DnD terminology is retarded and makes this game more confusing than it needs to be

DnD terminology is moronic and makes this game more confusing than it needs to be

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  1. 10 months ago
    Anonymous

    like what?

    • 10 months ago
      Anonymous

      Such as?

      What the hell is concentration? What breaks it?

      • 10 months ago
        Anonymous

        Press T to expand and hover on text for sub-tool tips, you can even T expand the sub tips for sub sub tips
        Concentration breaks when you take damage you roll a con save vs the damage taken or 10 whichever is higher, or fall prone (larian homebrew)

      • 10 months ago
        Anonymous

        concentration is when a spellcaster is maintaining the effect of a spell. when that spellcaster takes damage they make a Constitution saving throw. the more damage that's dealt, the higher the DC is to pass the check.
        if they fail, the spell ends

        • 10 months ago
          Anonymous

          This is wrong, your characters always fail concentration saves.

          • 10 months ago
            Anonymous

            they don't but the minimum difficulty class for a concentration save is 10.

          • 10 months ago
            Anonymous

            >your characters always fail concentration saves
            maybe if you're a shitter who can't roll dice good

            • 10 months ago
              Anonymous

              What??>?

            • 10 months ago
              Anonymous

              how do i roll gooder

              • 10 months ago
                Anonymous

                Resilient con for +4 or war caster to roll twice
                Sorc already has the first one so they're naturally better at concentration

              • 10 months ago
                Anonymous

                Get luck traits so you can discard bad rolls.

          • 10 months ago
            Anonymous

            >your characters always fail concentration saves
            war caster feat?

          • 10 months ago
            Anonymous

            Check out this guy who doesn't give his casters a constitution stat lmao

          • 10 months ago
            Anonymous

            Raise your AC, raise your saves, raise your con, get con save proficiency all of this protects concentration
            >Get a transmutation wizard hireling to level 6
            >Transmute the con saves stone
            >Kick from party
            >Team mate gets +2~4 to con saves free
            >You can hire 3 of these

        • 10 months ago
          Anonymous

          >concentration is when a spellcaster is maintaining the effect of a spell. when that spellcaster takes damage they make a Constitution saving throw

          This is also why a lot of pure spellcasters take the Resilient feat for Constitution once they've already gotten their main spellcasting stat to 20. So they can add their proficiency bonus to their Constitution saving throws for Concentration checks.

      • 10 months ago
        Anonymous

        gotta do a saving throw to keep concentration when taking a hit, and you ALWAYS lose it on getting knocked prone.

      • 10 months ago
        Anonymous

        Hm, could it be that Concentration is a metaphor for "concentration"? Especially when it seems to be something to do with maintaining spell buffs and is broken by damage?

  2. 10 months ago
    Anonymous

    Maybe you're just not very smart.

  3. 10 months ago
    Anonymous

    Such as?

    • 10 months ago
      Anonymous

      My dumb ass friend couldn't understand why he was being affected by Faerie Fire he himself cast. So OP is probably like that, not paying attention to the wording.

      • 10 months ago
        Anonymous

        >drop a glitter bomb at your feet
        >you get covered in it
        woooooooooooow

        Besides dice roll notation, what's so hard to understand that isn't explained in the available descriptions?

        Stuff like the Faerie Fire thing probably confuse people who don't play tabletop games, because most video games eschew real-world physics to a much greater degree of abstraction which people are willing to accept for the sake of fun. For example, most video games don't have friendly fire. But in tabletop RPGs, unless you're told you're a master fire doctor who can mold your spells around your allies, why would throwing a ball of fire at them somehow distinguish friends from foes? Most video game players would literally never even consider that, they're not used to playing something which such a degree of real-life simulation (even RPG players, because VRPGs are hardly RPGs at all).

        • 10 months ago
          Anonymous

          the game truncates spell descriptions but often leaves out very important details
          >when does the gas cloud prevent a creature from taking actions - only while they're in it? or does it hit at the start of their turn and remain until their next turn?

  4. 10 months ago
    Anonymous

    >he gets confused by an even MORE easy and accessible version of already very normie-centered 5e dnd
    Lobotomite

    • 10 months ago
      Eric

      nice one

    • 10 months ago
      Anonymous

      They need to normie it up a frick ton more. Some friends tried getting me into it and shit was still way too fricking complicated, taking 3 hours just to do a sheet even with the DM locking out some classes to make it easier for newbies so they aren't info overloaded by the magic system. I noped out and said find someone else when we got to "perma death" talk. Game has a while to go before it is appealing to non-table top nerds

      • 10 months ago
        Anonymous

        Bad dms always lock out magic classes to new players

      • 10 months ago
        Anonymous

        >there are people out there that get gatekept even by 5e
        Sobering.

  5. 10 months ago
    Anonymous

    all the confusing elements are because larian sucks at game design

  6. 10 months ago
    Anonymous

    Besides dice roll notation, what's so hard to understand that isn't explained in the available descriptions?

    • 10 months ago
      Anonymous

      I had a very large god fricking damnit moment last night where I double hasted two of my characters last night as a sorc then using that sorc character to run away from combat/left combat planning to return with something, only for concentration to immediately break as soon as I went to camp and the other two characters go immediately lethargic.
      Still won the fight but playing against the jank is the real challenge

      • 10 months ago
        Anonymous

        The rules for what can break a spell are kind of wonky, but concentration is pretty straight forward in that any interruption will break it. Tried giving my berserker the Sword of Justice for the AC boost, but the moment he goes into rage he forgets about it

        • 10 months ago
          Anonymous

          I hate how rage prevents any magic. I want to be Gul'dan goddamn it.

        • 10 months ago
          Anonymous

          I never had any issue dropping concentration skills whilst traveling to camp that last until long rest like protec from evil n good, so I thought turn based ones would be honky dory too. Turns out I was wrong.

  7. 10 months ago
    Anonymous

    I agree, I had no clue on what "proficiency" was when I created my character, and I still don't know what it is, apart from some bonus

    • 10 months ago
      Anonymous

      proficiency
      a high degree of competence or skill; expertise

      Used in a sentence: "Due to a lack of verbal proficiency, this anon had difficulty understanding basic instructions."

    • 10 months ago
      Anonymous

      proficiency in a skill means you get a bonus to dice rolls for checks of that type

      expertise in a skill means you also gain advantage for those checks, which means you roll 2 dice and take the higher roll

      • 10 months ago
        Anonymous

        Isn't expertise just doubling your proficiency bonus? At least I think it is in BG3.

        • 10 months ago
          Anonymous

          yeah, they homebrewed a lot of stuff, in BG3 I didn't even pay attention to skills, you can have one companion be a DEXgay rogue type and just do all the lockpicking and almost any kind of martial class get advantage on intimidation checks most of the time automatically

      • 10 months ago
        Anonymous

        >expertise in a skill means you also gain advantage for those checks, which means you roll 2 dice and take the higher roll
        ???????????????????????

    • 10 months ago
      Anonymous

      > I still don't know what it is, apart from some bonus
      Then you do know what it is, because that's literally all it is.

    • 10 months ago
      Anonymous

      when you roll a check for a skill you add your proficiency bonus if you're proficient in that skill to the roll.

    • 10 months ago
      Anonymous

      That's all it is, bonuses that apply to skills. In D&D a "skill" isn't an active ability, but something more intrinsic to your character, tied to their class, background, and sometimes race. Each skill is also tied to one of the six ability scores, which determines your underlying modifier for checks against those skills.

      For example if you rolled a wizard you'd have a high INT ability score, at least a 17, which gives you a +3 to any skill derived from Intelligence, like History, Religion, Arcana, etc. If you also have proficiency in a specific skill, though, it's an additional +3 to rolls on that particular skill. For example if your wizard has proficiency in Arcana, then on top of his +3 bonus from his INT score, he gets another +3 from proficiency, so his Arcana rolls receive a +6 modifier.

      • 10 months ago
        Eric

        This is the kind of autism I need in games, unironically. Have any more advice?

        • 10 months ago
          Anonymous

          Just that if you want to meta game, try to pay attention to what skill proficiency is granted by your class / race / background choices. This can ease a lot of skill checks you encounter in the early game, before you get the ability to stack on additional skill bonuses from items, spells, and feats. The character creation menus will always tell you what skills any option grant you proficiency with.

          Also knowing what ability score skills are tied to is pretty basic info that I guess is not common knowledge if you don't play D&D, like what skills are tied to DEX rather than STR, or WIS rather than INT. Perception, one of the most crucial and useful skills which allows you to spot hidden things like traps, buried treasure, or notice small details or behavior tics, is tied to Wisdom, not Intelligence, something that some people get tripped up on when they're new. A high WIS score in the party is a HUGE boon just from the ability to spot traps and hidden doors and the like, one reason Clerics are so useful, as Wisdom is their spellcasting stat so they always have a decent WIS score.

        • 10 months ago
          Anonymous

          there are many ways to "break" the game and make combat even on tactical mode trivial, but the simplest one is to just take tavern brawler, it's completely busted on any strength monk or just a barb or fighter that mainly throws things

      • 10 months ago
        Anonymous

        Proficiency increases with level. Starts at +2.

    • 10 months ago
      Anonymous

      As someone who's never played a tabletop rpg I was pretty annoyed when I found out proficiencies don't stack and there was no reason to pick a class/race combination with matching proficiencies. The in-game description is so vague it just says something like "makes you better with certain weapons" so of course a noob like me is gonna assume they stack.

      • 10 months ago
        Anonymous

        It makes you feel like you should roll a special snowflake for maximum advantages, why roll a githyanki fighter if githyanki already give martial weapon and medium armor proficiency, a githyanki bard, however, has some good extra perks from both parts.

        • 10 months ago
          Anonymous

          That's what I'm saying, it feels counter-intuitive. In any other RPG it makes sense to pick a race that fits with your class but in this game it almost makes more sense to pick a race that's the opposite of what your class is good at simply so you have a wider variety of proficiencies.

        • 10 months ago
          Anonymous

          Because Gith get super jumps and teleports so they don't have to walk between targets, and can select a different batch of skill proficiency each day.

        • 10 months ago
          Anonymous

          Maybe don't be a min-maxing homosexual? Accept some sub-optimal aspects of the character in exchange for other benefits.

    • 10 months ago
      Anonymous

      No it's not.
      No it doesn't.
      But...

      I do understand this anon. After watching dozens of streams, I had this sudden realization that not everyone playing this game has played 5e before, and I don't think Larian did the best job explaining all the terminologies and rules for the player.

      It doesn't help that most people simply don't read. There are a ton of explanations in the game, with pop-up boxes and stuff, but there's also lots of moments where Larian could have arranged things in a clearer way but didn't for some reason. For example, they don't explain proficiencies very well, so I can understand that confusing people. Another one that blows my mind is that they just choose a subclass for you on the Level Up screen, and new players are likely to zero in on only the unfulfilled options (like spells) and assume everything else can be ignored. Why couldn't the subclass ALSO be an empty box that needs to be checked? Then no one would skip it. Or at the very least make the default subclass the vanilla one. Some classes get so many features on Level Up that they don't even notice they got a subclass because the options push it off screen.

      Very confusing. I don't think I'm a fricking ace game designer or anything, but this stuff just sounds obvious to me.

    • 10 months ago
      Anonymous

      Proficiency itself is kind of self-evident and it's also explained in the tooltip. But what the actual categories mean was very confusing for me: What the hell is a "martial weapon?" Aren't all weapons aside from improvised ones inherently martial since they're designed to kill people? And martial weapons don't have any sort of special tag on them, you can only tell from looking at the proficiencies in your character sheet. It seems arbitrary too, why are longswords martial but maces simple?

      • 10 months ago
        Anonymous

        Martial weapons are just generally better. Maces do less damage and have fewer special actions compared to Flails or Warhammers. They're also separated so you can easily say "X class knows all of Y weapons" without listing each of them.

        • 10 months ago
          Anonymous

          that's dumb
          i'd rather be slashed by a sword or something than have my skull crushed by a mace

  8. 10 months ago
    Anonymous

    Why are brown people so vexed by dice rolls?

  9. 10 months ago
    Anonymous

    I'm amazed how much cool shit DnD has.
    The setting, lore etc, really gets that creative juice going.

    • 10 months ago
      Anonymous

      DnD post WoTC acquisition is a poor gay man's 40k

      • 10 months ago
        Anonymous

        Well bro, not like the older stuff gets SHOA'd.

        • 10 months ago
          Anonymous

          WoTC has spent 20 years trying to ruin DnD

          • 10 months ago
            Anonymous

            They succeeded.

            • 10 months ago
              Anonymous

              More play board now than they ever did.

              • 10 months ago
                Anonymous

                Normies ruin everything.
                Gatekeeping is good.

      • 10 months ago
        Anonymous

        40k is a poor mans 40k

        • 10 months ago
          Anonymous

          40k is the only corporate fantasy product that hasn't compeltely embarrassed itself

          • 10 months ago
            Anonymous

            40k is the corporate fantasy product that has most completely embarrassed itself

      • 10 months ago
        Anonymous

        The space rip of dnd owes everything to dnd and one Gary Gygax.

        • 10 months ago
          Anonymous

          >The space rip of dnd owes everything to dnd and one Gary Gygax.
          (and Dave Arneson, as much as Gary tried to shove him out to take all the money)

      • 10 months ago
        Anonymous

        WotC D&D was perfectly fine, especially during the 4e era where they brought back a lot of OG lore that had remained obscure since the late 80s.
        It's 5e that is shit. BG3 walks a fine line between respecting the current edition and referencing 2e, 3e and 4e ideas.
        The only exception is Forgotten Realms. FR always accumulates too much shit over time so it was necessary to "break" the world to get rid of some of it. That's why it was riddled with apocalyptic events in both 2e and 4e.
        5e fixed that by releasing no content and just reverting to something somewhat acceptable.

        • 10 months ago
          Anonymous

          5e wasn't so bad the first few years.

          • 10 months ago
            Anonymous

            The premise with which 5e started was:
            >frick balance
            >frick gaming
            >frick content release
            >frick D&D traditions
            It was Mike Mearls' terrible OSR project packaged as D&D.
            There were some good ideas before release, even genuine improvements over 4e, but since Mearls ultimately does not understand D&D and considers rules "gatekeeping", they were cut out.
            Also, we were talking about lore.

            • 10 months ago
              Anonymous

              >Also, we were talking about lore.
              editions have no lore
              5e is a ruleset and 4e is a ruleset
              neither has set lore

    • 10 months ago
      Anonymous

      >Creative
      >Literally uses the IRL Norse pantheon
      >The australian continent is called Osse (Aussie)

    • 10 months ago
      Eric

      Yeah it looks like you can get at least 3 or 4 good playthroughs out of it. I can understand why people dislike save scumming the rolls.

    • 10 months ago
      Anonymous

      Forgotten Realms is the worst DnD setting

      • 10 months ago
        Anonymous

        Some places in FR are okay but they're not normie enough for senile wizards to care.

      • 10 months ago
        Anonymous

        He says while posting the most overrated boring garbage there is

  10. 10 months ago
    Anonymous

    You are just moronic, little bro.

  11. 10 months ago
    Anonymous

    D&D 5E is a shit system

    • 10 months ago
      Anonymous

      It's fine until about level 7 then things just get out of control.

      • 10 months ago
        Anonymous

        Kinda bananas to remember I played NWN with fricking level 40. Game already got broken well before level 12, just imagine 20

        • 10 months ago
          Anonymous

          I'm currently playing through HotU and my cleric is completely busted. Haste breaks everything.

    • 10 months ago
      Eric

      Why?

      • 10 months ago
        Anonymous

        where to fricking begin?
        off the top of my head:

        >archaic attribute & attribute modifier system that only gets kept around because it's a sacred cow
        >complete oversaturation of magic; three "mage" classes, three "semi-mage" classes, non-magic classes get magic subclasses
        >no structural customization of character; you pick a class, then a subclass, and that's it
        >balanced to a fault; no real build variety (HUGE issue in the irl tabletop game, okay in the context of a video game)
        >complete lack of setting cohesion; more of a kitchen-sink setting than Warcraft
        >races are present, but race mechanics are so watered down (or removed entirely) as to be a meaningless distinction
        >advantage/disadvantage system is okay in some contexts but turns many situations into "mother-may-I"s
        >400 pages of combat rules; 10 pages of non-combat skill resolution mechanics
        >D20 is fundamentally a swingy die, results in chance being much more important than your character's actual abilities
        I could go on for fricking years

        • 10 months ago
          Anonymous

          Go on, I like reading people complaining

          • 10 months ago
            Anonymous

            >it's fricking impossible for a player to die in 5E. Player characters are dressed up to be such special snowflakes that the system has no choice but to give them a hundred different ways to escape death, even when they earned it.
            >it takes FOREVER to make a character, but there's no payoff because of how carefully the system is balanced
            >NO! FUN! ALLOWED! (oh, you made a dragon trainer? you can summon your dragon for 5 minutes per day. oh, you're a druid? you can't transform into a bird until level 11. oh, you found the Trident of Fish Command? You can command one fish, once per short rest, for 1 hour)

            • 10 months ago
              Anonymous

              the rest mechanic has been the first thing the discourages me from playing, it doesn't make any sense, same with the action system, it's so abstracted from what could just be a simple meter/resource management

        • 10 months ago
          Anonymous

          attribute & attribute modifier system
          It's okay.
          oversaturation of magic
          Half the classes are martials and half are casters. Martials can also dabble in magic, just like casters can dabble in weaponry. It's almost perfectly balanced.
          >>no structural customization of character; you pick a class, then a subclass, and that's it
          That is a structure. I think you meant something else, but you didn't say it.
          >>no real build variety (HUGE issue in the irl tabletop game
          Builds are for gay homosexuals. It'd be nice if there were more options, but they just get exploited by munchkins and they usually only make the cringiest players happy. Multiclassing shouldn't even exist.
          lack of setting cohesion
          There is no setting.
          are present, but race mechanics are so watered down
          Not really. I wouldn't expect a half-orc to have even the features they currently do. They're just big, ugly humanoids. Race should be mostly cosmetic.
          >>"mother-may-I"s
          Only insufferable c**ts complain about this because they see themselves as pro gamers trying to defeat the DM and so don't want them having any power. A normal player doesn't even know what this term refers to.
          >>400 pages of combat rules
          I wish.
          >>D20 is fundamentally a swingy die
          This one's true. 3d6 is better and a +10 shouldn't be something mindblowing.

          >it's fricking impossible for a player to die in 5E. Player characters are dressed up to be such special snowflakes that the system has no choice but to give them a hundred different ways to escape death, even when they earned it.
          >it takes FOREVER to make a character, but there's no payoff because of how carefully the system is balanced
          >NO! FUN! ALLOWED! (oh, you made a dragon trainer? you can summon your dragon for 5 minutes per day. oh, you're a druid? you can't transform into a bird until level 11. oh, you found the Trident of Fish Command? You can command one fish, once per short rest, for 1 hour)

          >>it's fricking impossible for a player to die in 5E
          On average, characters die about once a campaign. That's how it should be. No one wants to die.
          >>it takes FOREVER to make a character
          This contradicts the complaint about a lack of options and is also untrue. I can make an entire party right now in a few minutes.
          >there's no payoff because of how carefully the system is balanced
          All games should be balanced and mechanics don't make a character.
          >>NO! FUN! ALLOWED!
          Surprisingly, I agree with this one. Level 20 characters are weaker than low-level anime/superhero characters. You can't even make an Olympic athlete. Weird powerscale.

          • 10 months ago
            Anonymous

            >Multiclassing shouldn't even exist.
            Amen. Frick this cringe type of shit.

            • 10 months ago
              Anonymous

              Why is multiclassing cringe?

              • 10 months ago
                Anonymous

                Because it's only used for power gaming since multi classing for roleplay purposes are extremely limited unless you just want to completely gimp your character.

              • 10 months ago
                Anonymous

                What is the issue with power gaming though? How do you not get bored with just being a fighter or some shit.

              • 10 months ago
                Anonymous

                New D&D players are critical roll imports who treat D&D like drama club and wish that they could just do away with the whole "game" aspect of roleplaying games. You can safely ignore homosexuals like that.

              • 10 months ago
                Anonymous

                I suppose you do away with the whole "roleplay" aspect of it.

              • 10 months ago
                Anonymous

                I fricking hate critical roll spawns, you know how many games we have that get ruined by secondaries thinking dnd is their improv comedy night

              • 10 months ago
                Anonymous

                >trying to have fun and be silly at the table is bad actually
                why?

              • 10 months ago
                Anonymous

                Because real tabletop players are there for a real story and adventure, not for you to RP as a twitch streamer and ruin every encounter with your LE EPIC FUNNEY MOMENT

              • 10 months ago
                Anonymous

                >story and adventure doesn't involve any narrative or character development
                the frick am I reading

              • 10 months ago
                Anonymous

                ESL? listen you making a SILLY GNOME BARB and getting up to WACKY hijinks is not character development

              • 10 months ago
                Anonymous

                >there's no room for levity in my grim dark victorian vampire horror campaign please stop having fun with the town folk

                >Being a moron is the same as character development
                What are you, some sort of goofy bard main?

                There are always going to be bad players but to claim roleplay has no place in an RPG is the most insane shit possible.

              • 10 months ago
                Anonymous

                >There are always going to be bad players but to claim roleplay has no place in an RPG is the most insane shit possible.
                define roleplay
                it used to mean creative solutions to battle encounters
                but now to you it means character arcs you play out in the tavern
                what you mean under roleplay doesn't belong

              • 10 months ago
                Anonymous

                You reek of critical role secondary

              • 10 months ago
                Anonymous

                >There are always going to be bad players but to claim roleplay has no place in an RPG is the most insane shit possible.
                So you really are brain-damaged because that's not what's being said, you lobotomite, what we're saying is that morons keep pulling some dumb clown shit and zoomer humor and dare call it roleplay and character progression.

              • 10 months ago
                Anonymous

                And those are bad players, what's so hard to understand?

              • 10 months ago
                Anonymous

                Are you asking yourself that? Because that's what we've been saying since the start and you've been disagreeing.

              • 10 months ago
                Anonymous

                I don't think you understand what you're arguing for, this autist who literally only plays DnD to work a calculator.

              • 10 months ago
                Anonymous

                Neither of us were talking about dice rolls you absolute mongrel.

              • 10 months ago
                Anonymous

                Now you're just completely lost.

              • 10 months ago
                Anonymous

                >Being a moron is the same as character development
                What are you, some sort of goofy bard main?

              • 10 months ago
                Anonymous

                Funny how for having supposedly ruined the entire hobby, I've yet to encounter a real person even mention Critical Role in passing.

              • 10 months ago
                Anonymous

                are you a legit moron? i assume you know nothing of this hobby beyond video games and your little bubble, people were leaving DnD and playing other games, DnD was dying before youtube shit saved it.

              • 10 months ago
                Anonymous

                It's just an upmarket D&D podcast that sometimes has celebrities on and shit, isn't it? In what way does that effect how people play/run games?

              • 10 months ago
                Anonymous

                Listen dummy, it makes people think dnd is meant to be an improv comedy show, so people come into the hobby now trying to be funny all the time and it ruins games.

              • 10 months ago
                Anonymous

                cant you just tell them not to?

              • 10 months ago
                Anonymous

                Sure, then they sit there and pout and kill the entire table even more, because people don't like learning their SUPER FUNNY improv is just annoying

              • 10 months ago
                Anonymous

                Where the hell do some of you chucklefricks play? I've run tables for brand new recent players, and never encountered any of these issues you're complaining about.

              • 10 months ago
                Anonymous

                Ignore the other anon, they're legitimately moronic and don't have a damn clue what they're talking about. It's just normal Ganker autism.

              • 10 months ago
                Anonymous

                Stop samegay-responding

              • 10 months ago
                Anonymous

                Frick off, not samegay. Just tired of 3e newshits like you (if you're even that) trying to pretend they're grognards and being annoying as frick.

              • 10 months ago
                Anonymous

                silence 5e secondary, try playing a TT game outside of DnD fricking moronic zoomer

              • 10 months ago
                Anonymous

                Been playing since early 90s, anon. You don't know what the hell you're talking about.

              • 10 months ago
                Anonymous

                sure you have bud, make sure you donate to your favorite dnd streamer

              • 10 months ago
                Anonymous

                2019 isn't "'90s" you goddamn trog.

                Sorry you were wrong and feel stupid now, anon. You can sit down now.

              • 10 months ago
                Anonymous

                2019 isn't "'90s" you goddamn trog.

              • 10 months ago
                Anonymous

                The funny thing is that despite being a filthy "min-maxer" I am typically better at RP than the critical role spawn as well. Hell the games that I had with more mechanically mindedgays tend to involve better roleplay anyways. That being said I am more of a jank enthusiast than a min-maxer.

              • 10 months ago
                Anonymous

                People who actually play tabletop games for the challenge and the creative gameplay don't mind minmaxers, people seething about minmaxers are youtube born homosexuals that want to play actor

              • 10 months ago
                Anonymous

                They are typically the ones that ramble on about all the memes and make dumb meme characters. People who want to play the game and RP tend to not let memes dictate what they play or not, they just try to do something jank but unexpected and potentially powerful or plainly optimal. The theatre kids just want to roleplay a stupid character that they think would be funny.

              • 10 months ago
                Anonymous

                I fricking hate critical roll spawns, you know how many games we have that get ruined by secondaries thinking dnd is their improv comedy night

                I never understand these complaints, anyone I know who plays TT always emphasizes that the fun and better part of TT is the RP. Then some of those same people talk shit about people who like CR getting into it because they want to RP. Or maybe you're saying those people are just bad at the RP? I'm not certain

              • 10 months ago
                Anonymous

                >that the fun and better part of TT is the RP.
                absolutely not

              • 10 months ago
                Anonymous

                if you like the numbers why not just play a crpg alone? or some coop rpg

              • 10 months ago
                Anonymous

                I like team creative problem solving

              • 10 months ago
                Anonymous

                He does. No one whobever sat at a (good) table would say the RP part isnt important. You're talking to a moron who probably spend ten years making shit build in some shitty nwn server without ever interacting with anyone.

              • 10 months ago
                Anonymous

                I play dnd regularly.
                The numbers and basically coop wargame aspect is the most fun for our group

                I hate you modern critical role homosexuals
                you came in and now only the rp matters

              • 10 months ago
                Anonymous

                >I play RPGs because I like doing sums
                psychopath behaviour

              • 10 months ago
                Anonymous

                >I play DnD because I want to annoy people with my shitty improv
                genuine homosexualry

              • 10 months ago
                Anonymous

                >I play DnD because I want to cast fireball on my friends
                Same thing you moron

              • 10 months ago
                Anonymous

                >mfw the game is called "Dungeons & Dragons" and not "Mathematics & Nofun"

              • 10 months ago
                Anonymous

                yeah it is not called taverns and drama

                you go into dungeons and slay dragons
                You argue that you shouldn't do that
                You don't like the combat. Well that is what happens in dungeons and when you meet dragons

              • 10 months ago
                Anonymous

                >you go into dungeons and slay dragons
                uuuuh are you RPing with me? fricking zoomer secondary cringe dude

              • 10 months ago
                Anonymous

                I understand your confusion. I only think you need dice and a board to fight a dragon in a dungeon but for you the words are enough and you think this is roleplay

              • 10 months ago
                Anonymous

                What is a dragon doing in a dungeon, anyways?
                Like, the actual definition of a dungeon.

              • 10 months ago
                Anonymous

                >dice and a board
                based adding two numbers together
                >fight a dragon in a dungeon
                cringe RP that gets in the way of the mechanics

              • 10 months ago
                Anonymous

                >cringe RP that gets in the way of the mechanics
                dragon is just the name for the statbox. there is no rp here

              • 10 months ago
                Anonymous

                it's not a dragon, it's a size large monstrosity

              • 10 months ago
                Anonymous

                but there are many
                it large monstrosity number 124 which is called Red Dragon

              • 10 months ago
                Anonymous

                do any of my abilities interact with the name of the creature?

              • 10 months ago
                Anonymous

                yes
                its a keyword

              • 10 months ago
                Anonymous

                >monstrosity
                Still too descriptive. Makes me use my imagination which is cringe and gay.

              • 10 months ago
                Anonymous

                >No one whobever sat at a (good) table would say the RP part isnt important.
                it's not, i've played dnd for 22 years and outside of you zoomies and millennials no one cared that much about RP, it was just flavor text

              • 10 months ago
                Anonymous

                I've also been playing tabletop for about 20 years and every campaign I've been involved in spent 80% of its time in dialogue/roleplay encounters (where we used skills and rolled to see if we succeed, you know, kind of like combat) and the combat was something we involved as a last resort. I don't know what else to tell you anon.

              • 10 months ago
                Anonymous

                sounds like you and your group are a bunch of gays

              • 10 months ago
                Anonymous

                What do you think all the social skills in your character sheet are for?

              • 10 months ago
                Anonymous

                Which group? I've played with a bunch. Are you saying you've played with the same guys for 22 years anon?

              • 10 months ago
                Anonymous

                CaliBlack person or even worse European

              • 10 months ago
                Anonymous

                and that is cancerous modern dnd
                I would leave a group like that immediately

              • 10 months ago
                Anonymous

                >cancerous modern DND
                >autistic losers roleplaying so hard they literally own costumes for their characters are the representative caricature of DND nerds and have been for like literally 50 years now
                >"modern"

                where do you live anon? have you ever actually played this game in real life? i'm baffled by this conversation.

              • 10 months ago
                Anonymous

                >Thinks self-inserts have been the normal thing to do for 50 years/
                No, just no.

              • 10 months ago
                Anonymous

                >"self inserts"
                do you think roleplaying is literally just self inserting? have you ever actually participated in creative thought once in your life?

              • 10 months ago
                Anonymous

                My apologies, I misread the comment I replied to, nothing more.

              • 10 months ago
                Anonymous

                As a dm of way too many years the first character most people create usually is a self-insert
                everyone has to get it out of their system I think

              • 10 months ago
                Anonymous

                Well frick my ass and call me based because my first character will probably be a kobold drakewarden ranger, protecting a dragon hatchling with her life.
                And I ain't no mother IRL

              • 10 months ago
                Anonymous

                your first ever rpg character? you have never played a videogame rpg or tabletop rpg?

              • 10 months ago
                Anonymous

                Not in the sense of d&d, nothing more than a oneshot, at least.

              • 10 months ago
                Anonymous

                >first character will probably be a kobold drakewarden ranger, protecting a dragon hatchling with her life
                reddit

              • 10 months ago
                Anonymous

                Read up on kobold lore, homosexual.

              • 10 months ago
                Anonymous

                Frick off with your scalie fetish shit you reddit tourist

              • 10 months ago
                Anonymous

                nah, not reddit really. Shit like that happens in every era of D&D, the details just change a little.
                Back in the day, there were a lot of drow rangers who had a heart of gold, but with troubled pasts.
                Usually sitting in the darkest corners of tavern rooms.

              • 10 months ago
                Anonymous

                The older equivalent to today's kobold menace were the gnome and kender characters.

              • 10 months ago
                Anonymous

                Frick off with your scalie fetish shit you reddit tourist

                jesus dude. calm your fricking breasts, you're being completely fricking insufferable. not even the anon you're being weird at.
                We're just talking BG3/D&D.

              • 10 months ago
                Anonymous

                don't samegay you reddit scalie

              • 10 months ago
                Anonymous

                Meds, anon, you probably need them.
                You didn't forget, did you?

              • 10 months ago
                Anonymous

                >reddit frog and aislop
                you really aren't helping yourself tourist

              • 10 months ago
                Anonymous

                Frog? what frog? That's just a woman laying down on some grass near some water, your schizo mind playing tricks on you? I told you to take your meds.

              • 10 months ago
                Anonymous

                >samegay cope
                Anon, if multiple people are calling you an autist, you're being a damned autist.
                Stop sperging out you weirdo.

              • 10 months ago
                Anonymous

                >my first character will probably be a kobold
                and thus the ouroboros eats its own tail

              • 10 months ago
                Anonymous

                jesus bro i can hear the fricking cringe FUNNY VOICES AND MOMENTS and shit coming from this poist

              • 10 months ago
                Anonymous

                Sounds like a NA issue. Never had that many in my games, nor did I ever do a self insert character either. That's now what roleplay is about.

              • 10 months ago
                Anonymous

                >As a dm of way too many years the first character most people create usually is a self-insert
                My very first character was just a Raistlin from Dragonlance ripoff, because I was a kid and thought the edgy morally gray mage was the coolest

                I said most. Not everyone
                And really it makes some sense. When discovering a new universe it makes sense to do it as yourself
                which is why I am not suprised normal white human male is the most popular in bg3

              • 10 months ago
                Anonymous

                I think video game are a different case. I'm really only speaking about tabletop.

              • 10 months ago
                Anonymous

                >As a dm of way too many years the first character most people create usually is a self-insert
                My very first character was just a Raistlin from Dragonlance ripoff, because I was a kid and thought the edgy morally gray mage was the coolest

              • 10 months ago
                Anonymous

                The only people I've seen making self-inserts are people who can't grasp the hobby or to which it was explained poorly. Everyone else immediately figures out the basic idea of "it's best if I make a character that is fun to me, fits the genre and ideally also entertains the other players". Where "fun" and "entertainment" are not necessarily limited to shallow amusement - a good drams is also a fun read, a flawed character that experiences tragic setbacks can also be great entertainment if the player does not go overboard.

              • 10 months ago
                Anonymous

                yeah no that is dnd podcast thinking

                I am talking people with zero tt experience and often no videogame experience
                > make a character that is fun to me, fits the genre and ideally also entertains the other players
                eugh. You disgust me.

              • 10 months ago
                Anonymous

                >also entertains the other players
                secondary

                >sit down at a table with other people
                >invest hours of your life into it, as have the other people
                >frick the other people though
                Psychopathic toddler moment.

              • 10 months ago
                Anonymous

                >>frick the other people though
                What do you mean? Nobody said that
                well the roleplayer is kinda saying that I guess but I think everyone gets a turn to ruin it for everyone else in the roleplay scenario

              • 10 months ago
                Anonymous

                >also entertains the other players
                secondary

              • 10 months ago
                Anonymous

                modern only means the last era we are in which is the current one

              • 10 months ago
                Anonymous

                You are either a newbie larping, or a moron who is part of the problem, i will not waste my time replying to you again either way.

              • 10 months ago
                Anonymous

                Both the "roleplaying" and "game" of roleplaying game should live in harmony, critical roll gays tend to try to tip the balance towards "roleplay" and get mad when people want to have them balanced (which they see as being a powergamer)

              • 10 months ago
                Anonymous

                Being a min maxer isnt keeping it even. It's pushing toward the game part more. Gotta love homosexuals complaining about something only to do the exact same shit too.

              • 10 months ago
                Anonymous

                If you are gonna play a game, you should play it right, that isn't min-maxing, that is just common sense. Building a character who is purposefully useless in combat is just going to make you dead weight when combat inevitably comes.

              • 10 months ago
                Anonymous

                No one said to build a useless character. Nice goalpost moving, homosexual

              • 10 months ago
                Anonymous

                People don't make things that are useless in combat they just make things that are suboptimal and then they find solutions anyway. Combat is a completely exhausting minigame anyway, it confuses me that so many tabletop players are focused on it. You know that in a real tabletop campaign if you're going to die to a shitty encounter your DM will probably save you with the grace of god so that your party doesn't wipe and waste all the time he spent preparing the setting and story for you, right? You won't just see a game over screen. You literally do not need to have powerful combat characters, they're just for the power fantasy aspect of RPGs.

              • 10 months ago
                Anonymous

                I never even heard if critical role. Im not an obese American like you. You, on the other hand, sound like someone projecting really hard with how much you bring them up.

              • 10 months ago
                Anonymous

                Was meant for

                I play dnd regularly.
                The numbers and basically coop wargame aspect is the most fun for our group

                I hate you modern critical role homosexuals
                you came in and now only the rp matters

              • 10 months ago
                Anonymous

                Yeah fair. In their defense it's absolutely horrible to play with someone who is treating the game like a videogame and just playing to see themselves put a large number on the table. I've been in campaigns with these people and they flip the frick out when the DM surprises them with literally anything that can't be solved by their munchkin abomination. Go play fire emblem if you just want to see your little guy running around stabbing other little guys.

              • 10 months ago
                Anonymous

                The game has always been the catalyst, you literally cannot have a session without some form of narrative.

              • 10 months ago
                Anonymous

                It is for a lot of people, and it existed long before Critical Role crap.
                But you're on Ganker, and you're generally going to bump into very specific types of autists. Hence some of what you're seeing here.

              • 10 months ago
                Anonymous

                I think the issue is a few classes are heavily frontloaded and mid levels for many classes are essentially blank stat increases until you reach level 8-12. If you take away multiclassing in its current state it's fricking boring but if you had a fighter for example with 2-3 times the "flavor" up until level 12 without the option to multiclass it would fulfill that desire to build an optimized character.

              • 10 months ago
                Anonymous

                >How do you not get bored with just being a fighter or some shit
                Fighters have subclasses and a character's flavor is written by the player.

                Multiclassing's lame to me because it makes it sound like every aspect of someone's character must have some mechanical boon to it and it treats the class system as if it doesn't actually exist but is instead just an abstraction. And it is, that's fine, it makes sense that "monks" and "paladins" don't actually exist in the world as is explained to you mechanically, that's just a simplicity for the player's sake (NPCs aren't walking around going, "Oh, you're a Level 4 Barbarian?") but what I like about class systems is they bundle features into a package that makes mechanical and aesthetic sense together so you always end up making a logical, cool character (and hopefully balanced, but let's not kid ourselves). If you like multiclassing so much, why play a class-based game at all? Frick packages. Just play an RPG where you pick each feature one at a time. If you're a 3 Barbarian/2 Fighter/4 Rogue, you don't actually give a shit about the aesthetics of playing a Barbarian, you're just mixing up abilities that go well together for the sake of being stronger.

              • 10 months ago
                Anonymous

                It's only used to min-max shit. Like getting more action or spell slots. There's no rp value. You also dont use your other class at all. My paladin going for more spellslot isnt going to use them to cast spell. This isnt multiclass, It's just "steal one thing you need from another class" garbage.

              • 10 months ago
                Anonymous

                Shut up theatre kid.

              • 10 months ago
                Anonymous

                >there's no RP value
                there's plenty of RP value for a Stormsorc/tempest cleric, or a fighter/warcleric, or shadowmonk/assassin. oathbreaker paladin/warlock and so on, you're just not very imaginative

              • 10 months ago
                Anonymous

                What the frick is a sorcerer cleric?

              • 10 months ago
                Anonymous

                storm sorc and tempest cleric, specifically. you are born and super talented with lightning magic and decide to put your faith in said lightning, which then amplifies your already innate talent

              • 10 months ago
                Anonymous

                don't you lose spell progression in one class?

              • 10 months ago
                Anonymous

                Yes but these two synch up real goddamn well to the point that its worth the tradeoff.

              • 10 months ago
                Anonymous

                yes, but you really only want tempest cleric for the channel divinity because it maxes out your damage rolls on thunder/lightning damage. so you dip for the channel, then go all in on stormsorc.

              • 10 months ago
                Anonymous

                In other words you're a storm sorc who just wants the extra lightning/thunder damage from tempest.

              • 10 months ago
                Anonymous

                mechanically yes, but RP wise I'm a storm sorcerer who considers his lightning magic a blessing from the god of lightning himself

              • 10 months ago
                Anonymous

                Isn't that what a tempest cleric is?

              • 10 months ago
                Anonymous

                they get their powers through their divinity, in this scenario I worship the divine because of the innate "blessing" I was born with.

              • 10 months ago
                Anonymous

                Don't worry anon, he'll just post a basedjak at you and the psychic energy force of the thiel matrix will compel you into compliance. You will be lobotomized, or will you refuse such a fate? Do you reject this false dialectic?

              • 10 months ago
                Anonymous

                There's none. I would agree if you could pick 2 class at level one and have your background be that. Your paladin gaining a level and deciding he's now a warlock too isnt really good rp value. You're doing it for the CHA powerplay and nothing else anyway.

              • 10 months ago
                Anonymous

                with the power of imagination you can pretend that you always were multiclassed, you hit level 2 in BG3 basically immediately anyway.

              • 10 months ago
                Anonymous

                Again that would be true if you put your second level in your multiclass always. That's not how it works either.

              • 10 months ago
                Anonymous

                yes anon there's this thing called "flubbing it", if the rules of the game don't allow for the RP to work, you simply pretend it does. this is something you have to do when it comes to any CRPG, a digital DM will not bend the rules for the benefit of the players in the campaign, so you keep your specific roleplay to yourself and hope the game has dialogue choices that reflect the roleplay you're going for.

              • 10 months ago
                Anonymous

                storm sorc and tempest cleric, specifically. you are born and super talented with lightning magic and decide to put your faith in said lightning, which then amplifies your already innate talent

                mechanically yes, but RP wise I'm a storm sorcerer who considers his lightning magic a blessing from the god of lightning himself

                they get their powers through their divinity, in this scenario I worship the divine because of the innate "blessing" I was born with.

              • 10 months ago
                Anonymous

                I think it's the idea that all the best stuff is at high class levels, so doubling up on more utilitarian low level benefits is a waste.

            • 10 months ago
              Anonymous

              >I want less character customization in my game centered on adventuring with customized characters

          • 10 months ago
            Anonymous

            >Race should be mostly cosmetic
            Why would a half-orc have the same base strenght as a halfling? I understand weapon proficiencies and whatnot being tied to culture and background, but this doesn't really make sense

            • 10 months ago
              Anonymous

              They wouldn't, but while the people in the world are expected to abide by norms, the players aren't because they're individuals and they're probably exceptionally odd individuals since they're player-controlled adventurers. A good game would give mechanical differences to the races, yes, but they would be balanced so they don't have to adhere to race/class norms. Are any actual game developers talented enough to pull that off? No.

              What is the issue with power gaming though? How do you not get bored with just being a fighter or some shit.

              Powergaming is just exploiting the game's inherently poor balance. In a video game, it's kind of accepted that's what you'll do, because you want to win. In tabletop, it's moronic, because the GM controls the difficulty, so all you're doing is upstaging your friends and making them feel like they're not allowed to play the game, because if the GM tailors encounters to your power level, then they'll be too weak to contribute; if he tailors them to their level, you'll just solo everything. Why would anyone want to play with you?

              It also somewhat spits in the face of what an RPG is supposed to be. It's not the player's fault that they're given a handful of options and the one that makes the most sense for their character happens to be weak. Powergamers ignore even having a character for the sake of making whatever choices are the strongest. That's lame. This isn't Dota, you nerd.

          • 10 months ago
            Anonymous

            >3d6 is better
            I disagree, especially for a TT session. Swings are fun and create memorable moments.

            >Race should be mostly cosmetic
            Why would a half-orc have the same base strenght as a halfling? I understand weapon proficiencies and whatnot being tied to culture and background, but this doesn't really make sense

            You actually diminish options for RP by giving races significant strengths and weaknesses. Nobody would ever make a Halfling barb if they get a -5 to STR.

            • 10 months ago
              Anonymous

              Ah yes, how memorable of me to roll crit fails 3 times in a row.

              • 10 months ago
                Anonymous

                Since you're still talking about it, clearly.

              • 10 months ago
                Anonymous

                Yes but it's not a good memorable moment.
                I'll just remember feeling like shit, causing me to feel like shit again.

            • 10 months ago
              Anonymous

              >Nobody would roll a halfling barb
              Good.

            • 10 months ago
              Anonymous

              >Nobody would ever make a Halfling barb if they get a -5 to STR.
              Yes... that's rather the point my dude. A 3 foot tall dude that weighs 70 lbs soaking wet probably SHOULDN'T be a barbarian.

            • 10 months ago
              Anonymous

              >get a -5 to STR
              How about -1 or -2 then?

            • 10 months ago
              Anonymous

              >I disagree, especially for a TT session. Swings are fun and create memorable moments.
              I legitimately don't mean this as an insult, but I think smarter players just don't feel the same way. A bunch of normalgays drinking and shooting the shit probably love that stuff, though, I'd agree. And we all have to listen to the lowest common denominator, of course.

              >Nobody would roll a halfling barb
              Good.

              >Nobody would ever make a Halfling barb if they get a -5 to STR.
              Yes... that's rather the point my dude. A 3 foot tall dude that weighs 70 lbs soaking wet probably SHOULDN'T be a barbarian.

              >someone can't be a barbarian because they're too short or because there's taller people on the other side of the planet
              Uh...

              • 10 months ago
                Anonymous

                They can be a barbarian, but because of their low mass they're gonna be worse at it than, say, an orc, or a dwarf (who have very dense muscle mass)

              • 10 months ago
                Anonymous

                They can be worse at lifting things and swinging a weapon I guess - in real life, your strength doesn't matter much when you both have pointy sticks, and great swords aren't actually that much more lethal than daggers, but people expect these things to matter but that doesn't mean they have to be a worse character overall mechanically. They can have other advantages, like being harder to hit or recovering health more quickly or being stealthy, etc.

                So a general question, do you guys not act out your games? I'm not an experienced player, only played a few different games (Shadowrun etc) but always with the same group. If you decided to persuade a guard you would have to act it out in character and persuade him with words and the DM would roleplay the guard and try to poke holes in your deception. That way it wasn't super important what your stats were and more about your character and personality but if you did something drastic like pointing behind the guard and yelling "watch out!" you'd have to roll bluff to see if he falls for it. Is that not how most games are played? Do you just walk up to him and roll dice and continue on your way?

                Some people do that, but they probably shouldn't since it renders the stat meaningless.

              • 10 months ago
                Anonymous

                >but that doesn't mean they have to be a worse character overall mechanically. They can have other advantages, like being harder to hit or recovering health more quickly or being stealthy, etc.
                Yeah... those aren't Barbarian traits, Barbarians are full "I'm gonna break your fricking skull", no sneaking around, no swift dodging, barbarians survive by having big healthpools, one barbarian subclass is literally fricking immortal as long as they rage at lvl 20 (well, short of shit like power word kill)

              • 10 months ago
                Anonymous

                Imagine being so dumb you say shit like a Barbarian isn't dodging.

              • 10 months ago
                Anonymous

                >someone can't be a barbarian because they're too short or because there's taller people on the other side of the planet
                Yes, just like real life manlets are useless and should miss out on things

      • 10 months ago
        Anonymous

        Not that anon, but my personal problem with 5e is something that BG3 generally fixes, which is that by default 5e is a half finished system that puts the burden of finishing it on the Game master.

    • 10 months ago
      Anonymous

      D20 is a shit system, 2d10 or better yet 3d6 is kino, less all-over-the-place.

      • 10 months ago
        Eric

        what's the difference? Since you guys are mentioning it.

        • 10 months ago
          Anonymous

          D20 has high variance (1-20), so it feels more random. I don't think BG3 ever uses it for combat.

          • 10 months ago
            Anonymous

            >I don't think BG3 ever uses it for combat.
            anon...

          • 10 months ago
            Eric

            There is no rolling for the combat. If there was I wouldn't be interested in the game.

            • 10 months ago
              Anonymous

              Of course there's rolling, what do you think determines your hit chance and amount of damage you deal?

              • 10 months ago
                Eric

                I meant the dice rolls in the combat. I didn't mean hit or miss chance.

            • 10 months ago
              Anonymous

              D20 has high variance (1-20), so it feels more random. I don't think BG3 ever uses it for combat.

              This is what happens when the game does the maths for you.

              Click combat log, drooling morons.

              • 10 months ago
                Anonymous

                I guess I just forgot how AC works since it's such a dumb system.

            • 10 months ago
              Anonymous

              come the frick on moron, at least do a single second of research before you buy a game

              • 10 months ago
                Eric

                I meant the dice rolls in the combat. I didn't mean hit or miss chance.

                I've watched some gameplay. It just seems like an extremely intricate RTS, or Warcraft 3 on steroids. Anyways the game has already piqued my autism and I've been dying to play it.

            • 10 months ago
              Anonymous

              what the actual frick am I reading?

            • 10 months ago
              Eric

              I meant dice rolling. I knew there was hit or miss chance stop giving me (you)'s

              • 10 months ago
                Anonymous

                Your hit chance and damage are based on dice rolls you don't see

              • 10 months ago
                Eric

                Oh. I thought it was like your character had a 70% chance to hit based on some stats or whatever. Hmmm so RNG could mean I just never get to attack? That seems fricking gay lol

              • 10 months ago
                Anonymous

                Are you legit moronic? what the frick do you think 70% to hit is? a roll is just a random number generator. When played on tabletop dice are used. When played on computer a random number is generated. It's the exact same thing.

              • 10 months ago
                Eric

                a percentage based hit chance based on statistics... I'n not moronic I have high functioning autism okay...

              • 10 months ago
                Anonymous

                and how the frick do you think any game ever made determines if you hit when there is a % chance to hit?
                it picks a random number between 0 and 100 and if it's higher than 30 you hit
                on the aggregate, this will happen 70% of the time, hence 70% chance to hit

                it's exactly the same thing if instead you "roll", aka pick a random number between 1 and 20, add a bonus to attack, and have an AC score to beat

              • 10 months ago
                Anonymous

                you are too ignorant to participate in this conversation in a meaningful way

              • 10 months ago
                Eric

                I guess you're right. Good bye.

              • 10 months ago
                Anonymous

                If you click that little combat log on the bottom right you can see what the rolls are and how they were affected by proficiency, any gear you have that's relevant like spell save DC, or advantage/disadvantage. Critical hits/misses are natural 20/1 rolls and always hit/mis.

          • 10 months ago
            Anonymous

            There is no rolling for the combat. If there was I wouldn't be interested in the game.

            KEK WTF AM I READING
            IS THIS THE PEOPLE PLAYING BG3

        • 10 months ago
          Anonymous

          1d20 means the minimum you can roll is a 1.
          2d20 means the minimum you can roll is a 2.

          Using two dice makes rolls more consistent but less 'rng' which is less fun for actual tabletop in my experience.

          • 10 months ago
            Eric

            thanks for explaining, and understandable.

            Just that if you want to meta game, try to pay attention to what skill proficiency is granted by your class / race / background choices. This can ease a lot of skill checks you encounter in the early game, before you get the ability to stack on additional skill bonuses from items, spells, and feats. The character creation menus will always tell you what skills any option grant you proficiency with.

            Also knowing what ability score skills are tied to is pretty basic info that I guess is not common knowledge if you don't play D&D, like what skills are tied to DEX rather than STR, or WIS rather than INT. Perception, one of the most crucial and useful skills which allows you to spot hidden things like traps, buried treasure, or notice small details or behavior tics, is tied to Wisdom, not Intelligence, something that some people get tripped up on when they're new. A high WIS score in the party is a HUGE boon just from the ability to spot traps and hidden doors and the like, one reason Clerics are so useful, as Wisdom is their spellcasting stat so they always have a decent WIS score.

            basically can be summed up as
            >read everything
            I already plan on that. I do want to go in blind as well. I've only watched people play random segments. My first playthrough I want to kill everyone I don't like lol

          • 10 months ago
            Anonymous

            (me)
            >2d20
            I meant 2d10, but anyways you can sort of test it yourself in game by grabbing a greataxe and greatsword and smack some enemies around. The axe does 1d12 damage whereas the sword will do 2d6. So the sword will dish out more consistent damage, but the axe will crit for more since it doubles the d12 dice damage instead of the d6 of a sword (I think thats how it works in here)

        • 10 months ago
          Anonymous

          Using large numbers of smaller dice instead of one big dice makes it much more statistically likely to get average results most of the time, with the extreme high and low being much more unlikely. For example, you will get the highest possible result on a d20 once out of twenty rolls on average, but you only have 1/216 chance of getting 18 on 3d6

          Personally, I like critical hits and critical fails being somewhat common because it keeps games unpredictable and is usually fun when it happens at the table, so d20 works fine for me.

        • 10 months ago
          Anonymous

          2d10 means that you'll throw two 10-sided dice instead of one 20-sided die as in d20, because you roll more dice, with how randomness works and the dice being separate, you're generally more likely to roll numbers somewhere more in the center, not leaning too far towards shit rolls or god rolls.

        • 10 months ago
          Anonymous

          More dice = more consistency

          D20 = 5% chance of each number between 1 and 20 (means your skills matter less)
          3d6 = tons of ways to make 10 or 11, only one way to make 3 or 18 (means your skills matter more)

        • 10 months ago
          Anonymous

          AUTISM

      • 10 months ago
        Anonymous

        Do you critical fail when you roll a 2 or 3 for 2d10 and 3d6 respectively? If not, yes, those are automatically superior to d20. Critical fails are so fricking moronic.

        • 10 months ago
          Anonymous

          I don't know, probably up to the more specific system, I don't mind crit fails, but I hate how common they are in d20, you're telling me my lifelong soldier has a 1 in 20 chance of totally fricking up a normal swing with a sword?

          • 10 months ago
            Anonymous

            DnD rules are designed with the assumption that you'll be fighting someone of similar strength and skill most of the time and not attacking helpless invalids. If two nearly equal experienced combatants are facing off I think it's fair to say that an attack would fail spectacularly pretty often.

            Plus, the whole point of the game is to be fun to play, not simulate reality. It's the same thing as Team Fortress 2 crits; they're in the game because they're fun and exciting when they happen, and crit fails are also exciting when they happen.

          • 10 months ago
            Anonymous

            yeah, if you don't like the idea that you missed just pretend your opponent deflected the blow, or dodged, or the hit connected but it was too shallow so it didn't actually hit their person. it's a critical miss yes but you don't have to characterize the failure as your PC being bad at swinging weapons.

      • 10 months ago
        Anonymous

        I always liked Shadowrun because it's much easier to find fair 6 sided dice via people who make thing's for casinos.
        There's basically 0 fair d20 dies in existence.

        • 10 months ago
          Anonymous

          Traveller does it a bit better, you only 2 d6s. Some games just use one.

    • 10 months ago
      Anonymous

      You might be right, but it's the best edition of D&D.

      • 10 months ago
        Anonymous

        Not even close. DnD got worse with each subsequent edition.

        • 10 months ago
          Anonymous

          Patently untrue from almost every possible perspective. You don't play D&D.

    • 10 months ago
      Anonymous

      My only complaint about DnD is how bogged down combat can get just waiting for things to die. Granted, many times that's the fault of inattentive players or a bad GM, but I prefer systems where combat is much more decisive, cutthroat, and quick.

      • 10 months ago
        Anonymous

        Examples?

  12. 10 months ago
    Anonymous

    At least it doesn't have thac0, that'd really filter people

    • 10 months ago
      Anonymous

      the game is turn based with silly reddit demons, it's impossible to filter normalgays unless there's tons of bugs

      • 10 months ago
        Anonymous

        As if most of the previous dnd games weren't turn based.

        • 10 months ago
          Anonymous

          And? morons are massively filtered by real time because it's too fast for them

  13. 10 months ago
    Anonymous

    >5e, the most braindead system ever created
    >simplified even further by larian in baby's first crpg
    >zoomers STILL get filtered, confused, cry and scream at the numbers
    can you people just go color books or something

    • 10 months ago
      Anonymous

      >5e, the most braindead system ever created
      5e is ridiculously obtuse (though it dumps a lot of effort onto the DM). It being beginner-friendly was a marketing meme more than anything

  14. 10 months ago
    Anonymous

    >build high CHA character
    >fails check
    >CHA 8 character succeeds
    skill issue i guess

  15. 10 months ago
    Anonymous

    Why does everyone talk like someone in 2023? The writing is what ruined it for me.

  16. 10 months ago
    Anonymous

    It's not that the wording is confusing but rather Larian didn't fricking read half the shit they were putting into the game and just did a copy/paste job of most of the shit from DO:S and assumed it'll work under D&D rules/gameplay and it didn't so what you have it properly implemented wording but the gameplay doesn't reflect that

    • 10 months ago
      Anonymous

      Where does the wording not reflect the gameplay?

  17. 10 months ago
    Anonymous

    >people who have no idea of the most basic, fundamental tabletop concepts have now infiltrated your crpgs
    it's over

    • 10 months ago
      Anonymous

      its a videogame not a weird gay rp thing with your loser friends

  18. 10 months ago
    Anonymous

    Anything that says "ability" means your main attribute stats not your combat abilities

  19. 10 months ago
    Anonymous

    CRPGs should have a mandatory amount of moronic obfuscation and d20 autism like the pathfinder games purely for the sake of driving out people who can't read

  20. 10 months ago
    Anonymous

    I leveled up int for my rogue because I thought lockpicking was tied to int like in morrowind

    • 10 months ago
      Anonymous

      just go to withers are respec.

      By the way, every locked chest in the game also drops its full contents, undamaged, when busted open with a weapon. Even trapped chests. Although if a trapped chest sets off a secondary explosion it can destroy loot. Just thought I'd mention that. You don't even need lockpicking at all in Baldur's Gate 3, you can just unga bunga shit open.

  21. 10 months ago
    Anonymous

    Op has disadvantage.

  22. 10 months ago
    Anonymous

    >braindead easy game aimed at normalgays
    >based on braindead easy system aimed at normalgays
    >morons at Ganker still somehow manage to get confused

    • 10 months ago
      Anonymous

      >fricking D&D systems
      >aimed at normalgays
      do you guys even think before you type

  23. 10 months ago
    Anonymous

    Also the reason the game feels like it's meant to be minmaxed in terms of race/class is because it is supposed to be like that
    Larian didn't design an RPG, they designed another generic 'tactical rpg' with 5e paint on it

    It was aimed at being the most accesible D&D game ever to sell as much as possible. Imagine it, you can respec any time, redo anything you want. Fought an encouter and lost because your wizard was getting shit on due to all of the enemies being ranged? No fear! Just reload, respec and continue onwards
    You were never meant to roleplay or have a build.

    • 10 months ago
      Anonymous

      >respecs and reloads don't happen in TT
      lol
      lmao

      • 10 months ago
        Anonymous

        Shitty GMs allow them
        Good GMs don't

        • 10 months ago
          Anonymous

          You would think that but you've never actually played

        • 10 months ago
          Anonymous

          You sound like the type of person who throws a fit and spills his soda all over the table because the GM let somebody do something "against the rules"

          • 10 months ago
            Eric

            i actually just flip the table and leave

            • 10 months ago
              Anonymous

              I leave, bar the door with a piece of metal scrap welded to it, then set the house on fire.

              • 10 months ago
                Eric

                lmfao

        • 10 months ago
          Anonymous

          A shitty GM is one who cares more about rules than having fun. Rules exist to give the game structure, upholding the rules is not part of the game's objective. If the rules have to be broken for the campaign to work, so be it. If the players would enjoy it more if you let them do something they "shouldn't", then frick the rules.

          • 10 months ago
            Anonymous

            storyteller first, GM second. A good one knows when to cheat to make for a dramatic or satisfying moment.

    • 10 months ago
      Anonymous

      if you think even one singular encounter in the entire game is balanced around the respec you're the dumbest person in this thread.

  24. 10 months ago
    Anonymous

    Please be aware that you are moronic if you get filtered by 5e

  25. 10 months ago
    Anonymous

    >there's a skill just for shoving people
    >there's a skill just for not getting shoved
    This is kind of dumb. Just ditch both these skills and make it an attack roll.

    • 10 months ago
      Anonymous

      Athletics is used for a bunch of useful things in BG3, not just shove. It also determines how far you can jump, which is an incredibly versatile and convenient movement option. I agree acrobatics is underutilized, though. Acrobatics is probably the second most useless skill in the game, after Survival.

      • 10 months ago
        Anonymous

        >after Survival.
        It helps you find hidden chests (1 healing potion, 12gp and an apple)

      • 10 months ago
        Anonymous

        I thought Jump was just based on STR.

        • 10 months ago
          Anonymous

          According to the wiki athletics proficiency should increase jump distance. Personally I think the athlete feat is well worth it as well for strength based characters since all together it makes it as if your barbarian or fighter have a free Misty Step every turn with how far you yeet

      • 10 months ago
        Anonymous

        >I cast jump for free

        >after Survival.
        It helps you find hidden chests (1 healing potion, 12gp and an apple)

        Don't even need survival, you can manually shovel the area

        • 10 months ago
          Anonymous

          >Don't even need survival, you can manually shovel the area
          Holy frick, I never would have thought of that, most games wouldn't be coded like that. It makes sense with how other things in the game work though, like being able to hit invisible enemies with projectiles that go through their space and such.

          • 10 months ago
            Anonymous

            My character said I needed a shovel so i went and bought one

          • 10 months ago
            Anonymous

            >like being able to hit invisible enemies with projectiles that go through their space and such.
            Throw water bottles at/near invisible shits.

            • 10 months ago
              Anonymous

              Grease bottles, then set them on fire.

          • 10 months ago
            Anonymous

            Yet I can't swing at invisible enemies.

            • 10 months ago
              Anonymous

              >he doesn't know
              hold shift and you attack whatever you click on regardless if there is a target or not. now whether or not this would actually hit someone invisible, I could not say.

              • 10 months ago
                Anonymous

                It doesn't hit invisible enemies, that's what I'm saying. I don't think arrows do either, unless it's a fire arrow and you shoot it at their feet or something like that.

          • 10 months ago
            Anonymous

            The shovel is even added to the item section of your hot bar

  26. 10 months ago
    Anonymous

    >the best dnd game is also most simple mechanically
    Weird

    • 10 months ago
      Anonymous

      the best DnD games have barely anything to do with DnD as a tabletop, BG3 is an actual joke of a game made by peopel who don't understand the genre

      it's like if you asked Fromsoft to make a dnd game

      • 10 months ago
        Anonymous

        >it's like if you asked Fromsoft to make a dnd game
        yes please

        • 10 months ago
          Anonymous

          Fromsoft has been releasing games with a stat page for 15 years just because western games have stat pages and they thought they needed one

          them trying to make an actual rpg would be hilarious

          • 10 months ago
            Anonymous

            Why would a DnD game need to have a stat page or be an "actual RPG"?

          • 10 months ago
            Anonymous

            the stat page in dark souls is more meaningful and impactful on the game than anything in baldurs gate 3

            • 10 months ago
              Anonymous

              that's just plain false

              • 10 months ago
                Anonymous

                prove it

              • 10 months ago
                Anonymous

                Here's all the relevant information on your DS1 character sheet. I'm not going to make one for BG3 because it would require stitching together several screenshots.

              • 10 months ago
                Anonymous

                you're a moron, for melee characters simply uograding the weapon contributes more to your damage than stats, making end more important, to wear heavier higher poise armor, and vit for hp, you could ignore your highlighted stats and steamroll the game

              • 10 months ago
                Anonymous

                yes, your health, stamina and equip load are relevant, which is why they are highlighted rather than the stats that raise them

                your strength, dex, int and fth are all relevant to meet requirements

              • 10 months ago
                Anonymous

                the system is more nuanced than and allows for more variety than you're leading on

      • 10 months ago
        Anonymous

        >the best DnD games have barely anything to do with DnD as a tabletop, BG3 is an actual joke of a game made by peopel who don't understand the genre
        you are completely fricking wrong
        BG3, for better or worse, is basically the ideal D&D 5E campaign. It's exactly how 5E is meant to be played at its best.

        • 10 months ago
          Anonymous

          >is basically the ideal D&D 5E campaign
          5E campaigns are that fricking bad?

          • 10 months ago
            Anonymous

            >5E is that bad
            Yes, in a decade maybe we'll get a PF2E game which is better

            • 10 months ago
              Anonymous

              >PF2E
              1e or bust 2e is bad, not nearly has horrible as 5e dnd though

              I really hate youtube homosexuals for shilling 5e and flooding the hobby with normalgays that only want to play moron made shit like 5e

          • 10 months ago
            Anonymous

            well, yes and no.
            A proper D&D campaign facilitates the namesake of the system: it gives the party a reason to delve into dangerous places and fight monsters. The entire system exists for the purpose of getting the party to dungeon dive and slay enemies.

            And that's what BG3 does, too. That's why, the moment you leave the cephalopod, you stumble onto a crypt with traps and skeletons. And that's good! That's what the system is good at. All the sex and dialogue are just window dressing.

            Most people who play 5E irl do it wrong:
            >this campaign is going to be a gritty political thriller with blah blah blah
            DUNGEONS
            DRAGONS
            if your game doesn't have these things you're better off playing another system

        • 10 months ago
          Anonymous

          It just goes to show you how shit 5e is, larian did make the best out of a bad shit system though.

        • 10 months ago
          Anonymous

          >BG3 is the perfect 5e adaptation made by people who only superficially understand what they're doing
          And that's why it's shit

        • 10 months ago
          Anonymous

          bg3 feels nothing like a campaign, it completely lacks a sense of time scale and duration, everything feels like it happens over a week, it feels video gamey, bioware-y. A real campaign is months even years of in game time, things chance, major events happen, kingdoms fall, important leaders rise and die, weeks- long travel happens, etc

          • 10 months ago
            Anonymous

            yeah, shit on pathfinder or deadfire all you like but at least they actually had time based travel THAT'S actual DnD

          • 10 months ago
            Anonymous

            A good GM adpats the story for the players
            A shitty GM iisswhat we got with BG3 - it lets you cheat as need to 'progress'

            I think Bioware isn't too bad with stories
            BG3 just feels like it's an open world like a Bethesda one game but smaller overall

            • 10 months ago
              Anonymous

              >a digital DM that needs to physically represent the things that are happening with 3D models is worse than a human being with the infinite power of imagination
              holy shit dude no way?

              • 10 months ago
                Anonymous

                Yet NWN, BG 1 and 2 did it just fine...

                >I think Bioware isn't too bad with stories
                old Bioware, maybe.
                Modern Bioware literally just fired all of their senior writing staff. And Dragon Age: Dread Wolf isn't even finished.
                Not very high hopes for that game.

                Everything up to Dragon Age 2 was fine I thought.
                Not as good as say, BG 1 or 2 but still better than this pile of trash

              • 10 months ago
                Anonymous

                >Yet NWN, BG 1 and 2 did it just fine...
                no those games also have dogshit DMs, worse than 3 I'd say. 3 at least has some strengths as a sandbox compared to the infinity engine titles and NWN.

            • 10 months ago
              Anonymous

              >I think Bioware isn't too bad with stories
              old Bioware, maybe.
              Modern Bioware literally just fired all of their senior writing staff. And Dragon Age: Dread Wolf isn't even finished.
              Not very high hopes for that game.

              • 10 months ago
                Anonymous

                bioware needed to clean house, too many devs are full of hamburglar types

          • 10 months ago
            Anonymous

            >it completely lacks a sense of time scale and duration
            It completely lacks basic sense of scale as well. Look at act 1 map and you'll realize every single point of interest is two steps away from another. Game has negative padding values, for frick's sake.

            • 10 months ago
              Anonymous

              >every single point of interest is two steps away from another.
              Which makes it hilarious how Minthara can't find the grove considering they're neighbours.

            • 10 months ago
              Anonymous

              unless you use random encounters and hex maps in your tabletop games, it works the same way there too.
              >"we go back to town"
              >"ok, you go back to the town"

              • 10 months ago
                Anonymous

                no, a proper dm would say
                "after 3 uneventful days on the road, you come accross a roadblock on the morning of the 4th.."
                or something
                the point is not IRL time spent but IN GAME time spent. Campaigns are over weeks and months and years. Video games of the bioware and Larian style completely skip that in favor of static worlds that only unlock once you progress quests, which results in this constant nebulous "a few days" feeling because they never mention how much time actually passed
                The only game that actually did this was Kingmaker, were you have events 6 months from now etc

              • 10 months ago
                Anonymous

                >Video games of the bioware and Larian style
                the games that pioneered the bioware style tracked the ingame campaign time, there was exhaustion when traveling across large swathes of map and random encounters were commonplace when spending that travel time. the later games ditched this, but BG1 and 2 most certainly understood exactly what you're talking about

              • 10 months ago
                Anonymous

                That's tabletop, you just go back to the town and maybe imagine trekking through some forest to get there per DM's description of unfolding events. In case of BG3, a video game which is an interactive audio-visual medium, you only make few steps to get to the city with no forest in sight because that would totally be a waste of space and player's time.

              • 10 months ago
                Anonymous

                You can make scene transitions feel like they cover distance even when they just happen over a few second loading screen. Older Monster Hunter games do this quite well.

              • 10 months ago
                Anonymous

                That's tabletop, you just go back to the town and maybe imagine trekking through some forest to get there per DM's description of unfolding events. In case of BG3, a video game which is an interactive audio-visual medium, you only make few steps to get to the city with no forest in sight because that would totally be a waste of space and player's time.

                what BG3 needed was one of these. making the whole game like, 5 big maps in total makes the entire journey feel incredibly small scale.

              • 10 months ago
                Anonymous

                BG3 needs to simply space out shit and add some filler, no more than that. But that's against their theme-park design philosophy, I heard D:OS2 is exactly like that as well.

              • 10 months ago
                Anonymous

                yeah map design is basically the same in D:OS2 except that each act is wholly segregated from each other, no backtracking like BG3 sort of lets you do

              • 10 months ago
                Anonymous

                They can't have high or even low quality filler because of turn based combat which is already sluggish in the railroaded theme park.

              • 10 months ago
                Anonymous

                I meant more scenery filler. Still, game really lacks regular combat encounters in the wild. There were like what, three or four in the whole game?

              • 10 months ago
                Anonymous

                That's how DOS1 was as well, you get a map, there's clearly an order to do each section in based on enemy difficulty/terrian etc. then when you finish one map, you move onto the next. BG3 has transitional maps between act 1 and 2 which help pace it out a bit better but we needed one from moonrise to baldur's gate

              • 10 months ago
                Anonymous

                The transition from act 2 to 3 is extremely jarring. Act 3 almost feels like a new campaign.

              • 10 months ago
                Anonymous

                Maybe the Hive is supposed to be your transition zone? Like you go there, fight the big boss, meet the other bosses, but then you just go back to the tower and walk the rest of the way

              • 10 months ago
                Anonymous

                I think fallout style overworld fixes that

    • 10 months ago
      Anonymous

      the stuff that used DnD rules in that game was all extremely bad. The combat in Torment is complete shit. The game is good despite being DnD, not because of it. In fact, I would go so far as to say that Torment would be a better game if all combat was removed and it was just a visual novel type game like Disco Elysium.

    • 10 months ago
      Anonymous

      >simple mechanically
      Just because you didn't notice all the mechanical interactions doesn't mean they were not there.
      Planescape even invented extra uses for attributes compared to other infinite era games.

  27. 10 months ago
    Anonymous

    The long rest shit really slows the game down honestly.

    • 10 months ago
      Anonymous

      Are you sure it's not the slow as frick combat?

      • 10 months ago
        Anonymous

        Eh, I like the combat for what it is. I wish I could spam more Crowd Control spells though.

        >Barely use Long rests, only when absolutely necessary because story tells me i need to hurry the frick up

        I actually rarely used long rests because of that.
        As someone who plays actual roguelikes, the attempt of "hardcore" gamers to gatekeep one another on this issue is hilarious to me

        • 10 months ago
          Anonymous

          >Pick Lae'zel
          >Get to Zorru, go to the Patrol, talk your way out of it.
          >Complete act 1 at lvl 2 with the only fight after the crash being the goblins attacking the grove, abouts 2 hours in, including slacking.

          • 10 months ago
            Anonymous

            yeah i thought the game would be a bit longer. How are people playing this shit for 100 hours?

            • 10 months ago
              Anonymous

              game takes about 60 hours doing almost everything for a decent crpg player

              the 100+ hour runs are the crpg babbies that just started the genre with bg3

            • 10 months ago
              Anonymous

              Combat can take ages because the turns are just that slow, not to mention all the "miss"es

              • 10 months ago
                Anonymous

                lucklet spotted. simply roll better

              • 10 months ago
                Anonymous

                That's because all the CC and high damage options have been gutted in 5e. So all you are left doing is wailing on an enemy until it dies. While previous dnd games had more book-keeping, this was made up for in the 2-3 rounds of typical combat you get where you try to utterly nuke the monsters to death or charge/leapattack/some other bullshit while the wizard casts black tentacles or some shit. People hated this for some reason and now we are stuck with slow as frick combat that we get in 5e where people just go on their phones for. I don't even blame normies for doing it

                game takes about 60 hours doing almost everything for a decent crpg player

                the 100+ hour runs are the crpg babbies that just started the genre with bg3

                Ironically the math was tuned so that missing happened much less often, but the combat feels like a drag because all you do is stack advantages/disadvantages instead of actually clearing chaff with save or dies/sucks or exploding them to death with your melee/ranged dudes.

    • 10 months ago
      Anonymous

      >Barely use Long rests, only when absolutely necessary because story tells me i need to hurry the frick up

  28. 10 months ago
    Anonymous

    Pathfinder WOTR was too obtuse for me, it wanted me to do read an actual book to understand how to play the game
    >Oh you're trying to tank and spank? ackshually you're supposed to use mages to buff your melee and have them do all the damage, you didn't know that? lol moron
    Is BG3 less gay and autistic?

    • 10 months ago
      Anonymous

      >>Oh you're trying to tank and spank?
      I loathe you mmotards.

    • 10 months ago
      Anonymous

      Far less autistic. 5e builds are a joke to make literally throw darts at a board and succeed.

    • 10 months ago
      Anonymous

      The biggest flaw with Pathfinder as a system, and 3.5 which it was based on, is the excessive amount of stacking buffs they expect you to use. There's nothing more tedious and gay than casting twelve different hour long buffs on your whole party every time you rest, but that's the optimal way to play in Pathfinder. Another issue with pathfinder is that multiclassing and dipping is highly optimal, and going "pure" in many classes is just shit.

      In DnD 5e (which BG3 uses) you can't really stack buffs because all the strong buffs are "concentration", which means only one at a time, so no tedious buff stacking. Multiclassing can still be strong but the game has mechanics that encourage you to stick to one class.

    • 10 months ago
      Anonymous

      DnD isn't autistic you're just a moron trying to bash square peg through a round hole because that's what worked for you in the past.
      It's reasonable for you to try to apply your mmo logic to a game at first since it's what you know. It's not reasonable to expect every game to be globalhomo'd to play exactly like an mmo.

    • 10 months ago
      Anonymous

      Pathfinder is always just buff the party to hell or do shit all. BG3 gave martials more to do and more ways to do it so they have more thought than walk and smash, and using a tank works because of threatened

  29. 10 months ago
    Anonymous

    ok since this is the moron zone let me ask a few questions
    >red is what it gets the bonus from
    >blue is your spell casting ability
    >green is what is added from CHA
    >it's 13 because the base is ALWAYS 8
    >all this means is that an enemy has to roll 13 or above to get the saving throw but the actual spell hit chance is based on the base d20 roll and your bonuses
    right? or is the ENTIRE hit chance 13?
    also, why is it at 5 and not 3? because he gets +2 from being proficient at casting?
    i just youtubed a playthrough and found this first so don't talk about the stats, it's not my character

    • 10 months ago
      Anonymous

      Blue is for spells with saving throws, like mind control type stuff
      Green is for the accuracy of damaging spells

      I don't actually know that's just how I understood it

    • 10 months ago
      Anonymous

      Sort of. Red is the spell casting ability. Blue is the saving throw DC of the spells you cast (eg fireball). (8 + mod + proficiency bonus) and green is your bonus to attack rolls. It should tell you if you hover your mouse over it.

    • 10 months ago
      Anonymous

      Green is your ability bonus (CHA 17 gets +3) plus your proficiency bonus (for Levels 1-4 it's +2).
      Blue is the difficulty for enemies to resist your spells, which is an 8 plus the green number.

    • 10 months ago
      Anonymous

      Blue is what enemies roll to survive using saving throw from spells like acid splash
      Green is what you add to your attack roll their AC from spells like firebolt

    • 10 months ago
      Anonymous

      To clarify what people are telling you here, some spells require targets to make a "saving throw", meaning they have the chance to resist all or part of the spell's effects when it's cast on them. To do this the game automatically rolls an invisible D20 when the spell hits them, and if it beats the Difficulty Class (DC) for the spell, then they resist some or all of it, depending on the spell. In general higher level spells cannot be fully resisted, and it's common for enemies to still suffer some damage or negative effects even if they pass the DC, but something like a cantrip, for example, can be fully resisted with a saving throw.

      The number you've circled in blue is your character's Spell Save DC, meaning every spell he casts will have that as the benchmark that enemies have to beat on their saving throws in order to resist the spell.

      Some spells though use attack rolls, similar to attacking with weapons, meaning the game will automatically roll and invisible D20 when you cast the spell and the number has to be higher than the enemy's Armor Class (AC) to hit. As with attack rolls, your attack roll gets modifiers, and that's what the number circled in green is, it's a +5 to attack rolls on spells.

  30. 10 months ago
    Anonymous

    Hows monk in BG3? I kinda wanna make one but friends tell me it's kinda dog shite

    • 10 months ago
      Anonymous

      They're probably telling you that since monks are by far the most overpowered braindead bullshit in the game and they don't want you to just stroll through the game.

      • 10 months ago
        Anonymous

        I've already gone through the game as bard. I kinda just wanna slap some shit. What exactly do I need to do to break this shit open, senpai?

        • 10 months ago
          Anonymous

          >monk can use bonus actions for attacks
          >rogue thief subclass gives an extra bonus action
          >ATATATATATATATA ok I dealt 90 damage the boss is stunned for an entire turn and I pssh nothing personnel away
          You also get the most cringe dialog options imaginable.

          • 10 months ago
            Anonymous

            >90 damage the boss is stunned for an entire turn and I pssh nothing personnel away
            or you could deal upwords of 400+ with a proper paladin warlock build

            • 10 months ago
              Anonymous

              I don't know I just made up 90 I stopped playing monk long ago because it was so trivial

              • 10 months ago
                Anonymous

                Paladin raw or paladin multiclass is probably the best class in the game

                Also hate to break it to you buddy but the entire game is trivial, BG3 is CRPGs for normalgays and morons that don't play crpgs

              • 10 months ago
                Anonymous

                Only if you don't mind constant long rests. I know the game allows you to spam them as much as you want but I like to go on for as long as possible.

          • 10 months ago
            Anonymous

            Oh shit thief gives a bonus action? At what level?
            Depending I might go thief into monk. I know I should get the tavern brawler feat as well, correct?

            • 10 months ago
              Anonymous

              >Oh shit thief gives a bonus action? At what level?
              3rd

            • 10 months ago
              Anonymous

              3 into it for thief bonus action, you can do 3 more monk or go 3 spore druid for +1d6 necrotic to damage while your 12 temp hp is up also spike growth

              • 10 months ago
                Anonymous

                Neat. So, what? Start as rogue, spec into thief, then get into Monk or spore druid for a few levels if I want?
                what Monk subclass is good to use?

              • 10 months ago
                Anonymous

                open hand monk is best for doing damage. Shadow monk just gives use useless crap to waste your action on instead of attacking. If I want to cast darkness I can use a scroll. Elemental abilities are also mediocre.
                Open hand lets you trip opponents, which gives advantage for all your attacks and all our ally attacks, which is a large damage boost, plus gives a passive that just gives a flat damage boost. Open hand is the best if you just want to punch shit to death fast.

              • 10 months ago
                Anonymous

                Thanks anon. And again Tavern Brawler is the good feat to get, right?

              • 10 months ago
                Anonymous

                Unless they patch it Tavern Brawler should work with monk attacks, yeah. However, Tavern Brawler only uses your strength stat, not dex, for bonus damage, and normally monks are dex based.
                If you want to be maximally autistic power gamer about it, you could run a dex based monk until you find the gloves that set your dex to 18, then respec at withers to make your dex 8 and max out your strength.

              • 10 months ago
                Anonymous

                Interesting. And what pray tell are those gloves?

              • 10 months ago
                Anonymous

                a gith merchant in the gith headquarters in the mountain pass sells them. So you can snag them as soon as you finish with the first starting zone.

              • 10 months ago
                Anonymous

                Neat. If I leave for the mountain pass will I be condemning the tiefling camp and droods to their death?

              • 10 months ago
                Anonymous

                you'd really be nerfing yourself by doing that I think. there are some really good monk gloves in the game

              • 10 months ago
                Anonymous

                All the "monk gloves" I've seen just do something like add 1d4 of damage to attacks, which is worse than the consistent +4 from tavern brawler. Maybe when you get to endgame if you find some really overpowered stuff you might want to respec, maybe switch to the strength gloves that Rapheal has, but that's end game

              • 10 months ago
                Anonymous

                >which is worse than the consistent +4 from tavern brawler
                Wear gloves and spec tavern brawler, now what
                >maybe switch to the strength gloves that Rapheal has
                You can hit 24 str without gloves

              • 10 months ago
                Anonymous

                That's monk gloves in every d&d game
                >bg2 has monk gloves that are just +4 damage or something
                >nwn gloves boost acc by 1 and adds some 1d4 ele damage
                Devs are very unimaginative with monk gloves in d&d games.

              • 10 months ago
                Anonymous

                unimaginativeness is part of the dnd setting at this point. Do you understand why the human male fighter meme gets made? Or even it's opposite, the tiefling rogue or whatever? If you're not being an archetype, why are you playing a class based game?

              • 10 months ago
                Anonymous

                No need to dump dex

              • 10 months ago
                Anonymous

                Yes but you need to prioritize Strenght once you got the feat.

              • 10 months ago
                Anonymous

                You can respec as you level to access everything you want at each level
                I went 3 thief 2 druid it has 3 attacks with +1d6 necrotic then 5 monk to get extra attack and spend ki for a 5th

    • 10 months ago
      Anonymous

      Open hand monk with tavern brawler is one of the strongest classes in the game
      4 elements monk isn't as OP as open hand but you get some really good spells to make you more versatile
      shadow monk is arcane trickster but with better damage output and less skill monkey type stuff, kind of RP-tier but if you're trying to make an all stealth team it's a good frontline option

  31. 10 months ago
    Anonymous

    Quick nitty gritty terms:
    Ability Score Modifier- the bonus/penalty to a dice roll according to your ability score (Strength, Intelligence, etc).
    Score -- Modifier
    8-9 -- (-1)
    10-11 -- (+0)
    12-13 -- (+1)
    14-15 -- (+2)
    16-17 -- (+3)
    18-19 -- (+4)
    20 -- (+5)

    Proficiency Bonus- If you are "proficient" in a Skill or a Saving Throw or Weapon, you add your Proficiency Bonus to that d20 check/saving throw/weapon attack. This is listed in your character details somewhere, but it's dependent on level.

    Level -- Proficiency Bonus
    1-4 -- (+2)
    5-8 -- (+3)
    9-12 -- (+4)
    (BG3 doesn't go higher than level 12)

    Expertise- If you have Expertise in a skill you're proficient in, you add double your proficiency bonus to your skill check instead of just x1. Classes like Rogues and Bards get Expertise.

    Weapon attacks are made against a target's Armor Class (roll a d20 + proficiency bonus + Ability Score modifier + any special bonuses like if it's a +1 weapon). Armor Class is a static number that should be viewable when you examine an enemy. Your Armor Class works the same way against an enemy's weapon attack roll.
    ---
    Any questions? Barebones basics.

    • 10 months ago
      Anonymous

      SPELLS
      If a Spell description has a shield icon and (Ability Score) Save next to it (for example: DEX Save), then the target makes a saving throw of the Ability Score type against your Spell Save DC.
      If a Spell description has a target icon and says Attack Roll, you make a Spell Attack Roll against the target's Armor Class.

      Spell Save DC: 8 + Proficiency Bonus + Ability Score Modifier (INT for wizards, WIS for clerics/druids, CHA for bards/sorcerers/warlocks)

      Saving Throw: d20 + Ability Score modifier + (if your class is proficient in it, or you have the Resilient feat for it) Proficiency Bonus

  32. 10 months ago
    Anonymous

    Frick whatever moron decided level 12 was a good cap, you reach it early in act 3 and seeing how the ending is just mass effect tier pick your color there is literally no point to bother doing any side shit but maybe companion ones

    • 10 months ago
      Anonymous

      12 is the cap for a very specific and valid reason, you being ignorant to that reason outs you as never having played DnD before BG3, and as a result your opinion is wholly invalid

      • 10 months ago
        Anonymous

        I don't give a frick about DnD, i have a gf

  33. 10 months ago
    Anonymous

    >never touched DnD even with a 20 foot pole in my life
    >watch a streamer I like play the game, he's an actual DnD player
    >get frustrated watching him because he keeps misunderstanding obvious terminology

    • 10 months ago
      Anonymous

      Yeah it's a larian game first and foremost, not a dnd game

  34. 10 months ago
    Anonymous

    Pathfinder ruleset is so much better. 5e is for literal morons

    • 10 months ago
      Anonymous

      this is known, if it wasn't for critical roll and their kind ruining tabletop gaming with normalgays dnd 5e would be long dead like it was dying before them

      Frick secondaries

      • 10 months ago
        Anonymous

        >"Damn you, Critical Role! Curse you, secondaries!" cried Anonymous, his player's handbook gathering another layer of dust

        • 10 months ago
          Anonymous

          Imagine liking Critical Role.

          • 10 months ago
            Anonymous

            I don't know anything about Critical Role.

          • 10 months ago
            Anonymous

            First season of Critical Role was mostly great. Second season had Nott and Jester sometimes.

            >sleep isn't a concentration
            >blindness isn't a concentration
            >poison isn't a concentration
            But I can't put enlarge on someone without the enemy AI flipping shit and immediately running past everything to hit my wizard, who will lose concentration on the first instance of damage even with war caster and resilient
            What a shitty fricking mechanic, I completely understand why people still just play 3.5e. Just put three fricking turns of a buff on someone instead of giving me 100 spells and making 98 of them unusable at the same time.

            >casters are still stupidly stronger than martials
            >casters still complain they're too weak

        • 10 months ago
          Anonymous

          I work at a game store my guy and we run a shit ton of tabletop games, and my entire group makes fun of you 5e morons behind your backs when you play here

          • 10 months ago
            Anonymous

            you should have sex instead

          • 10 months ago
            Anonymous

            >our only-virgin turbo nerd group make fun of all those normies trying 5e with their gfq. Disgusting.

            • 10 months ago
              Anonymous

              you should have sex instead

              Nice projection and cope, i've been married for 8 years. almost my entire group is, the turbo virgins here are the numales you see in the 5e groups

              • 10 months ago
                Anonymous

                post your fat wife

              • 10 months ago
                Anonymous

                Funny enough you're right, she was skinny when we met, but she got fat after our first kid and i had her stay that way because i really like it

              • 10 months ago
                Anonymous

                >greasy game shop employee who argues like a schoolgirl and is proud of his obese wife
                positively enviable, but I'll stick to 5e thanks

              • 10 months ago
                Anonymous

                >obese
                Nice assuming, she weighs 160lb 5'7", she is fat but far from some obese Black person tier whale.

                Again, nice projection you 5e incel.

          • 10 months ago
            Anonymous

            how many words can you get out between breaths fatso?

    • 10 months ago
      Anonymous

      >Pathfinder ruleset is so much better.
      It's just more bloated 3.5

      • 10 months ago
        Anonymous

        pathfinder is better by virtue of being earlier

        • 10 months ago
          Anonymous

          >being earlier
          How

  35. 10 months ago
    Anonymous

    In the future I want to do a playthrough as a Polearm wielder with Sentinel. Is fighter the best option or could Paladin work?

    • 10 months ago
      Anonymous

      >Is fighter the best option or could Paladin work
      why not both? half and half multiclass fighter/paladin currently has the highest damage output

  36. 10 months ago
    Anonymous

    It doesn't help that half of it is bugged and doesn't do what it says it does

  37. 10 months ago
    Anonymous

    >party size unlocker
    >9000 carry weight mod
    game is much better like this

  38. 10 months ago
    Anonymous

    >never play DnD but know stuff through Osmosis
    >play BG3 because my DnD friends like it and hear great things
    >play it
    >learn some stuff
    >have the most fricking fun i've had with a game in years
    >go to Ganker dot org forwardslash vee forwardslash to discuss the game
    >instead find nerds and morons pissing and shitting on each others preferred way to play a game for ultra autists
    Why does this happen?

  39. 10 months ago
    Anonymous

    I don’t quite understand why Charisma based checks even work the way they do in the game. My Monk says the exact same thing in dialog as my Bard, but for some reason my Bard says it more… theatrically? So it works better? How exactly am I much more persuasive? I feel like persuasion should be incredibly context-based toward the target and not stat-based. Also, curiously, I feel like Insight checks make much more sense for being charismatic in a realistic sense but they don’t help you basically at all. Reading people is a huge part of being persuasive. Having high CHA and low WIS should mean that you are somehow a turbo-autist that can’t read anybody, but for some reason the friendly way you ask a question makes people more likely to believe it.

    Maybe it’s too hard to give extra dialog options depending on if you hit stat thresholds, but that seems the better way to do it. There are unique dialog options for Race and Class, but none for backgrounds or stats and lots of RPGs have done that in the past. In Planescape: Torment, there are dialog options that only exist if you hit certain stat thresholds. A good example: If TNO knows the Dabus language, or has 15 intelligence, and asks Dak'kon to translate Fell's speech, he can realize that Dak'kon didn't translate the whole message, and with 15 wisdom, he can tell Dak'kon is lying and call him out on it.

    In BG3, it seems like every character has every dialog option, minus class or race-specific options, and those class/race options are never checks or used for persuasion or whatever, as far as I have seen. It seems that every character does everything. Even if you somehow have a 6 in WIS, you can still get lucky and pass the insight check. In other RPGs, having 6 WIS mostly meant you were so unwise you don’t even get a chance to Insight check them.

    • 10 months ago
      Anonymous

      Imagine you trying to pick up Stacy at a bar vs Chad doing it using the same approach. There, now you understand Charisma checks.

      • 10 months ago
        Anonymous

        Two people saying the exact same thing but getting wildly different reactions based on how they carry themselves or their body language is pretty accurate to reality.

        I understand it in that context but I don't understand it where my attractiveness wouldn't matter at all. Like "hey, I don't think you should kill this guy, I think you should let him go" would be predicated on me giving him good reasons, not just because I say it a certain way.

        sounds like you're a charismalet in real life, know exactly HOW to say the words in your head is 99% of making conversations

        sure but this is not something that is communicated in-game at all by charisma checks, also actually building rapport with somebody has a lot to do with paying attention to someone and reading them, not about how well you deliver a joke

        The way dialogue checks actually work in the game is that your character is simply attempting something and you as the player would work out the context with the GM.

        It's the difference between a stuttering homosexual entering a room like a nervous b***h and saying 'ummmm f-f-fire, please um, l-leave'
        vs
        someone barging into a room screaming 'there's a fire, get the frick out of the building now'

        The way it works in game is htat it's a single choice it doesn't explain why one person is better at it than the other

        I guess I understand what you mean

        • 10 months ago
          Anonymous

          >sure but this is not something that is communicated in-game at all by charisma checks
          it is 100% communicated to you by making it easier for people with higher CHA to pass speech checks. it's represented by your bonus to these checks
          >also actually building rapport with somebody has a lot to do with paying attention to someone and reading them, not about how well you deliver a joke
          knowing how to read people is an aspect of being charismatic my guy. knowing your audience and how to interact with them properly is a social skill

          • 10 months ago
            Anonymous

            right, and reading people is part of Insight, which is part of WIS, not CHA, but it is never used in that way in this game. I'm trying to say that CHA being the only thing that can help persuade or convince people of stuff just feels wrong.

            >I don't understand it where my attractiveness wouldn't matter at all.

            This is a common misunderstanding in DnD. Cha is not attractiveness. It has never been attractiveness. It's your ability to communicate, manipulate, charm, or enforce your will through whatever method. A sexy person is charismatic, yes, because they can seduce. But a big ugly scary guy is charismatic because he can threaten. A lich has a high CHA score in DnD. Do you think a dried out floating corpse is sexy?

            If you have a low cha character and he tries a cha check, you should assume he says it in the manner, body language, and lack of confidence that would make people ignore him and think he's a moron.

            okay, I get what you're saying. All the other people that responded to me made it all about attractiveness. But that being said, it is weird to combine them all together into that one stat. If the big ugly scary guy is good at threatening, it's weird that he's also way better at seducing or persuading people at the same time, to the same exact degree.

            • 10 months ago
              Anonymous

              >If the big ugly scary guy is good at threatening, it's weird that he's also way better at seducing or persuading people at the same time, to the same exact degree.
              Very good point. But a simplification of a person to 6 stat points by necessity brings in weird contradictions like that. That's why skill points were added - more complexity, and therefore more realism.

        • 10 months ago
          Anonymous

          >I don't understand it where my attractiveness wouldn't matter at all.

          This is a common misunderstanding in DnD. Cha is not attractiveness. It has never been attractiveness. It's your ability to communicate, manipulate, charm, or enforce your will through whatever method. A sexy person is charismatic, yes, because they can seduce. But a big ugly scary guy is charismatic because he can threaten. A lich has a high CHA score in DnD. Do you think a dried out floating corpse is sexy?

          If you have a low cha character and he tries a cha check, you should assume he says it in the manner, body language, and lack of confidence that would make people ignore him and think he's a moron.

    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous

      Two people saying the exact same thing but getting wildly different reactions based on how they carry themselves or their body language is pretty accurate to reality.

    • 10 months ago
      Anonymous

      sounds like you're a charismalet in real life, know exactly HOW to say the words in your head is 99% of making conversations

    • 10 months ago
      Anonymous

      The way dialogue checks actually work in the game is that your character is simply attempting something and you as the player would work out the context with the GM.

      It's the difference between a stuttering homosexual entering a room like a nervous b***h and saying 'ummmm f-f-fire, please um, l-leave'
      vs
      someone barging into a room screaming 'there's a fire, get the frick out of the building now'

      The way it works in game is htat it's a single choice it doesn't explain why one person is better at it than the other

    • 10 months ago
      Anonymous

      Charisma is force of personality. Someone with low Charisma mumbles, stutters, has their voice crack or uses the wrong facial expression or body language, leaving people with an unintended impression. People with high Charisma don't "know what to say," they say things with the right cadence, energy and conviction, making them more believable.

      It's not what you say, it's how you say it. You'd make a poor politician, anon.

    • 10 months ago
      Anonymous

      The text choices in the game are only giving you the shorthand context of the response. It's presented as dialogue but it isn't actually spoken by your character. "Let her go" (voiced) is shorthand for "Convince him to let her go" (unvoiced). The exact text isn't relevant, only the intent and the difficulty of the check which is based on the target.

      • 10 months ago
        Anonymous

        that makes sense I guess, the game didn't make me feel that way about it but, yeah. I get it.

        I really hate it when a really good point (second post) gets overshadowed by the dumb bullshit.

        but the other points are based on exactly why the second point seems good to me. That system works because of the qualms from the other 2 points, no? Based on the other anons post I understand that it's a lot more extrapolated though, and not as literal as I thought

    • 10 months ago
      Anonymous

      I really hate it when a really good point (second post) gets overshadowed by the dumb bullshit.

  40. 10 months ago
    Anonymous

    What effectively is the main arguments against Baldur's Gate 3 being bad btw?

    It's literally the most in depth RPG on the market, it absolutely brutally mogs Planescape, BG1/BG2 and it's actually wild to me seeing people shit on the game besides it being popular.

    It takes a steaming hot dump on literally every RPG ever made and what, the issue is that there's sex in it? Or pozzed shit (when I can larp as a raping white Aryan god who kills every gay I come across)?

    • 10 months ago
      Anonymous

      >it absolutely brutally mogs Planescape
      lmao

      • 10 months ago
        Anonymous

        As an RPG?

        Absolutely. For one, your character isn't a Geralt tier predetermined character. That's why Planememe will always be an Adventure game, not an RPG

        • 10 months ago
          Anonymous

          >As an RPG?
          Yes, as an rpg in which you can talk to your companions about things other than buttsex.

          • 10 months ago
            Anonymous

            Almost made me puke. Dogshit game in a dogshit setting.

            • 10 months ago
              Anonymous

              Anon you're entire personality is based off of wanting to be a "midwit" so the only thing you really enjoy is current shit.
              I fricking hate meme dialectics, I hate the spectacle.

    • 10 months ago
      Anonymous

      you haven't played any crpgs how would you know

    • 10 months ago
      Anonymous

      You haven't actually played any CRPGs, have you?

      • 10 months ago
        Anonymous

        People like that are so utterly afraid of being called a "midwit" That they would prefer to be called a moron.

  41. 10 months ago
    Anonymous

    >People vehemently attacking anyone who gives this game a thumbs down on Steam
    Literal cult mentality.

  42. 10 months ago
    Anonymous

    not a dnd player and i learned by playing the game

  43. 10 months ago
    Anonymous

    >sleep isn't a concentration
    >blindness isn't a concentration
    >poison isn't a concentration
    But I can't put enlarge on someone without the enemy AI flipping shit and immediately running past everything to hit my wizard, who will lose concentration on the first instance of damage even with war caster and resilient
    What a shitty fricking mechanic, I completely understand why people still just play 3.5e. Just put three fricking turns of a buff on someone instead of giving me 100 spells and making 98 of them unusable at the same time.

    • 10 months ago
      Anonymous

      That doesn't seem right. I barely ever lose concentration, except against especially annoying enemies that knock me prone.

    • 10 months ago
      Anonymous

      You can just be a lazy frick and drink an elixer of enlarged penis

    • 10 months ago
      Anonymous

      You can't have fun because the culture war vibes is based off of "My ebin soldiermans get to be ebin" and they post chadfaces or wahtever despite the fact they look just as greasy as your average castergay (but they are even more pretentious about it)

    • 10 months ago
      Anonymous

      >wtf my concentration keeps breaking
      2 solutions. 1. stop parking your fricking wizard in melee range of enemies moron or 2. get the warcaster feat so you have advantage on concentration saves

      • 10 months ago
        Anonymous

        >who will lose concentration on the first instance of damage even with war caster and resilient
        Don't reply to my posts when you didn't even bother to read them, freak.

        • 10 months ago
          Anonymous

          nta, but you're doing something moronic because that shouldn't typically be a common thing.

        • 10 months ago
          Anonymous

          ok so it's solution number 1 for you then, stop parking your wizard in melee range moron. I pity you for both being an INTlet and a Lucklet

  44. 10 months ago
    Anonymous

    >want to knock this merchant out instead of killing him because he was based
    >find out knocked out merchants have all the loot you've sold
    well that's a little broken

    • 10 months ago
      Anonymous

      you can just take their money, anon. you don't need to sell all your shit first

      • 10 months ago
        Anonymous

        I don't need their money either. I'm headed into act 3 with 30k gold, a backpack of scrolls and pots worth 20k, a moronic amount of vendor trash before I even started the moonrise assault, and the best gear until I get in the city.

  45. 10 months ago
    Anonymous

    >pathfinder gays be like: yo I stucked 6 million buffs on my party auto attacked boss to death, this gameplay is fire

    • 10 months ago
      Anonymous

      >Casts Dispel Magic on you

      • 10 months ago
        Anonymous

        >those two mythic glabrezu that spam greater dispel and mirror image with like twelve fricking copies
        genuinely the hardest fight in the entire game

  46. 10 months ago
    Anonymous

    Someone buy me this game.

    • 10 months ago
      Anonymous

      Show me your pussy.

  47. 10 months ago
    Anonymous

    It's weird since the game is as far removed from D&D as possible.

    • 10 months ago
      Anonymous

      weird take. good or bad, it's the most in-tune with D&D I've seen a video game be.

      • 10 months ago
        Anonymous

        Yeah when I think D&D I think Hostel level violence and NC-17 levels of sex. I remember that from the cartoon, multiple movies, the multiple MTG sets etc

        • 10 months ago
          Anonymous

          The cartoons, movies, and fricking Magic the Gathering doesn't feel like D&D, anon.
          You're asking for a D&D video game to feel like adjacent media that's related to D&D, not actual D&D.

          • 10 months ago
            Anonymous

            >D&D was always about violence and sex
            If you say so man. Literally no other part of D&D media presents itself this way and WOTC is gonna have a hell of a time trying to get D&D as profitable and cared about by the public if they cannot decide on a tone.

            • 10 months ago
              Anonymous

              >D&D was always about violence and sex
              Point to where I ever said that.
              You can't, because I didn't.
              I'm talking about the mechanics, the way you can have all the multiple ways of resolving quests/obstacles, the narrator/DM, etc.

              Whether there's a lot of violence and sex is 100% dependent on the DM of your table. I personally always have "fade to black" at my table if something like that comes up, but I know there are tables that are more descriptive. I wouldn't want that, but I'm fine with it in a video game.

        • 10 months ago
          Anonymous

          >D&D isn't about killing shit, getting paid and wooing buxom maidens
          if you say so, melvin

  48. 10 months ago
    Anonymous

    >when selecting spells on leveling up, or just creating a new character, the game doesn't distinguish which ones are ritual spells
    I THINK THAT WOULD BE QUITE CRUCIAL INFORMATION GAME

    • 10 months ago
      Anonymous

      yeah some of the tooltips are a bit lacking

  49. 10 months ago
    Anonymous

    ITT: ESL who don't know english

    • 10 months ago
      Anonymous

      Lae'zel got them gamecube controller eyes

  50. 10 months ago
    Anonymous

    Ignore this thread and answer me: Why does True Strike exist?

    • 10 months ago
      Anonymous

      To make you mad.

  51. 10 months ago
    Anonymous

    Seriously what in the everything frick is a "spell slot" and why does it seem to be nothing like what the term is describing

    The game doesn't explain shit about frick and just throws esoteric DND words at you like you know what the frick any of it means,tutorial was frick all.

    • 10 months ago
      Anonymous

      You're not wrong, spell slot is a stupid fricking name for what is actually a spell charge.

    • 10 months ago
      Anonymous

      Back in the day role-playing games came with thick manuals explaining every single thing in detail, in plain text, understandable by anyone who's not an actual moron. What is what, level progression charts for all classes, lore and other good stuff.
      But of course, Baldur's Gate 3 came without such a manual.

    • 10 months ago
      Anonymous

      it's an incredibly archaic term. In older editions of D&D you would learn spells and you literally had like, 5 spell slots at some level, and if you wanted to cast fireball 3 times that day you put fireball into 3 of your spell slots and then whatever else into the remaining 2. They realized this is insane so now it's just "you have 5 uses of any level 1 spell per day" but it's still called spell slots because I guess you still kinda slot them in? Like you pick which ones are active? Idk the whole system is very weird.

      • 10 months ago
        Anonymous

        >cast fireball once
        >rest of the session spent plinking people from the back with a crossbow
        Those were the days.

      • 10 months ago
        Anonymous

        So what is the difference between a wizard and sorcerer now?

        • 10 months ago
          Anonymous

          Sorcerer learns spells by leveling up, Wizard learns them by uhh finding a piece of paper that says they can and then they pay money?

          • 10 months ago
            Anonymous

            Wizard still has to prepare their spells but they're able to freely use their slots on any spell they have prepared where ass Sorcerers have a set amount they learn from leveling up but also have metamagic.

            God I miss 3rd edition. I'll play NWN again after I finish this to wash the taste out of my mouth. (Actually the gameplay in BG3 is pretty fun)

          • 10 months ago
            Anonymous

            the gold requirement to learn from scrolls was always weird to me.

            • 10 months ago
              Anonymous

              where does it even go? I vaguely remember it being fluffed away as like, a reagent cost or something, some kind of alchemical equivalent exchange thing, but there are no reagents in this game. It's just a weird penalty. My best guess is that because wizards don't wear armor it's an attempt to balance out their economy vs classes that have to buy stuff to use, but that's the best I got.

              • 10 months ago
                Anonymous

                the gold requirement to learn from scrolls was always weird to me.

                not a lot. also I still don't understand why wizards have to put gold somewhere to learn magic from a scroll that they're holding in their hands.

                "Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

                Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

                For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells."

                tl;dr Magic in DnD requires components(vocal, material, gestures), when you learn from a scroll because you don't know it yet you auto spend on material components in order learn it.

              • 10 months ago
                Anonymous

                ah ok that makes sense, looks like they've thrown the time part of the process out the window though

            • 10 months ago
              Anonymous

              Stop being anti-semitic.

        • 10 months ago
          Anonymous

          Wizard still has to prepare their spells but they're able to freely use their slots on any spell they have prepared where ass Sorcerers have a set amount they learn from leveling up but also have metamagic.

        • 10 months ago
          Anonymous

          Wizards are nerds who learn magic through books and hard work

          Sorcerers are chads who get magic genetically gifted to them by their genetics
          >grandpa was a dragon

        • 10 months ago
          Anonymous

          Wizards are just the shit version of sorcerers

        • 10 months ago
          Anonymous

          not a lot. also I still don't understand why wizards have to put gold somewhere to learn magic from a scroll that they're holding in their hands.

        • 10 months ago
          Anonymous

          sorcerers are naturally talented through a gift/bloodline

          wizards are fricking nerds who has to learn magic

        • 10 months ago
          Anonymous

          Wizards use INT. They know more spells at any given time than other classes by a large margin, but they must prepare which ones they have access to for the day (which is still higher than other classes). They store all these spells in a book. They have a longer list of spells to choose from to learn when they level and they can additionally learn spells from spell scrolls by spending gold on ink and jotting them into their book. Their subclasses refer to the different schools of magic. They can get some spell slots back on a short rest.

          Sorcerers use CHA. They know more cantrips. There are a few spells they can learn which Wizards can't, typically of the more "natural disaster" variety. They also get Sorcery Points which they can turn into spell slots and vice versa or spend on Metamagic, allowing them to increase the power, duration, range, and so on of their spells. Their magic is a gift, often through their own bloodline, and their subclass reflects the source.

        • 10 months ago
          Anonymous

          Wizards use studying and research to do what Sorcerers can do naturally. A sorcerer snaps his fingers and fires a lightning bolt. A Wizard gets a bunch of shit from his bag and speaks the magic words while doing the sacred dance to shoot a lightning bolt

  52. 10 months ago
    Anonymous

    I think DnD mechanics make sense in tabletop with real people but is absolutely dumb as frick in a video game format. At this point, in 2023 I think it's just laziness and the devs are really bad at making games.

    • 10 months ago
      Anonymous

      Like what mechanics?

    • 10 months ago
      Anonymous

      Read the society of the spectacle. The terminology and mechanics of DND is basically part of the cultural zeitgeist, something to be worshiped instead of examined. It is basically worship of dnd as an icon in itself.

  53. 10 months ago
    Anonymous

    >Rope has no use
    Shit game.

    • 10 months ago
      Anonymous

      there are like 3 cliffs with trees positioned perfectly at the end of them for you tie a rope and climb down. was very, very sad when it turned out to be completely useless.

      • 10 months ago
        Anonymous

        I carried that rope for so long, bro... waiting for a chance

        • 10 months ago
          Anonymous

          why'd they even put the rope in the game if you couldn't actually do anything with it? just because haha D&D staple? people carry rope on them in D&D because of how fricking useful a length of rope can be

        • 10 months ago
          Anonymous

          I figured out ropes were pretty useless real early. Got to the first dungeon, busted a hole in the ground to gain entry, had my rope ready to climb down...and the idiot just falls straight into the hole and gets ambushed.

  54. 10 months ago
    Anonymous

    Play Knights of the Chalice if you really want to get the tears flowing

  55. 10 months ago
    Anonymous

    I've been playing for 50 hours and I still don't know what a Saving Throw is but the game is easy enough that I don't think I really need to know

    • 10 months ago
      Anonymous

      You throw the dice to determine if you are safe.

  56. 10 months ago
    Anonymous

    Your the guy communities need to be gate keeping. Frick off elsewhere. Play a game better suited to your IQ. Maybe try cs, or Cod.

  57. 10 months ago
    Anonymous

    Dex and Sleight of Hand bonuses are not applying to pickpocketing rolls despite what the game says. It's fricking gay.
    I have +12 from all of my modifier and bonuses and I save scummed a DC 20 for stealing a stack of gold, it took me 31 tries.
    What the frick?

  58. 10 months ago
    Anonymous

    is there a mod that fixes the throwing arc of spear weapons? I'm so fricking sick of it registering the roof 18 metres above me as "interrupting the path"

  59. 10 months ago
    Anonymous

    dice rolls are dumb because you dont have a dm that can add dynamics when failing gets too tedious

    its okay though i just savescum

  60. 10 months ago
    Anonymous

    Give it to Larian to make a shitty goddes like Shar seem cool.

  61. 10 months ago
    Anonymous

    tabletop rules are moronic for video games

  62. 10 months ago
    Anonymous

    >be me
    >have absolutely no experience with DnD mechanics
    >learn the mechanics in BG3 just fine by reading tooltips, asking friends about stuff, looking up things for more in-depth shit
    it's literally like any other RPG with a complicated ruleset. the fact that the OP is asking what concentration is in here instead of just reading the in-game tooltip or googling it is peak zoomerbrain

  63. 10 months ago
    Anonymous

    >You're either a min-maxer or a funny commedian

    How about no, morons? Not being a min maxer doesn't mean you're a zoomer that just want to be funny. I'm not a min maxer, I want to play character with a story, and that story come with flaws in my character sheet. I'll still play seriously, I'll still help in fight with the abilities available to my character. That's what roleplay is. Deal with it or go back playing diablo.

  64. 10 months ago
    Anonymous

    >Be D&D
    >Has a whole 20 pages in the rulebook and a whole 371 page book about how to have a murder-mystery type of table
    >Still has nerds crying that the name D&D means it's only about fights and social roleplay has no place

    • 10 months ago
      Anonymous

      Ganker draws a lot of autists. Some of these people complaining about "modern new D&D players" seem like those types you occasionally get in the gaming store that have zero social skills and just moron-whine how people aren't "playing the right way" (a very super specific way they personally like playing they think everyone has to be exactly like) and you eventually have to not allow at your table, so they try to run their own shit that nobody wants to sit at.

  65. 10 months ago
    Anonymous

    It's a dnd game, did you expect it to use Americanism? Of course it uses dnd terminology.

    What are you struggling with it?

  66. 10 months ago
    Anonymous

    So a general question, do you guys not act out your games? I'm not an experienced player, only played a few different games (Shadowrun etc) but always with the same group. If you decided to persuade a guard you would have to act it out in character and persuade him with words and the DM would roleplay the guard and try to poke holes in your deception. That way it wasn't super important what your stats were and more about your character and personality but if you did something drastic like pointing behind the guard and yelling "watch out!" you'd have to roll bluff to see if he falls for it. Is that not how most games are played? Do you just walk up to him and roll dice and continue on your way?

    • 10 months ago
      Anonymous

      You roll and explain the logic. Acting it out is optional.

      • 10 months ago
        Anonymous

        I see so no theatre. No accents either?

        • 10 months ago
          Anonymous

          Each player does what they want.

        • 10 months ago
          Anonymous

          I have a lisp and a shit voice, can't really, wish I could, but can't.

          • 10 months ago
            Anonymous

            Hey I feel you I have a shitty voice too but since we were all doing it and the standards were low I figured it was okay (and it was). It's too bad I suck at acting

            If a person wants to, they can. It isn't required, though. You can just explain what your character does.
            Oddly enough, a good example of the really old-school way to play can be seen in that Stephen Colbert D&D game that that Mercer dude ran for him. Mercer is a theater kid acting everything out, but Colbert played in the very original D&D times and solely just describes what his character does, and takes super careful precautions like checking every potential obstacle as potentially deadly, etc.

            A good DM doesn't force you to "act out" anything if you don't want to or aren't comfortable with it, but you can if you want to. More about the adventure and the narrative around your characters.

            I joined the group through a friend and I just went with the flow since that was their established rule. It did cause some trouble for me since I like playing talky or smart characters but I'm not very talky or smart in real life so improvising a script just like that was really hard to do. Sometimes I wished we could just state our intent and roll instead of acting it out. It's cool to see people do it differently sometimes.

        • 10 months ago
          Anonymous

          No frick off with your annoying fake accent and your acting, no one fricking cares and making talking to a guard take 20 minutes is moronic

        • 10 months ago
          Anonymous

          If a person wants to, they can. It isn't required, though. You can just explain what your character does.
          Oddly enough, a good example of the really old-school way to play can be seen in that Stephen Colbert D&D game that that Mercer dude ran for him. Mercer is a theater kid acting everything out, but Colbert played in the very original D&D times and solely just describes what his character does, and takes super careful precautions like checking every potential obstacle as potentially deadly, etc.

          A good DM doesn't force you to "act out" anything if you don't want to or aren't comfortable with it, but you can if you want to. More about the adventure and the narrative around your characters.

    • 10 months ago
      Anonymous

      No i just say what i am doing and then roll for it, because guess what RPing and talking in first person as your character isn't required and not that necessary, the real value of DnD is how creative you can get to solve problems the DM makes for your group not pretend to be your character like secondaries would lead you to believe.

    • 10 months ago
      Anonymous

      I give my players the option to act it out or play in third person
      also persuasion checks don't work like they do in bg3 where you pick an option and then roll for persuade

    • 10 months ago
      Anonymous

      I bet 90% of the people in the thread speaking about how D&D should be played never sat at a table ever and base it all on their video game logic.
      For myself, I had a few table that played like you. But most of them we would describe how our character act and say with enough details since it's easier and faster (the DM would play like you describe more often than the players I find).

      • 10 months ago
        Anonymous

        Cope you fricking moronic zoomer, frick you and your critical role shit that have ruined DnD

    • 10 months ago
      Anonymous

      In my experience a lot of people are gunshy about actually trying to "roleplay" like, they don't want to put on a silly voice and assume a new identity, but once people get comfortable with things they'll do it a little bit and most encounters end up being like you described to some extent. As a DM I'll let people just be like "uhhh I want to use my charisma to convince him... but I can't think of anything so just assume I said something witty" but if they go above and beyond I'll give them a bonus for it. My favorite way to play is to incentivize creative solutions to problems.

      • 10 months ago
        Anonymous

        >but if they go above and beyond I'll give them a bonus for it
        >for talking in first person with a silly voice
        i hate you 5e morons so fricking much

        • 10 months ago
          Anonymous

          no you stupid Black person I mean if they actually have a compellingly persuasive argument or creative idea beyond "uhhh my charisma is really high so you should feel persuaded right now"

          • 10 months ago
            Anonymous

            >only rewards players if they play into your improv acting shit
            5e has so many shit dms it amazes me

            • 10 months ago
              Anonymous

              Yes I reward people for being creative. Sorry if you're too bashful to try, I'm sure your munchkin character will be strong enough anyway, just look at your phone for a while and we'll let you know when the combat starts.

              • 10 months ago
                Anonymous

                stay in 5e bud, you and the other secondaries better not leak into real tabletop games

              • 10 months ago
                Anonymous

                the real tabletop games that you super-duper really play

              • 10 months ago
                Anonymous

                You are really seething huh 5e secondary?

              • 10 months ago
                Anonymous

                Struck a nerve?

              • 10 months ago
                Anonymous

                5e is not a real TT game, it is made for morons by morons

              • 10 months ago
                Anonymous

                >Do improv
                >Also min-max
                do i get anything.

              • 10 months ago
                Anonymous

                A fun session of DnD?

              • 10 months ago
                Anonymous

                nah we're playing shadowrun 3e

              • 10 months ago
                Anonymous

                My condolences.

              • 10 months ago
                Anonymous

                you may choose one

              • 10 months ago
                Anonymous

                Yes. Aside from the glowing sense of fulfillment that you've helped entertain your friends with an inventive solution to a problem, you'll probably get a bonus. It's not like I'm biased against munchkins, I'm just biased against shitty and unfun people at my table.

                stay in 5e bud, you and the other secondaries better not leak into real tabletop games

                I should add that I don't actually play 5e. The last game I ran was Rogue Trader.

              • 10 months ago
                Anonymous

                >Rogue Trader.
                ahahahahahaha

              • 10 months ago
                Anonymous

                >I should add that I don't actually play 5e
                sure you don't secondary

              • 10 months ago
                Anonymous

                Wow, that guy was right. You are an absolute shit GM.
                Probably typical for 5e though.

              • 10 months ago
                Anonymous

                >a new player thinks of something outside the box
                >"no that's not in the rulebook"
                a true chad

              • 10 months ago
                Anonymous

                There is absolutely nothing in the 5e rulebooks. They standardized nothing. It is why nobody wants to DM for it.

              • 10 months ago
                Anonymous

                fricking moron, have a nice day zoomie, you have ruined this hobby

            • 10 months ago
              Anonymous

              >>only rewards players if they play into your improv acting shit
              >5e has so many shit dms it amazes me
              They existed long before 5e.
              I distinctly remember a dude we tried playing D&D with DMing, and he would demand we start every session with 20 minutes of no rolling dice, solely roleplaying in-character. We humored him for a bit because we thought we could whittle him down and loosen up, but eventually we had to just stop playing with him.
              This was back in 2e.
              He also had a bunch of weird hentai videos with flying penises that he tried to get us to watch because he "thought it was hilarious". Weird dude.
              I imagine he has kids now, hopefully he's not so fricking weird now.

              • 10 months ago
                Anonymous

                true just 5e has opened the flood gates for moronic DMs who think they are making a tv show

  67. 10 months ago
    Anonymous

    theater kid trannies seething at wargaming chad

  68. 10 months ago
    Anonymous

    whats the point of dice roll interactions if you can just save scum them?
    its just an artificial time inflation of staring at the loading screen.

    • 10 months ago
      Anonymous

      you can play for real and not save scum

    • 10 months ago
      Anonymous

      the point is that for people who have discipline they will roll with bad roll

  69. 10 months ago
    Anonymous

    Is it true a level 10 Monk can use Step of the Wind and spam Jump to move over 500 feet in a turn? Am I reading this incorrectly?

  70. 10 months ago
    Anonymous

    https://old.reddit.com/r/dndmemes/comments/y16q8k/this_was_a_joke_campaign_we_had_a_human_fighter/
    human male fighterbros...

  71. 10 months ago
    Anonymous

    >2d10+5
    >Dex Saving Throw

    You share a board with people who are so young or moronic or both they genuinely can't figure out what this means

  72. 10 months ago
    Anonymous

    I enjoyed MOST of the D&D conversations in this thread honestly. Other than the weird sperg who's pretending he's a grognard and just b***hing about the newer players.
    Thread's at bump limit, though. Have a good one anons.

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