I played this recently and loved every second of it. It was my first RPG to be honest and the first time I played something like this (turn based). Did you guys like this one? Any other game like that with a sense of adventure and progression with your party? Could be a weg or an hentai game too whatever. I'm just looking to scratch that itch
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
It's All Fucked Shirt $22.14 |
Nope. Only Larian delivers quality RPG games.
how's the first divinty original sins then?
kinda sucks, horrible music, combat is super slow, story is generic END OF THE WORLD!
>horrible music
Kys
It's very similar. If you loved DOS2 you'll love the first one as well.
More about gameplay, less about writing. Way lower budget.
slow as hell. You can't run, dialogues are goofier, combat is much more unforgiving. I tried to "scratch that itch" with DOS 1 and failed miserably. Now waiting for BG3 which clearly is DOS 3, really.
The first game is a lot better. I enjoyed both though. The combat is way more fun in the first as well.
>Did you guys like this one?
No
>Any other game like that with a sense of adventure and progression with your party?
You gotta be less nebulous with what you're asking if you want recs, what did you particularly like about D:OS2? It's an entry level game that does nothing particularly well, the only noteworthy thing is having different OCs you can choose to play as but it's nothing new and isn't handled well either, you might as well play the first game.
I liked the fact that it was voiced. I'm looking for a game where I can create a character and go on an adventure with a party of interesting original characters that have their own stories and reasons for doing shit. Stories that I get to know as the game goes on. Romances are cool too
Honestly you're describing pretty much your average post Bioware CRPGs, anything from Baldur's Gate to DA:O, PoE, the first OS, the Pathfinder games etc., nothing special really, there's dozens of games like that, the only real difference between those and OS is that OS is actually turn based, and it has that pseudo SaGa option to play as different premade characters with their own stories, but you don't seem interested in that.
Ah yes Baldu'rs Gate and Pillars. These games are weird to me though because there's some sort of dice mechanic that I can't wrap my head around. I prefer more simplified versions like turn based or action arpg i guess
There's nothing weird about die rolls, they're functionally the same as the percentages you see in DivOS2.
Eh, not really since dice rolls also entail failure in terms of passing various checks, D:OS2 system does not have that.
In your average dice roll system you'll need to roll to pass checks for something as simple as applying status effects, in D:OS2 status effects are either applied or not depending on whether the related armor is on or off.
DOS2 uses percentages when determining attack accuracy and when you walk over a regular ice surface without nailed boots. It's functionally no different than when you attack somebody in a die roll game the only difference is that die roll games also have you rolling against the enemy's various checks, though this is because they aren't built around armor systems like DOS2, DOS1 does include things you'd normally see in die roll games like saving throws and percentages for status effects that were replaced with said armour system in the sequel for the purposes of making character building simpler.
Absolutely play Planescape Torment and Disco Elysium. They lean heavily on you talking to people and learning about them over time.
Knights of the Old Republic 1 & 2.
>Any other game like that with a sense of adventure and progression with your party?
Play Dragon Age Origins
>Did you guys like this one?
No, it's pretty shit.
Larian's games are not above mediocre.
I finished the first game but quit the sequel at the jungle chapter. I forgot which one it was, the fourth? I dunno. The game became so fricking boring. I liked that it was a throwback to old style RPGs like Fallout, the other Divinity games, even Diablo and Diablo clones to SOME degree. But it's just so fricking boring especially once you figure out some battle strat. And most of the game is just:
>scour the map for the lowest level mobs you can beat
>beat them
>level up, steal their shit
>move on to the next ones
>beat the map
And complete some quests along the way.
But I did like the enemies and the dialogue. Especially that enemy with galvanized skin, what were they called?
did you actually finish it?
No I didn't.
Yeah, I didn't think so. Anyone who sings this game's praises never actually got that far into it because the late game is a fricking disaster. The beginning is a lot of fun but the combat soon becomes a mind numbing slog
I think the unleashed mod makes it a lot more fun.
i agree. I hate it when they obviously butcher a good game. You can see how great it could've been. Can't think of many examples right now but: Gothic 2, RDR2, Starcraft 2's first campaign.
that wasn't me tho
Thx brother
ok i will check it out
but larian is usually cringe
You might like
>Baldur's Gate 1+2 (this is actually just one big game)
>Planescape Torment
>Fallout 1+2 (these are two separate games)
>Disco Elysium
>Diablo 2
>The console version of Diablo 3 Ultimate Evil
>Tyranny
>Dragon Age Origins
>Underrail
>Pillars of Eternity
>Temple of Elemental Evil
And, if we veer way off course
>Fallout New Vegas
>System Shock Enhanced Edition or Remake
>Deus Ex
These are all very different, so do some research and grab whatever you think looks most appealing.
unironically Gothic 1 and 2 because it has the same pattern of
>you start super weak (g1, g2 and dos2 all start in prison or right after prison)
>hunt down low level trash enemies
>become op
You're already OP from the start in Gothic because the games are designed like ass, and aren't even RPGs by the way, they're shitty action adventures with terrible combat that is impossible not to break.
no you're not OP at the beginning unless you have patience and skill to block/dodge literally 5000 attacks from the troll while you do 1dmg to him with the dildo sized wooden stick
>no you're not OP at the beginning unless you have patience and skill to block/dodge literally 5000 attacks from the troll
You seriously think killing a fricking troll in Gothic games takes any sort of skill? I was around 12 when the game came out and I could do it effortlessly, Trolls are literally the easiest enemies in the game, in all Gothic games, at least pick something like a Shadowbeast since those can at least clip through your attacks sometimes and pretend they're a threat.
D:OS games also have that issue about combat, but they're actual RPGs by virtue of the systems at play, they're not shitty action games with rubberbanding, they're just mediocre RPGs.
>RPG bad because balance falls off.
Ah, the Blizzard school of thought.
It's not a matter of balance, I'm not Josh Sawyer, RPGs cannot be balanced by definition, D:OS games have issues in other fields
Hack and slash games aren't turn based, moron.
I thought you were implying the game being unbalanced was a flaw. My mistake.
The only real unbalance issue with D:OS2 is when it comes to economy on Tactician, but that has little to do with combat and is just one of the many design flaws.
Unless we're talking about certain specific oversights that are somehow still in the game, like infinite Crescendo stacking, but honestly it's a funny exploit and makes the Doctor less of a pain on replays so I'll take it.
>That doesn't make the game bad or you OP.
It does, it's a shitty action game and trolls are really just the tip of the iceberg.
>Muh TES tho
Damn, you krauts still are seething Todd's shitty action adventures are still alive while PB's trash is dead and buried, you love to see it
>You don't even have to respond or adapt to anything
So the same exact shit as Gothic games but with higher budget and better quality?
There's a reason TES buried your dumpster fire despite not being an RPG series either, get over it already.
>look, normalgays have shit taste in games!
>look, I can beat up a slow enemy that's meant to be beaten by avoiding its attacks and chipping away at its HP!
>look, this goelm is meant to be easy to defeat by killing it before it wakes up!
Holy frick, you're one dumb zoom zoom. Do you purposely avoid upgrading your units in RTS games to avoid doing more damage?
>LOOK, THIS THING WHEN CLICKED GIVES ME UNITS +10% DAMAGE! OP OP IT'S BROKEN
Bernd I know you're so angry you can't read, but I already told you I played these shitty games on release, there's not a single hard enemy in Gothic games, or PB games in general, Gothic is also a game for normalgays, just German and Polish normalgays.
And the point of the webm isn't that the Golem is easy to defeat before it wakes up, it's to show how glitchy and buggy the entire fricking game is, something that is clearly lost on a professional dumpster diver such as yourself.
Try to get some semblance of taste and play actual roleplaying games instead of your buggy button mashing fantasy DHL simulators, and don't seethe so hard about Todd's shovelware, it makes you look even more embarassing than you already do.
The OCs' main issue is that they're too bland to be worthwhile and some of them are also noncharacters, it doesn't help that you basically see everything about them while playing as a custom character, the only OC you'd get something out of is Fane, everybody else is basically the same as they are as party members.
It's a good idea in theory, other franchises pull it off well, but it falls really flat in OS2 due to the overall lack of commitment.
>Bernd I know you're so angry you can't read,
Weak zoomzoom attempt at "lolumad i trol u". Stopped reading there. I won't give you another reply.
lmao, I'm in my mid thirties but okay, I'm not the one coping with a shitty dead franchise after all.
Depends on what you want out of an RPG honestly, there's no definite universal rec, some people love BG games but also hate things like PoE despite being cut from the same cloth, some people play RPGs for the character building while others play them for the "choices" and story, somebody who likes DA:O won't necessarily like things like Wizardry VIII.
Systems are also a big factor, some people swear by D20, other people can't stand it, even something as simple as RTwP VS Turn based can make or break games for most.
Just talk about RPGs you like, you long winded waffling fart.
>Just give me ammo to shitpost
Okay, my favorite western RPGs are Nethack, Wizardry V and Caves of Qud, maybe add Underrail to the list when it comes to recent-ish games, but it's not really that good, just better than most recent offerings.
My favorite JRPGs are the SaGa games, Metal Max, Elminage Gothic and some other minor games like Daikoku Jidai Gaiden.
What now?
The combination of diablo loot and RNG quest rewards was a massive mistake, yes.
I do like that more often than not there's no definite best choice for completing a quest though, it's an accidental result of that design decision, but I prefer that to the various games where you have an objectively correct choice and everything else is just gimping yourself for no reason, so many RPGs still suffer from this issue.
I also like SaGa, that's based. Unlimited is extremely misunderstood.
That said, your tastes skew away from casual and even moderate enthusiasm in RPGs and your posts are focusing on the specifics of system application rather than a more holistic view of how things play off each other. Or, shorter: yeah, the games you like make sense given what you've been saying.
nta but you're one obnoxious troony. Are you on your troony period rn?
nta but what games'd you recommend
Another strong thing i found is that buffs applied to your allies in conversation will not decay until you get out of it
Every buff/status applied to anyone engaged in conversations will not decay, yes, it's the same principle I mentioned regarding Crescendo, which can be stacked infinitely and let you instakill any boss other than Lucian since that's the only instance of a game dialogue where you cannot switch over to other characters mid dialogue.
Teleport also applies, you can teleport anyone locked in a dialogue prompt indefinitely as long as you do not break said dialogue.
>Hack and slash games aren't turn based
That one is.
>they're not shitty action games
Meanwhile dos is a shitty hack 'n slash.
Are you brain dead moronic? That's why I gave the troll as an example of easily cheesable enemy. That doesn't make the game bad or you OP. Even "exploits" like buying a shapeshifting scroll and killing orcs and shadowbeasts at level 1 are fun. The combat is far more enjoyable and elaborate than any TES game even though it was released in the early 2000s by a tiny team in Europe. DOS is basically
>hunt down low level mobs on the map
>level up
>become so op all you have to do is cast the same shit in every battle
>win
You don't even have to respond or adapt to anything. At least in games like Gothic or Dark Souls you have to adapt and even the cheeses feel mildly enjoyable.
>shitty action adventures with terrible combat that is impossible not to break.
But enough about DOS
the only major exploit I know that's not "jump on a box and cheese melee" or "dodge/parry and attack an enemy 5000 times with the wooden dildo" is that you can buy scrolls that let you transform into high level beasts but i wouldn't call that op or broken, it's just freedom
do you want to be locked out of areas based on your character's level? or maybe forced to pay to access a map? fricking moronic zoom zoom
you have a small penis too
I mean kinda. I'd put them in the same "sorta close" group as the last few. Even then I'm not sure which between Gothic 1 and 2 and Risen 1 and 2 Id recommend to someone who really liked OS2.
This game would be perfect if the average playthrough took like 50 hours at most. That's already a lot compared to other modern games, and it would allow the devs to polish everything and maybe then the last act wouldn't be so fricking terrible. The combat system is a lot of fun, but after some time it becomes a slog
I love this lanky b***h so much its unreal.
Same. Her romance is sweet.
Damn, I wanted to make a nude mod for elves, even took some time to unpack and unpack all the textures. But I have no time for that at all
Kingmaker and WOTR are fun, but you need basic dnd/pathfinder knowledge to play them comfortably or you'll get filtered even on normal difficulty. Just watch some guides on youtube and you're good.
Alternatively, get back to it after you've played some other CRPGs.
I could never finish divos2
I breeze through act 1, then act 2 feels like a massive slog when you're going around finding spirit teachers or whatever
Which CRPGs have you finished?
Fallout 1&2, Arcanum, Age of Decadence, Underrail, ATOM, Divos1
All of them felt pretty well paced besides Underrail expansion essentially being a tumor on the pacing. Also still need to finish Trudograd
>Mostly Fallout style games
Yeah, that makes sense. You'd probably fall off Baldur's Gate or WotR.
Oh wait I completely forgot pathfinder. Yeah I beat both kingmaker and WotR. Think I preferred kingmaker due to the enemy/encounter variety instead of 95% demons.
You are right though I couldn't get into BG1.
Yeah, the OS games skew towards the same sort of pacing. If you're not down for that I can totally see you falling off. I personally was never able to bring myself to finish Icewind Dale.
I'll still probably give BG3 a shot but I'm really holding out for Colony Ship release later this year and Underrail 2 never ever edition
Hope it works out for you. I think a lot of good games are lost to us by our personal annoyances and it's a shame. I know more than a few good games I just can't stand.
This is a huge issue conceptually, but in practice it's not really an issue. Play as Fane McSkelly your first time and then make your own character for all subsequent playthroughs. They should have just been more direct and made Fane the only preset, like a JRPG, if they were gonna do this, but it is what it is.
Nice list, play FO:Nevada and Sonora, way better than FO2 with a similar amount of content.
That's pretty much everyone. Even the wiki reflects this as when you pass act 1 the information starts getting more and more sparse.
>I could never finish divos2
I needed ~3 or 4 tries to force myself through. Not worth it, horrible front loaded slog and schlop and slosh.
>Act 1 of larian games
Wow this game is fricking fantastic. I'm completely immersed, love the gameplay and cant wait to see what happens!
>Act 2
Cool I guess I'll go over there maybe its more fun than over here. Nope still uh.. average. Some cool moments but overall boring. I hope it gets better in act 3!
>Act 3
Kill me
I liked DoS2 but playing as a premade character really ruins their stories. Also a few encounters that were so fricking moronic and time wasting I almost dropped it a few times. It also feels like such a small story in scale considering you're literally on a mission to become gods.
Gothic 1 is better than anything Todd has ever done
I fricking hate Larian and their fire everywhere battles. Every fight always starts with everything catching on fire and it's fricking annoying.
Baulders Gate 3 is literally a few weeks away, and its made by the same team.
Game looks very similar if thats your taste in rpg's.
>its made by the same team.
>Game looks very similar
As in, frontloaded and not worth finishing.
>No skeleton race
So it lacks the only thing dos2 is worth playing for?
don't make a white male
it will make the devs pissy
>early game dragon shows up trapped needing help
>set it free
>it gives you a trash reward and never shows up again
They really don't do the low level questing to being a multi classed destroyer of gods well at all. Even a first time dnd DM could think of more interesting followups to low level encounters.
I don't like everything having a payoff, to be fair. Makes it feel like you should only make choices based on it coming back later.
Sure but in a game where accidentally walking into an area will get the cat killed makes you think every little thing matters and overthink everything. And sometimes you should but most of the time it's just dumb little shit with no consequences that you get worried about missing something.
D:OS2>Wrath of the Righteous>Pillars 2>Pillars 1:White March>D:OS=Pillars 1 base game=Kingmaker
I like Pillars 1 more than 2, personally.
Pillars 1 > Pillars 2 > DOS2 > Wrath > Kingmaker
Shit taste, honestly.
Much better than
Nah. Can't say anything about Pathfinder, but every other game mentioned in this thread, even DAO, which I consider one of the most overrated games, is better than Pillars of Shit.
No, they are not, and it shows that you have shit taste in RPG. Probably can't even explain why you hate PoE.
Yes, they are. I can't remember everything that was so off-putting to me, but I remember that PoE1 and 2 suffer from a severe identity crisis — in most regards they are just mindless imitations of BG1 and 2, with different and worse settings and stories, and somewhat different rules. When it comes to unique stuff, however, core gameplay mechanics are really weird. Like magic-oriented classes needing strength, unless I'm misremembering something, or vice versa. Also, you can't rest without some items, if I'm not mistaken.
They feel like these stupid Unity asset flip horrors, which are trying too hard to imitate classic horrors. Except with much bigger budgets.
not understanding this schizo's hate boner
gothic is an action rpg which he personally dislikes and the combat is too easy once you get a feel for it? PB isn't even out of business they release Elex and a sequel for it
Sure they just keep making the same game essentially but I think it's a decent niche
He's severely mentally ill and a danger to society but luckily he never leaves his basement so it's alright.
even games like dark souls become piss easy once you figure out their gimmicks
it'd be stupid to call dark souls a shitty game where you're "OP" just because you can beat the game at SL1 since the whole game is just
>roll and attack 1-2 times`
>Loved it
>It was my first RPG
You didn't have to state the obvious
Damn, bernd is absolutely fricking malding.
I'm in the beginning and so far I think Divinity 1 is superior
had a lot of fun with the gf, we finished it in around 70 hours
It is superior, better stat design, less skill copypaste bloat so skill trees actually feel unique, more nonlinear progression, actual crafting system...
never touched the crafting tho
I miss the voices of your character, the sillier vaudeville ambiance, the arguments you can have inside your party etc
I got a decent few dozen hours into path of exile many years ago. Should I pick it back up? Been thinking about trying out a crpg I already own - I also have D:OS, in fact I have every divinity game from before D:OS2 in a bundle. I also have baldur's gate 1 but I just feel overwhelmed/confused by the dnd system and archaic UI
Exanima is probably not technically a crpg and I want to play it but it is SO unforgiving.
I also just played The Bard's Tale and had some hearty keks.
The OS games are a good babby's first crpg I'd say. Relatively forgiving and you can always lower the difficulty or respec while trying to figure it out.
bruh just play dragon age origins, basically the same thing.
dos turn based/ dao pause whenever
pick your party of allies
allies can be romanced/enhanced through talking
allies affect story outcomes
story choices affect story outcomes
tactical AOE and debuff/buff based combat
generic save the world crap
generic classes/skills/weapons
generic "evil force" voidlings/darkspawn
I love DAO but comparing Bioware games to these types of crpgs just isn't the same. They might have paved the way for them with BG but they definitely streamlined their games after that.
Yeah, even by BG2 they were starting to diverge into the standard set by KotOR. DAO is the only good game with the KotOR formula, sadly.
Second this, Origins is worth playing for the party members alone. Most of them are very interesting - Morgana, Alistair, Sten, Leliana, etc. Side quests are generally interesting, there are very little MMO quests. Combat can be real challenging at higher difficulties too. The game definitely shows it's age though. I replayed it a few years ago, and the deep roads and forest are complete fricking eyesores and the gameplay is more akin to classic WoW with pauses and control of your party members, with a heavy emphasis on buffs/debuffs and autoattacks.
Also don't play the DLC followup stories with your origins character, it makes them trivial.
Dragon Age 2, while considered terrible for many good reasons, also has some really fun fable-style interactions/relationship mechanics. It is also a 3rd person arpg, not a crpg.
Same goes for inquisition, it has many flaws, esp the Ubisoft busywork, but the characters are phenomenal and perhaps even better than in the previous two games. Main quest blows dick, but if you love side quests which explore the world building. There are also huge lore text dumps that I personally find interesting if you're into that.
2 and 3 have the problem of not being bad enough to dismiss outright but not good enough to be worth your time. Unironically best experienced by watching videos online so you can skip the bullshit.
I'm terribly sorry about your shit taste. Please play some real turn based strategy games so that you can actually engage with an interesting system.
What games? I'm not even joking here with pokemon. Competitive pokemon or even random team comp battles is infinitely more complex and strategic than Larian's trash.
SMT is worse than pokemon because it has less strategic depth overall. It does expect the player to engage with its systems rather than ignoring them which is apparently a high bar not found in pokemon and Larian games.
Fire emblem/AW these are piss easy snowball baby games but they really might be right up your alley if you liked this trash.
Nu-xcom. Not really difficult because there is so much rng and outright lies baked into the game that execution is a crapshoot. You can do the same strategies 10 times and get 10 wildly variant results. Yes, you can mitigate some of that rng, but the base premise of having wildly variant gameplay outcomes independent of player competency is at complete odds with the over reliance on soldier abilities and survival. Soldier bonuses should be minimal and all improvements and abilities should be tied to gear to encourage more suicidal or disposable tactics and make hiring soldier replacements a bigger factor of economic management to balance such recklessness.
Indies are the real standouts. Slice and dice, slay the spire, wildfrost, and more. There are so many amazing indie tbs games that do it way better than anyone else.
People who play competitive Pokemon have no tastes beyond yearning for their childhood and spreadsheets.
At the absolute top end, yes. At the top 10% of shitters it is the best 1v1 or 2v2 tbs game. Pokemon is a moronic company but by gen 4 they refined and perfected a system that is both complex without being overly complex and simplistic without being overly simplistic. They fricking nailed it and they have done nothing since for nearly 20 years. Stats +/- 10%, typing, stab, ability, moves, weather/terrain, status, and item. So simple yet so much more complex than something like smt.
Really the best fun with pokemon is random team comp matches against equally knowledgeable friends. Everyone has to adapt on the fly.
>Slice and dice, slay the spire, wildfrost
good taste.
>There are so many amazing indie tbs games that do it way better than anyone else.
Care to name some?
No way you actually beat the entire game no one as ever done this
Believe it or not, some of us actually went all the way up to the massive disappointment that is the Lucian bossifght, or rather the Braccus bossfight since Lucian and his simps die immediately before they can do anything, at least Braccus is far enough to survive a bit longer.
>Go do that one longass quest for Tarquin to get the Anathema
>It's weaker than random greatswords in Chapter 4
>It breaks in ONE (1) hit
>it's weaker
Except it isn't. It deals twice as much damage as the strongest melee weapon, IIRC.
>Except it isn't.
Bro, you can get level 21 loot in Act 4 and Anathema is locked to 19, combined with the fact that it breaks in one hit it is absolutely weaker than other greatsword, nevermind bows because that's another can of worms.
I was having a hard time with the final battle and completely forgot I had that thing in my inventory and could have one shotted the guy on the tower until halfway through the credits.
>Find the Axe of Elder God slaying a legendary artifact forged by sacrificing a thousand demons
>Level up once
>A rock tied to a stick now does more damage
no way people ACTUALLY like pillars
these are all ragebait reverse lists right?
You realize Baldur's Gate 3 comes out in less than a month, right? It's gonna be a masterpiece, ignore the screeching /misc/poster who inevitably comes to post the same tired screencaps
>D&D
>5E
>Low level campaign
>Larian
>Masterpiece
It's gonna be a frontloaded mess like every single Larian game, but with the combined virtue signalling of WoTC and Larian and a budget that went straight into graphics and voice acting rather than actual game design.
Then you'll cope for years and say the DLC will totally fix it only to end up with a bunch of stolen old mods you were already using anyway, and not even the better ones.
Screencap this post and see you in three years.
You'll be eating your words so hard. But I doubt that'll stop you from b***hing nevertheless.
>tired of ice fricking up my turns
>combine foot armor + nails in my crafting
>immune to slipping
still hate enemies spamming curse though
Hate Larian writing. They don't give a shit about their own lore, everything is a joke for them and yet they're not funny either.
The first game is honestly better.