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POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 10 months ago
    Anonymous

    Bad game from a bad company.

    • 10 months ago
      Anonymous

      But enough about Elden Ring

      • 10 months ago
        Anonymous

        >Filtered by margit

        I think I just realized the point of the hard early bosses in from software games. It gatekeeps homosexuals and women.

      • 10 months ago
        Anonymous

        MY MAN

  2. 10 months ago
    Anonymous

    what do they eat?

    • 10 months ago
      Anonymous

      centipedes and mud cakes

    • 10 months ago
      Anonymous

      food from the farm

  3. 10 months ago
    Anonymous

    >biggest trading center
    >there's like ten people living there
    can todd do anything right

    • 10 months ago
      Anonymous

      Starfield be like
      The planet population is billions.
      The zone you can explore walk around is a tiny place with 10 npcs you can talk to.

  4. 10 months ago
    Anonymous

    too small

  5. 10 months ago
    Anonymous

    it feels big

  6. 10 months ago
    Anonymous

    Comfy

  7. 10 months ago
    Anonymous

    Hamlet, and not a city.

  8. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      A hamlet with walls is still a hamlet.

      A little small, but it stills much more effectively bestows the illusion of being a real city. Bethesda games demand you suspend your disbelief too much.

    • 10 months ago
      Anonymous

      Another bad game from a bad company.

    • 10 months ago
      Anonymous

      i was expecting it to be good and was severely dissapointed

    • 10 months ago
      Anonymous

      >every house can be entered, every NPC besides guards have unique dialogue and schedules

      Static and lifeless, non-interactive environments, NPCs are just scenery

      I thought the cities in AC1 were big enough to be believable, at least moreso than Skyrim

      Static and lifeless, non-interactive environments, NPCs are just scenery

    • 10 months ago
      Anonymous

      You can enter every building in Whiterun.

  9. 10 months ago
    Anonymous

    I thought the cities in AC1 were big enough to be believable, at least moreso than Skyrim

    • 10 months ago
      Anonymous

      Sure but Beth used to make a big stink about how you can enter every house and every place would be full of shit you can interact with with physics and all that
      Completely different thing from AC

      • 10 months ago
        Anonymous

        Yeah I suppose
        It just goes to show you devs have to choose between city size and interactivity.

    • 10 months ago
      Anonymous

      I think what made the cities in Ass2ass 1 seem so big was the chaotic layout at ground level, so many narrow paths branching off, tight turns etc, you could feel like you've spanned a great distance but in reality have barely moved from a few streets down.

  10. 10 months ago
    Anonymous

    most amusement park tourist trap "city" in any game ever. You can almost see the costumed NPC waddling around the town aimlessly just waiting for the lunch break in the staff cafeteria to begin

    all that is missing is the gift shop sign by the exit

  11. 10 months ago
    Anonymous

    The comfiest city in existence

    • 10 months ago
      Anonymous

      Look moronic that all the houses are so uniform, like it was all designed top down to match as it was too

      • 10 months ago
        Anonymous

        Zoom zoom

        • 10 months ago
          Anonymous

          Cope

          • 10 months ago
            Anonymous

            Yeah you should cope

    • 10 months ago
      Anonymous

      Nope, that would be Cheydinhal or Chorrol

      • 10 months ago
        Anonymous

        Lol, Oblivion towns now look like they belong to cheap asset flip indies.

        • 10 months ago
          Anonymous

          and they're still better than skyrim cities

    • 10 months ago
      Anonymous
  12. 10 months ago
    Anonymous

    do you get to the cloud district very often?

  13. 10 months ago
    Anonymous

    i've always loved exploring the cities in TES, can't wait to explore the cities in Starfield for the first time

  14. 10 months ago
    Anonymous

    This is how you supposed to do it for an rpg game.
    https://files.catbox.moe/517i02.jpg

  15. 10 months ago
    Anonymous
  16. 10 months ago
    Anonymous

    >city is small as frick despite being a central location to the country but its okay because you can enter every single one of the like 12 buildings you don't remember the layouts to because they're all copy pasted versions of the same tileset anyways
    skyrim towns were all fricking terrible with the exception of maybe markarth, I don't know what the obsession with 'EVERYTHING IS CONNECTED' is when it makes the games shittier, I'd rather have hundreds of houses and only 10 are enterable than just 10 fricking houses exactly. I don't need every npc to have a dedicated bowl movement schedule just make the towns populated with incidentals, most of the NPC's barely even fricking matter anyways the only ones I can remember from the whole town is the moron that screams I LOVE YOU at the top of his lungs and the ratfrick bastard that asks if I get to the cloud district very often

  17. 10 months ago
    Anonymous

    that elder scrolls game on the motherfricking nokia n-gage had more believable city size than skyrim

    • 10 months ago
      Anonymous

      this

      Lol, Oblivion towns now look like they belong to cheap asset flip indies.

      shut the frick up troony

  18. 10 months ago
    Anonymous

    tiny and with very little of interest in it

  19. 10 months ago
    Anonymous

    Perfectly normal.
    Vast cities with dozens of random npc's houses of little importance are overwhelming. I remember I tried Pillars of Eternity once and got to the city, but I was welcomed by 20 different houses of varying importance. Some just fricking houses, some HQs of some factions I had barely heard of before... I'd get tangled in half a dozen quests before I explored half the city. I don't really want that shit in my game.

    • 10 months ago
      Anonymous

      >I'd get tangled in half a dozen quests before I explored half the city.
      Skyrim's not much any different.

  20. 10 months ago
    Anonymous

    Dragons ever attack this place? Every town I've been to has been subjected to a random dragon attack except Whiterun, the village of Riverwood gets torched far more often.

    • 10 months ago
      Anonymous

      It doesn't because it's walled away from the rest of the world through a loading screen. It's like the way you enter a house and are magically safe from anything on the outside. Not only can dragons physically not enter Whiterun, even if they're right in front of the door, their models and sound effects will be unloaded when you go inside.

  21. 10 months ago
    Anonymous

    People b***h that Skyrim's cities are too small. But if they made a large city, most of the NPCs wouldnt be unique and you wouldn't be able to enter most of the homes. You either get a lot of detail and interactivity, or you get a big city with a lot of non-interactivity. You can't have both. Everyone says they want bigger cities but nobody would actually like it if it was done

  22. 10 months ago
    Anonymous

    the biggest offense of this shitty game is garbage console UI

  23. 10 months ago
    Anonymous

    very comfy in VR

  24. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      The worst part about Skyrim cities isn't the amount of buildings, it's the fact that they LITERALLY have 1 or 2 streets each. Windhelm instantly feels like the biggest city purely because it has more streets.

    • 10 months ago
      Anonymous

      This is so disingenuous. Did you guys even play Morrowind? Each canton is just copy pasted and looks the exact same with the same layout. None of the NPCs have unique dialogue except for a very select few.

      • 10 months ago
        Anonymous

        >None of the NPCs have unique dialogue except for a very select few.
        The absolute irony of calling someone else disingenuous.

        • 10 months ago
          Anonymous

          How is that disingenuous moron? They all say the same shit lmao, ask them their background they’ll tell you their class. Ask them about the region they’ll talk about the bitter coast regardless of who you’re talking to. Are you some zoomer that has only experienced Morrowind through video essays and AI voice memes?

  25. 10 months ago
    Anonymous

    I legit could never get into Skyrim. Bought the game full price for PC 11/11/11. I was 20. The combat is so.... Boring. The NPCs are lame, half of them you can't kill, the dialogue sucks. I could never get into the story. Should I give it another chance? I gave dark souls another chance after beating elden ring, glad I did.... Frick Skyrim has save scumming and change difficulty at anytime.... That shit ruined the Witcher 3 for me.

  26. 10 months ago
    Anonymous

    Am I a moron? I'm perfectly fine with a huge city full of copy paste NPCs you can't have unique conversations and buildings you can't interact with (like Daggerfall). That's more realistic anyway? It's not like every person will have a quest for you in real life, and very few of the buildings in your town are enterable.

    • 10 months ago
      Anonymous

      No you're right, Bethesda designers are morons with shit priorities

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