Also given much DmC takes from pop culture (they live, fight club) I'm kind of intrigued in retrospect, what it would have been like, if they based the game's story on fight club more. Like, vorgil and the entire concept of angels and demons were actually in dante's head all along, and limbo is just dante tripping balls while killing actual human beings. Wasn't that more or less what they were going for with the original trailer?
Who knows what NT had in mind during the early footage, and who knows how much Capcom is to blame for the final product. You can see they wanted to do something more in line with original Dante concept-wise, and Capcom told them to go the opposite direction only to then make something somewhere in the middle after the backlash of the teaser.
Another one I liked was the idea of Donte being brainwashed into believing he is Dante because they wanted to create their own killing machine, and Vorgin was just an actor. Making this a weird canon spin off and not a reboot. >WHAT. IS. YOUR. NAME? >my name is Dante.
Based on youth asylum/correctional facility Donte from the TGS trailer back in 2010, probably.
We want that now because of what we got, but we would have shitted on it anyways. The schizo Donte trailer is still better than the whole game.
[...]
But that kind of scripted dialogue is there to replace tauntsm
>But that kind of scripted dialogue is there to replace tauntsm
There is no replacement for Tauntism. It’s either you have it or you don’t.
They probably pitched something like that at one point. DmC had like 40 different versions because Capcom kept telling them it needed to be "more different". I kinda wish they were able to go for the Mignola era Hellboy version they had sketched up.
I think the best route for this game was alternate universe spin-off so they could do whatever they wanted instead of actually trying to replace the original series.
2 years ago
Anonymous
>trying to replace the original series.
Agreed, this is what pissed off fans at the time the most.
If it was just a side spinoff just using the name to get sales it would have been accepted more
White orbs are for building skill points, since that's how you buy moves in DmC, as opposed to using red orbs. Each skill costs one skill point, so everything is kinda the same value, regardless of how good the skill actually is.
2 years ago
Anonymous
DMC4 had the best version of this in the series. I was a little surprised that 5 didn't have proud souls, but then I saw they got rid of all the superfluous items nobody spent their orbs on anyway.
I still thought it was nice being able to upgrade your health or dt without sacrificing potential new moves.
2 years ago
Anonymous
>I still thought it was nice being able to upgrade your health or dt without sacrificing potential new moves.
To be fair, you only have to buy those once for all characters (as opposed to things like Speed and Trigger Heart), so they're well worth your orbs. And also you have the orb fragments in the missions, so it's not the only way to do it.
In fact I wish Vergil required you to buy and find blue and purple orbs again, since it would gatekeep some of his more broken abilities longer, it'd make his first playthrough a little bit harder and it would give you some reason to explore and do secret missions with him.
2 years ago
Anonymous
>everything is kinda the same value, regardless of how good the skill actually is.
This is an inaccurate statement, since they introduced a bunch more level 2 versions of moves to offset this. So now you not only have to buy Stinger 2 for more distance, but you also have to buy Million Stab 2.
Trish wielding nevan would be kind of fricked up. Actually, her wielding any of the electric devil arms would be weird since every single one has blue lightning, but hers is yellow. Would they change her effects to blue, or have it be a dual blue-yellow thing?
Oh yeah, I noticed that. There's kalina ann explosions and purplish lightning effects. But I thought that was an oversight since all lightning effects in 5 are blue/purple. Would they really change trish's iconic yellow lightning in a whim? It'd be like nero's red queen suddenly having green exceed effects or something
Oh yeah, I noticed that. There's kalina ann explosions and purplish lightning effects. But I thought that was an oversight since all lightning effects in 5 are blue/purple. Would they really change trish's iconic yellow lightning in a whim? It'd be like nero's red queen suddenly having green exceed effects or something
It's probably the least good DMC3 DA but in the wacky weapon comparison Lucifer is just bad.
Frankly, Cerberus was worse. At least Nevan had a unique niche and was very fun to use, plus it had great style gains. Cerberus on the other hand gets outdone by A&R a couple missions in. Revolver is way too slow and Windmill is a waste of a move slot.
2 years ago
Anonymous
Don't forget Cerberus lacked Air Hike, for some goddamned reason. So does Nevan, but at least she had Air Raid and Air Play.
2 years ago
Anonymous
I still think they should've put Air Hike on Trickster. Swordmaster already has an overwhelming advantage over the other styles and Royalguard requires you to be close to enemies so it doesn't need an extra jump. It's not like 3 doesn't have platforming that requires you to use Trickster.
2 years ago
Anonymous
>not using Cerb por parrying A&R, projectile deflection and elemental weakness
Nevan is also the only way to beat heart of leviathan on DMD as Dante.
2 years ago
Anonymous
Never bothered with 3's DMD, elaborate on how that works because I can't see any way for nevan to be more efficient at slashing the right lung than agni and rudra JCs.
2 years ago
Anonymous
You can spam Nevan's air attack and Swordmaster air attack alternatively to stay in the air so you don't get hit in the back.
2 years ago
Anonymous
I beat leviathan dmd with just rebellion and a&r. That boss specifically requires more patience and crowd control management than others
question
i don't play the games and i'm looking at dmc 5 gameplay right now
how the frick are you supposed to handle switching between your full arsenals of melee weapons, ranged weapons and styles all while keeping enemies in a combo
just seems like too much to deal with at once
its just sequence of button presses
you'll get there if you keep playing, just start with something more manageable at first maybe even one melee one ranged and try to find all possible mixups of two, then slowly start adding more weapons and see what works best for you
Are you by any chance looking on some crazy korean montage or something similar? That's usually the "ceiling" and isn't really a requirement to play and enjoy the game, but it does motivate people to try and do better and crazier.
It's a learning curve for sure, but mastering it is extremely satisfying. DMC has an insanely high skill ceiling, since the goal isn't to simply survive, it's to fricking STYLE on your enemies. People keep comparing it to games like the Fromsoft ones, where your only goal is to survive the encounter. But those action games have a pretty simple moment-to-moment gameplay: Read the enemy attack, dodge it (or block it in certain cases) and retaliate when you have an opening.
In DMC on the other hand, you have fifteen different answers to any attack. The challenge comes from figuring them all out, and keeping them in mind at all time, then applying them in a satisfying manner. And when you do, oh boy is it fun.
See, this doesn't make me wanna go back and replay DMC5. I know it's super impressive, but that doesn't change the fact that you're just juggling a low-level mook who can't fight back. It's not all that interesting outside of the tech.
Now show me a stylish execution of the double Fury fight in BP and I'm sold.
Yeah, the stinger off the ledge is pretty neat. Lets him repostion effectively to pummel the helpless mook from a different angle. I'm not one of the shitposters who pull the "no enemies fight back" meme, but combo-juggling webms aren't exactly selling the game to anyone but the people who already know it very well.
That webm isn't just juggling though, there's actual environmental usage in play which is impressive. That player has 2000 hours, I'm sure he can go and style on the BP furies, it's just not as fun.
Yes, it's impressive, but I personally find it more interesting when the enemy does something. That's just a punching bag. Like yeah, it highlights how godlike the movement is in this game, but the player's moveset is only half the gameplay. Why not use it on, say, a group of enemies, reacting in creative ways when some of them attack? Something like this: https://youtu.be/2brNDQ3xFaI
That literally exists in the form of freestyle in which you fight multiple enemies in a room all at once. There's multiple instances of it online you can find.
i get that juggling and combos are what make the score counter go up but sometimes i wanna go all ratchet and clank or dynasty warriors and just kill everything quickly, immediately going from one enemy to the next until the room is empty
i don't suppose any of the games reward that kinda shit
Well yeah you absolutely can do that and there are people that do do only that. But as you said , the games are about extreme stylish play and reward long complex combos. However that's not thr only way. Setting up enemies in such a way where certain attacks will hit a lot of them at once also nets a frick ton of style. Hell, getting 3 or 4 perfect royal guards in a row will get you to at least ss in no time. Even then in the end, the style meter is completely arbitrary and can even be cheese by large damage dealing attacks even. You csn absolutely kill the enemies fast and go for efficiency, just vary up your moves here and there and you'll do fine.
This. The game rewards variety and skill above all else. You don't need overly complex combos to achieve high ranks, just some creativity and variation.
>what on earth they were thinking
I imagine they thought it'd be a radical dichotomy between "the angel side and demon side" (kinda weird that even though the left has historically been associated with evil the demon mode is on the right trigger, but I digress), but they didn't account for everything else and made some stupid decisions along the way. Namely they for some reason thought they'd need a repeat of the dodge input so that LT+LB and RT+RB would be equally accessible, despite all of it could be solved way more easily by simply having dodge on B/circle. They got rid of lock-on, gaining freedom to play around with unique systems, only to chain themselves way harder by having redundant dodges taking up that space.
Well, yeah. I only have a mild knowledge of some of their other games, but most decisions they made for this one are baffling, almost fascinating in a way. People recently have started to talk about 4 as "1 step forward, 3 backward", but DmC is just a master of that in both a gameplay and narrative level.
>DmC is just a master of that in both a gameplay and narrative level.
Are you high or am I drunk?
2 years ago
Anonymous
>People recently have started to talk about 4 as "1 step forward, 3 backward", but DmC is just a master of that in both a gameplay and narrative level.
Never mind. I’m drunk. Holy helll fheu stripped DmC down.
2 years ago
Anonymous
>People recently have started to talk about 4 as "1 step forward, 3 backward", but DmC is just a master of that in both a gameplay and narrative level.
Never mind. I’m drunk. Holy helll fheu stripped DmC down.
Yeah DmC is a master as in, a master of fricking its good ideas with insanely stupid approaches. I could write a long greentext but all its flaws have been pointed out to death, not worth it anymore
2 years ago
Anonymous
The only crap I will give them credit for is quick combos/comboing into a different weapon combo. I wonder if that could have worked in 3?
2 years ago
Anonymous
Oh, yea. That's a good feature.
2 years ago
Anonymous
Yeah. Wish there was a mod for it in 5 like must style mod. Any one else listens to the Combichrist portion of the OST?
Most of the moves are accessed through directional inputs so how could it work in 3
I could see it working for the button delay combos in 3. Makes sense since you’re limited to 2 Devil arms.
2 years ago
Anonymous
>Any one else listens to the Combichrist portion of the OST?
I've put on Gimme Deathrace for 5 Dante once, absolute ludo. Shame they couldn't put 2-3 Combichrist songs in the Jukebox.
2 years ago
Anonymous
Most of the moves are accessed through directional inputs so how could it work in 3
2 years ago
Anonymous
What he's talking about could actually work perfectly fine in any mainline DMC game. 5 even has it, sort of, limited to cavaliere combos looping into themselves.
The combos that don't require directional input can have their finishing hits mixed between rebellion, angel and demon weapons. This is limited only to the last hit (or 2nd half) of every weapon's pause combo, so for example if you start osiris combo B ([YY]-YYY) and switch to aquila on the pause, the next press will skip the first part of the combo and skip straight to trinity smash (YY-[Y]). Very fun mechanic, limited mostly by roughly 70% of the possible combinations being utterly useless beyond raw style boosts, redundand in a game where style is so easy to get and a non-factor (other than must style mode). The few good combo mixups are the ones that give you the one finisher that is already good by itself (anything into trinity smash, anything into buy-in).
I can only imagine the only reason why 5 didn't fully implement this is because dante doesn't have angel and demon weapons but a single cycling mechanic, which would frick with more traditional combo freedom (what if I switch from rebellion to king cerberus mid-combo but I DON'T want windmill). The alternative would have been cool but it coulf cause more problems than it seems with dante's control scheme.
2 years ago
Anonymous
>and switch to aquila on the pause, the next press will skip the first part of the combo and skip straight to trinity smash (YY-[Y])
*switch to arbiter
2 years ago
Anonymous
>I can only imagine the only reason why 5 didn't fully implement this is because dante doesn't have angel and demon weapons but a single cycling mechanic, which would frick with more traditional combo freedom (what if I switch from rebellion to king cerberus mid-combo but I DON'T want windmill). The alternative would have been cool but it coulf cause more problems than it seems with dante's control scheme.
Could work for 5’s Vergil.
2 years ago
Anonymous
For the record, you can skip the pause-combo and go in to the standard combo string if your inputs are fast enough. (or if they are delayed enough, obviously)
2 years ago
Anonymous
>I can only imagine the only reason why 5 didn't fully implement this is because dante doesn't have angel and demon weapons but a single cycling mechanic, which would frick with more traditional combo freedom (what if I switch from rebellion to king cerberus mid-combo but I DON'T want windmill). The alternative would have been cool but it coulf cause more problems than it seems with dante's control scheme.
Could work for 5’s Vergil.
This system wouldn't work in the mainline because combos work totally different there. In DmC, most of the pause combos have specific uses that make sense to switch off to in. In DMC3 or DMC5 Dante's pause combo are generally just longer combos with more hits.
There are specific quirks to each combo, but they're overall more superfluous and there just for style. Besides, there is much more variety. In DmC all the combos come after two hits and a pause and all the weapons have only two. In DMC5 DSD has three combos, Balrog has two in one of its two modes, King Cerberus has two in two of its forms and Cavaliere has two that can be swapped between freely and interact with the rest of its moveset.
How I would bring back DmC's Devil/Angel arms because I genuinely loved them: >Arbitrer and Eryx
Oranguerra gauntlets and Furiataurus hammer for Dante in a DMC2RE. >Aquila
For Lucia in the remake or for Vergil if he is in the main campaign next game. >Osiris
To expand and differentiate Sparda from Alastor in a DMC1RE by giving it more spear/scythe moves, or Dante just gets a scythe next game.
What does a NG thread even look like? I've seen bayo threads, god hand threads and the general CURAYZEEH threads but never once seen a NG thread. Is the NG franchise dead like darkstalkers?
> Is the NG franchise dead
Pretty much, whenever theres a thread its mostly just "vanilla vs sigma" flamewar.
How you doing Red?
[...] >Consider how much they wanted to make players feel cool without any effort, see Arbitrer giving you instant SSS, so Donte is being "cool" for them.
Even with that though process, you would think they would add taunts to either add more “coolness” to Donte or make their style ranking system even easier. NT was just lazy.
Im good, thanks. Been playing some coop in 5 and finished ng04 recently.
Consider how much they wanted to make players feel cool without any effort, see Arbitrer giving you instant SSS, so Donte is being "cool" for them.
[...] >noo you can't have fun
We're always discussing gameplay anyways.
>Consider how much they wanted to make players feel cool without any effort, see Arbitrer giving you instant SSS, so Donte is being "cool" for them.
Even with that though process, you would think they would add taunts to either add more “coolness” to Donte or make their style ranking system even easier. NT was just lazy.
That game was in developement for like three years and they even brought in Itsuno, and then they did Definitive Edition. I don't think they're lazy, they're moronic. Now I wonder if DMC2's lack of taunts was lazyness or moronation.
DMC2's lack of taunts was probably due to most of it being made in like 3 months
DMC2's lack of taunts was due to them trying to change Dante's character into a standoffish, moody butthole. The poor reception is what made them overcorrect so hard in DMC3.
>cringe of the fanbase having their periods over his not white hair >wig falls on his head >"not in a million years"
Why was it so fricking based? like they had no right to go that hard
This game was shit, the fanbase was 100% right to shit on it from the moment it was announced, and you will never gaslight it into being considered good
DmC is worse than 2, webm starter pack >classic dante skin (not in a million years) >non definitive edition (lol) >hardcore mode off >turbo mode off >Easy mode devil trigger turned on >no jump cancel combos >cant chain helmsplitters
Am I missing anything else?
I guess DmC only having one playable character was opposed to two which had 3ish. Also DmC took evil CEO, boss made from building, and dedicated dodge button from DMC 2.
> >no jump cancel combos
You must be trolling no-one can be that bad. > >cant chain helmsplitters
Oh, you actually are that bad... trying increasing input speed little buddy, you'll get the hang of it, I'm sure.
RG is the shittiest style to grind for regardless where you are at, but yeah, having at least a couple of moves for your DA/DW help you through the levelling up.
Honestly, i feel like the combos in DmC looks better. Maybe it's the player, but there's so much more variety. A lot of the DMC combo videos from 3 and 4 is just spamming the same cancel combos ad nauseum. I mean, sure, they're technically harder, but they look so sterile. The combos in DmC looks much more organic.
>A lot of the DMC combo videos from 3 and 4 is just spamming the same cancel combos ad nauseum. I mean, sure, they're technically harder, but they look
t. only watched Donguri and 4gays
I think that's just because most DmC webms are in a level, to showcase how much crowd control the moves have. I rarely see webms using parrying or guard breaking though.
I'm the guy posting some of the DmC webms. It's more a matter of me posting just casual gameplay, and not big combo exhibitions. Here's some of my gameplay from 5.
>not sure what's wrong with that moment though
Dante drops very quickly after Blaster Twins. It's probably just a combination of the turbo plus the gravity build up.
That sort of defeats the purpose of them being tied to styles doesn't? Plus the higher levels gatekeep some of the more powerful abilities, and having to choose between what style you level up first really makes the comparison between them come to forefront.
Also imagine how much more of a mess Dante's shop would be if you had to buy all the stuff for Swordmaster and Gunslinger separately.
>Also imagine how much more of a mess Dante's shop would be if you had to buy all the stuff for Swordmaster and Gunslinger separately.
That's why the styles get their own sections isn't it? I think it's kind of the problem of how overwhelming Dante can be, same as Vergil if you start him with a billion orbs and buy everything.
Plus, the SM moves in 5 are really designed to compliment the rest of the moveset. You really have options to do the things Rock Back and Wheelie Jump do, they're there for you to not need to switch to something else if you want to use only those weapons. I guess there's a case to be made for GS, but TS and RG have only a couple new moves per level, and do you really want players to be able to buy Red Hot Night, Mega Cascade or Real Impact right out the gate?
>and do you really want players to be able to buy Red Hot Night, Mega Cascade or Real Impact right out the gate?
Those are the kind of moves that should be expensive as hell in this hypothetical scenario, essentially fricking themselves over if they buy it and can't pull them off, but...did they brought back the refund system of 4? can't remember.
2 years ago
Anonymous
No, 5 has no refunds, though you can still turn moves off.
Not really all that related to what you're saying, but on the subject of move purchases, does anybody know why cavaliere's idling is worth 35000? Not a bad move, but I don't find it particularly good either, not 35k-tier good, at least. Something like cerberus' ice age, now that I can understand being 35k. Am I missing something about idling?
2 years ago
Anonymous
Idling does pretty good damage if you time it right. Otherwise, yeah, it doesn't seem to be worth that much.
this game was nowhere near as bad as folk treated it years ago, the special edition makes it a lot better too and fixes a bunch of the problems
The writing is dumb and edgy but literally so are all the other games. I say this as someone who joined in on the DmC hating bandwagon on here a decade ago coz yes yes they done daddy dante dirty but after I pirated it to play it for shits and giggles it was fine, not amazing but still good, defo more playable than DMC1 and DMC2 imo
This game was far more ambitious and had a much better narrative and art style than DMCV, maybe the combat is more deep in V but most people don't get that into it. time to apologize Ganker
>much better narrative
kek >art style
kek, enviroments yes, but all characters look like shit >maybe the combat is more deep in V
maybe? >in V
dmc "V" moron spotted >time to apologize
about what?
>>much better narrative >kek
you can't honestly say the new one had a good narrative, Dante is more of a "fun" character like before sure but the story was like a first draft without much thought in it. Itsuno isn't a storygay
Completely wrong. Itsuno is a heartfelt storygay close second to gameplay of course, and this honestly a million times better than the "deep" narrative DmC tried to achieve which falls flat on it's head as soon as you press start.
As for the draft thing blame how short this games tend to be plus Bingo's incompetence to write games themselves and leaving most of the details out for the novel and manga.
>Itsuno is a heartfelt storygay
He likes having character moments it seems, which are all good in his DMC games. But the overall story doesn't have much to it, no worldbuilding attempts
Yet DMC5 has a lot of enviromental storytelling through Redgrave and important pieces of lore like canonizing the novel, it's not the best world building, but with how each DMC has a completely different setting with bringing in new lore I'd say the overall series has decent worldbuilding but still lacking.
2 years ago
Anonymous
DMC1 and 4 were the only ones with worldbuilding, Itsuno DMC gives 0 shits about it and the story.
2 years ago
Anonymous
DMC2 believe it or not has a surprising amount of lore for what the actual game is, DMC3 has everything about Temenigru and Sparda, and 5 as I said has a mix of everything in the files.
2 years ago
Anonymous
3 and 5 have the best character moments though, can't really think of any in 4
2 years ago
Anonymous
Anon, it's gotta stay in the family.
2 years ago
Anonymous
For Nero there are, which can fall kinda flat without novel knowledge, Dante doesn't get any as he is a side character in that story.
2 years ago
Anonymous
I just want to know how the regular citizen lives with knowing demons exist and shit, how did the world react?
2 years ago
Anonymous
Overall population doesn't know, those who know, call in Devil Hunters. One could say the Qlipoth has made the existence of demons public knowledge, but maybe it'll get covered up as aliens or biohazard as the newspapers in 5 theorized when the tree appeared.
2 years ago
Anonymous
Isn't Sparda common knowledge though? Is Dante famous in anyway after all his adventures? Nitpicking maybe but just little things that I wouldn't mind them to touch on
2 years ago
Anonymous
Lady herself said she thought Sparda was just a tale, Morrison in the files says his father was from Fortuna yet he didn't believe it until he found Dante again after the Tony Redgrave stuff.
Despite some believing it's just a legend, he still gets recognition like the graffiti at the beginning of VoV, the statue in Mission 12, and the other statue of him riding a horse in the anime.
Haven't played it, but as I said, you either vibe with Itsuno's stories or not. The easiest to like is obviously 3's as it is actually pretty well written.
2 years ago
Anonymous
3 was only well written thanks to 1's foundations.
2 years ago
Anonymous
homie what is Lady and Arkham
Vergil being turned into an actual character
They managed to make a prequel to 1 that not only lived up to, but was better and enhanced the original game's story
Nah. Combichrist’s ost deserve to be in a better game. >maybe the combat is more deep in V but most people don't get that into it.
Dude, that’s been half the point of these series since during and after 3.
DmC is one of the few games where I want to see all the concept art they didn't release, because alot of the stuff they did release looks nothing remotely similar to the game we got.
I'm still kind of mad they never took the midcombo switching and applied it as gameplay style for a character in 5. It was one of the few things in DmC I think was actually pretty great.
All things considered, maybe V could have had that for shadow+griffon "teamwork combos"? Like start shadow combo B, then press or hold something that makes griffon do X move on shadow's position. Granted that's more similar to what the shotgun does in DMC2.
Maybe shadow+nightmare team combos instead? Start shadow combo B and in the pause you hold a trigger to activate nightmare for JUST the uppercut finisher, then it vanishes. Maybe make it consume 1 DT rune per use like royal fork? Like V's makeshift equivalent of SDT+quadS where you get the specific nightmare attacks as finishers to your melee combo without summoning him outright.
Been replaying 1 and aside from control of their positioning through the D-pad, I wish they got: >Shadow still being able to attack during orb form >Kamikaze Shadow, he gets a nuke but goes into stalemate, seems fair >Griffon's electric platforms, imagine just standing there and taunting while breaking havoc >Nightmare's glave form for V to throw around >A Nightmare nuke in his goo form, just swallows the enemies it happens to catch >Nightmare's projectile rain
I was thoroughly disappointed on how they approached shadow's passive upgrades and his flytrap move. Vims and vigors are ok, but why not also let me purchase the ability to have shadow turn red and mental at low HP? Gain the same armor as berserkered antenoras? Also explode at the end dealing AoE damage as a frick you to anything? And the flytrap move being a combo finisher is immense blueballs. The boss version of shadow can chain 3 of those in a row like in the original game, why can't playable shadow do it? Hell they could simply keep it as combo C's finisher but make it a 3SE judgement cut deal where proper timing lets you chain 3 in a row.
>Griffon's electric platforms, imagine just standing there and taunting while breaking havoc
That's a good one, I often forget he even had that move in 1. Would have made wonders for V's mobility
>tfw no three Shadows stage in BP >tfw straight up no familiars in BP
Sad. >for V's mobility
I would have given him at least a basic cane combo, doesn't have to deal actual damage, but it's better than it just having it back away from the enemy. Royal Fork is a clear reference to Nelo floating and doing his Summon Swords, so give him those too. And lastly Trick Down, like at the end of Royal Fork, but as a separate move to bring V back to safety if he's in a tight spot in the air.
I'll throw in more of my shitty ideas for improving V's gameplay cuz frick it >Parasite
The cane absorbs this ability from Nidhogg, as he doesn't have DT healing, pulling more than two chained executions will heal him. Much like how you can dump DT into Shadow and Griffon, if you do so for the cane while executing an enemy, they will do one last charge attacks against other enemies and then die. >Quicksilver?
I found it amusing Geryon doesn't give you anything, not saying making him another Nightmare, but..maybe? >counter
Some anon said that counter he can do to finish off Cavaliere should be an actual mechanic and I second it, don't know how to actually implement it. >new summons
I don't think V actually needs them more than he needs his already lackluster basic mechanics to be improved upon, but I'll throw them in anyways, mind you sometimes the game can barely manage having Nightmare, so I doubt you could switch them on the fly, but that would give V's phonebooths and divinity statues a reason to continue existing: >Nelo to swap with Shadow >Phantom and/or Geryon to swap with Nightmare
Maybe bring back holding R3 to switch? it's baffling the only way this vital input from DMC1 has only been used for changing to Auto Mode during gameplay, when Auto Mode shouldn't even exist anymore.
Yea. I like that there's an angel faction and the potential for Eva to be powerful. Similar to how Capcom has all those side series for Megaman, it would cool to have that for DMC too.
Of course, that is just my taste. I've always loved alternate universes / reimagining.
The Definitive Edition is a legit good action game. They fixed a lot of the issues that plagued the vanilla release, and while it still has some pretty glaring ones, I'd pop it in any day.
If someone has it, post the change notes that Ninja Theory put out for the DE.
I don't know, I guess to add a little variety? I always solve the puzzle at the very start of the mission just so I can blaze through the generators and fight.
Looks bretty good actually, might pick up a cheap pre-owned copy or something.
>Did they fix it
Only the gameplay, which is the most important but you still have the walking segments, shit story, shit bosses, Vergil playable only on his shitty DLC, you get it.
>shit story
Honestly I can enjoy that kinda cringe these days, it's better than nowadays where everything has to be le ironic
Worth it. Story was good but the action in the cutscenes goes from nonexistent to awful. Then they actually have new levels and story for the !Vergil DLC, too.
>Did they fix it
Only the gameplay, which is the most important but you still have the walking segments, shit story, shit bosses, Vergil playable only on his shitty DLC, you get it.
DmC is one of the few games where I want to see all the concept art they didn't release, because alot of the stuff they did release looks nothing remotely similar to the game we got.
I was indifferent to Nero at first because he kinda just felt like a more angsty Dante. But in 5 he feels a lot more like his own character. It's an unpopular opinion but I hope he's the main character in DMC6 with Dante and Vergil on the sideline. Maybe give him his own DMC3 style story with Credo as his equivalent to Vergil
>Sparda probably would have appeared in a sequel since he's just imprisoned
Closest we got to seeing the man himself in action
Pls Capcom Sparda prequel
loregay test >Trish has already wielded Alastor "once" where and how did this happen? >Why can't V's familiars kill demon themselves? bonus points if you actually quote it
1. Dmc2 novel, alternate universe that dante gets sent to
2. V calls then dreamlike meaning that they are like dreams in that they can cause pain and suffering, but can't kill
Based.
[...]
1. Halfway there
2. It is actually Griffon who says it but correct, in the V manga
Why can familiars kill qliphoth roots, brains and enemy birthers, but V can't? Is the qliphoth not "real" like other enemies are? Could familiars kill the qliphoth boss in M01 without V dealing the final blow? Also why can promotion nightmare kill stuff? Is V's cane an extension of V's "will" even though it's a regular cane that even griffon has no clue about? Why getting the cane in M18 allows them to command themselves and potentially kill dante?
Nightmare is the exception, probably due to how powerful it is.
The cane is just a regular cane, but a good conduit for V's little demonic power.
I don't think the cane in Mission 18 has any meaning to it, only Nightmare using it to summon itself.
1. Dmc2 novel, alternate universe that dante gets sent to
2. V calls then dreamlike meaning that they are like dreams in that they can cause pain and suffering, but can't kill
1. Halfway there
2. It is actually Griffon who says it but correct, in the V manga
The cutscenes are the taunt.
Frick you
not in a million years
>No taunts
>TWO dodge buttons
They really missed out on an opportunity to give Donte his own Frick you button.
Yes, even Itsuno knew it. But that belongs to Nero.
instead taunts are casualized so you have him saying stupid shit like "which of you two fatasses want to be limbo's dumbest loser?" which is just bad
Scripted dialogue that’s stuck in one level and can’t be controlled isn’t a taunt. It’s just shit dialogue
Wasn't that a biggest loser reference?
Also given much DmC takes from pop culture (they live, fight club) I'm kind of intrigued in retrospect, what it would have been like, if they based the game's story on fight club more. Like, vorgil and the entire concept of angels and demons were actually in dante's head all along, and limbo is just dante tripping balls while killing actual human beings. Wasn't that more or less what they were going for with the original trailer?
We want that now because of what we got, but we would have shitted on it anyways. The schizo Donte trailer is still better than the whole game.
But that kind of scripted dialogue is there to replace tauntsm
Who knows what NT had in mind during the early footage, and who knows how much Capcom is to blame for the final product. You can see they wanted to do something more in line with original Dante concept-wise, and Capcom told them to go the opposite direction only to then make something somewhere in the middle after the backlash of the teaser.
The game was fricked since the beginning.
Another one I liked was the idea of Donte being brainwashed into believing he is Dante because they wanted to create their own killing machine, and Vorgin was just an actor. Making this a weird canon spin off and not a reboot.
>WHAT. IS. YOUR. NAME?
>my name is Dante.
Based on youth asylum/correctional facility Donte from the TGS trailer back in 2010, probably.
>But that kind of scripted dialogue is there to replace tauntsm
There is no replacement for Tauntism. It’s either you have it or you don’t.
Consider how much they wanted to make players feel cool without any effort, see Arbitrer giving you instant SSS, so Donte is being "cool" for them.
>noo you can't have fun
We're always discussing gameplay anyways.
They probably pitched something like that at one point. DmC had like 40 different versions because Capcom kept telling them it needed to be "more different". I kinda wish they were able to go for the Mignola era Hellboy version they had sketched up.
Would be interesting but then it wouldn't be a DMC game, they still had to have the basic dna of the series
I think the best route for this game was alternate universe spin-off so they could do whatever they wanted instead of actually trying to replace the original series.
>trying to replace the original series.
Agreed, this is what pissed off fans at the time the most.
If it was just a side spinoff just using the name to get sales it would have been accepted more
Think your cool Dante? how bout I kill you and piss on ya corpse…for cool points.
>change skin
>half the cutscenes still have the standard look
It's because a fair lot of them are pre-rendered. All the in-game ones have whatever costume you selected.
how do you even play this game without getting eye cancer from the moronic bright color contrasts?
The Devil Trigger in this game is honestly my favorite in the series
>DmC enjoyer thread
Ganker is based today
same, the sound design in this game is doom4/ eternal -tier and the combat tracks are almost there too
>sound design
>wet noodle hit
Ok moron
Is that the sound you made when you were dropped on your head as a baby?
moronic Hispanic, plz
>doom4-eternal tier sound design
cope moron
>tries to leech off nudewm sound design
>while having wet noddles hit sound across all weapons
kill urself
I like bright color contrasts.
It's not that bad. The only level where I thought it was kinda egregious was Devil's Dalliance.
what are those white orbs for? dt restoration?
White orbs are for building skill points, since that's how you buy moves in DmC, as opposed to using red orbs. Each skill costs one skill point, so everything is kinda the same value, regardless of how good the skill actually is.
DMC4 had the best version of this in the series. I was a little surprised that 5 didn't have proud souls, but then I saw they got rid of all the superfluous items nobody spent their orbs on anyway.
I still thought it was nice being able to upgrade your health or dt without sacrificing potential new moves.
>I still thought it was nice being able to upgrade your health or dt without sacrificing potential new moves.
To be fair, you only have to buy those once for all characters (as opposed to things like Speed and Trigger Heart), so they're well worth your orbs. And also you have the orb fragments in the missions, so it's not the only way to do it.
In fact I wish Vergil required you to buy and find blue and purple orbs again, since it would gatekeep some of his more broken abilities longer, it'd make his first playthrough a little bit harder and it would give you some reason to explore and do secret missions with him.
>everything is kinda the same value, regardless of how good the skill actually is.
This is an inaccurate statement, since they introduced a bunch more level 2 versions of moves to offset this. So now you not only have to buy Stinger 2 for more distance, but you also have to buy Million Stab 2.
I always felt oddly satisfied killing those floating ladies. I have no idea why
What am I looking at?
ER's artstyle is in no way comparable to DmC's
not thematically but both make heavy use of color contrasts which i love.
fair enough.
I, too like ER's color contrasts but just can't stand DmC's.
There are far worse offenders. Like SFxTekken
MY NAME'S DAVID DE LAUTOUR
I'M PLAYING VERGIL
*wubwub intensifies*
>To that anon who wanted a scythe for Dante in the 404d thread
It's her turn.
Thanks for the coomer pic, but Nevan is made for BTC (Big Trish Combos)
Trish wielding nevan would be kind of fricked up. Actually, her wielding any of the electric devil arms would be weird since every single one has blue lightning, but hers is yellow. Would they change her effects to blue, or have it be a dual blue-yellow thing?
>he doesn't know
Trish's lightning while fighting Urizen in mission 10 is purple.
Oh yeah, I noticed that. There's kalina ann explosions and purplish lightning effects. But I thought that was an oversight since all lightning effects in 5 are blue/purple. Would they really change trish's iconic yellow lightning in a whim? It'd be like nero's red queen suddenly having green exceed effects or something
>Blitz's lightning was yellow
>Overture's is purple
Would love for light blue Exceed tho
The purple is probably from Urizen.
Ah yes, Nevan the demon arm with literally one (1) (uno) attack
>a weapon is bad so it should never be revisited again
What is King Cerberus?
>implying Nevan was bad
Nevan was kinda bad. I hated to use it without Swordmaster
It's probably the least good DMC3 DA but in the wacky weapon comparison Lucifer is just bad.
Frankly, Cerberus was worse. At least Nevan had a unique niche and was very fun to use, plus it had great style gains. Cerberus on the other hand gets outdone by A&R a couple missions in. Revolver is way too slow and Windmill is a waste of a move slot.
Don't forget Cerberus lacked Air Hike, for some goddamned reason. So does Nevan, but at least she had Air Raid and Air Play.
I still think they should've put Air Hike on Trickster. Swordmaster already has an overwhelming advantage over the other styles and Royalguard requires you to be close to enemies so it doesn't need an extra jump. It's not like 3 doesn't have platforming that requires you to use Trickster.
>not using Cerb por parrying A&R, projectile deflection and elemental weakness
Nevan has great crowd control and is absolutely necessary for protecting yourself from Enigmas that are 30 miles away. Let's not pretend it's bad.
Is Nevan the great filter of DMC weapons??? Or Lucifer perhaps?
Nevan was cool because you can get an S rank off of just one move
If we're going to list all the moves that give you an instant S rank from a charged Ifrit to Real Impact in 5 we're gonna be here all day.
Nevan is so bad, her only good use is to break Vergil spiral swords in DMD
Nevan is also the only way to beat heart of leviathan on DMD as Dante.
Never bothered with 3's DMD, elaborate on how that works because I can't see any way for nevan to be more efficient at slashing the right lung than agni and rudra JCs.
You can spam Nevan's air attack and Swordmaster air attack alternatively to stay in the air so you don't get hit in the back.
I beat leviathan dmd with just rebellion and a&r. That boss specifically requires more patience and crowd control management than others
Eryx is alright for how stupid it looks.
You can bounce Tyrants outside DT? Cool.
You also get a special animation +knockdown if you hit a Tyrant with a timed pull+kick
his whole existence is one continuous taunt
Am I memory holed? I'm quite sure you could taunt
It's automatic.
>Which one of you wants to be Limbo's Biggest Loser?
question
i don't play the games and i'm looking at dmc 5 gameplay right now
how the frick are you supposed to handle switching between your full arsenals of melee weapons, ranged weapons and styles all while keeping enemies in a combo
just seems like too much to deal with at once
its just sequence of button presses
you'll get there if you keep playing, just start with something more manageable at first maybe even one melee one ranged and try to find all possible mixups of two, then slowly start adding more weapons and see what works best for you
Are you by any chance looking on some crazy korean montage or something similar? That's usually the "ceiling" and isn't really a requirement to play and enjoy the game, but it does motivate people to try and do better and crazier.
>full arsenal
You can customise how much weapons you carry. Switching between 2 weapons is not that hard
DMC games are all braindead easy, youre looking at players just being OMG LE ESPORTS LOOK AT HOW MANY DIFFERENT ATTACKS I CAN DO VS moronic AI BOTS
>mindbroken moron at it again
Lol
>he thinks DMC isn't braindead
yeah, your mind is broken alright
How would you know? You didn't beat the game.
It's a learning curve for sure, but mastering it is extremely satisfying. DMC has an insanely high skill ceiling, since the goal isn't to simply survive, it's to fricking STYLE on your enemies. People keep comparing it to games like the Fromsoft ones, where your only goal is to survive the encounter. But those action games have a pretty simple moment-to-moment gameplay: Read the enemy attack, dodge it (or block it in certain cases) and retaliate when you have an opening.
In DMC on the other hand, you have fifteen different answers to any attack. The challenge comes from figuring them all out, and keeping them in mind at all time, then applying them in a satisfying manner. And when you do, oh boy is it fun.
By getting good
why this horrendous levels of brightness? every combotroony does this + those awful skin mods
See, this doesn't make me wanna go back and replay DMC5. I know it's super impressive, but that doesn't change the fact that you're just juggling a low-level mook who can't fight back. It's not all that interesting outside of the tech.
Now show me a stylish execution of the double Fury fight in BP and I'm sold.
There's good use of ledges on that webm though.
Yeah, the stinger off the ledge is pretty neat. Lets him repostion effectively to pummel the helpless mook from a different angle. I'm not one of the shitposters who pull the "no enemies fight back" meme, but combo-juggling webms aren't exactly selling the game to anyone but the people who already know it very well.
I got into DMC this year because of combo compilations.
That webm isn't just juggling though, there's actual environmental usage in play which is impressive. That player has 2000 hours, I'm sure he can go and style on the BP furies, it's just not as fun.
Yes, it's impressive, but I personally find it more interesting when the enemy does something. That's just a punching bag. Like yeah, it highlights how godlike the movement is in this game, but the player's moveset is only half the gameplay. Why not use it on, say, a group of enemies, reacting in creative ways when some of them attack? Something like this: https://youtu.be/2brNDQ3xFaI
That literally exists in the form of freestyle in which you fight multiple enemies in a room all at once. There's multiple instances of it online you can find.
i get that juggling and combos are what make the score counter go up but sometimes i wanna go all ratchet and clank or dynasty warriors and just kill everything quickly, immediately going from one enemy to the next until the room is empty
i don't suppose any of the games reward that kinda shit
You can do that in any of the games, DT + stinger spam will clear any room of any enemy in 10 seconds
I do that all the time to skip boring BP floors
Well yeah you absolutely can do that and there are people that do do only that. But as you said , the games are about extreme stylish play and reward long complex combos. However that's not thr only way. Setting up enemies in such a way where certain attacks will hit a lot of them at once also nets a frick ton of style. Hell, getting 3 or 4 perfect royal guards in a row will get you to at least ss in no time. Even then in the end, the style meter is completely arbitrary and can even be cheese by large damage dealing attacks even. You csn absolutely kill the enemies fast and go for efficiency, just vary up your moves here and there and you'll do fine.
This. The game rewards variety and skill above all else. You don't need overly complex combos to achieve high ranks, just some creativity and variation.
You can kill shit pretty efficiently in DMC.
Now i understand why people mock doom eternal/cyberpunk gameplay webms. God frick this makes me infuriated.
Used for a second dodge button
one of the first things I did when playing this was move angel/demon to L1/L2 and it made such a difference. no idea what on earth they were thinking.
>what on earth they were thinking
I imagine they thought it'd be a radical dichotomy between "the angel side and demon side" (kinda weird that even though the left has historically been associated with evil the demon mode is on the right trigger, but I digress), but they didn't account for everything else and made some stupid decisions along the way. Namely they for some reason thought they'd need a repeat of the dodge input so that LT+LB and RT+RB would be equally accessible, despite all of it could be solved way more easily by simply having dodge on B/circle. They got rid of lock-on, gaining freedom to play around with unique systems, only to chain themselves way harder by having redundant dodges taking up that space.
So basically they went full moron.
Well, yeah. I only have a mild knowledge of some of their other games, but most decisions they made for this one are baffling, almost fascinating in a way. People recently have started to talk about 4 as "1 step forward, 3 backward", but DmC is just a master of that in both a gameplay and narrative level.
>DmC is just a master of that in both a gameplay and narrative level.
Are you high or am I drunk?
>People recently have started to talk about 4 as "1 step forward, 3 backward", but DmC is just a master of that in both a gameplay and narrative level.
Never mind. I’m drunk. Holy helll fheu stripped DmC down.
Yeah DmC is a master as in, a master of fricking its good ideas with insanely stupid approaches. I could write a long greentext but all its flaws have been pointed out to death, not worth it anymore
The only crap I will give them credit for is quick combos/comboing into a different weapon combo. I wonder if that could have worked in 3?
Oh, yea. That's a good feature.
Yeah. Wish there was a mod for it in 5 like must style mod. Any one else listens to the Combichrist portion of the OST?
I could see it working for the button delay combos in 3. Makes sense since you’re limited to 2 Devil arms.
>Any one else listens to the Combichrist portion of the OST?
I've put on Gimme Deathrace for 5 Dante once, absolute ludo. Shame they couldn't put 2-3 Combichrist songs in the Jukebox.
Most of the moves are accessed through directional inputs so how could it work in 3
What he's talking about could actually work perfectly fine in any mainline DMC game. 5 even has it, sort of, limited to cavaliere combos looping into themselves.
The combos that don't require directional input can have their finishing hits mixed between rebellion, angel and demon weapons. This is limited only to the last hit (or 2nd half) of every weapon's pause combo, so for example if you start osiris combo B ([YY]-YYY) and switch to aquila on the pause, the next press will skip the first part of the combo and skip straight to trinity smash (YY-[Y]). Very fun mechanic, limited mostly by roughly 70% of the possible combinations being utterly useless beyond raw style boosts, redundand in a game where style is so easy to get and a non-factor (other than must style mode). The few good combo mixups are the ones that give you the one finisher that is already good by itself (anything into trinity smash, anything into buy-in).
I can only imagine the only reason why 5 didn't fully implement this is because dante doesn't have angel and demon weapons but a single cycling mechanic, which would frick with more traditional combo freedom (what if I switch from rebellion to king cerberus mid-combo but I DON'T want windmill). The alternative would have been cool but it coulf cause more problems than it seems with dante's control scheme.
>and switch to aquila on the pause, the next press will skip the first part of the combo and skip straight to trinity smash (YY-[Y])
*switch to arbiter
>I can only imagine the only reason why 5 didn't fully implement this is because dante doesn't have angel and demon weapons but a single cycling mechanic, which would frick with more traditional combo freedom (what if I switch from rebellion to king cerberus mid-combo but I DON'T want windmill). The alternative would have been cool but it coulf cause more problems than it seems with dante's control scheme.
Could work for 5’s Vergil.
For the record, you can skip the pause-combo and go in to the standard combo string if your inputs are fast enough. (or if they are delayed enough, obviously)
This system wouldn't work in the mainline because combos work totally different there. In DmC, most of the pause combos have specific uses that make sense to switch off to in. In DMC3 or DMC5 Dante's pause combo are generally just longer combos with more hits.
There are specific quirks to each combo, but they're overall more superfluous and there just for style. Besides, there is much more variety. In DmC all the combos come after two hits and a pause and all the weapons have only two. In DMC5 DSD has three combos, Balrog has two in one of its two modes, King Cerberus has two in two of its forms and Cavaliere has two that can be swapped between freely and interact with the rest of its moveset.
I WILL SUFFER
I WILL BURN
better than Subhuman
Any thing is better than subhuman.
LET HATE PREVAIL
ENSLAVE MY SOUL
Someone post THAT webm
gotcha covered fampai
Donte got prostituted out more than ugly Sonic.
How I would bring back DmC's Devil/Angel arms because I genuinely loved them:
>Arbitrer and Eryx
Oranguerra gauntlets and Furiataurus hammer for Dante in a DMC2RE.
>Aquila
For Lucia in the remake or for Vergil if he is in the main campaign next game.
>Osiris
To expand and differentiate Sparda from Alastor in a DMC1RE by giving it more spear/scythe moves, or Dante just gets a scythe next game.
Vergil should get Falcon's Talon too.
>another thread of dmcucks talking about anything but gameplay
What does a NG thread even look like? I've seen bayo threads, god hand threads and the general CURAYZEEH threads but never once seen a NG thread. Is the NG franchise dead like darkstalkers?
> Is the NG franchise dead
Pretty much, whenever theres a thread its mostly just "vanilla vs sigma" flamewar.
Im good, thanks. Been playing some coop in 5 and finished ng04 recently.
How you doing Red?
>Consider how much they wanted to make players feel cool without any effort, see Arbitrer giving you instant SSS, so Donte is being "cool" for them.
Even with that though process, you would think they would add taunts to either add more “coolness” to Donte or make their style ranking system even easier. NT was just lazy.
That game was in developement for like three years and they even brought in Itsuno, and then they did Definitive Edition. I don't think they're lazy, they're moronic. Now I wonder if DMC2's lack of taunts was lazyness or moronation.
DMC2's lack of taunts was probably due to most of it being made in like 3 months
Not even porting the taunt from 1 over?
DMC2's lack of taunts was due to them trying to change Dante's character into a standoffish, moody butthole. The poor reception is what made them overcorrect so hard in DMC3.
>cringe of the fanbase having their periods over his not white hair
>wig falls on his head
>"not in a million years"
Why was it so fricking based? like they had no right to go that hard
this game was too good to be true,
it is the metal gear rising revengeance of dmc.
This game was shit, the fanbase was 100% right to shit on it from the moment it was announced, and you will never gaslight it into being considered good
>DmC baaad
literally bottom feeder of the fanbase, pathetic
>reboot gets a million costumes
>5 none
JUST.
Why is Donte in so many gay SFMs
Ready made naked body, just slap a dick on it, and it's ready for sfm porn. Always easier than making a body from scratch.
DmC is worse than 2, webm starter pack
>classic dante skin (not in a million years)
>non definitive edition (lol)
>hardcore mode off
>turbo mode off
>Easy mode devil trigger turned on
>no jump cancel combos
>cant chain helmsplitters
Am I missing anything else?
I guess DmC only having one playable character was opposed to two which had 3ish. Also DmC took evil CEO, boss made from building, and dedicated dodge button from DMC 2.
> >no jump cancel combos
You must be trolling no-one can be that bad.
> >cant chain helmsplitters
Oh, you actually are that bad... trying increasing input speed little buddy, you'll get the hang of it, I'm sure.
It is a list of things I always see in webm’s shitting on DmC, it’s not a list of things I cant do.
Note the word webm.
Ah, I'm the moron. That sucks
All is forgiven brother
what they did with DE is great, but we should never stop shitting on Vanilla.
well said
cuando yo la vi
>would like to play DE
>didn't come to PC
fricking hell
>being surprised a console version of a game is inferior
?
DmC is cheap on Steam IIRC so you could mod it as hard as you can.
Still can't mod in lock on yet which is a shame.
There used to be a lock on mod back on the original mod site for it.
It’s worth pic related
Lock on is totally unneeded in DmC
I disagree as round trip and caliber Aquila would hit unintended enemies.
DmC vanilla isn't even worth a dollar, and mods can't fix it
>Definitive Edition
>they still kept Vergil to his shitty DLC only
>squirrel semen can warp through dimensions
It's good stuff.
Is it me, or does starting DMC3 fresh with Royalguard suck?
RG is the shittiest style to grind for regardless where you are at, but yeah, having at least a couple of moves for your DA/DW help you through the levelling up.
Honestly, i feel like the combos in DmC looks better. Maybe it's the player, but there's so much more variety. A lot of the DMC combo videos from 3 and 4 is just spamming the same cancel combos ad nauseum. I mean, sure, they're technically harder, but they look so sterile. The combos in DmC looks much more organic.
>A lot of the DMC combo videos from 3 and 4 is just spamming the same cancel combos ad nauseum. I mean, sure, they're technically harder, but they look
t. only watched Donguri and 4gays
This is what I mean
Feels like you're just playing a fighting game in practice mode.
This just looks better because he's actually responding to enemies.
Yeah you really need to watch more players then if that's how you see it. Take a look a paradigm shift. Really old dmc4 mad. One of the best around
I'm just saying. From all the webms that gets posted here, DmC feels more organic. Feel free to change my mind.
I think that's just because most DmC webms are in a level, to showcase how much crowd control the moves have. I rarely see webms using parrying or guard breaking though.
Don't assume webm's you see on Ganker to be the best representation of games, especially dmc.
I'm the guy posting some of the DmC webms. It's more a matter of me posting just casual gameplay, and not big combo exhibitions. Here's some of my gameplay from 5.
DmC isn't organic
This is beeg isn't it?
Yeah from his 2k hours video, BeeG is based
Thoughts on my combo bros?
It's nice, but goddamn that motion blur.
Thanks, apparently I had it enabled in coop trainer
🙁
Thanks, I cant do anything in the air anyway
Its 1.2x turbo, not sure what's wrong with that moment though.
>not sure what's wrong with that moment though
Dante drops very quickly after Blaster Twins. It's probably just a combination of the turbo plus the gravity build up.
Pretty meh tbh
I liked that it wasn't all in the air
>0:15
That looks weird. Did you do anything different or is this just in turbo?
I should really use Kicker more.
It's a shame the DE of this game is still locked in consoles.
I think style abilities should be bought cheaper separately instead of per level. That way you actually get what you want.
That sort of defeats the purpose of them being tied to styles doesn't? Plus the higher levels gatekeep some of the more powerful abilities, and having to choose between what style you level up first really makes the comparison between them come to forefront.
Also imagine how much more of a mess Dante's shop would be if you had to buy all the stuff for Swordmaster and Gunslinger separately.
>Also imagine how much more of a mess Dante's shop would be if you had to buy all the stuff for Swordmaster and Gunslinger separately.
That's why the styles get their own sections isn't it? I think it's kind of the problem of how overwhelming Dante can be, same as Vergil if you start him with a billion orbs and buy everything.
What I mean is having it this way would help progression as you know exactly what you bought and how to use.
But you can try what you'll get with the Void.
Plus, the SM moves in 5 are really designed to compliment the rest of the moveset. You really have options to do the things Rock Back and Wheelie Jump do, they're there for you to not need to switch to something else if you want to use only those weapons. I guess there's a case to be made for GS, but TS and RG have only a couple new moves per level, and do you really want players to be able to buy Red Hot Night, Mega Cascade or Real Impact right out the gate?
Nta but I think the prices of the moves are fine as is. A really good player can unlock all the best/most used things really fast anyway.
>and do you really want players to be able to buy Red Hot Night, Mega Cascade or Real Impact right out the gate?
Those are the kind of moves that should be expensive as hell in this hypothetical scenario, essentially fricking themselves over if they buy it and can't pull them off, but...did they brought back the refund system of 4? can't remember.
No, 5 has no refunds, though you can still turn moves off.
Not really all that related to what you're saying, but on the subject of move purchases, does anybody know why cavaliere's idling is worth 35000? Not a bad move, but I don't find it particularly good either, not 35k-tier good, at least. Something like cerberus' ice age, now that I can understand being 35k. Am I missing something about idling?
Idling does pretty good damage if you time it right. Otherwise, yeah, it doesn't seem to be worth that much.
this game was nowhere near as bad as folk treated it years ago, the special edition makes it a lot better too and fixes a bunch of the problems
The writing is dumb and edgy but literally so are all the other games. I say this as someone who joined in on the DmC hating bandwagon on here a decade ago coz yes yes they done daddy dante dirty but after I pirated it to play it for shits and giggles it was fine, not amazing but still good, defo more playable than DMC1 and DMC2 imo
>defo more playable than DMC1
have a nice day
This game was far more ambitious and had a much better narrative and art style than DMCV, maybe the combat is more deep in V but most people don't get that into it. time to apologize Ganker
>much better narrative
kek
>art style
kek, enviroments yes, but all characters look like shit
>maybe the combat is more deep in V
maybe?
>in V
dmc "V" moron spotted
>time to apologize
about what?
>>much better narrative
>kek
you can't honestly say the new one had a good narrative, Dante is more of a "fun" character like before sure but the story was like a first draft without much thought in it. Itsuno isn't a storygay
Completely wrong. Itsuno is a heartfelt storygay close second to gameplay of course, and this honestly a million times better than the "deep" narrative DmC tried to achieve which falls flat on it's head as soon as you press start.
As for the draft thing blame how short this games tend to be plus Bingo's incompetence to write games themselves and leaving most of the details out for the novel and manga.
>Itsuno is a heartfelt storygay
He likes having character moments it seems, which are all good in his DMC games. But the overall story doesn't have much to it, no worldbuilding attempts
Yet DMC5 has a lot of enviromental storytelling through Redgrave and important pieces of lore like canonizing the novel, it's not the best world building, but with how each DMC has a completely different setting with bringing in new lore I'd say the overall series has decent worldbuilding but still lacking.
DMC1 and 4 were the only ones with worldbuilding, Itsuno DMC gives 0 shits about it and the story.
DMC2 believe it or not has a surprising amount of lore for what the actual game is, DMC3 has everything about Temenigru and Sparda, and 5 as I said has a mix of everything in the files.
3 and 5 have the best character moments though, can't really think of any in 4
Anon, it's gotta stay in the family.
For Nero there are, which can fall kinda flat without novel knowledge, Dante doesn't get any as he is a side character in that story.
I just want to know how the regular citizen lives with knowing demons exist and shit, how did the world react?
Overall population doesn't know, those who know, call in Devil Hunters. One could say the Qlipoth has made the existence of demons public knowledge, but maybe it'll get covered up as aliens or biohazard as the newspapers in 5 theorized when the tree appeared.
Isn't Sparda common knowledge though? Is Dante famous in anyway after all his adventures? Nitpicking maybe but just little things that I wouldn't mind them to touch on
Lady herself said she thought Sparda was just a tale, Morrison in the files says his father was from Fortuna yet he didn't believe it until he found Dante again after the Tony Redgrave stuff.
Despite some believing it's just a legend, he still gets recognition like the graffiti at the beginning of VoV, the statue in Mission 12, and the other statue of him riding a horse in the anime.
I don't know man, Dragon's Dogma I love but the story was as generic and nonexistent as they come
Haven't played it, but as I said, you either vibe with Itsuno's stories or not. The easiest to like is obviously 3's as it is actually pretty well written.
3 was only well written thanks to 1's foundations.
homie what is Lady and Arkham
Vergil being turned into an actual character
They managed to make a prequel to 1 that not only lived up to, but was better and enhanced the original game's story
Nah. Combichrist’s ost deserve to be in a better game.
>maybe the combat is more deep in V but most people don't get that into it.
Dude, that’s been half the point of these series since during and after 3.
Yeah, that concept art was fricking nice.
El Vérgin
I'm still kind of mad they never took the midcombo switching and applied it as gameplay style for a character in 5. It was one of the few things in DmC I think was actually pretty great.
All things considered, maybe V could have had that for shadow+griffon "teamwork combos"? Like start shadow combo B, then press or hold something that makes griffon do X move on shadow's position. Granted that's more similar to what the shotgun does in DMC2.
Maybe shadow+nightmare team combos instead? Start shadow combo B and in the pause you hold a trigger to activate nightmare for JUST the uppercut finisher, then it vanishes. Maybe make it consume 1 DT rune per use like royal fork? Like V's makeshift equivalent of SDT+quadS where you get the specific nightmare attacks as finishers to your melee combo without summoning him outright.
Been replaying 1 and aside from control of their positioning through the D-pad, I wish they got:
>Shadow still being able to attack during orb form
>Kamikaze Shadow, he gets a nuke but goes into stalemate, seems fair
>Griffon's electric platforms, imagine just standing there and taunting while breaking havoc
>Nightmare's glave form for V to throw around
>A Nightmare nuke in his goo form, just swallows the enemies it happens to catch
>Nightmare's projectile rain
I was thoroughly disappointed on how they approached shadow's passive upgrades and his flytrap move. Vims and vigors are ok, but why not also let me purchase the ability to have shadow turn red and mental at low HP? Gain the same armor as berserkered antenoras? Also explode at the end dealing AoE damage as a frick you to anything? And the flytrap move being a combo finisher is immense blueballs. The boss version of shadow can chain 3 of those in a row like in the original game, why can't playable shadow do it? Hell they could simply keep it as combo C's finisher but make it a 3SE judgement cut deal where proper timing lets you chain 3 in a row.
>Griffon's electric platforms, imagine just standing there and taunting while breaking havoc
That's a good one, I often forget he even had that move in 1. Would have made wonders for V's mobility
>tfw no three Shadows stage in BP
>tfw straight up no familiars in BP
Sad.
>for V's mobility
I would have given him at least a basic cane combo, doesn't have to deal actual damage, but it's better than it just having it back away from the enemy. Royal Fork is a clear reference to Nelo floating and doing his Summon Swords, so give him those too. And lastly Trick Down, like at the end of Royal Fork, but as a separate move to bring V back to safety if he's in a tight spot in the air.
I'll throw in more of my shitty ideas for improving V's gameplay cuz frick it
>Parasite
The cane absorbs this ability from Nidhogg, as he doesn't have DT healing, pulling more than two chained executions will heal him. Much like how you can dump DT into Shadow and Griffon, if you do so for the cane while executing an enemy, they will do one last charge attacks against other enemies and then die.
>Quicksilver?
I found it amusing Geryon doesn't give you anything, not saying making him another Nightmare, but..maybe?
>counter
Some anon said that counter he can do to finish off Cavaliere should be an actual mechanic and I second it, don't know how to actually implement it.
>new summons
I don't think V actually needs them more than he needs his already lackluster basic mechanics to be improved upon, but I'll throw them in anyways, mind you sometimes the game can barely manage having Nightmare, so I doubt you could switch them on the fly, but that would give V's phonebooths and divinity statues a reason to continue existing:
>Nelo to swap with Shadow
>Phantom and/or Geryon to swap with Nightmare
Maybe bring back holding R3 to switch? it's baffling the only way this vital input from DMC1 has only been used for changing to Auto Mode during gameplay, when Auto Mode shouldn't even exist anymore.
I love rule of cool action games, even though Dante is pretty edgy at first it's his arc.
Would like to see a sequel that doesn't replace the main series
Yea. I like that there's an angel faction and the potential for Eva to be powerful. Similar to how Capcom has all those side series for Megaman, it would cool to have that for DMC too.
Of course, that is just my taste. I've always loved alternate universes / reimagining.
>Ganker likes this game now
never thought I'd see the day. Did they fix it in the special edition or something?
>Ganker
>hating DMC5
Meds
i was talking about DmC moron
>>Ganker likes this game now
thread seems pretty mixed, though more accept it now since the main series returned
The Definitive Edition is a legit good action game. They fixed a lot of the issues that plagued the vanilla release, and while it still has some pretty glaring ones, I'd pop it in any day.
If someone has it, post the change notes that Ninja Theory put out for the DE.
what the frick were they thinking adding that puzzle
I don't know, I guess to add a little variety? I always solve the puzzle at the very start of the mission just so I can blaze through the generators and fight.
Looks bretty good actually, might pick up a cheap pre-owned copy or something.
>shit story
Honestly I can enjoy that kinda cringe these days, it's better than nowadays where everything has to be le ironic
it's only "cringe" for maybe the first half, but it's fun cringe. Donte has a decent enough arc just kinda rushed
Worth it. Story was good but the action in the cutscenes goes from nonexistent to awful. Then they actually have new levels and story for the !Vergil DLC, too.
>Did they fix it
Only the gameplay, which is the most important but you still have the walking segments, shit story, shit bosses, Vergil playable only on his shitty DLC, you get it.
DmC is one of the few games where I want to see all the concept art they didn't release, because alot of the stuff they did release looks nothing remotely similar to the game we got.
society
>tfw remember when everyone hated Nero before Donte came along
nero is still shit
5 redeemed his character for me
I was indifferent to Nero at first because he kinda just felt like a more angsty Dante. But in 5 he feels a lot more like his own character. It's an unpopular opinion but I hope he's the main character in DMC6 with Dante and Vergil on the sideline. Maybe give him his own DMC3 style story with Credo as his equivalent to Vergil
>Maybe give him his own DMC3 style story with Credo as his equivalent to Vergil
But that's what 4 should have been from the beginning.
4 was a rush job hence the backtracking
All I'm saying it is too late for Credo, I can only cope they make him playable one day, or give his weapons to Nero.
>Sparda probably would have appeared in a sequel since he's just imprisoned
Closest we got to seeing the man himself in action
Pls Capcom Sparda prequel
I don't want one, personally. I enjoy that there's a layer of mystery to him.
>tfw you really want one, but know it's better if they never do it
>let's design a character for game journos
V was just a test for a summoner class in DD2
*women
loregay test
>Trish has already wielded Alastor "once" where and how did this happen?
>Why can't V's familiars kill demon themselves? bonus points if you actually quote it
1. Dmc2 novel, alternate universe that dante gets sent to
2. V calls then dreamlike meaning that they are like dreams in that they can cause pain and suffering, but can't kill
Why can familiars kill qliphoth roots, brains and enemy birthers, but V can't? Is the qliphoth not "real" like other enemies are? Could familiars kill the qliphoth boss in M01 without V dealing the final blow? Also why can promotion nightmare kill stuff? Is V's cane an extension of V's "will" even though it's a regular cane that even griffon has no clue about? Why getting the cane in M18 allows them to command themselves and potentially kill dante?
Nightmare is the exception, probably due to how powerful it is.
The cane is just a regular cane, but a good conduit for V's little demonic power.
I don't think the cane in Mission 18 has any meaning to it, only Nightmare using it to summon itself.
I don't remember who Trish is.
Based.
1. Halfway there
2. It is actually Griffon who says it but correct, in the V manga