No. He averted the destruction of the universe and acquired great power, but then he was left in the ruins of a holy city to handle the extremely volatile political fallout that would ensue. Everyone was going to be very pissed off with him, especially because he had turned to very unholy methods to save existence. And even as strong as he was, he wasn't strong enough to be immune to the monarchy cutting off his head if they wanted to. All he had was more powerful and more important allies who were also cleaning up the political fallout who would, hopefully, intervene if someone decided to burn the heretic.
His life was hard, he failed to save many innocent people, and even though he succeeded in the end, he earned no meaningful reward for it other than survival. All he got was the weight of failure and inadequacy on his shoulders, and the desperate drive to protect everyone left over from the catastrophe, with no guarantee of success.
Well, un-lived. He'd been a man of war turned Cainite who failed to get his death wish for six-houndred years of sect warfare (much to his entertaining chagrin I might add). In the end he secured for himself a semi-independent ("neutral") domain in a small Missouri township he had co-founded long ago and returned to his roots as a Magister by playing grey eminence to both the local government and his favorite childe, whom he enthroned as the Autarkis equivalent of a Prince(ss). Games of vampire in our area frequently feature young Lasombra who proudly cite his lineage, and he himself commonly acts as off-screen mentor to vampire PCs whose sire died.
In one continuity (the "canonical" one in games headed by my old ST) he is never directly encountered but sometimes mentioned, in my favorite continuity he has become a kind of religious figure after following his home state's namesake river to the sea and setting out to rule in everlasting darkness on the ocean floor (the PCs are investigating a seeming exodus of Elders into the Atlantic basin). Personally I like to think he eventually found contentment and, having no more fight to fight, walked to see one last sunset in full peace. But he is now the community's character more than mine, and that's basically how he would have liked it.
No, the GM ended the game on a very confusing note and the future they have ahead of them is years of conflict and strife, war and horror. On the plus side, they're a lot better equipped to deal with that than they were at the start of the campaign.
She still has big insecurities about having a large enough friendship circle, but she's ultimately still an immortal bunny rabbit spirit in a picturesque little Japanese town.
The character before that successfully made it off a horror show space station just before it shat itself to pieces AND managed to fleece a few ultrarich citizens out of their money in return for a spot on their space ship, but he probably immediately blew it all on cocaine.
PF2e, homebrew setting, CG gnome cleric with Bard and Sleepwalker dedications, level 13, worships local Desna expy.
Not sure. He could definitely retire to the lands granted to him as a reward for some of his deeds and build a church dedicated to his goddess.
But PCs actions in the end of our last campaign caused three planes to merge. It was a somewhat desirable side effect of closing local Worldwound equivalent, which also severely limited Elder Gods negative influence on the world. It also noticeably limited other gods influence as well, though my cleric fully kept his powers and divine connection.
So my character would be very eager to explore the newly changed world.
Oh yes. >playing an extra grimdark game of WHFRP - someone found some 'chaos stones' and we are carrying them to a mountain to be destroyed. >Keep getting attacked by well armed skaven weilding, swords, choas bulet firing guns and flamethrowers, NONE of which we can use when we try to loot the corpses. >After a week of this, we have no arrows left, most of our gear is broken and very little food. >We come to a raging river with a fortified inn on the other side. >GM insists on every character passing three strength tests on a D10 to get across alive. >My character (a Halfling) has a strength of 2 - no chance.. >I tell the DM that my character says "frick this quest" is going to sneak back to Altdorf and leaves this doomed party. >I later find out the remaining party either died or were turned into chaos spawn. >I like to think of my character sitting in a bar in Aldorf today, occasionally raising a mug in honour of his brave (but stupid) comrades.
He did. The farmboy had his taste of adventuring satisfied, and went back home with his riches to buy the farm(literally) and marry his childhood sweetheart. DM ran another campaign in that world about 40 years after our first one and the name Renault Agricultural Association was dropped a few times.
No due to my somewhat stupid actions to put my hands on a dimentional orb of chaos in our campaign I managed to close the portal the corrupt god was trying to cross over but I managed to be sucked thru the closing and ending up in a whole new dimension. And thats where he left off. Dm told me privately he has a secondary campaign in a different setting he'll let me bring him in to continue his adventures. So just waiting to see it for but for now he's literally standing in the middle of a forest on the shore of a small pond.
I never give a crap what happens to my character after we stop playing. Maybe they live happily ever after, maybe they get hit by a carriage and die two seconds after the last session. Doesn't affect me.
I've only ever had 1 character reach campaign completion, with the 2 previous in that campaign dying and the rest being trapped in aborted less-than-5-session "campaigns".
Though my one character, a classic half-orc barbarian, lived happily ever after wandering the world searching for bigger and bigger monsters to fight.
Depends on if you think Part 6 retconned everything or only retconned enough to give Jolyne/Irene a new, happier life that's finally free of the machinations of DIO. If we assume that is true then Joseph, Jotaro, Josuke, Giorno, and Irene are all happy.
Gappy is also fine. Johnny Joestar, on the other hand, not so much.
I'd like to think so, but it''s also perfectly possible he bought the farm doing an 'impossible' op for the Umojans with the rest of the party.
I just lost two characters within a week so no, no they did not
No. He averted the destruction of the universe and acquired great power, but then he was left in the ruins of a holy city to handle the extremely volatile political fallout that would ensue. Everyone was going to be very pissed off with him, especially because he had turned to very unholy methods to save existence. And even as strong as he was, he wasn't strong enough to be immune to the monarchy cutting off his head if they wanted to. All he had was more powerful and more important allies who were also cleaning up the political fallout who would, hopefully, intervene if someone decided to burn the heretic.
His life was hard, he failed to save many innocent people, and even though he succeeded in the end, he earned no meaningful reward for it other than survival. All he got was the weight of failure and inadequacy on his shoulders, and the desperate drive to protect everyone left over from the catastrophe, with no guarantee of success.
Well, un-lived. He'd been a man of war turned Cainite who failed to get his death wish for six-houndred years of sect warfare (much to his entertaining chagrin I might add). In the end he secured for himself a semi-independent ("neutral") domain in a small Missouri township he had co-founded long ago and returned to his roots as a Magister by playing grey eminence to both the local government and his favorite childe, whom he enthroned as the Autarkis equivalent of a Prince(ss). Games of vampire in our area frequently feature young Lasombra who proudly cite his lineage, and he himself commonly acts as off-screen mentor to vampire PCs whose sire died.
In one continuity (the "canonical" one in games headed by my old ST) he is never directly encountered but sometimes mentioned, in my favorite continuity he has become a kind of religious figure after following his home state's namesake river to the sea and setting out to rule in everlasting darkness on the ocean floor (the PCs are investigating a seeming exodus of Elders into the Atlantic basin). Personally I like to think he eventually found contentment and, having no more fight to fight, walked to see one last sunset in full peace. But he is now the community's character more than mine, and that's basically how he would have liked it.
No, she was crushed between a wall and a charging minotaur. She never recovered.
L-lewd
No, the GM ended the game on a very confusing note and the future they have ahead of them is years of conflict and strife, war and horror. On the plus side, they're a lot better equipped to deal with that than they were at the start of the campaign.
Yes and no, after the game finished, its eternal adventuring and fighting evil all over the place. Just off screen now.
She still has big insecurities about having a large enough friendship circle, but she's ultimately still an immortal bunny rabbit spirit in a picturesque little Japanese town.
The character before that successfully made it off a horror show space station just before it shat itself to pieces AND managed to fleece a few ultrarich citizens out of their money in return for a spot on their space ship, but he probably immediately blew it all on cocaine.
>you played as a FEMALE BUNNY RABBIT?
>troonytroonytroonytroonytroony
brainrot moment
>brainrot
100% a troony
Stop projecting, niglet. Play games instead.
It’s so funny that you use a word like brainrot and think that doesn’t immediately confirm it and out you as a troon
>brainrot is a troony term
???
PF2e, homebrew setting, CG gnome cleric with Bard and Sleepwalker dedications, level 13, worships local Desna expy.
Not sure. He could definitely retire to the lands granted to him as a reward for some of his deeds and build a church dedicated to his goddess.
But PCs actions in the end of our last campaign caused three planes to merge. It was a somewhat desirable side effect of closing local Worldwound equivalent, which also severely limited Elder Gods negative influence on the world. It also noticeably limited other gods influence as well, though my cleric fully kept his powers and divine connection.
So my character would be very eager to explore the newly changed world.
Oh yes.
>playing an extra grimdark game of WHFRP - someone found some 'chaos stones' and we are carrying them to a mountain to be destroyed.
>Keep getting attacked by well armed skaven weilding, swords, choas bulet firing guns and flamethrowers, NONE of which we can use when we try to loot the corpses.
>After a week of this, we have no arrows left, most of our gear is broken and very little food.
>We come to a raging river with a fortified inn on the other side.
>GM insists on every character passing three strength tests on a D10 to get across alive.
>My character (a Halfling) has a strength of 2 - no chance..
>I tell the DM that my character says "frick this quest" is going to sneak back to Altdorf and leaves this doomed party.
>I later find out the remaining party either died or were turned into chaos spawn.
>I like to think of my character sitting in a bar in Aldorf today, occasionally raising a mug in honour of his brave (but stupid) comrades.
He did. The farmboy had his taste of adventuring satisfied, and went back home with his riches to buy the farm(literally) and marry his childhood sweetheart. DM ran another campaign in that world about 40 years after our first one and the name Renault Agricultural Association was dropped a few times.
No due to my somewhat stupid actions to put my hands on a dimentional orb of chaos in our campaign I managed to close the portal the corrupt god was trying to cross over but I managed to be sucked thru the closing and ending up in a whole new dimension. And thats where he left off. Dm told me privately he has a secondary campaign in a different setting he'll let me bring him in to continue his adventures. So just waiting to see it for but for now he's literally standing in the middle of a forest on the shore of a small pond.
No, and no character played realistically should.
The life of an "adventurer" is nasty, brutish and short.
sounds like a skill issue
>every rpg exclusively is not only fantasy, but also based around wandering adventurers and not any other potential use
Yes, he wound up leading a congregation of chaos undivided cultists on a feudal planet. He basically retired as warchief of some tuskan raiders.
Probably not.
He associated with party members that are probably going to be worse than the original big bad down the line.
whoops
Settled down. Married. Had a kid. Ran Fantasy NASA.
He did alright.
No. She really wanted to.
I never give a crap what happens to my character after we stop playing. Maybe they live happily ever after, maybe they get hit by a carriage and die two seconds after the last session. Doesn't affect me.
No, a gang thug blew a quarter of his skull off.
People like him aren't built to be happy.
He married a Crab clan samurai-ko so it's kind of a toss-up.
I've only ever had 1 character reach campaign completion, with the 2 previous in that campaign dying and the rest being trapped in aborted less-than-5-session "campaigns".
Though my one character, a classic half-orc barbarian, lived happily ever after wandering the world searching for bigger and bigger monsters to fight.
I have never been a player in a campaign which was brought to a conclusion
Considering we were playing a jojo homebrew rpg, no.
Jojo protags never get to live happily ever after
Depends on if you think Part 6 retconned everything or only retconned enough to give Jolyne/Irene a new, happier life that's finally free of the machinations of DIO. If we assume that is true then Joseph, Jotaro, Josuke, Giorno, and Irene are all happy.
Gappy is also fine. Johnny Joestar, on the other hand, not so much.