It's really not that bad unless you decide to over do it with stat boosters in the secret shops. You don't really need to manage items nearly as much as other FE games in this one as FE1 is easy
[...]
Gaiden is a great game and everyone should play it.
The original is probably a bit more hardcore, but Gaiden is more tolerable to me nowadays. The maps in the original are way too long for me and Gaiden is more forgiving, given that it gives you more than one opportunity to restore dead units.
I bought the translated port to switch, but I didn't finish it, no. I was thinking of going back to it, but couldn't decide if I wanted to start from the beginning or start from my save. If I start from the beginning, I couldn't decide if I wanted to use a guide to unlock all the characters, or just play blind again. So there's four possible decisions, don't play it, play it from the save, play it from the start with a guide, play it from the start without a guide.
No. I haven't played the series much at all. I tried one of the GBA games in an emulator on my phone ages ago but it was awful. I'm thinking about trying again though, because it was probably just a bad localization and I know Japanese now. I like Advance Wars so theoretically I should like this too.
I've never beaten a single FE game. Not that I'm allergic to JRPGs like the majority of this board, just never got around to doing this. How hard is the very first game? I beat all Dragon Quest games on the system and also Mother 1
it's fairly easy but ergonomy is weird, and there's no battle forecast like in more recent games, you'd have to calculate everything manually to know the hit % and damage dealt
I think you weren't meant to overanalyze stats and anticipate how much HP you'll lose from each fight, just do a rough estimate (your units are generally very strong anyway). Inventory management is also annoying but there aren't many weapon types anyway, so it's not like you spend that much time trading items as
It's really not that bad unless you decide to over do it with stat boosters in the secret shops. You don't really need to manage items nearly as much as other FE games in this one as FE1 is easy
said.
Similarly, the game has permadeath and I think you were meant to play in "iron man", meaning that if someone dies, you don't restart and just keep playing. The game gives you a ton of units to make up for losses. If you had to restart with each death then the game would become longer and more tedious to complete (of course if Marth dies you simply restart the chapter, don't have the redo the whole game).
So it can seem like a tedious game depending on how you play it, but truth is that you can actually play it like a complete moron, without caring about micromanaging, deaths and stats, and still succeed, as long as you don't throw your weak units in the middle of a big enemy squad or something stupid.
Just make sure you train Marth, he's very strong and you'll kinda need him for the final boss. And pay attention to the dialogue, there's some kind quest you have to do to get access to an important and specific item.
Also, just remember that the game will give you a frickton of money, you'll always have more than enough, so you don't have to be greedy.
Thanks, it really does sound tedious honestly... >but truth is that you can actually play it like a complete moron, without caring about micromanaging, deaths and stats, and still succeed
So it's like a regular JRPG after all? 'Like a complete moron' is my way of doing things when it comes to video games that require using your brain instead of reflexes/memorisation (it's still brain but you get what I'm saying) like in platformers
it's fairly easy but ergonomy is weird, and there's no battle forecast like in more recent games, you'd have to calculate everything manually to know the hit % and damage dealt
I think you weren't meant to overanalyze stats and anticipate how much HP you'll lose from each fight, just do a rough estimate (your units are generally very strong anyway). Inventory management is also annoying but there aren't many weapon types anyway, so it's not like you spend that much time trading items as [...] said.
Similarly, the game has permadeath and I think you were meant to play in "iron man", meaning that if someone dies, you don't restart and just keep playing. The game gives you a ton of units to make up for losses. If you had to restart with each death then the game would become longer and more tedious to complete (of course if Marth dies you simply restart the chapter, don't have the redo the whole game).
So it can seem like a tedious game depending on how you play it, but truth is that you can actually play it like a complete moron, without caring about micromanaging, deaths and stats, and still succeed, as long as you don't throw your weak units in the middle of a big enemy squad or something stupid.
Just make sure you train Marth, he's very strong and you'll kinda need him for the final boss. And pay attention to the dialogue, there's some kind quest you have to do to get access to an important and specific item.
Also, just remember that the game will give you a frickton of money, you'll always have more than enough, so you don't have to be greedy.
said, just don't restart for most deaths and you'll see how fun it is. The game has 25 levels, but make sure once you have at least one powerful mage alive by the late game and you will be fine.
>And make sure Caeda survives because she is cute.
Although you'll get different dialog in at least one scene later if she's dead, so that timeline's an option too
>Although you'll get different dialog in at least one scene later if she's dead, so that timeline's an option too
Has it's own music for that event as well. Thankfully it's non-canon.
4 is the earliest I've gone. I like how ambitious it was but those massive maps kill any desire to play through it a second time. Who thought it was a good idea to make you take 20 turns just trudging to the next battle? Again, cool idea for each map to be a whole nation, but really tedious in practice.
4 was the first weapons triangle game, right? What is pre-triangle fire emblem even like?
>4 was the first weapons triangle game, right? What is pre-triangle fire emblem even like?
Yes it was. Not having the weapon triangle is kind of refreshing. The creator of FE actually got rid of the triangle once he made his later games after he left FE behind. I've seen people say it makes the overall strategy aspect of the games better but I wouldn't know.
4 is the earliest I've gone. I like how ambitious it was but those massive maps kill any desire to play through it a second time. Who thought it was a good idea to make you take 20 turns just trudging to the next battle? Again, cool idea for each map to be a whole nation, but really tedious in practice.
4 was the first weapons triangle game, right? What is pre-triangle fire emblem even like?
>What is pre-triangle fire emblem even like?
It doesn't change the game that much imo, in most games with weapon triangle the bonus is almost irrelevant. Sometimes it can give you the extra point of damage you needed to kill someone, and if you throw someone in the middle of a pack of 15 units you'll be happy to get that +15 avoid/+1 def (or whatever the game gives you) since it will pile up, but most of the time it doesn't matter too much imo.
Weapon triangle is fairly easy to abuse because enemies are moronic, so its removal could maybe make the games a little bit harder, but not that much really (and map design in FE1-2-3 is very forgiving in general).
I liked FE1 a lot but the inventory management was HELL. In some maps I felt like I spent more time managing gear and item than I did actually fighting, and if you didn't do that, you'd get fricked in the next map.
I loved Gaiden, it was my favourite. Simplified inventory system so you can focus on what's important. Varied environments, great AI, great graphics, and some awesome units like the valkyries and awesome enemies like the dragons.
The problem is past a point it feels like the game expects the player to replay older mission to grind; but where do you stop?
Then I tried the first one on SNES. The remake part was okay, at least inventory management was less annoying. The sequel part was awful and made me give up on the series. Half of the maps were absolute shit like >on a timer >at some point during the map an unkillable OP enemy appears next to you to wreck you >etc
basically shit that lead to foreknowledge being necessary, and leading to "you gotta play the ONE way the dev intended to make it out alive"
Semi related, another famicom game in the same style as FE1/2, albeit with easier difficulty imo. The point of interest in this one is that each unit is truly unique.
There is not 1 single fire emblem game on the NES
You know exactly what OP means. Please headbutt a sidewalk.
How about I headbutt your boyc**t instead, sweetie.
So his butthole?
I beat the DS remake
You should really play it the NES original. I like DS FE but it doesn't match the charm of the 8-bit original for me.
Item management is very tedious in the original.
It's really not that bad unless you decide to over do it with stat boosters in the secret shops. You don't really need to manage items nearly as much as other FE games in this one as FE1 is easy
I did too.
Didn't really like it.
I'm casually working my way through shadow dragon. It seems pretty much like all the other fire emblem games I played. Comfy times
Yeah
I liked the first one but found Gaiden kind of boring
The original is probably a bit more hardcore, but Gaiden is more tolerable to me nowadays. The maps in the original are way too long for me and Gaiden is more forgiving, given that it gives you more than one opportunity to restore dead units.
I bought the translated port to switch, but I didn't finish it, no. I was thinking of going back to it, but couldn't decide if I wanted to start from the beginning or start from my save. If I start from the beginning, I couldn't decide if I wanted to use a guide to unlock all the characters, or just play blind again. So there's four possible decisions, don't play it, play it from the save, play it from the start with a guide, play it from the start without a guide.
Play it from the save
No. I haven't played the series much at all. I tried one of the GBA games in an emulator on my phone ages ago but it was awful. I'm thinking about trying again though, because it was probably just a bad localization and I know Japanese now. I like Advance Wars so theoretically I should like this too.
Yeah, they're ok
Gaiden is a great game and everyone should play it.
I've never beaten a single FE game. Not that I'm allergic to JRPGs like the majority of this board, just never got around to doing this. How hard is the very first game? I beat all Dragon Quest games on the system and also Mother 1
it's fairly easy but ergonomy is weird, and there's no battle forecast like in more recent games, you'd have to calculate everything manually to know the hit % and damage dealt
I think you weren't meant to overanalyze stats and anticipate how much HP you'll lose from each fight, just do a rough estimate (your units are generally very strong anyway). Inventory management is also annoying but there aren't many weapon types anyway, so it's not like you spend that much time trading items as
said.
Similarly, the game has permadeath and I think you were meant to play in "iron man", meaning that if someone dies, you don't restart and just keep playing. The game gives you a ton of units to make up for losses. If you had to restart with each death then the game would become longer and more tedious to complete (of course if Marth dies you simply restart the chapter, don't have the redo the whole game).
So it can seem like a tedious game depending on how you play it, but truth is that you can actually play it like a complete moron, without caring about micromanaging, deaths and stats, and still succeed, as long as you don't throw your weak units in the middle of a big enemy squad or something stupid.
Just make sure you train Marth, he's very strong and you'll kinda need him for the final boss. And pay attention to the dialogue, there's some kind quest you have to do to get access to an important and specific item.
Also, just remember that the game will give you a frickton of money, you'll always have more than enough, so you don't have to be greedy.
Thanks, it really does sound tedious honestly...
>but truth is that you can actually play it like a complete moron, without caring about micromanaging, deaths and stats, and still succeed
So it's like a regular JRPG after all? 'Like a complete moron' is my way of doing things when it comes to video games that require using your brain instead of reflexes/memorisation (it's still brain but you get what I'm saying) like in platformers
As
said, just don't restart for most deaths and you'll see how fun it is. The game has 25 levels, but make sure once you have at least one powerful mage alive by the late game and you will be fine.
And make sure Caeda survives because she is cute.
>And make sure Caeda survives because she is cute.
Although you'll get different dialog in at least one scene later if she's dead, so that timeline's an option too
>Although you'll get different dialog in at least one scene later if she's dead, so that timeline's an option too
Has it's own music for that event as well. Thankfully it's non-canon.
>4 was the first weapons triangle game, right? What is pre-triangle fire emblem even like?
Yes it was. Not having the weapon triangle is kind of refreshing. The creator of FE actually got rid of the triangle once he made his later games after he left FE behind. I've seen people say it makes the overall strategy aspect of the games better but I wouldn't know.
So what's everyone's favorite units between both NES games?
I really like Zeke in Gaiden and Minerva in the original.
4 is the earliest I've gone. I like how ambitious it was but those massive maps kill any desire to play through it a second time. Who thought it was a good idea to make you take 20 turns just trudging to the next battle? Again, cool idea for each map to be a whole nation, but really tedious in practice.
4 was the first weapons triangle game, right? What is pre-triangle fire emblem even like?
>What is pre-triangle fire emblem even like?
It doesn't change the game that much imo, in most games with weapon triangle the bonus is almost irrelevant. Sometimes it can give you the extra point of damage you needed to kill someone, and if you throw someone in the middle of a pack of 15 units you'll be happy to get that +15 avoid/+1 def (or whatever the game gives you) since it will pile up, but most of the time it doesn't matter too much imo.
Weapon triangle is fairly easy to abuse because enemies are moronic, so its removal could maybe make the games a little bit harder, but not that much really (and map design in FE1-2-3 is very forgiving in general).
They're the only FE games I could stand.
I liked FE1 a lot but the inventory management was HELL. In some maps I felt like I spent more time managing gear and item than I did actually fighting, and if you didn't do that, you'd get fricked in the next map.
I loved Gaiden, it was my favourite. Simplified inventory system so you can focus on what's important. Varied environments, great AI, great graphics, and some awesome units like the valkyries and awesome enemies like the dragons.
The problem is past a point it feels like the game expects the player to replay older mission to grind; but where do you stop?
Then I tried the first one on SNES. The remake part was okay, at least inventory management was less annoying. The sequel part was awful and made me give up on the series. Half of the maps were absolute shit like
>on a timer
>at some point during the map an unkillable OP enemy appears next to you to wreck you
>etc
basically shit that lead to foreknowledge being necessary, and leading to "you gotta play the ONE way the dev intended to make it out alive"
Frick that shit
>he hates FE3
come on it's good too
He provided some reasons at least.
I don't have many screenshots of FE1
Semi related, another famicom game in the same style as FE1/2, albeit with easier difficulty imo. The point of interest in this one is that each unit is truly unique.
Finished both of 'em
Emulated
[spoiler]Using save states everytime I lost a unit.
I hope to finish them on real hardware though.[/spoiler]