Did Resident Evil 7 save the franchise?
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Did Resident Evil 7 save the franchise?
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RE2 Remake did
RE2 Remake is the way it is because of 7 dude.
Its literally the opposite of RE7 in every way though.
He's talking about the RE Engine dummy!!! You're dumb!!!!!!!!!!!!!
>Re7 petered out towards the end but was a step in the right direction
>RE2make was absolute kino and one of the best games of the franchise, excellent modernization of classic RE style
>RE3make was dogshit
>Village was dogshit
>RE4make was kino
It's hilarious how RE can never be consistently good, it's always a rollercoaster of quality
There has literally never been a bad mainline RE
Just because you played the shit ones in co-op doesn't mean they're not shit
I don't have any frens to play coop
>Code Veronica
>0
>6
CV is flawed but far from bad
6 is terrible and 0 is fricked up by its shitty inventory management
These 3 games could all seriously benefit from a good remake
Also Gun Survivior and Dead Aim.
>Village was dogshit
It had high high and low lows. But the good parts, the Castle and Factory, are great.
Castle sucks. It has the thin veneer of being a classical RE setting but it's entirely linear and on rails with no path optimization or inventory management, you're just going from point a to point b on a linear track.
Village tries to be RE4 + 7 and ends up being a shittier version of both. It's a linear shooter but has dogshit, awful feeling gunplay
i liked village more than 4 and 7. i liked village with the castle in the distance that you made your way towards....like old castlevania games.
i think 7 and 8 are so similar that it just depends which setting you prefer. texas chainsaw or gothic castle/village setup
you're not being generous at all. you can go a couple different places in Re1R but if you don't get the arrow pendant everything is a dead end. How is that so different?
the armor key opens EIGHT different doors, you can get the masks in any order.
In Village you are entirely on one path, 1 key=1 door.
The beginning would be your 8 door segment. since there are only 8 doors to the whole area you have to find the right place to go 🙂
>RE3make was dogshit
there is absolutely nothing wrong with 3 other than being too short. The game itself is smooth and enjoyable
>RE3make was dogshit
RE3make was alright game but short. Also Resistance dlc is ok. Jill mods are the best.
Village is pretty good without being memorable. Chris’ part is the single most awful piece of videogaming I have ever played.
unpopular opinion but re3 remake is my favorite re game.
only ever beat original 4 back in the day. hated 1-3 for tank controls. beat 7 and 8. good times. beat 2...pretty cool. but 3 is 2 with less backtracking, less random crap to juggle in your inventory, and just sticks to the action with good chunks being outside inside of constantly being in samey tight corridors.
>RE3make was dogshit
It has major issues as a remake, but I can't lie and say it wasn't fun to actually play
>Village was dogshit
Frick you, Village was a great 4-lite
They're all objectively good games, but for personal taste you're guaranteed to love and hate at least 1 of these opposite entries.
Like, I find myself loving RE3R and I simply can't play the Scenario B of RE2R because I dislike the game. I don't like being cramped in the dark RPD station with screaming zombies that take my entire inventory to go down, extremely limited resources, Mr X chasing me... Just no. It's too scary AND hard for me.
RE3R with the roll button and coins is much more fun, even if short and absolutely shitting on Nemesis it's the prototype to a game I'd have liked more (WHY NO DLC? DLC could have added some length).
On the same week replayed it all the way to Nightmare, I just had a blast with it
No, they followed it with a cheap butchered cashgrab, RE2R didn't save the franchise it was somehow despite of Capcom and we should be thankful
RE7 saved the franchise because it showed they can make a seperate contained story and still be successful and represent RE, plus we got Ethan kino, Village was kind of a let down but still a fun game for what it is
Saved them a bit of time. I think people are getting annoyed at how fast they're pumping remakes. RE8 also went back to action instead of horror, still a few scary bits but they gave you all the weapons again.
Hopefully RE9 will be more horror based but I don't doubt Capcom will do something moronic again.
>I think people are getting annoyed at how fast they're pumping remakes
Unfortunately literally nobody is (outside of this board).
Yeah but then RE2make doomed us into the endless remake timeline.
4REMAKE is great
Sure paco
Yeah but they could have made the exact same game mechanically but with a completely new scenario and setting and characters and it would have been even better still
I fricking hated 7
I'm sure it's cool as a VR experience but as a game it's gay as frick
>I'm sure it's cool as a VR experience
It was literally made as a PSVR tech demo
Theyll continue selling if its dumb pure action
yes
I JUST WANT THEM TO FRICKING UPDATE THE GAME AND FIX CHRIS. FRICK.
Update it how? I just played through it about a week ago and didn't have any issues.
Non-constancy really fricks with me. If he looked like a slightly older version of 7's Chris in Village then I wouldn't mind so much, I'd just go with it being how they want Chris to look in the RE-engine (even if I don't like the design much) but he looks like a completely different guy in Village.
Consistency I'm guessing you mean, but I like old Chris and glad they fixed it in RE8. I feel like RE7 was the first game made in RE Engine so they basically facial-scanned some random guy instead. I feel like they've now got to grips with it.
Frick. Yeah I just realised I wrote "non-constancy". I meant inconsistency, no idea how I managed 2 frick ups in one word.
>I feel like RE7 was the first game made in RE Engine so they basically facial-scanned some random guy instead. I feel like they've now got to grips with it.
Yeah pretty much, so I'd love for them to update it if that's even possible. Maybe with a remaster to current gen consoles but I doubt they'd actually do that, at least not for a long while.
7 was fully moronic that it was like another Guy impersonating chris with the blue umbrella shit
7 Chris was completely fine. Fans were just too moronic to appreciate what they were going for. The vision for 7 was a return to roots from a fresh perspective. You spend the whole game in a new but familiar-feeling scenario with new characters and minimal references to previous entries. It makes perfect sense emotionally that after the climactic battle, when the good guys roll in to mop up, Chris is revealed with his new, less-moronic design that is more grounded and RE1-inspired than the walking internet meme he became. It's supposed to bring the experience full-circle and reassure you of 7's connection to the series after you spend the whole game taking a vacation from 5 and 6. But the emotional resonance of this was ruined by dumb fans being too autistic to handle a character redesign, to a point that one anon on Ganker convinced the whole fanbase it was really Hunk.
If its the roids i kinda gree problem is that he looks to away of chris concept looks more like wesker son if it was more close to wesker
It's literally just because he's wearing black. If they put him in green absolutely no-one would have thought he was Hunk.
Hair color, face structure , works for BLUE BALLSBRELLA
I'm Redfield.
7 sucks in hindsight. It was okay compared to 6, but I don't even think about it anymore until someone brings it up. Re2 remake brought resi back to life.
DUDE YOU WERE ALWAYS INFECTED...WOW
YOU WERE ALREADY DEAD EVEN IF THAT STOMP DIDNT EXPLODE ETHAN HEAD OR BREAK THE NECK
Yes.
Resident Evil 7 was a legit masterpiece
It did.
Yeah, and then the creatively bankrupt RE8 and the soulless REmakes killed it again
that fight was so moronic lol, that entire game was so bad after the witch bawds
>that entire game was so bad after the witch bawds
I feel like that was the entirety of RE8 planning
>What can we do with RE8?
>Oh I know! How about Big Titty Mommy Milkers villainess?
And that was it.
I dont see the horninees outside dimitescum the three sister are mosquitoes waifus and i hate mosquitoes a lot so hornyness cant bypass it
Well I can "see" how other see the horniness, but to me they are all too fricked up in an evil way so I never cared at all for RE8.
You act like RE doesn't rip off other horror movies and games all the time.
What movies did RE7 rip off?
Evil Dead
SAW
Texas Chainsaw Massacre
The Ring
Blair Witch
Hills have Eyes
I ain't even saying that's a bad thing. all RE games take from other franchises. RE started life as an Alone in the dark clone but that's not a bad thing.
if re7 had kept with the evil dead thing that it had at the start of the game instead of going generic goo monsters it would have been an amazing game
I agree I got to the chain saw battle i fount out he was still alive after, I turned it the frick off I was playing with friends at there house. But yeah that comic shit or over the top gore was ju dumb
How does it rip any of them off? Give examples.
diff anon but the dinner scene is pretty texas chainsaw if you've ever seen the movie + grandpa and eveline are similar in design
evil dead has the whole people doing self inflicted stuff to scare the shit out of the main characters which the jack loves like when he blows his own brains out in the garage
i'm sure there's others but that's just the first two that come to mind
I didn't know Texas Chainsaw invented eating food around a table. And how is Jack shooting himself in the head in any way similar to Evil Dead. Again, learn what ripping off means.
Not a rip off. Do you know what ripping off means?
Do you?
Are you gonna argue that homages are not copying?
Both the creators and the audience know what they are copying. They know you know. It's fine. Everyone loved it.
But you have to be straight dumb to argue that's it's not a straight Texas Chaisaw reference.
Call it a homage, but it's not a rip off. The scenes are contexually different, and it fits within the theme of the game. Capcom STOLE that dudes propeller head creature design for RE8 because they're creatively bankrupt. The entire Heisenberg section ripped off that dudes movie because they ran out of ideas. Same with every other part of the game. It's why it feels like a hodgepodge of random ideas.
>Call it a homage, but it's not a rip off
Called it. Argue semantics all day, everyone knows what is referencing/copying, it's not remotely subtle.
None of RE references are, both RE7 and 8 and fun schlock and it's fine, RE7 was a wild ride despite all that.
GDC video where the one of the managers talks about how films inspired RE7 and there's multiple evil dead stuff brought up as well as TCM i believe
The dinner scene is a straight copy/homage.
How the frick did you miss that.
Please stop baiting dude RE7 rips off countless horror media. Which is exactly what it should do, RE always just makes comfy video games out of horror movies. But acting like Village is new in this regard is either really trash bait or peak franchise newcomer
Chainsaw duel. Family dinner.
Dracula 2000.
Resident evil have always been inspired by horror stories
Hell Ada Wong and Leon are the couple from Twin Peaks and you even get a Laura Palmer knock off
RE7 was pure texas chainsaw massacre and even Lucas is clearly based on Leatherface's lunatic brother
>creatively bankrupt RE8
RE8 is anything but that moron
RE8 has a lot of great ideas, just none of them are really fleshed out or executed particularly well.
It saved the genre. Love or hate the game it killed the decade long trend of slender-em-up crabwalk jellvision meme games for streamers and we started getting actual horror videogames again.
This.
If not for RE7 we wouldn't have gotten RE2 Remake the way we know it. and we wouldn't have gotten a bunch of other horror franchises coming back from the dead like SH and Dead Space.
We got SH?
SH 2 is getting a remake from Boober Team
>Amnesia popularize the streamer defenseless jumpscare walking simulator to the point the horror genre get stagnated for years
>RE7 brings back the horror with guns blazing back in a amazing way
>Its soo effective that the next successfull Amnesia you can use guns.
Pure Pottery
Amnesia: The Bunker is also the first good Amnesia game, too.
If anything Amnesia Bunker copied Alien Isolation, guns are just a way to frick off the invincible creature for a while.
No bossfights with mandatory shooting or regular enemies, that's just old RE.
RE7, RE2R, and RE Village did
It helped Capcom in general since their other engine didn't work out. I wonder if they anticipated RE Engine being their main engine moving forward.
6 was an abomination, so yes
GO TELL AUNT RHODY
The feeling of helplessness in the early game was great, the atmosphere of the mansion, the old house and the guest house were amazing and the bosses were fun, Jack too, in general.
First half was great, that last half dragged on though.
Yeah, it sort of did didn't it? During 5 and 6 era the games were considered slop
RE7 is basically the only RE game that's ever scared me.
Did anyone else feel this way or is just me? I can't find the others ones scary for some reason.
From the dinner scene to Jack dying is excellent horror and the only time I found RE to be scary along with the general filthiness of the household.
Graphic jump, FPS, and just lighting/eeriness that couldn't be done in something like RE5/6 etc. RE1 scared me because I was like 10 when I played it, had to play it in turns with my older cousin.
Eh like most games, the tension and horror evaporates as soon as you die once and the immersion breaks and reminds you it’s just a game. Game was “scary good” and not so much “scary scary” even with headphones in
Not really, it took RE and made it a generic streamerbait western le heckin' epic horror game.
You said a lot of meaningless words.
I would suggest posting on reddit.
Village had the superior waifus, and therefore was the superior game.
still waiting for re game with sherry as the protag with reg powers
I never finished RE6, but didn't it have Sherry as a main character?
yes but that game had multiple main/playable characters
Side character b***h of wesker oc son with starkiller haircut
Objectively yes it did.
I think 7 is my favorite, which is weird because I didn't play it for the longest time due to generally hating redneck settings.
I had no strong feelings for redneck settings before, after 7 I want every horror game to be set in Louisiana. What an atmospheric place.
Let's be honest here. this game is amazing as it is thanks a lot to all of it's amazing side content.
End of Zoe is still some of the best RE content in the franchise.
>End of Zoe is still some of the best RE content in the franchise.
Cool story but I didn't enjoy the game play. Not a fan of melee combat in a RE.
Side note, where the frick had Joe been for 3 years? Is it anywhere explained why he didn't intervene earlier?
doesn't seem so strange, i have family that lives in about 30 minutes from me that i haven't seen in over 6 years
I mean, it looked like he was in walking distance.
He had to go all the way up the river on a boat to get to the Baker house.
Is any of the extra stuff from Village and RE2make worth playing? Ghost survivors and the thing where you play as Rose?
Ghost survivors is fun arcadey style flavor, it's free, so it's worth checking out
Shadows of Rose is absolute dogshit, do NOT pay for it. It's amazing how Separate Ways is 1/2 the cost of the Re8 DLC but has a ton more content
>It's amazing how Separate Ways is 1/2 the cost of the Re8 DLC but has a ton more content
Probably because SW was cut from the base game to be sold to morons at a later date
RE8's DLC was thought up and made after the game was 100% complete
Its why it took so long to release. RE8 also had no plans for DLC and it only got it due to incredibly hight fan demand.
And unfortunately with SW withholding and selling part of the game worked with zero pushback from DEmakegays so now it'll be common to see chunks of games cut out and sold seperately despite being 100% finished and possible to be included in the base game
>RE8 also had no plans for DLC
This was insane, why didn't they plan for it after how popular 7's DLCs were?
RE Village started life as a revelations game
It was aside game turned main game
I
>SW was cut from the base game
weird, I played RE4 on the gamecube in 2005 and never got to play it until I bought a whole nother console and bought the game again 10 years later, getting it for $10 and actually getting a decent campaign out of it instead of a barebones, dogshit asset flip seems like the better deal to me
Take your fricking meds, Michael
more or less
monkey paw shit
>Did Resident Evil 7 save the franchise?
Save it from what? Heterosexuality?
Dumb action staganation
DEmake 2 & 3 are some of the most action movie ass RE games ever made
Not just in the series but in gaming in general
Anon you might be moronic if you think 2 remake is an action game.
I just dont like the reticle critical shit of demakes and how it disrespected core og mechsnics like b scenario affected by A actions and no choice in 3 remake
2 remake is a better survival horror game than the original. RE2 og showers you with ammo, you have 100 bullets before you even get to the police station and you can kill everything in the game with minimal effort
Take your meds, Michael
The last half of it is crap. Moulds are such a shitty monster
Actually they're kind of funny. The sounds they make crack me up.
I fricking loved the extra content.
I spent a shockingly long time playing the card mini game.
Yeah and Jack's Birthday was fricking hilarious too
Same. It seemed impossible at first but after unlocking some powerful cards I even did a hitless run and unlocked the secret reward. And I kept playing even after that. It's kinda addictive for a mini game.
it's a fact that it did save the franchise and certainly helped Capcom getting back on track.
It's a shame they dropped the horror with Village, but at least we got the excellent RE2make and god-tier RE4make (I know this last one isn't horror as well but it's an amazing game with the best combat/gameplay in the entire franchise).
>pierced nipples
way to ruin everything, who the frick thinks that's a good idea?
Yes. I felt like I was playing REmake again. And in the second half I felt like I was playing moron RE again.
>Level design goes to shit as soon as you leave the main Baker house
>Puzzles are mostly shit. Entire game is filled with those piss easy shadow puzzles and other laughably easy baby proofed shit like the painting puzzle in the tanker section. Only interesting one was the escape room puzzle.
>Enemy variety is shit. You get like 3 different mold types, the bakers and bees. Even RE1 had like 9 or 10 different enemy types.
>Game does that annoying shit where in order access secrets you first need to find clues even if you already know where the secrets are located.
>Game is way too easy on normal.
>unskippable cutscenes that bog the game down on replays
>Shit unlockables
How the frick do people unironically think this is one the best RE games? It's like the people who praise this shit haven't even played a classic RE game before. It's fine I guess. The atmosphere and some of the boss battles were good but the game is still a 7/10 at best.
>How the frick do people unironically think this is one the best RE games?
Because it was the first game most modern REgays watched
Granted I'm on console but I didn't find it easy at all. My blind playthrough was a pain in the dick.
All these games, I just don't like RE I played a good amount. I literally only like RE4 original with Ada dlcs I played that back in the day with no knowledge of resident evil, player and watched a few others. I don't like the bullet sponges or just lots of the characters or even the resident evil 4 themes or stories. 4 was just lighting in a bottle remember it was supposed to be a devil may cry engine. I did like RE4 remake mostly just the gun play with handguns and I find it fun. But nothing ground breaking or crazy like when the 1st one came out.
>oh nooo! an absurdly cute young girl with long silky black hair and daddy issues is chasing me, help me Black personman!
I want to smell her mold.
she's too FAS looking
Rude.
Apologize
How long do you think she was a fertile adult woman? There didn't seem to be any photos of her between being a child and being a prune, so was there like a two day window?
>around 10 when she first escapes
>maybe 80 by the the end
>stayed in the Baker house for 3 years which equals 1095 days
>1095 days/70 years = 15.64, so she aged about 1 year every 15 days
>assuming that's she's fertile from the beginning and stops around age 35, 15*25=375 days
So in conclusion she was fertile for roughly a year give or take a few weeks.
Do you think I would be able to adopt her as long as she promises not to infect me with mold? And would she be okay with walking around naked 100% of the time?
>not wanting to get infected by her
Pleb.
After 6? Yeah it made it stay afloat and reinvigorate interest in the franchise because it literally caused the fans to come back along with getting some fresh blood.
RE2 further saved the series.
But in all honesty I wonder if they ever do something new and fresh with the series.
Like they could make a unique TRPG set in the Resident Evil setting. But with a twist. Your teammates are not humans but B.O.W.s that still retain their sentience and you have to fight humans armed with increasingly more powerful gear and hostile B.O.W.s that can mutate into more powerful forms at random and get new, deadlier abilities. Those and the protags of the games appear as bosses. Also a Nemesis can be recruitable after meeting certain conditions. Not to mention your ending depends on your choices and how the overall mutation level of your team is.
Think Gorky 17.
It should have been the first game in a different franchise.
Ultimately not, because no other game truly followed after 7. It peaked at the revival.
I mostly hated it (I took months to finish the first half, too scary so I had to he on guard all the fricking time), then enjoyed the 2nd half and the DLCs but my overall impression was that this was a weak RE game.
However after finishing Village and all the Remakes, I find myself every day craving some RE7 and i might reinstall, because it might actually be the most worthwhile addition from the ps4 era.
The remakes are mostly inferior to the originals and while entertaining games to play (they beat 99% of other titles in the decade), they carry an entirely different tone that isn't RE.
7 conveys the best the old RE tone, trapped in a house/ship slowly unlocking more shit while still being able to kill the enemies, it's all about managing your resources unlike RE2R in which they really turned zombies into obstacles you're better off avoiding. And I guess thematically it makes sense, I can see how Raccoon City was overwhelmed by RE2R zombies, but it's unfun to play.
7 gets fricked over by the lack of enemy variety however and the stupidly simple design of the molded (in the early concepts, they were pale people similar to the first Mia attack, albeit with a white bag on their heads, you could really tell these were kidnapped humans).
The other re games from the generation aren't as memorable for me
I wish the dog made it in.
only briefly as capcom got greedy again and ruined the series with 8 and the next bad rem4k3s
It nearly derailed the franchise into being a bunch of Outlast knockoffs, 8 returned it to glory since it aped 4 to a T.
Your assessment of both games are hilariously wrong. 7 is nothing like Outlast from the moment you grab a pistol, and 8's mediocre attempts to ape 4 rob it of its own identity.
Not that anon but while 7 isn't strictly like Outlast if you can defend yourself, it still felt like it for me.
That's why I hated the first half like I said some posts above. It doesn't feel like you can really just PLAY the GAME, you're at the devs' whims with Jake and Marguerite being unkillable stalkers that force you to run & stealth through the house.
Marguerite in particular has a LOT of these moments if I remember correctly, also whenever you played one of the flashback tapes it was all about hiding & solving puzzles.
That's why I love the 2nd half of RE7, it's like you can finally break free of the shackles and just progress like a normal videogame. Mostly. You still get TWO disarmed sections, first in Lucas' house and then starting the Mia ship level without weapons. See, they really wanted to force you experience the story a certain way.
I'd prefer it more if you could actually gun down Jake & Marguerite for special drops. Make it really hard like the original Nemesis, maybe it'd even soft-lock your run if you need like 20 bullets to KO them, but give players the option.
Also allow a NG+ in which you can go guns blazing through the house with your old inventory.
>Also allow a NG+ in which you can go guns blazing through the house with your old inventory.
You can do that after unlocking the Albert and infinite ammo.
... I only played it once. Yeah screw it I'll reinstall
I don't remember the requirements, unlocking them might be a chore. But yeah, having a hand cannon in the mansion is worth it.
The series never really needed saving. 7 was an upfront return to horror but the Revelations games were holding down the fort while 5/6 were doing their thing. Rev1 in particular was so well received that the director went on to make 7 so those games absolutely mattered behind the scenes.
>oh you need to find the blue dildo now...oh no le spooky monster!
it was spooky for an hour, then it got tedious.
I wish Sewer Gators got more screen time
RE3make deserves more credit. It did something really interesting that no other game in the series has done: incorporate the bonus unlockables in to the main gameplay. It was also the only game brave enough to include hard modes that are actually very fricking hard.
Other RE's:
>hardest difficulty designed for no bonus items
>challenging, but not super hard
>bonus weapons/unlocks are cheat items that completely invalidate the difficulty
RE3make:
>hardest difficulties count on you using cheat items
>difficulty is scaled way up to make it extremely challenging anyway
The bonus items thing, SO MUCH THAT. It made it addicting, right after finishing my playthrough I wanted to do it again because merely by playing I unlocked points for more shit.
RE4 Remake should have had that. Not to mention the bonus items were creative, a full shop of them, and you can balance your desired difficulty by choosing what coins you use.
If only the game was longer, I much preferred that gameplay to 2R or even 4R. A nice zombie apocalypse.
The unlocks were always meant as a reward for you after having done everything in the game. Why would you care about challenge after that? In 3 the super hard modes were obviously meant to make people buy the "unlock all" dlc.
>RE7
Mid
>2Make
Mid
>3Make
Absolute garbage
>4Make
Mid
>dumbass multiplayer bullshit no one gives a single frick about
Dogshit
>RE8
Dogshit
Hardly seems "saved" to me.