Did anyone beat Simon's Quest on their own, with no outside information, back then?

Did anyone beat Simon's Quest on their own, with no outside information, back then?

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  1. 2 weeks ago
    Anonymous

    You're trying too hard to pigeonhole it by zoomie methods of thinking. The phrase:
    >with no outside information
    is too loaded by your "modern standards" of resentment and outrage.

  2. 2 weeks ago
    Anonymous

    children played games for 6 gazillion hours back then or something so probably

    • 2 weeks ago
      Anonymous

      Ha true. People would play these 3 nights in a row staying up past 2am so at least 5 hours a night and the next morning too. Usually beat any game in 2 or 3 rentals (about 38 hrs or so a game or less if they were an easy one)

      • 2 weeks ago
        Anonymous

        children played games for 6 gazillion hours back then or something so probably

        lyl actually nobody played games that much. couldn't because there was only so much staring at a CRT TV you could stand before getting a stomping headache. that's a bad thing about flat panels btw; you can stare at them all day long with no issues so you never get off the computer or video game while back then CRT flicker basically forced you to limit your play time and take a breadk.

        • 2 weeks ago
          Anonymous

          You can just stand back a few feet though?

          • 2 weeks ago
            Anonymous

            >Standing back a few feet.
            Anon this thread is for real gamers only.

            • 2 weeks ago
              Anonymous

              But standing really close to your tv is bad because you won't be able to focus on the entire screen at once.

        • 2 weeks ago
          Anonymous

          >there was only so much staring at a CRT TV you could stand before getting a stomping headache.
          uh dude no, my sister and I would burn through 50-hour JRPGs during their rental periods, I recently sat for four hours playing every stage in SMB3 (original hardware including CRT) in a single run... no headache ever (you weirdo)

        • 2 weeks ago
          Anonymous

          why so weak? he is a zoomer

        • 2 weeks ago
          Anonymous

          Yes. It was insanely obtuse at points but enough other 80s games were too. It just takes persistence and too much spare time.

          At least try to be credible when age larping anon.

        • 2 weeks ago
          Anonymous

          Complete nonsense.

    • 2 weeks ago
      Anonymous

      This is correct. We had a lot of time and fewer games, especially before game rentals took off.

      • 2 weeks ago
        Anonymous

        >no outside information
        of course, there was some word of mouth at best, back then it was all about making games last for as long as possible

        >We had a lot of time and fewer games
        True, games were scarce new ones even more, rentals changed the landscape some but not much, it was the sea of crapware that came with the digital age that ruined the essence of vidya

  3. 2 weeks ago
    Anonymous

    Back then you were expected to buy a strategy guide. Pay to win.

    • 2 weeks ago
      Anonymous

      >expected to buy a strategy guide
      This isn’t true, quit being a cynical c**t. They were a resource available to people who wanted them and magazines included lots of them in issues.

    • 2 weeks ago
      Anonymous

      yeah I mean like the Mexican Runner acted all puritanical about not using any info except the game manual but that wasn't what people actually did back in the NES era. you bought a strategy guide that showed you where all the hidden stuff in LOZ was. it was no different than looking at GameFAQs except it set you back $10.

      • 2 weeks ago
        Anonymous

        Nintendo Power was a huge resource for this stuff.

    • 2 weeks ago
      Anonymous

      >Back then you were expected to buy a strategy guide. Pay to win.

      >Strategy Guide
      > 1988

      You had like three options in 1988. Get a subscription to Nintendo Power and use the walkthrough. Call the Nintendo Power Hotline. Or ask your friends in the school yard during recess or lunchtime.

      • 2 weeks ago
        Anonymous

        Based Simon slaying vampires in Roman garb, the excitement making his nipples harden so much they dent the breastplate.

      • 2 weeks ago
        Anonymous

        For the cost of postage, you could write to Nintendo Power and they would respond directly by mail. They told me which rare items dropped from which eneamies in Final Fantasy 2 and Secret of Mana. Wish I still had the letter. Pretty cool of them.

        • 2 weeks ago
          Anonymous

          >For the cost of postage, you could write to Nintendo Power and they would respond directly by mail. They told me which rare items dropped from which eneamies in Final Fantasy 2 and Secret of Mana. Wish I still had the letter. Pretty cool of them.

          Would Howard Phillips write each letter himself? That is neat, anyway.

      • 2 weeks ago
        Anonymous

        There were strategy guides like this. Which would cover like 20 games.

        • 2 weeks ago
          Anonymous

          Oh Link. Jesus christ. What happened man

          • 2 weeks ago
            Anonymous

            you try getting out of the lost woods without a strategy guide

        • 2 weeks ago
          Anonymous

          What the frick is there to advise about Double Dragon?
          Double Dragon 2 maybe, because it can be hard to discover the special moves on your own.

    • 2 weeks ago
      Anonymous

      You post this cope in every thread, zoomer. Wouldn’t be surprised if you were the actual OP

    • 2 weeks ago
      Anonymous

      There were 800 numbers you called and asked them what to do or where you couldn't pass and why. Then the person on the other end would have you write down the strategy on paper

      • 2 weeks ago
        Anonymous

        >There were 800 numbers you called and asked them what to do or where you couldn't pass and why.

        You mean 900 numbers...

        The 1-800 numbers were the toll free ones. The 1-900 numbers were the ones that charged x-amount per minute. Even the Nintendo game manuals would have 900 numbers listed in them for the Nintendo Power Hotlines.

    • 2 weeks ago
      Anonymous

      The context this game was released in in Japan at the time is that the players loved this kind of stuff. It was the Druaga influence and somehow this design peaked in 1987, a frickton of Famicom games have similar puzzles. Just from Konami alone, in the year 1987 alone, on Famicom alone, they released 5 action games with similar adventure elements. Dragon Scroll had a progression point that involved standing in a spot for a few seconds, similar to some of the things in Simon's Quest.

      Ah yes, the publishers grand schemes to frick with players in order to make money off strategy guides for Famicom games....
      ... which cost on average between 300 and 600yen.
      Wow. So much money they were planning to make from the 100yen they had left from those sales.

    • 2 weeks ago
      Anonymous

      Wrong.

  4. 2 weeks ago
    Anonymous

    Why do you want to know if people played games in a vacuum like modern normies?
    Strategy guides existed back then and people shared tips with their friends.
    https://www.castlevaniacrypt.com/cv2-np/

    • 2 weeks ago
      Anonymous

      Modern normies definitely watch videos and read articles and wikis on their games.

  5. 2 weeks ago
    Anonymous

    Your entire attitude about gaming is wrong. It's just wrong. That isn't how games were approached back then. It was perfectly natural to play a game over and over without "clearing it", just having fun, exploring, maybe trying to get a little further. Then you'd go to school and talk about it with your friends. You'd share tips, tricks, lie, make shit up, brag, etc. And sometimes information from magazines, etc would filter through. A lot of the early computer magazines had reader-written tip segments where kids Just Like You could mail in stuff they figured out. And these tips would circulate by readers and word of mouth and eventually get back to you and little by little they'd flesh in the full picture of the game, and all the "secrets" like kneeling at the cliff would organically become common knowledge. And then we'd go outside and ride bikes.

    Your implicit underage way of thinking that games need to be immediately "clearable" or else somehow they're exploiting you, because you look at every game as an entry on a checklist to clear for your discord badge, and that "strategy guides" were some cynical way to bilk poor little victimized kids out of extra money to "clear" their game is such an insanely broken way of looking at the world of gaming it's difficult to even imagine how you ended up this way.

    • 2 weeks ago
      Anonymous

      Younger players are constantly trying to apply this heavily individualized and consumerist idea of gaming to older games where because of the times, the experience was more communal in-person.
      Of course the communal experience of learning games and strategies is still a thing now, via stuff like YouTube and discord, but some people have decided to look at that as cheating for some reason.
      And yes, games were always a consumer product but the entire lifecycle of gaming wasn’t so heavily marketized the way it is now.

    • 2 weeks ago
      Anonymous

      Ok, grandpa

    • 2 weeks ago
      Anonymous

      based. Your post oozed a nostalgia to me that I've been riffing on all day.
      Its true that there is a secret sauce that comes with sharing tips. The only time I ever beat CVII is because a friend of a friend was over and helped me as his friend had helped him.

      >Back then you were expected to buy a strategy guide. Pay to win.

      >Strategy Guide
      > 1988

      You had like three options in 1988. Get a subscription to Nintendo Power and use the walkthrough. Call the Nintendo Power Hotline. Or ask your friends in the school yard during recess or lunchtime.

      another great post. Where there was a will there was a way.

      The context this game was released in in Japan at the time is that the players loved this kind of stuff. It was the Druaga influence and somehow this design peaked in 1987, a frickton of Famicom games have similar puzzles. Just from Konami alone, in the year 1987 alone, on Famicom alone, they released 5 action games with similar adventure elements. Dragon Scroll had a progression point that involved standing in a spot for a few seconds, similar to some of the things in Simon's Quest.

      Ah yes, the publishers grand schemes to frick with players in order to make money off strategy guides for Famicom games....
      ... which cost on average between 300 and 600yen.
      Wow. So much money they were planning to make from the 100yen they had left from those sales.

      Interesting. I flipflop on whether I like this approach to game design or not. On one hand, I always thought a proper game is one that teaches its mechanics to the player thru gameplay and can be enjoyed in a seamless go. Megamans and Kirbys and whatnot. I believe that to be true but I'm learning to appreciate esoteric bullshit a lot. Beating Castlevania 2 is kind of kino because someone took the time to make you an initiate. They passed on the wisdom.

  6. 2 weeks ago
    Anonymous

    Not sure but nintendo had great soundtracks and this game is one of those

  7. 2 weeks ago
    Anonymous

    no. I was such a little homosexual pussy I returned the game because it was too scary.

  8. 2 weeks ago
    Anonymous

    prolly somebody did, but hell no it wasn't me - I did most of it with neighborhood friends present and probably some secondhand tips from Nintendo Power

  9. 2 weeks ago
    Anonymous

    I had a kid in my class tell me about where to kneel with the crystal, but other than that I played through it without a guide or anything. It look me a very long time and a lot of trial and error, I really enjoyed it though and still do.

  10. 2 weeks ago
    Anonymous

    Yes. I owned it and beat it. First game I ever bought myself. $20 at Thrifty. Even my brother beat it and he wasn't really into games like this.

  11. 2 weeks ago
    Anonymous

    I did about a week before the Nintendo Power issue came to my door. Took forever to figure out how to get to Brahm's mansion because the clue for it was mistranslated. I found it by luck more than anything.

  12. 2 weeks ago
    Anonymous

    yes, multiple times

  13. 2 weeks ago
    Anonymous

    this game was released many years before I was even born kek

  14. 2 weeks ago
    Anonymous

    Nintendo Power and word of mouth. A lot of kids got Nintendo Power or you would just look it up while at the store with your parents or whatever.

  15. 2 weeks ago
    Anonymous

    Video game magazines and friends. Honestly though, not many people finished it. Most games were like that. That one has two endings, also a rarity at the time.

    • 2 weeks ago
      Anonymous

      It's funny that I beat Simon's Quest multiple times, CV1 endlessly and CV3 a number of times and still have yet to finish any Mario other than DokiDoki or Zelda other than LA.

      • 2 weeks ago
        Anonymous

        Is it even that weird? I've beaten a bunch of hard NES games but never finished the original Mario either. I just don't like playing it. Mario 2 USA's a lot more enjoyable for me.

        • 2 weeks ago
          Anonymous

          It seems weird around here, it seems to be regarded as the greatest gaming ever was, but in general maybe not. I never got why people love playing Mario so much, even as a kid I got bored with it.

          • 2 weeks ago
            Anonymous

            I guess it's just simple enough that it's "flawless". I think it's pretty boring too, though.

  16. 2 weeks ago
    Anonymous

    you guys realize the avgn thing was a joke, right? a skit. it wasn't meant to be taken literally. play your own video games.

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