Yes. No one wants to admit it, you can subvert graphical fidelity with a good artsyle, but graphics do go a long way for both hooking an audience and immersion
>detailed pre-rendered background setting the scene very well >colourful characters, looking shit, but done in a chibi style and you can clearly see who they are
VS >generic building cast in darkness >silhouettes of characters so you can’t tell who they’re meant to be with animations done in a shaky cam style
If the bottom had more colour and detail to it, then it’d be better
Look at how much detail is lost for the sake of "graphics".
It's a mistake.
This whole world is a mistake.
We need to start over. Nuke society into the stone age.
Hopefully we'll get it right this time.
I feel sorry for the people who worked hard on FF7R. There are clearly talented people working on it who have to suffer mismanagement, shitty writers and people incapable of designing a good gameplay experience.
The original looks like shit (not that the remake looks good) unless you have nostalgia for the game itself, or for that style of prerendered backgrounds.
I despise that nondescript blue fog on the horizon on almost every single new game
It especially looks back because the cliffside on the right looks different than the farther ones on the left but for no real reason
Bottom image would look as good as the top with just that toned down a little bit and/or the contrast boosted a little bit
Sometimes they do matter but if the graphics get in the way of getting a smooth, stable FPS (like how FFXV on PS4 was struggling to get 30) then it's horrible
What I learnt from the RE4 remake is that graphics are far less important than art direction. The original looks better because the art direction is better. Just look at the original castle and the remake
I think FF7 Remake is a perfect example, because look at this shit. If there was any moment I needed to shit on the visuals in this game it was the Midgar skyboxes. I've seen a lot of massive fully modeled backgrounds, but for something that was suppose to aim for top of the line visuals we get this jpeg.
Monolith is stupidly good at making their worlds feel massive. Even though I've played games with bigger worlds I can't think of many that give me the same sense of scale that the Xenoblade games do. I don't know if it's great environment artists or if they're using level and mission design tricks to lead players into viewing things from just the right angles, but whatever it is they're doing something right.
Top looks better because it has a good artstyle and everything stands out. Bottom is better on a technical scale but is boring to fricking look at. Realism is gay. Like even the fricking train went generic. They are just trying to hard with this realism shit.
I really don't think games ever needed to progress past 6th-gen level graphics and I think the focus on graphics has hurt the scope of games. However, I must admit I'm sometimes blown away by the art direction in certain modern games like Granblue Relink and what they can achieve with modern graphics.
It's amazing how much worse FF7R looks than it should.
that's what happens when you use poo in the loo assets farms who don't care.
even pre-2000s CG backgrounds look better.
The thing I hate about the remake is that everything in Midgar was dark like the sun was blocked out by the plate above, then for some reason they gave everything natural lighting in the remake. I get that they show the lights on the bottom of the plates, but man that's not how the lighting should look.
They also just made everything from the most generic, low quality assets they could find.
The whole point was to have the unique steampunk look with the green mako lights & darker areas creating the aesthetic.
These fricking idiots did literally everything wrong and they used garbage jpeg textures to make it even more insulting.
They couldn't even get the ground right. All you had to do was pick some decent dirt & gravel textures and you couldn't even do that.
Games are finished being memorable. Now that everything is just photorealistic shit. Every game looks practically identical these days.
No game will ever stand out again or leave a memorable imprint on you like games used too. If the bottom image was the first game it would be forgotten in months.
That's a prerendered background too.
someone had to look at this and render it out whilst giving no fricks that it looked so shit.
truly there was no passion behind this scam.
some fan fixed it in the HD project but that mod isn't supported any more.
The screenshots I've been using are from the PS4 version. Climbing up to Shinra you have these beams that are part of the level. They look like ass on the PS4 version with the 3D model's fog overlapping the fogless background. I replayed it on PS5 and this area did a better job merging the level with the background, but they all still looked half assed and lifeless.
Ofc they do matter.
First picture of the original, clear graphics instantly obvious what is happening where they are and the state of the world.
Bottom picture: LE FOG AND DARK
Bottom has 0 information about anything and looks shit
>LE FOG AND DARK
It's to hide the bad textures and low poly models. They just forgot to do it for the whole game.
Convenient that the demo stopped right where the quality takes a nosedive and you see how bad the graphics really are.
Graphics can enhance the experience, seeing small details in the enviroments tickles my immersion brain. At the same time good grafics are not sustainable because they make development take ten times as long to make.
to a degree, but if it looks good and plays jank that's a lot worse than if it looks bad and plays good. if the original max payne looked like GTA5 it would be a terrible game
There's a few. There's also a mod where someone went above and beyond to edit in the models into the FMVs. Though there's only two versions for two of the types of models.
those models are so fricking shit.
no sense of art style or aesthetic at all.
the only models that aren't complete garbage are ninostyles chibi field models.
I wish there were decent battle models but nothing exists that looks good and works with the skeletal animations.
>the only models that aren't complete garbage are ninostyles chibi field models
KEK moron >nooooo you can't use those shit models you have to use the OTHER shit models
yes and no. ff7 was considered visually top of the line when it released. it was a new frontier in graphics. today I can't even play it because the sprites are all hideously ugly compared to modern 3D--even compared to modern low-poly-- while even older 2D games still hold up and look charming.
Color theory is real, anytime I see sovl/sovless threads a lot of the time it's not a matter of use of polygons but general art direction and use of colors. Like how 07/08 7th gen games were mostly brown, grey, green or orange and is mostly remembered negatively from that (plus bloom and flare lens and motion blur).
the sheer amount of information that is lost from the top image to bottom is enough to tell me that, no they dont. Having been going back to ps2/ps1 era games lately. Visual clarity and artstyle to create a cohesive world are much more important.
In this case, no.
feet
based.
>liking the feet of a woman
Why are we like this? I blame teacher milfs I saw growing up.
oooooh dude I bet her butt smells like flowers
>lovingly crafted background and state of the art 3D models vs. Unreal assets and bloom
>implying real life looks bad
not real life.
Yes. No one wants to admit it, you can subvert graphical fidelity with a good artsyle, but graphics do go a long way for both hooking an audience and immersion
>immersion
Wrong. Art design matters most.
>immersion
ever read a book?
yea, top looks better and is the better game for it.
Depends on what you qualify as "graphics".
i'm still annoyed at how disappointing chandelier was after watching the intro cinematic.
It happens with many games from that era (Ps1 and PS2 cinematics specifically)
Oh yeah. Reminder. Ff7 had world class graphics on release.
swear 7r had fake jpg backgrounds in every level but they did a pretty ok job at making them look seamless with the actual rendered stuff
no but art direction does and if the art director sticks a chibi untextured character on a detailed background you should fire him
Careful, you'll summon him
They definitely increased Cloud's height
Yes, remake is also a better story
>detailed pre-rendered background setting the scene very well
>colourful characters, looking shit, but done in a chibi style and you can clearly see who they are
VS
>generic building cast in darkness
>silhouettes of characters so you can’t tell who they’re meant to be with animations done in a shaky cam style
If the bottom had more colour and detail to it, then it’d be better
Playing a game for the graphics is like reading a book for the font.
Typesetting, paper color, texture and quality matter a whole lot.
House of Leaves wouldn't be even half the book it was if it the author wasn't able to typeset it the way he did.
To be fair if your font is ugly I'm not reading it.
Ofcourse hmggg
I came because you typed out the sound
>Top: Sovl
>Bottom: Sovless
If the gameplay in the top picture has the same combat as Devil May Cry and it's not an RPG, then no, graphics don't matter
Look at how much detail is lost for the sake of "graphics".
It's a mistake.
This whole world is a mistake.
We need to start over. Nuke society into the stone age.
Hopefully we'll get it right this time.
Yes bottom was downgraded to unplayability.
Yes, it's the first thing you see in a game and first impression can mean everything.
If you're a dimwit.
Art style trumps graphics.
>soul
>soulless
Overall yea.
in this case, both are good.
I feel sorry for the people who worked hard on FF7R. There are clearly talented people working on it who have to suffer mismanagement, shitty writers and people incapable of designing a good gameplay experience.
the game is good tho? It's the story which is controversial
This, actually looks pretty nice. Although I prefer the pre-rendered look. Still not playing FF7R, I've grown out of jrpgs.
Original looks better to me every single time.
The original looks like shit (not that the remake looks good) unless you have nostalgia for the game itself, or for that style of prerendered backgrounds.
I despise that nondescript blue fog on the horizon on almost every single new game
It especially looks back because the cliffside on the right looks different than the farther ones on the left but for no real reason
Bottom image would look as good as the top with just that toned down a little bit and/or the contrast boosted a little bit
that is not what it looks like in game.
overall aesthetics matter, which may or may not include good graphics. It's case-by-case and dependant on what vibe you are going for in your game.
Sometimes they do matter but if the graphics get in the way of getting a smooth, stable FPS (like how FFXV on PS4 was struggling to get 30) then it's horrible
What I learnt from the RE4 remake is that graphics are far less important than art direction. The original looks better because the art direction is better. Just look at the original castle and the remake
I haven't played in over 10 years, as evident by the Deus Ex Human Revolution gear...
Horrible mic spam and mlp fanfic spam
Just as I remember.
Good times, see ya gays later.
is coffee good for you?
Keep in mind, that "worse" graphics allowed the original FF7 to be shipped as a fully complete game.
Why would you want cutting edge graphics when they cannot even afford to give you a complete experience.
>Do graphics matter?
Laughs in Sea Shanty 2
Artstyle matters, graphics not. It's why there are still games that look bad despite there being no limitations on practical computational power.
I think FF7 Remake is a perfect example, because look at this shit. If there was any moment I needed to shit on the visuals in this game it was the Midgar skyboxes. I've seen a lot of massive fully modeled backgrounds, but for something that was suppose to aim for top of the line visuals we get this jpeg.
I'm calling Project Aces, only my homies at PA are allowed to do this shit.
And this right here is exactly what should had been done in Remake to show how massive Midgar was, and this was a fricking Wii game.
Monolith is stupidly good at making their worlds feel massive. Even though I've played games with bigger worlds I can't think of many that give me the same sense of scale that the Xenoblade games do. I don't know if it's great environment artists or if they're using level and mission design tricks to lead players into viewing things from just the right angles, but whatever it is they're doing something right.
area looks passable
Top looks better because it has a good artstyle and everything stands out. Bottom is better on a technical scale but is boring to fricking look at. Realism is gay. Like even the fricking train went generic. They are just trying to hard with this realism shit.
Yes, and the aesthetics matter even more.
The original game's church design was abandoned way back during Advent Children. Remake's design is close to it, with some minor changes.
I really don't think games ever needed to progress past 6th-gen level graphics and I think the focus on graphics has hurt the scope of games. However, I must admit I'm sometimes blown away by the art direction in certain modern games like Granblue Relink and what they can achieve with modern graphics.
Wifi or ether wired:
Which is your preferred gaming choice?
Chasing realism always ends up looking shitty.
It's amazing how much worse FF7R looks than it should.
that's what happens when you use poo in the loo assets farms who don't care.
even pre-2000s CG backgrounds look better.
The thing I hate about the remake is that everything in Midgar was dark like the sun was blocked out by the plate above, then for some reason they gave everything natural lighting in the remake. I get that they show the lights on the bottom of the plates, but man that's not how the lighting should look.
They also just made everything from the most generic, low quality assets they could find.
The whole point was to have the unique steampunk look with the green mako lights & darker areas creating the aesthetic.
These fricking idiots did literally everything wrong and they used garbage jpeg textures to make it even more insulting.
They couldn't even get the ground right. All you had to do was pick some decent dirt & gravel textures and you couldn't even do that.
I haven't played it yet, but I agree.
What is this hi res background? Is it from a mod?
Games are finished being memorable. Now that everything is just photorealistic shit. Every game looks practically identical these days.
No game will ever stand out again or leave a memorable imprint on you like games used too. If the bottom image was the first game it would be forgotten in months.
Here's something stupid. The Sector 7 support pillar can be seen supporting air.
That's a prerendered background too.
someone had to look at this and render it out whilst giving no fricks that it looked so shit.
truly there was no passion behind this scam.
some fan fixed it in the HD project but that mod isn't supported any more.
The screenshots I've been using are from the PS4 version. Climbing up to Shinra you have these beams that are part of the level. They look like ass on the PS4 version with the 3D model's fog overlapping the fogless background. I replayed it on PS5 and this area did a better job merging the level with the background, but they all still looked half assed and lifeless.
Ofc they do matter.
First picture of the original, clear graphics instantly obvious what is happening where they are and the state of the world.
Bottom picture: LE FOG AND DARK
Bottom has 0 information about anything and looks shit
Bottom is not a real picture. There's never a point in the game where everything is blurry like that.
>LE FOG AND DARK
It's to hide the bad textures and low poly models. They just forgot to do it for the whole game.
Convenient that the demo stopped right where the quality takes a nosedive and you see how bad the graphics really are.
>responding to fake pictures where 90% of the screen is blurred
Thread started with a slant.
It's not fake moron. FF7R camera has motion blur when it moves around the player.
It's fake. There wasn't a single point while walking down that hall where I couldn't see the details of the soldiers bodies.
The camera is fixed to that direction during this scene and cloud is clearly standing still.
the camera moves in from cutscenes to gameplay.
you can see the OP pic is literally a screenshot of a gameplay demo from sony on youtube.
Not as much as style and presentation
After that it's cohesion
Top is better. Top looks like a game. Bottom looks like "muh real life".
Games are pixels and polygons. Without them it's slop.
Graphics can enhance the experience, seeing small details in the enviroments tickles my immersion brain. At the same time good grafics are not sustainable because they make development take ten times as long to make.
to a degree, but if it looks good and plays jank that's a lot worse than if it looks bad and plays good. if the original max payne looked like GTA5 it would be a terrible game
imagine if bottom's graphics were released in 1997. that'd be some bizarro world shit
Just needed closer to this.
100%
I would never play top when bottom exist
Graphic sells 70% of game
90% people care about graphics so yes
Is there a mod for the original that changes the cheesy chibi character models for something better?
There's a few. There's also a mod where someone went above and beyond to edit in the models into the FMVs. Though there's only two versions for two of the types of models.
those models are so fricking shit.
no sense of art style or aesthetic at all.
the only models that aren't complete garbage are ninostyles chibi field models.
I wish there were decent battle models but nothing exists that looks good and works with the skeletal animations.
>the only models that aren't complete garbage are ninostyles chibi field models
KEK moron
>nooooo you can't use those shit models you have to use the OTHER shit models
They failed to capture the atmosphere in almost every area of the remake.
No look at Minecraft
Yes to a degree. But once we got past late PS2/early PS3, they haven't mattered because they haven't improved.
no but visuals do
The original chibi polygon models are based and best. But that mod looks kino cuz it fits the style.
yes and no. ff7 was considered visually top of the line when it released. it was a new frontier in graphics. today I can't even play it because the sprites are all hideously ugly compared to modern 3D--even compared to modern low-poly-- while even older 2D games still hold up and look charming.
Color theory is real, anytime I see sovl/sovless threads a lot of the time it's not a matter of use of polygons but general art direction and use of colors. Like how 07/08 7th gen games were mostly brown, grey, green or orange and is mostly remembered negatively from that (plus bloom and flare lens and motion blur).
Yes
the sheer amount of information that is lost from the top image to bottom is enough to tell me that, no they dont. Having been going back to ps2/ps1 era games lately. Visual clarity and artstyle to create a cohesive world are much more important.
art style>graphics
Yes duh! Imagine building $2000 PC and getting 1080p 30fps lol.