Class doesn't matters, just make sure that all your party members use the same kind of attacks (magic or physical) because unless modded you're going to get wienerblocked in late game
Many fights will have some enemies with a lot of magic armor, and some with a lot of physical armor.
If you have split damage types, that just means you can't blow up single targets as easily. But some targets will be a lot sturdier to your entire team.
Pick your poison on that one, or just go all magic damage and get summons, which will both take and dish out physical while you cast spells.
Magic has more utility but physical is still strong as you can just rush down enemies and ungabunga them to death with knockdowns and aoes in melee range.
Don't listen to that gay. Enemies often have to a of physical armor and little magical armor or vice versa. There's no reason to play like that of you don't want to.
Also Necromancer is fun.
It's stronger to play that way but definitely is not necessary if you think it sounds more boring. Even if you do reach a point where it seems impossible (unlikely, and won't be because of mixed damage itself but a combination of things) you can respec
For a new player I think a more important thing is figuring out which skills are good and HOW to build these characters/teams in the first place
Wouldn't that mean equipping half your party with vendor trash since you'll be selling all the physical/magical unique accessories you loot? It's been a while since I played this so I don't remember the details but having a split party was fine.
Both necro and summoner got nerfed to hell because summoning a spider with a 9 summon would do shit like instantly kill a boss while you on top of that summoned your incarnate plus totems, now you need a mod to get past 1 or 2 summons iirc
Preset class doesn't matter because you can restart stats later infinitely. Just make sure that your team is either full physical or magic damage. Warrior with polymorph is a great start but everything can work out just fine on first island. Just avoid fire and water mage in one team as their spell won't combine and make combat harder. Earth and Fire mage is really good combination if you're into magical damage.
To clarify. You don’t NEED any particular build to win, and cheesing the game is ridiculously easy.
A monstrous combo for a hydrosophist though is an elf or human with necro, warfare and scoundrel. Decay damage with healing can do monstrous crits. Plus corpse explosion with teleport is OP
Yes, just don't shove all buff spells into one character otherwise you're going to end up with a wipe from bad positioning and the AI tends to aim for the lowest armor/magic armor characters.
Also action economy, you will end up using one character action pool in being a buff bot
It starts off as pretty lackluster, but makes the entire party pretty tanky later on. For instance - at 10 points: >Take a max of 70% spell damage >Dodge at least a fifth of the attacks
Squishy dudes get a lot less squishy. If they already have resistance/dodge, they get damn near untouchable.
You only need one person with it.
But, oddly enough, it doesn't effect the character that HAS leadership.
If you have a character that doesn't really needs to get new stuff, Leadership can be very worth it.
But it is, unfortunately, a boring talent. I wish it were not so.
Yes, its one of those late game return investment skills, it starts shit but ramps up later on, better to not rush into it though, maybe shove one point every 3 levels or so since it's obviously meant to be a supplementary skill, not a core one
>Lone wolf >1 Warfare, 1 Poly, 1 telekinesis >Battering Ram, Battle Stomp, Tentacle Lash >All in str >Pick the deathfog barrel(s) from the ship >Slap 2 wits on the next level to pass perception checks in 1st island >Pick 1 scoundrel or Huntsman for a fast mobility ability
I started a file last week. I'm running a 2H melee (that I plan to convert into a Master of Sparks dual-wield Pyro dude) and an Aero mage. Level 5 about to bounce out the Fort.
I wanted to like this game, but the gameplay was too brutal. Chapter 1 was a challenge. Then chapter 2 has environmental shit that can kill you. Fights were too unfair. I feel I had no control on the game.
IDK, I dropped the game after a dozer or so hours because I didn't like any of the main cast and I didn't care for the wordy uninteresting dialogue and the annoying narration.
Class doesn't matters, just make sure that all your party members use the same kind of attacks (magic or physical) because unless modded you're going to get wienerblocked in late game
Really? I was planning to build half magic team and half physical team in case shit happen.
splitting damage types means half your team won't be doing damage or you're breaking their armor half as fast
Many fights will have some enemies with a lot of magic armor, and some with a lot of physical armor.
If you have split damage types, that just means you can't blow up single targets as easily. But some targets will be a lot sturdier to your entire team.
Pick your poison on that one, or just go all magic damage and get summons, which will both take and dish out physical while you cast spells.
So is physical or magical is better? Can you deal elemental physical damage?
Magic has more utility but physical is still strong as you can just rush down enemies and ungabunga them to death with knockdowns and aoes in melee range.
Don't listen to that gay. Enemies often have to a of physical armor and little magical armor or vice versa. There's no reason to play like that of you don't want to.
Also Necromancer is fun.
>Also Necromancer is fun.
Bone Cage makes me not give a shit if my party members die. More bones for the harvest.
It's stronger to play that way but definitely is not necessary if you think it sounds more boring. Even if you do reach a point where it seems impossible (unlikely, and won't be because of mixed damage itself but a combination of things) you can respec
For a new player I think a more important thing is figuring out which skills are good and HOW to build these characters/teams in the first place
>unless modded
What are these mods that fix the game up?
https://steamcommunity.com/sharedfiles/filedetails/?id=1953266629
fixes armour, warfare, how damage scales etc etc
Wouldn't that mean equipping half your party with vendor trash since you'll be selling all the physical/magical unique accessories you loot? It's been a while since I played this so I don't remember the details but having a split party was fine.
whoever designed the Magic Armor/Physical Armor system is a complete fricking moron.
its the one critical flaw of the combat, and is completely unintuitive to how 99% of RPG parties are supposed to be built.
Lone wolf is more fun. Aero + hydro mage
But I like to have a full party
You shouldn't play your first run as a lone wolf, though
why not
Fane has the best story.
I went with summoner. It was fun.
How good is the summon build in this game?
its the most OP build and co-incidentally the most fun
Used to be the most op and fun one along necromancer but then it got nerfed to shit
haven't played in forever, is blood magic still op?
Both necro and summoner got nerfed to hell because summoning a spider with a 9 summon would do shit like instantly kill a boss while you on top of that summoned your incarnate plus totems, now you need a mod to get past 1 or 2 summons iirc
Those are not classes, it's a bunch of skills bundled in one vague name that doesn't exist past the character creation, D:OS is a classless system.
Can I play this game without the moronic skelly and lizard races?
Preset class doesn't matter because you can restart stats later infinitely. Just make sure that your team is either full physical or magic damage. Warrior with polymorph is a great start but everything can work out just fine on first island. Just avoid fire and water mage in one team as their spell won't combine and make combat harder. Earth and Fire mage is really good combination if you're into magical damage.
Lohse is my favourite main then fane, I don't like dwarf or that merc guy
>I don't like dwarf or that merc guy
Yeah, same. Fane, Sebile, Lohse and Red Prince all have better story than revenge man
fane has the best story if you play him, but he also has the best bantz if you bring him along, it's a tough choice
I just couldn't help but smite Sebile on the spot when she pulled that donut steel needle stunt on me. I'm not having it
Lone wolf
Play as Red Prince
Partner with Fane.
Op. Best game.
Do you need a dedicate cleric? Can the summoner dub as the cleric?
Summoner melds well with a hydrosophist build aye.
Nope. Focus on dealing dmg for the most part. Resistances and dodge chance can be handled with potions and spells
To clarify. You don’t NEED any particular build to win, and cheesing the game is ridiculously easy.
A monstrous combo for a hydrosophist though is an elf or human with necro, warfare and scoundrel. Decay damage with healing can do monstrous crits. Plus corpse explosion with teleport is OP
corpse explosion is so satisfying
Yes, just don't shove all buff spells into one character otherwise you're going to end up with a wipe from bad positioning and the AI tends to aim for the lowest armor/magic armor characters.
Also action economy, you will end up using one character action pool in being a buff bot
Is it worth leveling leadership skill? Seem pretty useless.
meant for
It starts off as pretty lackluster, but makes the entire party pretty tanky later on. For instance - at 10 points:
>Take a max of 70% spell damage
>Dodge at least a fifth of the attacks
Squishy dudes get a lot less squishy. If they already have resistance/dodge, they get damn near untouchable.
You only need one person with it.
But, oddly enough, it doesn't effect the character that HAS leadership.
If you have a character that doesn't really needs to get new stuff, Leadership can be very worth it.
But it is, unfortunately, a boring talent. I wish it were not so.
Yes, its one of those late game return investment skills, it starts shit but ramps up later on, better to not rush into it though, maybe shove one point every 3 levels or so since it's obviously meant to be a supplementary skill, not a core one
>Summon Incarnate
>Enemies immune to fire and heal due to fire
>Lone wolf
>1 Warfare, 1 Poly, 1 telekinesis
>Battering Ram, Battle Stomp, Tentacle Lash
>All in str
>Pick the deathfog barrel(s) from the ship
>Slap 2 wits on the next level to pass perception checks in 1st island
>Pick 1 scoundrel or Huntsman for a fast mobility ability
I started a file last week. I'm running a 2H melee (that I plan to convert into a Master of Sparks dual-wield Pyro dude) and an Aero mage. Level 5 about to bounce out the Fort.
I wanted to like this game, but the gameplay was too brutal. Chapter 1 was a challenge. Then chapter 2 has environmental shit that can kill you. Fights were too unfair. I feel I had no control on the game.
IDK, I dropped the game after a dozer or so hours because I didn't like any of the main cast and I didn't care for the wordy uninteresting dialogue and the annoying narration.
The narrator is a pretty nice addition I thought, must have taken a lot of work to narrate every bit of exposition
Sword and board with necromancy. I played as Red Prince with sword/board+necro+pyro+hydro and the fricker just refuses to die.
the most "important" character is Ifan Ben-Mezd, considering his relations to the central figures of the plot.
I can’t get into this game for the life of me. The elemental combination shit triggers my autism.
Also
>Sourcery
What the frick? Is this Discworld?
there should be a mod that replaces any mention of "source" with "sauce"
source was already in divine divinity (great game btw)
So what's the best Divinity anyway?
Divine Divinity
is this game better than baldur's gate 3?
They're the same game
there's skeleton sex, instead of bear sex
>is divinity 2 better than divinity 3?
os2/os3*
Gameplay wise sure
you should play divine divinity instead. it's a better game