Diablo 4 Beta Feedback

I've played the beta for a day and got my Necro waifu to level 25.
I enjoyed the process but I wouldn't say I was utterly exhilarated by the experience.
I think the game will end up being very fun to play but there is a good possibility it'll only get there "eventually".
I'd be cautious about jumping into it immediately on release.

The story was surprisingly decent.
It suffers from its MMPR-like presentation from time to time, which is pretty jarring for how dark it tries to be, however, if one does bring themselves to look past the jank, there is something genuinely good there.

The characters were pretty underwhelming so far.
On one hand, it might easily be due to the lack of time I spent with them, but as far as I recall, D3 had a much better character presentation right off the bat. In D4, meanwhile, it . . . it lacks "soul", I guess, would be one way to put it.
I remember playing through D3 with a Crusader and really enjoying whatever relevant lines he got, up to the point of acting like a father figure to the mercenaries and whatnot.
D4 has our character take part in cutscenes but there is clearly nothing unique to them there.
A Necromancer of all people doing the whole
>oh no, the living dead, the necromancy, how scary!
thing was funny but not in a good way.
[1/6]

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  1. 1 year ago
    Anonymous

    Gameplay-wise the game is somewhere between fricking amazing and deeply concerning.
    The skills are cool, there is a variety of them, and clear-cut class-specific mechanics feel great.
    There are clear "build suggestions" to be found in the skill tree, and experimenting with them is pretty fun.
    The combat itself feels very nice. You can get some of the "weaving multiple skills in" feeling from PoE but it's not really built to work that way. D4 is, and the combat reflects it. You will be juggling multiple skills, and that's very cool.
    However, the number of hotkeys (which are mandatory) is absurdly restricted. As I was leveling, I started to realize that all the cool and interactive tools the game was giving me had no place in my loadout unless I was willing to gimp my build severely.
    A restriction can be not without merit - PoE also has a restriction on the number of active skills, and one can reasonably reach that number. However, it is nowhere as dramatic as the restriction D4 has, and on top of that, PoE is generally not built around juggling multiple skills. Yes, there can be pre-buff, there can be a rotation of, say, curses, totems, and warcries, and there can be movement and guard skills. But after doing all of that, the actual combat will generally consist of using one, sometimes two skills.
    D4, meanwhile, actively tries to make you use multiple "actual combat skills", yet limits your options severely. It's self-defeating and I don't see any real positives in that.
    I felt disappointed, when I finally got to unlock the golem skill, only to realize that to have one up I must give up yet another hotkey, so the Bone Prison that was finally getting some tactical use had to go.
    I can see them doing something meaningful with that restriction but not when character-specific mechanics and movement skills are all using the same panel. It's hard to justify the dumb dash getting its own dedicated key when various movement and defensive skills can't have one.
    [2/6]

    • 1 year ago
      Anonymous

      The itemization is decent, I would say. It's not all
      >green arrow good
      if you know what you are doing, even without taking the legendaries into account.
      A simple example would be, the weapon choice for Necro. If you're relying more on the skills that gain and spend the essence, then the choice between a two-handed weapon and one-handed + off-hand is a choice between "higher damage" and "sustainability". Higher attack rate results in higher essence gain, and DPS is not always
      However, if you use Corpse Explosion as your main skill, then you don't give a frick about your weapon's DPS and the only thing you care about is per-hit damage, making slow heavy-hitting two-handed scythes best for it.

      I can see resists easily mattering in the later game or as easily not mattering at all. Armor only covers up to 50% of elemental damage, so it will depend entirely on the monster's damage balance if getting resists is a requirement or not.
      For example, in D2 you don't "NEED" need to max your resistances - keeping them 5~15% below the max is manageable. In PoE, this approach will get you immediately killed before you manage to leave the acts.
      [4/6]

      The "item power" is not that offensive, however, when choosing between it being a benefit to the system or a detriment, I would pick the latter.
      There being effectively no "rolls" means that there is very little "luck" involved in getting an item you would want to use.
      Yes, there is the other side of the coin, with a system like in PoE where your ilvl 85 body armor can easily roll T13 + to Life, effectively ruining the item, however, a better system would be something in the middle of those two extremes, as opposed to throwing all randomness out of the window.
      As it is, none of the items is memorable. There will not be a scenario, where you pick up reasonably low-level boots and roll a very high +%MS on them, making them incredibly hard to replace and essentially a "must-keep" item at least for a while.
      Yeah, sure, keeping some of the items for your low-level characters might be "optimal" but throughout my entire time with the beta, I haven't thought once about keeping literally anything other than gems.
      It might be fine in the endgame, but at least during the leveling, most items lack "character".

      Legendaries, however, I think are a very good idea. Their impact is similar to something like (good) runewords in D2 or (good) uniques in PoE without making everyone run the same exact fricking thing. Similar, sure, but it's not exactly the same and that's an improvement.
      On the other hand, I'm not seeing Blizz giving us something as cool and unconventional as cross-class skills, auras on equip, etc. Which is a shame. But we'll see, maybe they'll come up with something that's as interesting.
      [5/6]

      The open world was alright. Not great, not terrible - alright.
      Running into random people didn't offend me as much as I thought it would.
      The world is alright in terms of visual design. There are some picturesque views here and there but those are few and far between (and Blizz knows that as they give you the silly arrow to change the camera and admire the view). Otherwise, it's samey, which is reasonably expected from a single act. However, the lack of faster movement options, especially on lower levels is clearly jarring. The comparison I thought about was PoE, which also has its fair share of not so exciting running around through the acts, however, it at least has the decency to give you a Quicksilver Flask and "faster-than-running" movement skills early enough.

      Dungeons were decent. I expected worse - people are overexaggerating their issues.
      However, I would agree that there is literally no reason not to have the interactables be instant.
      Maybe have some of the dungeons to not have "the door" at all - just for variety's sake.

      Otherwise, the game is janky and unpolished.
      Performance is all over the place
      HDR could be better.
      Cutscenes frequently have objects pop in and out of view, jump around, and so on.
      Instance loading is not "seamless" at all - I get constantly thrown around when changing locations. Nothing too serious but it is annoying in its consistency.
      Genuinely not seeing Blizz fixing all those issues, possibly improving the balance, and possibly fixing all of the more fundamental gameplay issues in the following months. There's a chance that the currently in-dev branch is ridiculously far ahead of the beta and deliberately wasn't used because of the stability issues or something like that, but I wouldn't bet on it.
      [6/6]

      not reading, learn to use line breaks fricking moron

      >uhhhhhhhhhhh but then people might tell me to go back uhhhhhhh unggggghhhhhhh

      • 1 year ago
        Anonymous

        I am using line breaks, you absolute moron.

        • 1 year ago
          Anonymous

          you're using CARRIAGE RETURNS

          NOT

          LINE BREAKS, moron

          • 1 year ago
            Anonymous

            I AM USING LINE BREAKS WHEN THEY MAKE SENSE YOU ABSOLUTE FRICKING moron

            • 1 year ago
              Anonymous

              no, you're not. you're using carriage returns as the space after a period and you're using line breaks too little

              • 1 year ago
                Anonymous

                Go read a book you ADHD cretin.

              • 1 year ago
                Anonymous

                you're welcome for teaching you something

                captcha: ARMA8

              • 1 year ago
                Anonymous

                the only thing your thought anyone is that you're a goddamn moron

          • 1 year ago
            Anonymous

            >Wanting someone to use reddit spacing
            go back

  2. 1 year ago
    Anonymous

    Cautiously trying to evaluate the "depth" of the game through my limited experience (I wasn't a Necro player in neither D2 nor D3), I would say, that using D2's Necro as an
    >acceptably deep
    benchmark, D4's Necro is pretty damn good.
    I would argue that the "simplified" summoning mechanics Necro has in D4 shit all over the entire summoning tree in D2.
    In two buttons, the game manages to encapsulate pretty much everything good D2's Summon Necro has going for him and then provides more.
    Curses, however, got the short end of the stick. Sure, most of the curses in D2 were hot garbage but you still had several genuinely viable options as well as some decent utility.
    In D4, you have two curses, realistically only one, as the other is only viable to a highly specific build.
    The "Poison and Bone Spells", aka "combat spells" are about equal, I would say. Maybe with some slightly better options on D4's side albeit missing a few of the more unique tools.
    [3/6]

  3. 1 year ago
    Anonymous

    Post that shit in their fricking forums fricking moron

    • 1 year ago
      Anonymous

      >blizzard
      >listening to feedback
      lol
      lmao

      • 1 year ago
        Anonymous

        And you think a bunch of spergs in Ganker will do anything different?

    • 1 year ago
      Anonymous

      And you think a bunch of spergs in Ganker will do anything different?

      >blizzard
      >listening to feedback
      lol
      lmao

      It's more of a
      >cautiously optimistic look at the current state of D4
      for anons who are still on the fence and don't feel like
      >D4 IS FRICKING SHIT
      or
      >D4 IS FRICKING GREAT
      is helpful.

      I just need someone to talk to about this shit.

      • 1 year ago
        Anonymous

        D4 got better itemization compared to D3 just with +X to skill alone. But at the same time they carry the same moronic shit from D3 the item sets they just shoved into legendaries and called it a day. There is no choice "Oh I'm gonna do my version of WW Barb" your WW will be the same as all other barbs out there.

        The endgame is confirmed to be dungeons spam only? If is that the endgame why the frick care at all about itemization if is just a treadmill of numbers go up?

        • 1 year ago
          Anonymous

          I feel that legendaries are pretty damn good.
          They offer cool and transformative effects but none of those are single-handedly build-defining.
          Even if you take something like the
          >Blood Mist auto-casts Corpse Explosion and that reduces its cooldown
          which is probably one of the most build-defining effects (and is almost guaranteed to get reworked), you can still run "A" Corpse Explosion build that fully aligns with the offensive part of this build effect without any legendaries just fine.
          And it will arguably be an equally powerful (if not a stronger) side grade, as the Blood Mist build is a "win more" build and it can go wrong worse than a regular Corpse Explosion build.

          At most, I see Legendaries as "cool and rare affixes" that are massively impactful but aren't a requirement for running a build. Think something like "Life recovery on block" in PoE. Massively powerful but not exactly mandatory for running any of the builds in the game.
          I'm more concerned about the Uniques and above bringing in clearly mandatory build-definers akin to D3 sets.

          • 1 year ago
            Anonymous

            You can run without blood mist leg but at the same time you are making your build shit on purpose.
            Same for WW given that I used as example you are gonna run channeling x amount of time increase your crit strike chance instead of fricking dust devils they are a fricking joke and you are wasting a legendary slot with them.

            • 1 year ago
              Anonymous

              >You can run without blood mist leg but at the same time you are making your build shit on purpose.
              I have that legendary and I prefer not to use it and instead self-cast Corpse Explosion.

              Self-casting CE means I:
              >don't dependent on cooldowns
              Blood Mist CAN go on a cooldown if you run out of corpses, which is trivial in boss fights.
              >remain fully ranged
              So I don't have to chase enemies around and can cast shit across the screen
              >keep access to other skills
              So I can safely generate essence and corpses with Decompose (which also has a nice legendary), boost and sustain my minions, take distant targets down with Bone Spear, and debuff enemies with Slow and Vulnerable, both of which boost Corpse Explosion damage. And, yeah, I can still cast CE but now I don't have to slowly hover up to the enemies first.
              >can skip leveling Blood Mist altogether
              It makes a considerable difference at least in the beta, as we are starved for skill points. Not sure how it'll play out in the full game.

              • 1 year ago
                Anonymous

                Through achievement scrolling I saw that the level cap is 100. Can't be assed to add up the skills, but I pretty sure through leveling and other things like exploration bonuses we'll be able to max out the tree by end game.

              • 1 year ago
                Anonymous

                We might stop getting skill points eventually, though. At level 50 there'll be a Paragon board, so we might start getting some sort of Paragon Points instead.
                I highly doubt we'll get over 100 skill points over on a max-level character as it wouldn't make sense unless the tree grows massively bigger than it is now.
                Being able to fully complete the tree also means the whole talk Blizzard had about
                >it's going to be easier to start a new character than to respect a max-level one
                is going out of the window, as there'll be literally nothing left to respec for.

              • 1 year ago
                Anonymous

                The cap is 100, but it's a bit misleading. From level 1-50 you get skill points from leveling up, but from 51-100 you get 4 Paragon Points, which is a new board entirely.
                FYI, it seems the Paragon Board is mostly stuff like +STR/DEX/INT, +WILL, +attack speed etc. with special Aspect like effects that you work towards.

                Yeah, I was just guessing off of what I saw in game. Have done zero reading about the game. That paragon board sounds almost exactly like the end game improvement system from D3.

              • 1 year ago
                Anonymous

                The D4 paragon is nothing like the D3 Paragon system. If anything its closer to PoE's skill tree, if this datamine is to be believed;
                https://lothrik.github.io/diablo4-build-calc/

              • 1 year ago
                Anonymous

                The cap is 100, but it's a bit misleading. From level 1-50 you get skill points from leveling up, but from 51-100 you get 4 Paragon Points, which is a new board entirely.
                FYI, it seems the Paragon Board is mostly stuff like +STR/DEX/INT, +WILL, +attack speed etc. with special Aspect like effects that you work towards.

          • 1 year ago
            Anonymous

            Some of the legendries are incredibly powerful without being build specific. I found an effect for rogue that made your basic attack's 66% faster. It was such a massive increase in damage, especially with the combo point system, I have a hard time imagining that you would ever want to take it off.

            I'm pretty sure it's 100% always online.
            It's a quasi-MMO.
            You can't even enforce it to be "solo online" as you will be seeing random people in the overworld and bumping into their events and whatnot.
            You won't get randoms in dungeons, though.

            Blizz really did nothing in the beta to sell the player on "always online" or the clan feature at all.

            • 1 year ago
              Anonymous

              >made your basic attack's 66% faster
              I would imagine it will depend on your build, though.
              On necro, I even tried making a build around it and it ended up being only barely passable.
              If you get another source of combo and/or resource generation you might decide to skip it in favor of something else.
              I didn't play Rogue, though, so I can't really say anything specific about them.

        • 1 year ago
          Anonymous

          The legendary mods are nice, but I fricking loathe the +4.5% to damage limpdick bullshit that seems to dominate the mod pool. If endgame itemisation stays this way with all mods being small, nigh meaningless tiny percentage bonuses then it will be even worse than D3.

    • 1 year ago
      Anonymous

      I actually went and paraphrased the feedback so I can post it on Blizz forums.
      It got 404'd, lmao.
      I imagine that had happened because it was my first post over there but it sure doesn't make me more hopeful about the game.

  4. 1 year ago
    Anonymous

    The itemization is decent, I would say. It's not all
    >green arrow good
    if you know what you are doing, even without taking the legendaries into account.
    A simple example would be, the weapon choice for Necro. If you're relying more on the skills that gain and spend the essence, then the choice between a two-handed weapon and one-handed + off-hand is a choice between "higher damage" and "sustainability". Higher attack rate results in higher essence gain, and DPS is not always
    However, if you use Corpse Explosion as your main skill, then you don't give a frick about your weapon's DPS and the only thing you care about is per-hit damage, making slow heavy-hitting two-handed scythes best for it.

    I can see resists easily mattering in the later game or as easily not mattering at all. Armor only covers up to 50% of elemental damage, so it will depend entirely on the monster's damage balance if getting resists is a requirement or not.
    For example, in D2 you don't "NEED" need to max your resistances - keeping them 5~15% below the max is manageable. In PoE, this approach will get you immediately killed before you manage to leave the acts.
    [4/6]

    • 1 year ago
      Anonymous

      Whats funny is i would like a green-arrow-good system that lets you track which stats are green-arrow'd

      just scan for your loot and whenever a higher % crit chance or damage over time modifier comes up thats higher it will highlight it for you if you checkmarked that stat to track

  5. 1 year ago
    Anonymous

    The "item power" is not that offensive, however, when choosing between it being a benefit to the system or a detriment, I would pick the latter.
    There being effectively no "rolls" means that there is very little "luck" involved in getting an item you would want to use.
    Yes, there is the other side of the coin, with a system like in PoE where your ilvl 85 body armor can easily roll T13 + to Life, effectively ruining the item, however, a better system would be something in the middle of those two extremes, as opposed to throwing all randomness out of the window.
    As it is, none of the items is memorable. There will not be a scenario, where you pick up reasonably low-level boots and roll a very high +%MS on them, making them incredibly hard to replace and essentially a "must-keep" item at least for a while.
    Yeah, sure, keeping some of the items for your low-level characters might be "optimal" but throughout my entire time with the beta, I haven't thought once about keeping literally anything other than gems.
    It might be fine in the endgame, but at least during the leveling, most items lack "character".

    Legendaries, however, I think are a very good idea. Their impact is similar to something like (good) runewords in D2 or (good) uniques in PoE without making everyone run the same exact fricking thing. Similar, sure, but it's not exactly the same and that's an improvement.
    On the other hand, I'm not seeing Blizz giving us something as cool and unconventional as cross-class skills, auras on equip, etc. Which is a shame. But we'll see, maybe they'll come up with something that's as interesting.
    [5/6]

  6. 1 year ago
    Anonymous

    The open world was alright. Not great, not terrible - alright.
    Running into random people didn't offend me as much as I thought it would.
    The world is alright in terms of visual design. There are some picturesque views here and there but those are few and far between (and Blizz knows that as they give you the silly arrow to change the camera and admire the view). Otherwise, it's samey, which is reasonably expected from a single act. However, the lack of faster movement options, especially on lower levels is clearly jarring. The comparison I thought about was PoE, which also has its fair share of not so exciting running around through the acts, however, it at least has the decency to give you a Quicksilver Flask and "faster-than-running" movement skills early enough.

    Dungeons were decent. I expected worse - people are overexaggerating their issues.
    However, I would agree that there is literally no reason not to have the interactables be instant.
    Maybe have some of the dungeons to not have "the door" at all - just for variety's sake.

    Otherwise, the game is janky and unpolished.
    Performance is all over the place
    HDR could be better.
    Cutscenes frequently have objects pop in and out of view, jump around, and so on.
    Instance loading is not "seamless" at all - I get constantly thrown around when changing locations. Nothing too serious but it is annoying in its consistency.
    Genuinely not seeing Blizz fixing all those issues, possibly improving the balance, and possibly fixing all of the more fundamental gameplay issues in the following months. There's a chance that the currently in-dev branch is ridiculously far ahead of the beta and deliberately wasn't used because of the stability issues or something like that, but I wouldn't bet on it.
    [6/6]

  7. 1 year ago
    Anonymous

    Certified thread

  8. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >what you see when you walk into a dark alley

    • 1 year ago
      Anonymous

      >being moronic on purpose

    • 1 year ago
      Anonymous

      I had the same exact character selection, I thought it was supposed to be random?

      • 1 year ago
        Anonymous

        ~~*random*~~

      • 1 year ago
        Anonymous

        It is random, I've got everyone whithe but one

    • 1 year ago
      Anonymous

      I had the same exact character selection, I thought it was supposed to be random?

      same that I kek'd

    • 1 year ago
      Anonymous

      first beta was like this for me. made 2 characters, this screen was all Black folk. 2nd beta it was actually more 'random' as I was toldit should be

  9. 1 year ago
    Anonymous

    It was fine, but I'm not paying so fricking much. I only died once through my Necro run, to that fricking goat chieftain. Vigo was based.

    • 1 year ago
      Anonymous

      > I only died once through my Necro run, to that fricking goat chieftain
      This. That fricker onehit me outta nowhere

      • 1 year ago
        Anonymous

        same

    • 1 year ago
      Anonymous

      Vigo was the only character worth a damn and he died already. The Dreadnaught armor was cool but doesn't make too much sense, but I'll forgive them.

      The new Leah seems like a terrible Mary Sue who learns the horadric magic instantly and the end of Act 1 makes it look like she'll be there for the whole ride.

      • 1 year ago
        Anonymous

        I just skipped every dialogue cuz this is nu-blizzard so I know it's gonna be garbage
        the only question now is the gameplay fun enough to carry the whole game

  10. 1 year ago
    Anonymous

    if all you want to do is play through the campaign for the story then D4 is so obviously better than D3 at launch it is insane. Note its not perfect, it has tedious story mechanics and some dialog/scenes fall flat. Gameplay is also better than D3 at launch, even if barb/druid is weak.

    I have no idea what endgame will be like and i dont care tbh.

    • 1 year ago
      Anonymous

      Well its not Joss Wheadon bullshit with WoW diarrhea graphics the bar was too low for them to frick up.

      • 1 year ago
        Anonymous

        >Joss Wheadon bullshit with WoW
        Yeah yeah, you're not based Black person.

  11. 1 year ago
    Anonymous

    I like it and have been having fun but I still come here to shitpost and say it's bad

    • 1 year ago
      Anonymous

      bases

    • 1 year ago
      Anonymous

      bases

      Hi Blizzard employees

      • 1 year ago
        Anonymous
  12. 1 year ago
    Anonymous

    D4 beta was so back, I picked up Lost Ark again.

  13. 1 year ago
    Anonymous

    I was honestly impressed that this came out of modern Blizzard. Not going to buy it on launch because I know better then to buy any Blizzard game on launch, need to wait at least 3-6 months for them to fix the obvious shit that their playtesters notified them about a year ago. But as a casual ARPG player, it was pretty good.

    • 1 year ago
      Anonymous

      I am legit surprised how many sexy outfits are there for the sorceress and the necro.
      Didn't expect that from the modern Blizzard.

  14. 1 year ago
    Anonymous

    i kinda want to make a character tbh but i dont really like ARPGs, i already learned my lesson with grim dawn
    i also dont want to download 5000 GB or download bnet again and give blizzard an MAU they dont deserve, and i certainly wont be paying SEVENTY dollars for deeablow

    • 1 year ago
      Anonymous

      uncheck the 4k graphics box when choosing to download. and you save like half the gigabytes

  15. 1 year ago
    Anonymous

    Can you play this game offline or does it have DRM or whatever where you can't play unless you have an online connection?

    • 1 year ago
      Anonymous

      I'm pretty sure it's 100% always online.
      It's a quasi-MMO.
      You can't even enforce it to be "solo online" as you will be seeing random people in the overworld and bumping into their events and whatnot.
      You won't get randoms in dungeons, though.

    • 1 year ago
      Anonymous

      always online no offline. Best DRM they can find for a game without the need to shove denuvo

  16. 1 year ago
    Anonymous

    post barbarian mommies

    • 1 year ago
      Anonymous

      >In world of turmoil and terror, demons ruined her day!
      >now shes on an epic quest, to talk to their manager

  17. 1 year ago
    Anonymous

    The fact that you wrote a fricking 500 word review tells me you're going to buy it anyway. That's all I need to know to judge your character.

  18. 1 year ago
    Anonymous

    I only played diablo 3, I thought it was OK, shitty gameplay but sort of addictive loot cycle. Have they done anything to make the combat less mindless? Or is this just diablo 3 with a grittier art style?

    • 1 year ago
      Anonymous

      Its D3.5, got better itemization compared to the predecessor but the end game so far doesn't seem like something that will keep you playing for long. Two weeks at best and you will move to the next game.

    • 1 year ago
      Anonymous

      >only played diablo 3, I thought it was OK, shitty gameplay but sort of addictive loot cycle
      Buddy it only goes down from there, 3 is unironically the best on offer unless you want to stare at placebo stats all day and play pretend depth. The gameplay of absolutely NONE of these is anything special.

  19. 1 year ago
    Anonymous

    leveling characters seemed really quick, almost too much
    drop rates were good, I expect they'll probably get nerfed
    sorc and nec were both too easy

    • 1 year ago
      Anonymous

      I saw somewhere that Blizz raised the legendary drop rate for this beta. On retail its gonna be rare to find them during level up

  20. 1 year ago
    Anonymous

    >mfw shoehorned into a non summon necro build because the skellies and golem look so shitty

    • 1 year ago
      Anonymous

      They look fine, but yeah I could do without the glow. I think the slightly too zoomed in camera isn't doing them a service either. If it was zoomed out like 20% more it wouldn't be as annoying

      • 1 year ago
        Anonymous

        bruh they look like trash mobs pulled out of WoW

    • 1 year ago
      Anonymous

      if it makes you feel any better other people have been complaining and blizzard said they would change it,

      • 1 year ago
        Anonymous

        they'd better, but I won't hold my breath

  21. 1 year ago
    Anonymous

    ALRIGHT Black folk
    https://strawpoll.com/polls/PKgl3087Qnp
    https://strawpoll.com/polls/PKgl3087Qnp
    https://strawpoll.com/polls/PKgl3087Qnp

    • 1 year ago
      Anonymous

      So 5 - 6 out of 10? That's what I'd give it, too. It's very very ok.

  22. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      considering the loot had a 3X multiplier of dropping in the beta, that means in the actual game this would come in handy considering legendaries will be very rare.

  23. 1 year ago
    Anonymous

    >The story was surprisingly decent.
    it was empty and souless as frick.

  24. 1 year ago
    Anonymous

    The MMO stuff is going to kill the game. It just doesn't work and the people who want to play this kind of game don't want to wait in line to kill monsters.

    There's very low variety when it comes to skill choices, at least with the Druid. You are pretty much railroaded into obvious skill sets based on what you want to do, very little actual choice. The passive upgrades that fork from active skills are total shit and boost damage by such an insignificant amount that it's more of an illusion of choice rather than something meaningful.

    Story stuff and VA is OK, but again, wrong game. I'm here to kill monsters not constantly get interrupted by dialogue, and so I skip it all. I wish I'd have a seamless action experience instead of occasionally have the game go on "pause" forcing me to press the "resume" button.

    They're asking $70 for a game that is severely under cooked and what's here isn't even that satisfying to ARPG fans. The game has an identity crisis and this is supposed to come out in a couple of months. Ouch.

    • 1 year ago
      Anonymous

      >wait in line to kill monsters
      never happened to me

      • 1 year ago
        Anonymous

        World boss

        • 1 year ago
          Anonymous

          You can't solo the world boss.

          • 1 year ago
            Anonymous
          • 1 year ago
            Anonymous

            The point that anon is making is that people don't want to feel like they have to wait in line/wait for the timer to count down just to kill shit a boss in an action RPG. The game is trying to appeal to two different crowds at once and it frustrates people.

            • 1 year ago
              Anonymous

              Well, you don't wait in line. You do wait for a timer.

              https://www.youtube.com/watch?v=IJWrJMk6a1s

              I guess I just got told.
              I'd argue that's a balance issue rather than otherwise but I would agree that not being able to solo the boss as a challenge despite it being possible just because of the randoms is disappointing.

    • 1 year ago
      Anonymous

      >It just doesn't work and the people who want to play this kind of game don't want to wait in line to kill monsters.
      What are you talking about? It doesn't work that way.

    • 1 year ago
      Anonymous

      the mmo stuff is so fricking trash
      >loading into a zone outside the city takes 4 years because it has to load both a random seed and every player in it
      >sometimes zones are just completely empty because of the players that loaded in before you
      >random events respawn whenever a new player enters the area, meaning you can redo them infinitely if you just afk

    • 1 year ago
      Anonymous

      >The MMO stuff is going to kill the game

      I think it already did. It would have taken some kind of satan-level evil work to make this game somehow not sell 25 million copies, and i'm pretty sure they did it

      imagine not being able to be alone in a diablo game. having to see other players. lol. I wanted to give blizz a final chance, haven't bought a product of theirs since D3 (and before that was D2) but the company is dead/gone.

      • 1 year ago
        Anonymous

        It’s still going to sell 25M copies

        • 1 year ago
          Anonymous

          it's plainly not, because they set foot into the live service stuff, and the name just simply does not matter the same way anymore. every single game that wants you to log in daily is competing against genshin impact regardless of genre, and good luck with that

          i'm generally not wrong about sales, I can't tell you how many D4 will have but it is not going to meet expectations. There seems to be very little hype.

    • 1 year ago
      Anonymous

      What exactly are people referring to with the "MMO" stuff? The world boss being on a timer? Seeing other players? I didn't feel like either of these things negatively impacted my experience.

      • 1 year ago
        Anonymous

        The onslaught of shitty miniquests. Triggers my tism being overwhelmed with them.

        • 1 year ago
          Anonymous

          >Triggers my tism being overwhelmed with them.
          So much this. The quests are so fricking menial and tedious, too.

        • 1 year ago
          Anonymous

          Lemme guess, if they weren't there, you'd be complaining that there isn't enough to do?

          • 1 year ago
            Anonymous

            No? Because this was never an issue in Diablo 1 or 2?

            • 1 year ago
              Anonymous

              Quests in D1/2 were literally the same shit. Kill something/get the item/clear the dungeon. That's it. In D4 there are just more if them.

              • 1 year ago
                Anonymous

                >Quests in D1/2 were literally the same shit. Kill something/get the item/clear the dungeon.
                No one is falling for the reductive shit lmao. Half the quests in D2 are things you do on the way to the act boss, and reward you with something unique. Permanent increases to HP, resistances, attributes, skill points, useful runes.

                In D1 you get fixed loot uniques, but quests also determine what you encounter. You might not see bosses like Butcher, Leoric, Zhar or Lachdanan if you didn't get those quests. So, no, it's a lot more significant in D1 than some random "collect 15 ghoul testicles" shit for an extra 3% of your XP bar.

                >In D4 there are just more if them.
                More isn't better. More has never been better you imbecile.

              • 1 year ago
                Anonymous

                You do comprehend the idea of "sidequests", right? Diablo 2 didn't have any.

              • 1 year ago
                Anonymous

                Did you even play the game? I'm guessing not?

              • 1 year ago
                Anonymous

                diablo 2 had plenty of side quests.

              • 1 year ago
                Anonymous

                The Countess and the first quest in Act 3. That's it. The rest is tied to the main quest.

              • 1 year ago
                Anonymous

                No?

              • 1 year ago
                Anonymous

                diablo 2 only has like 9 quests that aren't sidequests out of like 30 total

              • 1 year ago
                Anonymous

                15 side quests 26 quests total.
                you made me count, homosexual.

              • 1 year ago
                Anonymous

                *27

              • 1 year ago
                Anonymous

                15? are you counting quests that give you permanent upgrades? I'm pretty confident less than 10 are actually, 100% required to finish the game

              • 1 year ago
                Anonymous

                i only count main quests as ones that you need to do to beat the game solo.

              • 1 year ago
                Anonymous

                The only actually mandatory quests, that also force you to visit a place that's off the main road to act boss is
                >collect Horadric Cube (and it's mandatory only in Normal because in Nightmare/Hell you naturally already have the cube)
                >collect staff base and amulet to unlock palace
                >collect organs and kill council to make the flail and access Mephisto
                >kill act bosses but you would do that anyway
                The rest is all optional, even if they tie to main story. You don't have to rescue Cain, the Rogues will save him for you if you ignore the quest and progress to act 2, he will just charge you 100 gold per item identification in this case. You don't have to kill Izual or even destroy Mephisto's soulstone. You don't have to enter Nihlathak dungeon or even save Anya, you save Anya to get +15 all resist and unlock Pindle more than anything, you can clear the act without her. Most other story tied quests just happen as you go through zones naturally.

              • 1 year ago
                Anonymous

                Forgot to mention: ancients in act 5 are also unskippable, but other than that I can't think of anything else that's mandatory. You only do other quests because they have worthy rewards tied to them, like perma skill points and stats, item socketing, chance for high rune etc.

              • 1 year ago
                Anonymous

                Wow! No shit a game about dungeon crawling and killing monsters has quests where you do just that. But the difference is that a side quest in D2 has you go to a unique dungeon with its own layout, crawl down to kill the unique boss monster and you get rewarded (usually) with some permanent upgrade. As opposed to D4 where it's just time a time filler quest where you follow the quest mark, usually a few steps from the quest giver, to collect X of Y. It is very disingenuous to claim that they are remotely the same.

        • 1 year ago
          Anonymous

          I just picked them up and would do them if I was near the objective. I don't feel like any of them were any more complicated than kill one guy or do this one dungeon.

          • 1 year ago
            Anonymous

            At least there aren't any "kill 10 bears and bring me their asses" bullshit quests.
            Well, I guess there are two, but you do them "along the way" for easy XP.

      • 1 year ago
        Anonymous

        You don't get it, MMO bad.

      • 1 year ago
        Anonymous

        >I didn't feel like either of these things negatively impacted my experience.

        you aren't the audience for the other diablo games

        • 1 year ago
          Anonymous

          >seeing new thing and not immediately being upset with it means you aren't the intended audience
          I didn't know Diablo was made for actual shitty diaper crybabies.

      • 1 year ago
        Anonymous

        Garbage fedex quests everywhere that raiload you from one mini hub to another mini hub. It's literally a flavorless mmo themepark. Nothing about it is even remotely interesting.

        • 1 year ago
          Anonymous

          would it be better if instead of fedex quests to hubs it were fedex quests to waypoints in the middle of empty fields?

          • 1 year ago
            Anonymous

            If they were reduced to 6 quests for an entire act and if half of them weren't fedex and only a couple of them were mandatory and none of them forced you to sit through pseudo cutscenes, dialogs and scripts then yes, it would.
            But by all mean, keep embarrassing yourself.

          • 1 year ago
            Anonymous

            not that guy but i get his point.
            >emote to the guards to raise their moral
            like, what the frick?

            id rather have quests like
            >kill the carver lord of this fortress
            and then the fortress is actually challenging to get through because there are more traps/defenses than in normal areas.

            • 1 year ago
              Anonymous

              For every "use an emoticon" quest (there are three), there are 10 "kill shit in dungeon" quests.

              • 1 year ago
                Anonymous

                ok but it would be much better if that ratio were more like 0 to 10.

              • 1 year ago
                Anonymous

                None of which actually matters.
                D2 had me open a mystical portal to a burning Tristram and save Deckard Cain within the first 30 minutes.
                D4 is wasting hours of my time doing chores for literallywhos.

                D4 only had one interesting moment and it's the last part of the main quest when you actually get to talk to Inarius. Everything else before that is filler shit literally designed to waste my time.

              • 1 year ago
                Anonymous

                >D4 only had one interesting moment and it's the last part of the main quest when you actually get to talk to Inarius. Everything else before that is filler shit literally designed to waste my time.
                that's what some people want

              • 1 year ago
                Anonymous

                Who? Literally who is asking for that? D3 literally got more popular when they got rid of the story and the most popular arpg of the last decade, path of exile, has the exact same structure as D2 with a handful of quests per act.

                The only people asking for this are the moronic narrative people at blizzard trying to justify their job, killing any semblance of rythm the game could have in the process.

              • 1 year ago
                Anonymous

                >Who? Literally who is asking for that?
                https://twitter.com/ActuallyArcane/status/1639438238774607872?cxt=HHwWgIDS1YuZusAtAAAA
                this kind of people

              • 1 year ago
                Anonymous

                where in this tweet do they say they want the main quest to be time wasting filler shit? from the video, it seems like they haven't even got into the gameplay yet!

              • 1 year ago
                Anonymous

                >3 out of 11 haircuts are total Karen-mode cuts that make the character look middle aged even though they are young
                Even the pixie cut they have would work better if you wanted a nice cute short cut, who the frick would even want to choose thes--

              • 1 year ago
                Anonymous

                Disgusting fat slob, you're probably right.

            • 1 year ago
              Anonymous

              a single emote quest to demonstrate how to use emotes is fine
              even the second one where you had to add an emote to the bar is alright, as it's still expanding on a game mechanic
              any more than that is silly

      • 1 year ago
        Anonymous

        I cant remember was it a random dungeon or a quest-one. But i got the end boss and got an error akin to "Cannot enter while boss is engaded" and had to wait 10sec for a fog door to dissapear.

        I never even saw another player at any point during this time.

    • 1 year ago
      Anonymous

      I think the mmo aspect could have been the saving grace for this game if they were not pigeonholed into doing it the same as modern wow garbage. Such a shame that is what the genre has been reduced to.

    • 1 year ago
      Anonymous

      While you're right with pretty much everything, druid is particularly bad. From what I've played the other classes don't have that same problem or at least not to the degree that druid does.

    • 1 year ago
      Anonymous

      >Story stuff and VA is OK
      I thought some of the voice-acting was terrible. I played a male sorc and it was so bad I thought it was a joke.

  25. 1 year ago
    Anonymous

    Necro and Sorc are so fricking boring it's mind numbing how easy they are. Melee Rogue is the best feeling class. It's actually good withount legendries, unlike Barb and Druid, but it's actually engaging unlike Necro or Sorc.

    • 1 year ago
      Anonymous

      Infusions or whatever they're called really should be the 3rd set of skills you unlock with rogue. Class feels so much better once you can build around them.

  26. 1 year ago
    Anonymous

    Two simple reasons why you should not buy Diablo 4 on launch
    >80% of the instanced content for each area is one room dungeons where you fight one elite pack
    >In the beta, balance was so utterly ignored that almost all the ranged spells have no maximum range.

    • 1 year ago
      Anonymous

      I have no idea what they were even thinking when they implemented cellars, so fricking bad I stopped bothering with those after like 3 times.
      >loading screen to load a single tiny room
      >one sad elite monster inside
      >nothing else relevant inside at all
      A complete waste of time just because of the loading time involved alone. The elite inside should have at the very least be stronger and more complex than the normal one, with some mechanics coming from the cellar alone (it's the monster's domain that you intrude upon). There is absolutely no justification for those to exists other than some "hurr durr 300 or whatever unique (one room) dungeons" marketing

      • 1 year ago
        Anonymous

        Yeah cellars seem perfect to create a tight fighting pit for a mechanics-intensive boss thats out of the way from the overworld but more often than not cellars have shit thats as intense as some random mobs on the side of the road instead
        Doesnt make sense

      • 1 year ago
        Anonymous

        Yeah cellars seem perfect to create a tight fighting pit for a mechanics-intensive boss thats out of the way from the overworld but more often than not cellars have shit thats as intense as some random mobs on the side of the road instead
        Doesnt make sense

        Cellars are just the end result when you make a MMO-map and you need to fill it with content. "Uuh... what more can we add? Two loading screens and group of monsters? Sounds good enough, that is one more marker to the renown-board"

  27. 1 year ago
    Anonymous

    I like the overworld multiplayer elements
    it's fun to vwerp into a battle that some low level guy is struggling with and give him some help

  28. 1 year ago
    Anonymous

    They really need to work on class balance. There is no point in playing barbarian right now. Your armour is made of paper and your weapons hit like a wet noodle. And coming from PoE/Last Epoch, it's definitely disappointing how little you can do to alterate your attacks. Now that I remember, even Wolcen had more and better ways to manipulate skills.
    Basic attacks also only hit one single enemy compared to how easily necros can take out bosses or an entire screen with no effort.

    • 1 year ago
      Anonymous

      My one buddy who played barb heavily in 2 & 3 liked barb in 4. He went with Frenzy/stomp/whirlwind, got attack speed on his gear, and his two leveling legendaries gave him damage resist per enemies bleeding and an earthquake on stomp that did are damage & boosted his personal damage if he stood in it. His takeaway was that it felt strong and fun, moreso than the dim reviews people like asmongold were giving the class. He was pleasantly surprised.

      If you didn't like a particular class, chances are your build was shit and/or you didn't get the gear that would make it work

  29. 1 year ago
    Anonymous

    It's pretty good IMO, not like pants-shitting amazing but it's not bad so far. I have faith that it might actually turn out OK, it's way way better than diablo 3 that's for sure.

    At first I was a bit iffy about some of the quality of life enhancements they put in like paying to upgrade item levels and being able to actually-control the sockets etc because part of what makes Diablo Diablo is having that ultra-fricking-rare version of a weapon that's like a 1 in 1000 odds, but in-game it's actually pretty nice and you can treat the game as less of an endless slog for a couple unobtanium versions of items.

  30. 1 year ago
    Anonymous

    You wrote a fricking novel. But I get it, so did I last week. Feels good to get it out. I truly care, and you are like a lost brother to me. That's how it is on this b***h of an earth sometimes.

  31. 1 year ago
    Anonymous

    I couldn't get myself past strang womin cap guard, the bold Black person priest and a chink mary sue was the last straw. Unbearable.

  32. 1 year ago
    Anonymous

    The real question. How big can a skellie army be?

    • 1 year ago
      Anonymous

      Very big.

    • 1 year ago
      Anonymous

      12 was the most skellies I got

      • 1 year ago
        Anonymous

        "Beggars can't be choosers" tier then. Diablo 3 actively offended me.

    • 1 year ago
      Anonymous

      5 base warriors + 2/3 from a legendary aspect
      3 mages + 2/3 from a legendary aspect
      1 Golem

  33. 1 year ago
    Anonymous

    Diablo upscaled looks like Korean shite

    Who knew

  34. 1 year ago
    Anonymous

    Games fun. I have to be up for work in 5 hours. Probably gonna call out.

  35. 1 year ago
    Anonymous

    Does that worldboss spawn only once per day?
    I played all weekend and i saw the worldboss timer show up only once

    • 1 year ago
      Anonymous

      they had some times scheduled for the beta, as for release who knows

      • 1 year ago
        Anonymous

        They were scheduled test times. Real retail times are unknown, probably a 4 or 8 hour timer.

        that fricking sucks
        i wanted to see it at least once

        i havent even run into butcher yet even though he's at least random

    • 1 year ago
      Anonymous

      They were scheduled test times. Real retail times are unknown, probably a 4 or 8 hour timer.

      • 1 year ago
        Anonymous

        Retail will be 2 bosses up for an hour and then 2 other bosses up for the next, with act 5 world boss spawning every 3 hours

  36. 1 year ago
    Anonymous

    fat.

    • 1 year ago
      Anonymous

      mmm pump a rum

  37. 1 year ago
    Anonymous

    I am actually astounded that they thought this was a good state for an open beta. Does Blizzard really think this beta will actually attract more pre-orders?

    It looks like shit

  38. 1 year ago
    Anonymous

    ITT: Ganker is outraged over something for no reason

  39. 1 year ago
    Anonymous

    I dont know why Blizzard seemed to conspicuously copy from Lost Ark with the vistas and the mokoko statues, unless Lost Ark itself copied shit like that from someone else
    Lost Ark didnt have that strong a set of legs even though it was interesting to start

    • 1 year ago
      Anonymous

      Lost Ark was extremely popular in Korea (I don't know if it still is), it also had a great start in the west, thanks to amazon's insane marketing money.
      It still doesn't make it a good game, and certainly not worth copying for a fricking DIABLO GAME. Nobody wanted this mmo shit. People just wanted to play good old diablo, but good old is impossible for blizzard these days. I hate these californian homosexuals like you wouldn't believe

  40. 1 year ago
    Anonymous

    is buying diablo 3 in (current year) worth it considering its 60 dollar price tag? I played it when it came out before ROS with my uncle when I was a preteen (yes im a zoomer) and thought it was cool but of course I was a stupid fricking kid. diablo 2 is cheaper, and diablo 4 comes out in a few months. what do bros

    • 1 year ago
      Anonymous

      play poe for free

      • 1 year ago
        Anonymous

        perhaps I shall try it but sitting on my chair makes my ass ache during long playtimes hence the ps store

        >is buying diablo 3 in (current year) worth it considering its 60 dollar price tag?
        only second hand if you really want to play it for the story, otherwise it's a dead game now

        probably could get a second hand disc for cheap, I'll keep an eye out

        >it's still 60 bucks
        lol no way

        yeah lol for a digital download on playstation 5

        D2 is a classique and worth it if you never played it

        screw it, I'll download it when I get home from work

    • 1 year ago
      Anonymous

      >is buying diablo 3 in (current year) worth it considering its 60 dollar price tag?
      only second hand if you really want to play it for the story, otherwise it's a dead game now

    • 1 year ago
      Anonymous

      >it's still 60 bucks
      lol no way

    • 1 year ago
      Anonymous

      D2 is a classique and worth it if you never played it

  41. 1 year ago
    Anonymous

    >necro
    >sorcerer
    >rogue
    You didn't beat the game.

  42. 1 year ago
    Anonymous

    I don't care. "Body Type 1 and Body Type 2" is still moronic and dystopic.

    • 1 year ago
      Anonymous

      >I don't care. "Body Type 1 and Body Type 2" is still moronic and dystopic.
      Exactly. I am not going to support this endless slippery slope into something even worse than 1984 if I can avoid it.

  43. 1 year ago
    Anonymous

    frick this Black person game and frick blizzard
    in every one of their homosexual games the warrior sucks absoolute dick frick this shit

  44. 1 year ago
    Anonymous

    things I didn't like:
    >extracted legendary aspects are consumable (one time use)
    >low mob density
    >MMO world instead of instanced like D3, I prefer to play Diablo games solo
    >story is full of girlboss NPCs and girlboss moments
    >barbarians in a frozen landscape are black, makes no sense genetically
    >low skill points
    >typical random seasonal checklist goals
    >not very unique dungeons, it's all clear one side then the 2nd side to enter last part
    >barbarian class sucked
    >no initial holy class in a diablo game
    >your character is not the protagonist, feels like Borderlands 3 story where the real heroine is Leah 2.0 but not white

    things I liked:
    >can't really think of anything significant

    • 1 year ago
      Anonymous

      >he plays borderlands

      • 1 year ago
        Anonymous

        I just got the jist of it here moron

      • 1 year ago
        Anonymous

        Borderlands 2 is pretty good.

    • 1 year ago
      Anonymous

      WHERES THE FRICKING CRUSADER BLIZZARD REEEEEEEEEEEEEEEEEEEEEEEEE

    • 1 year ago
      Anonymous

      >no initial holy class in a diablo game
      While I would want to agree because I love D2 Paladin, it's not something that "makes" a Diablo game. D1 had no holy class, and barb/necro weren't around yet either, and those became more of a staple than holy classes, keeping their class name and overall aesthetic the same 3 games in a row now, meanwhile all holy classes are different (Paladin and Crusader are very similar but have different lore background, Monk is completely different).
      It's also clear that Blizzard devs are now actual Californian demons straight from Hell itself, they tried making Inarius the bad guy even in D3.

      • 1 year ago
        Anonymous

        >It's also clear that Blizzard devs are now actual Californian demons straight from Hell itself, they tried making Inarius the bad guy even in D3.
        makes sense

      • 1 year ago
        Anonymous

        Inarius was never a good guy.

    • 1 year ago
      Anonymous

      How does the extracted legendary thing work? If you extract it and put it into a new gear, can you later extract that new one and infinitely looping the first one you got?

      • 1 year ago
        Anonymous

        no you can only use the extracted aspect once

      • 1 year ago
        Anonymous

        No, it's marked as imprinted and there to stay forever. You have to find a new legendary with that power.

  45. 1 year ago
    Anonymous

    The necromancer minions+corpse explosion is OP until a boss wipes your minions and there is no corpses to explode or make more minions.
    That playstyle is not viable, sadly because its fun to spam explosions

    • 1 year ago
      Anonymous

      There are corpse multiple corpse generators.
      I was able to keep most of my minions up during the world boss and it doesn't even have adds.

    • 1 year ago
      Anonymous

      sounds like D2

  46. 1 year ago
    Anonymous

    >>The story was surprisingly decent.
    >(You) are the chosen one
    >In an MMO

    • 1 year ago
      Anonymous

      It's not an MMO for the purpose of the story though.

      • 1 year ago
        Anonymous

        Just like every other MMO
        Chosen one plots are always terrible
        What is Lilith motivation?
        as the creator of the nephalem why is she killing them en masse?

        • 1 year ago
          Anonymous

          >What is Lilith motivation?
          >as the creator of the nephalem why is she killing them en masse?
          Why are you asking dumb questions when the story isn't even out yet?
          There was plenty of foreshadowing that we will get answers to those questions after playing through the whole game unless Blizz fails to deliver.

          • 1 year ago
            Anonymous

            >unless Blizz fails to deliver.
            I played Diablo3 and cant recall a single thing about the story, did it even had one?

            • 1 year ago
              Anonymous

              Sadly it had a story. I couldn't tell you a single thing about the events of act 5 tho, because when expansion dropped I made sure to zip through that campaign part as quickly as possible just to access adventure mode.

            • 1 year ago
              Anonymous

              D3 had a pretty good story. It even had some subplots for the mercs which were endearing.

              >Why are you asking dumb questions when the story isn't even out yet?
              Because OP said the story was decent, which I disagree with

              To paraphrase, the part of the story that's in the beta is decent.
              Your argument so far was complaining about
              >muh MMO implications
              which is irrelevant for discussing the story itself and asking questions about the part of the story that is not out yet which is dumb.

          • 1 year ago
            Anonymous

            >Why are you asking dumb questions when the story isn't even out yet?
            Because OP said the story was decent, which I disagree with

      • 1 year ago
        Anonymous

        Just like every other MMO
        Chosen one plots are always terrible
        What is Lilith motivation?
        as the creator of the nephalem why is she killing them en masse?

        >Inarius made Sanctuary because he was tired of Heaven's bullshit and wanted peace+smoking hot side-babes
        >suddenly Inarius will do anything, pay any price, to return to Heaven because he loves it so much
        >Inarius wanted to kill baby Rathma because as a nephelim Rathma was guaranteed to grow into an unstoppable powerhouse far stronger than Inarius or Lilith
        >suddenly Inarius can easily kill full grown Rathma with his own wooden staff like he's slapping down a powerless mortal
        >Lilith's biggest threat was her ability to reawaken human's powers as nephelim even despite the Worldstone actively suppressing them
        >spends the first three hours of the game goading humans into becoming useless cannibal humans constantly killing each other
        >play as a Priest of Rathma, a member of the oldest, most prolific, most knowledgeable mage clan on Sanctuary
        >is completely clueless, no idea who or what Rathma's mother is, doesn't know who Rathma is, has no reaction to seeing Rathma or watching his literal founder get murdered right in front of him
        I honestly can't think of a more trash story than D4's. They didn't even have the decency to release a Book of Retcons to pave the way for their massive plotholes or character assassinations this time around.

        • 1 year ago
          Anonymous

          made Sanctuary
          I remember distinctly that Lillith made Sanctuary

          • 1 year ago
            Anonymous

            Inarius stole the Worldstone and used it to make Sanctuary, hide Sanctuary, and put up the barrier that suppressed nephelim holy/infernal powers each new generation until they became present humans. The plan was made between him and Lilith (Sin War), or by Lilith manipulating Inarius (RoS).

            Tangentially related, but in D1 the barrier was put up by angels when they realized that their strongest magics, the demon's strongest magics, and vanilla human's strongest magics unleashed together in Sin War combat was literally ripping the planet apart. The barrier resisted anyone on Sanctuary from accessing the Ethereal Realm, where mana comes from, thus most humans can't do magic and only the strongest can manage it. Inarius had nothing to do with it, he was slapped down by Mephisto pre-barrier early into the Sin War.

            In D2 the barrier is expanded on by emphasizing that it also prevents crossing from outside realms, and those that do cross are cut-off. Any demon, including the Prime Evils, are much weaker on Sanctuary while the Worldstone is working. For an angel to descend with any power, they have to charge up their weapon like a battery, and once their juice is gone they have to return to Heaven - hence Tyrael's remarks in A2. Baal's goal in that game was to take over the Worldstone so that the demons could have their full power on Sanctuary, while also fortifying the barrier against other realms like Heaven so it would be impossible for angels to invade them, an unassailable fortress world. Breaking the Worldstone prevented that, but now angels, demons, and humans could have their full power on Sanctuary once again (with all the risks that brings). D3 was setup so that we'd see and fight a full-powered Prime Evil for the first time, but Blizzard Entertainment's D3 threw that plotline out the window entirely.

            • 1 year ago
              Anonymous

              >otherwordly creatures cannot freely access our world unless special conditions are met

              This really sounds like the warp and daemons in Warhammer

              • 1 year ago
                Anonymous

                That's because they both are rooted in older occult ideas, in that demons don't have free access and require summoning.

        • 1 year ago
          Anonymous

          >Inarius kills Rathma
          >implying
          it's obviously a red herring

        • 1 year ago
          Anonymous

          >Lilith's biggest threat was her ability to reawaken human's powers as nephelim even despite the Worldstone actively suppressing them
          And in D3 some humans (players) already unlocked their potential without mommy, just because the stone was no more.

          The gameplay is fun but the crafting is shit, the legendary system is shit the, laag is really fricking bad. I don't think they can fix that in 2 months.

          Day one patch will fix some smaller issues and balance things a bit, but yeah, a lot of content requires a total rework that we won't get till mandatory expansion. As per usual then, vanilla version of Diablo game was always uncooked.

          • 1 year ago
            Anonymous

            >vanilla version of Diablo game was always uncooked.
            D1 and D2 were fine as vanilla though

  47. 1 year ago
    Anonymous

    I like the game but it’s lacking some personality. You couldn’t imagine any of these chats being added to HotS if it was still in development. But I’m glad they got rid of all the member berries bullshit from d3. I hated having virtually the same zones, music and enemies from d2

  48. 1 year ago
    Anonymous

    did a second playthrough of the beta with lightning sorc and it was absolutely night and day from playing shifter druid. without having to dodge around like i'm playing a fromsoft game bosses took a lot less time to kill.
    still not buying it, i never got to try a world boss but the thought of sitting around and waiting for one to spawn or running through these shitty dungeons/world zone events over and over again makes me want to puke. why they'd throw away d3's endgame for this when they already have a mobile version to trap whales in is beyond me.

  49. 1 year ago
    Anonymous

    >smile ear to ear the entire time
    >i-it's not like I liked or anything, it's just okay
    Why are you guys like that?

    • 1 year ago
      Anonymous

      I'm conflicted if anything, what are you on, anon?

  50. 1 year ago
    Anonymous

    Don't care I will never buy blizzslop

  51. 1 year ago
    Anonymous

    The gameplay is fun but the crafting is shit, the legendary system is shit the, laag is really fricking bad. I don't think they can fix that in 2 months.

  52. 1 year ago
    Anonymous

    Ah well, i had fun with Necro, even without doing infinite-mist, which i hope will be the only thing they frick with
    even in D2 corpse explosion was tempered by paring down its potential to chain

  53. 1 year ago
    Anonymous

    >Mists of Pandaria weapon

  54. 1 year ago
    Anonymous

    The fact everybody talks about this like they played the whole game is a massive death flags, all streamers and their bootlickers will be outraged and infuriated by the idea of doing this 4 time before reaching the end game

    • 1 year ago
      Anonymous

      Most people put a disclaimer that class balance will change on higher levels because of skill unlocks and better items (druid and barb were the weakest during beta now, but apparently were destroying endgame content during closed beta), but a lot of stuff like empty open world, repetitive dungeons design, and general itemization will stay the same for the release and at least months after that before bigger content patches.

  55. 1 year ago
    Anonymous

    It's unbelievably soulless compared to D2. I guess it will attract some speedy autists from poe though.

  56. 1 year ago
    Anonymous

    10 years for a mobile game with more words words words than an autist's sonic dissertation.
    Gamesux

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