>didn't have revolutionary physics (Max Payne 2, Psi-ops)
>didn't have a good weapon arsenal
>didn't have good enemy A.I.
>didn't have good level design
>didn't have a fun campaign
>didn't have revolutionary graphics
>didn't have good movement
So why do we like it again?
It's fun
atmosphere
Yeah that. And the dialog and facial animations are in a totally different class compared to other games of the time. Compare with Doom 3, Halo 2, or VTMB. Valve was years ahead technologically, and Laidlaw is actually a good writer so that helps too.
VTMB is way better than anything in Half-Life 2 and they released literally the same day
That shit's Oblivion tier what are you smoking?
They look pretty good
>Bethesda is still way behind source 1 for facial animations
It's been 18 fricking years todd just trash your shitty engine already you have access to id tech you idiot.
Still it shows how much ahead of the game valve were in 2004.
VTMB was shit, rightly got shat on, and rightly bombed.
VTMB uses the same engine what complete moronation
lol, the game needs a literal community patch to actually run and not be completely filled with actual game-breaking bugs. VTMB is good but please be real.
I was being hyperbolic sorry, but the point was that the dialog and facial animations are way better than what half-life 2 has, which is completely true regardless of bugs and how you feel about the game overall
I think you're right on both counts but hl2 is a shooter with a silent protagonist so dialogue is kind of a moot point. And on the second point, Valve was developing an entire engine alongside the game so even though the facial animations were worse that's entire forgivable since it was so far beyond anything else at the time that VTMB was an exception.
>HL
>good writing
Literally the entire franchise is nothing with the mystery box that is G-Man and they clearly have no clue how to get out of this mess considering the Epistle 3.
The writing is in the setting and theme not the plot dumb dumb.
Can't have fleshed setting and theme without the plot. Imagine beating aliens in lab corridors without having caused the resonance cascade first.
>the dialog
Deus Ex already surpassed it.
>and facial animations
Having the mystery meat mutt character raise an eyebrow was not impressive.
>moronic /misc/cuck aka. redditor
>moronic
checks out
I know right? I dropped the first Shit Life back in 97 when I saw a black scientist talk to me. Who the frick do these commiefornian game devs think they are? Do they not realise that I have to be racist to post here?
Seething trannies.
>most common response by a /misc/cel
you were groomed well
I'm not a kid, you wouldn't wanna groom me, troony.
this, half life 2 mogs most AAA games even to this day with its masterful worldbuilding and atmosphere
hi alf
HL2 deserves Alf's autism, but for some reason he attacks the better game instead
>didn't have a fun campaign
if you didn't have fun storming nova prosekt with the antlions or throwing sawblades at the monsters to chop them in half in ravenholm then you truly hate video games.
>has to cherrypick
You're proving OP right.
IIRC Painkiller was before HL2 and had some nifty physics too.
We liked it in 2004. Everything was better before you were born.
Yeah, try harder.
>didn't have revolutionary physics
It did, zoomer moron
Nope, Max-Payne 2, Psi-Ops, Hitman, they all had physic engines that were on par if not better
x 2 doubt
You guys are insanely moronic if you think "props move so its on par with hl2"
max payne 2 literally has havok physics
>props move
Isn't that what gravity gun praised for? Chuck props at enemies with the exception of scripted sawblades (that work only on zombies) and bodies in the very last chapter?
Realistic physics calculate weight and interactions between objects. It isn't just moving something.
>Realistic physics calculate weight and interactions between objects.
Which is probably not very good for gaming unless we're talking about something like Bridge Builder.
Does HL2 utilize that?
Why is that not good for gaming
How would you utilize this mechanic without going full jank?
How are objects behaving realistically jank? What do you expect to happen?
With fine tuned control over object that would be ok. In vidya that either doesn't matter (while wasting time on useless calculations) or will break at some point.
We have evidence of physics working in games and things don't break.
"Physics" or "realistic physics"?
Environmental physics traps, moron.
Example?
>baiting
kys
I don't know any environmental physics traps that use realistic physics.
Go play Half Life 2 then you colossal homosexual. Why are you even arguing for something you're saying you know nothing about.
I played it in the 00s. I don't remember any realistic traps there.
None of those games came close to Source's physics engine. The gravity gun was just a way to showcase it.
How young is this fricker
>both use the same fricking physics engine
>bro no they don't come close
>both use the same fricking physics engine
Half-Life 2 uses a modified Havok engine which is what Max Payne 2, Psi-Ops, and Painkiller all use
Havok is used in every engine nowadays, doesn't mean every game has the same physics.
Yes but the initial post was saying that the physics don't come close enough though if you look at footage of these games they in fact do because they were all using the same fricking basis for their physics
No you moron. They were using the same brand name. The software evolved as it does today
You have to be moronic to think this. Max Payne 2 is just knock over boxes. Half life has pulleys and boyancy and shit.
You only think this because Half-Life 2 sacrificed good and fun gameplay for moronic physics puzzles. It's not like those games aren't incapable of having pulleys and boyancy, it's just that it simply isn't fun and didn't want to interrupt their gameplay with it
>Telling me why I think things and getting that wrong too
At some point soon you're gonna have to leave the thread and go about with your day.
Just because they were using the basis of the physics engine, doesn't mean the other games came close to having the same level of physics as HL2 and Source did.
Dark Messiah was on the Source engine, so your argument is automatically rendered invalid
>no modern game that allows us to place ice to make people slip and fall
When did gaming die?
You can't manipulate objects in MP2 and the chunks don't interact with you once they hit the ground.
Jesus fricking Christ, zoomer contrarians? You both sound like such morons. You demonstrably don't have a clue what you're talking about. Psi-Ops was total dogshit - didn't you play Second Sight? What physics engine is even in Painkiller lol? Pool Paradise came out in '04 and had realistic ball physics; I'm surprised you guys haven't put that down.
>What physics engine is even in Painkiller lol?
Havoc and it was praised for being very good. That isn't to say OP is right, HL2 had revolutionary physics on top of highly memorable graphics (though that was mostly due to the way they handled faces).
I play painkiller again recently and while it did have physics it was honestly nothing special. Props would flop and fly about like they would but the enemy models are super chunky and have very little joint movement so they either just fall to the ground stiff or just spin and cartwheel away into the air.
Black person contrete beam see-saw was TECHNOLOGY and PHYSICS back in 2000 and frick
the grav gun was peak physics orgasm at the time
ravenholm made my 12 yo pp hard
yo stop talkin about your underage wiener bro that's not cool
I slept 2 hours in the game.
Well I think realistically Gordon would have slept at many points since Half-Life 2 is supposed to take place over the course of around 3 days.
>Amphetamine administered.
sorry i meant another game, wrong thread.
Half Life is great if you like monster movies but the fact that it really just ended with Eli getting snekked and that's the end forever then it's fricking frustrating.
>the fact that it really just ended with Eli getting snekked and that's the end forever then it's fricking frustrating.
That's not the end. Eli lives now
Watch alyx
Seriously? And then no real Half Life 3 follow up? I fricking hate Valve.
posting in a zoomer thread
>So why do we like it again?
We don't. Far Cry was by far the best 2004 shooter.
I didn't give a frick about HL2 but the source engine blew me away.
>Max Payne 2 has revolutionary physics
which is barely used for gameplay, as much as i love MP2, HL2's usage of physics were far more groundbreaking in that regard.
>didn't have a good weapon arsenal
they're serviceable, but fair
>didn't have good enemy A.I.
Combine AI was gud, just that levels aren't designed around them
>didn't have good level design
absolute bullshit. HL2's level design was great, and shat on its contemporaries in terms of aesthetics alone.
>didn't have a fun campaign
it was pretty fun
>didn't have revolutionary graphics
looked better than Far Cry 1 or Doom 3
>didn't have good movement
>Far Cry 1
>Doom 3
>movement
lul
>Combine AI was gud, just that levels aren't designed around them
The ultimate cope
>I-I have an IQ of 186, IT'S JUST MY DEPRESSION preventing me from reaching my true potential, ALRIGHT?!
the reason why it isn't cope is because Nova Prospekt actually uses them well, as well as Lost Coast too.
OP was born after 00 and was still pooping his pennies when HL2, please forgive him, he will soon transition and assume his natural role of a woman serving black males
>almost noon in New Delhi
Good afternoon sir!
>game still looks better than any modern title 17 years later
>game was still one of the only to use specular mapping
>game actually had the best ragdolls in gaming before a patch botched then
>game made extremely low quality models and textures look high quality by designing all the assets around the limitations
>No game ever does this again
>>game still looks better than any modern title 17 years later
>900x231 stitched screenshot
>>game still looks better than any modern title 17 years later
that's just patently false. I love it but the graphics are very antiquated
in a design way it does
everything just.. fits, and it's designed so well, I've never felt that from another FPS game before, and I'm not a nostalgia gay, didn't play the game fully until around 2019.
HL2's aesthetics/graphics mimicked that of a camera from the early/mid 2000s, it has a degree of realistic canniness which you don't commonly find in most games released today, or even back then.
I often hear people saying that HL2 is still the most realistic game ever made, and even if it isn't true in a purely factual way, the game's overall finesse makes for a visual experience that is still unmatched, even by Valve themselves.
dunno man, but to me the graphics still look better than most games released nowadays with their overreliance on bloom and other visual fx. the point was the design and aesthetic, not the sheer graphical fidelity and level of detail itself (though compared to its contemporaries it probably still blows them out of the water.
there's really just something about the source engine that just makes it look more... authentic for the lack of better term. they don't look plasticky or cartoony in regards to how materials looked like, at least when compared to Doom 3 and Far Cry 3. technically the latter two are more impressive in some aspects, but overall i have to hand it to Half-Life 2
STALKER looks better
Eh, not really. I mean yeah sure a lot of those textures look nice but they don't feel *real*, for example the shine on the gun looks extremely artificial whereas in HL2 the shine on guns actually depended on your angle.
Weapons have dynamic shading in STALKER too. Just look at the back of the butt vs the left side for example, it's obvious.
modified version of the game
That's vanilla moron
Literally looks objectively worse than HL2's, but okay, enjoy your (You) i guess
>Literally looks objectively worse than HL2's
Post an example where HL2's weapons look better then.
>heavily modified version of the game
And still looks like shit compared to HL2.
You realize the lighting in
was only added when Lost Coast was released, right? Of course you don't, you're a zoomer homosexual too young to have played HL2 on release.
NTA but i did play the release version of HL2, it still looks phenomenal though Lost Coast's HDR did add a lot to it
This looks more like it's stuck in the 2002 era.
>AHHHHH I NEED BLOOM AND OTHER POST-PROCESSING EFFECTS
I love stalker to death but you gotta be moronic if you think models in that game look good/better than hl2, the environment detail is top notch though and aged like fine wine
Nice bait zoomie
Has the best pacing of any video game ever made (no two sections exactly alike) and the combine are kino
The game was fun. Simple. Also
>didn't have revolutionary graphics
It kind of did. And other source related things that came out in that decade still hold up to this day.
Half life 1 and 2 are both masterpieces, stop being a contrarian.
I know this is an Alf thread and he hates it autisticly no matter what I will say, but I really enjoyed it. Sadly, it felt lacking compared first game which felt a lot more focused and linear.
I think its episodic nature worked against it and it not getting a proper conclusion that tied things together was disappointing, but there were definitely some memorable moments that I wouldn't mind revisiting.
Everything you said except
>didn't have good movement
Is objectively wrong, though. Are you mentally deficient?
>didn't have revolutionary physics
It has "applied" physics and it looks more realistic than Max Payne's ragdoll bodies flying around in slow mo.
>didn't have a good weapon arsenal
It had the basic arsenal with some hit n misses but gravity gun is a top tier gun
>didn't have good enemy A.I.
Its not FEAR but it gets the job done
>didn't have good level design
You are a Black person
>didn't have a fun campaign
You are a double Black person
>didn't have revolutionary graphics
You are a triple Black person
>didn't have good movement
I can agree on that.
This is clearly a bait thread. Op can suck a dick.
Honestly, the only thing i can agree with is the level design being a bit shit, since it kinda fricks with the Combine's AI, barring certain levels like Nova Prospekt where their tactics and pathfinding can actually shine.
But yeah, OP is a Black person.
>didn't have a fun campaign
go frick yourself its bombastic
half life 1 is better
Half life 2 was one of the few games that marked a point where I was blown away by the technology of the time. Maybe you had to be there, I don't know.
It not only had each of those, but it had them all at the same time. It also kickstarted a new age of mods, and is rooted in popular culture. Nobody talks about Psi-Ops; People keep talking about Half Life 2.
Marvel movies kickstarted a new age of cinema, is rooted in popular culture, and everyone talks about that rather than the newest artistic indie film yet you probably hate that
how is this related to half life
That something is not good for being influential or popular like you are claiming for half-life 2.
Iron Man 1 came out after Half Life 2 Episode 2, and the MCU has been making several films a year ever since. Half Life got a VR spinoff title two years ago, and people still talk about the series as a whole. They are not remotely similar in circumstance, and you can blow me.
You're actually a fricking moron missing the point. No MCU movies are not the 1 for 1 parallel to Half-Life. Half-Life 2 is not good for being pop-culture defining and popular. Your argument originally was not built on anything objective besides, "It's popular so it's good" and I used MCU movies as a substitution of half-life 2 to show you how bad that argument is. You are a moron and the "you can blow me" is the cherry on top.
It's popular BECAUSE it's good. But your argument sucks enough to qualify for my formal request to blow me, so I thank you for that.
So are Marvel movies also good because they're popular? Is Drake the best musician on earth
you're doubling down to justify your hatred of some 2004 game homosexual
No my hatred is of you you moron
Not everything that is popular is popular because it's good. There are entirely different reasons for such things, which is the case I made several posts ago when I commented that Half Life 2 (and Half Life in general) is still remembered and discussed fondly for its cultural impact and for its high quality. It's comparing apples to oranges, and not an argument that works in either cases because you cannot link the two together beyond them both being seen as good in the public eye. Marvel is popular because they release several serviceable films a year and managed to not stumble during the landing for their big decade-long investment. The films are not objectively bad, but as you mentioned, they often do not stand tall enough on their own as opposed to other films. I'd argue that a better film series to pair this with would be something like Mission Impossible, with a lot of aspects that were seen as groundbreaking and thrilling while also having several year gaps between each film. Those films stand on their own just fine, but also are consistently good, as I'd argue with the Half Life franchise. Of course, someone binging A24 and jerking off to still reels of Soviet Montage-era films is going to have different opinions on those films, but I can respect Half Life 2 in hindsight, and in the moment that it released in 2004. Everyone I knew was blown away by it back in the day, and the many games that came from it that are of equal cultural importance (CS:S even if it technically came out before HL2 by a few months, Portal, TF2, Gmod, dozens of other source mods) put it squarely above anything else of that time and place.
>gravity gunning toilets into nerds in deathmatch
it was so much fun, i want to go back...
It's just a solid experience all round. The technology it had at the time was pretty cool and it's one of those things you don't see being done too much these days. While physics are super common in games these days it's mostly just for show or scripted sequences. The nice thing about hl2 is that it clearly is designed with physics in mind from the stupid puzzles to the combat, it's neat. That and the general pacing of the game is very good too, from start to finish it feels like an adventure. The moment you get off the train and make your way to the Citadel you go through there every step of the way. No segmented levels, just you and the big journey ahead.
I am curious about the physics issue. Like the further you go back, you can see stuff like Glover or Rocket: Robot on Wheels for the N64 utilizing physics to a much greater extent--in terms of practical gameplay--than anything you see in the entirety of Half-Life 2, and those predate Havok, the software that drove the physics for Max Payne 2, Psi-Ops, and Half-Life 2. It makes me wonder what else might have gone unnoticed by the general public, especially since Glover and Rocket are easy to name due to being cult hits and the latter being by Sucker Punch
So HL2 physics are basically good ragdoll, ability to throw items (not that special) and a few fine-tuned physics puzzles.
Correctly calculated fall and collision damage due to velocity and mass parameters.
>Correctly calculated fall and collision damage
No one actually gives a shit about things like these, they want exaggerated action.
If fall damage was accurate you'd frick your legs in the first five minutes after jumping out of the window.
Assuming Gordon's mass is a constant, that's the same way fall damage is always calculated.
Have you not played Gmod?
DIVIDE AND CONQUER THREAD
>BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE
DIVIDE AND CONQUER THREAD
>BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE
DIVIDE AND CONQUER THREAD
>BLIZZARD SHILLS WANT YOU TO HATE VALVE BEFORE THEY LAUNCH THEIR OWN GAMES ONLINE STORE
You can dislike HL2 and like Valve at the same time, dummy.
this is the most stupid troll ive ever seen because it's so obvious, almost everything OP lists is wrong
>>didn't have good movement
the frick is your mental issue op
>>didn't have good enemy A.I.
>>didn't have good level design
sure bud, sureee
bait or not, you are homosexual
true
HL2 is still relevant not because it's good, but because tech/toolkits behind it are good.
People are literally learning about the HL universe because of shitposts.
Alright, which one of you made ANOTHER thread about this.