Do any RTS video games exist that are at least close to being on the level with official military wargames in terms of being good for actual training for officers/strategos?
If none exist, post anything turn based or tabletop that will actually suffice. I just prefer a vidya because I don't expect my wife to sperg out about such things with me.
Turn-based, not true RTS, but the old Combat Mission games come close.
New ones have their moments, too.
>was given the correct ammo
UNREALISTIC
Well, it also assumed that the Russians were going to get APS into service, so we can cut BLUFOR some slack as well.
WORLD WAR CHAMP vs petite mobik mobile
CMANO.
This looks intense. Is this even a game or is it legit training material?
I showed this to a friend who flew some kind of SIGINT plane for the Navy near China on missions he couldn't tell me about (nor the actual type of plane but it's not hard to figure out by deduction) and he saw that and went "ugh, looks like my old job." He was not interested.
It's a game
https://store.steampowered.com/app/1076160/Command_Modern_Operations/
>Command_Modern_Operations/
oh look its free
https://steamunlocked.net/command-modern-operations-free-download/
you are welcome
It's both.
https://command.matrixgames.com/?page_id=3822
wish it had multi player
Cmano has way too many abstractions and guesses for modern technology to be useful
Slightly better than Wargame at best because it under models a lot of system nuances.
WWII mod when?
They exist but they really are for a special kind of autist. They're not really fun - unless you like that kind of autism - for random every day players to jump into.
maybe I could work up to that point. what are they?
Not who you replied to but I'd recommend the Steel Panthers series. Turn-based normie filter but the autism prerequisite isn't as high as others.
it needs an update since the weapons systems stop after 2020. That and the issue of tanks insta-turning for opfire, men retreating into enemy fire if their direction is wrong etc. If you're gonna play SP go for WAW and do watchword freedom. One of my favorite scenarios of all time
You're looking for the autism hexagon ones, like War in the East.
The old game Total Annihilation was better than most, and the modern mods Supreme Commander and Escalation are even better, having fixed some balance issues and updated the games to run on modern hardware with huge maps and massive unit counts. What I like about those games compared to most RTSes is the sheer breadth of units involved. Most RTSes have a couple dozen units. These games have a couple dozen aircraft...to say nothing of ships, tanks, hovercraft, etc. Things like radar, sonar, jamming, stealth, are very important, and all have their own units and buildings. Logistics is stressed: you can use ships and aircraft to deploy ground forces....but some ground vehicles are too large/heavy to be transported by air. Also you can recover metal (a vital game resource) from the wreckage of destroyed units, so you aren't just thinking about destroying the enemy but also recovering fallen units to build more of your own. Escort strategies are important: a dreadnought battleship is mighty powerful but it needs smaller vessels or sub hunter planes with sonar around it otherwise it's a sitting duck for enemy subs. Artillery really feels like artillery because it massively outranges things like tanks. But that also means in order to use it effectively you need intel from some other units on the ground, radar stations, aircraft overhead, etc, to identify targets. It's a lot more complex than just zerg rush kekekekeke.
Total annihilation was such a great game.
Playing TA as a little kid who'd never touched a strategy game before, it honestly blew my mind that the terrain wasn't just a jpeg and would actually block fire/line of sight.
Never again will I talk shit about how dumb that game could get.
Total annihilation IS still the GOAT
???
you would need high ground vision to shoot up a cliff in SC2
Common anon. Dust off that brain and use it; what was that picture saying?
Beyond All Reason is the most modern Total Annhiliation-based mod, give it a shot!
It's completely free, shiny 2020 graphics, runs on a potato (until you hit late game size armies kek) and builds on a legacy of 20+ years of autists implementing QoL changes and balance updates.
8v8 maps and IIRC each player has a unit cap of ONE HUNDRED THOUSAND UNITS.
https://www.beyondallreason.info/
No other game does drowning your enemy in sheer materiel and economic output better.
End stalemates with armadas of 30 thousand bombers that block out the sun. Swarm the targeting of enemy end-stage ultra heavy juggernauts with cannon fodder that you produce 10 per second. Build wunderwaffen super artillery that rains death across the entire map. Destroy enemy economic infrastructure with an infiltrator or a nuke, and watch the entire front collapse.
Based. I've been shilling BAR to my friends for months now. I'm a huge SupCom gay and BAR really scratches that itch. Its nice too because it isn't some lazy copy, the water mechanics are really cool, for instance.
How does it compare to Zero K?
It's turn based but I can't recommend pic related enough. The other installments in the series just aren't good due to them being very small scale; III gets it right. Like all single player strategy, the AI isn't great but you will still get your ass kicked unless you employ real world doctrine. It will absolutely teach you a lot. It's very dense so you'll have no idea how to play without the manual, but it's available online and the game is free and works perfect in dosbox. There isn't much in the way of real world variables that it doesn't account for. It's also a huge time sink so you'll need to be okay with setting aside an entire evening for a large scenario. I love making my own campaigns. I'm about to play the last scenario in my current one which is USSR invading West Germany in 1975. The difference in troop quality and command rating has been extremely apparent and my only saviors have been the combination K on my T-64s and my artillery.
Ah you beat me to it.
Is there a difference between Steel Panthers III and WINSPMBT/WINSPWW2? I downloaded the last two ones (they're free) and play it sometimes, but usually missions that are not too hard like Rhodesian raids on the ZANLA base where they're set up to be caught out in their parade / drill ground en masse and you just completely smash it with your air force and then mop up the survivors.
It is pretty complicated and takes some getting used to.
Oh I forgot to add that mission is good because your main paratrooper force lands just north of the village, but you have four helicopters with commando teams in each to fly around and intercept any fleeing enemies or land them wherever you want, and pick them up and take them somewhere else, or you can just machine gun the enemies from air as they run away from all the bombing, which is what they called Fireforce tactics. That's not a war crime.
Yes, there's a very big difference. I haven't played the others much at all and it's been awhile but III is called brigade command because you play with battalions as the largest units, and control them down to the platoon level, whereas the others in the series are all scaled down to basicly only squad level; in addition, III has on-map artillery, and I'm less sure about this but III also introduced the command and control system which is a big gameplay aspect and a very realistic feature not found in other strategy games. I honestly really dislike the other installments but III is the one game that I've consistently come back to again and again over the years; there's just always more to learn and try out.
>but III is called brigade command because you play with battalions as the largest units
Oh word. Nice. I'll give that one a shot.
I think that one is just for dosbox emulation unfortunately
Yeah, III is definitely the red-headed stepchild which I don't get at all and I just tell myself it's too dense and I'm one of the few smart enough to handle it. It's nice. Except I really wish there were ANY online resources/community for it. As it is there's just the game and the manual and like two YouTube videos. Maybe one day others with grotesquely bulging brains will mod/update it.
And dosbox is super easy? Just drag the executable onto its icon.
I tried playing a eastern front scenario and it was painful. Very logical extension of the series that would have made it much less time consuming and more playable though. As far as I'm concerned tactical strategy wargaming is a solved problem because of this series
I certainly agree.
And yeah, for the pre-made scenarios and campaigns you need a firm grasp of the controls and tools at your disposal to even have a chance. I've been playing for years and I still am improving. I'd love to have an email game with an actual person but that would just be too demanding of my time.
In the early 2000s the US military contracted with various designers and programmers to create an innovative and approachable means of allowing command staff to lay out battle plans, techniques, and skirmishes. Particular attention to detail was made and a comprehensive product that integrated realism, high fidelity graphical representation, and sensitivity to ethnic concerns was created by some of the greatest minds of the age. They called it Command & Conquer Zero Hour.
Zero Hour was ahead of its time.
Wargame may somehow be a good candidate, but only if you build historically accurate regiments
>but only if you build historically accurate regiments
I think the biggest issue with wargame are the way most matches are stacked up and how there is one omni-present commander and how units can effectively be micro'd sometimes to do shit which obviously would not be possible on a real battlfield. Also doesn't follow regular chain of command procedures, artillery is too magical, urban fighting to simplified, tanks moving to forest like its nothing. And other simplifications.
I sometimes dream about how infuriating a realistic pre-radio strategy game would be, like napoleanic era or earlier
>stuck in first person POV of general entire game
>can't see shit unless you ride to the top of a hill and look through a telescope and try to see through smoke clouds
>all maps are static squiggly lines on paper, geography described only by listening to the reports of your scouts
>you have the manage the egos of autist or incompetent subordinates or else their friends back home conspire to cut your supply and reinforcements
>you catch dysentery and shit yourself, a third of your army does the same but dies in the process
>orders are done through written commands given to a courier on horseback, hope to god he doesn't get shot before delivery or the unit commander doesn't misunderstand
>if the unit commander is a coward or you pissed him off at dinner 2 weeks ago he still doesn't follow your orders
>turns out he's been shot, only five other men in the regiment are literate
>unit still doesn't move because they're green recruits still recovering from shitting themselves half to death
>trembling with rage on your hilltop, your cavalry suddenly charges because their colonel saw an opening
>your cavalry charges to great success
>bugles sound recall
>your cavalry keeps charging because they're all spoiled rich homosexuals that want a good story to impress the b***hes back home
>your cavalry gets exhausted, then enemy cav pincers and slaughters them
>the 8 guys that manage to return only do so because they stopped after the first charge to loot a dead general
>I sometimes dream about how infuriating a realistic pre-radio strategy game would be, like napoleanic era or earlier
>stuck in first person POV of general entire game
>orders are done through written commands given to a courier on horseback
I think the Take Command games let you do this, or pretty close. That was too much for me, I wanted to zoom around the map and see everything.
Or it's an option, that is. Pretty good game if clunky at first.
I feel like the fun part in such a game would be watching the nonsensical chaos unfold, except you couldn't see it without omniscient battlefield awareness. A paradox.
don't listen to other anons ITT
What am i looking at?
sid Meyer's gettysberg is practically a 1:1 recreation of what I'm looking at. Many mil simulator games suck to play
Wargame: Red dragon.
I remember hearing people likening average multiplayer lobbies to Ukrainian war.
Wargame Red Dragon predicted the entire Ukraine war and has very little bullshit.
Wish I still had the list. The obvious ones are mixing ancient and modern tech and KA-52/MI-28 pairs running together and getting popped by MANPADS at close range.
>Wish I still had the list
This one?
I think that's part of, there was a list 3x the length somewhere.
>Unsupported airborne rushes.
"Unsupported VDV airdrop *Insert number here*" became a running joke with the guys I play with
Great game, DDR NUMMER EINS
>Captcha GM GO4T
>likening average multiplayer lobbies to Ukrainian war.
Well they are full of a steadily decreasing number of raving slavs. So they have that in common.
Other than milsim groups playing games like Arma, it's pretty hard to find anything. One thing I'll say about RTS and FPS pvp games that try to focus on "milsim" is that it shows you the biggest point of friction in war being humans and being able to react and adapt to a changing chaotic battle.
Unironically BF2: Project Reality has been the closest thing for me to actual combat due to just how much of a disorganized clusterfrick things turn out to be with leaders trying to unfrick the situation and take advantage of opportunities that present themselves as the game is played.
this stupid game made me buy a PTR because of MEC
>Unironically BF2: Project Reality has been the closest thing for me to actual combat due to just how much of a disorganized clusterfrick things turn out to be
I was typically bad at that game but it might also have been more part of the general vibe. I should give it another go. One of the most memorable games was as a squad leader on a counter-insurgency team where I generally had us all follow behind other squads as a reserve / base of fire, and managed to keep it intact and organized throughout, which is usually not the case. We were like one big happy team systematically taking the flags one after another.
Also another game running ahead of my squad (with permission) to fire hundreds of machine gun rounds in the general direction of the other team from the start and from a good position to introduce so much chaos that they couldn't advance any further for the rest of the game.
First real milsim experience I had was PR. remember playing Muttrah City in an infantry squad, getting in the Huey and the pilot just doing insane maneuvers, flying in from the ocean right into raging urban battle, putting us precisely where we needed to be, cohesive squad just executing the attack and the enemy breaking. was incredible
I remember playing Arma 3 combined ops with some army mustangs and it was the most fun I've ever had in a video game. watching them draw up a battle plan on short notice, hearing their thought process, seeing how well each element executed their tasks, even shit like just manning an observation point and lazing targets for the aviation element was such a great time
really miss that
>be ausgay
>90% of arma units want you to download nearly 200 gb of fricking mods only for the op to crash 11 minutes in, call the leaders 'Sir' out of ops, other bullshit too like minimum 3 ops of a month requirement
>squad is full of brain dead troglodytes who are either not even English speaking or make a squad to pick marksman and then dump SL on someone else
>Post scriptum is back and has some 'ok' people in it but is slowly getting that same squad problem
>PR is impossible to play due to shit ass ping
Ya na mate it's not alright
Squad + decent clan server is best bet. You're kind of screwed down there with the ping tho.
Only two squad clans we have are BigD and ZSU, both are absolute screw loose homosexuals who HAVE event servers that haven't been used in 3 months
The mod bloat is really fricking miserable. God help when I see some moron who lists CUP and RHS as dependencies. Both! BOTH! Best runs I've had in Arma are with people where there's no larping and it's just "Obey your squad lead but otherwise nobody gives a shit". So 'shut up', 'follow me', and that's basically the limit of the commands.
Long as I am b***hing though, it dismays me how the majority of modders just focused on 2010s for the life of A3. It makes sense I guess but as someone who likes the earlier periods I am in constant pain at the absence of
Frankly, looking at what tutorials for A3 modding I can find given armaholic disappearing making it difficult, the game just seems moronicly complicated for modding. Briefly glancing at it and Reforger seems a bit more gentle. I really wanted a BTR-152 and even found cheap models to buy but no dice. But hey, you want a fricking MRAP We've got 200 different MRAP mods because apparently arma should be nothing but light plate carriers some riced up AR15 and posing around for screenshots like it's fricking ffxiv gpose.
I'm not bitter.
Meant to say the absence of shit like a saladin or saracen or centurion (there's one in the Swedish pack, that's it. The SOG-GODs are apparently working on one that'll be free DLC for their CDLC so that's great god bless em) or ratel or M3 French APCs. The future is going to be nothing but automated turrets and staring at a tablet screen so I am just going to enjoy the analog era and look forward to A4 probably being 1980s/1990s or earlier. I'd shid and cum if they did something 1960s/1970s, but odds are they'll go 80s-90s.
Oh yeah and I also hate the lack of attention to detail people have. I noticed it when I did textures in Total war too so I am not just some armchair jackass with no experience, though the people doing shit in warhammer TW have a great attention to detail. Otherwise though so often people slap together the ugliest half-assed textures. And in A3 it's not bothering to make your m2 or dshka or various emplaced guns move the slightest bit, it's just a giant metal laser-gun. Or getting the bolt action animation to match the tempo of your hand (some mods and CDLC have done it so it's not too hard, just attention to detail).
I'm hoping A4 has pylon style pintle swapping as that alone would be really nice. If it existed in A3 you could take the sog land rovers with an m60 and swap in a 1919 or some such bong machine gun or a mg3.
The infantry combat overhaul chased off some of the worst of Squad from what I heard
PUBG. Hear me out.
One teammate equips a drone and spots out enemies. Ghosting is frowned upon, but drones are alright. You use drones to guide your shock troops on enemy positions.
>Enemy in the trench to your right.
Spam on all chat baofangs. Meanwhile, use discord (encrypted comms) for sensitive information
>Talk shit to the enemy, commonly seem with rival cartel factions talking shit to each other on unencrypted comms
Imagine the total mind frick of a blitzkrieg on all chat saying (n)bigger this, (n)bigger that. Killing everyone left and right as if they had wall hacks, but it's really just the blimp/drone over head providing surveillance and call outs.
I've directed squads with drone surveillance in BF4 rush. Its pretty fun.
I was a stupidly good commander in PR. Is any armed forces hiring Generals right now?
Unironically being someone who is unfricking a situation as it unfolds is not only pretty accurate in describing the job of someone like a platoon leader, but I'm sure many paramilitary forces that utilize more "mob" attack formations is essentially a 1:1 to what you were doing in BF2:PR
PR is African bush war simulator, in other words, except you're LARPing as the U.S. Marines.
>this but vidya
>miniature wargaming, that happens to be played with on hex tiles, rather than with hex counters with details written on them.
Wouldn't games like Field of Glory be the closest to what you are looking for?
HOI4
Underrated bait, I'll leave you with a single (you)
You could try WARNO. It's the latest iteration of the War Game series from Eugen Systems. Real time, set in a 1980s Fulda Gap hit war scenario. It has some single player content but no campaigns yet, although I am playing through the single operations they do have included and they're fun.
Additionally you might consider the other War Game titles, or Steel Division from the same developer if you prefer WW2.
They are certainly not milsim trainer tier, but they are a unique meshing of rts game and realistic-ish simulation.
For really high-level turn-based sperging, there's always Gary Grigsby's War in the Pacific/West/East series.
i believe you mean GARY GRIGSBY'S WAR IN THE PACIFIC/WEST/EAST
You forgot "Admiral's Edition"
Rule the Wave 3, you play as great admiral in 1890 to 1970, and you can customize ships. But the game looks like glorified Excel 2007
Yes
The Close Combat series is pretty good, in the sense that it’s slow, cover and concealment really matter, ammo matters, your troops panic when shit goes wrong in some cases, units actually surrender and can be routed against your wishes.
You’ll tell a squad to cross a street and they will get mowed down by an MG you didn’t know existed, Devon is important, suppression actually works.
Great games well before their time. If the AI were a little better they would be truly the best ever.
I highly recommend the Last Stand Arnhem campaign.
CC is the best, a perfect level of detail that doesn't turn into micromanaging, and abstract without being a simple numbers game.
Which CC game would you recommend? I looked up Modern Tactics on Steam and is has "overwhelmingly negative" ratings.
Nta but LSA or TLD are my faves because of the strategic layers. Modern Tactics has no campaign mode afaik, and COI has a campaign but no strategic layer. WAR is about the same as TLD but fewer mods and unit selection is locked by default unless you use a mod.
There's a relatively still living forum where mods and modding is discussed.
Modern Tactics is just a gamified version of Marines, which is to say they seriously half-assed it. The only good thing about it is the 6v6 multiplayer none of the other titles have.
Forgot to say that since it's a half-assed version of a training tool, it doesn't have a campaign nor does it have a point system like the other games, so in MP it's all gentleman's agreement so anyone doesn't turn up with the roster full of Abramses. The additional good thing about it is mounting and dismounting vics, which IIRC none of the other games also have
Cross of Iron. The rare case of the remake being better than the original. No, I don't miss AT guns turning invisible if they're in houses, thank you very much.
LSA has serious flaws when it comes to the tactical layer, however. It's basically "tired of Nazi wank?" the game
>number of rounds in the tank machine gun
HMMMMMMMMMMMMMMMMMM
Modern Tactics has a paper writen about it by some US officer about how it's a great training tool, it's a very dry simulation instead of a game, which is probably why it has negative reviews.
Source
The frick? This isn't a coloring book
why do you thing they need crayons to begin with?
huh?
Uh, I don't get this. Obviously I am missing what the diagram is showing, but approaching enemy seems to be able to use the eastmost buildings as cover on approach.
> the keyhole sectors of fire protect the MGs
> enemy units cannot see them or adjust fire on them
u wut m8
Firing back at an MG shooting from a little hole in a wall from far away while being sprayed with bullets is actually pretty difficult.
I had a eureka moment as a child when I discovered this principle in CC. The MG doesn't go in the church tower. It might get a few decent kills initially but it will be quickly blasted by a StuG. The MG gets a very narrow but very long firing lane from a flank with disposable screening inf in the covering buildings and a second MG gets a very long and very narrow flanking firing lane on the approaches to the screen. The sniper goes in the tower not to get kills, but because he has the fewest dudes to die when the tower gets schwacked.
Played the shit out of CC 2 & 3. The German campaign in 2 was easy mode, American was difficult, and the British one where you tried to capture the bridge in Arnhem was fricking nightmare mode.
CC3 was equally fun and challenging. Trying to hold back the initial German armored push with PTRD's, mortars, and Maxims was a hoot.
>I highly recommend the Last Stand Arnhem campaign.
Skip it.
The more recent Gateway to Caen is superior in every way, including gameplay itself.
This is coming from someone who has played this series since II: A Bridge Too Far.
III was the GOAT until then. It's still very playable, but I would use the upgraded Hearts of Iron version if you want the Eastern Front experience. It's much greater in breadth than the Western front games as it covers the entire period 1941-1945.
>Tfw all I have left in late 1943 is a Nashorn tank destroyer and a few lousy squads of scouts and LMGs and I have to hold a village against elements of a whole Soviet tank army.
>This is going to end badly
>12 burning T-34s and a mass of dead Vatniks later
>Thinks went much bitter from excrement.jpeg
WARONOI
For people saying Wargame: Red Dragon please give Warno a try. I've been obsessed with it for like a week now since it fixes all the moronic exploits.
There aren't even any "moronic exploits" that I know of that aren't "realistic" other than smoke, and I am not even sure that's completely bullshit.
That's the beauty of wargame, there are very few micro elements where 1337 h4x0r trumps a sound overall strategy.
Here is what I know:
> Invincible TomTom / Ivan Cruise: evacuating immediately after popping off two Phoenixes / whatever the slav shit is called. Pretty useless since they rarely hit
> 1337 F117 "two target" micro - not even unrealistic
> gay ass "smoke the field", have tank hide in it. Again, not that unrealistic + you just spam artillery in there and everyone gets mad
Sight lines are fricky in RD, spam tactics (specifically arty spam) make the game a slog imo. Warno improves with several things
>tanks no longer vulnrable to RPG ect from stupid ranges
>planes don't have to be babysat in order to not fly directly into enemy AA
>automatic hunt order
>automatic disembark at location command (why wasn't this in RD?)
>competent AI that's fun to play against
I really liked RD but after playing Warno I can't really go back because the little quality of life stuff makes the amount of micro so much less.
>Sight lines are fricky in RD
How? Makes a lot of sense to me. If Warno dropped recon mechanic, Warno is not worth getting.
> spam tactics (specifically arty spam)
Arty spammers get dominated by a good team that pushes forward and can do counter battery.
>tanks no longer vulnrable to RPG ect from stupid ranges
You literally have to sneak up behind a tank to take it out of with anything but the most expensive ATGM. If anything, it's unrealistic that a super heavy can tank a TOW / Kornet to the face.
>planes don't have to be babysat in order to not fly directly into enemy AA
You wut?
>automatic disembark at location command (why wasn't this in RD?)
Because it's one more click and I never wanted for that option?
>competent AI that's fun to play against
I will give you this one - SP is worthless in RD.
> the little quality of life stuff makes the amount of micro so much less.
I will also give you this one - the reason I like WG is because it's not ALL micro, as I mentioned above. I don't want to spend my life learning micro, but having a "realistic" simulator is pretty cool.
Recon is the same, it's just more lenient about not making you have to pixel perfect click the treeline to get sight. Arty is better because you can set it to pick targets or do counter battery automatically so arty spamming is a lot less annoying to deal with. My main issue with RPGs in RD was that the map's visual representation of 500 meters was weirdly inconsistent visually, now things actually look right.
> Arty is better because you can set it to pick targets or do counter battery automatically
I will give you that too. That's some micro shit. I also wish it would do shoot and scoot automatically too, because you micro the shit out of that with big tubes.
With mortars it's even more micro to decide whether to move or not since you don't always get countered.
P.S. Nothing suppresses like 4-6 Vasileks. People get mad, it's a good time.
warno has better quality of life, actual line of sight tool with selected units ranges for each weapon system, visible orders on the map, actual queueing of orders without worrying you just overrided the first one, smart orders for artillery
only thing is i still prefer steel division 2 infantry balancing and combat over warno. Warno took worst of both worlds from RD and SD
OP here. Got a lot of shopping to do. I'm a newbie on this board but y'all are making a pretty good impression.
I've been told Armored Brigade is pretty good.
>not a single post about Men Of War
You guys are shameful
OP wants wargames, you're suggesting a game about literal platoon-level tactics.
Enable army size battles on the larger maps with MP gain to max, gay.
>Oooooh you're going to be the next Napoleon because you obsess over strategy and tactics despite having zero charisma and actual leadership skills
How do you respond without sounding mad?
>no, I just like watching people die.
>dude im just playing a video game, frick off
caring about what other people think was the moment you lost
OP here, maybe I just want a based brain exercise?
>despite having zero charisma and actual leadership skills
thats the job of the officers below me
This is more about tabletop wargaming than vidya but you might find these posts and their replies interesting:
https://desuarchive.org/k/thread/60068814#60072085
I'm typing up a summary of these posts but I haven't gotten around to finishing it yet (haven't made it a priority because I also don't have time to get deep into wargaming right away). Some excerpts of interest:
>Don't know about vidya but I'd check out both Tabletop Simulator and VASSAL. The former is for all kinds of board games and the latter is mainly for hex and counter games. I know Next War has modules for find the rules here: https://onedrive.live.com/?authkey=%21AJs6nvi923yqyyY&id=BAF113CFB8DCD1CD%2111206&cid=BAF113CFB8DCD1CD
>If you're playing on a computer why would you do hex and chit? At that point run a wargame simulator like Command Ops 2.
>[Tim Barrick, Col USMC (Retired), lead designer of the Operational Wargame Series] also implemented the commercial computer wargame Command Professional Edition in support of Marine Corps service level wargaming. https://www.matrixprosims.com/game/command-professional-edition
meant to copy-paste the /tg/ archive links, not the original urls:
>/tg/90920876
https://desuarchive.org/tg/thread/90904858#90920876
>/tg/90899966
https://desuarchive.org/tg/thread/90893909/#90899966
>/tg/90899888
https://desuarchive.org/tg/thread/90857316/#90899888
I wish I had some local frens to play hex and counter with.
PITTSBURGH
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95% of all casualties is caused by artillery, and i can't see any game mentioned here to depict that thereforce they all SHIT (not to mention half of them literally fricking normie rts with units making stats checks against eachother)
People constantly b***h that artillery is OP in Wargame Red Dragon. Artillery can be very deadly in Graviteam Tactics and Armored Brigade too, but I think most players of those games really want to see their tanks drive around and go pew pew rather than focus on artillery.
Wtf is that? It looks sick.
Halo Wars 2. Literally has wars in the name
RTS is crap for strategy because they're all biased heavily towards micro
CMANO, Combat Mission, Graviteam Tactics. Forget about the hexagon-genre.
Combat Mission can be played in Real Time instead of Turn-Based and is the best game series (despite the engine running like shit due to them flat out not knowing how to update an almost two decade engine) for implementing real world tactics, but the scenarios and campaigns are pre-built unless you play multiplayer. Once you play a mission once or a few times you'll know where the enemy is coming from everytime. I'm making a campaign for CM: Black Sea and it's difficult to design the missions that will surprise even veteran players. The game is quite literally designed like a board game.
Graviteam Tactics would be the best 3D game for actual strategy at the battalion or regiment level, because despite being able to issue orders to individual squads you will cause more harm if you micromanage them. You really only win fights by planning the battles out at the operational level and then watching your plan unfold.
The best 2D game for something like Graviteam would be Command Ops 2.
Anyone else playing Nuclear option?
>tfw ywn lob a tactical nuke into the enemies rear echelon forces to pin them against your incoming mechanized ground forces
what, are you insinuating that red alert is not realistic?
I'd recommend steel division 2, warno, wargame red dragon, supreme commander forged alliance and especially gates of hell ost front. All of which are fun but also have a degree of realism.
Gates of Hell is a better playing Men of War with an absurd amount of detail on the units.
I haven’t been able to get the halo mods to work. I just want to fight covvies with slavshit, is that too much to ask?
Most modern military command does not work the way RTS has you do it even with all other things being reasonable facimilies of modern unit capabilities.
I think the closest to achieving top-down command of at maximum battalion strength was done by Wagner, but obviously they weren't too successful with it.
I hate to give it to Wagnigs but they managed to outdo like 90% of the other ork forces including the "elite" VDV
No, because "official wargames for training" are 99% paperwork and talking to your other staff officers about where the lost shipment of Orifice Retention Device (Anal), Silicone, Khaki, Extra Large (200 units) ended up.
Dawn of War