What are the chances D4 finally becomes a good game after a decade? I think it's somewhere around 30% if they put the amount of effort into it that D3 received.
Maybe a 5-10% chance it stacks up to other ARPGs considering a lot of the core mechanics like itemization would have to be overhauled.
Major roadblocks are:
-Blizzard isn't nearly humble enough to admit their frick ups
-Blizzard is incompetent when it comes to understanding what their core playerbase wants
-They already have your $100 because (you) were dumb enough to fall for FOMO so their motivation is in the toilet
actually scratch that last one because they definitely want this game to more or less be a MMO subscription in all but name thanks to their games as a service model. It's sad but we know what motivates Blizz
Still, there's a slight chance. It's going to take repackaging the whole game with a new DLC + Battle Pass they want you to pay for of course but it's possible
Best of luck to any of you that were dumb enough to buy this game at launch
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>-Blizzard isn't nearly humble enough to admit their frick ups
this seems like literally every blizzard title. they'll act high and mighty about it, a bunch of people quit, blizzard apologizes, everyone acts like the game is saved, repeat.
it's honestly a tiresome cycle.
Pretty much. I always joke that the best game that Blizzard sells wasn't even made by them
D2 aged like milk
yeah, raw milk
Same with StarCraft Korea used their own client with tweaks and the entire way pros play came about without blizzards intent or input
They could release it for free with 5000 hours of content, no monetization and an offline mode and it still wouldn't be a good game.
That's all true, but I suppose it's still worth mentioning. IMO, their monetization feeds a certain expectation of quality that the game just doesn't live up to
Really? I think their monetization feeds an expectation that the game will be a shitty excuse to sell you dumb shit and it lives up to it really well.
to elaborate: if you have the gall to charge $70 or $100 for a game and ALSO charge for microtransactions and a pass on top, the game had better fricking be good. Like 10/10 good
but we are in agreement and that's why I didn't buy the game. I could smell where it was headed
Pray that you never fall victim to the blizzdrone syndrome, I've known people that have lost themselves playing these games. Completely unable to play anything other than grindy number-go-ups for tiny drips of dopamine over long periods of time. It's a sad fate.
0
0 percent chance
actually no difference between 4 and 3 except for some cool new visual effects on some attacks, and a visual style which looks a bit more like d2...
its literally just a d3 graphics mod and map.
the story is awful too
Monetization is purely cosmetic, so why can't you ignore it?
Offline mode is stupid because it's not a single player game.
Grind gel cloth saytre
didn't the FFXIV guy tell people to go play something else too though
>It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game.
he did but the contexts were different. Yoshi P wanted fans to take breaks cause there's so much to do and there's so much stuff in the works that it would be easy for it to consume your life or get super burnt out on it. He was looking out for fans well being. Blizzard is saying
>if you don't like what we gave you, then leave
>What are the chances D4 finally becomes a good game after a decade?
zero
there's no point financially to try and make a shit game good
I guess I don't know the sales numbers but wasn't Reaper of Souls considered a success? It wasn't to my taste personally, but it objectively improved the game and they overhauled the loot IIRC. The launch for D3 was a disaster too
There's definitely a financial incentive for them to make a better game. Though it's not necessary because they already got their big payday thanks to crazy level of marketing
>I guess I don't know the sales numbers but wasn't Reaper of Souls considered a success?
less than 10% of people who bought d3 also bought reaper of souls
I guess you could consider it a success considering the investment is very low
in the case of d4 the investment would be surely higher since it's in a much worse position
d3, despite being garbage at release, didn't receive as much backlash since it wasn't cool to shit on blizzard yet
every diablo title has been a commercial success
that's unrelated to what I said
so are funkopops
>there's no point financially to try and make a shit game good
if no one plays the game then no one buys shit from the store. pretty simple stuff.
sure but I don't think it's common for an "old" game to redeem itself, especially when it's aimed at casuals that are way less likely to buy games that came out years prior
>sure but I don't think it's common for an "old" game to redeem itself
It happens all the time, moron. It happened with Diablo 3 lmao.
Moreover, Diablo 4 is already highly acclaimed, so there's not much it needs to do to "redeem" itself.
>Diablo 4 is already highly acclaimed
>Diablo 4 is already highly acclaimed
Yes it has good reviews nearly across the board. The people that don't like it are the minority. Not sure how you didn't know that.
>5/10 on metacritic
yeah okay moron
If they got rid of enemy level scaling, made legendary weapons feel legendary, and made basic attacks hit for something, the game would be improved.
Wow so fix the fundamental parts of an ARPG that Blizzard absolutely failed to develop? Lmao. D4 is such a shitty game. Path of Exile is better.
I think level scaling is quasi-fixable. First of all, Blizzard is to vain to eat the humble pie and remove level scaling throughout the campaign & overworld
But they could make all future content not scale at all like the NM shit
I think people are finally starting to b***h about uniques as well. Anyone who understands math knows that the super unique drop rates are asinine. That's only part of the problem though because like you alluded to, legendries are lame. They need to poach some idea guys from PoE, I swear to God. Because Blizz can't make an interesting item to save their lives
Basic attacks are going to be forever bad and won't change. It's too core to the mechanics of combat... Blizzard doesn't understand that most players just don't like the boring build & spend playstyle
You don't need basic attack on every build.
Which is another problem. Don't force 2 skill points into that tier.
There are classes like rogue where combo points force you to use basic skills just to not to shit damage. It feels awful, can't even express how much better a well tuned build in poe feels.
I literally don't use basic on my rogue
I did try inner sight but the damage was pretty bad on a penis shot build
I think the chances of d4 going extinct, being pulled completely is more likely than it becoming a 'good' game (it may become mediocre though)
>Game that uses multiplayer for an excuse to keep the game "Always Online" doesn't have group finder or chat
The most basic fricking concepts of the game are flawed.
Shit, isn't it? I fricking hate that they tried to blend in MMO elements to begin with, but they could have at least done it some justice by including simple features that all MMOs have to make them more social
I think, after playing it to level 60 or so and quitting. that the real issues with D4 aren't even the obvious ones, it's some of the more fundamental and bizarre design choices they've made.
>permanent level scaling makes every fight the same and every level up a downgrade
>legendaries aren't legendary
>every place feels the same because you can get to anywhere in 30 seconds and the whole thing looks like an ant maze.
basically everything blizzard did made the game feel as generic as possible. for what purpose? it isn't really an MMO, it's barely a multiplayer game. there's no quests, no progression, no itemisation worth a damn.
give it a few years and it might be half-decent. won't fix the godawful map design though.
PoE fans are so easy to make angry lmao. Just tell them Diablo 4 is better and steam will shoot out of their ears. Just look at this thread.
zero, dilator 4 is already a dead game
Once wrong with this? It's a seasonal game in the end. Once you finished your build/character you should stop playing and wait for the next season. This happens in POE and all other ARPGs also.
It's not an inherently wrong statement. It's just wrong given the context
They're using it to deflect criticism that the game doesn't offer enough. Moving onto other games should happen naturally
This is the blizzard business model. Hype up the box, take the money, then renege on any promises of post launch support as they laugh to the bank. morons are gonna fall for it yet again with this survival sim or whatever the frick it is.
On a whim I just now booted up D2R and killed Eldritch in Frigid Highlands
Look at this really shitty unique he dropped
Take a look at it. It's trash right? For level 31 that's not superb
but you know what? this item could actually be used for leveling up your alt Amazon
The stats are impactful despite the fact that it's bad
-IAS which is great
-a nice 10% Life Leech
-some mediocre Open Wounds
-a huge 30% slow target
-35 mana (pretty nice for low level bowazons believe it or not)
This is actually an interesting item for noobs
Here's the real kicke thoughr: This item that I found on my decked out Druid CAN BE GIVEN TO MY LOWER LEVEL AMAZON
What a novel fricking concept that you can share gear between characters and use items from high level chars for lower level chars
Another huge fail from d4. You can't grind on your 100 main for items to try new builds on a diff class. Basic concept that is one of the main end game activities for d2
It's a big one for me. I can't tell you how many characters I've made in D2 just because I found a cool item.
>Oh shit, Goblin Toes? This is perfect for a smiter
Hey dipshit if you are level 100 in Diablo 4, what is the item requirement on the gear that drops for you? =^)
Clown
Hey dipshit if you are level 100 in Diablo 4, how many levels did you pass to get there with opportunities to farm gear? =^)
Clown
Hey dipshit how often do legendary effects and uniques for other classes that the one you are currently playing drop? Lmfao
Hey dipshit how many times are you going to suck wiener today? Lmfao
Bout tree fiddy
Anon you can just say that you were wrong instead of replying like this
When I make a mistake I just admit it and move on. You can live your life how you want to, but most wouldn't consider it a good character trait to do what you're doing
going back to this post
do you think it's good game design for that bow to require level 80?
It should require level 100.
Items can be account bound, which means they're shared between characters, dipshits.
Yeah everything will require level 100
Their game basically ends at 60 (since you can just do the capstone 70 dungeon early).
The fact that the devs have made no mention of filling the gap of 60-100 with any interesting capstone encounters or bosses is telling - game is essentially being put on maintenance mode early.
No, it ends as soon as you finish the campaign. The capstone dungeon is literally the same as any other regular dungeon without any real story of other impetus behind it aside from unlocking the final world tier.
I'm curious for those of you who played, did you bother with any sidequests or no? Seems like they wouldn't even be necessary if there's level scaling happening
There are a lot of cool stories and additional worldbuilding in the sidequests. Also you need them for renown.
>renown grinds in a singleplayer game
ffs
>singleplayer
He doesn't know.
back in my day you played offline and if you want to be ON the line you had to listen to after letting your mom know the phone line would be down
thishttps://www.youtube.com/watch?v=gsNaR6FRuO0
then some absolute gigachad would drop you a King's Sword of Haste and strength pots
I had my own phone line back in the 90s, so I was on 24/7.
The story and lore is nice on alot of them.
Leveling matters for certain areas: you will struggle in Dragan Keep in the fractured peaks early on because the mi imum level the monsters spawn at is 30, and if you approach or exceed that benchmark, it scales to your level plus 2 because it's a stronghold. Many places in Hawezar are a firm 30-35 if you try to go there early despite it bordering the fractured peaks starting area, and crossing into it early will get you killed by lv 35 Welcome Ghosts. Most of Khejistan is 40-45+.
By season 3, trust me. Blizzard will literally give you a free GF if you make the leaderboards when they're added. They're already testing it with streamers.
It's fascinating to me that they developed for Diablo 3 late in it's lifecycle:
-Communities to exist in parallel to clans, I miss the powerlevelling channels
-A preview on the Enchanter that showed you potential stats you could get and their ranges when rerolling a line
-cosmetic pets that picked up gold for you, and later salvaged unwanted items for you into crafting mats
-a variety of treasure goblin types, like the gelatinous that split up into multiple goblins or ones that dropped only crafting mats or gold
And Diablo 4 either doesn't use these yet or bacpedalled functionality. Truly awful and annoying.
They're not trying to design a good game. They're designing a game that manipulates you to give them more money. Same as Immortal.
It's really pathetic how they just segued Diablo seasons into being battle passes lmao
D3 never got better so why would D4 be any different?
>just keep feeding troony devs and it will be good
this time for sure, mutt
Post specs. Inb4 10 series GPU.
yeah, that was my advice: to give Blizzard more money
your reading comprehension is not that great -- or maybe just your math skills?
saying it has a 5-10% chance of being worthwhile isn't a positive judgement
>release the game without seasonal content or the battlepass
>don't reveal details until a month after release
>it's looking to be crap
>Blizzard already charged a significant portion of their playerbase for the cost of the battle pass
it's evil, but you have to admit how shrewd they are. whoever is making these monetization choices deserves a raise for how much undeserved money they raked in