great game with a cool atmosphere and a neat story. it's neat that you can build your guys however you want, and there were some neat systems like the devour skills. solid game with the added bonus that it filters zoomers by having a moderately high encounter rate (NOOOO NOBODY TOLD ME I'D HAVE TO DO BATTLES IN THIS JRPG AHHH MAKE IT STOOOOOOP) so it'll never get an annoying cancerous fanbase.
>it filters zoomers by having a moderately high encounter rate
How high are we talking? Because when I think "high encounter rate", my first thoughts always go to the DC version of Skies of Arcadia.
It's a pretty high encounter rate. But the battles are over in seconds once you learn weaknesses. They're there to eat away at resources. It's just a 3D dungeon crawler.
Despite the weirdness it's somehow THE most accessible SMT game short of Persona. Just keep in mind it really is one half of the story and you need DDS2 to finish it.
I was kinda thinking it was the coolest shit ever until I got to the mansion where the guy's talking to you over the loudspeaker. Something about it just killed the vibe.
It's ok but too grindy. Characters are all forced to go down the element path they are weak to, to remove it; which greatly limits what actual choices you do get to make.
Absolutely. >great music, world-building, and atmosphere >characters and stories you actually care about >great themes and messages >combines dungeons modeled after realistic locations + fantastical demonic designs >skills can be toggled on and off instead of losing them >Silent protagonist is actually justified >still uses Press Turn but has its own well-done unique mechanics and tuned down a lot of moronness from Nocturne
>Characters are all forced to go down the element path they are weak to, to remove it
No. Block/Drain/Repel element skills exist for a reason. You can beat every major story boss even without using those.
>we got this shit instead of a proper nocturne 2
Playing a megaten game with the same 8 demons is boring as frick
DDS is everything Nocturne wishes it could be. Luckily, after screwing the original with Maniax they were smart enough to use it as base to build better games. And don't act like every single mid-engame Nocturne team isn't Daisojou and Son-Wukong.
They’re ok. Good music and cutscene direction, but I don’t think they’re as good as Nocturne or Persona 3 out of the PS2 Atlus games. They’re just above Devil Summoner.
Persona 3? Worse in every single aspect. Terrible story pacing, worse gameplay, far inferior music, level design & art direction, horrible semi-chibi artstyle. In fact, even Nocturne was several leagues above.
Oh wow 2 demons in a party of 16 are the same in multiple playthroughs? Fricking nothing compared to a party of the same demons on every single playthrough.
DDS isn't an SMT game and it was very clearly shooting for a different angle. It was a more traditional party advancement-based RPG where you gain a main cast of characters and can branch them out in different directions as you please.
They’re ok. Good music and cutscene direction, but I don’t think they’re as good as Nocturne or Persona 3 out of the PS2 Atlus games. They’re just above Devil Summoner.
I'm like 2 hours in now and it's probably so far the SMT game I played that bores me the least. Not sure if it's a bit style over substance, but time will tell I guess
I liked the first game a lot but the second kinda filtered me. As far as I remember DDS was my first Megaten game, and the plot was fairly original at the time it came out, and I liked how consistent the cell shading looked. The leveling up/skill system seemed similar to FFX but I liked DDS more
great game with a cool atmosphere and a neat story. it's neat that you can build your guys however you want, and there were some neat systems like the devour skills. solid game with the added bonus that it filters zoomers by having a moderately high encounter rate (NOOOO NOBODY TOLD ME I'D HAVE TO DO BATTLES IN THIS JRPG AHHH MAKE IT STOOOOOOP) so it'll never get an annoying cancerous fanbase.
>it filters zoomers by having a moderately high encounter rate
How high are we talking? Because when I think "high encounter rate", my first thoughts always go to the DC version of Skies of Arcadia.
It's a pretty high encounter rate. But the battles are over in seconds once you learn weaknesses. They're there to eat away at resources. It's just a 3D dungeon crawler.
Despite the weirdness it's somehow THE most accessible SMT game short of Persona. Just keep in mind it really is one half of the story and you need DDS2 to finish it.
I was kinda thinking it was the coolest shit ever until I got to the mansion where the guy's talking to you over the loudspeaker. Something about it just killed the vibe.
By far the worst SMT game of it's era, and has some of the worst voice acting on the PS2.
It's a good game, but not a "proper" SMT without the recruiting and fusing mechanics.
>and has some of the worst voice acting on the PS2.
Dub seems pretty solid to me. If you want to hear bad voice acting, play Shadow Hearts.
Not when nusona exists
It's ok but too grindy. Characters are all forced to go down the element path they are weak to, to remove it; which greatly limits what actual choices you do get to make.
Absolutely.
>great music, world-building, and atmosphere
>characters and stories you actually care about
>great themes and messages
>combines dungeons modeled after realistic locations + fantastical demonic designs
>skills can be toggled on and off instead of losing them
>Silent protagonist is actually justified
>still uses Press Turn but has its own well-done unique mechanics and tuned down a lot of moronness from Nocturne
>Characters are all forced to go down the element path they are weak to, to remove it
No. Block/Drain/Repel element skills exist for a reason. You can beat every major story boss even without using those.
DDS is everything Nocturne wishes it could be. Luckily, after screwing the original with Maniax they were smart enough to use it as base to build better games. And don't act like every single mid-engame Nocturne team isn't Daisojou and Son-Wukong.
Persona 3? Worse in every single aspect. Terrible story pacing, worse gameplay, far inferior music, level design & art direction, horrible semi-chibi artstyle. In fact, even Nocturne was several leagues above.
>great music, world-building, and atmosphere
lol
lmao even
Oh wow 2 demons in a party of 16 are the same in multiple playthroughs? Fricking nothing compared to a party of the same demons on every single playthrough.
Frick DDS it removed the best part of SMT
DDS isn't an SMT game and it was very clearly shooting for a different angle. It was a more traditional party advancement-based RPG where you gain a main cast of characters and can branch them out in different directions as you please.
This. It was called Avatar Tuner in Japan. It’s it’s own thing.
Too many boring random encounters
And this is coming from someone that played all the NES+SNES games and nocturne
Awful games.
Their story is pretentious mess and their gameplay is basic and boring
They’re ok. Good music and cutscene direction, but I don’t think they’re as good as Nocturne or Persona 3 out of the PS2 Atlus games. They’re just above Devil Summoner.
>we got this shit instead of a proper nocturne 2
Playing a megaten game with the same 8 demons is boring as frick
I liked it. it was cool and different. played the weirdest port of it, it had a lot of blur and I would get really bad headaches so I had to stop.
I'm like 2 hours in now and it's probably so far the SMT game I played that bores me the least. Not sure if it's a bit style over substance, but time will tell I guess
Terrible game
I liked the first game a lot but the second kinda filtered me. As far as I remember DDS was my first Megaten game, and the plot was fairly original at the time it came out, and I liked how consistent the cell shading looked. The leveling up/skill system seemed similar to FFX but I liked DDS more