
the stats do but they don't show up on the map. you still need to click on them for renown
People who play this, and defend it so vehemently, have no life and should take every opportunity to kill themselves.
It is never going to get better.
You failed.
Do it.
newbie here. Will there be a new map/region for this seasonal content?
If not, then I don't care.
No you'll need to buy the expansion in 2 years for $70
Not likely. It'll likely just be changes to affixes, some new gear/skins, and harder versions of the same dungeons. I'm sure it'll be very fun for about 10 hours.. then it's the same shallow grind as the Eternal realm. I would love to think they'll be releasing new classes in the coming seasons and not saving them for expansions..
I want a fricking paladin.
maybe some new content to do in the 70 - 100 range, probably not a new map
>only 3 pages of diablo_4 content on rule 34
game is dead
the entire point of the season is the reset. is this literally everyones first game? it gives the game new life
Needs Leaderboard or it's pointless
lots of zoomers jumping onto the bandwagon that weren't around for D2/3
isn't that a good thing though? More fans of the genre = more ARPGs and more funding for faster content releases in the existing games. Not a zoomer, but D4 got me into the genre. Now I'll be playing PoE2 and spending money on it when it comes out. Wouldn't have gotten into it without D4
No you got to gatekeep and push seasons, calling anyone who hasn't studied the majesty of D2 ladders a moron for not knowing incredibly dumb shit that only neckbeards care about.
if they want permanent progress they already have it. but also, absolutely nobody gives a frick about non-season progress. you basically just played a tutorial.
i play a new character every couple of days because i get them killed.
i still am having fun
shit zoomer thread. op is a gay and has never played an arpg
There's no reason to actually drop your character and start over in Diablo Seasons. There is no player economy so no reason to actually play in them. If you're playing a new class, yah sure. But if you still want to play on you lv 80-100 barb, then just stay in the normal server and play.
In POE you are actually forced to start over to play in the uninflated market.
>trading
you didn't beat the game
>people actually purchased and installed this
I'm not going to judge you. Out loud.
You WILL play her game.
Im already feeling extreme burnout
Ive upgraded my gear 2-3x total since hitting 50 like 2nd day after launch
I havent had a substantial upgrade since the low 60s once I got 725+ item level gear with correct rolls
Paragon levels come slow and most of the board is filler while the majority of the power comes from the glyphs inserted into board
Dungeon layouts are boring and generally have shit mob density, any of the objectives that arent "go kill these 3-5 elite packs" feels like a slog
I can do NM tier 50~ dungeons but the only reason would be to level glyphs slightly faster(per dungeon, slower if looking at time invested) since they drop the same ilvl 600-800 shit as tier 30s
MMO style clock based events are annoying and shouldnt be in the game
My desire to finish leveling is fricking dead, much less to start all over and regrind renown
Ive already spent 100 hours on a single character and its another 20-30 of hard grinding before 100
but hey maybe ill be the third person in the world to get a shako or something right, that totally is worth it
>reeeee I don't want to start over
Then don't? Your original characters don't get deleted
>Play PoE
>New season comes out
>Make new character and have fun
>Play Diablo IV
>New season comes out
>Guys you have to make a new character
>Boomers that grew up sucking Diablo 2's wiener for 49 years lose their minds
Why are old people so adverse to change?
because PoE and D2s necessary content to redo on a new season can be done in under 10 hours
Imagine if PoE took 100+ hours to reach maps or D2 took 100 hours to reach hell
that's the big problem with d4, reaching endgame takes far longer than poe / d2
poe leagues are also 4 months apart, rather than the 3 months diablo is aiming for.
diablo's seasons are going to be anemic as frick given that they're also gonna be releasing xpacs further down the line.
I bet they calculated it in with the XP boosters from the battle pass. But it is still going to be too slow to reach everything you are locked out of when creating a new character. Can't imagine that anyone but neets and streamers enjoy and defend it.
They should let you speed through at least until level 50.
>They should let you speed through at least until level 50.
it already is the """speedy""" part
This is literally awful. In Diablo 2 your level didn't mean too much depending on your build. In D3 you could level to max easily and Paragon is what mattered really. This game on the other hand has it take forever to get to max level. Again, I would be fine with this and some pork rinds as long as the game had a Leaderboard. No Leaderboard, no game as far as I'm concerned. Former Number 2 Crusader with no farmed Paragon points speaking
that graph is useless without a mob xp/lvl graph
Oh my god... Never seen this picture before and didn't knew about campfires. That's a noticeable increase.
really only applies to legion events
stoke the fire homosexual
D2 had "seasons" which were called "ladders" back then. So, you're the idiot here.
It's literally not boomers, it's moronic zoomies and new casuals who have never heard of ladder characters before.
Try not being a completely moronic ignorant c**t before posting.
Seasons are the actual game
I finished the campaign on softcore and hardcore.
I beat the game.
Why? What's the point?
whats the point of playing any game?
To have fun. Why play a boring game just to watch numbers go up?
It's a complete you issue if your sole focus is numbers.
Try whackin' shit with the basic attack in Diablo 2 and then leveling up a good skill, and seeing all the results of your boss farming and the satisfaction that provides and then look at this game. There is no satisfaction, and if there is some, it's so temporary it's literally a few seconds, because the game's gear is so tentative. It's always subject to change. In Diablo 2, gear meant something. I want you to take this to heart, Blizzard
is this meant to be played with friends or is solo okay? I tried diablo 3 solo and it was really boring.
>play campaign
>try to get all legendaries after to finish your build
>frick around with some dungeons
>uninstall the game and wait for a new diablo/expansion
That was always the only way to enjoy diablo
All the autistic morons who keep playing them for 1000s of hours min maxing 0.005% crit chance on every item deserve the tedium.
Yeah. This is the pain, however. The game is built in tiers, so when you go to a new tier, your gear gets better in a hurry, but then your actual advancement slows down. It feels like a waste of time. Getting to max level feels so pointless in this game because gear means so much, but also so very little at every new tier advancement. The game's just not designed very well. It's very built for casual audiences
Diablo 3 stole the season reset thing from Path of Exile but it made sense in Path of Exile because the economy also resets. There is no economy in Diablo 3 or 4
didn't d2 have ladder resets?
yeah, D3 didn't steal anything from Path of Exile but he's right in that D2 also did resets to reset the economy
the whole season and reset thing exists in diablo 4 solely to sell battlepasses.
wow pajeet finally posted picture of himself and his family
at least he had sex
But I own Diablo 4 and a high end gaming PC. So if I'm a pajeet, I shit in the street and live better than you.
>you will play the video game
wow im shocked Ganker of all places is shitting their pants at the thought
Blizzard marketed diablo 4 wrong
Take a step back.
You've been fricked up the ass by blizzard.
Kek.
Season pass.
For fricking diablo.
Lmfao.
They will do the patented blizzard trick of fricking with the game and ruining your fun until their next pile of shit is released.
You're a literal idiot and easier trapped than a carrot.
have a nice day.
It IS literal shit, and finally someone said it not me. It is a pile of literal garbage that dies after the campaign and most certainly has its final gasps by level 55. The game is a pile of horseshit that should never have been greenlighted. It seems so fun and has so much potential during the campaign and while leveling to 50, and then once 55 hits, the game is nothing anymore. It's nothing. It's a stupid fricking game.
what happened did a nightmare elite shit on your face? try actually upgrading your gear tard maybe read the stats and your resistances
if you died to anything besides rubberbanding or server issues you are pathetic
No, it's just pointless and shitty. Examining pointless gear is annoying. There's too much shit. The game sucks, Blizzard
if D4 is shit then what do you believe is the better arpg and give a reason why
trading does not make an arpg good, that’s a crutch for bad players who don’t enjoy the genre
kill thing get loot that’s an rpg, not israelite trade minmaxing
Diablo 2 is almost the only ARPG. PoE is almost as good, and they got good with the currency system. The game of Diablo 4 is POINTLESS. It is a grind that has NO POINT. There is no incentive to keep grinding away for shitty gear that will be replaced in the next tier and then what? If you don't get it, Blizzard, then you never even enjoyed an ARPG in the first place
so you think farming runes and chaos orbs has a point to it? I dont see your argument. You’re spending hundreds of hours in all of these games doing boring shit for no reward unless your some gay who just trades for perfect roll gear then what’s the point?
Man, you're a young moron trying to change what people like. Wow, what a great thing you're doing. You're a fricking idiot.
>b-b-buh-but we can make the game better! for more shitty people who don't even like these games!
No. It's terrible for everybody
you didnt counter my point just shit diarrhea over your keyboard in anger because I’m right, try again then I’ll read your post tradegay
That's not what my experience was like playing on a community server. Everyone started from shit at the same time and found better and better gear until they were through. The only difference is that gear in D4 is built in tiers, so if you get Sacred items, you'll hit basically your peak early on in the tier, and then after that it's a pointless grind. If you want to make the game fun, then make items actually worth getting. good luck with your game that you live on
is it not a pointless grind the moment you clear a campaign in any of these games? what’s this cope from so called hardcore arpg players that act like it’s not straight up addiction trying to perfect and maximize a build going so far as to trade for your gear nullifying the random aspect of the game that makes it unique and gratifying when you hit that lucly drop?
That WAS the game. It was trying to find the best gear. That was the game. And then in the end you left the game satisfied. This game, however, has a long pointless grind to get the best gear. There is no targeted farming, and it's ultimately not tradeable. The game has a nice nod to the Harlequin Crest, but it'll never be valuable, because at endgame you can never trade it. If you could trade it, you might have a game. Learn from your mistakes, Blizz
D3 objectively improved over time.
Anyone who plays mobile gacha is subhuman, all gacha you pedotrannies.
You’re shitting your pants in rage over $70. If that’s a problem reevaluate your life and get your shit together. There’s more things to worry about than some game if $70 is breaking your piggy bank and you cope with your fomo by shitposting.
>D3 objectively improved over time.
That time wasn't in a vacuum, why weren't these improvements incorporated into Diablo 4?
> bro why don't you just make D4 exactly like D3
yeah it's like diablo 4 is an entirely new game
Except it's not
I don't think most people complain because it's 70$. They complain because they had emotional attachment to the franchise and they're seeing it being taken in a direction they really do not like while also being 70$ with elements you usually find in f2p games (battle pass/cosmetic cash shop etc) while the game at release has no real endgame and that they could've learned from their diablo 3 experience.
Doesn't help when you have some of your blizzard team making declarations to the press that "D4 isn't a game meant to be played forever".
70$ is indeed nothing especially on a board where coomers spend thousands on gacha .jpgs. It's more of a matter of principle, not disposable income.
>Doesn't help when you have some of your blizzard team making declarations to the press that "D4 isn't a game meant to be played forever".
They meant that if you try to go full tism and nolife a single character for several months, youre eventually going to reach a point where things stop getting harder.
I think the max for dungeons is being able to enter ones with level 151 mobs
If you're doing those and consistently farming Uber Lilith, you've probably put hundreds of hours into your character
Instead of this, and this may shock you, you're meant to play seasons and start fresh.
It does suck for people to start over with a new character, for sentimental reasons, so it would be cool if they reintroduce Rebirth like in d3, same name, records (e.g. mobs killed) and model but restarts at lvl 1 as a season character.
If that is what they meant by this statement then they should choose their words more wisely because they can be interpreted in many different ways and you could argue that one could keep playing forever in the eternal realm too
you will try zombie panic, co-op horror, free on steam
actually, I won't even buy your game. you'd have to remove the BP + MTX first, then I'd consider it
I go through Forsaken Quarry to level solo and I end up with 7 or so Sacreds by the end of one run. All of them are shit, but I check them all to see if they improve any. Almost without fail they never are better. The best way to improve your character is within a few levels of the next tier you can clear. It's awful. It's a terrible system. It makes gear feel stupid and leveling like shit
so game doesnt shower you with instant win upgrades like D3 = bad game? what arpgs do you think are better
Add a fricking Leaderboard you useless fricking frickers. If you want the actual enjoyers of ARPGs to play your shitty game, then at least have the decency to add a Leaderboard for the highest Nightmare dungeon completed or something to that effect. Give an incentive to play the game to the max every Season. Without that, it's POINTLESS! Why can't you get it?
guarantee a queer like you has never run a SSF league to red maps without build guides.
poetards act like they have 2 brain cells as they watch a youtuber tell them how to build a character and act as if that’s a genuine way to play a video game.
D2: LoD ruined arpgs forever. Minmaxing ruined arpgs. Trading ruined arpgs. Pathetic homosexuals.
you should go to WT4 asap
I cleared the capstone at 58
I only got like 5 pieces of sacred gear before jumping straight to ancestrals
I'm already done with it, the end game is too monotonous and boring. I have a friend who LOVES it, he's like level 73 or some shit, and is just having a blast. I have no idea how, because by level 60 I was just absolutely burned out and done with the game. It's so fricking boring after you beat the campaign and do a bit of the end game events, but after that it really is fricking monotonous, even MMORPG's feel more exciting to play.
Oh sure, you can level up 3-4 other classes/characters, but that's boring as frick as well. I don't have the patience to just level 3-4 characters to 50-60 and then get bored again. I put 103 into the game, I got my money's worth so whatever, even if I don't touch it again it wasn't a waste. They'll come out with seasons, and the battlepass will drop, so maybe I'll go back to the game, but I doubt it, and even if I do return I'll probably get bored pretty fast.
My guess is that D4 was way behind schedule, slashed everything planned beyond the minimum necessary to push it out the door, and then dialed up the grind as high as they thought people could stand in order to buy time to actually finish making content. They'll slash required exp as they make more shit for people to actually do other than leveling, and it'll be right back to D3 where you can hit max level in a couple hours.
The earth dries up and withers,
the world languishes and withers,
the heavens languish with the earth.
5 The earth is defiled by its people;
they have disobeyed the laws,
violated the statutes
and broken the everlasting covenant.
6 Therefore a curse consumes the earth;
its people must bear their guilt.
Therefore earth’s inhabitants are burned up,
and very few are left.
>mmo like reputation system
>absolute shit itemization design
>a system that ENCOURAGES getting to max level for max power
>absolutely no economy to reset to zero
D4 was never designed for seasonal reset and people who think it should have seasonal reset because it is an "ARPG staple" is fricking braindead.
>D4 was never designed for seasonal reset
It was literally and specifically designed for seasonal resets. What the frick are you on about?
Did D2 or D3 have reputation system like renown? I mean D2 I can get why they have reset since it resets the economy. But why reset in D4 when it has zero economy?
D2 had no reputation system a.k.a. renown. D2 also had an economy so that's why resets make sense. If you think D4 should have a seasonal reset just because D2 had it, you are a braindead moron.
You bought an MMOlite game. Now enjoy the empty fricking gameplay. No seasonal reset can save D4 from it's shitty core design lol.
>just ignore D2 ladders bro
>just ignore D3 seasons bro
just an hero, bro
D2 ladders existed only to prevent cheating, dipshit
It doesn't matter why they existed.
D2 had seasons for 20 years.
D3 had seasons for 10 years.
PoE had seasons for 10 years.
To make a fricking moronic claim like "D4 was never designed for seasonal reset" is making it 100% clear that you're an 80 IQ moron. They have specifically designed the entire game around seasons so they can sell seasonal themed cosmetics and battle passes.
>Look at all these ARPGs that had seasonal reset! My mmo-lite game should also have it!
You are fricking braindead my man.
>You are fricking braindead my man.
You are the braindead one. I am not advocating for seasons. I am just explaining why making a statement like "D4 was never designed for seasonal reset" is fricking moronic.
D4 has no economy.
D4 has a shitty, tedious reputation grind system
D4 only gives you power when you level up at 50 which incentivizes and even encourages people to level up to 100.
D4's gameplay was never meant to be reset every season. The people who designe this slop wanted to design an MMO and it shows.
It doesn't matter what you personally think. Blizzard literally designed D4 from the ground up with the idea of seasonal resets.
Their entire monetization scheme for D4 relies entirely on seasonal resets, so they can sell seasonal-themed cosmetics and a seasonal battle pass every 3 months.
>Their entire monetization scheme for D4 relies entirely on seasonal resets, so they can sell seasonal-themed cosmetics and a seasonal battle pass every 3 months.
Which is obviously something tacked onto the end of the development cycle and has nothing to do with how the gameplay was designed
You could literally slap on a battlepass on any game and you would say it's designed for seasonal resets because you are braindead. I do not give a shit what monetization scheme blizzard chose to do. however, the simple fact is that D4's gameplay was not designed with seasonal resets in mind.
>the simple fact is that D4's gameplay was not designed with seasonal resets in mind.
This is not a fact at all. It's your personal opinion. Learn the difference.
It's not a personal opinion that D4 has gameplay elements that directly contradict what seasonal resets are for though.
Go ahead and list every gameplay element that you think contradicts seasonal resets.
I literally just did multiple times in this thread. see
The economy is a non-factor. D3 didn't have an economy either.
Renown is a complete non-factor as well, considering that you can literally complete all 5 acts of renown in 1 day.
If these are the only 2 things you can point out that goes against seasonal resets, then your case is extremely fricking weak and completely invalid.
Maybe you could list gameplay elements that you think were designed for seasonal resets
The game doesn't need to have any specific gameplay elements that are specifically designed for resets. They have had the seasonal-themed cosmetics and seasonal battle pass in their minds from day 1.
And D3 seasonal resets were absolute garbage. it's really an exception that proves my point.
Renown is absolutely a factor because it's fricking tedious and shit.
This isn't mentioning that you only get paragon points from 50+ which incentivizes maxing your character to 100 every season. Which takes 250+ hours to do.
This isn't taking into account the fact that you have to unlock every single dungeon aspect again.
>And D3 seasonal resets were absolute garbage. it's really an exception that proves my point.
D3 seasons were garbage because Blizzard didn't see how they could monetize the game, and thus they only had a skeleton crew for D3. They literally had 10 guys working on the game, and then later on that got reduced to like 5.
>Renown is absolutely a factor because it's fricking tedious and shit.
I will repeat again. It takes ONE day to complete the renown for all 5 acts. ONE day. This is not "fricking tedious". If you think it is, then you are clearly not fit for ARPGs and should just quit the game and forget about it.
>This isn't mentioning that you only get paragon points from 50+ which incentivizes maxing your character to 100 every season. Which takes 250+ hours to do.
There's a 99.99% chance that XP requirements post 85 will be reduced. Not to mention that there's also the +% XP gain from the seasonal battle pass.
>This isn't taking into account the fact that you have to unlock every single dungeon aspect again.
This is a non-issue. You will get them by default when you run dungeons to level up your character and you also start doing NMDs.
>D3 seasons were garbage
No it isn't. D2 literally had one guy maintaining the servers and it had more longevity and was much funner to play than D3. The reason is there was actually something to hunt in D2 vs D3 and D4.
Renown not taking that long is not an argument. If you allow people to skip the campaign because it's tedious, it's fricking moronic to say they need to regrind renown and unlock aspects in the same breath.
>There's a 99.99% chance that XP requirements post 85 will be reduced. Not to mention that there's also the +% XP gain from the seasonal battle pass.
Is this the same chance that OW2 PvE will release?
>This is a non-issue. You will get them by default when you run dungeons to level up your character and you also start doing NMDs.
Again, this is not an argument because you don't think it's an issue. It's fricking moronic to lock build defining aspects behind dungeons you have to rerun. Imagine if you had to do this in any ARPG. It's such a moronic idea taken from Set dungeons in D3.
>D2 literally had one guy maintaining the servers and it had more longevity and was much funner to play than D3
This has absolutely nothing to do with seasons. It has to do with how they designed the base game of D2.
>It's fricking moronic to lock build defining aspects behind dungeons you have to rerun
Listen to yourself. You are complaining about having to run dungeons, in an ARPG. If you NEED aspects for your class, it's literally like 5 dungeons, where each one would take 20 minutes at most, and then you have those aspects permanently unlocked.
>This has absolutely nothing to do with seasons. It has to do with how they designed the base game of D2.
Yes, now you are getting it. The core design of D2 is incredibly fun and addicting which is conducive to restarting your character.
That same reason why ladder resets are so great in D2 does not apply to D3 or D4 because those game have absolutely garbage replay value because of specific design decisions the devs made.
The reason why D2 is so great is due to build diversity and itemization. These 2 things could easily be improved for D4 as well. D2 didn't get ladders until 3 years after release. Let's see where D4 will be at in 3 years and then we can compare.
>These 2 things could easily be improved for D4 as well.
Not with that garbage ass itemization it won't lol. D2's items actually had more than just damage multipliers. Aspects are so ingrained in your build that you would never go for QoL stats vs let's say pulverize creates a shockwave and does 200% more damage.
what if we took aspects, and put them in another ui, something with branches for example
isn't it great how some homosexual from Ganker could come up with a solution while the devs getting paid at blizzard couldn't think of that simple solution?
Seriously, all they have to do is move the aspects from the item to the skill tree and just straight up steal POE keystones and put them in as legendary affixes
they voluntarily moved skill power into items... i'm not sure why.
poe intentionally got rid of israeliteel skills, when your skills are dependent on items to function it breaks the balance of the base skill.
it's diablo 3's problem all over, get x item so you can play z skill and don't even think about playing y skill, it doesn't have any good aspect.
Yep. They just turned set bonuses into legendary aspects instead.
>they voluntarily moved skill power into items... i'm not sure why.
It's a lazy way of balancing and creating items.
>It's a lazy way of balancing and creating items.
that can't be the answer, my guess is they found through playtesting that people want to be told what to play, and actively enjoy finding items that push them towards a specific skill.
it's just sad because it kills skill variety, you can't just play glacial hammer and go smack uber elder.
People who casually play the game are stupid, but the people who actually play the game make no money. kys
>build defining aspects
to be fair, you never want to use the base aspects you unlock from dungeons since they have incredibly bad numbers. a lot of the best ones dont even have a dungeon attached to them anyways
Side quest repetition is tedium bullshit and needs to be dropped by S2.
>"It doesnt take long bro"
Is not an argument
>Side quest repetition is tedium bullshit and needs to be dropped by S2.
What the frick are you doing sidequests for in the first place? 95% of them can and should be completely ignored.
Max renown for the paragon points which are stupidly gated at highest tier.
Like I said, you can ignore 95% of sidequests and still easily max out renown.
95% is off but you're more right than wrong after crunching the numbers so i'll conceded the point.
> mmo-lite
go back to lost ark with your streamer, oh wait your streamer went to diablo4 because lost ark is a dead game EXACTLY BECAUSE IT DIDN'T HAVE SEASONS
>You only play this game because of streamers
You should stop projecting. I didn't play Lost Ark because it looked like shit, and I didn't play D4 because it looked like shit. However, you will do your renown grind again and you WILL enjoy it since you fricking paid 100$ to get fricked in the ass.
> i didn't play D4
kek okay
Yes. Why would I play 100$ to play D4 when I can a better game for free?
>You can do it in a a short time so it's okay!
Yikes. This is some fricking reddit level shit take here.
>uses "yikes" unironically
>calls other people "reddit level"
>You used a word I don't like! I win!
too bad you can't downvote here huh?
>renown grind
You can literally do all the renown in 1 day easily. It's not a grind in any way. Anyone who is upset about the renown reset for seasons is either 1) a casual or 2) someone who hasn't played the game.
>i-it's only 1 day!
>i-it's only 3 days!
>i-it's only 1 week!
No. Get better shill material.
>complaining about a "grind" that can be done in 1 day, when seasons last 3 months
Stop coming to these threads. This genre is not for you, casual.
>D3 had seasons for 10 years.
>PoE had seasons for 10 years.
Again, because the developers erroneously thought it was an ARPG staple because Diablo 2 had it. Seasons never improved the gameplay one iota.
>Seasons never improved the gameplay one iota.
It did though. For both of those games even.
D2 had bragging rights via an easily accessed ingame ladder and plenty of runewords that were ladder only. PoE leagues got a new mechanic and loot that only drops from said mechanic.
>D2 had bragging rights via an easily accessed ingame ladder and plenty of runewords that were ladder only. PoE leagues got a new mechanic and loot that only drops from said mechanic.
None of that improves the gameplay you dumb dog
>None of that improves the gameplay you dumb dog
Not that other guy, but seasons definitely make people come back time and time again. It may not alter the gameplay itself (though it will in D4's case, if they actually ape PoE's leagues with 1 huge mechanic per season), but it's undeniable that seasons keep people coming back for the fresh starts.
>entirely new runewords/mechanics that drastically changes things
>doesn't improve gameplay
???
??????
>being ladder only improves the gameplay
you fricking moron
Sure does. My gameplay is improved immensely if I'm a sorc with a merc that uses Infinity.
I really don't know what they were thinking with the side quests.
They're pure tedium and the rewards are insultingly shit.
Frick the renown system
Yes I will as always, thanks though
For me, it's trashing Eridu and Champions and doing nothing other than vaguely promising nightmares will be better.
Its blatant time gate bullshit to keep people engaged and nightmares will end up just not sucking instead of being meaningful prog.
>leaderboard circlejerk
>muh player economy
>fomo content
>permanently deleted mechanics
I love starting new characters aftrr fully gearing old ones and still despise seasons, if I wanted all that fricking shit, I'd play a fricking MMO. The people whining about destiny players are also deluded because seasons is basically MMOshit but with a character restart. Hell, it's LITERALLY JUST DESTINY with seasonal content that gets permanently deleted later.
>NOOOOOOO YOU HAVE TO START AT LVL 1 EVEN THOUGH ALL THE SEASON STUFF IS LVL 50+ AND WE ARE LETTING YOU SKIP THE MSQ
>WELL UH BECAUSE UM... YOU JUST HAVE TO OKAY?!
>create an open world
>let people teleport to dungeons anyway
>Let people skip the tedious campaigns
>but make people do tedious sidequests to get renown
This is what happens when you design with no philosophy in mind and just try to cast a wide net as possible to con as many people as possible to buy your game.
>but make people do tedious sidequests to get renown
You can ignore 95% of the sidequests and still easily get max renown. Why are so many people on nu-Ganker convinced that you need to do sidequests?
They haven't played it. These are people b***hing about the game costing more than they get a year in Estonia.
>You can ignore 95% of the sidequests and still easily get max renown
Yeah sure if you want to grind DUNGEONS instead which take even longer than running around doing the quests.
>plays ARPG
>complains about doing dungeons
Clearly ARPGs are not for you, moron.
Don't you have to do over half the sidequests in some areas like fractured peaks to max out renown? I remember looking at the chart for it on maxroll or something do you have that
No. Pic related. I even completed 5 additional side quests before I learned to just skip. Anyone complaining about "being forced to do all side quests to max renown" didn't actually play the game.
How much total renown is it for tier 5? I thought it was 2k
>I thought it was 2k
It is.
It says you have 2010, so you had to do 11/35. That's not skipping 95%
In peaks at least it checks out to 85% if you max everything else.
Other zones vary.
Disingenuous use of number out the ass on his part but "skip most of that shit" is largely valid.
Doesnt make it a good mechanic over renown from helltides or world boss but is what it is.
Alright, I logged in to get actual numbers. The 95% was just hyperbole to show that you didn't need to complete ALL side quests like some people claim. Here's the actual numbers.
Fractured Peaks: 11/35
Dry Steppes: 17/38
Hawezar: 14/49
Kehjistan: 16/44
Scosglen: 5/47
213 in total. 63 completed. So you can ignore exactly 70,42% of all side quests and still max your renown. If they adjusted a few numbers so that you could earn exactly 2000 and nothing over, then you could ignore an additional 3-4 quests.
>the game is designed to be replayable only if you skip 70% of it's content
Great design.
moron
>skip campaign
>skip 70% of the content
>This is the only way you can make people stomach replaying your game
Like I said. Great design.
>moron has somehow convinced himself that completely useless sidequests are somehow 70% of the game
You have CLEARLY not played the game. Why are you in this thread?
>Design content in the game
>Players skip 70% of them
>Develop a campaign
>Give players the ability to skip it
the braindead thoughts of a diablo 4 player... I guess I shouldn't be surprised. After all you paid 100$ to skip huge parts of the game. LOL
Sidequests are not "content". You have clearly not played the game, so why are you in these threads? Are you mentally ill?
Wait, are you telling me that quests in the game is not content? What would you consider sidequests then?
>What would you consider sidequests then?
Useless drivel for people who care about "side stories" and "background lore" in an ARPG.
So why did they put 213 of these sidequests in the game then if it's just useless drivel?
Because some people still care about that drivel, for whatever reason.
So what you are saying is that D4 has 213 useless drivel sidequests baked into it to appeal to casuals?
How many dungeons and map bosses do they have again? What about relevant unique items for characters? How many chase items and how many aspirational content do they have?
>So what you are saying is that D4 has 213 useless drivel sidequests baked into it to appeal to casuals?
Yes.
>How many dungeons and map bosses do they have again?
115 side dungeons. 58 story dungeons. 131 cellars. 3 strongholds. 28 story bosses. 23 dungeon bosses. 3 world bosses. 15 stronghold bosses.
>115 side dungeons
What are the differences in them?
>58 story dungeons
What are the functional differences between side and story dungeons? Also, is there any difference in these? You have level scaling so all of these dungeons are basically the same with different layouts.
>131 cellars
What's the difference between Cellar #1 and Cellar # 120? Is Cellar #1 and you progress towards Cellar #131?
>3 strongholds
These are just renown farm bullshit. It's the same level as the side quest drivel.
>28 story bosses
Do they have any actual mechanics?
>23 dungeon bosses
See the question above
>3 world bosses
Are these the ones that get killed within 60 seconds?
>15 stronghold bosses
Any actual interesting mechanics?
the answer to all of those questions is "No" or a slight variation of "No" except for the one about world bosses whose answer is "Yes"
I'm not gonna bother wasting my time replying to all of these with actual replies, because I can already tell that you're not honestly looking for actual answers. You're just asking these questions dishonestly, so you can attempt to score some kind of "gotcha" because you're still emotionally damaged by Blizzard, like a mentally ill ex-girlfriend.
I'll make it a simple question then. When you are farming dungeons, what are you actually farming for? Don't say items either, because nobody, and I mean nobody will farm for 100+ hours for a 40% increased in vulnerable damage.
> because nobody, and I mean nobody will farm for 100+ hours for a 40% increased in vulnerable damage.
People are literally farming for 1-2% upgrades. You are CLEARLY new to the ARPG genre. How old are you? Are you a zoomer?
>People are literally farming for 1-2% upgrades.
moronic people from D3 does that. Seriously though, what are you farming for in D4? The monsters scale up with you so you really have no progression in dungeons. You have no aspirational content outside of uber lillith who drops nothing really.
Are you doing it for chase items like Shako? Where it would take you literally decades if you play 12 hours a day starting now?
So tell me, what are you farming for?
>You have no aspirational content outside of uber lillith
>Are you doing it for chase items like Shako?
There you go. You answered your own question, twice.
So you are playing to farm for a Shako which is 10x rarer than a mirror of Kalandra? which in itself is rarer than winning a lottery?
And if you are farming to fight Uber Lillith, why? She doesn't drop anything of value.
maybe the game is fun for him? your obsession with this is really creepy tbh
>maybe the game is fun for him?
I'm just curious is all. I'm just wondering what kind of mindset do you have to be in to enjoy slop like D4.
i don’t think it’s curiousity, i think you’re a really disturbed person
He's poor. He wants to play, but can't afford it. Therefore, he shitposts sour grapes in every thread.
How would you know if it's a bag of shit if you haven't played it?
Talking about legitimate flaws and shitposting "THE GAME IS GOYSLOP FOR CONSOOMER PAYPIGGIES" are two different things. He's doing the latter because he's never played it. He gets his info on the game from YouTube or copypastas.
>blizzard
>always online
>100$ + battle pass + cash shop
gee, i wonder
>Talking about legitimate flaws and shitposting "THE GAME IS GOYSLOP FOR CONSOOMER PAYPIGGIES" are two different things. He's doing the latter because he's never played it. He gets his info on the game from YouTube or copypastas.
Sure, if you want legtimate criticisms, the items are dogshit which makes every endgame activity feel like shit in comparison.
Aspects should've been put into the skill tree and items should not pigeonhole your build into a single skill.
It was a shit system when D3 did it with set bonuses, and it's a shit system now that D4 is doing it.
D4 has no chase items. It has no items that will change how your build functions the moment you get your BiS aspect. After that you are just chasing bigger numbers.
Which is absolutely moronic in the first place, because level scaling just means you are doing the same proportion of damage to the enemies you hit as you were before you got the upgrade.
D4 is an inherently shitty game because of how bad the items are and no matter what they do 2,5,10 years from now, unless they change how items are at a core level, it will always have a shit end game because the item chase feel so bad.
>Sure, if you want legtimate criticisms, the items are dogshit which makes every endgame activity feel like shit in comparison.
What do you mean?
>Aspects should've been put into the skill tree and items should not pigeonhole your build into a single skill.
For what reason? You just dislike how you need to do all the dungeons to get all aspects?
>It was a shit system when D3 did it with set bonuses, and it's a shit system now that D4 is doing it.
What do you mean? D4 has no set bonuses yet.
>D4 has no chase items. It has no items that will change how your build functions the moment you get your BiS aspect. After that you are just chasing bigger numbers.
There are legendaries are uniques that drastically change how certain skills work, usually by giving them new attributes from another kind of skills your class can do.
At least watch some more videos so you know wtf you are on about, anon.
>There are legendaries are uniques that drastically change how certain skills work
>top end rarest uniques in the game: +50 to life, + 30 to attack, +2 to all skills, 10% damage reduction
come on moron, lmao
this isn't PoE, D4 is ankle deep in terms of mechanics
>What do you mean?
Item affixes have no tangible effects on your character building or how your character plays outside of the legendary aspect. In which case, is even worse because if you get an item drop that has the build enabling aspect on there, you will not be playing any other build. If I get a pulverize creates a shockwave and does 200% more damage, I'm playing a pulverize build.
>For what reason? You just dislike how you need to do all the dungeons to get all aspects?
Because the base skills feel like shit without the aspect supporting them. Imagine being at the mercy of RNG drops whether or not your skill will function properly.
>What do you mean? D4 has no set bonuses yet.
Yes, they moved the set damage multiplier from D3, to now the damage multiplier on legendary aspects. Just because it's not a set anymore doesn't mean it's different. Putting a 400% more multiplier if you complete a set in D3 is no different than putting a 400% more multiplier under a legendary aspect.
>There are legendaries are uniques that drastically change how certain skills work, usually by giving them new attributes from another kind of skills your class can do.
Name them. And I want actual build altering affixes like pic related.
nuARPGmorons cannot understand your png
God bless them. Blizzard wants them in your new game
Thanks for showing your hand. So unless it's literally from Diablo 2 it doesn't count, regardless of if it fits into the criteria of "drastically altering how a build works".
Just look at the fricking trampleslide build druid can do and tell me legendaries don't have a drastic effect.
You want want from another game other than D2 and POE? Here's one from LE.
Literally the best example posted thus far. And it's from a game that I've seen ARPG anons sharting on viciously.
>You want want from another game other than D2 and POE? Here's one from LE.
Former Number 2 Crusader here. Never farmed Paragon either. Your game sucks, simple as. You don't understand your own game and that is why you fail. You couldn't even explain how renown worked (which is a shit system by the way). Never should you have to farm Renown on another character, NOR should you have to relocate every location after you've done it on one character. You have no idea what you're doing with Diablo 4 and it shows. You're incompetent.
holy mackerel; i've got to get me one of those for my acolyte
Here's one from GD.
I don't like how it explains everything. I like to find out things by using the internet. The less information and the more succinct the better. If it grants a skill, just tell me it does; don't go into explaining what the skill does
>CotA
>build altering
u wot m8. It's just a stick with buffs.
>Getting access to another class skills is not build altering
I got it from D2 because I know how D4 morons are so fricking moronic that they will immediately recoil in terror if I posted an item from POE. But here you go.
>I got it from D2 because I know how D4 morons are so fricking moronic that they will immediately recoil in terror if I posted an item from POE.
I cannot comprehend this mindset. If someone enjoys one ARPG why must they automatically despise the other ARPG? Is it because you are all secretly cultists trying to usher in the end of the world? POE has more depth to build creation then any Diablo could ever hope to.
Regardless, your claim that there are no items that drastically affect how builds work in D4 is still false. In fact this example you've given is literally just numbers, and no matter how impactful those numbers may be it doesn't really make it unique or interesting.
>Regardless, your claim that there are no items that drastically affect how builds work in D4 is still false
Show them to me then.
>In fact this example you've given is literally just numbers, and no matter how impactful those numbers may be it doesn't really make it unique or interesting.
A build that has Crystallized Omniscience and a build that does not have crystallized omniscience have VERY VERY different priorities when it comes to item affixes. It's not just number increases.
This build is a great example of how legendary affixes can be used to completely change up how you use your skills.
https://maxroll.gg/d4/build-guides/trampleslide-druid-guide
I guess I'm being slightly disingenuous myself because most builds like this work through multiple affixes synergising, but often only work when you have one lynch pin item to bring them all together, the item that does that for this build is the greatstaff of the crone.
That encapsulates everything that is wrong about Diablo's itemization though. Those aspects forces you to play certain skills. It's not your build that you are making. You are making a predetermined build that Blizzard made for you.
You nailed it. Even the drops are catered to your playstyle. When you play a certain weapon type, you'll get more of that weapon type. It's hard to explain easily, but easy to notice if you really look. They'll drop more things based around your build. It's completely hand-holded for people who don't play ARPGs and everyone suffers. I really do hate this game. As I said, after level 55 or so, the game is just nothing. It becomes nothing.
Thats because the game was designed by communist leftists who put black people in a russian/siberian setting while also trying to make a demon a sympathetic character while making an angel a deluded butthole. Need I say more about the psychology of the people who made D4 and what you are exposing yourself to?
I feel like the whole schtick of D4 is that its being marketed as its not as bad as D3 which is basically narcisstic abuse in the form of starving people then throwing them bread crumbs.
I guess you're not wrong. I've been trying to make a build in D4 that makes use of all the companion skills at once but it feels next to impossible with how the game functions.
I never got super far into it but the first time I played POE and made a trap build from scratch without any guides felt a lot more like it was "my build". I'm just coping over the money I dropped on this game and have been cursed with friends who can't even really think about it critically.
You live and you learn Anon. For your sake, I do hope Blizzard fixes their game with an expansion at least.
I intentionally avoided any of the meta skills and now have 3 different builds in the 70s and WT4. I’m unironically loving D4, I honestly don’t know how you are getting filtered with D4 build making
It’s not PoE but that had 10 years to get to the point it’s at now
d4 is running diablo 3's engine and had 5 years in the oven on top of that. they just spent all that time developing their most profitable monetization system.
>d4 is running diablo 3's engine
What a moronic thing to suggest
you honestly think they started d4 from scratch?
they recycled d3 engine, updated and modified it sure, but recycled it nonetheless
and fyi, there's pieces of d3 engine that have been datamined
Ok so i guess D4 is running on the D4 engine? Useless sperg
>they just spent all that time developing their most profitable monetization system
The people who work on the game and the people who work on monetization are entirely different teams.
who do you think pushed for mounts in d4?
monetization and game development are directly intertwined
>who do you think pushed for mounts in d4?
Bobby Kotick.
>Getting access to another class skills is not build altering
It's not really build altering per se. You get +6 skills, +life/mana/stam, and getting to lower enemy def+dmg. The only thing this would do for your build is that you might be able to remove a few points from one skill and put them into another that you already had, but boosting that one instead.
CTA is not build altering
you put it on weapon swap and shout every few minutes for more stats
you play exactly the same without CTA
You really should have used chaos or wolfhowl or frick even infinity
Fine, here's one from D2R.
That's awesome. So many useless affixes added, but if someone wanted to make use of all of them, they might. So many variables and very straight and to-the-point.
You complaining about level scaling shows how worthless and uninformed your opinion is
>because level scaling just means you are doing the same proportion of damage to the enemies you hit as you were before you got the upgrade
That shows you're not playing. Even going up tiers, I feel dramatically more powerful as the game goes on. Stuff I was timid about wading into before, I rape faces now.
STOP HAVING FUN
>And if you are farming to fight Uber Lillith, why? She doesn't drop anything of value.
Are you the same type of person who can't play FPS games if there's no rewards from battle passes? Are you a zoomer who is unaware that you can play a game for fun and set personal challenges for yourself, without needing a reward?
ARPGs are about item chase and loot hunt. Are you new to the ARPG genre or something?
>Are you new to the ARPG genre or something?
I have been in the ARPG genre since 2000. Clearly YOU are the new one here. Go ahead and attempt to explain what kind of reward you'd get from getting level 99 in D2, for example.
You are comparing reaching level 99 to a boss fight? If you are actually being intellectually honest, you would compare uber lillith to uber tristram or uber diablo. In which case you get a guaranteed torch, or a guaranteed annihilus. So what do you get from Uber lillith?
>You are comparing reaching level 99 to a boss fight?
No. I am trying to make you understand that tons of people, including myself, who play APRGs like to just have a goal of completing a character by leveling -> gearing up -> beating all content -> getting full gg gear.
There's a certain satisfaction in feeling like you completed everything that the game had to offer. It's like a variation of those people who play RPGs earn a 100% game completion.
Uber Lilith drops a cool mount skin
but aside from that, you play the end game to optimize your build
I think a lot of stuff like Uber Lilith should exist, though
Nightmare dungeons could also use more variety and open world content should probably give more xp than current, to encourage it going out in the world for things other than Helltides more
You also mention scaling in a weird way:
Dungeon difficulty is determined by sigils you pick, you can play easier dungeons whenever you want
It's world content that scales and it is really easy once your build is remotely online
World content mostly scales to make weaker players feel like theyre contributing
If anything, world content should be harder across the board
So they could pad out renown
>So they could pad out renown
But we have just established that you can ignore 70% of the side quests in the game and still max out every renown.
Please enlighten us about all this "content" in the game.
You're right. There's also the same 5 repeating dungeon designs that task players with the same 4 variations of collecting x to open door and then kill one of 3 generic dungeon bosses
>the same 5 repeating dungeon designs
There's more than that, don't be disingenuous.
>the same 4 variations of collecting x to open door
This is a valid complaint. Not sure why cellars have all sorts of things like actual puzzles and a bunch of different varieties, but dungeons don't. I'm hoping it will change before S1 in that "chunky patch" they said that's 13 pages long and is coming.
>kill one of 3 generic dungeon bosses
This is actually one of my biggest complains about the game. It feels fricking weird how a normal white mob like the ghost crossbows can oneshot you from off-screen in high NMDs, but then every single boss is just a complete tank'n'spank where you can ignore their "mechanics". They should have drawn inspiration from WoW and Lost Ark and actually made hard bosses with real mechanics.
You must have misunderstood. You can choose to do all the side quests if you want to, as well. The choice is all yours.
Is this bare minimum viable to reach T5 or just what you randomly spammed to get there?
It's the minimum, and what I did.
Yeah, thats a bit considerably worse than 95%, gave you a pass bc peaks is only 85.
Have to admit doing a third of them mfers on repeat is dumb for the seasonal mechanic.
>ALL THE SEASON STUFF IS LVL 50+
do you have a single fact to back that up?
People actually bought this late April Fools joke? After Blizzard being ahead of its time with making Diablo complete goyslop? Nu gamers shouldn't be allowed to manage their own finances
This is the best part of a new blizzard game. When people realized blizzard sold them another shitty game.
I honestly and sincerely can't comprehend how anybody on Ganker would buy a Blizzard game. Of all the ways Ganker has gone to utter shit, the pure seething disgust for Blizzard is undiminished. It should have been fricking obvious that the morons defending Blizzard were in fact insincerely shilling for them. It's quite possible that the young people are so fricking stupid that they can't tell a sincere post from a shitpost because they just think that anybody on the Internet who has something negative to say MUST be a shitpost by default.
Guess what you stupid frickers, sometimes the people who have something negative to say might be telling you the truth.
Seething grandpa that refused to touch ladders in D2, seasons and D3 and leagues in PoE, what content exactly needs to be redone in a D4 season? In 2 I was always farming bosses and in D3, greater rifts, I'm worried there will be a lot of filler in D4 before reaching the high-level farming stage. I still love the process of building up your guy with fodder loot and skill progression, but if I have to do lilith statues and shit every 3 months, I'll just stick to the permanent server like I did in 2/3.
>but if I have to do lilith statues and shit every 3 months
You won't. Altars carry over. Major town WPs carry over. Map discovery carries over. The only thing you need to do over are dungeon aspects + renown.
wouldnt be so bad if the end game was non-existent. PoE at least had the excuse of a pretty varied skill system (even if only a few builds were viable) and the large map system. so leveling a new character was always continually interesting
Seasons in other RPG's are fine because there's a lot of different builds you can try so its okay to start afresh. Even without seasons if there is a lot of build variety that is enough to start again with a new character, but in D4 there is less variety in builds, it has very little replayability factor compared to POE or Grimd Dawn or others.
but you can literally respec your entire character for chump change
Point?
why spend hours making a new level 90-100 character when you know in just 2 seconds you could take the one you already have and make a completely different character out of it?
Yes that is what I was saying, no replayability
Hamster wheel mindset.
The game of Diablo 2 was where you made a character to farm items. That was the game. I'm sorry to tell you, but that was what the people enjoyed. The new game is where you get new items at each new tier, which is entertaining from an outsider view, and sounds fun, but in practice is really boring and tedious. The items are absolute garbage and useless. The items don't matter. You can have a shit-tier Sacred or Ancestral and still do well in each respective tier. The issue is only compounded by morons saying that the game needs higher tiers. Blizzard has lost the game and anyone left working for them has also lost their minds.
I dont understand you. Me saying D4 has no replayability is hamster mind?
You are reducing the game to numbers go up, at best, and not acknowledging that you can create builds just as much. Skill modifications are on items.
And that's if you are even sincerely talking about arpgs and not just hating the game to fit in or something.
If you have made one barb or whatever is there really any reason to ever make another barb? I don't think so. In other games I have made many characters over and over. In this game, I see no replayability.
the cost of respeccing everything, skill points and paragon points can get pretty high
not to mention that your items probably aren’t going to be optimal for a different build and u less you’ve saved up another set already it might be easier to reroll
not to mention that you might want to use entirely different glyphs and need to level them in dungeons anyway
this is the exact same issue with path of exile, its technically possible to respec everything but practically its costly and usually better just to reroll
Imagine playing this slop once. And then actually replaying it again every 3 months.
Well, no. I didn't buy the game specifically because of that.
The game is shit. But it's so lame complaining about the season system. You're a newbie.
They should just do Seasons like Destiny does them. Would work in this MMO-lite.
The game is shit. Fix it or die
If you want a game that excels Path of Exile, you will have to have currency and good items. If you do not have these, you do not have a game. Your game is trash. Your game is shit.
If you want players to keep playing your game and pumping out the cosmetic money, you need a game. You do not have a game. You need items to make the game. Items need to be valuable and have trade value. You do not have these. Your game is shit.
the gme isn't fun, it's just grind and no I won't
Jesus said: “I am the way, the truth, and the life. No one comes to the Father except through Me.” John 14:6.
“Looking at his disciples, Jesus said: 'Blessed are you who are poor, for yours is the kingdom of God. Blessed are you who hunger now, for you will be satisfied. Blessed are you who weep now, for you will laugh. '”
I laughed hard. An indispensable item for new Paladins. What a great item to get that cast rate break point. You will laugh. Your game is shit.
I used it on hammerdin and nova tanksorc. Oculus a shit and Spirit wasn't a thing at the time.
It's SHIT. YOUR GAME IS FRICKING SHIT. It's fricking AWFUL. Fix yourself.
enough about Path of Exile
please don’t criticise that game it tends to bring out the crazy nutjobs
That was the point where you were supposed to stop. You weren't supposed to attack your fanbase, Blizzard. You were supposed to not appease the normies who don't like games, but to appease the hardcore fans who like role-playing as the classes and like farming items. You have grown out of touch with your players and it's time to step aside. Your game is bad. It is like SUPER bad. Like the worst kind of bad. It is only played because of your name being Blizzard. You have crafted the most Raspberry awarded ARPG of the last 20 years and of all time. You should be astounded at your own incompetence.
Don't try to come on here and shame the actual players. Fix yourself Blizzard. You are shameful
The music is kinda nice sometimes
I won't because paying for ps+ is gay.
>play a mario game
>WTF I HAVE TO JUMP?!??
>play a sonic game
>WTF I HAVE TO COLLECT COINS!?!
>play a shooter game
>WTF I HAVE TO AIM!??!
>play a fromsoft game
>WTF I HAVE TO GIT GUD!?!?!
>play a puzzle game
>WTF I HAVE TO THINK?
>play a moba game
>WTF I HAVE TO SUCK wienerS?!?!
>play an arpg
>WTF I HAVE TO CREATE NEW CHARACTERS!?!?
okay but how's the fashion
about $25
I've only played Druid thus far but you can make plenty of cool outfits without spending any money. I've seen some kino "cosplay" characters as well, mainly barbarians, with shit like He-Man and Kratos.
meant to respond to this
That's just disingenuous anon, even people who've bought and played it can see some blatant flaws, we just enjoy it despite them.
Look, the game is cool, but at a certain point you just want to make progress. The game is not built that way. People want to do Baal runs, but Blizzard is so conceited they think people will want to farm the same dungeon over and over. It's much different. People want easy mode in the endgame of these games. The way it is now is not what players want. It's made with the preconceived notion that players want to do different things. They don't. They want to kill the true final bosses over and over. The same Prime Evils over and over. That's the game
The frick are you on about? I'm assuming you meant to respond to another post.
You're talking about cosplay. Be quiet while the adults are speaking
Anon you're literally arguing with people about a video game. You're still a child.
Dont worry bro i'm gonna help you defeat Lilith the ultimate evil. I'm definitely not a bigger threat that you should deal with just put her in the stone and then give the stone to me and leave.
>MY BROTHERS HAVE ESC-
What are your thoughts on the story anon? I didn't care much for it, although I enjoyed making fun of Lorath for his drunken incompetence.
The story was okay, but the ending was pretty meh, which is likely intentional since they are already working on 2 expansion packs.
This makes the Diababby shit and piss himself in fear
I'm a Diablo fanboy and I am looking forward to PoE2.
>level scaling
Quite possibly the worst mistake they made. Saved me $100 at the very least
It would make sense if there was some level frickery going on when you partied with different level characters for co-op, but scaling monsters themselves is the absolute dumbest thing they could have done
Even some rogue like chink game has better and more unique affixes than D4.
What game?
Gunfire Reborn.
That's because the purpose of the guns in Gunfire are to create legitimate, strong synergies and promote gamebreaking fun
Meanwhile in D4 they are just what allows your build to function at a mediocre level.
The rarer items in D4 are more like a white whale. You will never actually acquire the unique, powerful items because the devs simply don't want you to. And even the true uniques aren't as unique as they were in D2...
Have they announced what's in the battlepass yet? Season starts in ONE WEEK and we still have zero clue about the battelpass?
>Have they announced what's in the battlepass yet?
There's a dedicated dev stream coming up where they will go 100% in-depth about everything.
>Season starts in ONE WEEK
It will start mid/late July.
>PvP is not balanced by design
>The end game is only PvP
What did they mean by this?
I'm trans btw, dunno if that mattress
>The end game is only PvP
nah
Laptop
based Blizzard threat their fanbase like brainless zombies that they are
Just had it happen as well that I had a full black cast. If you go back to the menu and into the character creation, it's diverse. I guess all black is their default.
poe shills on suicide watch worse than ffxvi barry posting
Are you enjoying nightmare dungeons?
yea they are pretty fun like how the game is slowed down and its not quite the mindless mowing the lawn that poe turns into
ITT: idiots who never played any diablo game complain the game is diablo just like previous diablo games.
As much as I love to shit on Blizzard for being a shit company with a terrible fanbase. The complaints about the seasons are just beyond moronic. It's like complaining you can steal cars in GTA5.
previous diablo games didnt have 100+ hour timesinks stopping you from getting to endgame
you could get to it in like ~10 hours
Also the level scaling makes it even slower
No it’s not
It’s like saying every couple of months they reset your money before you can access the new content and also charge you for it
read the thread, moron
d2 had seasons for a good reason, d4 doesn't and it's a goddamn slog to level up
im trying to have fun but its just not challenging until it becomes impossible because enemies have moronic affixes
>diablo 2 had seasons (ladders)
>had to create a new char for each season
>diablo 4 has seasons
>have to create new char for each season
OH MY GOD I TOTALLY DIDNT SEE THIS COMING. OH MY GOD BLIZZARD HOW COULD YOU HAVE DONE THIS.