A little small, but it stills much more effectively bestows the illusion of being a real city. Bethesda games demand you suspend your disbelief too much.
Sure but Beth used to make a big stink about how you can enter every house and every place would be full of shit you can interact with with physics and all that
Completely different thing from AC
I think what made the cities in Ass2ass 1 seem so big was the chaotic layout at ground level, so many narrow paths branching off, tight turns etc, you could feel like you've spanned a great distance but in reality have barely moved from a few streets down.
most amusement park tourist trap "city" in any game ever. You can almost see the costumed NPC waddling around the town aimlessly just waiting for the lunch break in the staff cafeteria to begin
all that is missing is the gift shop sign by the exit
>city is small as frick despite being a central location to the country but its okay because you can enter every single one of the like 12 buildings you don't remember the layouts to because they're all copy pasted versions of the same tileset anyways
skyrim towns were all fricking terrible with the exception of maybe markarth, I don't know what the obsession with 'EVERYTHING IS CONNECTED' is when it makes the games shittier, I'd rather have hundreds of houses and only 10 are enterable than just 10 fricking houses exactly. I don't need every npc to have a dedicated bowl movement schedule just make the towns populated with incidentals, most of the NPC's barely even fricking matter anyways the only ones I can remember from the whole town is the moron that screams I LOVE YOU at the top of his lungs and the ratfrick bastard that asks if I get to the cloud district very often
Perfectly normal.
Vast cities with dozens of random npc's houses of little importance are overwhelming. I remember I tried Pillars of Eternity once and got to the city, but I was welcomed by 20 different houses of varying importance. Some just fricking houses, some HQs of some factions I had barely heard of before... I'd get tangled in half a dozen quests before I explored half the city. I don't really want that shit in my game.
Dragons ever attack this place? Every town I've been to has been subjected to a random dragon attack except Whiterun, the village of Riverwood gets torched far more often.
It doesn't because it's walled away from the rest of the world through a loading screen. It's like the way you enter a house and are magically safe from anything on the outside. Not only can dragons physically not enter Whiterun, even if they're right in front of the door, their models and sound effects will be unloaded when you go inside.
People b***h that Skyrim's cities are too small. But if they made a large city, most of the NPCs wouldnt be unique and you wouldn't be able to enter most of the homes. You either get a lot of detail and interactivity, or you get a big city with a lot of non-interactivity. You can't have both. Everyone says they want bigger cities but nobody would actually like it if it was done
The worst part about Skyrim cities isn't the amount of buildings, it's the fact that they LITERALLY have 1 or 2 streets each. Windhelm instantly feels like the biggest city purely because it has more streets.
This is so disingenuous. Did you guys even play Morrowind? Each canton is just copy pasted and looks the exact same with the same layout. None of the NPCs have unique dialogue except for a very select few.
How is that disingenuous moron? They all say the same shit lmao, ask them their background they’ll tell you their class. Ask them about the region they’ll talk about the bitter coast regardless of who you’re talking to. Are you some zoomer that has only experienced Morrowind through video essays and AI voice memes?
I legit could never get into Skyrim. Bought the game full price for PC 11/11/11. I was 20. The combat is so.... Boring. The NPCs are lame, half of them you can't kill, the dialogue sucks. I could never get into the story. Should I give it another chance? I gave dark souls another chance after beating elden ring, glad I did.... Frick Skyrim has save scumming and change difficulty at anytime.... That shit ruined the Witcher 3 for me.
Am I a moron? I'm perfectly fine with a huge city full of copy paste NPCs you can't have unique conversations and buildings you can't interact with (like Daggerfall). That's more realistic anyway? It's not like every person will have a quest for you in real life, and very few of the buildings in your town are enterable.
Bad game from a bad company.
But enough about Elden Ring
>Filtered by margit
I think I just realized the point of the hard early bosses in from software games. It gatekeeps homosexuals and women.
MY MAN
what do they eat?
centipedes and mud cakes
food from the farm
>biggest trading center
>there's like ten people living there
can todd do anything right
Starfield be like
The planet population is billions.
The zone you can explore walk around is a tiny place with 10 npcs you can talk to.
too small
it feels big
Comfy
Hamlet, and not a city.
A hamlet with walls is still a hamlet.
A little small, but it stills much more effectively bestows the illusion of being a real city. Bethesda games demand you suspend your disbelief too much.
Another bad game from a bad company.
i was expecting it to be good and was severely dissapointed
>every house can be entered, every NPC besides guards have unique dialogue and schedules
Static and lifeless, non-interactive environments, NPCs are just scenery
Static and lifeless, non-interactive environments, NPCs are just scenery
You can enter every building in Whiterun.
I thought the cities in AC1 were big enough to be believable, at least moreso than Skyrim
Sure but Beth used to make a big stink about how you can enter every house and every place would be full of shit you can interact with with physics and all that
Completely different thing from AC
Yeah I suppose
It just goes to show you devs have to choose between city size and interactivity.
I think what made the cities in Ass2ass 1 seem so big was the chaotic layout at ground level, so many narrow paths branching off, tight turns etc, you could feel like you've spanned a great distance but in reality have barely moved from a few streets down.
most amusement park tourist trap "city" in any game ever. You can almost see the costumed NPC waddling around the town aimlessly just waiting for the lunch break in the staff cafeteria to begin
all that is missing is the gift shop sign by the exit
The comfiest city in existence
Look moronic that all the houses are so uniform, like it was all designed top down to match as it was too
Zoom zoom
Cope
Yeah you should cope
Nope, that would be Cheydinhal or Chorrol
Lol, Oblivion towns now look like they belong to cheap asset flip indies.
and they're still better than skyrim cities
do you get to the cloud district very often?
i've always loved exploring the cities in TES, can't wait to explore the cities in Starfield for the first time
This is how you supposed to do it for an rpg game.
https://files.catbox.moe/517i02.jpg
>city is small as frick despite being a central location to the country but its okay because you can enter every single one of the like 12 buildings you don't remember the layouts to because they're all copy pasted versions of the same tileset anyways
skyrim towns were all fricking terrible with the exception of maybe markarth, I don't know what the obsession with 'EVERYTHING IS CONNECTED' is when it makes the games shittier, I'd rather have hundreds of houses and only 10 are enterable than just 10 fricking houses exactly. I don't need every npc to have a dedicated bowl movement schedule just make the towns populated with incidentals, most of the NPC's barely even fricking matter anyways the only ones I can remember from the whole town is the moron that screams I LOVE YOU at the top of his lungs and the ratfrick bastard that asks if I get to the cloud district very often
that elder scrolls game on the motherfricking nokia n-gage had more believable city size than skyrim
this
shut the frick up troony
tiny and with very little of interest in it
Perfectly normal.
Vast cities with dozens of random npc's houses of little importance are overwhelming. I remember I tried Pillars of Eternity once and got to the city, but I was welcomed by 20 different houses of varying importance. Some just fricking houses, some HQs of some factions I had barely heard of before... I'd get tangled in half a dozen quests before I explored half the city. I don't really want that shit in my game.
>I'd get tangled in half a dozen quests before I explored half the city.
Skyrim's not much any different.
Dragons ever attack this place? Every town I've been to has been subjected to a random dragon attack except Whiterun, the village of Riverwood gets torched far more often.
It doesn't because it's walled away from the rest of the world through a loading screen. It's like the way you enter a house and are magically safe from anything on the outside. Not only can dragons physically not enter Whiterun, even if they're right in front of the door, their models and sound effects will be unloaded when you go inside.
People b***h that Skyrim's cities are too small. But if they made a large city, most of the NPCs wouldnt be unique and you wouldn't be able to enter most of the homes. You either get a lot of detail and interactivity, or you get a big city with a lot of non-interactivity. You can't have both. Everyone says they want bigger cities but nobody would actually like it if it was done
the biggest offense of this shitty game is garbage console UI
very comfy in VR
The worst part about Skyrim cities isn't the amount of buildings, it's the fact that they LITERALLY have 1 or 2 streets each. Windhelm instantly feels like the biggest city purely because it has more streets.
This is so disingenuous. Did you guys even play Morrowind? Each canton is just copy pasted and looks the exact same with the same layout. None of the NPCs have unique dialogue except for a very select few.
>None of the NPCs have unique dialogue except for a very select few.
The absolute irony of calling someone else disingenuous.
How is that disingenuous moron? They all say the same shit lmao, ask them their background they’ll tell you their class. Ask them about the region they’ll talk about the bitter coast regardless of who you’re talking to. Are you some zoomer that has only experienced Morrowind through video essays and AI voice memes?
I legit could never get into Skyrim. Bought the game full price for PC 11/11/11. I was 20. The combat is so.... Boring. The NPCs are lame, half of them you can't kill, the dialogue sucks. I could never get into the story. Should I give it another chance? I gave dark souls another chance after beating elden ring, glad I did.... Frick Skyrim has save scumming and change difficulty at anytime.... That shit ruined the Witcher 3 for me.
Am I a moron? I'm perfectly fine with a huge city full of copy paste NPCs you can't have unique conversations and buildings you can't interact with (like Daggerfall). That's more realistic anyway? It's not like every person will have a quest for you in real life, and very few of the buildings in your town are enterable.
No you're right, Bethesda designers are morons with shit priorities