did you spend a long time "stuck" within the same genre and/or system which you were introduced to ttrpgs before trying new things? if so, which genre/system was it? what was the new thing you tried? how did it go?
did you spend a long time "stuck" within the same genre and/or system which you were introduced to ttrpgs before trying new things? if so, which genre/system was it? what was the new thing you tried? how did it go?
I'm still stuck to D&D 3.5e. The sheer amount of autism put into that version is unparalleled. Chances are, if you have a concept in mind, there's a book about it and a way to implement it.
I tried Pathfinder, Fate, Exalted, GURPS... idk they really didn't do it for me. All excuses aside, I blame this obsession to the unhealthy amount I spent in NWN1's toolset (which runs in 3.5e).
>NWN1
my homie
That's quite impressive, I've never seen a group that devoted to any system other than some version of d&d
oWoD spergs can give D&Dgays a run for their money on the whole "Just home rule it even when something else would do it much better and easier" thing
I am firmly entrenched in fantasy.
Traditional fantasy, cyberspace fantasy, space fantasy, modern fantasy; there's just so much you can do with the impossible/improbable that base fiction can't do.
And yes, they say creativity comes from limitations, but I'd much rather create my own limitations and stay consistent with them, than to try to suss out "would this work in real life"?
Plus I don't want any poop or other bodily waste in my settings and games, and fantasy is the only way to remove that disgusting nonsense.
I have friends who learned to roleplay with V:tM (storyteller system). They *only* play it. Superhero game? Naruto? Special forces? Star Wars? They always adapt the same system to whatever setting they use. It's actually quite impressive in how functional they are able to make it.
But god forbid you ask them to try a different system.
This amuses me because I encountered some of those type of people in the 90s (when I was already a fully rutted D&Dgay) early in their evolution and I rejected their dogged devotion to their system as a fad. In 2023 I'm glad to know some of them are still hanging on. Are they still considerably more attractive on average than D&Dgays or does Critical Role convert all the hot b***hes to 5e by default?
Depends what you want. You want goth chicks and failed theater kids with issues? WoD is for you. But do beware the fatties. You want average to hit chick's that want to be nerd for clout? D&D is for you, but beware that, A) 99% of D&D players never read the book nor ACTUALLY know how to play, and also don't expect them to pay attention or actually play. And as a D&Dgay that annoys me to no end. "There's no rules to moving while sneaking. There's no rules for travel. I thought this worked this way." No. Book. Fricking read it and stop taking your rules from a hakf scripted show, or people who watch said half scripted show and teach you. Of course these are the same people that complain that something is unbalanced. It isn't. New stuff is actually, on average, WEAKER than PHB stuff if they played the game with the 6 to 8 (or 8 to 10 as Mearls originally wanted it to be but the editors undercut him). But it is better on average in the 1 encounter per long rest that people run.
Did you spend a long time setting up your shitposting bot, or they come up pre-packed with banal questions?
why so mad, anon?
Yeah I'm stuck with DnD5E because that's the only system that my friends want to play no matter what just because they are used to it.
Nope the opposite I tied new things and then settled on D&D 3.5.
What is it that made you settle on 3.5e?
As I mentioned myself earlier, it's the sheer amount of splatbooks it has.
3.5 is hands down the biggest functional version of D&D
Too bad it's nothing like D&D.
What do you classify as D&D and why is it that 3.5e isn't it?
Dungeon Crawling with a high probability that the players might be TPK'd? Because that's perfectly doable in 3.5e.
Roleplay Simulator? D&D 3.5e has rules for running a business and business-themed campaigns.
Pre WoTC, i.e. D&D without character building.
You obviously are unfamiliar with 2e kits lol
2e kits are very much like 5e subclasses, so no character building other than choosing a kit. Anyway, they're absolute cancer and I would never use/allow kits if I played 2e.
>What is it that made you settle on 3.5e?
Starting in the late 80's early 90's I first got in to it branching out from Games Workshop in to Call of Cthulhu RPG after enjoying reading Lovecraft. At college I played various games and got introduced to an outside college that played AD&D 1st and 2nd edition exclusively this was in '92-'93 so more or less at advent of 2nd edition. When 3rd edition rolled out I was keen to try it because I find AD&D a bit sketchy at times and was looking for something a bit more 'fully comprehensive' since which time I have felt absolutely no desire whatsoever to 'try new sissstttemmms' it's not needed and it's not necessary I have a life time's worth of material with a game that I am satisfied with, I don't have any need change it.
There's a lot of material for 3.5 but atleast 50% of it is un-playtested garbage. Most of the mechanical addons such as new feats are so bad they're almost useless. It's a pity.
It's just about knowing what works and what doesn't more than 80% I don't have an issue with. Although limiting options is the watch word for playing good games in 3.5.
It has been YEARS since then and there are multiple comprehensive guides on what works and what doesn't work. So if you can do basic maths, there's no reason to choose another version of D&D. There's no fancy new class or race in 5e that doesn't already exist (and arguably works better) in 3.5e. And by your logic, 50% of workable content is still more than 50 books in 3.5e, while 5e has like... what? 20?
Some people don't want to sift through literal shit and trap options to find usable gaming components.
NTA, in my experience (been playing since 2001) 9/10 don't care about "trap options", they don't theorycraft, they just play and that's it
There have been comprehensive guides online on how to play most of the classes available effectively and without the need to actually do all the experimenting yourself. They even include which feats/options are actually viable for what you want to do with your character.
Yeah I was stuck at the front door because old buttholes kept shoving me back any time I got close. Gatekept for a decade until I finally got to discover how much I loved tabletop roleplay. Wish you crusty old fricks let me in a lot sooner.
AD&D, definitely in terms of playing only one game, but we didn't use it to play other genres. I think Shadowrun was the first thing we tried outside of that, then probably Vampire th Masquerade? Rifts then GURPs were I believe next, but there's some stuff I'm not sure if I played between those or if they were later. I don't feel like I really saw a lot of proliferation of "one system to run everything" as a concept outside of things like GURPs which was obviously built for it (we didn't stick with it for that kind of thing) among people I gamrd with until 3rd edition d&d came out and the cavalcade of OGL books for every setting under the sun.
No, I almost immediately jumped ship to a different RPG.
I started with GURPS. Playing GURPS as a 10 year old with friends this age was awesome, we changed style/genre every session and the system just let us. Like going from tolkien fantasy to a shonen tournament arc to mecha battles in space.
With GURPS as our first system we never needed to try anything else, but I still played other things depending on which friend group I joined. Played a lot of D&D 3e and WoD back in the day, then L5R 4e and Exalted 2e in the 2010s and nowadays I'm back to GURPS with my old friends and playing Exalted QE with some Exalted grogs I met at the LGS.
Can't stress enough how much being introduced to GURPS can open up the scope of what people are comfortable playing both system-wise and genre-wise.
>learning GURPS as a 10 year old
biggest proof neuroplasticity is real
>So I got to skip the DnD ghetto completely
I'm jelly
>biggest proof neuroplasticity is real
not gonna lie, returning to GURPS after a decade without GMing it and I was constantly asking "how the frick did I manage to run this when I was a kid?"
the answer is that we mostly played it wrong, made up nonsense rules on the spot and otherwise ignored any number crunching we couldn't wrap our heads around.
Luckily I was introduced to having through a Champions game in grade school. Even before I was old enough to play my parents were playing the Star Trek rpg. So I got to skip the DnD ghetto completely.
I started with 2nd ed AD&D, then moved on to Werewolf: the Apocalypse, Call of Cthulu, L5R, and Shadowrun. I'm generally willing to try any game at least once.
you sure about that?
You say this like someone who's never dealt with early furverts or 90s edgelords.