Did you explore every dungeon in the game?

Did you explore every dungeon in the game?

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  1. 9 months ago
    Anonymous

    I didn't even bother playing beyond Limgrave

    • 9 months ago
      Anonymous

      FPBP

    • 9 months ago
      Anonymous

      man I wish I did this, I ended up wasting a couple hundred hours on the game

    • 9 months ago
      Anonymous

      fpbp
      dropped the game when i got to the snow area with the cringe ghost trees and since the pvp is trash in elden ring i didnt bother playing anymore.

      • 9 months ago
        Anonymous

        I'm having fun with the pvp ever since the last patch. They added hyper armor to heavy weapons so now I can actually play caveman in pvp and just smash people.

  2. 9 months ago
    Anonymous

    i think so

  3. 9 months ago
    Anonymous

    Yep! Most were meh, but it was just sort of a fun brain-dead thing to do. I do legit think Chalice Dungeons are better

    • 9 months ago
      Anonymous

      At least chalice dungeons had unique enemies and bosses. 99% of enemies in those shitty dungeons are also found in the overworld

      • 9 months ago
        Anonymous

        The problem is there's no reason to go through them. If the game was like lootshit grindgay game, I could see chalices being a stand in for like Nioh's abyss mode, but there's no real reason for them as is. In ER, I wish there were less, but better designed and crammed more loot in each. The procedural feel of them isn't great, but some of them are pretty good.

        • 9 months ago
          Anonymous

          Bloodborne is pretty grindy. It’s incentivised to kill beasts and farm echoes.

          • 9 months ago
            Anonymous

            You only need to farm if you regularly run past everything like a b***h. Punishing people for not engaging in combat is a good thing.

      • 9 months ago
        Anonymous

        >had unique enemies and bosses
        it's LE same boss from two chalice dungeons ago but THIS TIME he will ONE SHOT you.. truly amazing.. miyazaki forgive me

    • 9 months ago
      Anonymous

      I couldn't disagree with you more. The Chalice dungeons are painful, they're long but all look the same and have very few room assets, there's no differentiating themes so they all blend together and there are zero good rewards, all you ever get is material and you can't just skip the material because it's required to progress to later chalice dungeons. By comparison, the caves/graves/etc in Elden Ring are all relatively short, have unique layouts with clear themes and puzzles, have much more variety in environment assets, and the rewards are major, there's always some sort of treasure a weapon, a spell a spirit ash a talisman something to get of concrete value that if nothing else fills in a bit more of the world's story.

      • 9 months ago
        Anonymous

        In terms of story, chalice dungeons add a lot more, not that I personally care about this, and I'm not the same anon you're replying to, but yeah. They also offer a few genuinely good boss fights, to me that's much better reward than trinkets, though I would turn it around and say that having good unique bosses behind chalice dungeons just makes me even more upset that I have to go through that garbage to fight them, so I'm not sure if I count that as a point for the chalice dungeons.
        They're equally awful.

      • 9 months ago
        Anonymous

        Chalice dungeons are also extremely short and you know what you're getting into when you buy into them. They're entirely optional, so there's no real reason to go into them if you don't want to.
        Second, there are themes. Also, the chalices are indeed different in their assets and overall how they look.
        My problem with the ER dungeons was something you liked: a tiny portion of them contain what is necessary gear for a build and the other 95% don't and you cannot differentiate. They are infinitely more time-wasting, whereas Chalices aren't.

        • 9 months ago
          Anonymous

          >They're entirely optional, so there's no real reason to go into them if you don't want to.
          they're optional in elden ring too, unless you want to make a build that requires one specific dungeon reward you never ever need to get into one, not even for farming and grinding

          • 9 months ago
            Anonymous

            nta but it's different. It's one thing to completely ignore something you need to interact with an entirely separate UI and that has its own metagame to advance, you find the materials to advance in chalice dungeons in chalices themselves. And another thing to play through an open world game while constantly sprinting on your horse from main objective to main objective, ignoring 80% of what the game has to offer, because you know it's shit, and pretending that this in itself is not a lesser experience that deserves criticism.

            • 9 months ago
              Anonymous

              It's not shit though? There's good stuff in all of them. If nothing else your understanding of the world increases from the information those treasures have.

              • 9 months ago
                Anonymous

                That's a fair assessment, you can in fact disagree with me regarding their quality. But the argument was "it's optional too", I'm just pointing the difference in user experience between ignoring both pieces of optional content.
                You won't see as much "it's optional though" to handwave criticism of Nightmare Frontier in Bloodborne, because that one is part of the game's world and progression, even if it's not required content.

          • 9 months ago
            Anonymous

            Some pivotal build piece isn't optional so you're stuck either going through them all or looking up a guide.

            That logic is backwards m8, Chalice Dungeons will never get you anything of interest other than the beast claw halfway through, there is no incentive. If you already have a build in mind then you know what dungeon you need to go to, if you don't know it's because you don't really need it. If you want a game where you don't find anything of value why not play an actual action game where your character's build is not dependant on exploring random bits of the map? It just doesn't make sense

            I think you've misunderstood me. I said Chalice dungeons were entirely optional and literally "You know what you're getting when you buy into them." ER dungeons aren't like this since useful loot might be in a couple of them. We're talking about no incentive and set aside from the main game versus no incentive 95% of the time and strangling the main game.

            • 9 months ago
              Anonymous

              >Some pivotal build piece isn't optional so you're stuck either going through them all or looking up a guide.
              you literally don't know before playing them, if an item is essential to you it means you already got it before so you know where to go to get it

              >strangling the main game.
              you can run from one legacy dungeon to another without nothing forcing you to go to the dungeons, they are shit but dont pretend they hurt the game

              • 9 months ago
                Anonymous

                >you can run from one legacy dungeon to another without nothing forcing you to go to the dungeons
                See, but the path between "legacy dungeons" in previous games was dungeon crawling itself. Not just holding forward on a horse. That by itself huts the game. Undead Burg isn't a plain field where you hold forward between Sen's Fortress and the Depths, it's a proper level itself, one of the best ones in the entire game.

              • 9 months ago
                Anonymous

                That's not true either, the open world areas in Elden Ring aren't just open fields, the geography is designed like massive levels with paths, some more open than others and clearly designed obstacles. You can't just ride your horse straight to Altus from the beginning of the game, in fact there are very specific paths you need to take to reach Altus.

                Furthermore, if you just take legacy dungeons both major and minor you still have the same number of locations as Dark Souls, so it's not like anything is lost in this process.

        • 9 months ago
          Anonymous

          That logic is backwards m8, Chalice Dungeons will never get you anything of interest other than the beast claw halfway through, there is no incentive. If you already have a build in mind then you know what dungeon you need to go to, if you don't know it's because you don't really need it. If you want a game where you don't find anything of value why not play an actual action game where your character's build is not dependant on exploring random bits of the map? It just doesn't make sense

      • 9 months ago
        Anonymous

        pretty sure I did.

        >all look the same and have very few room assets, there's no differentiating themes so they all blend together
        yeah I mean it's virtually the same with elden ring dungeons. there are some unique ones, but the vast majority are in a dark cave with rocks and goblins and whatever.
        >zero good rewards, all you ever get is material
        you also get access to unique blood gems and weapon variants that are fitted with different gem slots compared to their standard counterparts. not to suggest that chalice dungeons are better than elden ring dungeons. mind you.

      • 9 months ago
        Anonymous

        The regular story chalice suck but the root chalice system is actually really fun as a turn your brain off and mindlessly grind for bigger numbers type of thing. Im really hoping they bring the concept of root chalices back in the dlc by making some dungeons in Miquella's dream world reshape themselves and respawn the boss every time you leave and come back.

      • 9 months ago
        Anonymous

        Yep! Most were meh, but it was just sort of a fun brain-dead thing to do. I do legit think Chalice Dungeons are better

        Chalice dungeons:
        >Are effectively procedurally generated, even though there's a finite amount
        >Have unique content, including bosses and enemies
        >Have valuable consumables and blood gems
        >Are about as aesthetically pleasing as a sack of dirt
        Elden Ring mini-dungeons:
        >Are unique, but use generic assets shared by each archetype (cave, catacomb, etc.)
        >Have very few unique enemies and bosses
        >However, they occasionally have unique mechanics
        >Contain LOTS of unique items, including weapons, armor, and talismans, many of which are very valuable
        >Contain valuable consumables and upgrade materials
        >Are more aesthetically pleasing than chalice dungeons, especially some of the more complex caves
        >Catacombs are basically Skyrim dungeons, though
        Ideally we would have gotten the best of both worlds, with "procedurally generated" dungeons in addition to the generic mini-dungeons we got. It would have been a great way to incentivize co-op and and reward people with crafting materials and consumables in a game where they're more valuable than ever. But I still somehow prefer Elden Ring's dungeons.

        I'm still holding out hope that they do something similar to this in the DLC.

        • 9 months ago
          Anonymous

          Nah some chalice dungeons are pretty memorable the raised garden ones and the ayyylmao one especially stand out. And the unique bosses for them are fantastic. There's also a ton of good loot in them as well as lore implications.

          • 9 months ago
            Anonymous

            I do remember the garden (and the chasm in Ailing Loran, which was very surprising the first time), but the majority of chalice dungeons, and particularly the vast majority which the average player sees are just dark, dank, and boring.

            • 9 months ago
              Anonymous

              Sure but the sane can be said for pretty much every from dungeon. The rng elements and blatant asset reuse are noticeable but thematically and game play wise (for the most part) they really can be fun if you go in with the right mindset. From did a decent job of making them feel both dangerous and mysterious.

  4. 9 months ago
    Anonymous

    Yes, probably worth mentioning that that ends up happening if you go for full achievement completion.

    • 9 months ago
      Anonymous

      Only the main areas and legacy dungeons I mean.

  5. 9 months ago
    Anonymous

    Yeah, it was awesome.

  6. 9 months ago
    Anonymous

    No, I did not.
    Maybe a solid 70 to 80% of them, though.
    Fun fact is that I didn't even do the tutorial area you get after you kill/die to the Grafted Scion, I didn't know you were supposed to jump down the hole on the right and just immediately went left and then used my keys to go fight the Pus dragon.

  7. 9 months ago
    Anonymous

    Yeah, most were pretty good and offered something unique, like a clearly handcrafted ambush or enemy placement, then you would stumble into the best ones that were basically mini legacy dungeons with interesting gimmicks, but unlike Chalice Dungeons they never felt like a waste of time (mostly because even the smaller mimor one took less time than awful sections of CD and weren't nearly as haphazardly made).

    • 9 months ago
      Anonymous

      >unique loot
      yay, another useless spirit ash or an arteria leaf lol

      • 9 months ago
        Anonymous

        Arteria leaves are never the main reward of any cave.

      • 9 months ago
        Anonymous

        >spirit ash
        still unique
        >arteria leaf
        so you didn't play the game

      • 9 months ago
        Anonymous

        Spirit ashes are great in arena mode so they aren't useless, unless you are a subhuman PVEonlie

      • 9 months ago
        Anonymous

        except the dungeons have some of the best weapons and talismans in the game you dumb Black person

      • 9 months ago
        Anonymous

        Why don't you just use the spirit ashes you get?

      • 9 months ago
        Anonymous

        >so wrong he has to lie
        Pathetic.

    • 9 months ago
      Anonymous

      chalice dungeons had more bad but also more good I feel, the dungeons in ER needed more unique bosses

  8. 9 months ago
    Anonymous

    Yes, and I regret it.

  9. 9 months ago
    Anonymous

    Not on first playthrough and I missed some on second. Ironically enough I missed the most unique one, the one in Caelid with prison cells.

  10. 9 months ago
    Anonymous

    Elden ring sucks lol

    • 9 months ago
      Anonymous

      I uninstalled and refunded elden shart. It's shallow garbage.

      Based

    • 9 months ago
      Anonymous

      It does. It was an average game at best. It only won GOTY because there literally aren't any games nowadays. Even the fromdrones are getting drowned out again because most people are realizing how bad it is.

  11. 9 months ago
    Anonymous

    Yes, all of them were kinda samey but there were some nice surprises. The frickery with 3 floors being almost identical was a good one and got me good the first time

  12. 9 months ago
    Anonymous
  13. 9 months ago
    Anonymous

    Of course I did the first time, afterwards the only reason is if you want the stuff in it.
    You don't have to go in the stinky poison cave if you already know you can get the better version of whatever ring is in there elsewhere.

  14. 9 months ago
    Anonymous

    first run yes, every character/ng+ after only those where i knew there were items/spells for my build

  15. 9 months ago
    Anonymous

    No because Elden Reddit has always been shit

    • 9 months ago
      Anonymous

      Based

  16. 9 months ago
    Anonymous

    No, I've lost interest in the game after a while and just stopped playing.

  17. 9 months ago
    Anonymous

    >I literally explored non of the game because im not a hype gay and never bought it
    I am better than everyone in this thread.

  18. 9 months ago
    Anonymous

    I explored a lot of them but not all of them
    I didn't mind recycled bosses, since it's a large game and most people aren't going to do all dungeons, but some variety in textures at least would've been nice.

  19. 9 months ago
    Anonymous

    Yes. I hated it

  20. 9 months ago
    Anonymous

    Yes. I wanted to be very thorough in-game so I could experience as much as possible. It was worth it, because now in NG+ I have most of everything as well as plenty of supplies to use for leveling. The downside was that the task of exploring everything became overwhelming enough that there were periods of times where I didn't even want to deal with the game and thus just left it alone.

    I'm not like most people who can just drift around in open worlds and do whatever, I like to have some kind of direction, meaning I either find a limited goal that I stick to or I just go all out in making exploration a goal. Having completed my playthrough though, I feel like I don't regret exploring every location because now I feel like I can have more fun in NG+ with the amount of leveling and items that I've acquired just from exploration.

  21. 9 months ago
    Anonymous

    Anyone saying yes is lying
    Absolutely no one found the dungeon in Radahn's arena or behind the illusory wall in Caelid on their own.

    • 9 months ago
      Anonymous

      that wasn't the question in the OP.

    • 9 months ago
      Anonymous

      I found the one in Radahn's area myself. Gave it a go for a few times before realizing it would be better to return at a higher level. The illusory wall I did miss initially, but I found it when I came back for Sellen's quest.

    • 9 months ago
      Anonymous

      I found the dungeon near Radahn by myself too. You can see the entrance from the bonfire uh I mean site of grace.

    • 9 months ago
      Anonymous

      I found the one in Radahns area by general exploration. Sellia Hideaway I did look up because I got frustrated with the misleading bullshit on the keys description. Hiding a dungeon like that is cheap even for a company who hid an underground lake behind a chest.

      • 9 months ago
        Anonymous

        The Hideaway is super suspicious, there's a long pathway from the mage town at the end of which is a unique enemy guarding a wall.

    • 9 months ago
      Anonymous

      >he didn't find the statue pointing to it while trying to find the painting's location
      The illusory wall cave I'll give you that since there's only a little bit of npc dialogue and a note from the merchant in Dragonbarrow, it'd be difficult to find without player messages

    • 9 months ago
      Anonymous

      I'm pretty thorough with exploration so I found the radahn area. I also think I found the Sellia one by accident fighting the mage guy

    • 9 months ago
      Anonymous

      He never specified using a guide. 100% of people use an online guide. You wouldn't even be able to finish the main story. But you are half right. Those that say they completed it without one are lying.

    • 9 months ago
      Anonymous

      I was using a guide. So yes.

    • 9 months ago
      Anonymous

      I did because of player messages.

    • 9 months ago
      Anonymous

      The illusory wall had an ingame hint, don't remember where but I'm guessing from a shop
      Radahn's arena was too huge to not be hiding something, but I somehow missed that entrance despite doing two laps until I asked about it and got a hint.

    • 9 months ago
      Anonymous

      there's a statue in the above area that litteraly points to the entrance with a bright blue line to the dungeon, like most of them.

  22. 9 months ago
    Anonymous

    I didn't finish the game but did explore just about every dungeon I came across. I dropped the game at the Altus Plateau. I just couldn't stay engaged enough in this game to see it through to the end. It felt like too much of an obvious rehash of the Dark Souls games to me to really have a lot of fun with it.

  23. 9 months ago
    Anonymous

    I'm exploring everything I can in each area and guess what. I'm way too over levelled and the game is too easy. Stupid game design

    • 9 months ago
      Anonymous

      I legitimately think it's a poorly designed game too. I think it honestly suffers a lot by being an open world game. Most of the open world is boring.

      • 9 months ago
        Anonymous

        I legitimately believe you are a sheep that just parrots whatever the popular contrarian take is with no real conscious thought.

        • 9 months ago
          Anonymous

          This is what I was thinking to myself as I played the game amigo. Please don't take it personally that I dislike this game. I don't dislike you.

          • 9 months ago
            Anonymous

            Your opinion is braindead and you have low IQ, that's all. Don't get offended.

    • 9 months ago
      Anonymous

      The endgame areas are meant to be level 150 so I don't really think you can over level in this game. The benefits from overleveling are also negligible compared to the benefits of maxed out equipment which the game is balanced for in the later areas.

      • 9 months ago
        Anonymous

        Well I'm level 90 something and haven't even got into the city, done lake of rot or done 'hard' calid but have done everything I can find. All dungeon bosses just pose no threat and no big boss has taken me more than 3 tries. I put this down to being overleveled myself because I mostly just spam r1 and health pots and don't even use consumes

  24. 9 months ago
    Anonymous

    Goyslop reddit version of Dark Souls. Shitty mmo, Shit game

  25. 9 months ago
    Anonymous

    Nope. Not even close. I have 90 hours clocked in, and I never even finished the main quest. Might pick the game up again when I get bored of BG3

  26. 9 months ago
    Anonymous

    Yeah I did. I’m pretty sure I did it twice. My third and 4th play throughs I skipper around allot. I’ll play again when DLC is close to dropping.

  27. 9 months ago
    Anonymous

    Between two playthroughs I think I got them all. I was actually a little surprised how fun they still were on the 2nd time through. Almost all of them have their own unique gimmick and they get more complex the later you get into the game.

  28. 9 months ago
    Anonymous

    YEAH BECAUSE I FRICKING HATE IMPS AND STATUE DOG JACKASSES SO MUCH I'M WILLING TO SLOG THROUGH THEM

    • 9 months ago
      Anonymous

      JUST SO I CAN FRICKING KILL THEM ALL

  29. 9 months ago
    Anonymous

    Probably missed one or two

  30. 9 months ago
    Anonymous

    I think so. Being 100+ hours into the game and still finding a dungeon while re-exploring some early area was a cool feeling.

  31. 9 months ago
    Anonymous

    i explored like 5 so with the way they just copy pasted everything i technically did explore all of them

  32. 9 months ago
    Anonymous

    I'm inclined to say yes but I'm never sure with this game. I might have missed one or two. I tried though

  33. 9 months ago
    Anonymous

    At this point, probably yes, maybe missing a few lategame ones and Ive never done them all on one file, but I've seen most if not all of them.

  34. 9 months ago
    Anonymous

    What an utter shit this game. Why not stick with Dark Souls. Elden Ring is so forgettable and boring.

    • 9 months ago
      Anonymous

      esl kys

  35. 9 months ago
    Anonymous

    yes, a costly mistake

  36. 9 months ago
    Anonymous

    YES AND ID DO IT AGAIN

    • 9 months ago
      Anonymous

      Why does the dragonfly trigger me the most here?

    • 9 months ago
      Anonymous

      Rot dog but no bleed dog? The bleed dog that can fricking delete you with its thousand daggers bite no jutsu?

      • 9 months ago
        Anonymous

        They nerfed it

        • 9 months ago
          Anonymous

          It's not instant death but it still does damage in extremely fast succession

  37. 9 months ago
    Anonymous

    I didn't even go after malenia, i was getting worn out once i reached the mountain

  38. 9 months ago
    Anonymous

    >hehe more like Elden Reddit hehehe
    >hehehe more like Elden troony hehehehehehehehe
    >hehehehehehehehehehe more like Elden Poop Butthole Shit Daiper HHHHHEHEHEHHEHEHEHEHEHE

    • 9 months ago
      Anonymous

      meds

  39. 9 months ago
    Anonymous

    Only after beating final boss and making 2 other characters. It came to a point that I wanted my main/first character experience everything he wasn't locked out of

  40. 9 months ago
    Anonymous

    i did all the dungeons once, but i have really no reason to replay them, for obvious reasons. actually i feel like the elden ring has pretty bad replayability in general. there aree quite a few unique styles to play, but everytime you must do like 2 hours of horse riding to the same locations if you just want to get the basic stuff. then if you ignore useless dungeons there isn't much game left if you just want to beat it.

  41. 9 months ago
    Anonymous

    I enjoyed them for a while but Gelmir Hero Grave sucks absolute wiener and ruined them for me. Also the music in th in annoying as all hell.

    • 9 months ago
      Anonymous

      If you did the one in limgrave that one is easy. Genuine noob moment anon

  42. 9 months ago
    Anonymous

    I went through every dungeon and fought every boss. Going through it a second time now.

  43. 9 months ago
    Anonymous

    yeah

  44. 9 months ago
    Anonymous

    I don't know because I didn't use a guide, but every dungeon I tried was the same boring shit.

  45. 9 months ago
    Anonymous

    I did all the dungeons so I could get summoned to them and help bros play the game. I love co-op 🙂

  46. 9 months ago
    Anonymous

    I played it for a couple hours and got bored and annoyed at how poorly it ran

    • 9 months ago
      Anonymous

      I'm playing it on an Xbox One and it's totally fine. What kind of third world potato are you trying to play this thing on?

      • 9 months ago
        Anonymous

        I played it at launch on a rtx 2070 super, 32 gigs of ram and (I think I forgot) a roe i7 9700k. Emphasis on it being at launch since it was notoriously bad performance wise at launch

        • 9 months ago
          Anonymous

          Sounds like a you problem to me kiddo. Get your shit together and stop running such a crappy rig.

          Can't even run a game that's fine on a launch Xbone, shameful.

          • 9 months ago
            Anonymous

            >Sounds like a you problem
            It was a problem at launch that affected people of various builds. Even on consoles the game didn't run well minus the PS4 pro version played on the PS5.

  47. 9 months ago
    Anonymous

    >Just beat Fire Giant
    >About to enter the Haligtree
    >Already 70 hours in
    WHEN DOES IT END?

    • 9 months ago
      Anonymous

      Haligtree is the last long area. Ashen capital is pretty much a straight shot to the last 3 bosses. Have you visited epstines Island yet?

      • 9 months ago
        Anonymous

        Almost there then. I don't know how to reach Arkum Fazula. All I found was a portal at the Four Belfries that leads to a viewing point of the island.

        • 9 months ago
          Anonymous

          You get automatically telleported there after fire giant. You have to finish climbing the mountain to reach the big bowl.

          • 9 months ago
            Anonymous

            Oh I didn't commit the cardinal sin yet

        • 9 months ago
          Anonymous

          Farum azula, haligtree, and moghs pedo palace are the last end game area's. Sorry I assumed you had already finished farum azula.

  48. 9 months ago
    Anonymous

    I'm level 50 around 30 hours in and almost done in Limgrave. Is there much more after that? I haven't really spoiled anything for myself so far.

    • 9 months ago
      Anonymous

      You have atleast another 70 hours ahead of you.

  49. 9 months ago
    Anonymous

    I've played the game 4 times and find new dungeons every time but I still don't know where this guy is even though he drops the best bleed talisman. But I only used bleed in my first playthrough so I have no incentive to go here, but he's a sorta-unique boss I haven't fought. It's just an NPC guy with some dogs iirc.

  50. 9 months ago
    Anonymous

    Out of curiosity I went to the Fextralife wiki to get the list of all bosses in the game and I tried to cross out all the ones that just reused overworld enemies or bosses that you fight like 5 times throughout the entire game.

    While I noticed the boss reuse during my first playthrough I never realized how bad it is.
    Almost every non-demigod boss is encountered in Limgrave, and then encountered again everywhere else. Multiple times.
    The only unique boss in Limgrave is Patches.

    I didn't finish because it's clear I was just wasting my time.

    When I think of Elden Ring, I just think of disappointment. It's what happens when From Software gives up. It feels like a romhack made by a teenager, where they just put every enemy from every level everywhere because it's cool or badass or because they need SOMETHING there. Who cares if you fight Godskin Apostles seven times. Who cares if the area you fight bosses in is so badly designed for a boss fight that bosses will literally jump off cliffs to their deaths. This is the sort of shit that makes Elden Ring feel like amateur hour. It reminds me of these cheap indie Soulslikes like Hellpoint where they don't have a big budget so you fight bosses multiple times and they all come back as normal enemies. Except as an AAA title with a multimillion dollar budget.

    • 9 months ago
      Anonymous

      Most people who actually like the game don't mind this because each time you refight a boss that gives you an opportunity to fight it using different builds/strategies or trying out your different ash summons for them, or giving you another shot at soloing the boss flawlessly instead of fumbling through it.

      If you don't like the game, then of course you're going to hate redoing anything more than once. If that's the case then why even play it at all. Play something else.

      • 9 months ago
        Anonymous

        I like the game and I absolutely hated fighting tree spirits by the end. Stuff like the repeating godskins in seemingly random places and the multiple watchdogs, shades, misbegottens, and crucible knights around the early to mid game also left a bad impression.

    • 9 months ago
      Anonymous

      Fake News, Elden Ring has more enemy types and boss types than any other action RPG. Rematching bosses has never been in an issue before for the series because it has that variety, so why is it suddenly no an issue when there's more variety than ever? It's just another stupid meme

  51. 9 months ago
    Anonymous

    Discordsisters we need you to stop focusing on Elden Ring for a bit.. we're having our hands full against Baldurs Gate 3 we should just finally move on from the massive wiener we took up our ass when the game released to unmatched global love and focus on the bear sex game

  52. 9 months ago
    Anonymous

    >Y-YOU CAN'T MAKE AN OPEN WORLD GAME WITHOUT REUSING CONTENT!!!
    yes you can, make the open world smaller and don't reuse content, it's as simple as that.

    • 9 months ago
      Anonymous

      name a single open world game without reused content, id wait Xir.

  53. 9 months ago
    Anonymous

    the ones that mattered

  54. 9 months ago
    Anonymous

    i explored every dungeon in ur mom

  55. 9 months ago
    Anonymous

    ShazamCHUDS won.

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