Do people still play Base Set cards?
With so much hype for these cards you'd think there would be a massive community for playing them, even if just using proxy or tabletop sim.
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Not really, base set TCG is pretty unbalanced and "solved" so if you're ever playing it it'd just be for some fun or nostalgia for a short bit
The hype for the cards is nothing more than Youtuber soishit where they buy the glowy sparkly Charizard from Kanto from their childhood for half a million and jerk off over it.
Base is okay, though Base-Jungle and Base-Fossil both shit on it. Base-Rocket and god forbid Base-Gym are no fun allowed nightmares though. The former 3 definitely take a shit on any meta in the past several years though.
Their value is in nostalgia
Well, people play all sorts of old games out of nostalgia, it seems logical they'd do that with probably the most nostalgic tabletop game around.
I'd be interested in playing some ex ruby sapphire format.
It's a shame Pokémon doesn't have the same interest for vintage formats as Yu-Gi-Oh! has for their Goat and Edison formats.
Not to mention YGO's obnoxious number of video games preserving about the first decade of the game across various time capsules, albeit you are mostly stuck dueling similar batches of themed opponents. It would be neat if the TCG had a bit more of that.
It's different because YGO's main game IS the tcg. Even the anime is about the tcg. The TCG is essentially a spinoff brand of the mainline pokemon -- the mainline being the games.
Everything in the anime is for the handheld games, not for the tcg.
I do agree with you, though. And I do wish there were more officially supported formats with the TCG, things like Gym Leader Challenge.
The problem with supporting non-rotating formats is that it becomes harder to entice players to buy the newer sets. Instead of them being just a part of the course, you actually have to try and make them fun.
You're also creating competition between your own product. Ideally you want everyone playing your game to be able to play with everyone else.
The only reason PTCG might promote alternative formats is because they literally don't care. Players aren't their main customer base.
I'm not so sure about that. The other major card games don't rotate sets and people buy the newest sets all the time. Not to mention, collectors are a huge part of pokemon TCG and will buy new sets regardless.
Also, Magic has multiple officially recognized formats in their game, but it doesn't detract from their main. It enhances it. Hell, I'd suspect having some more "wacky" side games would entice more players that wouldn't normally play (or would be burnt out from regular play) to enter the scene. And if TPCi is worried about losing players to the side games, just keep the highest prizes for the main format, and then have like an 80% prize pool for the secondary games.
How is YGO early-game formats compared to Pokemon and Magic?
Pokemon TCG is mainly a collector's game anyway, so while Pokemon reprinted Base Set cards multiple times, they really didn't need to evoke the spirit of playing Gen 1.
Magic's Alpha was such a clusterfrick that they'd rather not reference it. PTCG is the same way actually, it was not really fun to play.
YGO began as the game of "pick the strongest generic cards", since normal monsters had no differentiating features beyond battle points and spells and traps were either pitiful or amazing because the good ones were super disruptive for no cost. Hence the jokes of going through the trouble of summoning Blue-Eyes only to lost it to a Trap Hole or that the first few sets produced the most banned cards. Obviously Konami had their work cut out for them of course, Kazuki Takahashi had not designed Duel Monsters as real collectable game.
Oh, absolutely, the actual playing of the game was always secondary. The YGO video games can act as either a supplement or a proxy for the real thing; for someone who does not play the real game at all or a real player that wants to playtest cards they may never physically own. For the Pokemon TCG that is basically a needless third step. The two Game Boy games seem like very happy accidents from the "license everything to everyone" phase of the franchise. But much the endless battles of the Stadium games, that doesn't mean some of us can't enjoy them anyway.
People forget the Yu-Gi-Oh series didn't start off as a card battle series, it always comes off silly when people complain about early Yu-Gi-Oh when it became more card focused not following the rules of the card game, when there literally wasn't any rules for the card game yet
Yeah the "Battle City Rules" were introduced to merge the Manga rules with the TCG rules. Duel Monsters was literally a MTG parody invented after Takahashi got dragged to a local tournament by one of his friends. Kaiba is inspired by some real life douchebag player there who no-shit had Kaiba's briefcase full of cards. Even today YGO has some remnants of being a Magic parody made by a guy who saw Magic being played but didn't know the rules oor what was going on. "Defense Mode" being sideways came from him seeing people tapping their cards.
If we are talking competitively, not very good, there were always otks and the game was mostly unbalanced, except for goat format which was the perfect storm of unbalanced cards all legal the same time.
The ygo video games however? (namely the psp ones) Are really good at keeping the game simple and engaging, the most balanced and beloved retro format is called Edison from 2010.
There's some Youtube videos out there of people playing the very first Japanese set, it's the most moronicly unbalanced shit ever.
>no summoning costs for anything
>no monsters have any kind of effect beyond "can get buffed slightly by a type-specific magic card"
>monster cards are clearly divided into three tiers where each tier is completely untouchable by anything from a lower tier. Tier 1 has two cards, tier 2 has 3, everything else are shitmons from tier 3
>gameplay is literally just "hope you draw your strongest monsters fast, and hope you get one of the "kill monster directly" magic cards so you can get rid of your opponent's unbeatable walls
It's moronic as frick and clearly intended more as a toy than anything serious.
Why didn't they make one of these for the GBA? Better graphics, the Ruby/Sapphire era.... I'd still play it to this day if it looked like the RSE games but using the TCG.
You can find games for old formats, ex especially, on tcgone. I play base-fossil and ex there pretty frequently
>he thinks collectors would ever risk damaging their precious cards through play
ahahahah
Read the op
>proxy
They are not that expensive and you're not going to use mint cards. I made a couple base set decks and it was fun to play.
Base set was so solved that magazines like Beckett were printing Haymaker and Rain Dance decklists and essentially saying "This is how you win at this game"
I remember Pojo plugging (Do the Wave) Wigglytuff and (Beat Up) Sneseal hard during... must have been Neo Genesis. Were they things?
Their Japanese walkthrough of Gold/Silver mistaking Red of Ash is still up, stumbled on it last month and had the best kind of spook.
I played Do the Wave back in the day
It was good, but critically undercut by Wigglytuff's fighting weakness, which meant Hitmonchan (and therefore Haymakers) ate it alive
Do the wave is one of the best decks in base-fossil, mewtwo and mew shore up the hitmonchan weakness while wiggly dunks on enemy psychics, and Sneasel is extremely strong in the neo formats
Google lackey tcg
>mfw Pojo still exists
>having one of their magazines and using it to build decks in the Gameboy TCG because didn't have many cards nor anyone to play with
Good times
Pojo is STILL posting daily Pokemon card reviews
https://www.pojo.com/charizard-ex-obsidian/
Wonder how many readers these have on average?
172 on this one, lmao. Site's dead.
Is the review even a good one, or is it just some moron writing wrong shit at a wall?
There's a Premium hard box Base Set collector's item in December.
It's like a weird mix of the OG decks Brushfire (Charizard), Blackout (Blastoise) and Overgrowth (Venusaur).
Nobody is going to play these. Even if you somehow managed to get a copy, it's extremely wasteful to actually sleeve them and play.
That's barely a Base Set box. It's a bizarre mix of every gen in the game. Plus it's $275 for three decks, who the frick is paying that?
It looked at first like it was just Base Set but then they showed off stuff like Rocket's Admin and Vs. Seeker, which just proves that they know HOW to make a good format, they've just refused to for 4 years now.
you also forgot to mention the set is $300 fricking dollars
I really want that, don't care about the price, but I'm kinda annoyed there's a bunch of gold and silver cards in it. I don't have a problem with the newer cards, but I actually just want a set of original base cards.
Read Jason Klaczynski's blog if you want a good introduction into the retro eras.
Base-Jungle is okay for the most part. Games can get a little grindy thanks to the energy removal cards and shit like Lickitung, Chansey, Mr Mime, Electabuzz, etc. Expect a lot of your turns to be attach an energy, maybe play energy removal, attack for 10 + status or pass, and hope for a good top deck next turn.
Rocket set fricked everything up with cards like Imposter Oak's Revenge and Rocket's Sneak Attack. Going first and playing those cards allowed you to frick up your opponent's hand before their turn even begins. Combine that with Dark Vileplume to cuck your opponent out of trainer cards for the entire game.
Base-Gym is basically the same but now you have Erika's Jigglypuff winning on turn 1 with the right conditions.
Rocket-Neo is a little more fun. Evolution decks are better now thanks to Cleffa being the perfect early game setup mon. It's a little more luck based because of the babies and focus band forcing you into a lot of coin flips, but you have a lot more variety in decks now. Just make sure to play with Sneasel banned and the Slowking errata and you should have a good time.
Skip Expedition era, it's just three sets and overall forgettable.
Sounds like none of these is fun then. Base Set - Jungle - Fossil is a stallfest, and the follow-up sets frick it up even more.
It's either the stalliest game you've ever played or over in a couple turns, never inbetween
Thnxs for posting. Finally I dont have to watch a 30 minute fricking video w/ a monotone voice
Oh was Dark Vileplume actually good? I had the misprint weakness card back in the day, was very fond of it.
Yeah, it was. It saw a lot of play all the way to the Neo era. Best combos were with Snorlax in Base-Gym, and with Smeargle and Murkrow in Base-Neo and Rocket-Neo.
Playing E-card only (Expedition-Skyridge) is a neat little format worth tinkering with once or twice
Did anyone else use to go to toys r us on the weekend and play the tcg. Fun times
gay
There have printed an Evolutions set with was basically "Base Set remastered" with many cards slightly changed, but it did not have enough cards to run actual games on. But this is where I started playing, I just had to quickly use cards from other sets to fill the gaps.
Nowadays I just play custom cards from Base Set.
Just play the GB game. It's fun and you don't have to worry about the "meta" at all.
Sucks the sequel never got an official translation, nor did they make other TCG adventure games
Just imagine what the Pokemon TCG could have been if Wizards of the Coast didn't sabotage it in order to funnel new TCG players into Magic.
I can't believe it took till almost BW era to get away from them
What? No, Wizards lost the license just before the original ex era (Ruby and Sapphire), that was when the game became really good and it stayed that way for years until Black and White simplified it to try and appeal more to a younger audience (and then it was simplified again in 2019 with Team Up and I'm genuinely not sure if the game can ever recover from that).
>for YEARS pretty much everybody hates Evolutions, it's a worthless set containing basically nothing of value nor anything playable that is constantly shoved into boxes and tins because it was overproduced, booster boxes went on deep discount at points.
>cut to early 2020
>Youtubers start opening old product and giving their epic reaction faces to it
>Evolutions suddenly becomes the most valuable set of the last like 10 years because DUDE IT HAS CHARIZARD FROM KANTOOOOOOOOOOOOOOO
2020 ruined Pokémon TCG collecting.
>Black and White simplified it to try and appeal more to a younger audience (and then it was simplified again in 2019 with Team Up and I'm genuinely not sure if the game can ever recover from that).
It can, it would just require TPCi to have the balls to print multiple dog shit sets in a row to reduce the power creep.
>for YEARS pretty much everybody hates Evolutions
No, it was terminally online "investors" that hated Evolutions, because it was widely printed and stuck into every box. But Evolutions conceptually was an incredible idea. Massive amounts of people got into Pokemon TCG through Evolutions. It sold out, because it was incredibly fun to open. Charizard isn't even that expensive compared to some newer cards, I see the cheapest is going for ~40 euro? It's a perfect example of a set that was widely bought out by the actual audience, not "investors".
No, it wasn't bought by the actual audience, it "shelfwarmed" for shops WELL into the Sun and Moon era, it didn't get many people into the TCG either, at least not compared to other sets, I'm really not sure where you're getting that from (it also didn't sell out by the way, at least not on any significant scale).
It was players and collectors that were sick of seeing that set shoved in to every single box, not "investors", it was the same as Steam Siege, terrible sets that contained almost nothing good taking up spots that could've went to actual solid sets like Guardians Rising, Burning Shadows or even earlier XY block sets.
Furthermore, "Investors" for modern Pokémon at that point in time were basically irrelevant, it was only in 2020 that modern Pokémon card "investing" became a thing.
As an example, the pre-release promo for Evolutions Charizard was going for about £25-40 in 2018, 2 years later in 2020 it was going for £400-600 ungraded.
Your post is almost completely wrong.
>No, it wasn't bought by the actual audience, it "shelfwarmed" for shops WELL into the Sun and Moon era, it didn't get many people into the TCG either, at least not compared to other sets, I'm really not sure where you're getting that from (it also didn't sell out by the way, at least not on any significant scale).
This is a classic case of "seeing what you want to believe". Yes, the people who were established players got tired of Evolutions and investroons didn't want to touch the product because it was printed so widely. But it kept selling at a steady pace, because regular customers - which aren't loudmouths on social media - found the product fun to open. It was exciting, it was nostalgic, it had something regular X&Y and S&M products didn't have, which was fun. No matter how fans of nu-Pokemon can delude themselves, opening a Charizard is fun.
>it was only in 2020 that modern Pokémon card "investing" became a thing.
Again, typical gay that only follows what Youtube says. Every single store is a part-time or full-time investor, they hold and trade product and they hold and trade singles. "Investing" in the Jake Paul sense did become popular when the market drastically self-corrected, because the Pokemon product was undervalued and PoGo brought a lot of new customers. These customers grabbed the packs that looked the most exciting to them - and that was Evolutions.
So stop saying "everybody" when you mean "a couple of deluded people on the internet" and not actual customers.
Silence israelite
QRD?
They constantly fricked up translations like pic related (original card should read only works when active), to the point where you have to wonder if it was intentional to gimp the game. Even worse, they never fix the error with an errata and force people to play with it as worded. This shit was legal for two years before they decided to finally ban it.
They removed the 15+ division at one point, with the intention clearly being for Pokemon to be the kid's game and MtG to be the game for adults.
I wanna do a major hack of the gameboy tcg game(completely revamp each card's attacks, types, HP, energy costs, etc) as well as the computer teams.
Besides nerfing or removing Professor Oak, Energy Removal and Gust of Wind, what do you think would help avoid the major pitfalls of the meta?
Should evolution cards have greatly reduced energy costs? Or just be way more powerful? Should the single stage basics everyone abuses take longer to set up? Have less HP?...
What would your overall game design philosophy be?
There's a few people that have already done it, you can look up this set for example:
https://base-set-remastered.tumblr.com/set-display
yo this looks broken already
>rain dance with this
I am cum destroyer of worlds
It's each type of basic energy, and Rain Dance only applies to water energy, so it would only be able to do 20 max.
They're trash, just like in the games
some pretty bizarre choices here
I play it with my friend and it's pretty well thought-out, but it's definitely more it's own thing than a genuine "fix" of base set.
That's because there's no "fixing" Base Set.
>got rid of Poison powder on ivy
Frick off not reading anything more
This shit is even less balanced and even more of a stallfest
Why is it a stallfest? What enables stall in a format like Base Set?
Energy Removal and lack of recovery like Nightly Garbage Run
Also a lack of powerful attacks on evolutions
That part I understand, but why was the other anon claiming it's "more of a stallfest", then? I don't see Energy Removal on this list.
Super energy removal has a lower cost and super potion is cheap too
I don't see a Super Energy Removal?
Look harder. Also they didn't do anything to fricking haymaker lol
I see "Super Energy Retrieval", but there's no "Super Energy Removal".
>gyarados is STILL grass weakness
why
>many stage 2s are significantly weaker with the trade off of rare candy being busted shit
Frick this gay ass format
Is there a place I can browse the real cards of base set in such an intuitive hi res manner?
pkmncards.com
thanks fren
I barely know anything about the TCG balance, but isn't this Supporter very good?
It is literally only a +1 but yeah it is still good since you get to pick what to pitch
In terms of modern formats I think it would be sometimes playable, but it's nowhere need something like Prof Research which is objectively the best supporter. Draw cards are all about how many new cards you get to see, 5 is on the low side.
>Professor's Research is just classic Professor Oak
Some things never change
This post sums it up
You can put the Base Set trainers in any other format, except for maybe the Energy Removals since energy acceleration is easier in modern play, and they'd be just as broken.
Don't want to write a wall of text but putting all of these effects on Supporters didn't change how broken they are and often unfun to play against.
Boss's Orders is still a shit card - sure, it's effect is worse with cancer triple-prizers, but it always reduces the endgame to "do they have a Boss or not". Custom Catcher was the only great thing about the (early) Tag Team format, because it made gusting a more involved process.
Equally Crushing Hammer made SwSh a nightmare when an already braindead VMAX format was also dependent on random coin flips for Hammers.
And Professor's Research is simply too strong to beat, seeing 7 new cards is extremely good and it encourages milling through your deck for fast set-up - another reason why SuMo with Cynthia only was so good.
Energy removal would be just as broken if not more so
>objectively best supporter
Bosses order crosses your path
The best thing you could do is hack in supporter rules. Or replace Oak with Elm. You need a big draw card like this or the game simply won’t work.
Evolutions need both more HP on average and lower energy costs(or more damage for their energy). This will naturally balance things for the basics.
Here’s a simple example—give Machamp like 120 HP, and increase the power of Seismic Toss to 70. 100 should be the bare minimum for stage 2 Pokémon. 70 for Stage 1. But never break the 120 HP limit. Machamp needs more help than this, but it’s a start.
remove/nerf the attacks from the basics that deal big numbers.
frick special punch
frick thunder punch
frick psyburn
frick slash
wanna cause a lot of damage? then you must evolve
and scrap do the wave, frick that shit
Would this change anything(or everything)?
There is no issue with these cards, they suck big time lategame when the opponent starts having stage 2 evos around.
The issue is, and has always been, trainer card spam.
Yeah I'm sick with the glorification of the big 4 haymaker attackers.
Truth to be told only Scyther is actually great because nothing resists grass in gen 1 TGC and it can power-up its first Slash with Swords Dance, plus no retreat cost and resists fighting on its own.
Fire weakness only really matters against Fossil Magmar since fire is a kinda shit type otherwise.
The other 3 are easily countered by even 30 HP stage 1 shit like Rattata and Diglett because their types do have resistances.
Water was the overall bet type because nothing resisted it, it almost always had completely drawback-free attacks and Rain Dance Blastoise showed us what happens when you don't place a restriction on a type of card (trainer cards being spammable was moronic).
Monchan is obscene and can instantly steal games. But yeah those two are silly
This is one of the most idiotic posts I've read in a long time
You are exactly right, Haymaker wasn't good because the featured Pokemon were overpowered, it was good because everything else was useless in the face of Trainer spam with Energy Removal, Lass and other random bullshit.
The more you consider how many broken cards there are in the format, the more you realize you cannot just move a few numbers around and make it balanced. The game is broken at its core.
A standard Haymaker deck has about 10 mons, 15 energies and 45 trainer cards that can potentially be spammed in a single turn.
You can only play an energy card per turn unless you run Rain Dance, and none of the basics is truly overwhelming, so trainer cards are clearly the issue.
Either limit them to one per type or one per turn, maybe even both.
>10 mons, 15 energies and 45 trainer cards
that's 70 cards anon
I don't think this would lead people to want to use evolution cards, just other powerful basics like lapras, magmar...
I hope that "Special Punch" is at least 3 coins because if it's 2 it's gonna deal an average of 20 damage so Jab is unironically a better sure way to attack.
Alternatively is it is 3 coins you are averaging 30 damage and can occasionally one shot the fat normal types
30-40 is big damage now? Evolutions can do 60-80, and if it does around 30-50 usually it has some nice additional effect.
>30-40 is big damage now?
yes it fricking is, when you can access it that fricking fast without needing to evolve
>when the opponent starts having stage 2 evos around.
so never? how clueless about the game are you? literally the only stage 2 pokemon that's useful is blastoise and you jump to it with pokemon breeder
Yes, because they require less setup and are less vulnerable to the ever present energy removal. 40 2kos most meta threats and 30 can 2ko all the 70s that make up the meta with a plus power
seconding this. why evolve pokemon when you have basics with this level of damage output
>Be Gyarados
>Be flying type in addition to water meaning it doubles your electric weakness and cancels your weakness to grass
>The tcg homosexuals decide to make you weak to grass for no reason even though most water pokemon(magikarp included!) are weak to electric
WHY
No player uses Garydos even back in the day.
Magikarp gets rekt easily by Gust of Wind and Lapras is much easier to use.
Those chuds running Rain Dance decks have Pokemon Breeder so they don't need to bring Wartortles.
>No player uses Garydos even back in the day.
I did, for precisely that reason
Pre-Articuno, Rain Dance basically required it for Electabuzz
Grass Weakness makes it a tech in Water Decks to counter Electabuzz who steamrolls them otherwise
But it just doesn't make any sense. I get that it's a semi-abstract card game and there's wiggle room to bend concepts but you're not gonna be like "well let's give farfetch'd flamethrower, make it weak to psychic and resist water because it would work really well for strategy X to counter Y"
Can't really defend it, but I think the real frickup was the decision to not have the Blastoise line be weak to Grass to play on the Rock-Paper-Scissors thing the starters had. If they had done that then Gyarados might have been given a more appropriate weakness like in the games.
Diamond/Pearl years were the closest to getting this right by the Weakness/Resistance overhaul: basics took +10, Stage 1 +20 and Stage 2 +30. Big Basics, SPs and Rulebox Pokemon (Lv. X) took the original x2 Damage. Then HGSS and later BW noped out of all that when it did the hard reset of all the Turn rules and brought back x2 for everyone.
>these are stage 1 pokemon that need to evolve from a useless 10HP card
wtf were they thinking?
Here's what annoys me the most to this day
>Basic
>Stage I
>Stage II
and not
>Stage I
>Stage II
>Stage III
are you literally unable to read?
>omastar
>evolves from stage 2
>"evolves from omanyte put omastar on the stage 1 card"
it literally IS exactly what you typed
charizard blastoise venusaur = stage 3
>zoomer doesn't remember the fossils all being evolutions of Mysterious Fossil
Good bait.
The few characters in the video game that use fossil Pokémon also use powerful basic Pokémon like Scyther and Clefairy Dolls
it's like they designed them as basics then later thought out about introducing the moronic fossil mechanic and didn't bother to balance them accordingly just left them as they were
Because Aerodactyl would have been OP as frick if it was a basic mon.
Why are you people so incredibly moronic?
>Our arbitrary made up card is too OP, how should we fix this? Why by making a ridiculously contrived system to prevent this of course, it's not like Aerodactyl's attributes are completely arbitrary and could have been altered so they aren't OP
But even if we go along with the moronic mysterious fossil idea, if Omanyte and Kabuto are stage 1 pokemon then naturally they should have been way more powerful to make up for this.
You're trying to justify the designer's stupidity with your own
There are only 3 fossil evolution lines in Gen 1 and it's not like they had a crystal orb that told them more would have been introduced in Gen 3, hell Pokemon was supposed to end with Gen 2.
Not everything needs to be good. 2 shitmon lines in exchange for balancing an otherwise OP card is a good compromise.
There's no reason Omanyte and Kabuto couldn't have been made stronger
There's no reason that if the fossil gimmick was dropped Aerodactyl couldn't have been a totally different card
I can confidently declare you a moron
They wanted to introduce an evolution lock mechanic and thematically it makes sense to give it to Aerodactyl, but as a basic pokemon it would have been easily the strongest card in the game so making it an evolution was necessary.
Kabutops and Omastar would have been shitmons regardless, much like Cloyster, Porygon and the other BJF shitmons. Not all 151 mons needed to be viable.
This obsession with balance is what has ruined gaming in the last 2 decades, just let it go.
Kabutops is officially the oldest pokemon so if they were so hellbent on the evo lock mechanic they could have given it to it...
Also Aerodactyl doesnt even come from a fossil in the mainline so they could have done the old amber instead of the fossil and it would be limited to Aerodactyl so the others could have been kept as basics...
If Muk's toxic gas is thematically sufficient to stop pokepowers why can't Weezing toxic gas be thematically sufficient to stop evolutions...
Maybe Parasects spores can prevent pokemon from growing...
... Essentially there's a million ways they could have gone about it, to act like the mysterious fossil mechanic or Omanyte/Kabuto being laughably terrible was fundamental is ridiculous. And yes not every pokemon will be part of the competitive meta and no designer can truly predict all the ins and out of it but to create such an obvious disparity is straight up bad design, to dismiss this glaring flaw with "they would have been shit anyway" it's pathetic
Here's the pokemon you had to evolve twice bro, wasn't it worth all the effort?
>Lapras from the same set has 10 more HP and only does 10 less max damage on Water Gun
it's like there was zero attempt to even balance these cards
Over the years, I've sat down and designed a deck that at least attempts to make use of every single card from Base through Fossil
I've never once even considered Omastar
My theory is that they made a lot of the more abundant water/grass/fighting/normal pokemon deliberately trash so those types don't have an advantage, while most of the limited fire/electric/psychic pokemon were in their mind viable. This way all types would have a similar amount of options since the apparent larger choice in the common types would be disregarded by default in serious play.
Man what was up with the fossils. Was there ever a genuinely good reason to go to the trouble of including Mysterious Fossil in your deck.
just aerodactyl to stop blastoise/wigglytuff
Outside of Aerodactyl some infinite loop involving it, Donphan and a Japan Only Omanyte card which led to Omanyte being restricted on Japan's HoF list
>not playing unlimited
>not having a deck of only fossils and dolls
>not demoralizing your opponent by literally milling them to death
its my favorite deck of all time
no one will face it twice
but over the years enough "fossil" cards have come out to build an entire stall deck around them
pure kino
all items;;
then use 1-2 of the celebi that flip a coin instead of being knocked out they go back in the deck kek
Literally just auto win or loss based on if they have attacks that hit bench. Yeah real fun. Also expanded is only HGSS later. I am doubtful there is 12+ fossils anyways
>2 for 60
I'm not a lucklet, so this is pretty kino tbh
you know that pokemon notorious for having THE highest defense of all gen 1 pokemon? let's give it 50HP!
I don't know if they managed to get feedback from Base Set before printing the expansions, but some of the cards in these sets are so gimped compared to Base Set that it baffles me
Feels like an early attempt at a Dark pokemon tbh, slightly op attacks but trash hp
The attacks are terrible because none guarantees damage. Also average 30 damage is barely better than Rattata.
It's definitely very RNG heavy, but it's low risk, high reward
Would be great in a poor man's-style deck if it's hp wasn't such trash
>modern Professor Oak is a supporter
>modern energy removal and gust of wind require a coin flip to succeed, while guaranteed removal/gust cards are limited to supporters
>Computer Search is now limited to 1 time use through Ace Spec or V-Star attacks, or luck based like Cram-o-matic
It's actually nutty how broken the initial trainer cards were.
Started the game boy recently
Is he any good? I don't really see him mentioned any where
NPC decks are horribly inconsistent and rarely get out a single evolution before the game is over. Maybe if you find people to play with it can see some use, but chances are people you play with are going to play meta. 60HP + Grass weakness makes it an easy target for Scyther, which nearly every deck will run.
Very situational
Destroys Rain Dance
Absolutely useless against a Haymaker
For the GB game, he'll probably cripple you more than help unless you very intentionally build a deck of strong basics like a Haymaker
been running Gengar and Dragonair in the tcg GB game. It's a big investment to get a dragonair lead and gengar in the bench, but with 2 double colorless energy, I can just ensure the opponent has no energies to use on top of moving damage counters wherever I want. What can I do to make it more consistent?
4 Oak
4 Bill
3-4 Breeder
2 Computer Search
2 Item Finder
Not sure what your end game is with that combo
Both are decent cards, but don't seem to fit together in any logical way?
Active pokemon can't touch Dragonair because they don't have energy, and I can string them along forever while Gengar moves their damage counters to knock out benched pokemon through Curse.
>2-3 Lickitung
Primary attacker to stall with until you get everything else setup
>2 Chansey
Another sponge
>1-2 Scyther
Free retreater that you can occasionally attack with
>1-2 Mewtwo, Energy Conversion Gastly
Mewtwo can be a backup attacker, and both Mewtwo (using Fuji) and Gastly can recycle your DCE from the discard. Gastly also doubles as a free retreater if needed.
>max on both energy removals
obvious
>run the same number of breeder as you have Gengar
also obvious, but consider leaving at least 1 Gastly unevolved to access Energy Conversion
>3 Oak, skip on Bill
You're already pressed for deck space because of Gengar and Dragonair, so just run Oak as your primary draw
>2 Scoop Up, 1-2 Fuji
Scoop Up to clean your Lickitung off the board, Fuji to do the same but also recycle your DCE
>run the same number of breeder as you have Gengar
I disagree. Most times I'd say sure, but Haunter is such a good stall
Also, Bill > Oak
If you're worried about consistency but don't want to run Oak>Bill, there's your problem. Bill is too few cards drawn to grab what you need. If you're worried about discarding with Oak, remember you have access to Item Finder, Energy Retrieval, EC Gastly, Mewtwo, and Fuji to recycle most of what you need. The reason why I wouldn't run both Oak and Bill is because you're already pressed for deck space. If you can find the space for it then by all means run it.
As cool as Haunter's power is, still run a 3-1-3 or 2-1-2 line with 3, 2, or even just 1 breeder. You'll be able to get out Gengar more consistently and the deck really doesn't need another staller if you add Licki and Chansey. Gastly actually has the same stall potential as Haunter with Lick and the same HP.
I'd run Haunter over Chansey (or Licki, matter of preference I guess) because the normal-types will get eaten alive by someone like Hitmonchan, whereas Haunter counters them well.
Banking solely on Oak leads to getting decked if you're not playing a deck built around winning fast, which this doesn't seem like this is.
He wants his opponents sitting there energyless while they die a slow death. That takes a few too many turns to just draw your whole deck like that
>Hitmonchan
I suggested Mewtwo and Scyther, and Gastly has the same HP as Haunter and can hit them for 20 damage off 1 with a 50% chance for para with the added benefit of recycling energy. Haunter adds nothing that Gastly doesn't already do outside of being 1 step closer to Gengar. It should only be run because you're not always guaranteed to get Breeder (or Computer or Item Finder to fetch it) and Gengar in the same hand. Otherwise it's better to leave it as Gastly for the utility or immediately skip to Gengar.
A deck like that also needs Oak because an evolution deck is going to be slow by design, so any additional speed is a bonus. Solely Bill isn't enough to setup your board fast enough. Once you reach the mid and endgame, you stop playing Oak unless you desperately need to dig for that one resource, and instead start relying on Computer, Item Finder, EC Gastly / Mewtwo + Fuji to grab/recycle resources.
Scyther is good but you only get so many double colorless and I suspect he'd want to save them for Dragonair
Mewtwo I've always found kind of overrated. Having to spend a turn as the active pokemon just powering up is such a huge waste
> Haunter adds nothing that Gastly doesn't already do
Haunter takes that 50% of not being hit and ups it to 75% with sleep
>A deck like that also needs Oak because an evolution deck is going to be slow by design, so any additional speed is a bonus
You might be right here.
>defining pokemon of the format is overrated
You are extremely wrong, but your fixation with a thick haunter line tells me as much. I love playing with off meta cards too but show mewtwo some respect, aside from the explosive setup potential at the cost of an attack, it also recycles resources or can be set up manually, it's an extremely versatile card and bent the meta around it on release for a reason.
Is it autistic of me to think Pokemon Breeder is a bogus card because there's nothing specifically connecting the basic and stage 2 pokemon in game?
Like there is nothing in the Blastoise card or the Squirtle card connecting the two. Evolution cards only tell you the pokemon they evolve from. Blastoise states it evolves from Wartortle and nothing more so essentially this mechanic relies on the player general pokemon knowledge as the player might not even have a Wartortle card that states it evolves from Squirtle.
Know what I mean?
>Is it autistic of me
yes
but I do see your point
yes. the base–neo format is still quite popular in japan with the hall of fame rules.
remember to thank Cleffa for saving your shit format
Yeah, and then
in the same set ruined it.
>"save"
>it's just another card that's mandatory in every deck
The bar is in hell.
It helps smooth out/normalize games which is nice, better than other staples that mostly serve to make things swingier imo. It's definitely a less egregious staple than others in the same format (though the baby rule is definitely obnoxious as frick)
Peak attack name
and it just gets better
and then it gets worse because TPCi didn't get the joke and put too many e's
What? The Neo Genesis and HGSS cards both have seven E's in the attack name.
The e's represent how many cards you draw, or at least that is what it seems like when you look at the initial two that were translated by WotC.
Neo Genesis "Eeeeeeek" has 7 e's, draws you 7 cards.
Promo "Eek" has 2 e's, draws you 2 cards.
HGSS Cleffa was nerfed from drawing 7 cards to 6, so its "Eeeeeeek" should have 6 e's accordingly. It doesn't.
I kind of forgot the Cleffa from the DPPt and ex blocks are also guilty of this frick up. DP Cleffa is a new spelling "Eeek" with 3 e's, but only draws you a single card.
Huh, I never noticed that.
Couldn't really name it 'Ek'
Cleffa is so cute
Gen 2(Gen poo) was a mistake
holy soulerino
Whenver I see a picture of the cards I can fricking smell them. It even happens playing the GB game.
Yes, and I do have poxys printed to play with friends. Each player can only have 1 of each trainer card in their deck and we limit the amount of pokemon to 1 basic if it doesn't evolve, 2 basics if it evolves once, and 3 basics if it evolves twice. So you will only have 1 card like Hitmonchan in your fighting deck but you could have 3 Machops, 2 Machokes, and 1 Machamp. Makes for more fun games, highly recommend. Base rules suck.
>modern cards still have a resistance of just -30 despite the massive HP and damage outputs
Credit at least to the older formats for resistance actually being relevant. Now it's just a number that's there and does nothing. I guess they didn't want to scale it with the power creep since it would mean cards should have -100 or more resistance.
You would be surprised how much -30 can swing games. It is not a massive wall like base set but having it can avoid the OHKO which swings the game massively back in your favor
Jesus isn't it a fricking mess having to manage damage counters for such large numbers?
Most people aren't mentally challenged like yourself, so no, it's not an issue.
Okay so people keep saying the original format is fundamentally broken so what would it take to unbroke it? What was it the made the game improve?
What cards need to be removed or reworked? What cards need to be introduced?
1.) Supporter rule
2.) Wiping gust of wind and energy removal off the face of the earth
Don't really listen to
It's not really easy to "fix" original formats without killing what is interesting in them. It's kinda like other card games in their early formats - most creatures (in this case Pokemon) are just various taste of unga-bunga beater while spells (in this case support cards) are extremely powerful, and it's not just GoW, Energy Removal or whatever this gay lost too many games to.
Pic related can literally win you game turn one against certain opponents. It especially kills any strats based on 3rd stage Pokemon because Pokemon Breeder is such a vital card for them.
Those are easily the biggest problems, you sound like you're coping. Also what a petty thing to disagree over; it wasn't a comprehensive list. There's a shitton of reasons why the PTCG is shallow.
It's shallow because there's like 7 good, playable Pokemon that don't demand from you to play extra cards just to make them work + Entire "Power" is in support cards. It's just how the game was made.
Still, if we go with Base-Gym it has some spice to it. Blastoise + Misty's Poliwhirl is fun to play even if you need to frick around with Stage 3 and Stage 2 mons.
more forced luck/randomness
unironically
Being a broken, sloppy mess is the entire appeal of playing base set. Formats like ex and DP exist if you want to play a retro format with a semblance of balance.
The biggest problem is that most pokemon, especially evolutions, are completely unplayable so the first step would be nerfing the OP pokemon and give evolutions cards some major boosts.
The other major problem is trainer abuse so lessening their effects or even imposing limits to how many trainer cards you can put in a deck.
Wizards tried to limit Trainers with Prop 15/3, but dropped it after only a day. Basically it was Base-Gym and imposed a limit of 3 copies of a Trainer and 15 overall Trainers in a deck.
https://jklaczpokemon.com/prop-15-3/
Issue - how do you even start weakining stuff like this? And yes, this is one of centerpieces of Haymaker, de fact THE DECK of Base/Base-Gym.
These Pokemon are not strong because of OMFG SO BROKEN EFFECTS, but because they can come onto field quickly and start hitting for 20 when opponent is still setting up. Slap on it DAMN PLUS POWER and you OHKO opponent's little guys before they can evolve them.
There's nothing really to "nerf" besides literally rewriting entire rules.
There is no cost to playing this card, that's the problem. And while I like the energy system, it's really limiting in cases like these, because just adding more energy cost would make it lopsided.
>make Jab do 10
>make Special Punch do 30
>change the HP to 60
wow, that was so difficult
Now it gets to be a slightly better Growlithe with no potential, fun.
If that means giving Growlithe and dozens of other pokemon a chance of being worthwhile pokemon then yeah, fun!
Are you actually moronic? The goal is for there to be NO shit cards. Why even have Hitmonchan in at all, then?
>The goal is for there to be NO shit cards.
Lol. I remember when Tamashii revealed her boyfriend, ppl in the comment section was roasting him. A bunch of comments wondering how he end up with her.
It's a balancing act. If you're making many other pokemon viable that's a step in the right direction. Then as you realize Hitmonchan is 100% obsolete you try to find subtle ways to boost it as so that he could potentially be useful in certain situations without overdoing it.
I understand the process, but unfortunately all you've really done is make everything less fun to use. The real aims should be:
1.) Make everything able to compete with Hitmonchan
2.) Introduce proper non-battle roles to make cards usable and good
3.) Put a heavy emphasis on Pokémon Powers (this game's best mechanic)
Hitmonchan is broken, yes, but it's also VERY fun to use. Everything else should be made just as fun as it to use. 10 damage per turn is not fun.
> Person asks how to repair OG Pokemon TCG
> People tell them why it's not really possible and how game is shallow
> GEEE LETS JUST ADD MORE CARDS TO THE PILE OF TOILET PAPER AND LESS TO ACTUALLY PLAYABLE SHIT.
Anyway, the only reasons to even play old Pokemon TCG formats is nostalgia, novelty or if you're one of the handful of ppl that just like this kind of game. All of them make any balancing moot.
You are moronic, there's no way to nerf or balance out that one.
It's kind of astounding just how obtuse you're being.
It's autism, you think one way and one way only making you oblivious to other the possibilities
You can't make a star-rarity card that weak.
Also should add--
Nerfing isn't the answer, it's bringing everything else up to par. Or at least trying to, as much as you can within the confines of this game.
Wow, now it's meh. Good job.
>Nerfing isn't the answer
moron
It's not. I'm sorry you're mentally incompetent, but this game is just far too lopsided towards a Pokémon like Hitmonchan by default. Hitmonchan should be the gold standard for cards, as in, everything else should be designed around the same benchmark with increased or decreased values based on cost/risk to use. Because if you just nerf things, you're just putting good cards on the shitty cards' level. That doesn't make them all good or fun to use-- that makes them all bad and lame to use. This sort of laziness you're exhibiting is exactly why this game was so poorly thought out.
Gee idk if the problem is they make too much damage too fast maybe just maybe you should make them do less damage/up the energy costs.
New rule, all basic Pokémon THAT CAN EVOLVE will, after a flip of a coin, take half damage from attacks that turn if that flip is in their favor, however it be, rounded up to the nearest multiple of 10 if it isnt already a multiple of 10. This rule is not in effect if the targeted mon is a baby mon, because they already have a damage neutering flip.
There, fixed the problem of shit killing runs before they begin, without directly nerving stronger basic mons.
The game would be objectively better by just shamelessly copying the DCG as much as possible without encroaching on the Pokémon concept.
The Pokémon Card Game is awful dogshit because the game's idea of balancing is to expand ever upwards, rather than horizontally like the DCG.
Limit trainer cards to one use per turn.
Remove or nerf most trainer cards and give pokemon plenty of attacks that have trainer-like effects. lots of drawing cards, searching for cards, remove energy from opponent, switch opponent pokemon...
https://tcgone.net/ occassionally you can find ppl playing old metas here. Just don't tell TPCi.
I really want to like this game but I'm such a brainlet. Or perhaps a lazy brainlet.
Idk why people have so many issuss with Hitmonchan in BJF. Fighting is the most resisted type, even a Pidgey counters it.
Hitmonchan lives off the reputation from the early days of the game and Haymaker being the only thing people know about Base era. It was really only the best mon for one set until Scyther and Mewtwo came along, both of which mog it.
moron
This post is giving "bro Charizard is easily the most OP card in game it causes 100.damage"
Charizard is good lategame with Venusaur. Hitmonchan is shit past turn 3.
Funny
Gen 1 format can be fun but it is pretty limited and solved at this point
Gen 3 was when the TCG actually peaked but many people don't know that
There is a romhack for PTCG that adds gen 2 cards which is very impressive in itself https://www.pokecommunity.com/showthread.php?t=489886
I feel like if they had just made a single PTCG game on the GBA we'd have so many more hacks like this
It's kinda sad that there is still really no good platform for playing older PTCG formats
>romhack with neo/expedition era cards
based
>card and balance changes
cringe
I've played the hack and think some of the changes suck, but this mentality of "the original designers can do no wrong" is shit. Frick off.
It's frustrating, I can't really seem to grasp Pokemon TCG everytime I try to pick it up I just give up due to not having "direction" i can't really comprehend on whether to place energies on bench mons or active and even stuff like whats the point of even using weak cards like bibarel idk
People will say "PTCG is one of the simplest card games around", but not realize it's also one of the most un-intuitive card games unless you netdeck since day 1.
You'd think it's a game about Pokemon, but it's actually a game about Trainer card engines and the Pokemon are simply those that can abuse them.
I heard people discovered way after that stall is stronger than haymaker in Base Set, is it true?
Yes
Yep, say hello to the real king of Base-Fossil
>hitmonchan food
Obviously you wouldn't just use Lickitung, you'd pair it with things like Scyther, Mewtwo, Mr. Mime
>Gusts your "king" and one shots it
What now? Hitmonchan is was and continues go be the true king. Mr. Mime is a contender though
Even with Special Punch, chan has to use a Pluspower to one shot Lickitung, which means more cards wasted in the Haymaker deck to get that Pluspower and, if not used, another turn for the stall deck to do whatever they want
And that's assuming they're just gonna let you set up 3 energies on Hitmonchan
Card advantage hardly matters in base set. Prize trading or denying prize trading is far far more important
The point is that Lickitung's power isn't beating matchups 1v1, it'll only ever do 10 damage at a time, the point is even against its most threatening opponent, Hitmonchan, it's still a fat frick who can sit on the field for a few turns which is all it wants to do, waste time and let the opponent burn their own deck with Oaks and Bills
It's not impenetrable, but it's really annoying to fight against
I don't disagree at all merely with the presentation of calling it "king". Hitmonchan is the king. Lickitung is top 10 at least though
Digging against the stall deck very much matters, hitmonchan can snag a prize on licki with gust+pp+special punch but it's not taking all 6 prizes from the rest of the mons on stall, hitmonchan is good but there's a reason it was the first thing to go as the meta developed. Ironically, it's that shift that brought a niche back for it in bludgeoning decks that get too greedy with normals but it's still not invalidating lickitung stall
To add to this anon, basically every Licki deck plays max Scoop Ups, (Super) Energy Removals, Item Finders, and at least 1 Fuji. There's a ton of options to deny that Special Punch OHKO, plus the rest of the deck is comprised of mons that shit on Hitmonchan. If your Licki gets hit by a Plus Power Special Punch for the OHKO, you fricked up somewhere.
oh no, anyways
>only other Mon on my bench is free retreat my homie scyther
Good luck and better hope you flip heads lmao
Yeah, stall is extremely annoying
If stall gets off the ground haymaker physically cannot win. As in it is actually impossible. It isn't that hard to get off either
Every degenerate format has some form of stall, but back in the day people really didn't pay attention to stall tactics that much.
Haymaker is, at best, a Tier 2 deck. There are just too many ways to completely stop the game.
I enjoyed that game and its sequel.
I wish 3rd one existed for NEO, and a 4th for E-card.
>you can't play Base Set seriously, it's broken
>but you cannot balance Base Set with numbers, it's broken
>but if you try to change Base Set fundamentally, then it's no longer Base Set
you frickers just don't want to have fun
>You can play Base Set and it's an interesting format, it's just not balanced. Fun and balance are separate concepts.
>You can change the balance of Gen 1 cards while keeping the spirit of Base Set craziness, but you cannot make it "balanced" by just changing some numbers.
>If you change the rules of Gen 1 TCG (like adding Supporters), it's a viable way to have a "nostalgic time" but it won't really be like playing Base Set.
There, fixed.
The fun of playing base is for nostalgia and how stupidly unbalanced it is. The only way you "balance" it is with widespread changes and moron shit like
which completely defeats the point of even playing base.
>and
There are plenty of people who want to play Base Set for nostalgia, buy are discouraged after learning/seeing all the broken shit going on. Your experiences aren't universal.
The amount of people of people who owned base set cards and played with them correctly is below 1%. Let alone zoomers who only know them from youtube videos. If they ask "how does base set play" and you respond "like garbage", that's the extent of interest they'll have in it.
Base set is for people who don't like most of the post-151 "pokémon"(me). Would I like it to be more balanced? 100%
I didn't grow up with it so I have have no nostalgic attachment to it, I just don't want to engage with a game where this garbage(and everything that proceeds it which granted is way way worse) is part of the universe.
Yes. For the TCG, I only play Gen 1 and Gen 2 sets. TCG on GameBoy Color is fun
GX was a mistake and I will die on that hill
I skipped Sun and Moon. Wasn't GX just ex with a special move?
you tell me if this is just ex
That's not fair. ADP is one if not the strongest card of all time
GXes saved the game after 6 years of Big Basic dominance, GXes were amazing and I love them. TAG TEAM GXes on the other hand took the game that had just been saved and killed it again, not a single Sword and Shield set helped to set the game on a good path so now it's just 'I really hope they don't mess up with Scarlet and Violet sets".
nostalgia bomb
What was Zap's gimmick again?
I know that Overgrowth focuses on evolving fast, Blackout removes energy and hits fast with Hitmonchan while Brushfire has dem Charizard.
guess
>bunch of garbage and mewtwo
I forgot how israeli some of these decks were
it's the poopy mewtwo not the good one
That mewtwo is an auto win if they don't run energy removal. Pretty funny
>somewhere out there there is a 50 year old MtG player with a suitcase of rare cards who probably knows he is the inspiration of kaiba
Kino
How is that good? homie only does 10+ damage and most of the good cards at most only need to have 3 energy on them.
it's not, it's terrible
this is the mewtwo everyone raves about
It isn't, that's the poopy Mewtwo
It was the fastest way to start a deck outside of the Starter deck with Machamp.
At least you can buy a box of boosters plus Trainer boxes now even if themed decks no longer exist.
Looks kino and not for poorgays
Why is Lugia always normal instead of Psychic?
My headcanon is they still regret making Lugia Psychic instead of Water type. It only has Psychic in the first place because it was a busted type in the previous gen and they wanted Lugia to have a strong impact.
Lugia might be in the worst legendary in terms of figuring out what its lore is actually supposed to be.
Lives in the ocean but not water? Pair to Ho-oh but nothing to do with Ho-oh's lore?
Lugia is OC character of Takeshi Shudo, director of OG anime and first three movies.
>I was gulping down alcohol and drugs. I started to feel like I wanted to die
>over a pokemon
How the frick did these autists and weirdos ever make it out of their mother's basement, let alone make a highly successful media franchise?
Well, passion?
In 80s and 90s your typical person working on Anime was an oldschool otaku that practically spend most of his life on doujin conventions writing fanzines, fan comics, sometimes fan animations etc. Hell, even Gamefreak started as that - they previously were group writing fanzines about games and anime and kinda bonded over Minky Momo... which was directed by Shudo, lol.
And here we have autism in it's less cool version. An overly broken, complicated and verbose answer to non-issue that makes zero sense both from gameplay and lore perspective.
https://twitter.com/KennyLauderdal3/status/1664340735779282970
https://twitter.com/KennyLauderdal3/status/1667016482985836545
This drug-addicted alcoholic was there before even Pokemon was a thing.
Neat
I remember when my goddess Tamashiihiroka talked about Momo and Game Freak. She's so sexy and always gives us that good shit. Her boyfriend is a lucky guy.
>Lugia's creator was a drug bug
That explains why Lugia has weird wing hands. Only a dude on drugs would think of something so fricked up.
>nooooooooo my OC waifu can't have a male voice I'm gonna drink myself to death
the absolute state of lugiagays
Originally the legendary for Silver was a Komainu-esque pokemon (which fits far better for Johto aesthetically), Lugia was made the legendary to tie in with the second movie, hence it feeling very disconnected from the rest of Johto's lore.
Defaults to Flying to differentiate I guess.
why do I exist?
If Porygon's Conversions could stick even on retreat like Smeargle and it had 50 HP, it could have been a fun tech in certain decks.
Being able to change the resistance of your opponent's damage sponge isn't bad in theory.
i only played base set, how different is the present day game?
how do i build a deck?
https://jklaczpokemon.com/
Good resource for learning about the retro eras with a shitload of sample deck lists for each era.
For a poor kid who couldn't afford many cards the gbc game was god sent. Having access to everything and an AI to play against at all times was the best thing to happen to me
If you had a gameboy you were not poor. Check your privilege
Cringe
>tfw I remember that box of base set, jungle, and fossil commons and uncommons I threw away when I was 24 because I was too grown for childish things
Maybe once for the nostalgia. Though personally as a, what the ygogays call me, "Yugiboomer" I think a poke-version of Progression would be more fun. It lets you play with the old school cards again while learning newer stuff set by set.
bretty cool eh?
Shame Courtney has zero art
I would simp for Courtney so hard
Pity her deck is absolute trash
>spend all the game hearing about the hype of the oh so great legendary cards
>they are... that
At least Legendary Zapdos is good for memes
What's the play here? Run 4 Zapdos as your only Pokemon and only have 1 out at a time? Maybe Mr. Mime?
Oh there's no play except to say "frick it" and see what happens
he does it in the sequel,
https://bulbapedia.bulbagarden.net/wiki/Dee_(TCG_GB)
kino battle like most other ghost trainers
One is attempt to FTK your opponent by repeatedly putting down and scooping up Zapdos to Peal the opponent's initial bench to death
The other is have one Zapdos out and stall with energy removals, defenders, potions, etc. until you can spam Big Thunder
This thread unironically had more TCG discussion than the actual TCG thread.
same, wouldn't mind a general to play games with other anons through lackey or tcgone
Now that I think about it, we should be able to duel online in the Switch version of this game, right?
Yep. I got matches scheduled for later this week
Now I really wish they put Card GB2 on here, there's far more interesting decks to build
Also far more AIDS
but the FUN
As someone who never played the TCG before, I played this on NSO for the first time yesterday. 4 clubs beaten, Imakuni exterminated, but got fricked by Ronald. I don't know shit about deckbuilding but I seem to be doing alright so far. All clubs remaining will give my grass deck a hard time so I will need to switch things up going forward
Grass is unironically one of the best types in BJF because nothing resists it and don't have a universal weakness (unlike fire and electric). A deck built on Venusaur+Exeggutor+Pokemon Center can pretty much beat everything. It's basically a middle ground between Rain Dance hyper offense and Psychic stall.
Energy removal, only works on basic Pokemon?
This but it can't be used on the first turn a pokemon is in play. That way you are not punishing a Charmander for attaching an energy.
Are the gba games genuinely the only singleplayer pokemon tcg experiences? I fell in love with Yugioh and MTG through Legacy of the Duelist and Forge, but the lack of singleplayer Pokemon TCG stuff has prevented me from getting into it.
Well, there's also this...
great thread