>English is a terrible language for naming things.
i mean it isnt really, netherlands for example is also in english
its just that the devs are shit at naming things
The chinks don't know how to name their states at all. >Middle kingdom
Your country is pretty much the extreme east. >Republic of China
Lead by a series of dictators until the the closeing years of the 20th century. >People's Republic of China
A series of dictators running a nation containing no people.
If I recall all of the literal translations of the Chinese provinces are like that too. Some are imaginative but most something like "Western Province" or "Eastern Expanse"
https://www.thatsmags.com/china/post/7487/explained-how-every-chinese-province-got-its-name
>Midwit posting
Those are litteral translation of names that has gone through two or three phases of a language. >Anglo-Saxon -> Middle English -> Modern English >Old Norse -> Old Norwegian/Danish/Swedish -> Modern Norwegian/Danish/Swedish
Small country has to have been named yesterday by an Anglo transplant when it nations like Lorent, Anbennar, Vivin Empire, and Ibevar are right next door. The name is clearly a placeholder for an unfinished country, which was the joke, but it seems like it was too subtle/dumb for most of you guys.
Lake Federation (They are at best inland seas devs!) next to east and west cossack, east and west centaurs of both steppe and desert flavours, and the dynamic trio; Y35, Y37, and Y36.
Small Country is canon to Anbennar in EU4 though. Same with the Lake Fed.
At least the Lake Fed has a foreign-sounding name (in EU4)
And it's able to go communist (in EU4) for some reason?
>literal translation of country names >neither croatia nor hrvatska somehow translate both literally and figuratively to 'on the mountain ridge'
the CIA and Oxford must be moronic
>Pavel Jozef Šafárik derived it from xrъbъtъ, xribъtъ, xribъ "ridge, highlanders", whereas Franz Miklosich said it derived from hrъv (hrŭv) "dance";
They took one of the (many) derivations for Hrvatska and ran with it. In reality, no one is sure and the above isn't the most popular choice besides with the most popular being the ones which place it as an Old Iranic loanword.
It’s the fact that the Scots are still seething about this that makes it so funny
> makes me appreciate Earth's geography more.
I still can't identify whether it's because I'm much much more familiar to earth geography than any fictional one, but any fantasy map feels very small to me compared to earth, even ones that are supposed to be "big".
Every tiny little nudges on earth feels big enough to actually deserve its own map while the biggest continents on fantasy feels like it's only as large as a state.
Real geography has millennia of complex developments and cultural influences, movements, and shifts to add depth to shit, and no fantasy mapmakers are good enough to capture that >did you know each of these three dozen bumfrick villages in southern France was the site of an important abbey and/or battle centuries ago? Here’s how Ste-Marie-de-Grenouille, pop 50, is actually super important to the existence of modern France
no province in Anbennar has this level of lore and never will
Frick, this map triggers me. Why is there no etymology given for Eriu (Fertile Land) or Scots ("the brave ones") when the rest of europe one has these exotic names because the author did exactly that? Why does it translate exonyms for some countries and endonyms for others?
I kind of wish they'd do something with that artificial swamp south of Corvuria, it's meant to be a wasteland no one wants but it's instantly colonized every game.
Really? Anbennar didn't really strike me as an economics and politics sim for the little time I played it. EU4's blobfesting seemed much more appropriate, But hey! If that's how they really imagined it.
The entire setting started at Vic3 timeline and worked backwards
The entire setting started at Vic3 timeline and worked backwards
Most of the actual map shown there hasn’t existed for long though, it’s mostly the Cannor region that’s been set since then. Granted that’s where most of the dumbshittery is but still
Why why why WHY did the devs thought that focusing the entirety of the player's efforts into feeding an ever hungry construction sector was a fricking good idea?
Is this setting really so great it deserves port to every Paradox game?
I understood EU4 mod's popularity is due to the elaborative mechanics it plays with, but that absolutely does not translate to CK3, VIC3, or HOI4.
There is probably a Stellaris mode to this bullshit
Why are there so many placeholder names here? I though Anbennar was this mod with years of development to it, surely the real thing doesn't have such boring names as "West Cossack"?
>the lead dev wanted to make a vic2 mod initially
Interesting, just like TNO. What's with all these mods that start out as Victoria 2 mods and then give up?
Because it's by far the best game but it's very limited modding wise, so people quickly give up and move on to the modern stuff. Imagine trying to make something complex in a scripting language that doesn't even have an "if" statement, it's not a fun experience.
>Why are there so many placeholder names here? I though Anbennar was this mod with years of development to it, surely the real thing doesn't have such boring names as "West Cossack"?
It makes sense to leave a lot of the flavor until the foundation is set. No use writing your 8 page essay on the history of the western centaurs only to have it removed.
>Interesting, just like TNO. What's with all these mods that start out as Victoria 2 mods and then give up?
Making a new map in Vicky2 is essentially impossible and has never been done before. Maybe with Project Alice it's doable.
No? Map modding is one of the easiest things in vic since its mostly done by editing the province bmp file.
Actual reason is
Because it's by far the best game but it's very limited modding wise, so people quickly give up and move on to the modern stuff. Imagine trying to make something complex in a scripting language that doesn't even have an "if" statement, it's not a fun experience.
vic2 just has the old engine with the most basic modding tools which didnt get updates throughout the years since paradrones abandoned the game
I think a CK mod could be really intriguing if you got the Sorcerer King, arrival of the elves, feudal Escann, etc etc
the other mods all sound like a waste of time though
I agree, conceptually Crusader Kings could work, largely because the lore is already fairly well established, and is actually interesting.
But, realistically, the mod would only be good if it had lots of unique features like the EU4 mod does, like with magic and all the mission trees and such. ANd that's without mentioning all the 3D models required. Just more work than you can reasonably expect; the main mod only exists because of jay's autism and perseverance, and he's clearly more interested in the "future" than the past
lmao CK3 is such ass
just develop the mod for CK2 instead, it’s already proven to be great for mods
5 months ago
Anonymous
Agreed. CK2 has made a lot of strides in map changes thanks to the CK2 Solar System mod guy.
And there's plenty of assets to steal for most of it. You can all you orc, troll, halfling, etc. portraits from other mods.
>eu4 version doesn't even have a completed map yet, already working on vic3 anyways >Almost every country seems to be the same size except for a couple of blobs and minors >some outcomes are predictable and boring (wow, big lorent, gawed and grombar? Amazing) >Some others are weird but not that interesting (great plains not unified even though every centaur and ogre tag plays the fricking same)
don’t listen to that other loser, some of the Trollsbay countries are fun—Isobelin, Cestirmark
Freemarches apparently sucks ass though, playing as any of the Ynnic colonizers looks awful tbdesu
Adventurer formable in South Aelantir, formed by "Brigade Magnificent"
"Disillusioned by the Knights Magnificent's laziness and refusal to accept new technologies and ways of thinking in recent years, a large number of younger and more innovative Knights have left Arbaran to establish a colony in South Aelantir.
It appears that the expedition is sanctioned by the knightly order, most likely to remove the rebellious parts of their organisation peacefully. Calling themselves the Brigade Magnificent, hundreds of knights, along with thousands of prospective colonists and adventurers have today set out today to challenge whatever evils lurk in the jungles, and to tame the lands in the name of civilization. Though the expedition is derided by many in Cannor as mere foolishness, it remains popular among Corinites who have donated a fortune towards these brave warriors seeking out evil to destroy."
No but it does have le heckin amazing genderless and genderswapping robots that the autist mods self-insert into because autists don’t understand gender
Should I play Eltikan (Highlander boar riders conquer Khenonai), Amacimst (religious zealots purge Ynn from Cannorians) or something else? I like Ruinborn starts. Brelar also looks interesting.
what does that dotted blue line mean?
trade routes?
if so, there is a lack of canals in this world especially if you consider that they have magic and shit it must be very easy to build canals
Digging a canal from the not-baltic to the not-pacific just so that they can charge insane tolls for the privelege of skipping 90% of world travel does sound like a very Dwarf thing to do.
Why are there so many placeholder names here? I though Anbennar was this mod with years of development to it, surely the real thing doesn't have such boring names as "West Cossack"?
>the lead dev wanted to make a vic2 mod initially
Interesting, just like TNO. What's with all these mods that start out as Victoria 2 mods and then give up?
>open dev >you can't work on the interesting shit without massive street cred >if you try to do interesting shit in boring tags you will drilled into submission
Sad, just churn out AI-tier slop for 1-2 years before you have the power to veto interesting ideas of other people.
>Shitty geography, most regions are actively disincentivized from interacting with each other >The Dwarovar is a region that makes the rest of the game worse off, and has no impact on the broader world >Developers forcing the world to follow a pre-determined canon working backwards from Vic3, rather than forwards from CK2/EU4 >Said future canon is boring as frick
In EU4: >Mission trees are dogshit and rely on bloat over making interesting and thematic content
The geography being bad really needs to be highlighted. Playing vanilla EU4 after Anbennar makes me appreciate Earth's geography so much more, since regions in Earth have much stronger feels and identities even without over-the-top mission trees.
>disliking the Serpentspine >thinking the MTs are dogshit on average
shiggy diggy
I will give you the garbage geography though, especially in Aelantir and the FP
>disliking the Serpentspine
Removing the Serpentspine would objectively make the mod better. It should be an independent mod rather than a part of the game.
You would get mechanics like Concentrate Development back, and geography would be made much better (e.g. Bulwar wouldn't be completely safe).
Jay probably didn't think it true when he stacked the Folly, the Deepwoods and 2 branches of the Serpentspine between Cannor and everything else, waw. >The Dwarovar is a region that makes the rest of the game worse off, and has no impact on the broader world
You don't like the fact that orcs just frick around in the mountains for 7k years doing nothing? Almost the same goes for Goblins(they interact with the Deepwoods at least)
>disliking the Serpentspine >thinking the MTs are dogshit on average
shiggy diggy
I will give you the garbage geography though, especially in Aelantir and the FP
What's the issue with Aelantir?
>disliking the Serpentspine
Removing the Serpentspine would objectively make the mod better. It should be an independent mod rather than a part of the game.
You would get mechanics like Concentrate Development back, and geography would be made much better (e.g. Bulwar wouldn't be completely safe).
Concentrate development is dumb.
You don't like having one province chokepoints seperating the vast majority of regions?
>What’s the issue with Aelantir?
It’s got the regional compartmentalization issue that the whole mod suffers from but at an even smaller scale so it’s much more painful >the Cliffs of Ruin >the Effelai (although the concept and recent development is cool enough I’ll let that one slide) >the desert between Haraf and Eordand >the goofy ah ah frozen wasteland in Dalaire for muh lore >the Epednar mountains
The last one is actually the worst to me because those mountains have no lore use or relevance at all, they just SPLOOOOOOOT the regions
I still can't identify whether it's because I'm much much more familiar to earth geography than any fictional one, but any fantasy map feels very small to me compared to earth, even ones that are supposed to be "big".
Every tiny little nudges on earth feels big enough to actually deserve its own map while the biggest continents on fantasy feels like it's only as large as a state.
>making the gnomish and halfling formables start at 1836 instead of making them national formables to parallel real history
yep, i'm thinking it's joever
there's Ourdia and "Great" Ording, poorgay nations with 2-3 provinces
there are also underdogs that are under dogs (gnolls): bulwar, eduz vacyn (with MTs) and ekha
>eduz vacyn
I just played it for 100 years, and it is easy as frick. You get a battle mage with 10 shock by event and simply annihilate both Zokka and mommy Tluukt. Then you wait for Samarhal and deal with elves.
Kill halflings. Behead halflings. Roundhouse kick a Bigwheater into the concrete. Slam dunk a Beepecker baby into the trashcan. Crucify filthy Newshiremen. Defecate in a Thomsbridger’s chamber pot. Launch Thílvisans into sol invictus. Stir fry Appletoners in a sartagine. Toss Pearviewers into active volcanoes. Urinate into a Redfoot’s mead. Judo throw Bluefoots into a wood chipper. Twist Towerfoot heads off. Report Newfoots to the Order of the Emerald Eye. Karate chop halflings in half. Curb stomp pregnant halflings. Trap halflings in quicksand. Crush halflings under an elephant. Roast halflings on a gridiron. Eat halflings. Dissect halflings.
Kick old halflings off a cliff.
It's a paradox bug where the ai will get a ton of income for a month or two. You can go into the ledger then country and then sort by top income and see it.
I liked Balrijin more, but Azkare was fun too, because I fricked up early and had to fight tooth and nail against the Command, two or three times. Gold kobold run was easier, since you can get really high morale with them and lots of minor flexible military buffs, you can then mix with any ideas. Still, after I defeated the Hobgoblins, I had to fight against Bhavuri and their endless human waves and I was barely holding, despite owning all of Yanshen. If you want to play humans, I've heard Bianfang, Feiten and northern Bird Raiders are fun.
I really like the main theme for this mod "Dawn of an Empire" https://www.youtube.com/watch?v=VwbR6LbykP0 and just saw that there's an opposite theme to it called "Dusk of an Empire" https://www.youtube.com/watch?v=p6o3fufhNO4.
even conceptualizing a Vic 3 port to begin with
The entire setting started at Vic3 timeline and worked backwards
ah yes the continets of not-europe, not-africa and not-asia.
At the bottom I see upside down NZ and SEA
>Small country
I don't mind "generic" names, but this is just stupid.
>Low country
I don't mind "generic" names, but this is just stupid
It isn't even small, atleast the low contries are, you know, low.
That would be because the country is made entirely up of an endless quantity of halflings
>Calling halflings small
>2023
Do better, chud.
What are you, a fricking gnome?
FRICK YOU, I AM MINISH, NOT GNOMONESE!
Whatever, your girlfriend's probably getting piped down by her orcish servant rn
>An Orc piping a minish
Rip.
oh yeah? Watch me, libtard!
>ORCS, IN FACT ARE…LE BAD!
There is a region in Poland called Bigpoland, that is smaller than its neighbouring region, the Smallpoland.
>named after the geographical feature of the region (flatness and being basically at or below water level)
vs
>named after... being small?
Most importantly: Nederlands in Dutch sounds cooler than "Small Country" in Common. English is a terrible language for naming things.
>English is a terrible language for naming things.
i mean it isnt really, netherlands for example is also in english
its just that the devs are shit at naming things
Nether is a just a archaic word for low. I would suggest the devs use a archaic word for small as well
>archaic word
i mean yeah and thats how country names come to be
the deutsch in deutschland for example used to mean "people" so "deutschland" basically just means "land of our people"
Why didn't they just use "smaland" at the very least?
Some people just defend anything huh
>middle kingdom
I don't mind "generic" names, but this is just stupid.
The chinks don't know how to name their states at all.
>Middle kingdom
Your country is pretty much the extreme east.
>Republic of China
Lead by a series of dictators until the the closeing years of the 20th century.
>People's Republic of China
A series of dictators running a nation containing no people.
If I recall all of the literal translations of the Chinese provinces are like that too. Some are imaginative but most something like "Western Province" or "Eastern Expanse"
https://www.thatsmags.com/china/post/7487/explained-how-every-chinese-province-got-its-name
>author complains that the names are horribly translated
>re-translates them
>they're even more embarrassing now
That's fricking hilarious, honestly.
>Yellow river
It's brown.
t. small countryman
Cannorian "cartographers" in action.
check out this dogshit lad
worse than GRRM
>Midwit posting
Those are litteral translation of names that has gone through two or three phases of a language.
>Anglo-Saxon -> Middle English -> Modern English
>Old Norse -> Old Norwegian/Danish/Swedish -> Modern Norwegian/Danish/Swedish
Small country has to have been named yesterday by an Anglo transplant when it nations like Lorent, Anbennar, Vivin Empire, and Ibevar are right next door. The name is clearly a placeholder for an unfinished country, which was the joke, but it seems like it was too subtle/dumb for most of you guys.
Lake Federation (They are at best inland seas devs!) next to east and west cossack, east and west centaurs of both steppe and desert flavours, and the dynamic trio; Y35, Y37, and Y36.
Small Country is canon to Anbennar in EU4 though. Same with the Lake Fed.
At least the Lake Fed has a foreign-sounding name (in EU4)
And it's able to go communist (in EU4) for some reason?
>for some reason?
the devs are trans leftists that's why
>literal translation of country names
>neither croatia nor hrvatska somehow translate both literally and figuratively to 'on the mountain ridge'
the CIA and Oxford must be moronic
>Pavel Jozef Šafárik derived it from xrъbъtъ, xribъtъ, xribъ "ridge, highlanders", whereas Franz Miklosich said it derived from hrъv (hrŭv) "dance";
They took one of the (many) derivations for Hrvatska and ran with it. In reality, no one is sure and the above isn't the most popular choice besides with the most popular being the ones which place it as an Old Iranic loanword.
still boggles the mind how brits insist that their provinces be called countries and get special treatment.
Sorry it probably sucks to be welsh or scottish and my condolences for that but neither are a country in any way that tangibly matters.
It’s the fact that the Scots are still seething about this that makes it so funny
Real geography has millennia of complex developments and cultural influences, movements, and shifts to add depth to shit, and no fantasy mapmakers are good enough to capture that
>did you know each of these three dozen bumfrick villages in southern France was the site of an important abbey and/or battle centuries ago? Here’s how Ste-Marie-de-Grenouille, pop 50, is actually super important to the existence of modern France
no province in Anbennar has this level of lore and never will
Frick, this map triggers me. Why is there no etymology given for Eriu (Fertile Land) or Scots ("the brave ones") when the rest of europe one has these exotic names because the author did exactly that? Why does it translate exonyms for some countries and endonyms for others?
WOW
O
W
It's appropriate for Halflings then
I kind of wish they'd do something with that artificial swamp south of Corvuria, it's meant to be a wasteland no one wants but it's instantly colonized every game.
That supposed to be Anbennar in Vic 3?
it is and this has been the fantasy of the lead dev ever since Vic3 got announced
Really? Anbennar didn't really strike me as an economics and politics sim for the little time I played it. EU4's blobfesting seemed much more appropriate, But hey! If that's how they really imagined it.
Most of the actual map shown there hasn’t existed for long though, it’s mostly the Cannor region that’s been set since then. Granted that’s where most of the dumbshittery is but still
This mod probably won't come out in like a year's time, and that's a good thing because Victoria 3 is still fricking ass
>Victoria 3 is still fricking ass
implying it will ever be good
Why why why WHY did the devs thought that focusing the entirety of the player's efforts into feeding an ever hungry construction sector was a fricking good idea?
It's not, you just have a skill issue.
Because Wiz finds that fun. Have you played Stellaris?
For me, it's Y35
Is this setting really so great it deserves port to every Paradox game?
I understood EU4 mod's popularity is due to the elaborative mechanics it plays with, but that absolutely does not translate to CK3, VIC3, or HOI4.
There is probably a Stellaris mode to this bullshit
the lead dev wanted to make a vic2 mod initially and is writing a book (which will probably never be released) about the victorian era of the setting
Why are there so many placeholder names here? I though Anbennar was this mod with years of development to it, surely the real thing doesn't have such boring names as "West Cossack"?
>the lead dev wanted to make a vic2 mod initially
Interesting, just like TNO. What's with all these mods that start out as Victoria 2 mods and then give up?
Because it's by far the best game but it's very limited modding wise, so people quickly give up and move on to the modern stuff. Imagine trying to make something complex in a scripting language that doesn't even have an "if" statement, it's not a fun experience.
>Why are there so many placeholder names here? I though Anbennar was this mod with years of development to it, surely the real thing doesn't have such boring names as "West Cossack"?
It makes sense to leave a lot of the flavor until the foundation is set. No use writing your 8 page essay on the history of the western centaurs only to have it removed.
>Interesting, just like TNO. What's with all these mods that start out as Victoria 2 mods and then give up?
Making a new map in Vicky2 is essentially impossible and has never been done before. Maybe with Project Alice it's doable.
No? Map modding is one of the easiest things in vic since its mostly done by editing the province bmp file.
Actual reason is
vic2 just has the old engine with the most basic modding tools which didnt get updates throughout the years since paradrones abandoned the game
Huh I guess I'm just dumb.
Never even heard of the LotR mod. Guess i'll check it out.
I think a CK mod could be really intriguing if you got the Sorcerer King, arrival of the elves, feudal Escann, etc etc
the other mods all sound like a waste of time though
I agree, conceptually Crusader Kings could work, largely because the lore is already fairly well established, and is actually interesting.
But, realistically, the mod would only be good if it had lots of unique features like the EU4 mod does, like with magic and all the mission trees and such. ANd that's without mentioning all the 3D models required. Just more work than you can reasonably expect; the main mod only exists because of jay's autism and perseverance, and he's clearly more interested in the "future" than the past
There is a ck3 version in the works I believe.
It is but it's eternally underwork as it seems to keep dropping volunteers as they (IMO) seem to burn out on CK3.
lmao CK3 is such ass
just develop the mod for CK2 instead, it’s already proven to be great for mods
Agreed. CK2 has made a lot of strides in map changes thanks to the CK2 Solar System mod guy.
And there's plenty of assets to steal for most of it. You can all you orc, troll, halfling, etc. portraits from other mods.
That's the problem with CK3
It definitely translates to CK3 but only that at most
>eu4 version doesn't even have a completed map yet, already working on vic3 anyways
>Almost every country seems to be the same size except for a couple of blobs and minors
>some outcomes are predictable and boring (wow, big lorent, gawed and grombar? Amazing)
>Some others are weird but not that interesting (great plains not unified even though every centaur and ogre tag plays the fricking same)
besides vanberry guild and rezankand, are any other new world spawnables fun/have a mission tree?
Fun? No, Mission tree? Several
don’t listen to that other loser, some of the Trollsbay countries are fun—Isobelin, Cestirmark
Freemarches apparently sucks ass though, playing as any of the Ynnic colonizers looks awful tbdesu
plenty have trees, yeah
Mykx is fun if you can tolerate the nightmare of archipelago warfare
what the frick is Dhánaenno and why is it one of the Anbennarian cultures
Adventurer formable in South Aelantir, formed by "Brigade Magnificent"
"Disillusioned by the Knights Magnificent's laziness and refusal to accept new technologies and ways of thinking in recent years, a large number of younger and more innovative Knights have left Arbaran to establish a colony in South Aelantir.
It appears that the expedition is sanctioned by the knightly order, most likely to remove the rebellious parts of their organisation peacefully. Calling themselves the Brigade Magnificent, hundreds of knights, along with thousands of prospective colonists and adventurers have today set out today to challenge whatever evils lurk in the jungles, and to tame the lands in the name of civilization. Though the expedition is derided by many in Cannor as mere foolishness, it remains popular among Corinites who have donated a fortune towards these brave warriors seeking out evil to destroy."
You shouldn't have put anbennar in the title moron
Now whenever you search for "anb" at the catalog, your thread won't show up
Do you think Anbennar has trans women who use illusion magic to change their body to female?
No but it does have le heckin amazing genderless and genderswapping robots that the autist mods self-insert into because autists don’t understand gender
what
The mechanim of Insyaa are super speshul when it comes to gender, it’s going to be a whole thing
God, why does this shit have to happen to Anbennar now.
Should I play Eltikan (Highlander boar riders conquer Khenonai), Amacimst (religious zealots purge Ynn from Cannorians) or something else? I like Ruinborn starts. Brelar also looks interesting.
Play Mommy Immarel's blessed state of Gemradcurt.
I hate forts! I hate forts! I hate forts!
Maybe I should play the Mountainhugger
I can't find your garbage thread in the catalog
God I hate you
project alice port when?
>Corvuria and Busilar become a circumcised penis
Very cool beaner
Has anyone tried out Plumstead on the bitbucket?
what does that dotted blue line mean?
trade routes?
if so, there is a lack of canals in this world especially if you consider that they have magic and shit it must be very easy to build canals
Where would you put some canals Anon?
only 2 places are in the northern isthims of the Lake Fed and the Bashidi flower peninsular.
Halann has too much land.
i would do this (red = canal)
>inb4 that is impossible
use magic or something
>canal through the entirety of gr*mbar
LET'S DO IT LADS
Digging a canal from the not-baltic to the not-pacific just so that they can charge insane tolls for the privelege of skipping 90% of world travel does sound like a very Dwarf thing to do.
Elves will still have a way cooler portal that allows you to travel on the other side of the planet.
Will Brown orcs ever get content?
No
Most people don't about Vic 3
>open dev
>you can't work on the interesting shit without massive street cred
>if you try to do interesting shit in boring tags you will drilled into submission
Sad, just churn out AI-tier slop for 1-2 years before you have the power to veto interesting ideas of other people.
So to work on interesting shit you have to do shitty Sarhal countries and other literal whos nobody gives a frick about.
All I want from it is to work with the EU4 -> Vic 3 converter
How the frick do I make Jadd win against Zokka?
Just restart a few times. He wins 8 out of 10 times.
moronic ass names hahahahah
>Shitty geography, most regions are actively disincentivized from interacting with each other
>The Dwarovar is a region that makes the rest of the game worse off, and has no impact on the broader world
>Developers forcing the world to follow a pre-determined canon working backwards from Vic3, rather than forwards from CK2/EU4
>Said future canon is boring as frick
In EU4:
>Mission trees are dogshit and rely on bloat over making interesting and thematic content
The geography being bad really needs to be highlighted. Playing vanilla EU4 after Anbennar makes me appreciate Earth's geography so much more, since regions in Earth have much stronger feels and identities even without over-the-top mission trees.
>disliking the Serpentspine
>thinking the MTs are dogshit on average
shiggy diggy
I will give you the garbage geography though, especially in Aelantir and the FP
>disliking the Serpentspine
Removing the Serpentspine would objectively make the mod better. It should be an independent mod rather than a part of the game.
You would get mechanics like Concentrate Development back, and geography would be made much better (e.g. Bulwar wouldn't be completely safe).
>Removing the Serpentspine would objectively make the mod better.
Disagree
>It should be an independent mod rather than a part of the game.
Agree
You don't like having one province chokepoints seperating the vast majority of regions?
No, I do not
Jay probably didn't think it true when he stacked the Folly, the Deepwoods and 2 branches of the Serpentspine between Cannor and everything else, waw.
>The Dwarovar is a region that makes the rest of the game worse off, and has no impact on the broader world
You don't like the fact that orcs just frick around in the mountains for 7k years doing nothing? Almost the same goes for Goblins(they interact with the Deepwoods at least)
What's the issue with Aelantir?
Concentrate development is dumb.
It's 2 province chokepoints now, chud
>ynn
>What’s the issue with Aelantir?
It’s got the regional compartmentalization issue that the whole mod suffers from but at an even smaller scale so it’s much more painful
>the Cliffs of Ruin
>the Effelai (although the concept and recent development is cool enough I’ll let that one slide)
>the desert between Haraf and Eordand
>the goofy ah ah frozen wasteland in Dalaire for muh lore
>the Epednar mountains
The last one is actually the worst to me because those mountains have no lore use or relevance at all, they just SPLOOOOOOOT the regions
If the mountains keep the rest of aelantir from being moronic like Dalaire then I accept it.
they made a lot of the mountains traversable by epednar
> makes me appreciate Earth's geography more.
I still can't identify whether it's because I'm much much more familiar to earth geography than any fictional one, but any fantasy map feels very small to me compared to earth, even ones that are supposed to be "big".
Every tiny little nudges on earth feels big enough to actually deserve its own map while the biggest continents on fantasy feels like it's only as large as a state.
Formed Phoenix Empire before Taelarios kicked the bucket
>making the gnomish and halfling formables start at 1836 instead of making them national formables to parallel real history
yep, i'm thinking it's joever
well that's concerning
If those little niglets are the halfling's ancestors how did they get to Cannor?
By boat
Khet kept them as pets and they escaped?
it's like 10k years too early for Khets
>two threads going strong at the same time
Anbennarbros we can’t stop winning
name a fun underdog run that isn't kobolds level hard
>underDOG
Tluukt
Obrtrol
One Xia
Adshaw
Siadan (may be kobold-tier difficult, don't remember).
Dartaxagerdim
>UNDERdog
Axebellow Cartel (start as Rajnadhaga).
there's Ourdia and "Great" Ording, poorgay nations with 2-3 provinces
there are also underdogs that are under dogs (gnolls): bulwar, eduz vacyn (with MTs) and ekha
>eduz vacyn
I just played it for 100 years, and it is easy as frick. You get a battle mage with 10 shock by event and simply annihilate both Zokka and mommy Tluukt. Then you wait for Samarhal and deal with elves.
Beating 60k zokka alliance isn't that easy considering that both zokka and tluukt have the same wizard generals
do obtroll
they SEEM hard but it's actually an easy start if you know what you're doing
this ai changed its military
i've never seen this before
cool stuff
>letting south america live in your head rent free
More like, Amberfart
What kind of names are "Y37" "Y35" and "Y36"?
What the FRICK were they thinking making it in Vic 3 instead of Vic 2?
Do you have any idea how cancerous vic2 is to mod?
And that's without map changes
No, but I know how cancerous Vic 3 is to play.
Literally no one has played vic2 in years
There's still "hope" for vic3 to become better with patched (it won't)
>Literally no one has played vic2 in years
Are you ok moron?
Is the vic 3 version still not out? This thing has been in "dev" since vic 3 first released
sex with halflings
Kill halflings. Behead halflings. Roundhouse kick a Bigwheater into the concrete. Slam dunk a Beepecker baby into the trashcan. Crucify filthy Newshiremen. Defecate in a Thomsbridger’s chamber pot. Launch Thílvisans into sol invictus. Stir fry Appletoners in a sartagine. Toss Pearviewers into active volcanoes. Urinate into a Redfoot’s mead. Judo throw Bluefoots into a wood chipper. Twist Towerfoot heads off. Report Newfoots to the Order of the Emerald Eye. Karate chop halflings in half. Curb stomp pregnant halflings. Trap halflings in quicksand. Crush halflings under an elephant. Roast halflings on a gridiron. Eat halflings. Dissect halflings.
Kick old halflings off a cliff.
The niglets are alright though
The niglets are worse. Normal halflings have never made the attempt to slow down my computer like the niglets have.
Dafuq
It's a paradox bug where the ai will get a ton of income for a month or two. You can go into the ledger then country and then sort by top income and see it.
An actual bug or intentionally made so that the AI doesn't frick up and run its country to the ground?
I don't feel like playing anymore because it felt like cheating, I have 65k from placing a merchant there
Which not!China tag has the most content/is the most fun?
I like Azkare
I liked Balrijin more, but Azkare was fun too, because I fricked up early and had to fight tooth and nail against the Command, two or three times. Gold kobold run was easier, since you can get really high morale with them and lots of minor flexible military buffs, you can then mix with any ideas. Still, after I defeated the Hobgoblins, I had to fight against Bhavuri and their endless human waves and I was barely holding, despite owning all of Yanshen. If you want to play humans, I've heard Bianfang, Feiten and northern Bird Raiders are fun.
I really like the main theme for this mod "Dawn of an Empire" https://www.youtube.com/watch?v=VwbR6LbykP0 and just saw that there's an opposite theme to it called "Dusk of an Empire" https://www.youtube.com/watch?v=p6o3fufhNO4.