>die
>forced to collect all the notes you picked up for that level all over again
what the frick, I say, what the FRICK were they thinking!? That's fricking bullshit!
>die
>forced to collect all the notes you picked up for that level all over again
what the frick, I say, what the FRICK were they thinking!? That's fricking bullshit!
>what the FRICK were they thinking
this will extend the amount of time required for most people to complete our game!
>die
>game penalizes you
wtf how is this allowed???
if it's wasting your time, it's not a penalty. just stupid bullshit crammed in to make you play the same shit longer.
What kind of penalty doesn't waste your time while still not being a slap on the wrist?
mostly anything that isn't tedious. usually bosses or regular levels are fine, just in the case of banjo it's such an annoying tedium that shouldn't even happen.
>mostly anything that isn't tedious
Such as?
collectables, key items. you know, those types of things. they should be permanent, not temporary.
Well I was asking for ideas on a player penalty that does not waste time yet also has meaningful consequences.
Besides Click Clock Wood specifically, every other level is compact and straightforward. It only takes 20-30 minutes to 100% a level. It's really not as big of a deal as you're making it out to be.
Fable 2. Dying just makes you lose a bit of your unspent XP and gives you a cosmetic scar. You fall over then immediately get back up and continue battling until you eventually win.
It makes the game extremely boring because theres no meaningful risk involved whatsoever. It's almost like playing with a permanent invincibility cheat that can never be turned off.
does it not have difficulty options?
lol nope. Would it even matter if it did? The penalty is so nonexistant you could just keep bashing your head against the enemy until you win anyway, the damage they do or the intelligence of their AI wont change anything.
>have like 90 notes in rusty bucket bay and the last few are in the engine room
>die with 99 notes
>lose everything
>LMAO FILTERRRRRED BANJO IS THE GREATEST GAME EVER MADE YOU JUST SUCK AT IT LMAO XD
Banjo was never good.
You will get over 10 replies of homosexuals seething at you but I want to give the first (You) because I agree with you. Banjo sucks.
Even my moronic kid-self did the machine room first.
>not going to the engine room first
IQ issue
>not going to the engine room first
IQ issue
>This was rectified in Tooie and re-releases of BK on later platforms.
Notes are irrelevant fluff in Tooie since they're all grouped together in easy to find clusters and the XBLA re-release has a game breaking bug where notes are permanently missing if you partake in the Bottles puzzles before finishing the respective levels
I think that the lives should be used as continues so you can continue to collect them if you die.
Lives are useless in this game, it's used for literally nothing.
It's a bad design, though, to save each note as you collect them as the recent ports.
I know that feeling, that's why I always go there before anything else.
>not doing that area first
>not doing the winter season first
skill issue
>Dying ever on a children vidygaem
lol
lmao even
The average kids game back then was more challenging than meme-hard games like Dark Souls now.
Note progress isn't saved in the original due to memory limitations, they wanted it to be stored but it wasn't possible. This was rectified in Tooie and re-releases of BK on later platforms.
>Note progress isn't saved in the original due to memory limitations
Bullshit. How come both DK64 and Rocket Robot on Wheels are both able to do keep progress of their minor collectibles despite having more collectables per world than BK?
Because they released later and used carts with more memory
maybe read the whole post before replying and research release dates
maybe they should have just added in the memory they needed, smartass, since RRoW came out a year later and showed it was possible without gutting the notes into "nests" of 5 and 20
>bro just download more memory to the cart lmao
kek now im imagining someone hooking up the bottom prongs of the cart with wires into a power outlet
The N64 did have a memory expansion that was necessary for some of its later games
That's a different kind of memory. The expansion pak is more RAM. RAM is transient memory that only remembers what's written to it as long as the console is turned on, and is erased as soon as its turned off. For save data (that doesn't go on the memory pak, an optional accessory that plugs into the N64 controller), the cartridge itself needs to be bigger. Think of it like expansion pak = more RAM in your computer, bigger cart = bigger HDD/SSD in your computer. Banjo-Kazooie was on a 16MB cartridge, Banjo-Tooie was on a 32MB cartridge.
>Banjo-Tooie was on a 32MB cartridge.
and they used the extra data for other things, the notes ended up getting shafted again (they mattered less in the game anyway following the feedback from kazooie)
Also the memory expansion was originally just intended for the 64DD
rrow didn't have 130 collectibles per world
also I can't find a total count of how many saved collectibles RRoW actually has so I just have to take your word for it that it had more. It likely used a cart with more onboard memory, but you'd have to own a cart and take it apart yourself to find out as information on this is obscure.
I don't care what the mentally-ill younger generation thinks. They're all pill-poppers barely holding it together.
>I don't care what the mentally-ill younger generation thinks
You're clearly more sane indulging in this kind of behaviour that isn't willing to understand other points of view because of a generational bias, obviously.
>If this was released today the threads would be spammed with Black person porn and other lunacies
>hurr durr you're not willing to understand our other points of view
what are you smoking?
take your schizo pills.
>Note progress isn't saved in the original due to memory limitations
This makes no sense though since the game does save note progress as your highest note score for that stage.
I'm assuming it knows the number of notes, just not which individual notes you actually collected.
There's a difference between saving an int of the maximum value you collected, versus tracking the position of each specific note you collected and deleted (or skipping the draw call) for that note when you re-enter the level.
>deleted
deleting*
>die
>there's nothing after
>redditjak
have a nice day
Holy shit polacks are worse at English than pajeets
Considering how difficult it is to die in Banjo-Kazooie I assume they believed it added an extra level of challenge. The only bottomless pit in the game appears in Rusty Bucket (and one are of Grunty's Lair that contains no notes) so instant death is rare.
They ended up removing the highest note score feature in the HD re-release.
Play the XBLA port then, idort. Alternatively unless you're playing on actual N64 hardware, just use save states.
You'll learn the levels that way which prepares you for the harder ones later on.
>die
>see this
What do?
In retrospect this model for Grunty is super impressive. The fact that her hair sways and breasts jiggle is pretty crazy for a game at the time. Compare her to ol' triangle breasts Lara Croft for example.
Git gud
The amount of excuses Ganker is willing to make up for defending a shitty as frick game from the 90s are absurd.
If this was released today the threads would be spammed with Black person porn and other lunacies
>if the circumstances were different, all my biases would be proven right
You're doing it again.
Thanks for proving my point
We can only hope for a future where such a thing is true.
Ganker does that with every game anyway so your point is moot
The amount of mental gymnastics midwits perform to justify their own shortcomings is absurd.
It's a literal babby game for small children yet somehow you arent good enough to perform to a child's standards.
>Waaaah, waaaah what d'you mean I can't just be handed everything on a silver platter
Frick off
Why was she so hot?
Just look at those melons
I played through this last summer and honestly having to collect the notes in one go is great. All of the levels are perfectly sized to where it isn't even an issue, and there's only one level that requires an ability from a different one. It's easy to just tackle the game one world at a time if you're going for 100%.
Agree except for CCW, that one's frustrating as hell to 100%
>24 years later and i've still never found the last 4 notes i was missing
best level though, too bad everytime i replay now i quit at mansion
When you think about it, once you get high enough elevation in Click Clock Wood, the entire stage functionally becomes a bottomless pit cuz you just die no matter what if you're that far up. Not functionally much different from the ground being flooded with lava
I need some modern 3d platformer collectathon reccomendatiosn. The most recent one I played was Hell Pie and it was okay, the humour was pretty crap but the hub worlds and the movement was kinda nice.
A Hat in Time
Frogun
You can die in banjo? It's a shitty amusement park kiddy game. How can you even die.
That's why I prefer the HD version. You keep the notes you collect even if you die.
>die
just git gud, homosexual.
>Ganker is so shit they get filtered by Scrimblo
If they remake this game you should lose 20 Music Notes when you die. Banjo-Kazooie NEEDS an incentive to not die but N64 was too harsh. A very light penalty to disencourage death is appropriate. Losing 20 Notes is trivial because you'll get half of them back just by walking back to the spot where you died