Thoughts on GoG vs Beelzebub
Reminder the PS1 port is peak cozy.
Hellfire, good or naw?
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Thoughts on GoG vs Beelzebub
Reminder the PS1 port is peak cozy.
Hellfire, good or naw?
Shopping Cart Returner Shirt $21.68 |
I wish the GOG version woould get a decent discount. Sorry but the game is a quarter of a century old, and $8 on sale is too much, especially when openly and knowingly being in direct competition with piracy by selling on a DRM-free platform. It's like they don't want my money.
>not buying DRM-free games on steam and gog, downloading and refunding to get a free clean digital copy
ngmi
>not owning physical copies of the original release
Ngmi
i played D2 first and didn't try D1 until a few years later but dude i've been through like 6 D2 battle chests alone. i learned to be organized as an adult but in my adolescence i didnt give a frick about my things. if im gonna play games now im sure as frick not gonna pay for them
Not owning burned copies of the original release (there's no cd keys at all even for battlenet)
to be fair you should already own the fricking game, it's diablo.
true
the expansion is really cool, it was the swansong of the studio that made it, they had to implement features as eastereggs because Blizzard had a stick up their ass. if only they could be so up in arms about their quality assurance in modern times right fricking now aye? and sure, the PS1 port is really neat, as another anon pointed out DevilutionX is the successor, it goes on everything, including a PS Vita or a Switch. the original on PS1 uses like a whole fricking memory card to itself, lol
>GoG
Workable, but DevilutionX is better, and is slowly but surely catching up to Doom on getting ports to everything.
>Belzebub
Quite fun, and I liked it having played for over twenty years, adding some more content to a familiar favorite was very welcome.
It differs a lot from the Vanilla game though, and it's worth experiencing a couple of playthroughs of that before touching Belzebub, and it has flaws on its own.
>Hellfire
Weird, and in some ways low quality, but also pretty interesting. If you really like Diablo, it's cool to take a look at, for all its positives and negatives.
I think that a lot of what Hellfire does, Belzebub does a lot better, but there's also a bunch of stuff which Hellfire does which Belzebub doesn't do at all.
GoG is free if you know your way around.
I do, and I've used that a lot over the years, but laptops don't often come with disc drives anymore, and I just copied the DIABDAT.mpq from the disc into the install folders for faster load times back when I still used a computer with a CD drive. This trick works with the original .exe, by the way.
Have you read any of the bullshit Blizzard is doing with the new Diablo game? Don't give them any money.
Who cares about what they're doing now? We're talking about retro games here. Diablo 1 and 2 were made by people who long have left the company.
i think he's implying that by paying for it on gog youre givibg noney to nublizz, anon
Exactly. They "deserve" the money because it has nothing to do with their current situation. The fact that you can even legally buy it today, through GOG, is already a big deal.
Another sign of goodwill from their part is not sueing or sending a C&D to the team behind Devilution(X).
Search for "Enigma.D3" and you'll see how nasty they can get.
yeah no thanks ill keep pirating, moron
Like I give a frick. I don't want to give any money to the company as it exists today. I don't care what they did in the past. I'm not going to help fund their current bullshit.
good try shill, the men travel the high sea
DevilutionX is the best way to play Diablo.
Just started playing devilutionX. God damn this shit is good.
DevilutionX is not a mod, it's a source port and supposed to look and behave like the original Diablo, except for small improvements for widescreen support and things like that.
I really like how Diablo feels like the logical progression of those ancient one man dungeon crawlers like Rogue and Ultima. The later games don't have the same charm
in a lot of ways 1 feels like a straight rip of Moria, 2 is when the franchise became its own and is a timeless classic, infinitely replayable.
The Hell 2 is based (as long as you don't choose a magic class)
For the longest time I dismissed Diablo as Blizzard shit (I didn't like any of their other games), but then I gave it a try and I fell in love with it.
I love how tactical and slow-paced it feels, really gives you time to soak into the atmosphere, which is one of the best I've ever seen in a video game.
Many of the "QoL" additions or "improvements" that Diablo 2 brought made me hate the genre, because every time I play a game like that my brain shuts off and I enter auto-pilot. I'm slaughtering hordes of monsters and I'm not feeling it.
In Diablo 1, killing a hundred monsters of the same type usually took you a while and probably got rid of that specific monster type for the whole game, it made me feel like I committed a righteous, methodical genocide against the demons.
I also love the items system, no "rare", "legendary", "super duper legendary" tier, just unique items, which are rare, and probably will get outperformed at some point, and the affixed items, which are awesome, hands down my favourite implementation of items in any ARPG.
I also love how organic class restrictions feel.
You can and will use a bow as a fighter, but it's clear that it's there only for those scenarios where using your sword or club will get you killed, because you kind of suck at using it.
10/10 the only other game I enjoyed as much was Immortal Throne for Titan Quest (not the whole game, just this act).
>doesn't like starcraft, warcraft or lost vikings
>blogpost
shut up gay
>For the longest time I dismissed Diablo as Blizzard shit
fricking zoomer
Based, ignore those other gays, you got it exactly right. Methodically working through the Caves bit by bit, trying not to awaken too many groups of mobs, conscious of potential side doors at all time, is a peak ARPG experience. No other game has successfully reproduced what Diablo 1 managed.
Blizzard used to be cool in the 90s and early 2000s.
well cuz one of em was me and im the OP, diablo 1 is my favorite in the series, its just easy to get lost in
Diablo was never good
In fact I would go so far as to say Blizzard never made a good game
Blizzard didn't make Diablo 1
DevilutionX is amazing but being able to take a character into Hell difficulty and level up to 20 in 5 minutes kind of breaks the game, so then you have to self impose restrictions. Even speeding up the game feels like cheating.
You can start a level 1 character in hell?
Yeah, also the shared stash def feels like cheating.
So I just tried that. First, it only works in single player. Second, 3 hits at most and you're dead. Third, you don't have enough damage to compensate for the monsters' life regen.
This was all with a warrior.
I have no idea how you're leveling from 1 to 20 in this situation without an inventory full of potions (which is unlikely with a new character)
Sometimes I think about buying the d2 remaster and then I remember how shitty online is compared to plugy and then I remember that plugy is not supported and then I move on
wtf are you even on about, online is miles better than singleplayer
Yeah bro just love waking up early on a Saturday and doing some players 1 runs in a 1/10000 drop chance game while enjoying a nice cuppa. Love not being able to dick around and experiment with builds because le limited respecs. Love the shit inventory space. Love the one cow king kill.
>Love not being able to dick around and experiment with builds because le limited respecs
how do you get filtered that hard??
Diablo 2 is all about finding some new piece of loot that inspires you to make a new character centered around using it. frick you're dumb,
>limited respecs
not a thing, essences exist
>one cow kill
also not a thing
ur just moronic
i bought the remaster release day, played it literally once with my friends before dropping it because they were just running past everything as they obviously knew how to play so it wasn't fun. online really is ass
I think it's only really fun if you and maybe two other dudes who are on the same page for just the adventuring is how to get the best Diablo 2 experience.
Yea, playing D2 with randoms suck. Everyone I know that played the original game have long moved away from gaming. I didn't even bother with D2R
Does anyone else play with default speed or do most people crank it up with mods?
I play at the default speed with sprint in town,
ok, honest question, besides disabling save mode, looting, playing with hidden characters of the vanilla edition. Is there anything worthy in Belzebub??
I had been playing for a while after a number of rounds of DevilutionX-Vanilla, and man it feels really weird. I mean it has some gameplay improvements, but it doesn't feel like diablo anymore, but I couldn't stand for more than 2 hours. What could be the right approach for this mod?
i tried belb and didn't like it. it's too diablo-2-like with the rare/crafted item balance and how grindy the late game is + no permanent elixirs.
if you're looking for a good D1 mod that actually feels like D1, i would rather recommend The Hell, The Hell 2, or Crucible
noted, thx
Who needs a mod? Just pick a class and hit the labyrinth. Limit yourself to one trip to town per exit, and it's wonderful.
DevilutionX without mods its weird, either I have a lot of luck or rares and good items have the droprate increased, the skeleton king dropped 2 rares in three kills.
And still have to see any that gives negative stats. Being able to play over LAN with friends is really a big up.
>People actually defending the autismfest of The Hell 2.
How's it different from the first one? I played some The Hell many many years ago, though it was pretty cool and I enjoyed it for a while, it also had way too steep of a difficulty curve for me.
TH2 is only as autistic as you personally choose to make it for yourself
if you play it casually it can actually be really comfy
Where can I download The hell mod and tried with devilutionX?? I have to say Belzebub was dissapointing, I don't want to spend my entire day looting per se
Gotta agree with the other anon, you don't understand this game at all. Having infinite easy reapecs ala Diablo 3 would absolutely ruin the appeal of D2 which is to create a crazy character build and make it viable, e.g. making a summoner Druid that uses a bow with enchanted arrows or a Necromancer that uses Trang's to become a fire wizard. Part of the fun of the game is struggle and learning through experience and, like he said, finding items with weird stats and abilities that you can combine with your class to make a unique character. Also infinite respecs would destroy any challenge because instesd of having to plan and strategize for each area/enemy, you could just respec to a build suited to a particular area and steamroll it. It would also make hardcore mode pointless. You're just kind of a dumb homosexual man.
This is just stockholm syndrome. You are free to create a crazy character build and make it viable, you just have to delete the character if you frick it up so it stifles creativity. It gets to a point where it's quicker to just delete the god damn character and start over, which is moronic but I guess if you're on the spectrum you will defend it. I can't believe that someone can talk about making a summoner with enchanted arrows or a necromancer fire wizard while defending limited respecs. That stuff is fun and creativity should be encouraged rather than gated behind arbitrary time wasting mechanics like limited respecs.
>Part of the fun of the game is struggle and learning through experience and, like he said, finding items with weird stats and abilities that you can combine with your class to make a unique character
This literally still exists, you just don't reach a point where you delete the character and start over because it's quicker to delete the character and start over
>Also infinite respecs would destroy any challenge because instesd of having to plan and strategize for each area/enemy, you could just respec to a build suited to a particular area and steamroll it
You could do this I guess, but I don't think it would be very fun.
I've cleared Hell with every character except druid and assassin. Maybe I never got into the 1/10000 autism grind I guess? I enjoyed the game immensely, but some aspects are aids and designed to keep you on a treadmill - limited respecs being one of them
>This is just stockholm syndrome
No, it's called good game design. Games are built on limitation -- having freedom is only good to a point, and having the game funnel you into certain choices is what adds depth to the experience. Infinite respecs prevent you from ever encountering problems and having to find new and interesting solutions. Let's say you get infinite respecs and you're a necro in hardcore, and a mini boss who's immune to poison comes along and is about to shitpack you. No problem, respec to bone and go back and kill it, you can always just portal to town and respec back to poison 20 seconds later. Now you've invalidated the core gameplay. You only ever need to make one character, think of one funny name, experience one world, see one particular set of generated maps, etc. Part of the fun of D2 is that your character forms a certain identity through your choices and mistakes, and that quality is completely negated by infinite respecs. You might say, "but you don't have to use them if you don't want to!"; but if you play with infinite respecs and purposely avoid them (even though they're freely available to you with no limitation other than needing to buy them with a currency that's ridicuously easy to get), and would completely ruin the game if you abused them, then that's real stockholm syndrome.
Your argument against infinite respecs basically boils down to "infinite respecs bad because you can respec at will to kill immunes" when we both know that if you encounter an immune 9 times out of 10 you just run away or let your merc kill it. If I am playing a build that I enjoy I am not going to respec to kill one pack of mobs, and if an entire zone is full of mobs that I cant kill because they are immune to my damage, I am just going to run to the next zone, regardless of how many respecs I have.
That was just one example and you ignored the rest of the post. If you want infinite respecs, go play offline single player with mods and you can have as many respecs as you want. Enjoy only ever needing to make one character and watch as you slowly detach from the game because your character is now an identityless blob identical to every other character of the same class. That's a stupid fricking way to play dude. If being forced to make a new character to try a new build (and subsequently experiencing a totally different game world) seems like a chore to you, you don't really like D2.
Lmao, you talk about character identity as if your character identity being linked to mistakes you make allocating talent points is a good thing. There is a reason that D2 build guides exist, and it's because with limited respecs you can't really afford to dump 100s of hours into a single char and frick up. You talk about how finding gear and making builds around that gear is an important aspect of the game, and I agree, but what happens when you lock in your build and then something new drops? It's shit design.
>If being forced to make a new character to try a new build (and subsequently experiencing a totally different game world) seems like a chore to you, you don't really like D2
You really think I don't like D2 because I don't want to make new chars every time I want to change my build? My plugy saves have lightning sorc, blizz sorc, fanaticism pally, hammerdin, summon necro, javazon, and whirlwind barb. Even with infinite respecs I would make new characters rather than swap talent points to play lightning and blizzard, and I would also make new characters to play a hammerdin even though I have a fanaticism pally. I just don't think you should be forced to remake a character because you want to tweak an existing build slightly to play around with it and be creative.
>I just don't think you should be forced to remake a character because you want to tweak an existing build slightly to play around with it and be creative.
Expanding on this, I have no problem making separate characters for lightning/blizz, hammers/fanaticism, jav/bow because I like playing through the acts with radically different builds. My issue is really based around limited respecs being aids when you want to tweak a build slightly by removing a few points from something and putting them in something else. I think that's shit design and I really don't see how your character identity can be based around that.
I agree
I have never played diablo before, how would i come to play diablo 2 in the best way on modern hardware?
Plugy, Basemod, BH
Favorite diabe-girlkes? I loved sacred back in the day. Recently played darkstone and it was good shit.
Nox is GOTYAY.