let me refresh your memory >binary choices to advance >bleeding >mixing medkits with amplifiers >using plugins to unlock item lockers >DDK system trying to guess the password >scanning fingerprints and rewriting an ID card >DDK system trying to guess the password >quick-time events >DDK system trying to guess the password >Starting generators >Dinosaurs can appear in other rooms as a surprise
DC2 fricking rules, but in a completely different way. It's biggest shortcoming is having to use 2D maps, not the cool 3D ones with the moving camera like DC1 has.
for some reason fanbases love to latch onto a particular entry in a series and bully it into oblivion, usually for no good reason. they'll even make up reasons, or criticize them for flaws that are also present in other entries in the series. a good example of this is resident evil 0, which gets a weird amount of hate, despite being very similar to REmake, and in many ways superior. it's just people getting off on hating something, or feeling like it defines a part of their identity. pretty pathetic.
The problem with RE0 was the insane amount of backtracking due to having no item box. It would be almost as good as REmake if it lacked the backtracking for items and the leech monsters were based in reality.
3's definitely kinda ass, but it's not nearly as awful as people say it is. It has a lot of cool stuff going on like the ship re-configuring as you progress, and some of the coolest fricking monster designs in the genre.
The biggest issue is that the game was made initially to have a 2D movement stick and 3D camera. But for some reason late into development they changed the camera to a 2D one ala the older Capcom Survival games. But they didn't alter the control scheme to account for the camera changes, so when you are moving forward in one frame, and enter a new frame that direction might now be moving you in a different direction. Which is fricking infuriating when the game starts adding more platforming elements after the intro area. There's some areas where you need to be doing near frame perfect jumps while also remembering to release the thumbstick between screen transitions, or else you'll frick your jump up by going the wrong direction accidentally after you jump, some jumps later in the game can move you through 3-4 different camera angles too. On top of the camera fricking the controls up, it's also just kind of laid out terribly, so a lot of jumps, you have to do with almost no depth perception.
People hate 3 because you can't save dylan
They put that stuff in the gun game, which nobody ever played so they hate 3 for that and also because it is a xbox hueg exclusive and everybody had a ps2
Fair. I've never beaten any of them. Dad got me 2 when I was a kid, but I didn't like it much back then. Played a demo of 3 and thought it was kind of neat. Just started playing 1 on my steam deck, and it's pretty cool.
>I could never get into the sequel
In my case I started with 2 and I liked that you were shooting dinosaurs. Now, having just finished the first game, I prefer it over the sequel. In retrospect, idk what was capcom thinking with the sequels.
I liked the sequel, but it certainly doesn't have that survival horror goodness I crave. It's kind of funny, the sequel is like a proto-Resident Evil 4 in a way.
The JP game we deserved
This game is way scarier than any RE game because it's basically like what if the basic enemies were all hunters instead of weak zombies
Frick yes, dino crisis thread! I have it installed on my vita, I need to give it another playthrough. I only played it once to completion and then the gameshark came out to play afterwords. I don't remember the ending I had. A boat sounds familiar though
I finished the game on a Vita too, I also finished Alone in the Dark 4 recently on the Vita. Thinking of touching Dino Crisis 2 just for old time's sake.
DC2 was a blast by comparison, kinda scratches a whole set of different itches. I still preferred the puzzles focus from 1 and the feeling of isolation. 2 is just pure action.
nothing is fricking scary. There exists no such game that is actually scary, just like with movies there's too much separation. Doors complaint is totally right though.
Complaining about the load times in a PS1 game shows your age. You must be 18 to post here.
nothing is fricking scary. There exists no such game that is actually scary, just like with movies there's too much separation. Doors complaint is totally right though.
Silent Hill 2, Cry of Fear, Resident Evil 1 Remake
isn't Dino Crisis just Resident Evil with dinosaurs? because if it is, i may play it.
It's way faster and completely lacks RE's atmosphere and sense of dread. Even as far back as RE2 there was a sense of gloom and tension. Dino Crisis you're armed to the teeth and health is so common that winning is a joke.
The games you have named are not scary. How can you get scared by a game? You're in total control and can stop and pause at any time, tension is barely there if it's even there to begin with. There's space between you and the screen, I don't get what is meant to be scary here.
Very possible, I simply do not understand how one would in any way be effect by something that is not real in the form of fright. I understand other emotions, like pity, sadness, guilt. Just don't understand fear. It is impossible for the game, book, movie etc to in any way put me in any sort of danger.
2 weeks ago
Anonymous
Very possible, I simply do not understand how one would in any way be effect by something that is not real in the form of fright. I understand other emotions, like pity, sadness, guilt. Just don't understand fear. It is impossible for the game, book, movie etc to in any way put me in any sort of danger.
Autism or legitimate sociopathy and lack of empathy.
2 weeks ago
Anonymous
If you are willing to explain why something you have control over is scary, I am willing to listen.
2 weeks ago
Anonymous
If you walked on a tightrope over a 20 foot drop, with a net that would assure your survival if you fell, would you be scared? There are no winds. You have total control of this situation.
2 weeks ago
Anonymous
Typo. I meant to say 20 story drop, not foot.
2 weeks ago
Anonymous
No. I would feel tense, but I would not be afraid.
2 weeks ago
Anonymous
>im not afraid, im """""tense!"""""
KWAB
2 weeks ago
Anonymous
I assume that falling would require me to climb back up 20 stories, as such I would be tense. Who wants to do that? If I am magically teleported back up top to give it another go then I'd probably jump off a few times for the hell of it.
I have skydived before.
>create a more action oriented version of Resident Evil >make the puzzles in it harder than any puzzle in any of the Resi games up to that point
To this day I still don't understand anyone at Capcom's reasoning. It took until Outbreak for Resident Evil to get actually difficult puzzles, but the time limit and lack of a pause made those a b***h to solve, and then survival horror Resi immediately died after File 2.
It's quite funny how hard Dino Crisis 1 and 2 both get mogged by Resident Evil 3. All of DC1's big ideas are executed better in RE3, such as the crafting system and reaction moments, while RE3's Mercenaries mode is a far better designed run-and-gun experience than DC2, despite just being a minigame.
Still have mine, and number 2's I think as well. There's an impressive amount of combinations that can be made in the inventory system. I was always thrilled that items could find new uses through combining.
This game is overrated as frick. It just plays like a way worse RE3. It's passable but Dino Crisis 2 is just pure dog shit, and yes I finished both.
"To save the dinosaurs we had to bring them to the future!'[spoiler] I was laughing at this line so hard. How can anybody take this game seriously when it's an arcade score attack type game with tank controls? I love Classic RE and I think they had a good idea on paper but the game just sucks.[/spoiler]
>How can anybody take this game seriously
I think you might be the only person on the planet to think anyone is taking this game seriously. It's a fun campy dinosaur shooting romp and that's just fantastic.
Dino Crisis 2 was a good time and a completely moronic story, but shouldn't have even bothered making D*lan playable. Regina had the way better guns and sections in every way.
Still the only game I know of with (automatically) individually-aimed dual wielded guns.
Tried playing it a year or 2 back when i was going through Mikami's gameography.
Didn't like it. The constant puzzle interruptions were irritating, and they were just lazy variations of the same shitty puzzles that Mikami had been forcing into his games going right back to Goof Troop. Tiresome.
I've heard the sequel is more action focused, i think i will enjoy it a lot more.
My grandma randomly bought me the strategy guide for this game when I was a kid and I remember reading it over and over again imagining what it would be like to play it. How was it, OP?
Also I just learned there were sequels ITT. Wish they'd do a remaster so I can play it on updated hardware
Was is the first one or second one with the chase sequence on the train?
Also is it just my lizard brain which made the games feel much more tense than RE.
If you unlock the other two endings, you get an infinite grenade launcher.
imagine the smell when she takes off that body suit
I beat this a few times way back on PS1 and remember almost nothing other than the Trex wall burst and the sequel being some action piece of shit.
let me refresh your memory
>binary choices to advance
>bleeding
>mixing medkits with amplifiers
>using plugins to unlock item lockers
>DDK system trying to guess the password
>scanning fingerprints and rewriting an ID card
>DDK system trying to guess the password
>quick-time events
>DDK system trying to guess the password
>Starting generators
>Dinosaurs can appear in other rooms as a surprise
>I'm a homosexual who can't beat the T-Rex
ngl, the first T-Rex encounter filtered me until I realized when I had to shoot
DC2 fricking rules, but in a completely different way. It's biggest shortcoming is having to use 2D maps, not the cool 3D ones with the moving camera like DC1 has.
>DC2 fricking rules
No it doesn't lmao, it's a massive piece of shit
>sequel being some action piece of shit.
Are you thinking of 3?
I don't understand why 3 gets so much hate. It was just 2 with a jetpack in space.
Why is it that people always single out 3 when it's barely any different from 2?
Disclaimer: I have finished 2 and hated it. Only put about an hour into 3. Does something happen in it later on to make it worse?
for some reason fanbases love to latch onto a particular entry in a series and bully it into oblivion, usually for no good reason. they'll even make up reasons, or criticize them for flaws that are also present in other entries in the series. a good example of this is resident evil 0, which gets a weird amount of hate, despite being very similar to REmake, and in many ways superior. it's just people getting off on hating something, or feeling like it defines a part of their identity. pretty pathetic.
The problem with RE0 was the insane amount of backtracking due to having no item box. It would be almost as good as REmake if it lacked the backtracking for items and the leech monsters were based in reality.
3's definitely kinda ass, but it's not nearly as awful as people say it is. It has a lot of cool stuff going on like the ship re-configuring as you progress, and some of the coolest fricking monster designs in the genre.
The biggest issue is that the game was made initially to have a 2D movement stick and 3D camera. But for some reason late into development they changed the camera to a 2D one ala the older Capcom Survival games. But they didn't alter the control scheme to account for the camera changes, so when you are moving forward in one frame, and enter a new frame that direction might now be moving you in a different direction. Which is fricking infuriating when the game starts adding more platforming elements after the intro area. There's some areas where you need to be doing near frame perfect jumps while also remembering to release the thumbstick between screen transitions, or else you'll frick your jump up by going the wrong direction accidentally after you jump, some jumps later in the game can move you through 3-4 different camera angles too. On top of the camera fricking the controls up, it's also just kind of laid out terribly, so a lot of jumps, you have to do with almost no depth perception.
People hate 3 because you can't save dylan
They put that stuff in the gun game, which nobody ever played so they hate 3 for that and also because it is a xbox hueg exclusive and everybody had a ps2
1 was RE with dinos, 2 had a COMBO METER in the top right for kill streaks. If that didn't tip you off I don't know what will.
Fair. I've never beaten any of them. Dad got me 2 when I was a kid, but I didn't like it much back then. Played a demo of 3 and thought it was kind of neat. Just started playing 1 on my steam deck, and it's pretty cool.
Dino Crisis 1 is pure kino. I could never get into the sequel and the third game is just straight up one of the worst games ever made.
>I could never get into the sequel
In my case I started with 2 and I liked that you were shooting dinosaurs. Now, having just finished the first game, I prefer it over the sequel. In retrospect, idk what was capcom thinking with the sequels.
I liked the sequel, but it certainly doesn't have that survival horror goodness I crave. It's kind of funny, the sequel is like a proto-Resident Evil 4 in a way.
The JP game we deserved
This game is way scarier than any RE game because it's basically like what if the basic enemies were all hunters instead of weak zombies
deadass needs a remake
I don't think I want Capcom to remake this game, anons. Specially when they butchered RE3
yeah I was just funposting capcom doesn't even remember this game exists anyway
good
Capcom is dead
I jerked off on Regina's sexy ass all the fricking time.
Is that the ending with the boat?
yeah, where rick and kirk survives
I guess that's the one most people get first
So are they gonna reuse those exoprimal assets or what
Frick yes, dino crisis thread! I have it installed on my vita, I need to give it another playthrough. I only played it once to completion and then the gameshark came out to play afterwords. I don't remember the ending I had. A boat sounds familiar though
I finished the game on a Vita too, I also finished Alone in the Dark 4 recently on the Vita. Thinking of touching Dino Crisis 2 just for old time's sake.
DC2 was a blast by comparison, kinda scratches a whole set of different itches. I still preferred the puzzles focus from 1 and the feeling of isolation. 2 is just pure action.
DC did not age well. Anyone playing it now will tell you it isn't scary 90% of the time. And. The. Fricking. DOORS.
nothing is fricking scary. There exists no such game that is actually scary, just like with movies there's too much separation. Doors complaint is totally right though.
>Anyone playing it now will tell you
Zoomer opinions don't matter.
Complaining about the load times in a PS1 game shows your age. You must be 18 to post here.
Silent Hill 2, Cry of Fear, Resident Evil 1 Remake
It's way faster and completely lacks RE's atmosphere and sense of dread. Even as far back as RE2 there was a sense of gloom and tension. Dino Crisis you're armed to the teeth and health is so common that winning is a joke.
it is 2024, you fricking grampa
The games you have named are not scary. How can you get scared by a game? You're in total control and can stop and pause at any time, tension is barely there if it's even there to begin with. There's space between you and the screen, I don't get what is meant to be scary here.
Do you also think that movies and books can't scary either?
Yes, as I am merely observing scenes play out, whether they be described in text or acted.
So it's autism then, gotcha.
Very possible, I simply do not understand how one would in any way be effect by something that is not real in the form of fright. I understand other emotions, like pity, sadness, guilt. Just don't understand fear. It is impossible for the game, book, movie etc to in any way put me in any sort of danger.
Autism or legitimate sociopathy and lack of empathy.
If you are willing to explain why something you have control over is scary, I am willing to listen.
If you walked on a tightrope over a 20 foot drop, with a net that would assure your survival if you fell, would you be scared? There are no winds. You have total control of this situation.
Typo. I meant to say 20 story drop, not foot.
No. I would feel tense, but I would not be afraid.
>im not afraid, im """""tense!"""""
KWAB
I assume that falling would require me to climb back up 20 stories, as such I would be tense. Who wants to do that? If I am magically teleported back up top to give it another go then I'd probably jump off a few times for the hell of it.
I have skydived before.
Can't be scary*
I'm more tired than I thought.
>Silent Hill 2, Cry of Fear, Resident Evil 1 Remake
Not scary.
>scary
>not scary
Highly subjective. Also helps not to be jaded. AS child things got under my skin that seem silly now.
When is the remake happening
I think it’s pretty probable since the series topped the capcom town poll and capcom’s running out of RE games to remake.
I liked the flintstones caveman outfit you can get for one hundred percenting the game on all difficulties.
>create a more action oriented version of Resident Evil
>make the puzzles in it harder than any puzzle in any of the Resi games up to that point
To this day I still don't understand anyone at Capcom's reasoning. It took until Outbreak for Resident Evil to get actually difficult puzzles, but the time limit and lack of a pause made those a b***h to solve, and then survival horror Resi immediately died after File 2.
It's quite funny how hard Dino Crisis 1 and 2 both get mogged by Resident Evil 3. All of DC1's big ideas are executed better in RE3, such as the crafting system and reaction moments, while RE3's Mercenaries mode is a far better designed run-and-gun experience than DC2, despite just being a minigame.
That's like, your opinion, man.
Still have mine, and number 2's I think as well. There's an impressive amount of combinations that can be made in the inventory system. I was always thrilled that items could find new uses through combining.
This game is overrated as frick. It just plays like a way worse RE3. It's passable but Dino Crisis 2 is just pure dog shit, and yes I finished both.
"To save the dinosaurs we had to bring them to the future!'[spoiler] I was laughing at this line so hard. How can anybody take this game seriously when it's an arcade score attack type game with tank controls? I love Classic RE and I think they had a good idea on paper but the game just sucks.[/spoiler]
>How can anybody take this game seriously
I think you might be the only person on the planet to think anyone is taking this game seriously. It's a fun campy dinosaur shooting romp and that's just fantastic.
isn't Dino Crisis just Resident Evil with dinosaurs? because if it is, i may play it.
The gameplay is a bit more refined compared to the original RE and RE2.
its peak. wish they would revive it in some capacity.
Dino Crisis 2 was a good time and a completely moronic story, but shouldn't have even bothered making D*lan playable. Regina had the way better guns and sections in every way.
Still the only game I know of with (automatically) individually-aimed dual wielded guns.
Doesn't this game require a pen and pencil to play?
Tried playing it a year or 2 back when i was going through Mikami's gameography.
Didn't like it. The constant puzzle interruptions were irritating, and they were just lazy variations of the same shitty puzzles that Mikami had been forcing into his games going right back to Goof Troop. Tiresome.
I've heard the sequel is more action focused, i think i will enjoy it a lot more.
I hope this shit turns out to be good, if it ever comes out
I really like this concept. Always need more dino games.
How would they improve the dinosaurs' AI in a hypothetical remake/reboot?
why improve it dinos are dumb as frick
JP taught me raptors were actually 900 IQ geniuses
>games must be realistic
you're boring.
and you're gay
My grandma randomly bought me the strategy guide for this game when I was a kid and I remember reading it over and over again imagining what it would be like to play it. How was it, OP?
Also I just learned there were sequels ITT. Wish they'd do a remaster so I can play it on updated hardware
Was is the first one or second one with the chase sequence on the train?
Also is it just my lizard brain which made the games feel much more tense than RE.
Why did PS1 games age so poorly?
They didn't
They didn't. You should age some more before you post though.