>didn't have revolutionary physics (Max Payne 2, Psi-ops). >didn't have a good weapon arsenal

>didn't have revolutionary physics (Max Payne 2, Psi-ops)
>didn't have a good weapon arsenal
>didn't have good enemy A.I.
>didn't have good level design
>didn't have a fun campaign
>didn't have revolutionary graphics
>didn't have good movement
So why do we like it again?

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  1. 2 years ago
    Anonymous

    It's fun

  2. 2 years ago
    Anonymous

    atmosphere

    • 2 years ago
      Anonymous

      Yeah that. And the dialog and facial animations are in a totally different class compared to other games of the time. Compare with Doom 3, Halo 2, or VTMB. Valve was years ahead technologically, and Laidlaw is actually a good writer so that helps too.

      • 2 years ago
        Anonymous

        VTMB is way better than anything in Half-Life 2 and they released literally the same day

        • 2 years ago
          Anonymous

          That shit's Oblivion tier what are you smoking?

          • 2 years ago
            Anonymous

            They look pretty good

            • 2 years ago
              Anonymous

              >Bethesda is still way behind source 1 for facial animations
              It's been 18 fricking years todd just trash your shitty engine already you have access to id tech you idiot.
              Still it shows how much ahead of the game valve were in 2004.

        • 2 years ago
          Anonymous

          VTMB was shit, rightly got shat on, and rightly bombed.

      • 2 years ago
        Anonymous

        VTMB uses the same engine what complete moronation

        VTMB is way better than anything in Half-Life 2 and they released literally the same day

        lol, the game needs a literal community patch to actually run and not be completely filled with actual game-breaking bugs. VTMB is good but please be real.

        • 2 years ago
          Anonymous

          I was being hyperbolic sorry, but the point was that the dialog and facial animations are way better than what half-life 2 has, which is completely true regardless of bugs and how you feel about the game overall

          • 2 years ago
            Anonymous

            I think you're right on both counts but hl2 is a shooter with a silent protagonist so dialogue is kind of a moot point. And on the second point, Valve was developing an entire engine alongside the game so even though the facial animations were worse that's entire forgivable since it was so far beyond anything else at the time that VTMB was an exception.

      • 2 years ago
        Anonymous

        >HL
        >good writing
        Literally the entire franchise is nothing with the mystery box that is G-Man and they clearly have no clue how to get out of this mess considering the Epistle 3.

        • 2 years ago
          Anonymous

          The writing is in the setting and theme not the plot dumb dumb.

          • 2 years ago
            Anonymous

            Can't have fleshed setting and theme without the plot. Imagine beating aliens in lab corridors without having caused the resonance cascade first.

    • 2 years ago
      Anonymous

      >the dialog
      Deus Ex already surpassed it.
      >and facial animations
      Having the mystery meat mutt character raise an eyebrow was not impressive.

      • 2 years ago
        Anonymous

        >moronic /misc/cuck aka. redditor
        >moronic
        checks out

      • 2 years ago
        Anonymous

        I know right? I dropped the first Shit Life back in 97 when I saw a black scientist talk to me. Who the frick do these commiefornian game devs think they are? Do they not realise that I have to be racist to post here?

        • 2 years ago
          Anonymous

          >moronic /misc/cuck aka. redditor
          >moronic
          checks out

          Seething trannies.

          • 2 years ago
            Anonymous

            >most common response by a /misc/cel
            you were groomed well

            • 2 years ago
              Anonymous

              I'm not a kid, you wouldn't wanna groom me, troony.

    • 2 years ago
      Anonymous

      this, half life 2 mogs most AAA games even to this day with its masterful worldbuilding and atmosphere

  3. 2 years ago
    Anonymous

    hi alf

    • 2 years ago
      Anonymous

      HL2 deserves Alf's autism, but for some reason he attacks the better game instead

  4. 2 years ago
    Anonymous

    >didn't have a fun campaign
    if you didn't have fun storming nova prosekt with the antlions or throwing sawblades at the monsters to chop them in half in ravenholm then you truly hate video games.

    • 2 years ago
      Anonymous

      >has to cherrypick
      You're proving OP right.

      >didn't have revolutionary physics

      It did, zoomer moron

      IIRC Painkiller was before HL2 and had some nifty physics too.

  5. 2 years ago
    Anonymous

    We liked it in 2004. Everything was better before you were born.

  6. 2 years ago
    Anonymous

    Yeah, try harder.

  7. 2 years ago
    Anonymous

    >didn't have revolutionary physics

    It did, zoomer moron

    • 2 years ago
      Anonymous

      Black person contrete beam see-saw was TECHNOLOGY and PHYSICS back in 2000 and frick

      Nope, Max-Payne 2, Psi-Ops, Hitman, they all had physic engines that were on par if not better

      • 2 years ago
        Anonymous

        x 2 doubt

      • 2 years ago
        Anonymous

        >has to cherrypick
        You're proving OP right.

        [...]
        IIRC Painkiller was before HL2 and had some nifty physics too.

        You guys are insanely moronic if you think "props move so its on par with hl2"

        • 2 years ago
          Anonymous

          max payne 2 literally has havok physics

        • 2 years ago
          Anonymous

          >props move
          Isn't that what gravity gun praised for? Chuck props at enemies with the exception of scripted sawblades (that work only on zombies) and bodies in the very last chapter?

          • 2 years ago
            Anonymous

            Realistic physics calculate weight and interactions between objects. It isn't just moving something.

            • 2 years ago
              Anonymous

              >Realistic physics calculate weight and interactions between objects.
              Which is probably not very good for gaming unless we're talking about something like Bridge Builder.
              Does HL2 utilize that?

              • 2 years ago
                Anonymous

                Why is that not good for gaming

              • 2 years ago
                Anonymous

                How would you utilize this mechanic without going full jank?

              • 2 years ago
                Anonymous

                How are objects behaving realistically jank? What do you expect to happen?

              • 2 years ago
                Anonymous

                With fine tuned control over object that would be ok. In vidya that either doesn't matter (while wasting time on useless calculations) or will break at some point.

              • 2 years ago
                Anonymous

                We have evidence of physics working in games and things don't break.

              • 2 years ago
                Anonymous

                "Physics" or "realistic physics"?

              • 2 years ago
                Anonymous

                Environmental physics traps, moron.

              • 2 years ago
                Anonymous

                Example?

              • 2 years ago
                Anonymous

                >baiting
                kys

              • 2 years ago
                Anonymous

                I don't know any environmental physics traps that use realistic physics.

              • 2 years ago
                Anonymous

                Go play Half Life 2 then you colossal homosexual. Why are you even arguing for something you're saying you know nothing about.

              • 2 years ago
                Anonymous

                I played it in the 00s. I don't remember any realistic traps there.

      • 2 years ago
        Anonymous

        None of those games came close to Source's physics engine. The gravity gun was just a way to showcase it.

        How young is this fricker

        • 2 years ago
          Anonymous

          >both use the same fricking physics engine
          >bro no they don't come close

          • 2 years ago
            Anonymous

            >both use the same fricking physics engine

            • 2 years ago
              Anonymous

              Half-Life 2 uses a modified Havok engine which is what Max Payne 2, Psi-Ops, and Painkiller all use

              • 2 years ago
                Anonymous

                Havok is used in every engine nowadays, doesn't mean every game has the same physics.

              • 2 years ago
                Anonymous

                Yes but the initial post was saying that the physics don't come close enough though if you look at footage of these games they in fact do because they were all using the same fricking basis for their physics

              • 2 years ago
                Anonymous

                No you moron. They were using the same brand name. The software evolved as it does today

                You have to be moronic to think this. Max Payne 2 is just knock over boxes. Half life has pulleys and boyancy and shit.

              • 2 years ago
                Anonymous

                Just because they were using the basis of the physics engine, doesn't mean the other games came close to having the same level of physics as HL2 and Source did.

                You only think this because Half-Life 2 sacrificed good and fun gameplay for moronic physics puzzles. It's not like those games aren't incapable of having pulleys and boyancy, it's just that it simply isn't fun and didn't want to interrupt their gameplay with it

              • 2 years ago
                Anonymous

                >Telling me why I think things and getting that wrong too
                At some point soon you're gonna have to leave the thread and go about with your day.

              • 2 years ago
                Anonymous

                Just because they were using the basis of the physics engine, doesn't mean the other games came close to having the same level of physics as HL2 and Source did.

              • 2 years ago
                Anonymous

                Dark Messiah was on the Source engine, so your argument is automatically rendered invalid

              • 2 years ago
                Anonymous

                >no modern game that allows us to place ice to make people slip and fall
                When did gaming die?

              • 2 years ago
                Anonymous

                You can't manipulate objects in MP2 and the chunks don't interact with you once they hit the ground.

      • 2 years ago
        Anonymous

        >has to cherrypick
        You're proving OP right.

        [...]
        IIRC Painkiller was before HL2 and had some nifty physics too.

        Jesus fricking Christ, zoomer contrarians? You both sound like such morons. You demonstrably don't have a clue what you're talking about. Psi-Ops was total dogshit - didn't you play Second Sight? What physics engine is even in Painkiller lol? Pool Paradise came out in '04 and had realistic ball physics; I'm surprised you guys haven't put that down.

        • 2 years ago
          Anonymous

          >What physics engine is even in Painkiller lol?

          Havoc and it was praised for being very good. That isn't to say OP is right, HL2 had revolutionary physics on top of highly memorable graphics (though that was mostly due to the way they handled faces).

          • 2 years ago
            Anonymous

            I play painkiller again recently and while it did have physics it was honestly nothing special. Props would flop and fly about like they would but the enemy models are super chunky and have very little joint movement so they either just fall to the ground stiff or just spin and cartwheel away into the air.

  8. 2 years ago
    Anonymous

    Black person contrete beam see-saw was TECHNOLOGY and PHYSICS back in 2000 and frick

  9. 2 years ago
    Anonymous

    the grav gun was peak physics orgasm at the time
    ravenholm made my 12 yo pp hard

    • 2 years ago
      Anonymous

      yo stop talkin about your underage wiener bro that's not cool

  10. 2 years ago
    Anonymous

    I slept 2 hours in the game.

    • 2 years ago
      Anonymous

      Well I think realistically Gordon would have slept at many points since Half-Life 2 is supposed to take place over the course of around 3 days.

      • 2 years ago
        Anonymous

        >Amphetamine administered.

      • 2 years ago
        Anonymous

        sorry i meant another game, wrong thread.

  11. 2 years ago
    Anonymous

    Half Life is great if you like monster movies but the fact that it really just ended with Eli getting snekked and that's the end forever then it's fricking frustrating.

    • 2 years ago
      Anonymous

      >the fact that it really just ended with Eli getting snekked and that's the end forever then it's fricking frustrating.
      That's not the end. Eli lives now
      Watch alyx

      • 2 years ago
        Anonymous

        Seriously? And then no real Half Life 3 follow up? I fricking hate Valve.

  12. 2 years ago
    Anonymous

    posting in a zoomer thread

  13. 2 years ago
    Anonymous

    >So why do we like it again?
    We don't. Far Cry was by far the best 2004 shooter.

  14. 2 years ago
    Anonymous

    I didn't give a frick about HL2 but the source engine blew me away.

  15. 2 years ago
    Anonymous

    >Max Payne 2 has revolutionary physics
    which is barely used for gameplay, as much as i love MP2, HL2's usage of physics were far more groundbreaking in that regard.
    >didn't have a good weapon arsenal
    they're serviceable, but fair
    >didn't have good enemy A.I.
    Combine AI was gud, just that levels aren't designed around them
    >didn't have good level design
    absolute bullshit. HL2's level design was great, and shat on its contemporaries in terms of aesthetics alone.
    >didn't have a fun campaign
    it was pretty fun
    >didn't have revolutionary graphics
    looked better than Far Cry 1 or Doom 3
    >didn't have good movement
    >Far Cry 1
    >Doom 3
    >movement
    lul

    • 2 years ago
      Anonymous

      >Combine AI was gud, just that levels aren't designed around them
      The ultimate cope
      >I-I have an IQ of 186, IT'S JUST MY DEPRESSION preventing me from reaching my true potential, ALRIGHT?!

      • 2 years ago
        Anonymous

        the reason why it isn't cope is because Nova Prospekt actually uses them well, as well as Lost Coast too.

  16. 2 years ago
    Anonymous

    OP was born after 00 and was still pooping his pennies when HL2, please forgive him, he will soon transition and assume his natural role of a woman serving black males

    • 2 years ago
      Anonymous

      >almost noon in New Delhi

      Good afternoon sir!

  17. 2 years ago
    Anonymous

    >game still looks better than any modern title 17 years later
    >game was still one of the only to use specular mapping
    >game actually had the best ragdolls in gaming before a patch botched then
    >game made extremely low quality models and textures look high quality by designing all the assets around the limitations
    >No game ever does this again

    • 2 years ago
      Anonymous

      >>game still looks better than any modern title 17 years later
      >900x231 stitched screenshot

    • 2 years ago
      Anonymous

      >>game still looks better than any modern title 17 years later
      that's just patently false. I love it but the graphics are very antiquated

      • 2 years ago
        Anonymous

        in a design way it does
        everything just.. fits, and it's designed so well, I've never felt that from another FPS game before, and I'm not a nostalgia gay, didn't play the game fully until around 2019.

        • 2 years ago
          Anonymous

          HL2's aesthetics/graphics mimicked that of a camera from the early/mid 2000s, it has a degree of realistic canniness which you don't commonly find in most games released today, or even back then.
          I often hear people saying that HL2 is still the most realistic game ever made, and even if it isn't true in a purely factual way, the game's overall finesse makes for a visual experience that is still unmatched, even by Valve themselves.

      • 2 years ago
        Anonymous

        dunno man, but to me the graphics still look better than most games released nowadays with their overreliance on bloom and other visual fx. the point was the design and aesthetic, not the sheer graphical fidelity and level of detail itself (though compared to its contemporaries it probably still blows them out of the water.

        there's really just something about the source engine that just makes it look more... authentic for the lack of better term. they don't look plasticky or cartoony in regards to how materials looked like, at least when compared to Doom 3 and Far Cry 3. technically the latter two are more impressive in some aspects, but overall i have to hand it to Half-Life 2

      • 2 years ago
        Anonymous

        dunno man, but to me the graphics still look better than most games released nowadays with their overreliance on bloom and other visual fx. the point was the design and aesthetic, not the sheer graphical fidelity and level of detail itself (though compared to its contemporaries it probably still blows them out of the water.

        there's really just something about the source engine that just makes it look more... authentic for the lack of better term. they don't look plasticky or cartoony in regards to how materials looked like, at least when compared to Doom 3 and Far Cry 3. technically the latter two are more impressive in some aspects, but overall i have to hand it to Half-Life 2

        STALKER looks better

        • 2 years ago
          Anonymous

          Eh, not really. I mean yeah sure a lot of those textures look nice but they don't feel *real*, for example the shine on the gun looks extremely artificial whereas in HL2 the shine on guns actually depended on your angle.

          • 2 years ago
            Anonymous

            Weapons have dynamic shading in STALKER too. Just look at the back of the butt vs the left side for example, it's obvious.

            >heavily modified version of the game
            And still looks like shit compared to HL2.

            modified version of the game
            That's vanilla moron

            • 2 years ago
              Anonymous

              Literally looks objectively worse than HL2's, but okay, enjoy your (You) i guess

              • 2 years ago
                Anonymous

                >Literally looks objectively worse than HL2's
                Post an example where HL2's weapons look better then.

        • 2 years ago
          Anonymous

          >heavily modified version of the game
          And still looks like shit compared to HL2.

          • 2 years ago
            Anonymous

            You realize the lighting in

            dunno man, but to me the graphics still look better than most games released nowadays with their overreliance on bloom and other visual fx. the point was the design and aesthetic, not the sheer graphical fidelity and level of detail itself (though compared to its contemporaries it probably still blows them out of the water.

            there's really just something about the source engine that just makes it look more... authentic for the lack of better term. they don't look plasticky or cartoony in regards to how materials looked like, at least when compared to Doom 3 and Far Cry 3. technically the latter two are more impressive in some aspects, but overall i have to hand it to Half-Life 2

            was only added when Lost Coast was released, right? Of course you don't, you're a zoomer homosexual too young to have played HL2 on release.

            • 2 years ago
              Anonymous

              NTA but i did play the release version of HL2, it still looks phenomenal though Lost Coast's HDR did add a lot to it

        • 2 years ago
          Anonymous

          This looks more like it's stuck in the 2002 era.

          • 2 years ago
            Anonymous

            >AHHHHH I NEED BLOOM AND OTHER POST-PROCESSING EFFECTS

        • 2 years ago
          Anonymous

          I love stalker to death but you gotta be moronic if you think models in that game look good/better than hl2, the environment detail is top notch though and aged like fine wine

  18. 2 years ago
    Anonymous

    Nice bait zoomie

  19. 2 years ago
    Anonymous

    Has the best pacing of any video game ever made (no two sections exactly alike) and the combine are kino

  20. 2 years ago
    Anonymous

    The game was fun. Simple. Also
    >didn't have revolutionary graphics
    It kind of did. And other source related things that came out in that decade still hold up to this day.

  21. 2 years ago
    Anonymous

    Half life 1 and 2 are both masterpieces, stop being a contrarian.

  22. 2 years ago
    Anonymous

    I know this is an Alf thread and he hates it autisticly no matter what I will say, but I really enjoyed it. Sadly, it felt lacking compared first game which felt a lot more focused and linear.

    I think its episodic nature worked against it and it not getting a proper conclusion that tied things together was disappointing, but there were definitely some memorable moments that I wouldn't mind revisiting.

  23. 2 years ago
    Anonymous

    Everything you said except
    >didn't have good movement
    Is objectively wrong, though. Are you mentally deficient?

  24. 2 years ago
    Anonymous

    [...]

    >didn't have revolutionary physics
    It has "applied" physics and it looks more realistic than Max Payne's ragdoll bodies flying around in slow mo.
    >didn't have a good weapon arsenal
    It had the basic arsenal with some hit n misses but gravity gun is a top tier gun
    >didn't have good enemy A.I.
    Its not FEAR but it gets the job done
    >didn't have good level design
    You are a Black person
    >didn't have a fun campaign
    You are a double Black person
    >didn't have revolutionary graphics
    You are a triple Black person
    >didn't have good movement
    I can agree on that.

    This is clearly a bait thread. Op can suck a dick.

    • 2 years ago
      Anonymous

      Honestly, the only thing i can agree with is the level design being a bit shit, since it kinda fricks with the Combine's AI, barring certain levels like Nova Prospekt where their tactics and pathfinding can actually shine.

      But yeah, OP is a Black person.

  25. 2 years ago
    Anonymous

    >didn't have a fun campaign
    go frick yourself its bombastic

  26. 2 years ago
    Anonymous

    half life 1 is better

  27. 2 years ago
    Anonymous

    Half life 2 was one of the few games that marked a point where I was blown away by the technology of the time. Maybe you had to be there, I don't know.

  28. 2 years ago
    Anonymous
  29. 2 years ago
    Anonymous

    It not only had each of those, but it had them all at the same time. It also kickstarted a new age of mods, and is rooted in popular culture. Nobody talks about Psi-Ops; People keep talking about Half Life 2.

    • 2 years ago
      Anonymous

      Marvel movies kickstarted a new age of cinema, is rooted in popular culture, and everyone talks about that rather than the newest artistic indie film yet you probably hate that

      • 2 years ago
        Anonymous

        how is this related to half life

        • 2 years ago
          Anonymous

          That something is not good for being influential or popular like you are claiming for half-life 2.

      • 2 years ago
        Anonymous

        Iron Man 1 came out after Half Life 2 Episode 2, and the MCU has been making several films a year ever since. Half Life got a VR spinoff title two years ago, and people still talk about the series as a whole. They are not remotely similar in circumstance, and you can blow me.

        • 2 years ago
          Anonymous

          You're actually a fricking moron missing the point. No MCU movies are not the 1 for 1 parallel to Half-Life. Half-Life 2 is not good for being pop-culture defining and popular. Your argument originally was not built on anything objective besides, "It's popular so it's good" and I used MCU movies as a substitution of half-life 2 to show you how bad that argument is. You are a moron and the "you can blow me" is the cherry on top.

          • 2 years ago
            Anonymous

            It's popular BECAUSE it's good. But your argument sucks enough to qualify for my formal request to blow me, so I thank you for that.

            • 2 years ago
              Anonymous

              So are Marvel movies also good because they're popular? Is Drake the best musician on earth

              • 2 years ago
                Anonymous

                you're doubling down to justify your hatred of some 2004 game homosexual

              • 2 years ago
                Anonymous

                No my hatred is of you you moron

              • 2 years ago
                Anonymous

                Not everything that is popular is popular because it's good. There are entirely different reasons for such things, which is the case I made several posts ago when I commented that Half Life 2 (and Half Life in general) is still remembered and discussed fondly for its cultural impact and for its high quality. It's comparing apples to oranges, and not an argument that works in either cases because you cannot link the two together beyond them both being seen as good in the public eye. Marvel is popular because they release several serviceable films a year and managed to not stumble during the landing for their big decade-long investment. The films are not objectively bad, but as you mentioned, they often do not stand tall enough on their own as opposed to other films. I'd argue that a better film series to pair this with would be something like Mission Impossible, with a lot of aspects that were seen as groundbreaking and thrilling while also having several year gaps between each film. Those films stand on their own just fine, but also are consistently good, as I'd argue with the Half Life franchise. Of course, someone binging A24 and jerking off to still reels of Soviet Montage-era films is going to have different opinions on those films, but I can respect Half Life 2 in hindsight, and in the moment that it released in 2004. Everyone I knew was blown away by it back in the day, and the many games that came from it that are of equal cultural importance (CS:S even if it technically came out before HL2 by a few months, Portal, TF2, Gmod, dozens of other source mods) put it squarely above anything else of that time and place.

  30. 2 years ago
    Anonymous

    >gravity gunning toilets into nerds in deathmatch

    it was so much fun, i want to go back...

  31. 2 years ago
    Anonymous

    It's just a solid experience all round. The technology it had at the time was pretty cool and it's one of those things you don't see being done too much these days. While physics are super common in games these days it's mostly just for show or scripted sequences. The nice thing about hl2 is that it clearly is designed with physics in mind from the stupid puzzles to the combat, it's neat. That and the general pacing of the game is very good too, from start to finish it feels like an adventure. The moment you get off the train and make your way to the Citadel you go through there every step of the way. No segmented levels, just you and the big journey ahead.

  32. 2 years ago
    Anonymous

    I am curious about the physics issue. Like the further you go back, you can see stuff like Glover or Rocket: Robot on Wheels for the N64 utilizing physics to a much greater extent--in terms of practical gameplay--than anything you see in the entirety of Half-Life 2, and those predate Havok, the software that drove the physics for Max Payne 2, Psi-Ops, and Half-Life 2. It makes me wonder what else might have gone unnoticed by the general public, especially since Glover and Rocket are easy to name due to being cult hits and the latter being by Sucker Punch

  33. 2 years ago
    Anonymous

    So HL2 physics are basically good ragdoll, ability to throw items (not that special) and a few fine-tuned physics puzzles.

    • 2 years ago
      Anonymous

      Correctly calculated fall and collision damage due to velocity and mass parameters.

      • 2 years ago
        Anonymous

        >Correctly calculated fall and collision damage
        No one actually gives a shit about things like these, they want exaggerated action.
        If fall damage was accurate you'd frick your legs in the first five minutes after jumping out of the window.

      • 2 years ago
        Anonymous

        Assuming Gordon's mass is a constant, that's the same way fall damage is always calculated.

    • 2 years ago
      Anonymous

      Have you not played Gmod?

  34. 2 years ago
    Anonymous

    DIVIDE AND CONQUER THREAD
    >BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE
    DIVIDE AND CONQUER THREAD
    >BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE
    DIVIDE AND CONQUER THREAD
    >BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE

    • 2 years ago
      Anonymous

      You can dislike HL2 and like Valve at the same time, dummy.

  35. 2 years ago
    Anonymous

    this is the most stupid troll ive ever seen because it's so obvious, almost everything OP lists is wrong

  36. 2 years ago
    Anonymous

    >>didn't have good movement
    the frick is your mental issue op

  37. 2 years ago
    Anonymous

    >>didn't have good enemy A.I.
    >>didn't have good level design
    sure bud, sureee

  38. 2 years ago
    Anonymous

    bait or not, you are homosexual

    • 2 years ago
      Anonymous

      true

  39. 2 years ago
    Anonymous

    HL2 is still relevant not because it's good, but because tech/toolkits behind it are good.
    People are literally learning about the HL universe because of shitposts.

  40. 2 years ago
    Anonymous

    Alright, which one of you made ANOTHER thread about this.

    [...]

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