Seems a bit crazy you can start with a familiar that can cast a level 2 AOE CC spell thats totally resistant to elemental damage and attacks twice per turn for 1d6.
I really don't get the hate on Rasaad and Dorn, they're very standard character pretty well written.
Neera i can understand where it's coming from, but i still think she's a good character, she's supposed to be annoying in a way.
The problem people have with the ee npcs has more to do with how clearly out of place they are when compared to the OG companions. Its jarring when you have these new EE companions all with their own multi part quests with unique items and character arcs alongside an OG like tiax who is just a gnome who wants to rule all.
>ultra minmaxed 96 total roll character with perfect 18/00 for STR >longsword ++ and two-weapon style ++ >Gnome Fighter/Illusionist >pedo anime portrait
Can't you homosexuals just play a game and play it without reading a guide first?
>she
He never claimed to be female and, even if he did, he hasn't provided proof of being female. Hence he is male. >What guide
There are dozens of BG1+2 guides on youtube, on blogs, etc. that tell you about the minmaxing, class selection, and whatnot. They're all pretty much the same.
You can watch multiple guides and then minmax based on those guides and make strong decisions for charname just like everyone else does. Are you dumb enough to think that someone has to do exactly everything done in a particular guide?
8 months ago
Anonymous
Neither of these are guides.
8 months ago
Anonymous
>resorting to semantics
I accept your concession.
8 months ago
Anonymous
>ask for a guide >posts two links, one of which doesn't contain stats, proficiencies, or even gear for the class, the other other of which has nothing to do with it >haha g-gottem
You may as well cheese the shit out of it since the game expects you to be quick saving every 20 seconds anyway.
Does watching your whole party whiff 5 attacks in a row and then get instagibbed by a hobgoblin sound like fun? Oh boy I can't wait to reload from right before the encounter and try again.
I ran a wizard harem (with dual-classed Imoen and Safana, Neera, Dynaheir and Edwina) and I never had this problem. Also never rested the entire game, wands are sufficient for any encounter.
Sarevok is extremely simple to kill with wand of summoning to distract, haste and slings with +2 bullets on my harem.
He can also be stunned with wand of paralysis, though it takes a lot of tries. Some Lord of Murder, slapped in the face by unarmed cleric/mage CHARNAME.
8 months ago
Anonymous
Takes, about 10-20 summonings, depending on rolls. He gibs about 80% of the summons (the ones he doesn't one-hit kills).
8 months ago
Anonymous
IIRC you can also cheese him with traps in his own bossroom, because he doesn't trigger them but does take damage when you trigger them while he stands in area of effect. Cartoonishly funny, yet decidedly anticlimactic.
8 months ago
Anonymous
He’s pretty fricking tough. Last run I tried to duel him 1v1 in a fair fight and it’s pretty tough to do unless you get real lucky or abuse consumables. You pretty much need to get some kind of CC or debuff to land, if you don’t go the artillery method.
8 months ago
Anonymous
I felt bad for using a paralyze wand on him but it seems like there isn't really a good way to "fight fair" in these games.
I just finished Seige of Dragonspear recently. I chugged literally every potion I had and in that final fight still would have attempts where a disease or charm lands and ruined everything.
Thinking of playing Black Pits and learning how to use the backstabbing mechanics and do an "evil" run.
8 months ago
Anonymous
Anon, I'd suggest skipping SoD (too late) and all the other Beamdog fan fiction and just importing straight from BG1 into BG2. >I felt bad for using a paralyze wand on him but it seems like there isn't really a good way to "fight fair" in these games.
Yeah, he's pretty OP with what you have to work with in BG1. Paralyze wand and/or fireball wand/potion artillery is probably the way to go. Personally I think summoning creatures is cheesy and I refuse to do it.
8 months ago
Anonymous
Fighting fair in BG is all about using the wand. Sarevok is a level 15 fighter. Those are canonically able to single-handedly fight entire armies to a stand-still.
I've been playing the original BG1 lately, I heard playing it using EE or a mod to play in the BG2 engine gives all your characters a movement speed buff. If that's true and it also improves the dogshit pathfinding then that alone means it's probably a better experience than playing original BG1, no matter how moronic any other changes they made are.
Whelp, done with Candlekeep. Looted all the chests because apparently lockpicking isn't neccessary when you can just... bash the locks. Also killed a bunch of guards and left with about 1000 gold or so, a bunch of plate armor, and -1 AC. Not sure why people find this game difficult.
There’s some chests that aren’t bashable no matter your strength. You won’t encounter those in the early game, though.
Baldurs gate isn’t a very hard game, there’s lots of ways to cheese it. It sounds like you’ve taken the road of the munchkin min-maxer, however. That’s your prerogative, but in my opinion it makes the game less fun.
Got jumped at Friendly Arms for my crimes against humanity by a haste casting mage, an assassin, and 3 guards, but fortunately my quasit cast horror which made it quite an easy mop up operation. Was rewarded a composite bow +1 for my troubles. I'm sure that will come in handy. Best bow in the game and we've only been at it for 15 minutes.
I still play the originals, but I don't think there's anywhere to buy them for new players who don't have them already. Supposedly the GOG version of the EEs come bundled with them.
ever since discovering the nostalgia pack mod, I think the EEs are very much worth it at this point.
The removal of the old graphics, UI, and sprites were the worst things about them.
Pic related is EE with the mods Classic UI, Nostalgia Pack, and Infinity Sounds.
The vast majority of people do not care about the technical balance changes in BG1.
The thing people remember most fondly about BG1 was the art, graphics, and sound design. Not unlimited summoning caps or stronger poison or whatever the frick.
I disagree as do many others.
Sound and UI design are flat out better though and the EEs are an objective downgrade.
If you only like games because of their aesthetic qualities you never really liked video games at all, and this perfectly explains why this board is infested with story homosexuals who hate rpg mechanics.
>If you only like games because of their aesthetic qualities
never said that, but whatever. Visual and audio feedback is extremely important in game design. I think you know this and are larping as some gameplay purist who only plays text based rpgs because they aren't limited by audio or visuals. The EE balance changes and mechanics tweaks are minor. Literally nobody cares. I enjoy the EEs gameplay tweaked gameplay just fine. Having more specific weapon proficiencies and some minor spell tweaks does not ruin the BG experience for me or for most people.
>never said that, but whatever. Visual and audio feedback is extremely important in game design
Not for an abstract genre like an rpg, no.
8 months ago
Anonymous
it's fine to hold that belief, but you should understand how it's extremely uncommon.
8 months ago
Anonymous
What is common is that people think skyrim is the best rpg ever made.
8 months ago
Anonymous
common is people liking sound and visuals in their games.
8 months ago
Anonymous
So is thinking skyrim is the best rpg ever made. So I guess we should play games like bg1 and 2 at all. Because by comparison it's audio and visuals are awful.
8 months ago
Anonymous
why play games at all oh master of abstraction?
just stare at the wall and fantasize
If you only like games because of their aesthetic qualities you never really liked video games at all, and this perfectly explains why this board is infested with story homosexuals who hate rpg mechanics.
Some of those removed things were done by Bioware with BG2, not beamdog. Environmental Audio has nothing to do with either developer. Even the OG games cannot use it without dedicated hardware.
I know it sucks beamdog removed/changed a lot of shit, but if you're able to restore almost all of it now using mods, you get to benefit from the actual good things beamdog did, like increase performance, stability, and aoe loot. Its the best of both worlds.
>The OG BG games chug on modern hardware
No they don't lol
8 months ago
Anonymous
They perform significantly worse than the EEs. If you deny this you are coping.
8 months ago
Anonymous
Never in my life have I heard of someone citing performance as a roadblock for a 2D 25 year old game. EE actually still has tons of modern compatability issues and graphical errors, and it's still loaded with bugs.
8 months ago
Anonymous
The only reason to play EE is because new versions of SCS is locked to it, but SCS is a moronic treasure hunt for items to bypass encounters and doesn't really play like bg at all, or any dnd campaign for that matter.
Bro, what. Bg1 was designed to run on like a pentium 166 MHz. The gog versions run flawlessly on modern hardware and I’ve never seen a crash that wasn’t induced by mod frickery. Are you trying to run the original 5 CD version or something?
Yeah but Beamdog frickers cheaped out but not actually remastering BG1 but just making an official tutushit. The blame is entirely on them. >if you're able to restore almost all of it now using mods
I just wish the frickers had more responsibility and humility in them and did exactly that if it is pretty much doable.
idk but I am playing EE unmodded right now for the first time. Seems okay. One of the NPCs, (i think one of the mentioned fanfic NPCs added by beam dog) I have in my party is kind of annoying but she can cast grease so I will allow it.
Added some new party members. Kivan can equip the composite bow and he hits pretty hard. Also murdered some more people which led to finding a cloak with +2 CHA which can be equipped on Imoen for 18 charisma which offsets our reputation for being human butchers.
should have at least tried, you don't even need high base % success rate bacause game gives you dozens of temp. bonus to thievery potions, and if that fails you can always kill them after
>should have at least tried
My reputation is as low as it goes so I lose nothing. In the original BG1 this would mean a -20 reaction penalty but in EE its only -7, so with Imoen's 18 CHA it doesn't really make any difference except a 100% chance of flaming fist encounters. If I had played a good playthrough CHA would not have mattered in this game at all.
Shitty shield itemization. None of the shields in the game have good passives. All the good defensive passives are bound to weapons. There's a million weapons that give you death ward, damage resistance, extra attacks, negative plane protection, etc.. You would think something like damage resistance or death ward would be common on shields than weapons. This combined with APR being the most important combat stat makes dual wielding absurdly more powerful than anything else.
The trade off is that it's incredibly useful to throw on a large shield early game due to archers being basically everywhere and off hand weapons being low yield until end game. A dagger of venom + shield can easily keep up with a dw build, you're really only losing cool points. BG2 is another story, where they are situationally useful, like the shield of harmony or balduran. The proficiency bonus is simply bad.
Because you're looking at the version of a game infected by cancer that is EE. Sword&shield (or hammer&shield or even dagger&shield) was perfectly viable in vanilla BG1.
Do you mean just using a shield in general, or the “sword and shield” fighting style that was only added in bg2? The fighting style is pretty weak and pointless but shields are great in bg1. A sword and board martial with plate and a tower shield makes an excellent tank to send in first, especially at lower levels.
Finished with nashkel mines. To start we got end-game +2 sword right next to the entrance. Basically cleared the mines with the quasit familiar, because he has quick regenerating HP allowing him to plow through traps and he's immune to the kobold's fire arrows making him ideal for pulling them. Pretty much piled everyone on top of the boss and plugged the doorway with khalid, then he just exploded into gore. This yielded some key spell scrolls and finally brought our main character and hero (sorta) to a prestigious level 2. Upon exiting the mines the party was jumped by a tribe of amazonian warrior women or something like that, who were quickly dealt with via a horror cast from the familiar. They dropped a sword that is +3 against undead, which was used to clear out the surrounding tombs in the area. In the final tomb a potion of strength was found, which was immediately used to equip Khalid with a composite bow.
Added some new party members. Kivan can equip the composite bow and he hits pretty hard. Also murdered some more people which led to finding a cloak with +2 CHA which can be equipped on Imoen for 18 charisma which offsets our reputation for being human butchers.
The EEs really should have locked the zoom in closer or put a limit on how far you can zoom out. Every time I see noobs playing the EEs it looks like they're playing age of empires 2.
>grotesque
give me a fricking break.
here is OG BG.
and here is BG EE with mods.
I know of course you will only double down on your moronic claim that these look vastly different. In case anyone browsing this thread was wondering how accurate the EE haters claims are, here is what they are talking about when they say the EEs are "grotesque".
8 months ago
Anonymous
Put on your glasses, moron. What the frick is that filter lol. look at the icons for gods sake, lmao
8 months ago
Anonymous
There is no filter, moron. they're taken at a different time of day. >icons
So now you're backpedaling to whining that the icons are not the same. Modding back in the old icons is trivial.
Ah well, I fully expected you to double down like moron out of pride. I shouldn't be surprised. At least anyone reading this thread will be able to see how delusional people like you are.
8 months ago
Anonymous
>There is no filter, moron
8 months ago
Anonymous
That is the result of the UI being a less-than perfect hand-crafted reconstruction with the aesthetic of the original, not a filter.
8 months ago
Anonymous
It’s like a troony claiming to be a heckin valid woman. Perhaps at a first glance with a certain camera angle it might almost pass, but on closer inspection It’s a man in drag and triggers disgust in a normal human because it’s inherently wrong and a mockery of God’s natural order.
8 months ago
Anonymous
why is it always a cleric tard
8 months ago
Anonymous
why does it look more pixelated than the original game?
thats sounds extremely "0-60" to me considering this is my first time playing and im just about to go to the mines. i was talking with some other in a few threads the other day and it sounded to me very much so that Level 1 in DnD games is "you die from strong breeze"- which i found true due to literally getting my entire shit slapped 5v1 vs all the assassins so far.
i put the difficulty on easy last night and the trip to the Gnoll Caves has been a frickin cakewalk and i might keep it like that
nobody thinks or believes you're le epic oldgay just because you posted a nethack screenshot. you're a child and you're embarassing yourself. we tried to warn you.
>It's almost like they are two decades old
Games do not age, they don't get bonus points for being old. There are plenty of good old CRPGs. >though I'd say the magic system is light years ahead of modern RPGs
Man, I don't know. It seems like a pretty broken and shitty facsimile of 2e DnD.
>the magic system is light years ahead of modern RPGs.
BG3 has multitudes more spells which are actually viable, like AT LEAST 10x more, and there's no nonsense like needing to rest every time you want to swap to a different one, many of which interact with items in interesting ways, and its all wrapped up neatly in a superior action system. So how did you arrive at such a stupid conclusion?
NTA but 5e is very dumbed down. The whole point of the older magic system was that an element of the strategy was preparation and choosing in advance a versatile array of spells for classes like wizards and clerics, rather than freely adjusting it on the fly before every combat without penalty. Spontaneous casting was the raison d’etre of classes like sorcerors, who gained versatility at the cost of having a smaller selection of spells to choose from, and being less flexible in learning spells. That trade off is totally gone.
And I personally prefer turn based over RTWP, but Baldurs gate is still simulating a round based system under the hood, every 6 seconds. You can generally only cast one spell per round.
BG3:
Better graphics
Better music
Higher production values (if you care about things like fully voiced dialogue and motion captures animations)
Turn based instead of RTWP (personally I prefer turn based but this is subjective)
Bg1/2
Better ruleset (3e > 2e > 5e)
Better writing (and its writing is only okay)
Better plot
Better characters (and bg1s character development is extremely limited)
Better combat (and its combat is quite clunky)
Better encounter design
Better UI and inventory (and its inventory management sucks)
Better itemization
100% less trannies, bestiality, incest (gotta install a mod for that), homosexuality and playersexuality, and degeneracy in general
More respect for the source material and the world as a whole
Doesn’t have Netflix-tier racial “diversity” for no reason
I actually really wanted to like bg3 and I was excited for it during the early access, but the game is flat out bad and a massive disappointment.
I disagree. I like the options for different builds that feats provide. 5e was a huge step backward, narrowing the selection of feats until most suck and aren’t worth picking, and making them compete with the stat increasing, to the point where most builds are better off taking stat increases and never picking a single feat. Feels awful as a player.
3e also has mostly feats that suck, some are just worth taking anyway by being prerequisite for feats that are actually good. The way it handles multi-classing incentivizes most bizarre combinations, and racial level adjustment is something that never should have happened.
I agree, I don’t think 3e is perfect. The multiclassing dip shenanigans are indeed awful, and I liked that 2e attempted to balance classes by having different XP tables, which is a great idea, if not implemented perfectly.
BG3 is much better than BG1 and 2 and anyone who says otherwise is legitimately mentally ill.
BG3:
Better graphics
Better music
Higher production values (if you care about things like fully voiced dialogue and motion captures animations)
Turn based instead of RTWP (personally I prefer turn based but this is subjective)
Bg1/2
Better ruleset (3e > 2e > 5e)
Better writing (and its writing is only okay)
Better plot
Better characters (and bg1s character development is extremely limited)
Better combat (and its combat is quite clunky)
Better encounter design
Better UI and inventory (and its inventory management sucks)
Better itemization
100% less trannies, bestiality, incest (gotta install a mod for that), homosexuality and playersexuality, and degeneracy in general
More respect for the source material and the world as a whole
Doesn’t have Netflix-tier racial “diversity” for no reason
I actually really wanted to like bg3 and I was excited for it during the early access, but the game is flat out bad and a massive disappointment.
>Better ruleset (3e > 2e > 5e)
2e is definitely not better than 5e and I'd argue 3e is debatable. It's certainly better than base 3e, and 3.5e PF is hilariously stupid where you have people walking around with 40AC is kingmaker while wearing robes. Like a 40AC character could EASILY single handedly wipe out an entire country's army, they simply would not be able to even hit him. At least with the way 5e works there's always a chance to get bopped. >Better writing (and its writing is only okay)
By what measure? I found the random commoners and side characters in BG3 much more enjoyable to talk to. >Better combat (and its combat is quite clunky)
Jesus Christ no, this is how I know you're coping big time. Smashing your death blobs into things is not better combat, its far worse. >Better encounter design
Again, simply insane, the fast majority of BG 1 and 2 combat is samey filler swapping away toadies. Almost every encounter in BG3 is unique and has cool gimmicks. >Better UI and inventory (and its inventory management sucks)
I can't even search my party's inventory in BG1/2 and they didn't even think to give you a gem bag until 2. In BG3 you have all sorts of containers to organize your inventory as you please, reminds me of Ultima 7. >Better itemization
Absolutely not, there are tons of interesting items in BG3. In BG2 you just throw your SUPER SWORD OF UNIMAGINABLE GOD SLAYING on the ground when you find a weapon with a higher enchant rating. lol lmao even >More respect for the source material and the world as a whole
Forgotten Realms is super fricking gay, what? >Doesn’t have Netflix-tier racial “diversity” for no reason
Yeah because 99% of NPCs are faceless "commoners".
You fundamentally misread the intent of my post. I was saying bg3 is shit, not saying that bg1 and bg2 were the greatest games of all time (though I do like them and think they’re playable and fun today). And saying “anyone who disagrees with my opinions is mentally ill and brain damaged” is pure homosexualry.
There is no objective way to argue bg1 and 2 are better than 3 and I addressed each and every one of your points, at which point you immediately threw in the towel. BG3 improves on its predeccessors. This is EXTREMELY rare these days when each new release is more regressive than the last and anyone who would rather attack such behavior rather than reward it deserves a beating.
8 months ago
Anonymous
You’re literally incapable of distinguishing between objectivity and your own subjective opinions. You’re not as smart as you think you are.
8 months ago
Anonymous
Anon, tell me how the encounter design in BG1 is better than BG3.
8 months ago
Anonymous
You kill things instead of fricking them?
8 months ago
Anonymous
So you have nothing, got it.
8 months ago
Anonymous
I got you, babe.
8 months ago
Anonymous
How about you prove him wrong, you squirming homosexual.
>2e is definitely not better than 5e
5e is complete trash. Everything is completely dumbed down and simplified, from the magic system removing the purpose of preparation casters vs spontaneous casters, to the abysmal lineup of feats with maybe 1-2 being worthwhile for any build, to the feats competing with stat increases, which just feels bad. For most builds the optimal choice is to simply increase your main stat and ignore feats, so that your build is identical to every other. Cookiecutter builds and lack of meaningful choice and tradeoffs are poor game design.
>At least with the way 5e works there's always a chance to get bopped.
i.e. the combat is way more swingy and RNG dependent, and player actions and player builds have a smaller effect on outcomes, as opposed to luck
>I found the random commoners and side characters in BG3 much more enjoyable to talk to.
The writing in BG3 was actively terrible and immersion-breaking. BG1 and BG2 both have mediocre writing, but mediocre is superior to terrible. The more a game tries to lean on its characters and writing, the more jarring and off-putting the end result is when those characters are unlikeable and the writing is soul-piercingly cringe.
>Almost every encounter in BG3 is unique and has cool gimmicks.
The game majorly outstays its welcome and the gimmicks were obnoxious and annoying, not cool or fun. It was a major downgrade from DOS2 in cleverness, which is saying something. Most fights by the end of the game were tedious and served to pad the time, and weren't challenging or difficult in the least. I solo'd as a paladin and I was literally unhittable by most enemies by the endgame, so enemies wouldn't even swing at me, they'd just run around in circles and yell barks and waste time.
>5e is complete trash. Everything is completely dumbed down and simplified, from the magic system removing the purpose of preparation casters vs spontaneous casters
The guy playing in this thread is using a gimped lvl 1 fighter that gains exp at half speed and killing full level 5+ bands of flaming fist because 2e is so dumb and broken.
There were way too many trash fights that were completely pointless. Notable examples being the 400 gobbos in the goblin camp, the waves of dark justiciar mooks in act 2, the Viconia fight, the act 3 fight in the sewers with the quasits or mephits or whatever, frick in the endgame you're STILL fighting goblin trackers with 7 hp (except now they're magically worth 400 xp because reasons).
Turn based needs focused encounter design, ideally with small numbers of interesting enemies. Like how in BG1 the most interesting fights were you vs another adventurer party. RTWP deals better with trash fights, but trash fights are boring and stupid either way, and Larian padded things way too much. Again, it wasn't this bad in DOS2.
>I can't even search my party's inventory in BG1/2 and they didn't even think to give you a gem bag until 2. In BG3 you have all sorts of containers to organize your inventory as you please, reminds me of Ultima 7.
BG3's inventory was hideously annoying to use, and a downgrade from DOS2, somehow. There weren't any tabs to sort items and you were overloaded with ten million pieces of clutter worth 1 gp. The economy was completely fricked because you were overloaded with gold and magic items were dirt cheap, so getting money was pointless because there was nothing that felt worth saving up for. You still had to click on each little fork one at a time, the "searching" for items was buggy and frequently glitched out and found the wrong thing, the user interface was clumsy as frick.
>Absolutely not, there are tons of interesting items in BG3
le epic gloves + boots + belt of stacking 3x charges of double slime damage vs the third plant-type enemy you strike on the first autumnal equinox of each grand solar cycle. Fricks sake they couldn't even include a holy avenger. The flail of ages was a total joke, etc. I literally stopped picking anything up 75% of the way through the game because it was just more trash to sell.
>Forgotten Realms is super fricking gay, what?
Shoulda made their own setting then, no reason to piss all over an established one and bring back characters from past games only to completely butcher and mock their development, other than spite.
>Yeah because 99% of NPCs are faceless "commoners"
I'd rather have a game like that than a hellhole where 50% of all humans are now Black folk and so are 50% of all dwarves and now 50% of all elves are Asian and deep gnomes call you racist and ignorant for noticing that they're far from home. Actually, I would've rather had the BG3 devs drop all their fricking fluff and motion capped scissoring and fully voiced Tumblrina rants and actually finish the game they were supposed to make instead of releasing a dumpster fire with vitiligo sliders and non-binary penises.
Again, you failed to understand the entire point of my post, which wasn't that BG 1/2 did all those things amazingly (in fact, I was frequently pointing out that they were poor in many regards), I was pointing out that BG3 fricking sucked, and was a giant step backwards from some clunky-but-beloved 25 year old games. >verification not required
>2e is definitely not better than 5e and I'd argue 3e is debatable
2e and 3e are entirely different systems, 2e being a refinement of 1e. 5e is just a dumbed-down version of 3e.
2e is an objectively better system for dungeon crawling, realm play, and for creative settings (Dark Sun, Ravenloft, Spelljammer, and more were all 2e settings designed around 2e mechanics). 5e is only better if you want to play fantasy superheroes in Greenwood's magical realm.
>2e is an objectively better system for dungeon crawling, realm play, and for creative settings
why lol >Dark Sun, Ravenloft, Spelljammer, and more were all 2e settings designed around 2e mechanics
All shit compared to Chadhawk
>why lol
Because it was actually designed around those things >All shit compared to Chadhawk
Based, but Greyhawk is a 1e setting (the two rulesets are practically cross-compatible).
>the two rulesets are practically cross-compatible
This is a 2e tard cope. AD&D has the best modules. 3.5e and 5e have better rulesets for video games.
8 months ago
Anonymous
4e was best suited for vidya adaptation, strange it never got one
8 months ago
Anonymous
>strange it never got one
It's not OGL, 3.5e is.
8 months ago
Anonymous
>This is a 2e tard cope
It's true, though. The only core difference is segments. >3.5e and 5e have better rulesets for video games
That's a different point altogether. I was talking about overall ruleset quality.
AD&D has more flexibility, since it still allows for mass-battle scenarios and is able to implement RTwP without butchering the rules too much.
5e has to be turn-based to be done well, and it struggles if it controls too many enemies. There's a reason BG3 only lets you control 4 party members and why its trash fights are awful.
8 months ago
Anonymous
>is able to implement RTwP without butchering the rules too much.
Yeah cuz 2e is dumb as shit so you lose nothing.
8 months ago
Anonymous
It's because 2e is leagues simpler due to having more efficient initiative handling and not having action economy bloat.
8 months ago
Anonymous
I'm literally playing bg1 in this thread right now and I keep enabling AI because there's no reason to even manage 99% of battles.
8 months ago
Anonymous
Have you considered playing on a difficulty above easy?
8 months ago
Anonymous
I'm playing on Core rules.
8 months ago
Anonymous
Sure you are
8 months ago
Anonymous
Should I make another webm?
8 months ago
Anonymous
Oh, you're the homosexual OP? That explains why you're brain-damaged.
8 months ago
Anonymous
Holy asshurt, that last fight just dropped a free haste scroll btw, because I really needed even more power.
8 months ago
Anonymous
If you want more intense battles you might want to try Icewind Dale, it's very combat-centric. BG1 is mostly focused on exploration.
ToEE's character generation style is my favorite personally, but we're playing by BGEE rules today. 🙂 Truthfully I only hit the reroll button 5 times, I don't plan on using wish so 18 wis isn't really necessary. Shame this game doesn't keep track of rerolls on your character sheet like ToEE does.
Did 3rd ed have the standard array? I thought they only made up that bullshit for 5th ed. I think it’s super lame to have the same numbers as everyone else just swapped around. Point but feels way better
Finished with the bandit camp. Assassins are getting very aggressive now. Two seperate bounty events occured simultaneously here, one being a respawn which I'm not even sure should happen, but on the plus side I got boots of avoidance from this which brings me to -8 AC versus archers. (more if I equip a shield) Also got the THAC0 gloves for both melee and archery so, uh, yup, looking pretty strong. On a side note, I cannot do any good deeds as this counts as a reputation shift so my party abandons me, (they judge you based on your reputation at the time of whatever moral choice is made, not the moral choice itself) but since reputation is as low as it will go I can basically murder indiscriminately without upsetting any companions.
>Cookiecutter builds and lack of meaningful choice and tradeoffs are poor game design.
Its not though and I have no idea how you can say this given the playthrough that's occuring in this thread right now. >the combat is way more swingy and RNG dependent
It was just explained to you why that was good. >The more a game tries to lean on its characters and writing, the more jarring and off-putting the end result is when those characters are
You're saying the more a game has writing the worse it is. What kind of moron thinks this is an argument? >It was a major downgrade from DOS2 in cleverness
No it wasn't lol, every single gimmick in DOS2 is just field moronation. BG3 actually has interesting encounters in understated ways, like using verticality cleverly or enemies types that strategically benefit each other, ON TOP OF the crazy gimmick fights >paladin
You do understand that moronadin was BROKEN and nerfed in patch 3, right? >There were way too many trash fights that were completely pointless.
There are zero trash fights. >Notable examples being the 400 gobbos in the goblin camp
You don't have to fight any goblins in the camp, you were literally running around murderhoboing for no reason. This can be avoided by actually playing the game cleverly. For example: >Viconia
Viconia runs an assassin cult. If you ASSASSINATE her and kill her before she reacts, then her followers will turn neutral and praise you. They will return hostile after your encounter with shar, but you will be in a much easier position to quickly kill them coming from the back door. >the act 3 fight in the sewers with the quasits or mephits or whatever
They're literally made of grease and all die from one fireball.
Sounds like you're a moron that was dumb enough to like DOS2, a game for people that don't like RPGs with MMO cooldowns and flattened build growth, that tried to play BG3 the same way instead of like an actual RPG, with a broken class no less.
>Its not though and I have no idea how you can say this given the playthrough that's occuring in this thread right now.
Some anon is trolling with a bait thread and abusing cheese to break an old game, which is irrelevant. Let me reiterate: 5e is casualized and dumbed down for le Critical Roll audience, the magic system is over-simplified and negates the tradeoff between prepared casters vs spontaneous. The feats system is a downgrade from 3e and for most builds the optimal choice is to take the stat increases, on top of the pre-determined "standard array" meaning your character is functionally identical to all others. >It was just explained to you why that was good.
You didn't explain anything, you stated an opinion, and I disagreed and stated why, and you retort "But I already stated my opinion" because you are incapable of distinguishing objective fact from subjective opinion. >You're saying the more a game has writing the worse it is
Wrong. I said that a game with little and mediocre writing, that doesn't rely on its writing to carry the game, is better than a game with a lot of shitty writing, that does rely on its writing to carry the game. >DOS2
I never said I thought DOS2 was great, I was using it as an example of how BG3 was a downgrade from Larian's previous and similar game in several ways, specifically encounter design, inventory management, and UI. >You do understand that moronadin was BROKEN and nerfed in patch 3, right?
If you were capable of reading comprehension, you would see that I was arguing that playing a solo martial that relies on melee attacks makes fighting giant hordes of enemies really fricking annoying and boring, which was the context of my point.
>There are zero trash fights.
I listed multiple examples. My point was that turn-based games require different encounter design than RTWP, and for some reason Larian decided to include RTWP-style fights with 30 mobs that make the game a fricking chore to play. Turn based encounter design ideally has small-scale fights between your party and a handful of powerful and interesting enemies, not waves of mooks you're intended to fireball. >You don't have to fight any goblins in the camp, you were literally running around murderhoboing for no reason
I was roleplaying a character in a role-playing game. A lawful good paladin would not make friends with le heckin cute quirky gobbos, he'd kill them all because they're evil. >Viconia runs an assassin cult. If you ASSASSINATE her and kill her before she reacts
Again, that's one potential roleplaying choice that one potential character might take, but good game design isn't railroading players into doing exactly what the devs want and expect, and frick you otherwise. BG3 does this all the time, it's particularly egregious in acts 2 and 3. >They're literally made of grease and all die from one fireball.
Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
Anons like you are so fricking insufferable to actually discuss games with. Normal humans would say "Here's what I think about game A, I disliked X and liked Y and Z about it, for I, J, and K reasons" and a response can be "I see your point, I think game B did this better, and I agree with you about poitns I, but I disagree about points J and K, because..." and so on. You're so far up your own ass that you literally cannot see the perspective of other people and why they may or may not agree with you, and you've confused your own subjective opinions with objective fact. You also need to learn how to read and comprehend words. Hence, >reddit: the post
>why?
It's a time-honored tradition to solo the infinity engine games as a class that may not have every tool available to them. My favorite run through BG1+2+ToB was as a solo cavalier.
I was also expecting BG3 to be good (I was excited for it and enjoyed the first version of EA three years ago), and then immediately replay it with a full custom party of 4, but the game was so shitty that I was sick of it and uninstalled after finishing it.
>My point was that turn-based games require different encounter design than RTWP, and for some reason Larian decided to include RTWP-style fights with 30 mobs that make the game a fricking chore to play
Large monster groups take simultaneous turns. I have no idea why idiots keep parroting this. >I intentionally aggro'd entire towns and played as a class that is basically a smite dispenser with no tools whatsoever while playing the game in an extremely stupid way and neglecting to use items because muh dos2 lone wolf rotted my brain, it's bg3's fault I had a bad time!
Sounds like a moron problem.
>Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
I built minsc as a throwzerker, preemptively threw water on the ground, and he cleared the entire viconia fight single handedly in 2 turns with the lightning spear.
>Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
Use elemental smites, dip your weapon, use items, etc. Jesus lol
>killing optional non-hostile NPCs
Goblins aren’t people. WotC and Larian can try to make it so, but they’re not. A disgusting goblin midden is a set of foes to be slain, not le non-hostile town zone with laws and guards.
Bg1 was fun to solo and wasn’t tedious. BG2 was fun to solo and wasn’t tedious. Kingmaker was fun to solo and wasn’t tedious. Even wotr was fun to solo, and wasn’t tedious (though the closest thing to a bg3 style trash mob slog was the tavern defense, that shit seriously takes like 35 turns on turn based mode). Dos2, the developers precious game and the game mechanically the most similar to bg3, was fun to solo and wasn’t tedious.
The point was that Larian fricked up the encounter design in bg3 and stopped designing tight and interesting turn-based encounters and started bloatmaxxing the encounters like it was a RTWP game. I can’t think of another turn based CRPG that did the same thing.
>Bg1 was fun to solo and wasn’t tedious. BG2 was fun to solo and wasn’t tedious. Kingmaker was fun to solo and wasn’t tedious. Even wotr was fun to solo, and wasn’t tedious
How is walking around autoattacking things and watching numbers go up not tedious? Just play diablo lmao
It’s an alternative challenge because you don’t have all the same tools as a full party. I’ve played all of those games with a full party as well, and I intended to play bg3 with a full parry as a second playthrough, if the game were not dogshit.
Have you homosexuals really never heard of soloing in a CRPG?
8 months ago
Anonymous
You should preface your complaints about bg3 with the fact that you played it solo from now on and see how many people take you seriously.
8 months ago
Anonymous
Fine. Every reference to combat and encounter design has been removed, and the following is entirely party size agnostic:
BG3:
Better graphics
Better music
Higher production values (if you care about things like fully voiced dialogue and motion captured animations)
Turn based instead of RTWP (personally I prefer turn based but this is subjective)
Bg1/2
Better ruleset (3e > 2e > 5e)
Better writing (and its writing is only okay)
Better plot
Better characters (and bg1s character development is extremely limited)
Better UI and inventory (and its inventory management sucks)
Better itemization
100% less trannies, bestiality, incest (gotta install a mod for that), homosexuality and playersexuality, and degeneracy in general
More respect for the source material and the world as a whole
Doesn’t have Netflix-tier racial “diversity” for no reason
8 months ago
Anonymous
>um I'm just gunna repeat myself without addressing any of the other points to drag out my autistic tantrum as long as possible
Dude no one cares. You already exposed yourself as a moron. Take your pills and go do something else.
8 months ago
Anonymous
>without addressing any of the other points
You haven’t made any other points, you irredeemable homosexual, you simply stated that you’re not allowed to criticize the encounter design of the game if you played with a party size of 1.
I swear to God, you bg3 shills are the dumbest gorilla Black person morons on this cursed board.
8 months ago
Anonymous
How is the ruleset better? BG1, 2, and 3 are all modified dnd, they aren't even true to the ruleset, and 3 is mechanically a much more refined and enjoyable game. Like think how dumb bg1's persuasion system is compared to bg3, it's an invisible random calculation based on a dump stat and an entirely made up global karma system.
8 months ago
Anonymous
>How is the ruleset better?
I personally dislike 5e because it's too simplified and dumbed down. I understand why they did this to an extent (cut down on math bloat, remove the magic item +1/+2/+3 treadmill, simplify balancing for the DM), but it often went too far in the wrong direction. There are some decent ideas that I like but are implemented poorly (e.g. concentration to cut down on the prebuff spam of 2nd/3rd ed games is a good idea, but it's inconsistently and arbitrarily applied). I hate the multiclass dip spam (though 3e and its derivatives are guilty of this, it spawned it). I don't like how the magic system renders the distinction between prepared casters and spontaneous casters pointless. I dislike how the stats are less organic and you're expected to take the "standard array" and how the feats are mediocre and compete with stat increases, leading to the optimal choice oftentimes being boosting your damage stat and taking zero feats. IMO this leads to samey cookiecutter characters, rather than the diversity of interesting and different builds that 3e provides. Also advantage and disadvantage are terrible solutions to the math bloat of 3e, since they're massive swings by squaring the probabilities, rather than the granularity of linear bonuses/penalties in 5% increments. I dislike the "bounded accuracy" concept and I think it makes the combat feel too random and swingy and RNG as a player, and removes much of the player agency to affect the results of combat. Finally, I think removing racial stat modifiers and the alignment system entirely is bad for the game, as imperfect as the alignment system is.
8 months ago
Anonymous
>BG1, 2, and 3 are all modified dnd, they aren't even true to the ruleset, and 3 is mechanically a much more refined and enjoyable game.
Fair point, every adaptation of a TTRPG -> CRPG is going to be imperfect and have some homebrewing going on. Only games I can think of that were more-or-less accurate were ToEE (which I liked) and Solasta (it was... okay). I don't think 2e is that great, it's a bit dated and plain, but I think it's overall better than 5e. One idea 2e had that was a really good idea I think is the different experience tables for different classes, which is a great balancing idea that should have continued.
BG3 I went into with high hopes and I really wanted to like it, but all the annoyances started to pile up and soured my opinion of the game overall. In act 1 I still had suspension of disbelief, by act 2 I was getting annoyed by the game, by act 3 I actively thought it was a bad game. The interface and inventory were annoying, there was so much pointless clutter, the economy was broken because magic items were so cheap and money felt worthless since there was nothing good to buy, the plot's terrible, the writing's bad, the camera is annoying, the game ran very poorly in act 3 despite plenty of PC horsepower for it, etc. Overall my impression of the game was negative and that soured my enjoyment of the mechanics, and in the end I wasn't having fun with it. This is all my subjective opinion, I can see how someone else who wasn't bothered by all the things I was bothered by might like the game.
8 months ago
Anonymous
>inventory were annoying
Because you only had one character inventory. >there was so much pointless clutter
Because you only had one character inventory. >the economy was broken because magic items were so cheap
Because you were only equipping one character who's entire route to damage is smite and doesn't need gear. >and money felt worthless since there was nothing good to buy
Because you were only equipping one character who's entire route to damage is smite and doesn't need gear.
I wonder what the issue is here?
8 months ago
Anonymous
No. >because you only had one character inventory
Irrelevant because I played with carry weight off. You misunderstand. The inventory interface was fricking annoying and a total downgrade from Larian's previous game, somehow. There were no more tabs to sort through equipment, consumables, books and notes, quest items, etc, it was all dumped together in one pile. The merchant interface was annoying as frick and it took ten million clicks to sell ten millions forks and used panties. The only aspect the interface improved was that you could now click and type in a value for a stack of gold when shopping, a welcome feature. >because you only had one character inventory
The quantity of useless clutter in the game world is completely independent and unrelated. So much bullshit like tin cans and dragon dildos and whatever else, all worth 1 gold and existing only to be a chore to haul to a merchant and sell. >because you were only equipping one character who's entire route to damage is smite and doesn't need gear
No. Almost all of the good gear was from quests and loot, there were only a handful of interesting things to buy from vendors (the thiefling smith had cool plate in act 3, the homosexual thiefling had cool boots in act 2, some forgettable vendor had cool bracers in act 3). And vendor gear was arbitrarily locked to your level, so you couldn't see some cool and tantalizing item that you couldn't afford and had to save up half the game to buy. There was lots of cool stuff like this in BG1, like full plate and shadow studded leather, or right from the getgo in BG2 with the adventurer's mart. That gives a sense of progression and something to look forward to, instead of having a quarter million you couldn't spend.
Also, when soloing, you need a balanced collection of gear for defence, immunities, and utility, you can't just be a glass cannon. And I played very sparingly with smites, only using them for bosses. My path to damage was hitting things with a greatsword.
8 months ago
Anonymous
Even the tooltips were a downgrade from Larian's previous game, where you could at least see that an item was worth 0 and weighed 150 lbs, so wasn't worth your time picking up. Here, the tooltip shows only the name, so you have to click on it, pick it up, go into inventory, right click, examine, look at the weight and value, then more clicks to drop it. Just a chore. Last 25% of the game I wasn't even looting anything from the world or enemies because there was no point.
8 months ago
Anonymous
>Irrelevant because I played with carry weight off.
With each new post you sound more and more moronic >You misunderstand.
I know exactly what's happening. >The inventory interface was fricking annoying and a total downgrade from Larian's previous game, somehow.
Because DOS was made for people who don't like RPGs. >There were no more tabs to sort through equipment, consumables, books and notes, quest items, etc, it was all dumped together in one pile.
Wow just like bg1 and 2. You have to organize it yourself. >The merchant interface was annoying as frick and it took ten million clicks to sell ten millions forks and used panties.
You can shift left click to select as many items as you want at once. Were you really so moronic that you were clicking on forks one million times? Is this the kind of absolute subhuman complaining about bg3?
This is the problem with 99.99999% of bg3 critics. They are always complete morons. This is just justifying my opinion that anyone who got filtered by this game is a subhuman that isn't worth acknowledging.
8 months ago
Anonymous
Major beamdogtroony-vibes.
That homosexual used to "argue" exactly the same way you did.
8 months ago
Anonymous
>you're complaints don't make any sense and are easily addressed >tr-troony!
just go to codex if you want a hugbox full of idiots
8 months ago
Anonymous
Is this why he argues like a crude impersonation of a woman?
>Irrelevant because I played with carry weight off.
With each new post you sound more and more moronic >You misunderstand.
I know exactly what's happening. >The inventory interface was fricking annoying and a total downgrade from Larian's previous game, somehow.
Because DOS was made for people who don't like RPGs. >There were no more tabs to sort through equipment, consumables, books and notes, quest items, etc, it was all dumped together in one pile.
Wow just like bg1 and 2. You have to organize it yourself. >The merchant interface was annoying as frick and it took ten million clicks to sell ten millions forks and used panties.
You can shift left click to select as many items as you want at once. Were you really so moronic that you were clicking on forks one million times? Is this the kind of absolute subhuman complaining about bg3?
This is the problem with 99.99999% of bg3 critics. They are always complete morons. This is just justifying my opinion that anyone who got filtered by this game is a subhuman that isn't worth acknowledging.
Look, I've posted dozens of points as to where I thought BG3 was weak (and a few things I think BG3 did well) and my reasons as to why. If you want to actually discuss these games, there's plenty of fodder for you to actually respond like a human being and formulate an argument for why you think BG3 is a good game, and why you believe my criticisms are incorrect. Instead, all you're capable of is latching on to the most minor sub-points of sub-arguments and pretend like that's all I'm saying, you had an entire post where you pretended "you only disliked BG3 because you played solo paladin" and another post where you pretended "you only disliked BG3 because you're just not smart enough to understand its amazing and revolutionary inventory mechanics". You're embarrassing yourself.
8 months ago
Anonymous
>Look, I've posted dozens of points as to where I thought BG3 was weak
Where? Explain how the inventory system is bad because you couldn't figure out how to select multiple items even though it works like a standard PC OS where you just sort by type and shift click from one end to the next. Explain how the inventory system is worse than bg1 and 2 when it's exactly the same except you have more containers, a search function, an ability to sort by type, weight, etc, you can view all of your character inventories at once, the ability to add an item as "wares" which can be autosold at a vendor, and so on.
I genuinely believe you are mentally deficient. There is no way you can argue why bg1 has a better inventory system and despite asserting this multiple times you've never explained how. And we can go through each and every one of these moronic complaints and you'll just go back to b***hing about the game in another thread anyways. So the way I see it you are just hopelessly moronic and a net loss for humanity. Please prove me wrong or take the honorable course of action and sudoku yourself.
8 months ago
Anonymous
>STILL literally capable of defending BG3 on any merits other than quibbling about minor points of the inventory system
I accept your concession. >sort by type
Can't do this in the vendor interface. You could in DOS2, which is why the functionality downgrade is perplexing. >a search function
Buggy and barely works, frequently doesn't. >the ability to add an item as "wares"
More tedious clicking. Imagine picking up ten million pieces of clutter and then having to right click on them and then having to click on send to wares. >It has a sell all junk button
It has a tedious "wares" section that requires multiple clicks for each and every of the ten million pieces of clutter in the game. Other games have junk items auto-tagged as "junk" and also let you mass-loot corpses after a battle with one or two clicks. Then you can press one button to sell all junk. Having to individually tag each and every piece of clutter in the game as "junk" with multiple clicks is absolutely moronic.
The point is that somehow, despite being a AAA game with a what, $120 million budget? hundreds of developers, and three years of public beta testing to find issues, the game somehow is missing basic functionality and QoL features that were not only in the developer's previous game, but also in older janky games made with a fraction of their budget, years ago. It's embarrassing. BG3's interface in general sucks, constantly fricking with the hotbar (e.g. the game deleting/rearranging your weapon ability icons every single time you switch weapons) was just tedious. DOS2 wasn't great but it was somehow better than BG3, in this regard.
8 months ago
Anonymous
>I accept your concession.
This doesn't work when you are given a billion arguments and just do mental gymnastics to desperately try to explain why not being able to use basic UI functions isn't an indicator that you're actually legit moronic in real life.
8 months ago
Anonymous
Are you israeli? We've been discussing all aspects of BG3 and how they compare to the original games, Larian's previous games, and other recent titles in the CRPG genre, from the rulesets, the magic systems, the writing, the plot, the characters, the feats and stats systems, the itemization, and you've ignored all of that and you've backed yourself onto discussing literally nothing but the minutiae of the inventory system and the user interface. This is the hill you've chosen to die on, and you can't even discuss the game like a normal person, literally all you can do is go "nuh uh" and "no u" without even making a coherent argument.
Frick's sake, I just wanna talk about RPGs, why do you have to be such a homosexual? What is your malfunction?
8 months ago
Anonymous
>Frick's sake, I just wanna talk about RPGs
No you don't moron. No one is buying that.
8 months ago
Anonymous
>concedes he has absolutely nothing constructive to add to the discussion
I accept your concession, once again.
8 months ago
Anonymous
You haven't made a single point in this whole thread lol >herp le derp actually you don't get varscona until 200 hours into bg1 trust me bro, the full plate at the smithy is worth it even though you get 2 sets of it for free in chapter 2 duh huh trust me bro
Making moronic statements over and over is not discussion.
8 months ago
Anonymous
>still literally incapable of contributing to the discussion and autistically flailing and saying no u
I accept your concession.
8 months ago
Anonymous
This is just cringe at this point. >I know exactly what's happening.
OK, so you're not just moronic, you're intentionally taking things out of context because you're incapable of formulating a reasoned response to what I'm actually saying.
I said "The interface and inventory were annoying" and you shorten it to
were annoying >Because you only had one character inventory. >Because DOS was made for people who don't like RPGs.
I've repeatedly said that the only reason I brought up DOS2 is to illustrate how BG3 is, somehow, a downgrade in several respects from the developers' most recent game, which BG3 is a direct descendant of. >Wow just like bg1 and 2. You have to organize it yourself.
First, way back when, I said that BG1's inventory was bad and that BG3's was somehow worse. "Better UI and inventory (and its inventory management sucks)"
BG1's inventory was indeed clunky and annoying, but it also wasn't filled with ten million pieces of clutter. Loot was generally gold, useful consumables, and magical items, that you may wish to keep or sell. Useless clutter is just bloat and a chore. >You can shift left click to select as many items as you want at once. Were you really so moronic that you were clicking on forks one million times?
Yes, you fricking pseud, everyone knows you can move stacks of items at a time, but if your inventory consists of fork x2, used panties x1, soup spoon x1, tin can x1, salad fork x1, anon's dilator x1, etc, those are all individual stacks of clutter that you can't bulk sell (other games have a 'Sell all junk' button to obviate this). >who got filtered by this game
I finished the game. Did you? I'm just pointing out the myriad ways in which it's a shitty game.
8 months ago
Anonymous
>BG1's inventory was indeed clunky and annoying, but it also wasn't filled with ten million pieces of clutter. Loot was generally gold
No, BG1's loot itemization is largely useless amulets and gems worth like 5 gold, which you can't even appraise until you get to a vendor. Original BG1 did not even have a gem bag.
8 months ago
Anonymous
Continuing: >those are all individual stacks of clutter that you can't bulk sell
Yes you can.
(other games have a 'Sell all junk' button to obviate this).
It has a sell all junk button. That's what wares are for and it's why one of the pick up options is "add to wares". BG1 and 2 doesn't have this by the way.
8 months ago
Anonymous
NTA but BG1 and 2 don't need an add to wares option because they don't let you pick up every last random fricking spoon off the ground.
8 months ago
Anonymous
>they don't let you pick up every last random fricking spoon off the ground.
There's tons of junk in bg1 and 2, wtf are you talking about lol
8 months ago
Anonymous
It's really not comparable to BG3. In BG1 you can pick up basic equipment that isn't worth anything, like arrows and bullets, or is worth a paltry amount like basic helmets and leather armour. Those are the junk items. You probably won't bother after the early game though because the space and weight restraints mean it's not worth it since you'll probably have to drop them to carry more valuable stuff anyway.
Stuff that isn't adventuring gear or reasonably valuable like gems and israeliteellery just doesn't exist as an in-game item at all, you can't pick up forks or hairbrushes or other mundane household items even though they presumably exist in the world.
BG3 lets you pick up basically everything. If you came across a table laid out for eight people in BG3, every single knife, fork and plate would be an item you could pick up, they would all be worth 1-2 gold and the lack of any effective inventory limit means you would have no reason not to pick them up to sell, beyond the simple tedium it would involve.
8 months ago
Anonymous
>reasonably valuable like gems and israeliteellery
Some if the gems and israeliteelry are worth like 5 gold. >the lack of any effective inventory limit
You disabled weight, bg3 has inventory weight. >beyond the simple tedium it would involve.
Let's say all of your above arguments weren't moronic. How is this even a problem? It tell you how much the item is worth when you pick it up. Every single item in the game also has a handwritten description so you can get epic spoon lore. I really don't understand why being able to see an item, pick it up, and look at it is a problem, and how the game discouraging you from picking up everything that isn't nailed down is a problem. This is a good mechanic and it's minor reason among a very large list of major reasons that the pathfinder games were hilariously dumb, because you were basically a human black hole that absorbed everything that could be picked up and it was embarassing. Reminds me of picking up used tissues and banana peels in Prey, absolutely ruined that game. Items can exist for purposes other than to be sold.
8 months ago
Anonymous
>Some if the gems and israeliteelry are worth like 5 gold.
Yeah but they aren't scattered around absolutely everywhere, just occasional drops from enemies or in the odd treasure chest. >You disabled weight, bg3 has inventory weight.
No I didn't, BG3 has inventory limits but they're extremely generous and you can warp to camp whenever you want, where there's a chest with infinite storage for you to dump everything in. >the game discouraging you from picking up everything that isn't nailed down is a problem. This is a good mechanic and it's minor reason among a very large list of major reasons that the pathfinder games were hilariously dumb, because you were basically a human black hole that absorbed everything that could be picked up and it was embarassing.
What are you even talking about? The game doesn't discourage you from picking up everything that's not nailed down, it does the exact opposite by having them all be worth gold and making it possible to easily carry all of them. Sure they might only be individually worth small amounts, but it adds up when you put it all together. So either you have to tediously hoover up everything like a litter-picker to sell it at a vendor or leave most of it behind just because getting it all would be too annoying, but in doing so you're leaving a significant amount of free gold on the table.
8 months ago
Anonymous
>Yeah but they aren't scattered around absolutely everywhere
Yes they are lol, hundreds of amulets, rings, and gems drop throughout a playthrough, to the point where its better to just leave amulets and rings on the ground because it's not even worth the inventory space. Why does a ring take up just as much space as a full suit of armor? It's fricking moronic. Weight doesn't even matter because you'll have at least one character with a carrying capacity of 400+ lbs. >What are you even talking about? The game doesn't discourage you from picking up everything that's not nailed down
It does though, by telling you how much that item is worth, so you have to calculate whether or not it's worth your time. The only fluff items worth picking up is silverware, which really only leads to funny situations like murdering a banquet hall to make off with everything laid out on the table which can be a great gold boost early game, and all of that stacks so it doesn't even take much inventory space. Most of the worthless items won't even show up as lootable unless you manually hover over them or take them from a container, like what are you doing, hoarding empty bottles and rotten tomatoes?
8 months ago
Anonymous
>It tell you how much the item is worth when you pick it up
DOS2 had tooltips that showed the value and weight at a glance so you could avoid the useless shit. BG3 merely shows you the name, you have to click to pick it up then click on it some more to realize it was worthless and then click some more to drop it.
>Some if the gems and israeliteelry are worth like 5 gold.
Yeah but they aren't scattered around absolutely everywhere, just occasional drops from enemies or in the odd treasure chest. >You disabled weight, bg3 has inventory weight.
No I didn't, BG3 has inventory limits but they're extremely generous and you can warp to camp whenever you want, where there's a chest with infinite storage for you to dump everything in. >the game discouraging you from picking up everything that isn't nailed down is a problem. This is a good mechanic and it's minor reason among a very large list of major reasons that the pathfinder games were hilariously dumb, because you were basically a human black hole that absorbed everything that could be picked up and it was embarassing.
What are you even talking about? The game doesn't discourage you from picking up everything that's not nailed down, it does the exact opposite by having them all be worth gold and making it possible to easily carry all of them. Sure they might only be individually worth small amounts, but it adds up when you put it all together. So either you have to tediously hoover up everything like a litter-picker to sell it at a vendor or leave most of it behind just because getting it all would be too annoying, but in doing so you're leaving a significant amount of free gold on the table.
>So either you have to tediously hoover up everything like a litter-picker to sell it at a vendor or leave most of it behind just because getting it all would be too annoying, but in doing so you're leaving a significant amount of free gold on the table.
This is an excellent point. They packed the game with useless clutter that exists only to be sold, but it's pure tedium and busywork to go back and forth and sell ten million forks. And the game doesn't punish you at all for constant long rests and taking your time (indeed, some quests and conversations break if you don't rest frequently enough) and so there's zero opportunity cost to doing so, you're implicitly encouraged to leisurely hoover up everything and sell it. Game would've been significantly more fun with zero clutter at all, it's purely tedious busywork.
8 months ago
Anonymous
>This is just cringe at this point.
Yeah anon, you sure are cringe.
8 months ago
Anonymous
>Like think how dumb bg1's persuasion system is compared to bg3, it's an invisible random calculation based on a dump stat and an entirely made up global karma system.
Sure, BG1 is pretty bare bones by comparison. I do disagree that CHA is a dump stat (though mechanically for most classes you're correct), it's supposed to be important for some classes (e.g. sorc, bard, pal), it's a roleplaying stat. I'd still put it high as a paladin even if it weren't artificially bumped up to the minimum. The reputation system was a decent idea but a flawed implementation. It's the cumulative sum of your actions and roleplaying choices. Was a bit gamey (or snarky commentary?) that you could sidestep it with "donations" to the temple. But it's a good idea in theory, and there needs to be something in place to prevent memey metagame parties of minmaxing the best evil and the best good characters, all happily working together. The reaction rolls in BG1 are pretty gamey and not a great system, I agree with you there. I think hard check gates for stats/skills feel a lot better than random rolls. And on that note, BG3 had too many Goddamn dice rolls for every little thing, and their implementation of critical failure/critical success for rolls that aren't supposed to have them was idiotic. Sorely needed a take 10/ take 20 system for things outside of combat. Passive perception in general was supposed to be take 10, not rolling for every little whatever in a dungeon. It was just obnoxious.
8 months ago
Anonymous
>Better writing (and its writing is only okay) >Better plot >Better characters (and bg1s character development is extremely limited)
Anon, if you played solo you missed like half the game. How would you even know what the characters are like?
8 months ago
Anonymous
That’s a fair point, anon. I got sick of them in the early access where they were all edgelords and the cope was “uhh we had to front load all the evil NPCs because it was the only way to get players to play test them, we totally have a bunch of likeable and good NPCs but they just come in later in the game, we promise” I just really dislike Larians origin character system and I personally prefer to roll my own generic characters instead. I intended to replay bg3 with a custom party but the game was too disappointing so I didn’t.
I’ve heard the characters were heavily rewritten after a negative reception in early access, but I already disliked them by that point.
>bloatmaxxing the encounters like it was a RTWP game
I played on tactician with a full party and there was not a single encounter in the whole game that took more than 2 turns. This is like complaining that it's unpleasant to eat soup with a fork, I really can't wrap my head around this. Is this the kind or autistic moron that likes pathfinder?
>Are you autistic?
Didn't you just write up a huge text wall about how tedious bg3 was because you chose to play it in an extremely tedious way? And then had a random /misc/ sperg out?
Well, initially when faced with trying to communicate with an anon who failed to comprehend the meaning of the words I wrote, failed to understand the context of the overall point I was making, and couldn’t distinguish between his own subjective opinions and objective facts, I thought that I was dealing with a moronic jerk. Then I though, what if he’s not a moronic jerk, what if he’s just autistic and literally cannot do those things, and I felt bad, and thought it might be a nice thing to do to apologize.
BG1 has a different philosophy for its encounter design. BG1 is more like a wilderness survival game. Your low hp, limited means of healing and resurrection, and being combat being real time allows more attrition based encounter design. Creatures status effects like poison or charm are extremely deadly, and being unprepared or facetanking mindlessly will lead to deaths necessatating the servicemen of a temple. Its a small thing bit it really makes you feel much more part of the world. Which you prefer is personal preference.
With correct timing (and a lot of reloads), you can use wand of paralysis to stun Shandalar after he gives you XP for his quest, but before his scripted dimension door fires. Easy 20k XP.
Currently I'm trying to find a way to break Edwin/Dynaheir scripting in SoD so I can have them in the same party and rebuild my harem.
The companions added by Beamdog are fine. Delusional edgelords here like to claim they're cringe while worshipping le moronic reddit hamster man, or le stuttering cuckold and his feminist strong wife.
In BG 1, felt 3/4 of them are fine, it's just that 1/4 (Neera) is extremely shit.
SoD, single mom cop was shit character but good unit. Gay gnome ended up having some amusing lines. Goblin shaman was pretty cool. Drunk skald was really one note but I could imagine him being tucked away in the original game.
Haven't played 2 yet, so no opinion on bride of Blackula.
Doing the cloakwood mines. Damage output is getting dumb now, found even more bonus AC as well. Picked up Coran because frick it why not at this point. I have web so the game is basically "over" now as nothing in the game is equipped to deal with webs + 4 archers but I'm kind of just not bothering to use spells as its not neccessary. Really all that's left is to acquire spells, I would like to have blur, mirror image, and haste before the game is over which might be a bit tricky since my reputation means everything costs 10x as much but whatever. Everything else is kind of just for the hell of it. I have never played SoD before, I wonder if its worth it.
They ported BG1 into the BG2 engine (which itself messed up the balance and broke some things), slapped on some community-made mods including some QoL features, added cringe NPCs, added some moronic magical items, added some new and exciting bugs. I personally dislike the EEs and I stick to playing the originals, but the EEs are 95% like the originals, while SoD and whatever else they made are 0% like the originals.
They didn't do shit. They slapped a price tag on BGtutu and Gibberlings IE wide-screen mod. Then molded in some shit characters i usually kill on sight. Thats it.
BG1 had a clunky and annoying inventory system, but the game isn't overburdened with ten million pieces of clutter, so it's not a constant chore you're fighting against. They also had better-feeling economies because you started out poor, and you never had enough money in the early-mid game, so scrounging the shitty gems that dropped for loot was worthwhile. There was always cool loot to buy that you couldn't afford yet, like full plate, crossbow of speed, shadow armor, archmage's robe, etc. Through the mid game, you were always saving up for something cool to buy, so you gave a shit about loot. Eventually you end up rich in the endgame, but that's how these games generally go.
Contrast this with BG3, where you're basically rich from the get go. Magic items are dirt cheap in comparison to the amount of loot in the world, there's few magic items worth buying, the vendor inventories are arbitrarily partially level-locked so even some of the few specific things you want to buy to fill a hole in your party's inventory might not be available until after you don't need it. At no point in BG3 did I ever not have enough money to buy anything I wanted, right from the beginning of act 1. Ended the game with a quarter million to spare with nothing to buy, and by the second half of act 3 I wasn't even bothering to loot anything anymore because it was a pointless chore.
>They also had better-feeling economies because you started out poor, and you never had enough money in the early-mid game
I just bought a bow for 40,000 gold that was only a +1 upgrade because even though prices are inflated by 10x due to my reputation I Iiterally haven't had a single reason to buy anything the entire game. Like every chapter end just spoonfeeds you a ton of broken shit. I'm not even farming or doing side quests, in fact I'm basically skipping everything, and I have tens of thousands of gold.
Surely you'll admit that you're playing a weird gimmick run, no? You also beelined for some of the best gear in the game (like you said, you got your endgame sword, the longsword +2, at very low level). Most players would've found quite a bit worth buying by your point in the game. >only a +1 upgrade
The game tops out at +2 gear max, some types only +1. If you just went from +1 to +2, you just splurged and spent a shitload of money on an endgame bow. >I Iiterally haven't had a single reason to buy anything the entire game
There's plenty of good stuff worth buying in the early game. One, as soon as you can get to Beregost, you can save up and buy the best heavy armor in the game, full plate (there's full plate +1 available at the very end of the game, but full plate + a ring of protection +2 is superior). There's the best light armor in the game, shadow armor. There's a sweet crossbow with +1 apr. You can kit everyone out with basic +1 weapons so you can fight enemies that require magical weapons, like the vampire wolves or whatever, that will murder a low level party with mundane gear. You can buy rings of protection, necklaces of protection, and cloaks of protection to boost your AC and saving throws. You can buy a tower shield +1 for a nice AC boost for your tank. If you have a mage in your party, going to High Hedge and snagging the archmage's robe is an expensive investment in endgame armor. Plus, he sells a ton of scrolls that you can snap up and learn for the xp increase.
There's certainly good loot to be found in the wilderness, or taken from enemies, or from quests, and it's pretty common to beeline to snag the good shit as quickly as you can. But I don't think it's reasonable to say that there's literally nothing to buy.
>like you said, you got your endgame sword, the longsword +2, at very low level
Did you even play bg1? That's a normal playthrough. The game is split in to chapters that gate your progress so it's really not possible to get unintended gear. Like it's right at nashkel minds, right at the start of the game, can't miss it.
I think that most people, even if they’re playing an evil run, don’t have a mixture of good and evil party members and spend the entire game at the lowest minimum reputation, farming the flaming fist and Candlekeep guards for gear, money, and xp. OP posted that EE nerfed reaction penalty (wtf, why?) and what sounds like an oversight/bug that he can keep good party members at low rep, just can’t increase his rep (lol)
The only chapter-gated areas are Baldurs gate of course, the cloakwood, and the bandit camp. The vast majority of the open world map is there for you to explore at your leisure, kill things for xp, get loot, do quests, and so on. You can even do the TotSC stuff like Ulgoth’s Beard and Durlags Tower right away if you really wanted to. In my experience most people do at least some of the easier areas (e.g. areas adjacent to the FAI-Beregost-Nashkel roads, maybe some of the quests in the FAI and Beregost) to get some levels and some gear before beelining straight for the Nashkel mines, but of course that’s up to the player.
>I think that most people, even if they’re playing an evil run, don’t have a mixture of good and evil party members
On the contrary, I reckon that the vast majority of players have a mixed party, because on a normal run reputation doesn't matter and evil members won't leave unless you hit like +20 reputation, which can be easily balanced. >farming flaming fist
I would assume the occasional flaming fist spawn isn't very useful, he said he can't take +rep which locks him out of like half the quests in the game. BG1 isn't really designed for an evil playthrough, it's basically just hard mode. Durlags is an expac and the game is not balanced around it, another problem with bg1. I don't think walking around whacking bears while obsessively clearing fog of war from the whole world map is the intended way to play the game, that's just autistic and stupid.
8 months ago
Anonymous
>I don't think walking around whacking bears while obsessively clearing fog of war from the whole world map is the intended way to play the game
Yeah this is mind boggling to me as well, it's basically this:
It makes no sense lol, there's no reason to do this when the exp and gear is basically a pittance compared to all the broken shit you get from the main story. This discussion is so weird.
8 months ago
Anonymous
>there's no reason to do this when the exp and gear is basically a pittance compared to all the broken shit you get from the main story
You're supposed to have fun, not rush getting gear and exp like a minmaxing autist
8 months ago
Anonymous
>You're supposed to have fun
Using spells and items to clear the the main quests is fun, walking around killing bears until your natural thac0 and spell levels are high enough to steamroll the game isn't. Shocking that this is the kind of moron crying about bg3, which has actual fun and rewarding maps to explore.
8 months ago
Anonymous
>Using overpowered items to steamroll the game is fun >Using overpowered abilities to steamroll the game isn't
Bait or moronic?
8 months ago
Anonymous
>killing one thousand bears to do something you can do with a single potion is le fun
8 months ago
Anonymous
>Using spells and items to clear the the main quests is fun
You didn’t beat the game.
8 months ago
Anonymous
>walking around killing bears until your natural thac0 and spell levels are high enough to steamroll the game isn't. Shocking that this is the kind of moron crying about bg3
The virgin BG3: >so there's a SPELLJAMMER and it ABDUCTS YOU and they put a TADPOLE in your EYE and then there's DEVILS fighting GITHYANKI flying on RED DRAGONS and then you're level 1 and you KILL CAMBIONS and a MINDFLAYER through BARRELMANCY and then you have a MAGIC TADPOLE that makes you SPECIAL and gives you COOL POWERS and then your SPECIAL DREAM FRIEND tells you to EAT MORE TADPOLES because it's COOL and UNIQUE and then you have FULLY MOTION-CAPPED SEX with REAL WOMEN and REAL MEN and then you get FRICKED BY A BEAR and then there's MOTION-CAPPED LESBIAN SCISSORING and you can HAVE AN INCEST ORGY with a DROW BROTHER AND SISTER TOGETHER and then there's GIANT ROBOTS and then a heckin' ELDER BRAIN but it's not just a NORMAL ELDER BRAIN it's a heckin NETHERBRAIN because the CROWN OF KARSUS and BALDURAN TRIES TO RAPE YOU and it's JUST LIKE MY HECKIN' MARVEL MOVIES
The chad BG1:
You're level 1 and dumped in the woods. Go explore the world in a comfy DnD campaign.
8 months ago
Anonymous
>You're level 1 and dumped in the woods. Go explore the world in a comfy DnD campaign.
The plot of bg1 is that you're the Forgotten Realms equivalent of the Highlander and you immediately uncover a giant murder cult plotting to start a giant war, which is revealed by walking around collecting sheets of paper that conveniently detail all of Sarevok's plans.
8 months ago
Anonymous
>you're the Forgotten Realms equivalent of the Highlander
more that sarevok is the kurgan and there can be only one >you immediately uncover a giant murder cult plotting to start a giant war
no, an unsavory merchant organization is being used to cause a weapon shortage in order to unknowingly start a war so that the big bad can install himself as ruler of the titular city
8 months ago
Anonymous
>so that the big bad can install himself as ruler of the titular city
No, Sarevok literally says he wants to do a SUPER MURDER to ascend to godhood. That's the plot of bg1.
8 months ago
Anonymous
In my headcanon Winski Perorate was manipulated by the former priesthood of Bhaal/Amelissan to convince Sarevok that his plan would actually work, while the war would serve as a beacon for other Bhaalspawn to converge and murder eachother. Amelissan stil had a backup plan, because she did something similar in Tethyr.
8 months ago
Anonymous
Bg1 plot is paced very slowly. Your stepfather tells you that you have to flee, and he gets killed, dumping you in the woods at level 1 with one lead of where to go. You learn that there’s an iron crisis and there’s bandits on the roads. You investigate the iron crisis and learn it’s intentional. You investigate the bandits and learn they’re organized. You investigate who’s behind the iron crisis and the bandits and learn it’s the iron throne. Then you learn that the iron throne is being controlled by Sarevok, and learn of your heritage. Then only at the end of the game do you learn why Sarevoks doing everything and how you are involved.
BG3 goes full moron literally from the beginning of the game, before the tutorial even. They’re not comparable in pacing.
8 months ago
Anonymous
>Bg1 plot is paced very slowly. YOUR SUPER WIZARD ADOPTIVE FATHER TELLS YOU TO ABANDON YOUR ENTIRE LIFE AND THEN IS KILLED IN A DUEL WITH THE GOD OF MURDER AND YOU THEN TEAM UP WITH YOUR ONIICHAN, A PEDOPHILIC NECROMANCER AND HIS PET HALFLING WITH DOWN SYNDROME THAT WORK FOR AN INTERNATIONAL CRIME SYNDICATE TO ENGAGE IN GANG WARFARE TO UNRAVEL A israeli CONSPIRACY
hmm yes at least I truly see
8 months ago
Anonymous
>TEAM UP WITH YOUR ONIICHAN
you mean imouto, secondary-kun?
8 months ago
Anonymous
Back when I played it (not quite 25 years ago but getting close, frick), the way I saw the game was something like this: >You are kicked in the world from someplace (kinda like Amberstar*) and wander around, kill little screeching things, wolfs and bears and generally everything that moves, steal stuff and find neat trinkets, what a life. >assassins target you
nice, I'm special! Also neat trinkets! >iron crisis
hmmm, interesting, there is something going on in the world, I kinda thought this is just open world morrowindlike (put anachronistically) where you just wander around killing stuff
Then it kind of snowballed from first hearing about iron throne that wants you dead, the tranzig shitter, bandit camp (which I really liked infiltrating as well as attacking back then), the mines and finding out there is a huge conspiracy as well as hunt for CHARNAME
*note that I was a player that mostly got english skills back then already, but usually played games without manuals or outside story knowledge (which gets quite extreme with stuff like Dungeon Master), so I was used to sometimes not quite knowing what I am actually supposed to do after character generation and "just wander around, get all items and see what is there to kill" felt like a completely normal RPG situation.
I think it's generally nice to narrate like this compared to extreme speed and drama every second - in games that is (books etc are a different thing). Something in between aint bad tho and might be optimal.
8 months ago
Anonymous
>this is just open world morrowindlike
kys
8 months ago
Anonymous
you may want to read the () stuff attention-span anon
There's one reason I like Siege of Dragonspear: enemy mobs at appropriate level. You don't get one or two trolls. You get ten. You don't get one or two ghouls. You get twenty, with variants and mummies and zombies and shit. And you have all the tools needed to fricking mow through them at high speed, if you don't have skill issues. It's nice to FEEL like the Hero of Baldur's Gate, like you're approaching legendary levels. BG2 and ToB especially is more about fighting high level threats. SoD is just about right for fighting large numbers of low to mid level enemies.
I’ve never played SoD because Beamdog but I’ve heard that it fricks the progression in bg2. Because then you’re expected to be level 7, but aren’t, and fighting enemies that will be far too weak for you. Basically trivializes half of bg2 until the late game.
TotSC XP cap is 161k, SoD XP cap is 500k, which translates to like 2-4 levels higher, depending on class. For a mage, TotSC makes them level 10, while SoD - level 12. It basically means getting 1 or 2 6th level spells.
You can get 300K+ total XP (so with full party, 60K per person, 1/5th of SoD cap) in Irenicus' Dungeon. So I'm not sure whether it's that bad.
Looks like I can just use the quasit familiar to trigger traps since he's naturally immue to their damage which is kind of stupid, but then again the trap detection system is even more stupid.
>is this EE thing
Several traps in bgee are incorrectly flagged to trigger off summons, I know for a fact the ones in Durlag's Tower are. However, familiars ALWAYS trigger traps because they aren't summons and don't count towards the summon limit. They are basically tagged as a companion and have abilities summons don't have, like being able to talk to people or pick pocket them and use items.
I actually didn't have a reason to go down there when I visited the city, I think I can just skip it. The city is weirdly brief and empty when you know where everything is already. Just do the wizard towers and grab balduran's loot at the inns while you do a quick circle around for the poison quest and that's basically everything of note aside from just ending the chapter, which I'm not doing yet.
Made short work of aec'letec with dispel arrows, greater malison, and resilient sphere. The cultists bugged out and kind of just stood there and accepted their deaths which is a bit dissapointing.
They all do the same thing. I'll pass on reading the epic lore on a guy I'm gunna kill in 2 seconds.
I just fireballed the entire room to clean up the cultists, then turned everyone in my harem into an ooze while charname ran around with magic resistance.
Agnazzar's Scorcher is the ultimate spell (from wand). Magical death laser of mob cleaning. Just holocausted crusaders' camp with charnname, while rest of party chilled outside.
And now to play through the part of BG1 that no one even remembers. This little questline has pretty excellent writing, by the way. Fun Fact: The majority of the sword coast expac was written by Lukas Kristjanson, famous for writing about half of KOTOR and basically every part of Mass Effect 1 and 2 that isn't extremely grating. (he was later fired and replaced with 10,000 interns)
>implying I don't remember Werewolf Island fondly I enjoyed that adventure. Besides who could forget the first time they dun goofed and the party turned into werewolves
The port of this is a bit sloppy, the wildlife is just bear packs staticly placed in the corners of the maps that never move, and during this battle the map render glitched out and the ocean flashed between grey and blue for a solid 5 minutes, but other than that pretty smooth so far I guess.
There's an old bug with the traditional bg1 -> bg2 engine port that predates the EE that causes the water to flicker green instead of blue. Requires a "de-greenifier" patch. Might be related
I'm genuinely curious how much of EE's code is ripped from older projects.
On a side note my AC is higher than what these werewolves can actually hit at which is a bit silly, and stoneskin on top of it which is just a moronicly broken spell. And this is just the beginning of how ridiculous multi class becomes.
Quite a bit. I wouldn't say all, but a lot of it was incorporating pre-existing mods that the community had made years ago. Off the top of my head (haven't played the EEs), the only things I can think of that were entirely Beamdog, aside from the cringe NPCs and goofy magic items they added, are the adjustable zoom level and the mass-looting.
Expac done and after a whopping 2 minutes of killing merchants in the city its time to proceed with the story. Was a little hilarious walking around the Flaming Fist headquarters undisturbed despite killing them nonstop for pretty much the entire game, like literally entire generations of flaming fist soldiers have fallen by my hand, but I'm sure their attitude will change soon.
Did a quick driveby to take out drizzt on the way back to the city which was easy enough with potions of strength and heroism. Strangely they super giga buffed him in EE. Immune to crits, enhanced movement speed, see invis, gnoll cheese patched, etc. It's almost weird how much work they've put into this compared to the rest of the game, like someone at beamdog must be a huge drizzt fanboy.
Sarevok seems to have been nerfed considerably due to haste and proficiency changes in the BG2 engine, which makes him much less of a murder blender. Not much else to say about that. Onto SoA, I guess.
BG1 was not balanced around the BG2 engine and beamdog made no effort to try to remedy this, instead opting to break it even farther with their own additions. Which sucks because he was already massively nerfed from original BG1 to TotSC.
>Which sucks because he was already massively nerfed from original BG1 to TotSC
What did they do here? Last time I played vanilla BG1 was when it was new, I've been replaying it with Tutu in the BG2 engine for too many years that I barely remember it at all.
In original BG1 he was immune to magic with 100% magic resistance, he also had 100% resistance to Fire/Cold/Acid/Electric, plus 10% resistance to Slashing/Crushing/Piercing/Missile damage. He had 7/2 attacks per round with a THAC0 of -5.
In TotSC they removed his magic resistance entirely, removed his Slashing, Crushing and Piercing resistance. Nerfed his Fire/Cold/Acid/Electric resistance to 90%. Dropped his base attacks per round to 2 regardless of his grandmastery proficiency (but he's hasted however the haste can be dispelled). They did however improve his THAC0 to -9 and they increased his saving throws to 1 across the board. Gave him a helmet so he can't be critted and increased his AC by 1. And they decided to give him 50% Missile damage resistance.
But really getting rid of his magic resistance entirely and nerfing all his other resistances (except for missile) really nailed his coffin shut.
I want to replay Baldur's Gate after a long while. Probably through EE with change reversal mods.
I played 1 and 2 as a kid but never finished either because I was too dumb to figure out how builds work in 1, and my save got corrupted halfway through 2. At the time, I was playing as a wizard because I liked wizards.
Nowadays I still like wizards but I want to go for something a bit different plus I have bad memories of being mauled by wolves innawoods in BG1. So, I figured I would go for either fighter/mage dual or multi, since those sound fun and apparently can be pretty OP.
I read that multi is more of a fighter with buffs, and dual is more of a wizard with more HP and some weapon proficiencies. I lean towards dual but apparently you can frick it up easy, and I don't want to play through the entirety of BG1 to figure out I have to make a different character for BG2 because I'm dumb. And I have doubts I will not frick up in the complicated mess that is AD&D.
So, how hard is dual to frick up? If I just switch at the right level, like 7 or 9, will I be mostly fine? Or is it a non-issue unless I plan to solo liches or something?
Any arguments for why multi is actually secretly more fun or something?
>builds
not really a thing in 2nd edition.
just play whatever you want, anon. you aren't a dumb kid anymore, just a dumb adult, so you should be able to beat it with virtually anything. if you don't like to read though, don't play a caster, lots of spell description reading.
If you have already played the originals, I would suggest playing the originals. If you don't own a copy already, I think if you buy the EEs on GOG you get the installers for the old GOG version of the originals, which is what I use when I feel like a replay. I would only recommend the EE for a new player who will go "eww janky and old, gross" when faced with the originals.
You could play either a multiclass or a dualclass as more or less of a fighter+buffs or a full caster, depending on what you want to do. The main difference is as multiclass will continue to split its XP with fighter, diluting how much XP goes straight to wizard levels, while dual class will only level up to fighter to a certain point, and then put 100% xp into wizard from then on. If you intend to play as closer to a pure caster, this is more optimal from a min-max perspective, but it's certainly not necessary.
The drawback of dual class is that once you reach your chosen level of fighter, you dual class, and then you're back to being a squishy level 1 wizard, until you acquire enough XP to reach your old level. This will be a big "dead zone" in your progression and you'll have a big power drop for a while. Some people like to cheese this by timing it so that you basically dual close to the end of bg1/start of bg2, and then bloatmaxx on XP by kicking everyone out of your party and buying a shitload of scrolls and scribing them all for the xp bonus while you're the only party member. This is why dual classing is more of an advanced tactic that I wouldn't recommend for a player's first (full) run through the games, you need some metagame knowledge of what challenges are ahead and where you'll end up at on the XP curves.
Personally, although I am a human enthusiast, I think dual class is cheesy and I never do it. If you want to play as a fighter-mage, just make a multiclass fighter-mage and never look back. Drawback, of course, is that you can't play as a human.
Decided to pick multi in the end. In the worst case scenario where I just hate it or something I'll just redo the character in BG2 but make him dual, and say Ao did quantum multiverse or whatever. Though I think FR doesn't have that stuff, but whatever.
a new player shouldn't be asking this. he's already corrupted himself with meta.
Eh, I did kinda play halfway through this once, so it's not like I'm completely unaware of mechanics. And I kinda deliberately wanted to put more thought into my decisions since I feel like the last time I didn't understand the choices I was making. Plus I have been using mage in all my other vidya D&D characters, and I thought I should get out of that niche gradually, for now with a half-wizard at least. Perhaps one day I will roll a thief or something.
And I kinda think character creation is the one time in tabletop-like systems is the one time the player should be allowed to look up meta, since this will kinda define how you play the rest of the game, and there are occasionally games where you can make the wrong choices. Everything else I prefer to decide blind.
If you're worried about the xp being split, you can consider playing with a slightly smaller party than the full 6 which will help ameliorate the xp, as it'll be split between fewer party members. I replayed BG 1/2/ToB earlier this year with a custom party of 4, paladin + fighter/cleric + fighter/thief + mage. Four party members are getting 50% more each than six.
If you have already played the originals, I would suggest playing the originals. If you don't own a copy already, I think if you buy the EEs on GOG you get the installers for the old GOG version of the originals, which is what I use when I feel like a replay. I would only recommend the EE for a new player who will go "eww janky and old, gross" when faced with the originals.
You could play either a multiclass or a dualclass as more or less of a fighter+buffs or a full caster, depending on what you want to do. The main difference is as multiclass will continue to split its XP with fighter, diluting how much XP goes straight to wizard levels, while dual class will only level up to fighter to a certain point, and then put 100% xp into wizard from then on. If you intend to play as closer to a pure caster, this is more optimal from a min-max perspective, but it's certainly not necessary.
The drawback of dual class is that once you reach your chosen level of fighter, you dual class, and then you're back to being a squishy level 1 wizard, until you acquire enough XP to reach your old level. This will be a big "dead zone" in your progression and you'll have a big power drop for a while. Some people like to cheese this by timing it so that you basically dual close to the end of bg1/start of bg2, and then bloatmaxx on XP by kicking everyone out of your party and buying a shitload of scrolls and scribing them all for the xp bonus while you're the only party member. This is why dual classing is more of an advanced tactic that I wouldn't recommend for a player's first (full) run through the games, you need some metagame knowledge of what challenges are ahead and where you'll end up at on the XP curves.
Personally, although I am a human enthusiast, I think dual class is cheesy and I never do it. If you want to play as a fighter-mage, just make a multiclass fighter-mage and never look back. Drawback, of course, is that you can't play as a human.
>I read that multi is more of a fighter with buffs, and dual is more of a wizard with more HP and some weapon proficiencies
They are the same thing except dual doesn't get to be a mage in BG1 at all and has worse martial ability in bg2. BG2 doesn't really have interesting classes compared to a 3.5e or 5e game, everything at high level is pretty samey and your party will probably be full of busted multis anyways.
>They are the same thing except dual doesn't get to be a mage in BG1
not a big loss >and has worse martial ability in bg2
also not a big loss
>not a big loss >wants to play a mage >dual doesn't let him be a mage for an entire campaign
See the problem here? From a new player perspective multi will also let him get his feet wet with magic in BG1 and learn what's good slowly instead of dumping it all on him at once in BG2. Zerk/mage dual is just fedora lord shit.
you do know you play as the mages you recruit, right? it isn't a solo game. edwin or dynaheir or xan can get your feet wet. >Zerk/mage dual is just fedora lord shit.
i agree that it is totally unnecessary, along with fighter/mage or any "powergame" strategy.
>I read that multi is more of a fighter with buffs, and dual is more of a wizard with more HP and some weapon proficiencies
They are the same thing except dual doesn't get to be a mage in BG1 at all and has worse martial ability in bg2. BG2 doesn't really have interesting classes compared to a 3.5e or 5e game, everything at high level is pretty samey and your party will probably be full of busted multis anyways.
Multi arguably has worse martial ability as well as caster ability since you have less hp, no access to grandmastery, and slower spell/caster level progression from split xp
I always play with true grandmasters so it's another apr. The main thing is receiving full xp leveling up twice as quickly, plus having higher duration and spell damage is often overlooked. Fighter multis just have to wait until almost ToB to come online. Even then cleric multistage are better since they can actually stack DR with hardiness. Mages have stoneskin
>I always play with true grandmasters so it's another apr >I always play with super special modded cheats enabled
Okay lol? There's no reason to have a discussion with a mod tard.
8 months ago
Anonymous
Actually in the EEs it's still an extra half attack, 2 to-hit, and 3 damage. not a trivial loss by any means.
8 months ago
Anonymous
>not a trivial loss by any means.
It is though because F/I keeps leveling fighter so you get the same ApR and way lower thac0 and more than double the HLAs. It's absurd that you'd argue b/m is a superior martial in bg2. F/I has a smooth progression curve throughout the entire series ultimately culminating in becoming a jojo protagonist, whereas the b/m just sits in the back and spams HW or whatever like edwin or nalia anyways.
8 months ago
Anonymous
>It is though because F/I keeps leveling fighter so you get the same ApR and way lower thac0 and more than double the HLA
The issue is it takes forever for the F/M to become even equal to a dualed one. Since you don't get grandmastery, fighter-mage doesn't get the same APR of a dualed mage until level 13 which is at 2.5M xp at the end of SoA. Meanwhile a dualed is going to have the same apr (or more if he went to 13), higher hp, higher or equal thac0 because GM shoring up difference, higher caster level meaning longer buffs, more stoneskins, more mirror images, more damage, etc. fighter mage does become stronger, but not until ToB.
8 months ago
Anonymous
>The issue is it takes forever for the F/M to become even equal to a dualed one
There's a huge autistic blog post here
You can watch multiple guides and then minmax based on those guides and make strong decisions for charname just like everyone else does. Are you dumb enough to think that someone has to do exactly everything done in a particular guide?
about why that's wrong because this is a tired and uninteresting argument that's as old as time.
8 months ago
Anonymous
>referencing lilura
yikes
8 months ago
Anonymous
Lilura accepts your concession.
8 months ago
Anonymous
davaeorn accepts lilura's
8 months ago
Anonymous
I don't even know who that is
8 months ago
Anonymous
i'm sure you don't
8 months ago
Anonymous
>about why that's wrong because this is a tired and uninteresting argument that's as old as time.
What argument? That dualed fighters have higher hp, faster spell progression, faster xp progression, more APR, and more damage than multis for the majority of the game up until ToB? It isn't an argument, it's just stating facts.
8 months ago
Anonymous
They don't though, which was explained to you several times in this thread, so you're going to be ignored now as you are clearly mentally ill.
8 months ago
Anonymous
>They don't
Ok so you're delusional. You're denying reality.
It's the early access to HLAs that's the real kicker, anon.
They don't get early access. You get hlas at 3m total xp. Which for multis is 1.5m in both classes. Fighter hlas do not sync very well with mages anyway.
8 months ago
Anonymous
>Fighter hlas do not sync very well with mages anyway.
Uh what, yes they do
8 months ago
Anonymous
The thing that annoys me about fighter hlas with mage is they directly conflict with or are cheapened by the fact you're already a wizard. The three big fighter HLAs are: >hardiness
redundant when you have stoneskin mirror image and PWM >Whirlwind
ok, but made less good by the fact you can already cast imp haste >crit strike
this one actually is very good and does synergize well, but mostly because the ability itself is good on its own and isn't really enhanced by you being a wizard
The best example of a good hla synergy would be a fighter-cleric gaining hardiness which is actually enhanced because he's able to stack it with armor of faith since he's a cleric.
8 months ago
Anonymous
You left out smite, which is not only insanely good, but also hilarious. GWW is only bad if you are DW. The way f/i werks is that it combines martial offense with mage defense, the "synergy" is combining the best of both worlds.
8 months ago
Anonymous
>more damage than multis for the majority of the game up until ToB
The whole point of
>The issue is it takes forever for the F/M to become even equal to a dualed one
There's a huge autistic blog post here [...] about why that's wrong because this is a tired and uninteresting argument that's as old as time.
is that experience table shows that b/m doesn't pull ahead of f/i until ~3 mil exp, which is like the very end of SoA, maybe 4-5 mil with watchers keep early. So for the majority of SoA they are the same. I dont think anyone would argue that f/i is worse in bg1 and youve already admitted its stronger in ToB. There's no argument to be made here.
8 months ago
Anonymous
Comparing level 40 characters is kind of irrelevant. It's like pathfinder autists minmaxing level 20 munchkin builds
8 months ago
Anonymous
>Comparing level 40 characters
Did you even look at it? It's charting the growth curve of the characters. It's the exact opposite of that.
8 months ago
Anonymous
I did. I think you are misinterpretting what the table is saying. First of all, It's comparing a multi-class fighter-ILLUSIONIST (gnome exclusive and gets a bump of +1 spell per level) to a dualed fighter mage, but it's using the same 1M - 8M experience point benchmarks, which is kind of misleading because the mutli-classed mage can only get up to 4M xp in it's class, capping out at level 20 versus the dual class capping at 30. So the 8M data point looks like the two classes are about equal, but it hides the fact the multi is 10 caster levels behind.
Even then, the graph still shows the dual coming out ahead as early as 1/2M exp where the dual is at that point a level 9/10 dualed fighter-mage with grandmastery with an entire 1 extra APR over the multi-classed fighter mage who is also a 9-10 fightermage at that point.
8 months ago
Anonymous
>capping out at level 20 versus the dual class capping at 30
No, it's 20/24 vs 9/30. All of this is accounted for. Read it again.
8 months ago
Anonymous
>12 thac0
Once again ignoring grandmastery thac0 bonus and the fact you can dual at higher levels than 9 >some extra spells
And 10 caster levels, having more apr, damage, thac0, and hp for most of BG2. Also being able to use all school of magic and not having to play a gnome.
You dont seem to understand the games mechanics and just hate dualed mages because you associate them with minmaxing.
>Once again ignoring grandmastery thac0 bonus
Grand mastery gives you 12 thac0? Hmm I dunno about that.
Doesn’t getting most of the effects of Grandmastery, such as the extra 1 entire APR, come from modding the game in bg2? I know in classic bg2 and ToB that was the case, where weapon mastery doesn’t give the 2e AD&D full bonuses it should, though I don’t know if they changed that in EE off the top of my head.
The caster progression is likely more important though, as you can get your higher mage slots far more quickly with a dual class and while many spells don’t scale past level 20 I believe it still impacts things like resisting dispels.
It has been a while since I played so I might be wrong.
8 months ago
Anonymous
>I believe it still impacts things like resisting dispels
It effects success chance if you are the caster but not resist chance since all buffs/debuffs are capped at 20. The consequences of this is that bosses in ToB are generally like level 30, which means if they cast dispel it will ALWAYS have a 99% chance of success, so you have to use spell immunity to avoid it no matter what.
8 months ago
Anonymous
>links chart refuting the point he's trying to make
oh no no no.
also, if being forced to play a gnome wasn't bad enough, you also lose skull trap and horrid wiliting.
>capping out at level 20 versus the dual class capping at 30
No, it's 20/24 vs 9/30. All of this is accounted for. Read it again.
>20/24
interesting. The author of the page is wrong. She has it backwards. The cap for fighter mage is 20M/24F. 4M xp for wizard puts you at level 20.
>f/I is a better martial in bg2 >no it's not >yes it is, here's proof >y-yeah but I need a 4th character to spam horrid wilting
Isn't this sperg behavior what killed bg2 discussion for like a year here? Is this the SCS tard that jerks off some fat guy on twitch? I bet it's the same exact person. You know the only time daveorn has done an Ironman solo of scs insane is with f/I, right?
8 months ago
Anonymous
>yes it is, here's proof
but you didn't post proof. you actually did the opposite and posted a table showing the dual class having better hp, apr, thac0, and damage by the beginning of SoA. >but I need a 4th character to spam horrid wilting
the greater point im trying to make is that you are using the fighter illussionist as a representative for fighter-mage and leaving out all the restrictions it comes with when comparing it to a dual who has 0 restrictions
8 months ago
Anonymous
>0 restrictions
It's losing 10 HLAs and 12 thac0 for some extra spell slots.
8 months ago
Anonymous
>12 thac0
Once again ignoring grandmastery thac0 bonus and the fact you can dual at higher levels than 9 >some extra spells
And 10 caster levels, having more apr, damage, thac0, and hp for most of BG2. Also being able to use all school of magic and not having to play a gnome.
You dont seem to understand the games mechanics and just hate dualed mages because you associate them with minmaxing.
8 months ago
Anonymous
>Once again ignoring grandmastery thac0 bonus
Grand mastery gives you 12 thac0? Hmm I dunno about that.
8 months ago
Anonymous
No, it means it isn't a 12 point difference, but a 10 point difference, and that's only starting at level 21 which is all the way at the end of tob for a mutliclass. At the end of shadows of amn a multiclass fighter-mage is going to be around a level 14 fighter with 7 thac0 at 3m xp which means you only have a 3 thac0 lead over a dual with GM by the end of SoA.
Only on a shithole like /vrpg/ would some autistic homosexual have a mental breakdown over someone not playing human with his favorite dual class.
cope and projection.
I am the one simply stating facts without bias or emotion. Dualed fighters aren't even my favorite, that would be fighter-cleric multi. It's the fighter-mage fanboys that are deliberately ignoring or lying about basic game mechanics and claiming f/m is the best and linking to fan-blogs that don't even have the correct level caps for fighter/mage as evidence
[...]
[...]
Doesn’t getting most of the effects of Grandmastery, such as the extra 1 entire APR, come from modding the game in bg2? I know in classic bg2 and ToB that was the case, where weapon mastery doesn’t give the 2e AD&D full bonuses it should, though I don’t know if they changed that in EE off the top of my head.
The caster progression is likely more important though, as you can get your higher mage slots far more quickly with a dual class and while many spells don’t scale past level 20 I believe it still impacts things like resisting dispels.
It has been a while since I played so I might be wrong.
BG1 GM gave the correct GM APR of 1.5. BG2 nerfed it to only giving the single .5 from specialization. The EEs compromised and made GM give 1. >The caster progression is likely more important though, as you can get your higher mage slots far more quickly
Yes. It takes ages for a multi to get their first level 9 spells. Just compare when edwin gets his best spells to jan. The extra caster levels for longer duration imp hastes, and 1 round/level buffs is also really nice.
8 months ago
Anonymous
>you also lose skull trap and horrid wiliting
Yeah but you can stop time and roll 30 nat 20s in a row with a sword made out of antimatter while also being literally invincible and if you're feeling real feisty even go so far as to make your attacks cause nuclear explosions on hit which heal you. I mean, fighter/illusionist is pretty dang cool, it's definitely the coolest thing you can do in bg2.
8 months ago
Anonymous
It's the early access to HLAs that's the real kicker, anon.
>Fighter multis just have to wait until almost ToB to come online
You guys are forgetting that this entire conversation is in the context of a new player playing the game in full for the first time. If he wants to play a fighter/mage, then multiclassing as a fighter/mage will let him play as one immediately and for the entire game, and to gradually learn the ropes of mage spells from the beginning of the game, instead of playing bg1 as a fighter and then suddenly starting over as a mage.
It's really not necessary to min/max powergame the original games in order to have fun and beat them, and most of the broken dual class combinations are about min/max powergaming for veterans who've already beat the game normally a hundred times.
8 months ago
Anonymous
a new player shouldn't be asking this. he's already corrupted himself with meta.
I left that entire tent untouched.
Keeping Yoshi, Jahiera. Grabbed Nalia, Korgan and Dorn who I used in 1. I like Korgans quips in the quests so far. Demons are an issue with my party though since I have no protection from evil...
Ran into Neera who reminded me why I didn't like her in 1.
Freed some slaves and got my first +3 weapon. People say long swords are sub-optimal but you get decent ones right at the start of the game, and its not like I won't have plenty of pips left over to wield every other weapon type. Got a lot of exp from scrolls, a benefit of having a party stacked with casters.
And now for an epic and exciting battle to get a +4 weapon. Other things worth mentioning: Gave Aerie belt of ogre strength, stole a ring of regen, got 20 CHA, accidently sold full plate armor and rebought it so I'm broke. Time to go to de'arnise keep. Incredibly based OST for this mission btw.
Aerie starting to pop off now. Draw upon holy might stacks with belt of ogre strength (or a buff like holy power, which will be more practical later) which is quite frankly absurd, only multiplied by the flail of ages hitting like a truck and having a slow effect. Already pretty strong at low levels. Nalia got a chance to shine too, of course, by finishing off most of the trolls in this dungeon with fire arrows and killing quite a large amount of umberhulks instantly with a well placed cloudkill. A major difference in BG2, for me at least, is that a lot more goes into building individual characters that are not the MC. Anyways, that wraps up de'arnise, which is one of the better dungeons bioware has produced, with some pretty neat side attractions, although walking through like 6 secret doors in a row is kind of stupid.
>Anyways, that wraps up de'arnise, which is one of the better dungeons bioware has produced
Sadly this is really the first and last good dungeon in bg2.
>But, really, who the frick wants to play a gnome?
Who wouldn't? I like the idea of being a little guy that walks around with a huge pack full of situational weapons and spells, carefully planning to make every fight look easy.
Nah, forgotten realms gnomes are pretty cool and they're not only the strongest race in bg 1 and 2, but arguably 3 as well.
8 months ago
Anonymous
>strongest
Power wankery...
8 months ago
Anonymous
This is what a god slayer looks like, cope.
8 months ago
Anonymous
>muh looks >muh power
What a boring person.
8 months ago
Anonymous
Are you saying there's more to life than being really, really, really ridiculously good looking?
8 months ago
Anonymous
>gnome >fighter
absolute against type cancer. I hate against type gays so much it's unreal.
8 months ago
Anonymous
Gnomes are innately dexterous and clever, which makes them naturally good fighters. The difference is the gnome approaches martial combat through technique rather than raw power, the art of war so to speak.
Now that I have a sweet ass castle and some peasants to lord over its time to go beat up some hippies or whatever. A little dissapointing that nobles don't pay me the proper respect afforded by my new station.
Got to do this quest a bit early thanks to Jan seeing through Adratha's illusion and possessing the flail of ages, which as per its description is "the creation of the warlike rakshasa". (unsurprisingly the rakshaka wil find our posession of this weapon alarming) Notably, the best offhand in the game is acquired here as well.
>the best offhand in the game is acquired here as well
It’s pretty good, especially for early in bg2, but there’s a lot of competition for that spot. Crom faeyr is great for martials who can’t buff their own strength, the Icewind dale flail is fantastic for its damage resistance. I like foebane + purifier dual wielded by paladins too, but tough to top the holy avenger.
The main advantage of wielding Crom is its ability to hit things Belm simply can't later. (in ToB, belm is plenty for SoA I'd say) This party is loaded with potential melee bruisers, so it'll probably go haer'dalis eventually.
I can see why the rest of the party is looking away because that duel is unBEARable to watch
>anime girl bhaalspawn getting mauled >Jaheira getting wet and thinking of turning into a bear >Jan is telling some fake story about how he built that bridge
Finished with Trademeet and honestly it was pretty bad. I'd rank it very low. All I really did was 3 quests, 2 of which were basically tied together, that involved walking into single room buildings and mowing down a blob of monsters. Given that this area is so large it encompasses 2 complete maps its kind of ludicrous. There's not even any interesting little side details. You are, of course, given three seperate opportunities to choose between factions, but who really gives a shit? I feel this place is the polar opposite of De'Arnise. Onto planar prison I suppose.
This guy has been trying to frick Aerie non-stop for like the last week.
...Anyways, kind of a middling dungeon. Used web and cloudkill for the last fight. The warden rushed down the party like an insane autist and died immediately then all that was left was some half dead snakes. The trap rooms are more annoying than they are interesting and the dungeon as a whole is very short. The one thing of note is that these were considerably more dangerous encounters, but nothing requiring anything crazy yet. Kind of hungry for a good dungeon.
What quest is this?
Thinking of going back to my bg2 run and actually do the main story.
Finished D'Arnise keep, the planar sphere, killed that red dragon prick, and in the middle of the eyeless cult quest. I should probably save Imoen, it's been like...3 months.
>What quest is this?
Its the end of Jan's story quest.
Just nabbed Celestial Fury and but theres no one who can wield it yet, feels bad man. Autoattacked my way through the compound fight without much issue.
There has been a few attempts but from what I understand it creates issues with scripting, things like doors break as you have to click specific tiles in the background. Its definitely doable but no ones ironed it out yet.
Done with the Unseeing Eye quest line. Much better than the last 2 quests. Neat plot thread and suprisingly interesting locales for a quest that takes place in a sewer with several nicely put together encounters that offer up interesting solutions. Throwing a party of cultists into the final beholder hideout is appreciated, as its a bit of a snooze otherwise with balduran's shield. My main complaint is that the dungeon areas are quite small and simple, the lower reaches in particular is guilty of this although all three of its rooms are pretty good, whereas Ghoul Town could have been built up a lot more and basically has nothing going for it despite being a neat premise. For these reasons I can't call it great. I would consider this to be what should be the absolute bare -minimum- for a dungeon in a game that carries the prestige of BG2. If the game was able to consistently maintain this level of quality as a bottom floor I would have no real complaints.
I see people (mostly codex tards that wandered out of their playpen) crying and saying bg2 has better content than bg3 a lot, but it really doesn't. Like even random side shit in bg3 has more content than multiple bg2 quest lines put together. This is sort of why it's important to play old games critically, so cultists don't bully people into seeing what's not really there to satisfy their nostalgia and regressive behavior.
The types of content each games offer isn't directly comparable. If you hate being inundated with fully-voiced and animated cutscene dialogue shit writing, and glacially paced combat, you will much prefer the content of BG2.
>animated cutscene dialogue shit writing
You can just press space bar and skip the animation if you read faster. In both games dialogue occurs in a separate mode, so there is literally no difference outside of production quality. >glacially paced combat
It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
>It takes longer to cast a fireball in BG2
So long in fact that people tend to buy the broken premium DLC gear at adventure mart that reduces casting time, funny no one ever mentions this.
it takes exactly 1.8 seconds to cast a fireball in BG1/2. Is this some new meme by people who never actually played the games or fully grasped how the combat works?
>You can just press space bar and skip
then you're missing out on a huge aspect of the game. You can't simply skip through everything like BG2 without missing a lot of content that had a lot of work put into it. It is the cost of doing cutscene dialogue. >It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
dumbest statement I've ever heard. It takes longer to watch a single trashmob take its turn in BG3 than it does for 20 BG2 characters to complete their full round actions.
>then you're missing out on a huge aspect of the game. You can't simply skip through everything like BG2 without missing a lot of content that had a lot of work put into it
No, you read the dialogue then press space, it's exactly the same. Are you a moron?
The types of content each games offer isn't directly comparable. If you hate being inundated with fully-voiced and animated cutscene dialogue shit writing, and glacially paced combat, you will much prefer the content of BG2.
>these sequels aren't comparable
Is this the new cope now? By the way, BG2 has terrible writing. Unlike BG1, which was written to emulate the writing in modules of that era, it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game.
8 months ago
Anonymous
>No, you read the dialogue then press space
You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense. The text is also only given in subtitle form so you can't speedread it like BG1/2 without constantly skipping ahead in the convo, giving the scenes an unnatural fast-forward and time-skipping effect from hitting space repeatedly.
In BG2 this isn't an issue because all the dialogue is just given in one big block of text that can speedread through without any awkwardness or missed content. >By the way, BG2 has terrible writing
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
8 months ago
Anonymous
>You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense
Lol what? You can read the text right at the bottom of the screen.
8 months ago
Anonymous
>No, you read the dialogue then press space
You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense. The text is also only given in subtitle form so you can't speedread it like BG1/2 without constantly skipping ahead in the convo, giving the scenes an unnatural fast-forward and time-skipping effect from hitting space repeatedly.
In BG2 this isn't an issue because all the dialogue is just given in one big block of text that can speedread through without any awkwardness or missed content. >By the way, BG2 has terrible writing
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
One more thing. BG3s writing being utterly dogshit is also more worthy of condemnation since they decided to go with fully animated cutscene dialogue that makes the games shitty writing much more of a focus that takes up a huge portion of the games runtime.
8 months ago
Anonymous
>the games shitty writing much more of a focus that takes up a huge portion of the games runtime.
did you know bg2 quantifiably has more dialogue than PST
8 months ago
Anonymous
I did.
I also know that BG2 has over twice the size of PS:T. Word count is not a useful metric regardless. A better metric would be time spent per dialogue. 90% of BG2 dialogue is a couple sentences that can be speed read in a few seconds without missing anything. The same cannot be said for BG3 unless you skip content.
8 months ago
Anonymous
>Word count is not a useful metric regardless. A better metric would be time spent per dialogue
It's the same thing lmao
8 months ago
Anonymous
It isn't because word count alone includes all possible dialogue text in the game. Dialogue no single charname would have full access to because much of it is dependent on alignment, class, companions, etc.
This is all tangential anyway. BG2 just a bigger game with more content than PS:T, and more content = more words.
The point remains that BG3 writing is shittier and takes up more of your time.
>It's okay when old games do it
No moron, kys
I didn't say that. In this case the old game did not do it. BG2 has better writing than BG3 while remaining less a main focus point.
8 months ago
Anonymous
>BG2 has better writing than BG3
This is your extremely uninformed and subjective opinion. >while remaining less a main focus point.
This is objectively wrong. BG3 is much more combat focused than BG2. It has much more creative and longer encounters. (which you complained about, no less) BG2 is very much a game that is almost entirely walking around and talking to people, the game is like 4 hours long without dialogue and there's not exactly a lot of interesting stuff going on. Here's a 1 hour 30 min glitchless no skip speedrun of BG2.
Its a game thats 100% about dialogue.
Like here's a picture of a typical BG2 dungeon. It's literally a straight line that ends with a humongous dialogue dump. I have no idea how people can say stupid shit like this.
8 months ago
Anonymous
>This is your extremely uninformed and subjective opinion.
no shit, moron. >BG3 is much more combat focused than BG2
No >It has much more creative
Subjective. I find BG3 status effects and enemy abilities much less creative than the ones in BG1/2 >longer
because it's turn based and forces you to watch every single trash mob take its turn one at a time. Playing BG3 i found around 50% of playtime isspent in cutscenes and dialogue, whereas bg1/2 it's probably more like 1-5%.
Playing through BG3 feels like you're stuck in traffic slogging through cutscene after cutscene of shitaly written dialogue waiting to get to the combat, but knowing that right after you're back to the slog.
8 months ago
Anonymous
>Subjective.
No its not, every single fight in BG2 can be auto attacked through easily. There's nothing like the forge boss. BG2 is literally GROUND FLOOR encounter design because there is no way to be worse than it is.
8 months ago
Anonymous
>every single fight in BG2 can be auto attacked through easily
You're just lying here. I'll admit when I say how much I enjoy BG2 I'm assuming SCS is installed, but I think that's fair when comparing a 20 year old game to a modern day major release. But even in vanilla you can't just facetank autottack firkragg to death. Think I'll record some tests and posts some webms sometime.
Either way, BG3 can be autoattacked through as well, except Yo
you dont even have to prebuff.
Raphael gets perma ccd instantly to a level 1 hold spell. I killed Orin in one turn of paladin autos. That's without having to do any prep work. When people say you can auto things to death in BG1/2, they leave out the fact the one doing it has to have like 10 prebuffs on to do that and not die instantly.
>I see people (mostly codex tards that wandered out of their playpen) crying and saying bg2 has better content than bg3 a lot, but it really doesn't. Like even random side shit in bg3 has more content than multiple bg2 quest lines put together.
So you can't actually defend the quality of BG3, you immediately pivot to saying there's more of it, and more = better.
>animated cutscene dialogue shit writing
You can just press space bar and skip the animation if you read faster. In both games dialogue occurs in a separate mode, so there is literally no difference outside of production quality. >glacially paced combat
It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
>It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
Lol fricking what, have you actually played either of these games?
>it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game
This is a very common criticism of BG3's God-awful writing.
>No, you read the dialogue then press space
You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense. The text is also only given in subtitle form so you can't speedread it like BG1/2 without constantly skipping ahead in the convo, giving the scenes an unnatural fast-forward and time-skipping effect from hitting space repeatedly.
In BG2 this isn't an issue because all the dialogue is just given in one big block of text that can speedread through without any awkwardness or missed content. >By the way, BG2 has terrible writing
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
100% agree. BG1+2 have meh writing, but they're not relying on the writing and trying to be a cinematic moviegame. When you try to be a cinematic moviegame and the writing fricking sucks, it's extremely immersion-breaking. Mediocre is better than terrible.
>>it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game >This is a very common criticism of BG3's God-awful writing.
Meant to quote
>then you're missing out on a huge aspect of the game. You can't simply skip through everything like BG2 without missing a lot of content that had a lot of work put into it
No, you read the dialogue then press space, it's exactly the same. Are you a moron?
[...] >these sequels aren't comparable
Is this the new cope now? By the way, BG2 has terrible writing. Unlike BG1, which was written to emulate the writing in modules of that era, it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game.
>So you can't actually defend the quality of BG3, you immediately pivot to saying there's more of it, and more = better.
He's right and funnily enough if you go to codex you can see most of the kids shitting on it joined in the late 2010s. Shit like this makes me think BG3's detractors are just literally ADHD xbox kiddies that need to open up a chest every 2 seconds.
It's crazy, I have an older codex account than every single active poster on codex that's not staff and I don't even post there. Those people are actual fricking idiots.
Never read or posted on the codex, can't speak for any of that. I grew up playing BG 1/2 and I also enjoyed a few Larian games (I thought DOS2 was decent, though it gets shit on here a lot) and I honestly did want to like BG3. I went into it excited for it and expected it to be good, I played the very early version of early release three years ago and liked it. Final product was extremely disappointing.
>I thought DOS2 was decent, though it gets shit on here a lot >its the dos2 tard sperging out again
dude just get a trip
8 months ago
Anonymous
>thinks theres only three people who post here
Are you sure you’re cut out for anonymous posting, anon?
8 months ago
Anonymous
get a trip already
8 months ago
Anonymous
Perhaps it is you who needs to get the trip, anon
8 months ago
Anonymous
Whelp.
I agree. You really should get a trip.
8 months ago
Anonymous
That is pretty funny. Did you prompt that banter or was that random?
I always feel really bad for souls trapped in inanimate objects in RPGs, I always want to destroy it and set them free. I find soul-magic to be very unsettling and uncomfortable. Probably why I don’t like pillars of eternity
According to https://baldursgate.fandom.com/wiki/Cleric
there should be 15 spells available for Branwen at this level.
As you can see, Cure Medium Wounds and several other important spells are missing.
Is this just luck of the draw whenever you hit level 5? What determines the number of spells you get?
The page you're linking to says it's specifically for the BG2 engine. BG2 engine added new spells.
https://baldursgate.fandom.com/wiki/Cleric_(Baldur%27s_Gate)
Clerics should receive all of the spells they're eligible for once they reach the appropriate level.
i wouldn't saying bg3 is more "writing" focused, it's more "cinematic" dialogue focused and seeing people read bad dialogue is a lot more annoying than reading it.
Firkraag is a bit harder than the shadow dragon but you seem to understand the general dragon-fighting tactics. His dungeon is also littered with gear for killing red dragons, because of course it is.
The set-up was good, great atmosphere, really enjoyable stuff in that regard. Really motivates me to explore the town and get excited over talking to people and hearing their seperate accounts, and they're all generally interesting characters. The side quests are AWFUL and are so basic there's really not much to even be said about them. Ambience is top notch here, which really carries the atmosphere in both forests. Functionally, the dungeon is slightly worse than unseeing eye, (so like a C-) where you're basically wading through seemingly infinite spawning shadows to collect little sheets of paper which help piece together a riddle, with another novel puzzle at the end, but the journey to acquire those items isn't particularly memorable. The whole setpiece at the entrance where you get to hurriedly nuke a horde of approaching shadows was pretty nice, I'll admit. Obviously the dragon encounter isn't much, (no encounter in this game is, so I can only grade encounters on their initial presentation and novelty) and the final boss collapses like a piece of tissue paper in a hurricane.
This is another dungeon that Daystar absolutely shreds through, I cannot stress to beginners enough that they should really USE LONGSWORDS even if they often aren't considered optimal in guides. (you have plenty of pips and can focus on other things later)
>playing a wizard in baldur's gate >maxing intelligence
See here's where you fricked up. Intelligence is a dump stat for all classes. The only reason you would ever need high intelligence is to dual class. You can easily get 100% spell learn from genius potions.
nobody thinks thinks this.
Dumping INT just gets you one-shot by mindflayers, restricts you from dual classing to mage, and prevents wand use. Also since you can only get 18s in char creation, already have more than enough points from dumping CHA and WIS which are more of a dump stat than INT in order to max out whatever it is you wanted.
I'm pretty sure you already.know this and just wanted to look like elite bg guru by making such a wierd claim
Frick, I forgot he even had a name. I haven't played that for about ten years, I just remembered him as "that one demon or whatever". Apparently Beamdog reused him for their bullshit fan fiction they stuck between BG1 and BG2?
Belhifet is such a shitty boss
Which game you playing, anon? If you're playing IWD, I apologize and revoke my snarky comment.
IWD is a decent game, and if I forgot the boss's name because it's been too many years, then that's my fault for being rude (maybe the devs should have made the boss more memorable but that's besides the point). But if it's SOD, that's a shitty game, and so it's anon's fault for playing it.
8 months ago
Anonymous
>IWD is a decent game
eh...
8 months ago
Anonymous
Surely you will agree that, despite whatever your opinion of it is, it is leaps and bounds beyond Beamdog's fanfiction SOD, anon.
Simple question: can Belhifet (SoD) be stunned by wand of paralysis? I finally have that b***h aasimar at near dead, but the team is almost out of options. No spells anymore as no one slept, a lot of wands and items.
Fun fact: Caelar can be stunned, just takes a lot of tries.
Man, that boss was bs. On core rules Caelar and 2 melee attackers were enough so long as he didn't get a charm or disease on the bhaalspawn.
Protection from evil 15' was doing heavy lifting for his reinforcements and I used literally every potion I had gathered. You could enchant weapon in an archer but the fight lasted long enough to wear out in my game.
Prepare yourself for a pretty shitty ending though.
I read that favourite cheese tactic is wand of polymorph, which changes his strength if it goes through his magic resistance and save. Will try that when I come back home. I hope I won't have to reload that fight, cause getting Caelar to low health after she run out of healing and invisiblity while kiting Belhifet was a lot of work. It would be a lot easier with the aasimar on my side, but frick that stupid b***h, she deserves to be murdered.
Welp, can't even get Belhifet down do injured. Caelar is a piece of cake in comparison. Corwin has -9 THAC0 with arrows +3 and she hits him on 18+ due to extreme levels of fatigue... Or maybe that's due playing on hard. Reviewed equipment, changed things around so charname SHOULD have -16 AC against him. Will try to tank while rest of team tries to whack him. Only the bard doesn't have +3 weapons, but he'll buff everyone with his song anyway.
Had to side with the aasimar to get through that boss battle. Just not enouh THAC0 and APR. Fun fact: the jelly from Polymorph Self has a +3 weapon and wild mages can be awesome as some buff cast from Nahal's during the elevator ride refreshed all of Neera's spells. I was able to whittle Belhifet to badly injured, but as he went down to injured he started gating summons, which overwhelmed my team. At least this is still a no-sleep run.
I remain unhappy with this portrayal of Mahiro.
Stats are way too high.
Fighter? No way.
Chaotic evil? Nope
Gnome? Nope
Also the ‘female’ aspect would be better handled similarly to Edwin’s sex change when he gets the elder scroll.
All in all I am not happy.
This is easily the worst place in the entire game this encounter could have triggered.
Anyways, Planar Sphere. Well, its terrible. Basically a series of kill rooms without any bells or whistles. As a concept, fighting strange and exotic enemies from different planes is pretty neat, but it really doesn't do the idea justice. On a more positive note, this is the first dungeon where breach is really important, so we get to apply what we learned in that dragon fight, which I swear I didn't plan, and dispel even comes in handy for the very first time because a particularly malicious halfling casts dominate. Also had to switch from Daystar to Blade of Roses to kill some golems, exciting stuff, very strategic.
>Install BGEE classic movies >still see this shitty motion comic >manually remove and replace the motion comic file from 3 different folders >It still plays
Anyone know of a mod to fix flail of the ages in EE?
I heard it was nerfed to be unusable (haste and free action) and I really wanna use it for old times sake
Why fighter mage should be the best class in any game
A mage is like a nerd. He starts weak in life. He is unpopular and no girls want him. But as he progresses he makes a lot of money due to his intelligence, therefore he becomes more successful. He may even become an arch-mage (billionaire) to absolutely own everyone else and drown in pussy.
Fighter. He is the dumb Chad archetype. Life is handed to him on a plate that's why he is OP in low levels (high school) but later on falls off due to lack of intelligence.
A fighter mage is the combination of the two. He is a Chad who is also a nerd, the most OP combination in life. He simply has it all and gets to own everyone at every stage of life.
BG2 got this right unlike most games. You can tell a lot about a CRPG from its class balance, if it mirrors real life chances are its good.
For a new player who didn’t grow up playing the originals, I think it’s ok, IF you install the mod to remove their cringe fan fiction NPCs.
Seems a bit crazy you can start with a familiar that can cast a level 2 AOE CC spell thats totally resistant to elemental damage and attacks twice per turn for 1d6.
Yeah, the bg2 engine does frick up the balance of low level bg1. Same with some of the kits. BG2 you were intended to start about level 7 or so.
For the last 20 years though I’ve been replaying bg1 in the bg2 engine and I’m just used to it. Barely even remember vanilla bg1
My mage just lost one con and over half his health permanently :^(
Yeah, how about less of that and more of this.
I hate how much I ended up doing that on my first run.
All the way to the end of the game, blasting in like a goddamn ATF agent.
I always hoarded them and used zero of them until maybe the final battle, and then the game ends with a giant pile of unused wands and consumables.
Think of at least installing the resotre original movies mod. The Enhanced Editions killed lot of art and assets.
I recommend the mod that restores the origina character models, too. FRICK Bumdog, those shitters, may they go bankrupt.
I really don't get the hate on Rasaad and Dorn, they're very standard character pretty well written.
Neera i can understand where it's coming from, but i still think she's a good character, she's supposed to be annoying in a way.
The problem people have with the ee npcs has more to do with how clearly out of place they are when compared to the OG companions. Its jarring when you have these new EE companions all with their own multi part quests with unique items and character arcs alongside an OG like tiax who is just a gnome who wants to rule all.
No. The best way to experience baldur's gate is through youtube. It's too garbage to play yourself.
No. You either gave money to Beamdog which makes you subhuman waste, or you pirate the wrong thing which makes you one dumb ass motherfricker.
>tranime homosexual and baldy's gape
Such unholy abomination.
>ultra minmaxed 96 total roll character with perfect 18/00 for STR
>longsword ++ and two-weapon style ++
>Gnome Fighter/Illusionist
>pedo anime portrait
Can't you homosexuals just play a game and play it without reading a guide first?
What guide is she using? Link it.
>she
He never claimed to be female and, even if he did, he hasn't provided proof of being female. Hence he is male.
>What guide
There are dozens of BG1+2 guides on youtube, on blogs, etc. that tell you about the minmaxing, class selection, and whatnot. They're all pretty much the same.
>There are dozens of BG1+2 guides on youtube, on blogs, etc. that tell you about the minmaxing, class selection, and whatnot.
link one
I'm not going to do your homework for you homosexual.
Hmmm, that doesn't seem to have anything to do with fighter/illusionist gnomes.
https://gamefaqs.gamespot.com/pc/75251-baldurs-gate/faqs/2456
Boy those sure look nothing like this playthrough kek
Here's a grognard oriented guides
https://lilura1.blogspot.com/2017/09/Baldurs-Gate-2-Double-Class-Comparison-Fighter-Mage-Dual-Class-Berserker-and-Kensai-vs-Fighter-Illusionist-Mage-Multi-Class.html
https://lilura1.blogspot.com/2019/07/Baldurs-Gate-Baldurs-Gate-2-Weapon-Proficiency-Tables-True-Grandmastery-Nerfed-Grandmastery.html
You can watch multiple guides and then minmax based on those guides and make strong decisions for charname just like everyone else does. Are you dumb enough to think that someone has to do exactly everything done in a particular guide?
Neither of these are guides.
>resorting to semantics
I accept your concession.
>ask for a guide
>posts two links, one of which doesn't contain stats, proficiencies, or even gear for the class, the other other of which has nothing to do with it
>haha g-gottem
Trannies aren't women
Proof?
That's not how gender works, chud.
Right, it's how sex works.
Their XY chromosomes they’ll have until they die (early).
It seems your leg is being pulled by someone who is quite knowledgeable of the game.
Looks like a canon bhaalspawn playthrough to me.
You may as well cheese the shit out of it since the game expects you to be quick saving every 20 seconds anyway.
Does watching your whole party whiff 5 attacks in a row and then get instagibbed by a hobgoblin sound like fun? Oh boy I can't wait to reload from right before the encounter and try again.
I ran a wizard harem (with dual-classed Imoen and Safana, Neera, Dynaheir and Edwina) and I never had this problem. Also never rested the entire game, wands are sufficient for any encounter.
>Also never rested the entire game
>Chad Bhaalspawn with with 5 extremely tired mage b***hes, told to point and shoot at the enemy
Lol
>Honeys, it's 3am, time to form gunline against my villainous half-brother
>(in unison) Yes, dear.
Sarevok is extremely simple to kill with wand of summoning to distract, haste and slings with +2 bullets on my harem.
He can also be stunned with wand of paralysis, though it takes a lot of tries. Some Lord of Murder, slapped in the face by unarmed cleric/mage CHARNAME.
Takes, about 10-20 summonings, depending on rolls. He gibs about 80% of the summons (the ones he doesn't one-hit kills).
IIRC you can also cheese him with traps in his own bossroom, because he doesn't trigger them but does take damage when you trigger them while he stands in area of effect. Cartoonishly funny, yet decidedly anticlimactic.
He’s pretty fricking tough. Last run I tried to duel him 1v1 in a fair fight and it’s pretty tough to do unless you get real lucky or abuse consumables. You pretty much need to get some kind of CC or debuff to land, if you don’t go the artillery method.
I felt bad for using a paralyze wand on him but it seems like there isn't really a good way to "fight fair" in these games.
I just finished Seige of Dragonspear recently. I chugged literally every potion I had and in that final fight still would have attempts where a disease or charm lands and ruined everything.
Thinking of playing Black Pits and learning how to use the backstabbing mechanics and do an "evil" run.
Anon, I'd suggest skipping SoD (too late) and all the other Beamdog fan fiction and just importing straight from BG1 into BG2.
>I felt bad for using a paralyze wand on him but it seems like there isn't really a good way to "fight fair" in these games.
Yeah, he's pretty OP with what you have to work with in BG1. Paralyze wand and/or fireball wand/potion artillery is probably the way to go. Personally I think summoning creatures is cheesy and I refuse to do it.
Fighting fair in BG is all about using the wand. Sarevok is a level 15 fighter. Those are canonically able to single-handedly fight entire armies to a stand-still.
No worthwhile guide would recommend playing a gn*me.
looks like an average bhaalspawn
I've been playing the original BG1 lately, I heard playing it using EE or a mod to play in the BG2 engine gives all your characters a movement speed buff. If that's true and it also improves the dogshit pathfinding then that alone means it's probably a better experience than playing original BG1, no matter how moronic any other changes they made are.
Pathfinding is a user configurable setting. Just give more nodes. This was when a medium computer was a pentium 166 MHz.
Whelp, done with Candlekeep. Looted all the chests because apparently lockpicking isn't neccessary when you can just... bash the locks. Also killed a bunch of guards and left with about 1000 gold or so, a bunch of plate armor, and -1 AC. Not sure why people find this game difficult.
There’s some chests that aren’t bashable no matter your strength. You won’t encounter those in the early game, though.
Baldurs gate isn’t a very hard game, there’s lots of ways to cheese it. It sounds like you’ve taken the road of the munchkin min-maxer, however. That’s your prerogative, but in my opinion it makes the game less fun.
Got jumped at Friendly Arms for my crimes against humanity by a haste casting mage, an assassin, and 3 guards, but fortunately my quasit cast horror which made it quite an easy mop up operation. Was rewarded a composite bow +1 for my troubles. I'm sure that will come in handy. Best bow in the game and we've only been at it for 15 minutes.
I did a half orc fighter/cleric.
based multiclasser.
I played a dwarf fighter/cleric myself, was kino
I don't think so, personally. The regular versions are moddable and there's guides to get them upscaled a good bit and running on win10.
I still play the originals, but I don't think there's anywhere to buy them for new players who don't have them already. Supposedly the GOG version of the EEs come bundled with them.
>buy them
The studios are dead. There's no reason to buy them anymore. Just pirate them like a normal human being.
ever since discovering the nostalgia pack mod, I think the EEs are very much worth it at this point.
The removal of the old graphics, UI, and sprites were the worst things about them.
Pic related is EE with the mods Classic UI, Nostalgia Pack, and Infinity Sounds.
how does this solve the actual glaring issues, like the game literally not being bg1 at all
>solve?
The vast majority of people do not care about the technical balance changes in BG1.
The thing people remember most fondly about BG1 was the art, graphics, and sound design. Not unlimited summoning caps or stronger poison or whatever the frick.
>The thing people remember most fondly about BG1 was the art, graphics, and sound design.
But most of this is pretty bad.
I disagree as do many others.
Sound and UI design are flat out better though and the EEs are an objective downgrade.
>If you only like games because of their aesthetic qualities
never said that, but whatever. Visual and audio feedback is extremely important in game design. I think you know this and are larping as some gameplay purist who only plays text based rpgs because they aren't limited by audio or visuals. The EE balance changes and mechanics tweaks are minor. Literally nobody cares. I enjoy the EEs gameplay tweaked gameplay just fine. Having more specific weapon proficiencies and some minor spell tweaks does not ruin the BG experience for me or for most people.
>never said that, but whatever. Visual and audio feedback is extremely important in game design
Not for an abstract genre like an rpg, no.
it's fine to hold that belief, but you should understand how it's extremely uncommon.
What is common is that people think skyrim is the best rpg ever made.
common is people liking sound and visuals in their games.
So is thinking skyrim is the best rpg ever made. So I guess we should play games like bg1 and 2 at all. Because by comparison it's audio and visuals are awful.
why play games at all oh master of abstraction?
just stare at the wall and fantasize
YWNBAW
If you only like games because of their aesthetic qualities you never really liked video games at all, and this perfectly explains why this board is infested with story homosexuals who hate rpg mechanics.
Reddit take.
as opposed to the Ganker take of "everyone i dont agree with is from Reddit" even when the opinion is "i like different things about RPGs"
there was a time when calling shit Reddit was a negative put upon the receiver but now you just sound like a spastic having a fit
>take
Go back to Twitter.
I read /misc/ so reading Twitter would just be redundant
>Infinity Sounds.
Frick, this too?
>New component: Enable Footsteps During Combat
>New component: Restore BG1 Ambient Sounds
>New component: Restore Environmental Audio
>New component: Restore & Tweak Soundsets
SHIT.
At this point, what part didn't they actually kill? The evńvironement art I guess, because that would cost money to replace.
Some of those removed things were done by Bioware with BG2, not beamdog. Environmental Audio has nothing to do with either developer. Even the OG games cannot use it without dedicated hardware.
I know it sucks beamdog removed/changed a lot of shit, but if you're able to restore almost all of it now using mods, you get to benefit from the actual good things beamdog did, like increase performance, stability, and aoe loot. Its the best of both worlds.
>increase performance, stability
uh what
The EEs run a lot.smoother and are more stable with mods. The OG BG games chug on modern hardware and are much more likely to crash.
>The OG BG games chug on modern hardware
No they don't lol
They perform significantly worse than the EEs. If you deny this you are coping.
Never in my life have I heard of someone citing performance as a roadblock for a 2D 25 year old game. EE actually still has tons of modern compatability issues and graphical errors, and it's still loaded with bugs.
The only reason to play EE is because new versions of SCS is locked to it, but SCS is a moronic treasure hunt for items to bypass encounters and doesn't really play like bg at all, or any dnd campaign for that matter.
Bro, what. Bg1 was designed to run on like a pentium 166 MHz. The gog versions run flawlessly on modern hardware and I’ve never seen a crash that wasn’t induced by mod frickery. Are you trying to run the original 5 CD version or something?
Yeah but Beamdog frickers cheaped out but not actually remastering BG1 but just making an official tutushit. The blame is entirely on them.
>if you're able to restore almost all of it now using mods
I just wish the frickers had more responsibility and humility in them and did exactly that if it is pretty much doable.
The only valid way to experience Baldur's Gate is when it first came out.
idk but I am playing EE unmodded right now for the first time. Seems okay. One of the NPCs, (i think one of the mentioned fanfic NPCs added by beam dog) I have in my party is kind of annoying but she can cast grease so I will allow it.
no
but it's a valid way to experience a semi competent forgery of Baldur's Gate
Added some new party members. Kivan can equip the composite bow and he hits pretty hard. Also murdered some more people which led to finding a cloak with +2 CHA which can be equipped on Imoen for 18 charisma which offsets our reputation for being human butchers.
Couldn't you have just stolen it? With Imoen being a thief and stuff.
Imoen is useless outside of charisma and detect traps at this point, and I'm not save scumming.
should have at least tried, you don't even need high base % success rate bacause game gives you dozens of temp. bonus to thievery potions, and if that fails you can always kill them after
>should have at least tried
My reputation is as low as it goes so I lose nothing. In the original BG1 this would mean a -20 reaction penalty but in EE its only -7, so with Imoen's 18 CHA it doesn't really make any difference except a 100% chance of flaming fist encounters. If I had played a good playthrough CHA would not have mattered in this game at all.
WHy does sword and shield suck ass in this game?
stop hiding behind a shield, pussy. i bet you play cleric.
Shitty shield itemization. None of the shields in the game have good passives. All the good defensive passives are bound to weapons. There's a million weapons that give you death ward, damage resistance, extra attacks, negative plane protection, etc.. You would think something like damage resistance or death ward would be common on shields than weapons. This combined with APR being the most important combat stat makes dual wielding absurdly more powerful than anything else.
The trade off is that it's incredibly useful to throw on a large shield early game due to archers being basically everywhere and off hand weapons being low yield until end game. A dagger of venom + shield can easily keep up with a dw build, you're really only losing cool points. BG2 is another story, where they are situationally useful, like the shield of harmony or balduran. The proficiency bonus is simply bad.
Because you're looking at the version of a game infected by cancer that is EE. Sword&shield (or hammer&shield or even dagger&shield) was perfectly viable in vanilla BG1.
Everything is viable in any version of BG, it isn't that hard of a game.
I mean sure, technically it can be done with any character, but playing Mage with 3s in Dexterity and Constitution is gonna be unpleasant
Do you mean just using a shield in general, or the “sword and shield” fighting style that was only added in bg2? The fighting style is pretty weak and pointless but shields are great in bg1. A sword and board martial with plate and a tower shield makes an excellent tank to send in first, especially at lower levels.
Finished with nashkel mines. To start we got end-game +2 sword right next to the entrance. Basically cleared the mines with the quasit familiar, because he has quick regenerating HP allowing him to plow through traps and he's immune to the kobold's fire arrows making him ideal for pulling them. Pretty much piled everyone on top of the boss and plugged the doorway with khalid, then he just exploded into gore. This yielded some key spell scrolls and finally brought our main character and hero (sorta) to a prestigious level 2. Upon exiting the mines the party was jumped by a tribe of amazonian warrior women or something like that, who were quickly dealt with via a horror cast from the familiar. They dropped a sword that is +3 against undead, which was used to clear out the surrounding tombs in the area. In the final tomb a potion of strength was found, which was immediately used to equip Khalid with a composite bow.
The EEs really should have locked the zoom in closer or put a limit on how far you can zoom out. Every time I see noobs playing the EEs it looks like they're playing age of empires 2.
Unfortunately EE looks absolutely vile zoomed in.
enable nearest neighbor scaling
Yeah it still looks grotesque compared to the original.
>grotesque
give me a fricking break.
here is OG BG.
Unironically it looks better.
and here is BG EE with mods.
I know of course you will only double down on your moronic claim that these look vastly different. In case anyone browsing this thread was wondering how accurate the EE haters claims are, here is what they are talking about when they say the EEs are "grotesque".
Put on your glasses, moron. What the frick is that filter lol. look at the icons for gods sake, lmao
There is no filter, moron. they're taken at a different time of day.
>icons
So now you're backpedaling to whining that the icons are not the same. Modding back in the old icons is trivial.
Ah well, I fully expected you to double down like moron out of pride. I shouldn't be surprised. At least anyone reading this thread will be able to see how delusional people like you are.
>There is no filter, moron
That is the result of the UI being a less-than perfect hand-crafted reconstruction with the aesthetic of the original, not a filter.
It’s like a troony claiming to be a heckin valid woman. Perhaps at a first glance with a certain camera angle it might almost pass, but on closer inspection It’s a man in drag and triggers disgust in a normal human because it’s inherently wrong and a mockery of God’s natural order.
why is it always a cleric tard
why does it look more pixelated than the original game?
thats sounds extremely "0-60" to me considering this is my first time playing and im just about to go to the mines. i was talking with some other in a few threads the other day and it sounded to me very much so that Level 1 in DnD games is "you die from strong breeze"- which i found true due to literally getting my entire shit slapped 5v1 vs all the assassins so far.
i put the difficulty on easy last night and the trip to the Gnoll Caves has been a frickin cakewalk and i might keep it like that
>i put the difficulty on easy last night
I'm playing on Core and this is not exactly challenging.
ITT: Anon thinks pretending to be moronic will make others think he is cool
>repeatedly tell people that "EE" is fine because some fat youtuber plays it
>NOOOOO WHY ARE YOU CRITICISING ME
nobody thinks or believes you're le epic oldgay just because you posted a nethack screenshot. you're a child and you're embarassing yourself. we tried to warn you.
It's fine. Just ignore the shitty new companions as much as possible.
The companions are the least of EE's problems. You never even played the original.
Boy, these games seem kind of moronic and basic compared to BG3. Was I misled?
It's almost like they are two decades old, though I'd say the magic system is light years ahead of modern RPGs.
>It's almost like they are two decades old
Games do not age, they don't get bonus points for being old. There are plenty of good old CRPGs.
>though I'd say the magic system is light years ahead of modern RPGs
Man, I don't know. It seems like a pretty broken and shitty facsimile of 2e DnD.
>the magic system is light years ahead of modern RPGs.
BG3 has multitudes more spells which are actually viable, like AT LEAST 10x more, and there's no nonsense like needing to rest every time you want to swap to a different one, many of which interact with items in interesting ways, and its all wrapped up neatly in a superior action system. So how did you arrive at such a stupid conclusion?
NTA but 5e is very dumbed down. The whole point of the older magic system was that an element of the strategy was preparation and choosing in advance a versatile array of spells for classes like wizards and clerics, rather than freely adjusting it on the fly before every combat without penalty. Spontaneous casting was the raison d’etre of classes like sorcerors, who gained versatility at the cost of having a smaller selection of spells to choose from, and being less flexible in learning spells. That trade off is totally gone.
And I personally prefer turn based over RTWP, but Baldurs gate is still simulating a round based system under the hood, every 6 seconds. You can generally only cast one spell per round.
BG3:
Better graphics
Better music
Higher production values (if you care about things like fully voiced dialogue and motion captures animations)
Turn based instead of RTWP (personally I prefer turn based but this is subjective)
Bg1/2
Better ruleset (3e > 2e > 5e)
Better writing (and its writing is only okay)
Better plot
Better characters (and bg1s character development is extremely limited)
Better combat (and its combat is quite clunky)
Better encounter design
Better UI and inventory (and its inventory management sucks)
Better itemization
100% less trannies, bestiality, incest (gotta install a mod for that), homosexuality and playersexuality, and degeneracy in general
More respect for the source material and the world as a whole
Doesn’t have Netflix-tier racial “diversity” for no reason
I actually really wanted to like bg3 and I was excited for it during the early access, but the game is flat out bad and a massive disappointment.
>(3e > 2e
You can't be serious, the bloated 3e mess should be at the very bottom of the pile.
I disagree. I like the options for different builds that feats provide. 5e was a huge step backward, narrowing the selection of feats until most suck and aren’t worth picking, and making them compete with the stat increasing, to the point where most builds are better off taking stat increases and never picking a single feat. Feels awful as a player.
3e also has mostly feats that suck, some are just worth taking anyway by being prerequisite for feats that are actually good. The way it handles multi-classing incentivizes most bizarre combinations, and racial level adjustment is something that never should have happened.
I agree, I don’t think 3e is perfect. The multiclassing dip shenanigans are indeed awful, and I liked that 2e attempted to balance classes by having different XP tables, which is a great idea, if not implemented perfectly.
BG3 is much better than BG1 and 2 and anyone who says otherwise is legitimately mentally ill.
>Better ruleset (3e > 2e > 5e)
2e is definitely not better than 5e and I'd argue 3e is debatable. It's certainly better than base 3e, and 3.5e PF is hilariously stupid where you have people walking around with 40AC is kingmaker while wearing robes. Like a 40AC character could EASILY single handedly wipe out an entire country's army, they simply would not be able to even hit him. At least with the way 5e works there's always a chance to get bopped.
>Better writing (and its writing is only okay)
By what measure? I found the random commoners and side characters in BG3 much more enjoyable to talk to.
>Better combat (and its combat is quite clunky)
Jesus Christ no, this is how I know you're coping big time. Smashing your death blobs into things is not better combat, its far worse.
>Better encounter design
Again, simply insane, the fast majority of BG 1 and 2 combat is samey filler swapping away toadies. Almost every encounter in BG3 is unique and has cool gimmicks.
>Better UI and inventory (and its inventory management sucks)
I can't even search my party's inventory in BG1/2 and they didn't even think to give you a gem bag until 2. In BG3 you have all sorts of containers to organize your inventory as you please, reminds me of Ultima 7.
>Better itemization
Absolutely not, there are tons of interesting items in BG3. In BG2 you just throw your SUPER SWORD OF UNIMAGINABLE GOD SLAYING on the ground when you find a weapon with a higher enchant rating. lol lmao even
>More respect for the source material and the world as a whole
Forgotten Realms is super fricking gay, what?
>Doesn’t have Netflix-tier racial “diversity” for no reason
Yeah because 99% of NPCs are faceless "commoners".
Sounds like you have brain damage.
>Reddit: the post
>Argument: The Conceded
Don't get me wrong, I think BG1 and 2 are still worth playing, but the amount of nostalgia at play here is insane.
You fundamentally misread the intent of my post. I was saying bg3 is shit, not saying that bg1 and bg2 were the greatest games of all time (though I do like them and think they’re playable and fun today). And saying “anyone who disagrees with my opinions is mentally ill and brain damaged” is pure homosexualry.
There is no objective way to argue bg1 and 2 are better than 3 and I addressed each and every one of your points, at which point you immediately threw in the towel. BG3 improves on its predeccessors. This is EXTREMELY rare these days when each new release is more regressive than the last and anyone who would rather attack such behavior rather than reward it deserves a beating.
You’re literally incapable of distinguishing between objectivity and your own subjective opinions. You’re not as smart as you think you are.
Anon, tell me how the encounter design in BG1 is better than BG3.
You kill things instead of fricking them?
So you have nothing, got it.
I got you, babe.
How about you prove him wrong, you squirming homosexual.
>2e is definitely not better than 5e
5e is complete trash. Everything is completely dumbed down and simplified, from the magic system removing the purpose of preparation casters vs spontaneous casters, to the abysmal lineup of feats with maybe 1-2 being worthwhile for any build, to the feats competing with stat increases, which just feels bad. For most builds the optimal choice is to simply increase your main stat and ignore feats, so that your build is identical to every other. Cookiecutter builds and lack of meaningful choice and tradeoffs are poor game design.
>At least with the way 5e works there's always a chance to get bopped.
i.e. the combat is way more swingy and RNG dependent, and player actions and player builds have a smaller effect on outcomes, as opposed to luck
>I found the random commoners and side characters in BG3 much more enjoyable to talk to.
The writing in BG3 was actively terrible and immersion-breaking. BG1 and BG2 both have mediocre writing, but mediocre is superior to terrible. The more a game tries to lean on its characters and writing, the more jarring and off-putting the end result is when those characters are unlikeable and the writing is soul-piercingly cringe.
>Almost every encounter in BG3 is unique and has cool gimmicks.
The game majorly outstays its welcome and the gimmicks were obnoxious and annoying, not cool or fun. It was a major downgrade from DOS2 in cleverness, which is saying something. Most fights by the end of the game were tedious and served to pad the time, and weren't challenging or difficult in the least. I solo'd as a paladin and I was literally unhittable by most enemies by the endgame, so enemies wouldn't even swing at me, they'd just run around in circles and yell barks and waste time.
>5e is complete trash. Everything is completely dumbed down and simplified, from the magic system removing the purpose of preparation casters vs spontaneous casters
The guy playing in this thread is using a gimped lvl 1 fighter that gains exp at half speed and killing full level 5+ bands of flaming fist because 2e is so dumb and broken.
There were way too many trash fights that were completely pointless. Notable examples being the 400 gobbos in the goblin camp, the waves of dark justiciar mooks in act 2, the Viconia fight, the act 3 fight in the sewers with the quasits or mephits or whatever, frick in the endgame you're STILL fighting goblin trackers with 7 hp (except now they're magically worth 400 xp because reasons).
Turn based needs focused encounter design, ideally with small numbers of interesting enemies. Like how in BG1 the most interesting fights were you vs another adventurer party. RTWP deals better with trash fights, but trash fights are boring and stupid either way, and Larian padded things way too much. Again, it wasn't this bad in DOS2.
>I can't even search my party's inventory in BG1/2 and they didn't even think to give you a gem bag until 2. In BG3 you have all sorts of containers to organize your inventory as you please, reminds me of Ultima 7.
BG3's inventory was hideously annoying to use, and a downgrade from DOS2, somehow. There weren't any tabs to sort items and you were overloaded with ten million pieces of clutter worth 1 gp. The economy was completely fricked because you were overloaded with gold and magic items were dirt cheap, so getting money was pointless because there was nothing that felt worth saving up for. You still had to click on each little fork one at a time, the "searching" for items was buggy and frequently glitched out and found the wrong thing, the user interface was clumsy as frick.
>Absolutely not, there are tons of interesting items in BG3
le epic gloves + boots + belt of stacking 3x charges of double slime damage vs the third plant-type enemy you strike on the first autumnal equinox of each grand solar cycle. Fricks sake they couldn't even include a holy avenger. The flail of ages was a total joke, etc. I literally stopped picking anything up 75% of the way through the game because it was just more trash to sell.
>Forgotten Realms is super fricking gay, what?
Shoulda made their own setting then, no reason to piss all over an established one and bring back characters from past games only to completely butcher and mock their development, other than spite.
>Yeah because 99% of NPCs are faceless "commoners"
I'd rather have a game like that than a hellhole where 50% of all humans are now Black folk and so are 50% of all dwarves and now 50% of all elves are Asian and deep gnomes call you racist and ignorant for noticing that they're far from home. Actually, I would've rather had the BG3 devs drop all their fricking fluff and motion capped scissoring and fully voiced Tumblrina rants and actually finish the game they were supposed to make instead of releasing a dumpster fire with vitiligo sliders and non-binary penises.
Again, you failed to understand the entire point of my post, which wasn't that BG 1/2 did all those things amazingly (in fact, I was frequently pointing out that they were poor in many regards), I was pointing out that BG3 fricking sucked, and was a giant step backwards from some clunky-but-beloved 25 year old games.
>verification not required
>I was pointing out that BG3 fricking sucked
>it sucked cuz /misc/ completely scrambled my brain until there was absolutely nothing left
>2e is definitely not better than 5e and I'd argue 3e is debatable
2e and 3e are entirely different systems, 2e being a refinement of 1e. 5e is just a dumbed-down version of 3e.
2e is an objectively better system for dungeon crawling, realm play, and for creative settings (Dark Sun, Ravenloft, Spelljammer, and more were all 2e settings designed around 2e mechanics). 5e is only better if you want to play fantasy superheroes in Greenwood's magical realm.
>2e is an objectively better system for dungeon crawling, realm play, and for creative settings
why lol
>Dark Sun, Ravenloft, Spelljammer, and more were all 2e settings designed around 2e mechanics
All shit compared to Chadhawk
>why lol
Because it was actually designed around those things
>All shit compared to Chadhawk
Based, but Greyhawk is a 1e setting (the two rulesets are practically cross-compatible).
>the two rulesets are practically cross-compatible
This is a 2e tard cope. AD&D has the best modules. 3.5e and 5e have better rulesets for video games.
4e was best suited for vidya adaptation, strange it never got one
>strange it never got one
It's not OGL, 3.5e is.
>This is a 2e tard cope
It's true, though. The only core difference is segments.
>3.5e and 5e have better rulesets for video games
That's a different point altogether. I was talking about overall ruleset quality.
AD&D has more flexibility, since it still allows for mass-battle scenarios and is able to implement RTwP without butchering the rules too much.
5e has to be turn-based to be done well, and it struggles if it controls too many enemies. There's a reason BG3 only lets you control 4 party members and why its trash fights are awful.
>is able to implement RTwP without butchering the rules too much.
Yeah cuz 2e is dumb as shit so you lose nothing.
It's because 2e is leagues simpler due to having more efficient initiative handling and not having action economy bloat.
I'm literally playing bg1 in this thread right now and I keep enabling AI because there's no reason to even manage 99% of battles.
Have you considered playing on a difficulty above easy?
I'm playing on Core rules.
Sure you are
Should I make another webm?
Oh, you're the homosexual OP? That explains why you're brain-damaged.
Holy asshurt, that last fight just dropped a free haste scroll btw, because I really needed even more power.
If you want more intense battles you might want to try Icewind Dale, it's very combat-centric. BG1 is mostly focused on exploration.
Only mentally ill homosexuals roll 18 in all stats.
ToEE's character generation style is my favorite personally, but we're playing by BGEE rules today. 🙂 Truthfully I only hit the reroll button 5 times, I don't plan on using wish so 18 wis isn't really necessary. Shame this game doesn't keep track of rerolls on your character sheet like ToEE does.
>rolling at all for ToEE stats
The game was built and balanced around standard array. 15, 14, 13, 12, 10, 8. Point buy is the true way.
Did 3rd ed have the standard array? I thought they only made up that bullshit for 5th ed. I think it’s super lame to have the same numbers as everyone else just swapped around. Point but feels way better
Finished with the bandit camp. Assassins are getting very aggressive now. Two seperate bounty events occured simultaneously here, one being a respawn which I'm not even sure should happen, but on the plus side I got boots of avoidance from this which brings me to -8 AC versus archers. (more if I equip a shield) Also got the THAC0 gloves for both melee and archery so, uh, yup, looking pretty strong. On a side note, I cannot do any good deeds as this counts as a reputation shift so my party abandons me, (they judge you based on your reputation at the time of whatever moral choice is made, not the moral choice itself) but since reputation is as low as it will go I can basically murder indiscriminately without upsetting any companions.
>Cookiecutter builds and lack of meaningful choice and tradeoffs are poor game design.
Its not though and I have no idea how you can say this given the playthrough that's occuring in this thread right now.
>the combat is way more swingy and RNG dependent
It was just explained to you why that was good.
>The more a game tries to lean on its characters and writing, the more jarring and off-putting the end result is when those characters are
You're saying the more a game has writing the worse it is. What kind of moron thinks this is an argument?
>It was a major downgrade from DOS2 in cleverness
No it wasn't lol, every single gimmick in DOS2 is just field moronation. BG3 actually has interesting encounters in understated ways, like using verticality cleverly or enemies types that strategically benefit each other, ON TOP OF the crazy gimmick fights
>paladin
You do understand that moronadin was BROKEN and nerfed in patch 3, right?
>There were way too many trash fights that were completely pointless.
There are zero trash fights.
>Notable examples being the 400 gobbos in the goblin camp
You don't have to fight any goblins in the camp, you were literally running around murderhoboing for no reason. This can be avoided by actually playing the game cleverly. For example:
>Viconia
Viconia runs an assassin cult. If you ASSASSINATE her and kill her before she reacts, then her followers will turn neutral and praise you. They will return hostile after your encounter with shar, but you will be in a much easier position to quickly kill them coming from the back door.
>the act 3 fight in the sewers with the quasits or mephits or whatever
They're literally made of grease and all die from one fireball.
Sounds like you're a moron that was dumb enough to like DOS2, a game for people that don't like RPGs with MMO cooldowns and flattened build growth, that tried to play BG3 the same way instead of like an actual RPG, with a broken class no less.
>Its not though and I have no idea how you can say this given the playthrough that's occuring in this thread right now.
Some anon is trolling with a bait thread and abusing cheese to break an old game, which is irrelevant. Let me reiterate: 5e is casualized and dumbed down for le Critical Roll audience, the magic system is over-simplified and negates the tradeoff between prepared casters vs spontaneous. The feats system is a downgrade from 3e and for most builds the optimal choice is to take the stat increases, on top of the pre-determined "standard array" meaning your character is functionally identical to all others.
>It was just explained to you why that was good.
You didn't explain anything, you stated an opinion, and I disagreed and stated why, and you retort "But I already stated my opinion" because you are incapable of distinguishing objective fact from subjective opinion.
>You're saying the more a game has writing the worse it is
Wrong. I said that a game with little and mediocre writing, that doesn't rely on its writing to carry the game, is better than a game with a lot of shitty writing, that does rely on its writing to carry the game.
>DOS2
I never said I thought DOS2 was great, I was using it as an example of how BG3 was a downgrade from Larian's previous and similar game in several ways, specifically encounter design, inventory management, and UI.
>You do understand that moronadin was BROKEN and nerfed in patch 3, right?
If you were capable of reading comprehension, you would see that I was arguing that playing a solo martial that relies on melee attacks makes fighting giant hordes of enemies really fricking annoying and boring, which was the context of my point.
>There are zero trash fights.
I listed multiple examples. My point was that turn-based games require different encounter design than RTWP, and for some reason Larian decided to include RTWP-style fights with 30 mobs that make the game a fricking chore to play. Turn based encounter design ideally has small-scale fights between your party and a handful of powerful and interesting enemies, not waves of mooks you're intended to fireball.
>You don't have to fight any goblins in the camp, you were literally running around murderhoboing for no reason
I was roleplaying a character in a role-playing game. A lawful good paladin would not make friends with le heckin cute quirky gobbos, he'd kill them all because they're evil.
>Viconia runs an assassin cult. If you ASSASSINATE her and kill her before she reacts
Again, that's one potential roleplaying choice that one potential character might take, but good game design isn't railroading players into doing exactly what the devs want and expect, and frick you otherwise. BG3 does this all the time, it's particularly egregious in acts 2 and 3.
>They're literally made of grease and all die from one fireball.
Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
Anons like you are so fricking insufferable to actually discuss games with. Normal humans would say "Here's what I think about game A, I disliked X and liked Y and Z about it, for I, J, and K reasons" and a response can be "I see your point, I think game B did this better, and I agree with you about poitns I, but I disagree about points J and K, because..." and so on. You're so far up your own ass that you literally cannot see the perspective of other people and why they may or may not agree with you, and you've confused your own subjective opinions with objective fact. You also need to learn how to read and comprehend words. Hence,
>reddit: the post
>Again, I was soloing as a martial
why?
>why?
It's a time-honored tradition to solo the infinity engine games as a class that may not have every tool available to them. My favorite run through BG1+2+ToB was as a solo cavalier.
I was also expecting BG3 to be good (I was excited for it and enjoyed the first version of EA three years ago), and then immediately replay it with a full custom party of 4, but the game was so shitty that I was sick of it and uninstalled after finishing it.
sounds like meaningless shit to do, playing party games solo
Yeah, it kind of goes against the entire spirit of an rpg.
>My point was that turn-based games require different encounter design than RTWP, and for some reason Larian decided to include RTWP-style fights with 30 mobs that make the game a fricking chore to play
Large monster groups take simultaneous turns. I have no idea why idiots keep parroting this.
>I intentionally aggro'd entire towns and played as a class that is basically a smite dispenser with no tools whatsoever while playing the game in an extremely stupid way and neglecting to use items because muh dos2 lone wolf rotted my brain, it's bg3's fault I had a bad time!
Sounds like a moron problem.
>Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
I built minsc as a throwzerker, preemptively threw water on the ground, and he cleared the entire viconia fight single handedly in 2 turns with the lightning spear.
>Again, I was soloing as a martial, and killing waves of trash enemies one at a time in melee, in a turn based game, is really fricking boring and tedious.
Use elemental smites, dip your weapon, use items, etc. Jesus lol
Actually anon, serious question. Are you autistic? If so, then I apologize for taking such a hostile tone.
Dude, you are literally complaining about "too many trash fights" and citing killing optional non-hostile NPCs.
>killing optional non-hostile NPCs
Goblins aren’t people. WotC and Larian can try to make it so, but they’re not. A disgusting goblin midden is a set of foes to be slain, not le non-hostile town zone with laws and guards.
Bg1 was fun to solo and wasn’t tedious. BG2 was fun to solo and wasn’t tedious. Kingmaker was fun to solo and wasn’t tedious. Even wotr was fun to solo, and wasn’t tedious (though the closest thing to a bg3 style trash mob slog was the tavern defense, that shit seriously takes like 35 turns on turn based mode). Dos2, the developers precious game and the game mechanically the most similar to bg3, was fun to solo and wasn’t tedious.
The point was that Larian fricked up the encounter design in bg3 and stopped designing tight and interesting turn-based encounters and started bloatmaxxing the encounters like it was a RTWP game. I can’t think of another turn based CRPG that did the same thing.
>Bg1 was fun to solo and wasn’t tedious. BG2 was fun to solo and wasn’t tedious. Kingmaker was fun to solo and wasn’t tedious. Even wotr was fun to solo, and wasn’t tedious
How is walking around autoattacking things and watching numbers go up not tedious? Just play diablo lmao
It’s an alternative challenge because you don’t have all the same tools as a full party. I’ve played all of those games with a full party as well, and I intended to play bg3 with a full parry as a second playthrough, if the game were not dogshit.
Have you homosexuals really never heard of soloing in a CRPG?
You should preface your complaints about bg3 with the fact that you played it solo from now on and see how many people take you seriously.
Fine. Every reference to combat and encounter design has been removed, and the following is entirely party size agnostic:
BG3:
Better graphics
Better music
Higher production values (if you care about things like fully voiced dialogue and motion captured animations)
Turn based instead of RTWP (personally I prefer turn based but this is subjective)
Bg1/2
Better ruleset (3e > 2e > 5e)
Better writing (and its writing is only okay)
Better plot
Better characters (and bg1s character development is extremely limited)
Better UI and inventory (and its inventory management sucks)
Better itemization
100% less trannies, bestiality, incest (gotta install a mod for that), homosexuality and playersexuality, and degeneracy in general
More respect for the source material and the world as a whole
Doesn’t have Netflix-tier racial “diversity” for no reason
>um I'm just gunna repeat myself without addressing any of the other points to drag out my autistic tantrum as long as possible
Dude no one cares. You already exposed yourself as a moron. Take your pills and go do something else.
>without addressing any of the other points
You haven’t made any other points, you irredeemable homosexual, you simply stated that you’re not allowed to criticize the encounter design of the game if you played with a party size of 1.
I swear to God, you bg3 shills are the dumbest gorilla Black person morons on this cursed board.
How is the ruleset better? BG1, 2, and 3 are all modified dnd, they aren't even true to the ruleset, and 3 is mechanically a much more refined and enjoyable game. Like think how dumb bg1's persuasion system is compared to bg3, it's an invisible random calculation based on a dump stat and an entirely made up global karma system.
>How is the ruleset better?
I personally dislike 5e because it's too simplified and dumbed down. I understand why they did this to an extent (cut down on math bloat, remove the magic item +1/+2/+3 treadmill, simplify balancing for the DM), but it often went too far in the wrong direction. There are some decent ideas that I like but are implemented poorly (e.g. concentration to cut down on the prebuff spam of 2nd/3rd ed games is a good idea, but it's inconsistently and arbitrarily applied). I hate the multiclass dip spam (though 3e and its derivatives are guilty of this, it spawned it). I don't like how the magic system renders the distinction between prepared casters and spontaneous casters pointless. I dislike how the stats are less organic and you're expected to take the "standard array" and how the feats are mediocre and compete with stat increases, leading to the optimal choice oftentimes being boosting your damage stat and taking zero feats. IMO this leads to samey cookiecutter characters, rather than the diversity of interesting and different builds that 3e provides. Also advantage and disadvantage are terrible solutions to the math bloat of 3e, since they're massive swings by squaring the probabilities, rather than the granularity of linear bonuses/penalties in 5% increments. I dislike the "bounded accuracy" concept and I think it makes the combat feel too random and swingy and RNG as a player, and removes much of the player agency to affect the results of combat. Finally, I think removing racial stat modifiers and the alignment system entirely is bad for the game, as imperfect as the alignment system is.
>BG1, 2, and 3 are all modified dnd, they aren't even true to the ruleset, and 3 is mechanically a much more refined and enjoyable game.
Fair point, every adaptation of a TTRPG -> CRPG is going to be imperfect and have some homebrewing going on. Only games I can think of that were more-or-less accurate were ToEE (which I liked) and Solasta (it was... okay). I don't think 2e is that great, it's a bit dated and plain, but I think it's overall better than 5e. One idea 2e had that was a really good idea I think is the different experience tables for different classes, which is a great balancing idea that should have continued.
BG3 I went into with high hopes and I really wanted to like it, but all the annoyances started to pile up and soured my opinion of the game overall. In act 1 I still had suspension of disbelief, by act 2 I was getting annoyed by the game, by act 3 I actively thought it was a bad game. The interface and inventory were annoying, there was so much pointless clutter, the economy was broken because magic items were so cheap and money felt worthless since there was nothing good to buy, the plot's terrible, the writing's bad, the camera is annoying, the game ran very poorly in act 3 despite plenty of PC horsepower for it, etc. Overall my impression of the game was negative and that soured my enjoyment of the mechanics, and in the end I wasn't having fun with it. This is all my subjective opinion, I can see how someone else who wasn't bothered by all the things I was bothered by might like the game.
>inventory were annoying
Because you only had one character inventory.
>there was so much pointless clutter
Because you only had one character inventory.
>the economy was broken because magic items were so cheap
Because you were only equipping one character who's entire route to damage is smite and doesn't need gear.
>and money felt worthless since there was nothing good to buy
Because you were only equipping one character who's entire route to damage is smite and doesn't need gear.
I wonder what the issue is here?
No.
>because you only had one character inventory
Irrelevant because I played with carry weight off. You misunderstand. The inventory interface was fricking annoying and a total downgrade from Larian's previous game, somehow. There were no more tabs to sort through equipment, consumables, books and notes, quest items, etc, it was all dumped together in one pile. The merchant interface was annoying as frick and it took ten million clicks to sell ten millions forks and used panties. The only aspect the interface improved was that you could now click and type in a value for a stack of gold when shopping, a welcome feature.
>because you only had one character inventory
The quantity of useless clutter in the game world is completely independent and unrelated. So much bullshit like tin cans and dragon dildos and whatever else, all worth 1 gold and existing only to be a chore to haul to a merchant and sell.
>because you were only equipping one character who's entire route to damage is smite and doesn't need gear
No. Almost all of the good gear was from quests and loot, there were only a handful of interesting things to buy from vendors (the thiefling smith had cool plate in act 3, the homosexual thiefling had cool boots in act 2, some forgettable vendor had cool bracers in act 3). And vendor gear was arbitrarily locked to your level, so you couldn't see some cool and tantalizing item that you couldn't afford and had to save up half the game to buy. There was lots of cool stuff like this in BG1, like full plate and shadow studded leather, or right from the getgo in BG2 with the adventurer's mart. That gives a sense of progression and something to look forward to, instead of having a quarter million you couldn't spend.
Also, when soloing, you need a balanced collection of gear for defence, immunities, and utility, you can't just be a glass cannon. And I played very sparingly with smites, only using them for bosses. My path to damage was hitting things with a greatsword.
Even the tooltips were a downgrade from Larian's previous game, where you could at least see that an item was worth 0 and weighed 150 lbs, so wasn't worth your time picking up. Here, the tooltip shows only the name, so you have to click on it, pick it up, go into inventory, right click, examine, look at the weight and value, then more clicks to drop it. Just a chore. Last 25% of the game I wasn't even looting anything from the world or enemies because there was no point.
>Irrelevant because I played with carry weight off.
With each new post you sound more and more moronic
>You misunderstand.
I know exactly what's happening.
>The inventory interface was fricking annoying and a total downgrade from Larian's previous game, somehow.
Because DOS was made for people who don't like RPGs.
>There were no more tabs to sort through equipment, consumables, books and notes, quest items, etc, it was all dumped together in one pile.
Wow just like bg1 and 2. You have to organize it yourself.
>The merchant interface was annoying as frick and it took ten million clicks to sell ten millions forks and used panties.
You can shift left click to select as many items as you want at once. Were you really so moronic that you were clicking on forks one million times? Is this the kind of absolute subhuman complaining about bg3?
This is the problem with 99.99999% of bg3 critics. They are always complete morons. This is just justifying my opinion that anyone who got filtered by this game is a subhuman that isn't worth acknowledging.
Major beamdogtroony-vibes.
That homosexual used to "argue" exactly the same way you did.
>you're complaints don't make any sense and are easily addressed
>tr-troony!
just go to codex if you want a hugbox full of idiots
Is this why he argues like a crude impersonation of a woman?
Look, I've posted dozens of points as to where I thought BG3 was weak (and a few things I think BG3 did well) and my reasons as to why. If you want to actually discuss these games, there's plenty of fodder for you to actually respond like a human being and formulate an argument for why you think BG3 is a good game, and why you believe my criticisms are incorrect. Instead, all you're capable of is latching on to the most minor sub-points of sub-arguments and pretend like that's all I'm saying, you had an entire post where you pretended "you only disliked BG3 because you played solo paladin" and another post where you pretended "you only disliked BG3 because you're just not smart enough to understand its amazing and revolutionary inventory mechanics". You're embarrassing yourself.
>Look, I've posted dozens of points as to where I thought BG3 was weak
Where? Explain how the inventory system is bad because you couldn't figure out how to select multiple items even though it works like a standard PC OS where you just sort by type and shift click from one end to the next. Explain how the inventory system is worse than bg1 and 2 when it's exactly the same except you have more containers, a search function, an ability to sort by type, weight, etc, you can view all of your character inventories at once, the ability to add an item as "wares" which can be autosold at a vendor, and so on.
I genuinely believe you are mentally deficient. There is no way you can argue why bg1 has a better inventory system and despite asserting this multiple times you've never explained how. And we can go through each and every one of these moronic complaints and you'll just go back to b***hing about the game in another thread anyways. So the way I see it you are just hopelessly moronic and a net loss for humanity. Please prove me wrong or take the honorable course of action and sudoku yourself.
>STILL literally capable of defending BG3 on any merits other than quibbling about minor points of the inventory system
I accept your concession.
>sort by type
Can't do this in the vendor interface. You could in DOS2, which is why the functionality downgrade is perplexing.
>a search function
Buggy and barely works, frequently doesn't.
>the ability to add an item as "wares"
More tedious clicking. Imagine picking up ten million pieces of clutter and then having to right click on them and then having to click on send to wares.
>It has a sell all junk button
It has a tedious "wares" section that requires multiple clicks for each and every of the ten million pieces of clutter in the game. Other games have junk items auto-tagged as "junk" and also let you mass-loot corpses after a battle with one or two clicks. Then you can press one button to sell all junk. Having to individually tag each and every piece of clutter in the game as "junk" with multiple clicks is absolutely moronic.
The point is that somehow, despite being a AAA game with a what, $120 million budget? hundreds of developers, and three years of public beta testing to find issues, the game somehow is missing basic functionality and QoL features that were not only in the developer's previous game, but also in older janky games made with a fraction of their budget, years ago. It's embarrassing. BG3's interface in general sucks, constantly fricking with the hotbar (e.g. the game deleting/rearranging your weapon ability icons every single time you switch weapons) was just tedious. DOS2 wasn't great but it was somehow better than BG3, in this regard.
>I accept your concession.
This doesn't work when you are given a billion arguments and just do mental gymnastics to desperately try to explain why not being able to use basic UI functions isn't an indicator that you're actually legit moronic in real life.
Are you israeli? We've been discussing all aspects of BG3 and how they compare to the original games, Larian's previous games, and other recent titles in the CRPG genre, from the rulesets, the magic systems, the writing, the plot, the characters, the feats and stats systems, the itemization, and you've ignored all of that and you've backed yourself onto discussing literally nothing but the minutiae of the inventory system and the user interface. This is the hill you've chosen to die on, and you can't even discuss the game like a normal person, literally all you can do is go "nuh uh" and "no u" without even making a coherent argument.
Frick's sake, I just wanna talk about RPGs, why do you have to be such a homosexual? What is your malfunction?
>Frick's sake, I just wanna talk about RPGs
No you don't moron. No one is buying that.
>concedes he has absolutely nothing constructive to add to the discussion
I accept your concession, once again.
You haven't made a single point in this whole thread lol
>herp le derp actually you don't get varscona until 200 hours into bg1 trust me bro, the full plate at the smithy is worth it even though you get 2 sets of it for free in chapter 2 duh huh trust me bro
Making moronic statements over and over is not discussion.
>still literally incapable of contributing to the discussion and autistically flailing and saying no u
I accept your concession.
This is just cringe at this point.
>I know exactly what's happening.
OK, so you're not just moronic, you're intentionally taking things out of context because you're incapable of formulating a reasoned response to what I'm actually saying.
I said "The interface and inventory were annoying" and you shorten it to
were annoying
>Because you only had one character inventory.
>Because DOS was made for people who don't like RPGs.
I've repeatedly said that the only reason I brought up DOS2 is to illustrate how BG3 is, somehow, a downgrade in several respects from the developers' most recent game, which BG3 is a direct descendant of.
>Wow just like bg1 and 2. You have to organize it yourself.
First, way back when, I said that BG1's inventory was bad and that BG3's was somehow worse. "Better UI and inventory (and its inventory management sucks)"
BG1's inventory was indeed clunky and annoying, but it also wasn't filled with ten million pieces of clutter. Loot was generally gold, useful consumables, and magical items, that you may wish to keep or sell. Useless clutter is just bloat and a chore.
>You can shift left click to select as many items as you want at once. Were you really so moronic that you were clicking on forks one million times?
Yes, you fricking pseud, everyone knows you can move stacks of items at a time, but if your inventory consists of fork x2, used panties x1, soup spoon x1, tin can x1, salad fork x1, anon's dilator x1, etc, those are all individual stacks of clutter that you can't bulk sell (other games have a 'Sell all junk' button to obviate this).
>who got filtered by this game
I finished the game. Did you? I'm just pointing out the myriad ways in which it's a shitty game.
>BG1's inventory was indeed clunky and annoying, but it also wasn't filled with ten million pieces of clutter. Loot was generally gold
No, BG1's loot itemization is largely useless amulets and gems worth like 5 gold, which you can't even appraise until you get to a vendor. Original BG1 did not even have a gem bag.
Continuing:
>those are all individual stacks of clutter that you can't bulk sell
Yes you can.
(other games have a 'Sell all junk' button to obviate this).
It has a sell all junk button. That's what wares are for and it's why one of the pick up options is "add to wares". BG1 and 2 doesn't have this by the way.
NTA but BG1 and 2 don't need an add to wares option because they don't let you pick up every last random fricking spoon off the ground.
>they don't let you pick up every last random fricking spoon off the ground.
There's tons of junk in bg1 and 2, wtf are you talking about lol
It's really not comparable to BG3. In BG1 you can pick up basic equipment that isn't worth anything, like arrows and bullets, or is worth a paltry amount like basic helmets and leather armour. Those are the junk items. You probably won't bother after the early game though because the space and weight restraints mean it's not worth it since you'll probably have to drop them to carry more valuable stuff anyway.
Stuff that isn't adventuring gear or reasonably valuable like gems and israeliteellery just doesn't exist as an in-game item at all, you can't pick up forks or hairbrushes or other mundane household items even though they presumably exist in the world.
BG3 lets you pick up basically everything. If you came across a table laid out for eight people in BG3, every single knife, fork and plate would be an item you could pick up, they would all be worth 1-2 gold and the lack of any effective inventory limit means you would have no reason not to pick them up to sell, beyond the simple tedium it would involve.
>reasonably valuable like gems and israeliteellery
Some if the gems and israeliteelry are worth like 5 gold.
>the lack of any effective inventory limit
You disabled weight, bg3 has inventory weight.
>beyond the simple tedium it would involve.
Let's say all of your above arguments weren't moronic. How is this even a problem? It tell you how much the item is worth when you pick it up. Every single item in the game also has a handwritten description so you can get epic spoon lore. I really don't understand why being able to see an item, pick it up, and look at it is a problem, and how the game discouraging you from picking up everything that isn't nailed down is a problem. This is a good mechanic and it's minor reason among a very large list of major reasons that the pathfinder games were hilariously dumb, because you were basically a human black hole that absorbed everything that could be picked up and it was embarassing. Reminds me of picking up used tissues and banana peels in Prey, absolutely ruined that game. Items can exist for purposes other than to be sold.
>Some if the gems and israeliteelry are worth like 5 gold.
Yeah but they aren't scattered around absolutely everywhere, just occasional drops from enemies or in the odd treasure chest.
>You disabled weight, bg3 has inventory weight.
No I didn't, BG3 has inventory limits but they're extremely generous and you can warp to camp whenever you want, where there's a chest with infinite storage for you to dump everything in.
>the game discouraging you from picking up everything that isn't nailed down is a problem. This is a good mechanic and it's minor reason among a very large list of major reasons that the pathfinder games were hilariously dumb, because you were basically a human black hole that absorbed everything that could be picked up and it was embarassing.
What are you even talking about? The game doesn't discourage you from picking up everything that's not nailed down, it does the exact opposite by having them all be worth gold and making it possible to easily carry all of them. Sure they might only be individually worth small amounts, but it adds up when you put it all together. So either you have to tediously hoover up everything like a litter-picker to sell it at a vendor or leave most of it behind just because getting it all would be too annoying, but in doing so you're leaving a significant amount of free gold on the table.
>Yeah but they aren't scattered around absolutely everywhere
Yes they are lol, hundreds of amulets, rings, and gems drop throughout a playthrough, to the point where its better to just leave amulets and rings on the ground because it's not even worth the inventory space. Why does a ring take up just as much space as a full suit of armor? It's fricking moronic. Weight doesn't even matter because you'll have at least one character with a carrying capacity of 400+ lbs.
>What are you even talking about? The game doesn't discourage you from picking up everything that's not nailed down
It does though, by telling you how much that item is worth, so you have to calculate whether or not it's worth your time. The only fluff items worth picking up is silverware, which really only leads to funny situations like murdering a banquet hall to make off with everything laid out on the table which can be a great gold boost early game, and all of that stacks so it doesn't even take much inventory space. Most of the worthless items won't even show up as lootable unless you manually hover over them or take them from a container, like what are you doing, hoarding empty bottles and rotten tomatoes?
>It tell you how much the item is worth when you pick it up
DOS2 had tooltips that showed the value and weight at a glance so you could avoid the useless shit. BG3 merely shows you the name, you have to click to pick it up then click on it some more to realize it was worthless and then click some more to drop it.
>So either you have to tediously hoover up everything like a litter-picker to sell it at a vendor or leave most of it behind just because getting it all would be too annoying, but in doing so you're leaving a significant amount of free gold on the table.
This is an excellent point. They packed the game with useless clutter that exists only to be sold, but it's pure tedium and busywork to go back and forth and sell ten million forks. And the game doesn't punish you at all for constant long rests and taking your time (indeed, some quests and conversations break if you don't rest frequently enough) and so there's zero opportunity cost to doing so, you're implicitly encouraged to leisurely hoover up everything and sell it. Game would've been significantly more fun with zero clutter at all, it's purely tedious busywork.
>This is just cringe at this point.
Yeah anon, you sure are cringe.
>Like think how dumb bg1's persuasion system is compared to bg3, it's an invisible random calculation based on a dump stat and an entirely made up global karma system.
Sure, BG1 is pretty bare bones by comparison. I do disagree that CHA is a dump stat (though mechanically for most classes you're correct), it's supposed to be important for some classes (e.g. sorc, bard, pal), it's a roleplaying stat. I'd still put it high as a paladin even if it weren't artificially bumped up to the minimum. The reputation system was a decent idea but a flawed implementation. It's the cumulative sum of your actions and roleplaying choices. Was a bit gamey (or snarky commentary?) that you could sidestep it with "donations" to the temple. But it's a good idea in theory, and there needs to be something in place to prevent memey metagame parties of minmaxing the best evil and the best good characters, all happily working together. The reaction rolls in BG1 are pretty gamey and not a great system, I agree with you there. I think hard check gates for stats/skills feel a lot better than random rolls. And on that note, BG3 had too many Goddamn dice rolls for every little thing, and their implementation of critical failure/critical success for rolls that aren't supposed to have them was idiotic. Sorely needed a take 10/ take 20 system for things outside of combat. Passive perception in general was supposed to be take 10, not rolling for every little whatever in a dungeon. It was just obnoxious.
>Better writing (and its writing is only okay)
>Better plot
>Better characters (and bg1s character development is extremely limited)
Anon, if you played solo you missed like half the game. How would you even know what the characters are like?
That’s a fair point, anon. I got sick of them in the early access where they were all edgelords and the cope was “uhh we had to front load all the evil NPCs because it was the only way to get players to play test them, we totally have a bunch of likeable and good NPCs but they just come in later in the game, we promise” I just really dislike Larians origin character system and I personally prefer to roll my own generic characters instead. I intended to replay bg3 with a custom party but the game was too disappointing so I didn’t.
I’ve heard the characters were heavily rewritten after a negative reception in early access, but I already disliked them by that point.
>bloatmaxxing the encounters like it was a RTWP game
I played on tactician with a full party and there was not a single encounter in the whole game that took more than 2 turns. This is like complaining that it's unpleasant to eat soup with a fork, I really can't wrap my head around this. Is this the kind or autistic moron that likes pathfinder?
>Are you autistic?
Didn't you just write up a huge text wall about how tedious bg3 was because you chose to play it in an extremely tedious way? And then had a random /misc/ sperg out?
Well, initially when faced with trying to communicate with an anon who failed to comprehend the meaning of the words I wrote, failed to understand the context of the overall point I was making, and couldn’t distinguish between his own subjective opinions and objective facts, I thought that I was dealing with a moronic jerk. Then I though, what if he’s not a moronic jerk, what if he’s just autistic and literally cannot do those things, and I felt bad, and thought it might be a nice thing to do to apologize.
BG1 has a different philosophy for its encounter design. BG1 is more like a wilderness survival game. Your low hp, limited means of healing and resurrection, and being combat being real time allows more attrition based encounter design. Creatures status effects like poison or charm are extremely deadly, and being unprepared or facetanking mindlessly will lead to deaths necessatating the servicemen of a temple. Its a small thing bit it really makes you feel much more part of the world. Which you prefer is personal preference.
>Creatures status effects like poison or charm are extremely deadly
Jaheira gets slow poison at level 2. The earliest poison monster is at nashkel.
>attrition based encounter design
>when you can click a button on the UI and instantly get back all your spells whenever you feel like it
With correct timing (and a lot of reloads), you can use wand of paralysis to stun Shandalar after he gives you XP for his quest, but before his scripted dimension door fires. Easy 20k XP.
Currently I'm trying to find a way to break Edwin/Dynaheir scripting in SoD so I can have them in the same party and rebuild my harem.
The companions added by Beamdog are fine. Delusional edgelords here like to claim they're cringe while worshipping le moronic reddit hamster man, or le stuttering cuckold and his feminist strong wife.
>le stuttering cuckold and his feminist strong wife.
Don't worry, EE is broken so you can just manually separate them.
In BG 1, felt 3/4 of them are fine, it's just that 1/4 (Neera) is extremely shit.
SoD, single mom cop was shit character but good unit. Gay gnome ended up having some amusing lines. Goblin shaman was pretty cool. Drunk skald was really one note but I could imagine him being tucked away in the original game.
Haven't played 2 yet, so no opinion on bride of Blackula.
Doing the cloakwood mines. Damage output is getting dumb now, found even more bonus AC as well. Picked up Coran because frick it why not at this point. I have web so the game is basically "over" now as nothing in the game is equipped to deal with webs + 4 archers but I'm kind of just not bothering to use spells as its not neccessary. Really all that's left is to acquire spells, I would like to have blur, mirror image, and haste before the game is over which might be a bit tricky since my reputation means everything costs 10x as much but whatever. Everything else is kind of just for the hell of it. I have never played SoD before, I wonder if its worth it.
I would strongly advise skipping SoD and everything else Beamdog made/added and just importing directly into BG2.
>everything else Beamdog made/added
but they made the entire game, this is not bg1 lol
They ported BG1 into the BG2 engine (which itself messed up the balance and broke some things), slapped on some community-made mods including some QoL features, added cringe NPCs, added some moronic magical items, added some new and exciting bugs. I personally dislike the EEs and I stick to playing the originals, but the EEs are 95% like the originals, while SoD and whatever else they made are 0% like the originals.
They didn't do shit. They slapped a price tag on BGtutu and Gibberlings IE wide-screen mod. Then molded in some shit characters i usually kill on sight. Thats it.
BG1 had a clunky and annoying inventory system, but the game isn't overburdened with ten million pieces of clutter, so it's not a constant chore you're fighting against. They also had better-feeling economies because you started out poor, and you never had enough money in the early-mid game, so scrounging the shitty gems that dropped for loot was worthwhile. There was always cool loot to buy that you couldn't afford yet, like full plate, crossbow of speed, shadow armor, archmage's robe, etc. Through the mid game, you were always saving up for something cool to buy, so you gave a shit about loot. Eventually you end up rich in the endgame, but that's how these games generally go.
Contrast this with BG3, where you're basically rich from the get go. Magic items are dirt cheap in comparison to the amount of loot in the world, there's few magic items worth buying, the vendor inventories are arbitrarily partially level-locked so even some of the few specific things you want to buy to fill a hole in your party's inventory might not be available until after you don't need it. At no point in BG3 did I ever not have enough money to buy anything I wanted, right from the beginning of act 1. Ended the game with a quarter million to spare with nothing to buy, and by the second half of act 3 I wasn't even bothering to loot anything anymore because it was a pointless chore.
>They also had better-feeling economies because you started out poor, and you never had enough money in the early-mid game
I just bought a bow for 40,000 gold that was only a +1 upgrade because even though prices are inflated by 10x due to my reputation I Iiterally haven't had a single reason to buy anything the entire game. Like every chapter end just spoonfeeds you a ton of broken shit. I'm not even farming or doing side quests, in fact I'm basically skipping everything, and I have tens of thousands of gold.
Surely you'll admit that you're playing a weird gimmick run, no? You also beelined for some of the best gear in the game (like you said, you got your endgame sword, the longsword +2, at very low level). Most players would've found quite a bit worth buying by your point in the game.
>only a +1 upgrade
The game tops out at +2 gear max, some types only +1. If you just went from +1 to +2, you just splurged and spent a shitload of money on an endgame bow.
>I Iiterally haven't had a single reason to buy anything the entire game
There's plenty of good stuff worth buying in the early game. One, as soon as you can get to Beregost, you can save up and buy the best heavy armor in the game, full plate (there's full plate +1 available at the very end of the game, but full plate + a ring of protection +2 is superior). There's the best light armor in the game, shadow armor. There's a sweet crossbow with +1 apr. You can kit everyone out with basic +1 weapons so you can fight enemies that require magical weapons, like the vampire wolves or whatever, that will murder a low level party with mundane gear. You can buy rings of protection, necklaces of protection, and cloaks of protection to boost your AC and saving throws. You can buy a tower shield +1 for a nice AC boost for your tank. If you have a mage in your party, going to High Hedge and snagging the archmage's robe is an expensive investment in endgame armor. Plus, he sells a ton of scrolls that you can snap up and learn for the xp increase.
There's certainly good loot to be found in the wilderness, or taken from enemies, or from quests, and it's pretty common to beeline to snag the good shit as quickly as you can. But I don't think it's reasonable to say that there's literally nothing to buy.
>like you said, you got your endgame sword, the longsword +2, at very low level
Did you even play bg1? That's a normal playthrough. The game is split in to chapters that gate your progress so it's really not possible to get unintended gear. Like it's right at nashkel minds, right at the start of the game, can't miss it.
I think that most people, even if they’re playing an evil run, don’t have a mixture of good and evil party members and spend the entire game at the lowest minimum reputation, farming the flaming fist and Candlekeep guards for gear, money, and xp. OP posted that EE nerfed reaction penalty (wtf, why?) and what sounds like an oversight/bug that he can keep good party members at low rep, just can’t increase his rep (lol)
The only chapter-gated areas are Baldurs gate of course, the cloakwood, and the bandit camp. The vast majority of the open world map is there for you to explore at your leisure, kill things for xp, get loot, do quests, and so on. You can even do the TotSC stuff like Ulgoth’s Beard and Durlags Tower right away if you really wanted to. In my experience most people do at least some of the easier areas (e.g. areas adjacent to the FAI-Beregost-Nashkel roads, maybe some of the quests in the FAI and Beregost) to get some levels and some gear before beelining straight for the Nashkel mines, but of course that’s up to the player.
>I think that most people, even if they’re playing an evil run, don’t have a mixture of good and evil party members
On the contrary, I reckon that the vast majority of players have a mixed party, because on a normal run reputation doesn't matter and evil members won't leave unless you hit like +20 reputation, which can be easily balanced.
>farming flaming fist
I would assume the occasional flaming fist spawn isn't very useful, he said he can't take +rep which locks him out of like half the quests in the game. BG1 isn't really designed for an evil playthrough, it's basically just hard mode. Durlags is an expac and the game is not balanced around it, another problem with bg1. I don't think walking around whacking bears while obsessively clearing fog of war from the whole world map is the intended way to play the game, that's just autistic and stupid.
>I don't think walking around whacking bears while obsessively clearing fog of war from the whole world map is the intended way to play the game
Yeah this is mind boggling to me as well, it's basically this:
It makes no sense lol, there's no reason to do this when the exp and gear is basically a pittance compared to all the broken shit you get from the main story. This discussion is so weird.
>there's no reason to do this when the exp and gear is basically a pittance compared to all the broken shit you get from the main story
You're supposed to have fun, not rush getting gear and exp like a minmaxing autist
>You're supposed to have fun
Using spells and items to clear the the main quests is fun, walking around killing bears until your natural thac0 and spell levels are high enough to steamroll the game isn't. Shocking that this is the kind of moron crying about bg3, which has actual fun and rewarding maps to explore.
>Using overpowered items to steamroll the game is fun
>Using overpowered abilities to steamroll the game isn't
Bait or moronic?
>killing one thousand bears to do something you can do with a single potion is le fun
>Using spells and items to clear the the main quests is fun
You didn’t beat the game.
>walking around killing bears until your natural thac0 and spell levels are high enough to steamroll the game isn't. Shocking that this is the kind of moron crying about bg3
The virgin BG3:
>so there's a SPELLJAMMER and it ABDUCTS YOU and they put a TADPOLE in your EYE and then there's DEVILS fighting GITHYANKI flying on RED DRAGONS and then you're level 1 and you KILL CAMBIONS and a MINDFLAYER through BARRELMANCY and then you have a MAGIC TADPOLE that makes you SPECIAL and gives you COOL POWERS and then your SPECIAL DREAM FRIEND tells you to EAT MORE TADPOLES because it's COOL and UNIQUE and then you have FULLY MOTION-CAPPED SEX with REAL WOMEN and REAL MEN and then you get FRICKED BY A BEAR and then there's MOTION-CAPPED LESBIAN SCISSORING and you can HAVE AN INCEST ORGY with a DROW BROTHER AND SISTER TOGETHER and then there's GIANT ROBOTS and then a heckin' ELDER BRAIN but it's not just a NORMAL ELDER BRAIN it's a heckin NETHERBRAIN because the CROWN OF KARSUS and BALDURAN TRIES TO RAPE YOU and it's JUST LIKE MY HECKIN' MARVEL MOVIES
The chad BG1:
You're level 1 and dumped in the woods. Go explore the world in a comfy DnD campaign.
>You're level 1 and dumped in the woods. Go explore the world in a comfy DnD campaign.
The plot of bg1 is that you're the Forgotten Realms equivalent of the Highlander and you immediately uncover a giant murder cult plotting to start a giant war, which is revealed by walking around collecting sheets of paper that conveniently detail all of Sarevok's plans.
>you're the Forgotten Realms equivalent of the Highlander
more that sarevok is the kurgan and there can be only one
>you immediately uncover a giant murder cult plotting to start a giant war
no, an unsavory merchant organization is being used to cause a weapon shortage in order to unknowingly start a war so that the big bad can install himself as ruler of the titular city
>so that the big bad can install himself as ruler of the titular city
No, Sarevok literally says he wants to do a SUPER MURDER to ascend to godhood. That's the plot of bg1.
In my headcanon Winski Perorate was manipulated by the former priesthood of Bhaal/Amelissan to convince Sarevok that his plan would actually work, while the war would serve as a beacon for other Bhaalspawn to converge and murder eachother. Amelissan stil had a backup plan, because she did something similar in Tethyr.
Bg1 plot is paced very slowly. Your stepfather tells you that you have to flee, and he gets killed, dumping you in the woods at level 1 with one lead of where to go. You learn that there’s an iron crisis and there’s bandits on the roads. You investigate the iron crisis and learn it’s intentional. You investigate the bandits and learn they’re organized. You investigate who’s behind the iron crisis and the bandits and learn it’s the iron throne. Then you learn that the iron throne is being controlled by Sarevok, and learn of your heritage. Then only at the end of the game do you learn why Sarevoks doing everything and how you are involved.
BG3 goes full moron literally from the beginning of the game, before the tutorial even. They’re not comparable in pacing.
>Bg1 plot is paced very slowly. YOUR SUPER WIZARD ADOPTIVE FATHER TELLS YOU TO ABANDON YOUR ENTIRE LIFE AND THEN IS KILLED IN A DUEL WITH THE GOD OF MURDER AND YOU THEN TEAM UP WITH YOUR ONIICHAN, A PEDOPHILIC NECROMANCER AND HIS PET HALFLING WITH DOWN SYNDROME THAT WORK FOR AN INTERNATIONAL CRIME SYNDICATE TO ENGAGE IN GANG WARFARE TO UNRAVEL A israeli CONSPIRACY
hmm yes at least I truly see
>TEAM UP WITH YOUR ONIICHAN
you mean imouto, secondary-kun?
Back when I played it (not quite 25 years ago but getting close, frick), the way I saw the game was something like this:
>You are kicked in the world from someplace (kinda like Amberstar*) and wander around, kill little screeching things, wolfs and bears and generally everything that moves, steal stuff and find neat trinkets, what a life.
>assassins target you
nice, I'm special! Also neat trinkets!
>iron crisis
hmmm, interesting, there is something going on in the world, I kinda thought this is just open world morrowindlike (put anachronistically) where you just wander around killing stuff
Then it kind of snowballed from first hearing about iron throne that wants you dead, the tranzig shitter, bandit camp (which I really liked infiltrating as well as attacking back then), the mines and finding out there is a huge conspiracy as well as hunt for CHARNAME
*note that I was a player that mostly got english skills back then already, but usually played games without manuals or outside story knowledge (which gets quite extreme with stuff like Dungeon Master), so I was used to sometimes not quite knowing what I am actually supposed to do after character generation and "just wander around, get all items and see what is there to kill" felt like a completely normal RPG situation.
I think it's generally nice to narrate like this compared to extreme speed and drama every second - in games that is (books etc are a different thing). Something in between aint bad tho and might be optimal.
>this is just open world morrowindlike
kys
you may want to read the () stuff attention-span anon
just kys
after you get laid, kiddo
R E K T
don't reply to yourself
you wish lel that it wasn't true, too
How is intentionally avoiding exp minmaxxing?
There's one reason I like Siege of Dragonspear: enemy mobs at appropriate level. You don't get one or two trolls. You get ten. You don't get one or two ghouls. You get twenty, with variants and mummies and zombies and shit. And you have all the tools needed to fricking mow through them at high speed, if you don't have skill issues. It's nice to FEEL like the Hero of Baldur's Gate, like you're approaching legendary levels. BG2 and ToB especially is more about fighting high level threats. SoD is just about right for fighting large numbers of low to mid level enemies.
I’ve never played SoD because Beamdog but I’ve heard that it fricks the progression in bg2. Because then you’re expected to be level 7, but aren’t, and fighting enemies that will be far too weak for you. Basically trivializes half of bg2 until the late game.
The exp values in bg1 ee are already fricked up.
TotSC XP cap is 161k, SoD XP cap is 500k, which translates to like 2-4 levels higher, depending on class. For a mage, TotSC makes them level 10, while SoD - level 12. It basically means getting 1 or 2 6th level spells.
You can get 300K+ total XP (so with full party, 60K per person, 1/5th of SoD cap) in Irenicus' Dungeon. So I'm not sure whether it's that bad.
Full 5-people party obtainable in the dungeon, of course.
That's bad.
Looks like I can just use the quasit familiar to trigger traps since he's naturally immue to their damage which is kind of stupid, but then again the trap detection system is even more stupid.
>not autistically reloading after every trap sprung event to reap all the XP
>be me
>do this for years
>CLUAConsole:EnableCheatKeys()
>CTRL+4
>mfw
is this EE thing? I distinctly remember summons didn't set off traps
Find Familiar doesn't even exist in vanilla bg1.
>is this EE thing
Several traps in bgee are incorrectly flagged to trigger off summons, I know for a fact the ones in Durlag's Tower are. However, familiars ALWAYS trigger traps because they aren't summons and don't count towards the summon limit. They are basically tagged as a companion and have abilities summons don't have, like being able to talk to people or pick pocket them and use items.
>summon limit
homosexualron EEshit crap
rrreeeee
I will never understand why people think the only change EE made was the companions.
It’s not, but it’s the most egregious, and also the most easily fixed (by removing them)
>t. Doesn’t play the EEs
>the most egregious
no, they are at least just stupid additions, not ruining of stuff and removals
>t. Beamdog expert
I'll take your word for it, since I don't play those shitty games.
This was a bit rude of me, sorry anon. I do play shitty games sometimes. I even finished both cyberpunk and bg3
We're barely even half way through this thread, it's too early for schizo posting.
Time for the only decent dungeon in the whole game.
>not posting the urban man's dungeon
I actually didn't have a reason to go down there when I visited the city, I think I can just skip it. The city is weirdly brief and empty when you know where everything is already. Just do the wizard towers and grab balduran's loot at the inns while you do a quick circle around for the poison quest and that's basically everything of note aside from just ending the chapter, which I'm not doing yet.
This is not quite as difficult as I remembered. Solo'd the warders pretty painlessly.
This floor is still top tier dungeon design.
It's all downhill from here.
As gravitational potential energy is wont to do
lol
wow it's just like pathfinder
>spamming dialogue option 1
Bro do you even roleplay
Made short work of aec'letec with dispel arrows, greater malison, and resilient sphere. The cultists bugged out and kind of just stood there and accepted their deaths which is a bit dissapointing.
They all do the same thing. I'll pass on reading the epic lore on a guy I'm gunna kill in 2 seconds.
I just fireballed the entire room to clean up the cultists, then turned everyone in my harem into an ooze while charname ran around with magic resistance.
Agnazzar's Scorcher is the ultimate spell (from wand). Magical death laser of mob cleaning. Just holocausted crusaders' camp with charnname, while rest of party chilled outside.
And now to play through the part of BG1 that no one even remembers. This little questline has pretty excellent writing, by the way. Fun Fact: The majority of the sword coast expac was written by Lukas Kristjanson, famous for writing about half of KOTOR and basically every part of Mass Effect 1 and 2 that isn't extremely grating. (he was later fired and replaced with 10,000 interns)
>implying I don't remember Werewolf Island fondly
I enjoyed that adventure. Besides who could forget the first time they dun goofed and the party turned into werewolves
The port of this is a bit sloppy, the wildlife is just bear packs staticly placed in the corners of the maps that never move, and during this battle the map render glitched out and the ocean flashed between grey and blue for a solid 5 minutes, but other than that pretty smooth so far I guess.
There's an old bug with the traditional bg1 -> bg2 engine port that predates the EE that causes the water to flicker green instead of blue. Requires a "de-greenifier" patch. Might be related
I'm genuinely curious how much of EE's code is ripped from older projects.
On a side note my AC is higher than what these werewolves can actually hit at which is a bit silly, and stoneskin on top of it which is just a moronicly broken spell. And this is just the beginning of how ridiculous multi class becomes.
Quite a bit. I wouldn't say all, but a lot of it was incorporating pre-existing mods that the community had made years ago. Off the top of my head (haven't played the EEs), the only things I can think of that were entirely Beamdog, aside from the cringe NPCs and goofy magic items they added, are the adjustable zoom level and the mass-looting.
>playing with health bars
that shit's ugly af
Expac done and after a whopping 2 minutes of killing merchants in the city its time to proceed with the story. Was a little hilarious walking around the Flaming Fist headquarters undisturbed despite killing them nonstop for pretty much the entire game, like literally entire generations of flaming fist soldiers have fallen by my hand, but I'm sure their attitude will change soon.
Did a quick driveby to take out drizzt on the way back to the city which was easy enough with potions of strength and heroism. Strangely they super giga buffed him in EE. Immune to crits, enhanced movement speed, see invis, gnoll cheese patched, etc. It's almost weird how much work they've put into this compared to the rest of the game, like someone at beamdog must be a huge drizzt fanboy.
>valid way
Is the only way
>Is the only way
Cringe. I replayed the original trilogy earlier this year.
Sarevok seems to have been nerfed considerably due to haste and proficiency changes in the BG2 engine, which makes him much less of a murder blender. Not much else to say about that. Onto SoA, I guess.
>not autistically killing all of his henchmen first and saving Sarevok for last to milk another 5 xp
You didn't beat the game
BG1 was not balanced around the BG2 engine and beamdog made no effort to try to remedy this, instead opting to break it even farther with their own additions. Which sucks because he was already massively nerfed from original BG1 to TotSC.
Return of Sarevok supremacy never ever.
>Which sucks because he was already massively nerfed from original BG1 to TotSC
What did they do here? Last time I played vanilla BG1 was when it was new, I've been replaying it with Tutu in the BG2 engine for too many years that I barely remember it at all.
In original BG1 he was immune to magic with 100% magic resistance, he also had 100% resistance to Fire/Cold/Acid/Electric, plus 10% resistance to Slashing/Crushing/Piercing/Missile damage. He had 7/2 attacks per round with a THAC0 of -5.
In TotSC they removed his magic resistance entirely, removed his Slashing, Crushing and Piercing resistance. Nerfed his Fire/Cold/Acid/Electric resistance to 90%. Dropped his base attacks per round to 2 regardless of his grandmastery proficiency (but he's hasted however the haste can be dispelled). They did however improve his THAC0 to -9 and they increased his saving throws to 1 across the board. Gave him a helmet so he can't be critted and increased his AC by 1. And they decided to give him 50% Missile damage resistance.
But really getting rid of his magic resistance entirely and nerfing all his other resistances (except for missile) really nailed his coffin shut.
>not also doing SoD so you can start SoA game breakingly overleveled
You have Kivan in the party and you didn't let him solo Tazok, what are you even doing?
>Are you sure this will help us do more roleplaying?
>Roleplaying?
>spergs out and alerts the entire bandit camp
Nah frick that guy
I only played with SCS once and pretty much the only cool part of it was having a giant fight with the entire bandit camp all at once.
I want to replay Baldur's Gate after a long while. Probably through EE with change reversal mods.
I played 1 and 2 as a kid but never finished either because I was too dumb to figure out how builds work in 1, and my save got corrupted halfway through 2. At the time, I was playing as a wizard because I liked wizards.
Nowadays I still like wizards but I want to go for something a bit different plus I have bad memories of being mauled by wolves innawoods in BG1. So, I figured I would go for either fighter/mage dual or multi, since those sound fun and apparently can be pretty OP.
I read that multi is more of a fighter with buffs, and dual is more of a wizard with more HP and some weapon proficiencies. I lean towards dual but apparently you can frick it up easy, and I don't want to play through the entirety of BG1 to figure out I have to make a different character for BG2 because I'm dumb. And I have doubts I will not frick up in the complicated mess that is AD&D.
So, how hard is dual to frick up? If I just switch at the right level, like 7 or 9, will I be mostly fine? Or is it a non-issue unless I plan to solo liches or something?
Any arguments for why multi is actually secretly more fun or something?
>builds
not really a thing in 2nd edition.
just play whatever you want, anon. you aren't a dumb kid anymore, just a dumb adult, so you should be able to beat it with virtually anything. if you don't like to read though, don't play a caster, lots of spell description reading.
Decided to pick multi in the end. In the worst case scenario where I just hate it or something I'll just redo the character in BG2 but make him dual, and say Ao did quantum multiverse or whatever. Though I think FR doesn't have that stuff, but whatever.
Eh, I did kinda play halfway through this once, so it's not like I'm completely unaware of mechanics. And I kinda deliberately wanted to put more thought into my decisions since I feel like the last time I didn't understand the choices I was making. Plus I have been using mage in all my other vidya D&D characters, and I thought I should get out of that niche gradually, for now with a half-wizard at least. Perhaps one day I will roll a thief or something.
And I kinda think character creation is the one time in tabletop-like systems is the one time the player should be allowed to look up meta, since this will kinda define how you play the rest of the game, and there are occasionally games where you can make the wrong choices. Everything else I prefer to decide blind.
If you're worried about the xp being split, you can consider playing with a slightly smaller party than the full 6 which will help ameliorate the xp, as it'll be split between fewer party members. I replayed BG 1/2/ToB earlier this year with a custom party of 4, paladin + fighter/cleric + fighter/thief + mage. Four party members are getting 50% more each than six.
If you have already played the originals, I would suggest playing the originals. If you don't own a copy already, I think if you buy the EEs on GOG you get the installers for the old GOG version of the originals, which is what I use when I feel like a replay. I would only recommend the EE for a new player who will go "eww janky and old, gross" when faced with the originals.
You could play either a multiclass or a dualclass as more or less of a fighter+buffs or a full caster, depending on what you want to do. The main difference is as multiclass will continue to split its XP with fighter, diluting how much XP goes straight to wizard levels, while dual class will only level up to fighter to a certain point, and then put 100% xp into wizard from then on. If you intend to play as closer to a pure caster, this is more optimal from a min-max perspective, but it's certainly not necessary.
The drawback of dual class is that once you reach your chosen level of fighter, you dual class, and then you're back to being a squishy level 1 wizard, until you acquire enough XP to reach your old level. This will be a big "dead zone" in your progression and you'll have a big power drop for a while. Some people like to cheese this by timing it so that you basically dual close to the end of bg1/start of bg2, and then bloatmaxx on XP by kicking everyone out of your party and buying a shitload of scrolls and scribing them all for the xp bonus while you're the only party member. This is why dual classing is more of an advanced tactic that I wouldn't recommend for a player's first (full) run through the games, you need some metagame knowledge of what challenges are ahead and where you'll end up at on the XP curves.
Personally, although I am a human enthusiast, I think dual class is cheesy and I never do it. If you want to play as a fighter-mage, just make a multiclass fighter-mage and never look back. Drawback, of course, is that you can't play as a human.
>big power drop for a while
a short while
>They are the same thing except dual doesn't get to be a mage in BG1
not a big loss
>and has worse martial ability in bg2
also not a big loss
>not a big loss
>wants to play a mage
>dual doesn't let him be a mage for an entire campaign
See the problem here? From a new player perspective multi will also let him get his feet wet with magic in BG1 and learn what's good slowly instead of dumping it all on him at once in BG2. Zerk/mage dual is just fedora lord shit.
you do know you play as the mages you recruit, right? it isn't a solo game. edwin or dynaheir or xan can get your feet wet.
>Zerk/mage dual is just fedora lord shit.
i agree that it is totally unnecessary, along with fighter/mage or any "powergame" strategy.
>you do know you play as the mages you recruit, right?
He wants to be a mage.
don't we all?
>I read that multi is more of a fighter with buffs, and dual is more of a wizard with more HP and some weapon proficiencies
They are the same thing except dual doesn't get to be a mage in BG1 at all and has worse martial ability in bg2. BG2 doesn't really have interesting classes compared to a 3.5e or 5e game, everything at high level is pretty samey and your party will probably be full of busted multis anyways.
Multi arguably has worse martial ability as well as caster ability since you have less hp, no access to grandmastery, and slower spell/caster level progression from split xp
>Multi arguably has worse martial ability
You're trading like -2 thac0 for a buttload of cool HLAs.
I always play with true grandmasters so it's another apr. The main thing is receiving full xp leveling up twice as quickly, plus having higher duration and spell damage is often overlooked. Fighter multis just have to wait until almost ToB to come online. Even then cleric multistage are better since they can actually stack DR with hardiness. Mages have stoneskin
>I always play with true grandmasters so it's another apr
>I always play with super special modded cheats enabled
Okay lol? There's no reason to have a discussion with a mod tard.
Actually in the EEs it's still an extra half attack, 2 to-hit, and 3 damage. not a trivial loss by any means.
>not a trivial loss by any means.
It is though because F/I keeps leveling fighter so you get the same ApR and way lower thac0 and more than double the HLAs. It's absurd that you'd argue b/m is a superior martial in bg2. F/I has a smooth progression curve throughout the entire series ultimately culminating in becoming a jojo protagonist, whereas the b/m just sits in the back and spams HW or whatever like edwin or nalia anyways.
>It is though because F/I keeps leveling fighter so you get the same ApR and way lower thac0 and more than double the HLA
The issue is it takes forever for the F/M to become even equal to a dualed one. Since you don't get grandmastery, fighter-mage doesn't get the same APR of a dualed mage until level 13 which is at 2.5M xp at the end of SoA. Meanwhile a dualed is going to have the same apr (or more if he went to 13), higher hp, higher or equal thac0 because GM shoring up difference, higher caster level meaning longer buffs, more stoneskins, more mirror images, more damage, etc. fighter mage does become stronger, but not until ToB.
>The issue is it takes forever for the F/M to become even equal to a dualed one
There's a huge autistic blog post here
about why that's wrong because this is a tired and uninteresting argument that's as old as time.
>referencing lilura
yikes
Lilura accepts your concession.
davaeorn accepts lilura's
I don't even know who that is
i'm sure you don't
>about why that's wrong because this is a tired and uninteresting argument that's as old as time.
What argument? That dualed fighters have higher hp, faster spell progression, faster xp progression, more APR, and more damage than multis for the majority of the game up until ToB? It isn't an argument, it's just stating facts.
They don't though, which was explained to you several times in this thread, so you're going to be ignored now as you are clearly mentally ill.
>They don't
Ok so you're delusional. You're denying reality.
They don't get early access. You get hlas at 3m total xp. Which for multis is 1.5m in both classes. Fighter hlas do not sync very well with mages anyway.
>Fighter hlas do not sync very well with mages anyway.
Uh what, yes they do
The thing that annoys me about fighter hlas with mage is they directly conflict with or are cheapened by the fact you're already a wizard. The three big fighter HLAs are:
>hardiness
redundant when you have stoneskin mirror image and PWM
>Whirlwind
ok, but made less good by the fact you can already cast imp haste
>crit strike
this one actually is very good and does synergize well, but mostly because the ability itself is good on its own and isn't really enhanced by you being a wizard
The best example of a good hla synergy would be a fighter-cleric gaining hardiness which is actually enhanced because he's able to stack it with armor of faith since he's a cleric.
You left out smite, which is not only insanely good, but also hilarious. GWW is only bad if you are DW. The way f/i werks is that it combines martial offense with mage defense, the "synergy" is combining the best of both worlds.
>more damage than multis for the majority of the game up until ToB
The whole point of
is that experience table shows that b/m doesn't pull ahead of f/i until ~3 mil exp, which is like the very end of SoA, maybe 4-5 mil with watchers keep early. So for the majority of SoA they are the same. I dont think anyone would argue that f/i is worse in bg1 and youve already admitted its stronger in ToB. There's no argument to be made here.
Comparing level 40 characters is kind of irrelevant. It's like pathfinder autists minmaxing level 20 munchkin builds
>Comparing level 40 characters
Did you even look at it? It's charting the growth curve of the characters. It's the exact opposite of that.
I did. I think you are misinterpretting what the table is saying. First of all, It's comparing a multi-class fighter-ILLUSIONIST (gnome exclusive and gets a bump of +1 spell per level) to a dualed fighter mage, but it's using the same 1M - 8M experience point benchmarks, which is kind of misleading because the mutli-classed mage can only get up to 4M xp in it's class, capping out at level 20 versus the dual class capping at 30. So the 8M data point looks like the two classes are about equal, but it hides the fact the multi is 10 caster levels behind.
Even then, the graph still shows the dual coming out ahead as early as 1/2M exp where the dual is at that point a level 9/10 dualed fighter-mage with grandmastery with an entire 1 extra APR over the multi-classed fighter mage who is also a 9-10 fightermage at that point.
>capping out at level 20 versus the dual class capping at 30
No, it's 20/24 vs 9/30. All of this is accounted for. Read it again.
Doesn’t getting most of the effects of Grandmastery, such as the extra 1 entire APR, come from modding the game in bg2? I know in classic bg2 and ToB that was the case, where weapon mastery doesn’t give the 2e AD&D full bonuses it should, though I don’t know if they changed that in EE off the top of my head.
The caster progression is likely more important though, as you can get your higher mage slots far more quickly with a dual class and while many spells don’t scale past level 20 I believe it still impacts things like resisting dispels.
It has been a while since I played so I might be wrong.
>I believe it still impacts things like resisting dispels
It effects success chance if you are the caster but not resist chance since all buffs/debuffs are capped at 20. The consequences of this is that bosses in ToB are generally like level 30, which means if they cast dispel it will ALWAYS have a 99% chance of success, so you have to use spell immunity to avoid it no matter what.
>links chart refuting the point he's trying to make
oh no no no.
also, if being forced to play a gnome wasn't bad enough, you also lose skull trap and horrid wiliting.
>20/24
interesting. The author of the page is wrong. She has it backwards. The cap for fighter mage is 20M/24F. 4M xp for wizard puts you at level 20.
https://baldursgate.fandom.com/wiki/Experience_Tables
>f/I is a better martial in bg2
>no it's not
>yes it is, here's proof
>y-yeah but I need a 4th character to spam horrid wilting
Isn't this sperg behavior what killed bg2 discussion for like a year here? Is this the SCS tard that jerks off some fat guy on twitch? I bet it's the same exact person. You know the only time daveorn has done an Ironman solo of scs insane is with f/I, right?
>yes it is, here's proof
but you didn't post proof. you actually did the opposite and posted a table showing the dual class having better hp, apr, thac0, and damage by the beginning of SoA.
>but I need a 4th character to spam horrid wilting
the greater point im trying to make is that you are using the fighter illussionist as a representative for fighter-mage and leaving out all the restrictions it comes with when comparing it to a dual who has 0 restrictions
>0 restrictions
It's losing 10 HLAs and 12 thac0 for some extra spell slots.
>12 thac0
Once again ignoring grandmastery thac0 bonus and the fact you can dual at higher levels than 9
>some extra spells
And 10 caster levels, having more apr, damage, thac0, and hp for most of BG2. Also being able to use all school of magic and not having to play a gnome.
You dont seem to understand the games mechanics and just hate dualed mages because you associate them with minmaxing.
>Once again ignoring grandmastery thac0 bonus
Grand mastery gives you 12 thac0? Hmm I dunno about that.
No, it means it isn't a 12 point difference, but a 10 point difference, and that's only starting at level 21 which is all the way at the end of tob for a mutliclass. At the end of shadows of amn a multiclass fighter-mage is going to be around a level 14 fighter with 7 thac0 at 3m xp which means you only have a 3 thac0 lead over a dual with GM by the end of SoA.
cope and projection.
I am the one simply stating facts without bias or emotion. Dualed fighters aren't even my favorite, that would be fighter-cleric multi. It's the fighter-mage fanboys that are deliberately ignoring or lying about basic game mechanics and claiming f/m is the best and linking to fan-blogs that don't even have the correct level caps for fighter/mage as evidence
BG1 GM gave the correct GM APR of 1.5. BG2 nerfed it to only giving the single .5 from specialization. The EEs compromised and made GM give 1.
>The caster progression is likely more important though, as you can get your higher mage slots far more quickly
Yes. It takes ages for a multi to get their first level 9 spells. Just compare when edwin gets his best spells to jan. The extra caster levels for longer duration imp hastes, and 1 round/level buffs is also really nice.
>you also lose skull trap and horrid wiliting
Yeah but you can stop time and roll 30 nat 20s in a row with a sword made out of antimatter while also being literally invincible and if you're feeling real feisty even go so far as to make your attacks cause nuclear explosions on hit which heal you. I mean, fighter/illusionist is pretty dang cool, it's definitely the coolest thing you can do in bg2.
It's the early access to HLAs that's the real kicker, anon.
>Fighter multis just have to wait until almost ToB to come online
You guys are forgetting that this entire conversation is in the context of a new player playing the game in full for the first time. If he wants to play a fighter/mage, then multiclassing as a fighter/mage will let him play as one immediately and for the entire game, and to gradually learn the ropes of mage spells from the beginning of the game, instead of playing bg1 as a fighter and then suddenly starting over as a mage.
It's really not necessary to min/max powergame the original games in order to have fun and beat them, and most of the broken dual class combinations are about min/max powergaming for veterans who've already beat the game normally a hundred times.
a new player shouldn't be asking this. he's already corrupted himself with meta.
that don't come online until late. multi is just less fun, HLA wise, unless you run with a reduced party, which is less fun.
Blew through Irenicus' weird fetish dungeon. Now its time to assemble a team of highly competent professionals.
I really hate this character.
Got sneaking suspicion option #4 is beamdog addition. But yeah, the girl was always polarizing, many found her tad too whiny.
I don't think they were allowed to change any existing companion dialogue. No, Bioware was always that fricking gay.
>the girl
She's like 40 years old. She's older than Jaheira.
Out of average expected lifespan of what? Some 500?
Is mental maturity tied to lifespan?
obviously
I left that entire tent untouched.
Keeping Yoshi, Jahiera. Grabbed Nalia, Korgan and Dorn who I used in 1. I like Korgans quips in the quests so far. Demons are an issue with my party though since I have no protection from evil...
Ran into Neera who reminded me why I didn't like her in 1.
>hating the super kawaii elf girl
It's not because she's challenging mc for best girl is it?
No. The best way to experience any Baldur's Gate game is to not play it in the first place.
Just let the guy play a fighter/mage like he wants to and leave the power wankery out of it. It’s not a very hard game and we beat it as children.
Freed some slaves and got my first +3 weapon. People say long swords are sub-optimal but you get decent ones right at the start of the game, and its not like I won't have plenty of pips left over to wield every other weapon type. Got a lot of exp from scrolls, a benefit of having a party stacked with casters.
And now for an epic and exciting battle to get a +4 weapon. Other things worth mentioning: Gave Aerie belt of ogre strength, stole a ring of regen, got 20 CHA, accidently sold full plate armor and rebought it so I'm broke. Time to go to de'arnise keep. Incredibly based OST for this mission btw.
Aerie starting to pop off now. Draw upon holy might stacks with belt of ogre strength (or a buff like holy power, which will be more practical later) which is quite frankly absurd, only multiplied by the flail of ages hitting like a truck and having a slow effect. Already pretty strong at low levels. Nalia got a chance to shine too, of course, by finishing off most of the trolls in this dungeon with fire arrows and killing quite a large amount of umberhulks instantly with a well placed cloudkill. A major difference in BG2, for me at least, is that a lot more goes into building individual characters that are not the MC. Anyways, that wraps up de'arnise, which is one of the better dungeons bioware has produced, with some pretty neat side attractions, although walking through like 6 secret doors in a row is kind of stupid.
>Anyways, that wraps up de'arnise, which is one of the better dungeons bioware has produced
Sadly this is really the first and last good dungeon in bg2.
No, play with gemrb
latest gemrb sometimes corrupts your saves, wait for a patch.
Only on a shithole like /vrpg/ would some autistic homosexual have a mental breakdown over someone not playing human with his favorite dual class.
The human fighter meme is real. Some people really do that.
You are mistaking power wankery for human male fighter posting. This debate is decades old. But, really, who the frick wants to play a gnome?
People that frick Aerie since she loves Gnomish wiener?
>who
>People that frick Aerie
Exactly, not a defensible person with any kind of taste.
Well yeah, they’re gnomes and not people.
>gnomes are real
Okay, anon...
>gnomes are real
That anon is also disparaging the dual class power wankery, with human merely being incidental as a requirement for dual class
Besides, everyone knows the canon choice is human paladin
Not how I took it, otherwise he would've included F/M in his derision.
>But, really, who the frick wants to play a gnome?
Who wouldn't? I like the idea of being a little guy that walks around with a huge pack full of situational weapons and spells, carefully planning to make every fight look easy.
Well, Dragonlance gnomes were actually cool. Other settings? Not so much.
Sounds like you just have shit taste tbqh
Says the guy posting this soulless "gnome" art.
Nah, forgotten realms gnomes are pretty cool and they're not only the strongest race in bg 1 and 2, but arguably 3 as well.
>strongest
Power wankery...
This is what a god slayer looks like, cope.
>muh looks
>muh power
What a boring person.
Are you saying there's more to life than being really, really, really ridiculously good looking?
>gnome
>fighter
absolute against type cancer. I hate against type gays so much it's unreal.
Gnomes are innately dexterous and clever, which makes them naturally good fighters. The difference is the gnome approaches martial combat through technique rather than raw power, the art of war so to speak.
>picrel
Is that what FF7 remake did with the cross dressing scene? Glad I skipped it
>you... you wouldn't hurt a GNOME, would you?
Horrible little ambulant onoholes.
Running round stabbing everyone in the dick
Now that I have a sweet ass castle and some peasants to lord over its time to go beat up some hippies or whatever. A little dissapointing that nobles don't pay me the proper respect afforded by my new station.
Got to do this quest a bit early thanks to Jan seeing through Adratha's illusion and possessing the flail of ages, which as per its description is "the creation of the warlike rakshasa". (unsurprisingly the rakshaka wil find our posession of this weapon alarming) Notably, the best offhand in the game is acquired here as well.
>the best offhand in the game is acquired here as well
It’s pretty good, especially for early in bg2, but there’s a lot of competition for that spot. Crom faeyr is great for martials who can’t buff their own strength, the Icewind dale flail is fantastic for its damage resistance. I like foebane + purifier dual wielded by paladins too, but tough to top the holy avenger.
The main advantage of wielding Crom is its ability to hit things Belm simply can't later. (in ToB, belm is plenty for SoA I'd say) This party is loaded with potential melee bruisers, so it'll probably go haer'dalis eventually.
ebin bear battle
>anime girl bhaalspawn getting mauled
>Jaheira getting wet and thinking of turning into a bear
>Jan is telling some fake story about how he built that bridge
(SIIIP)...Yep, it's crpg time
I can see why the rest of the party is looking away because that duel is unBEARable to watch
Finished with Trademeet and honestly it was pretty bad. I'd rank it very low. All I really did was 3 quests, 2 of which were basically tied together, that involved walking into single room buildings and mowing down a blob of monsters. Given that this area is so large it encompasses 2 complete maps its kind of ludicrous. There's not even any interesting little side details. You are, of course, given three seperate opportunities to choose between factions, but who really gives a shit? I feel this place is the polar opposite of De'Arnise. Onto planar prison I suppose.
This guy has been trying to frick Aerie non-stop for like the last week.
...Anyways, kind of a middling dungeon. Used web and cloudkill for the last fight. The warden rushed down the party like an insane autist and died immediately then all that was left was some half dead snakes. The trap rooms are more annoying than they are interesting and the dungeon as a whole is very short. The one thing of note is that these were considerably more dangerous encounters, but nothing requiring anything crazy yet. Kind of hungry for a good dungeon.
Hard mode: Keep every single thrall alive.
Is Jan a cuck?
What quest is this?
Thinking of going back to my bg2 run and actually do the main story.
Finished D'Arnise keep, the planar sphere, killed that red dragon prick, and in the middle of the eyeless cult quest. I should probably save Imoen, it's been like...3 months.
>What quest is this?
Its the end of Jan's story quest.
Just nabbed Celestial Fury and but theres no one who can wield it yet, feels bad man. Autoattacked my way through the compound fight without much issue.
with how good ai is nowadays, are there any mods that upscale sprites and backgrounds?
There has been a few attempts but from what I understand it creates issues with scripting, things like doors break as you have to click specific tiles in the background. Its definitely doable but no ones ironed it out yet.
Time to toss on 127 fire resist and bathe in fireballs. Daystar is absolutely shredding everything in this dungeon.
Done with the Unseeing Eye quest line. Much better than the last 2 quests. Neat plot thread and suprisingly interesting locales for a quest that takes place in a sewer with several nicely put together encounters that offer up interesting solutions. Throwing a party of cultists into the final beholder hideout is appreciated, as its a bit of a snooze otherwise with balduran's shield. My main complaint is that the dungeon areas are quite small and simple, the lower reaches in particular is guilty of this although all three of its rooms are pretty good, whereas Ghoul Town could have been built up a lot more and basically has nothing going for it despite being a neat premise. For these reasons I can't call it great. I would consider this to be what should be the absolute bare -minimum- for a dungeon in a game that carries the prestige of BG2. If the game was able to consistently maintain this level of quality as a bottom floor I would have no real complaints.
I see people (mostly codex tards that wandered out of their playpen) crying and saying bg2 has better content than bg3 a lot, but it really doesn't. Like even random side shit in bg3 has more content than multiple bg2 quest lines put together. This is sort of why it's important to play old games critically, so cultists don't bully people into seeing what's not really there to satisfy their nostalgia and regressive behavior.
The types of content each games offer isn't directly comparable. If you hate being inundated with fully-voiced and animated cutscene dialogue shit writing, and glacially paced combat, you will much prefer the content of BG2.
>animated cutscene dialogue shit writing
You can just press space bar and skip the animation if you read faster. In both games dialogue occurs in a separate mode, so there is literally no difference outside of production quality.
>glacially paced combat
It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
>It takes longer to cast a fireball in BG2
So long in fact that people tend to buy the broken premium DLC gear at adventure mart that reduces casting time, funny no one ever mentions this.
it takes exactly 1.8 seconds to cast a fireball in BG1/2. Is this some new meme by people who never actually played the games or fully grasped how the combat works?
>You can just press space bar and skip
then you're missing out on a huge aspect of the game. You can't simply skip through everything like BG2 without missing a lot of content that had a lot of work put into it. It is the cost of doing cutscene dialogue.
>It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
dumbest statement I've ever heard. It takes longer to watch a single trashmob take its turn in BG3 than it does for 20 BG2 characters to complete their full round actions.
>then you're missing out on a huge aspect of the game. You can't simply skip through everything like BG2 without missing a lot of content that had a lot of work put into it
No, you read the dialogue then press space, it's exactly the same. Are you a moron?
>these sequels aren't comparable
Is this the new cope now? By the way, BG2 has terrible writing. Unlike BG1, which was written to emulate the writing in modules of that era, it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game.
>No, you read the dialogue then press space
You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense. The text is also only given in subtitle form so you can't speedread it like BG1/2 without constantly skipping ahead in the convo, giving the scenes an unnatural fast-forward and time-skipping effect from hitting space repeatedly.
In BG2 this isn't an issue because all the dialogue is just given in one big block of text that can speedread through without any awkwardness or missed content.
>By the way, BG2 has terrible writing
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
>You can't do this without missing content when the scenes are intended to be fully voiced and animated to make sense
Lol what? You can read the text right at the bottom of the screen.
One more thing. BG3s writing being utterly dogshit is also more worthy of condemnation since they decided to go with fully animated cutscene dialogue that makes the games shitty writing much more of a focus that takes up a huge portion of the games runtime.
>the games shitty writing much more of a focus that takes up a huge portion of the games runtime.
did you know bg2 quantifiably has more dialogue than PST
I did.
I also know that BG2 has over twice the size of PS:T. Word count is not a useful metric regardless. A better metric would be time spent per dialogue. 90% of BG2 dialogue is a couple sentences that can be speed read in a few seconds without missing anything. The same cannot be said for BG3 unless you skip content.
>Word count is not a useful metric regardless. A better metric would be time spent per dialogue
It's the same thing lmao
It isn't because word count alone includes all possible dialogue text in the game. Dialogue no single charname would have full access to because much of it is dependent on alignment, class, companions, etc.
This is all tangential anyway. BG2 just a bigger game with more content than PS:T, and more content = more words.
The point remains that BG3 writing is shittier and takes up more of your time.
I didn't say that. In this case the old game did not do it. BG2 has better writing than BG3 while remaining less a main focus point.
>BG2 has better writing than BG3
This is your extremely uninformed and subjective opinion.
>while remaining less a main focus point.
This is objectively wrong. BG3 is much more combat focused than BG2. It has much more creative and longer encounters. (which you complained about, no less) BG2 is very much a game that is almost entirely walking around and talking to people, the game is like 4 hours long without dialogue and there's not exactly a lot of interesting stuff going on. Here's a 1 hour 30 min glitchless no skip speedrun of BG2.
Its a game thats 100% about dialogue.
Like here's a picture of a typical BG2 dungeon. It's literally a straight line that ends with a humongous dialogue dump. I have no idea how people can say stupid shit like this.
>This is your extremely uninformed and subjective opinion.
no shit, moron.
>BG3 is much more combat focused than BG2
No
>It has much more creative
Subjective. I find BG3 status effects and enemy abilities much less creative than the ones in BG1/2
>longer
because it's turn based and forces you to watch every single trash mob take its turn one at a time. Playing BG3 i found around 50% of playtime isspent in cutscenes and dialogue, whereas bg1/2 it's probably more like 1-5%.
Playing through BG3 feels like you're stuck in traffic slogging through cutscene after cutscene of shitaly written dialogue waiting to get to the combat, but knowing that right after you're back to the slog.
>Subjective.
No its not, every single fight in BG2 can be auto attacked through easily. There's nothing like the forge boss. BG2 is literally GROUND FLOOR encounter design because there is no way to be worse than it is.
>every single fight in BG2 can be auto attacked through easily
You're just lying here. I'll admit when I say how much I enjoy BG2 I'm assuming SCS is installed, but I think that's fair when comparing a 20 year old game to a modern day major release. But even in vanilla you can't just facetank autottack firkragg to death. Think I'll record some tests and posts some webms sometime.
Either way, BG3 can be autoattacked through as well, except Yo
you dont even have to prebuff.
Raphael gets perma ccd instantly to a level 1 hold spell. I killed Orin in one turn of paladin autos. That's without having to do any prep work. When people say you can auto things to death in BG1/2, they leave out the fact the one doing it has to have like 10 prebuffs on to do that and not die instantly.
>It's okay when old games do it
No moron, kys
>I see people (mostly codex tards that wandered out of their playpen) crying and saying bg2 has better content than bg3 a lot, but it really doesn't. Like even random side shit in bg3 has more content than multiple bg2 quest lines put together.
So you can't actually defend the quality of BG3, you immediately pivot to saying there's more of it, and more = better.
>It takes longer to cast a fireball in BG2 than an entire turn does in BG3.
Lol fricking what, have you actually played either of these games?
>it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game
This is a very common criticism of BG3's God-awful writing.
It's not great, but it's passable. BG3s writing is remarkably shit to the point it ruins any sense of immersion or investment in anything that's going on.
100% agree. BG1+2 have meh writing, but they're not relying on the writing and trying to be a cinematic moviegame. When you try to be a cinematic moviegame and the writing fricking sucks, it's extremely immersion-breaking. Mediocre is better than terrible.
>>it was split up among many different writers which is why everything is so disjointed, clashing, inconsistent, and unfocused, which is why quest quality varies wildly and some feel like they belong in a completely different game
>This is a very common criticism of BG3's God-awful writing.
Meant to quote
here
>So you can't actually defend the quality of BG3, you immediately pivot to saying there's more of it, and more = better.
He's right and funnily enough if you go to codex you can see most of the kids shitting on it joined in the late 2010s. Shit like this makes me think BG3's detractors are just literally ADHD xbox kiddies that need to open up a chest every 2 seconds.
It's crazy, I have an older codex account than every single active poster on codex that's not staff and I don't even post there. Those people are actual fricking idiots.
Never read or posted on the codex, can't speak for any of that. I grew up playing BG 1/2 and I also enjoyed a few Larian games (I thought DOS2 was decent, though it gets shit on here a lot) and I honestly did want to like BG3. I went into it excited for it and expected it to be good, I played the very early version of early release three years ago and liked it. Final product was extremely disappointing.
>I thought DOS2 was decent, though it gets shit on here a lot
>its the dos2 tard sperging out again
dude just get a trip
>thinks theres only three people who post here
Are you sure you’re cut out for anonymous posting, anon?
get a trip already
Perhaps it is you who needs to get the trip, anon
Whelp.
I agree. You really should get a trip.
That is pretty funny. Did you prompt that banter or was that random?
I always feel really bad for souls trapped in inanimate objects in RPGs, I always want to destroy it and set them free. I find soul-magic to be very unsettling and uncomfortable. Probably why I don’t like pillars of eternity
Murdered the shit out of some Harpers after a scene from top 10 anime betrayals, I'm sure that won't be a problem later. Next stop, Umar Hills.
According to https://baldursgate.fandom.com/wiki/Cleric
there should be 15 spells available for Branwen at this level.
As you can see, Cure Medium Wounds and several other important spells are missing.
Is this just luck of the draw whenever you hit level 5? What determines the number of spells you get?
This is non-EE BG1, .
The page you're linking to says it's specifically for the BG2 engine. BG2 engine added new spells.
https://baldursgate.fandom.com/wiki/Cleric_(Baldur%27s_Gate)
Clerics should receive all of the spells they're eligible for once they reach the appropriate level.
I see, thanks. I knew there must be a page on there with the BG1 spell list, but I didn't find it.
Cure medium wounds is not in the original game.
No. Play the originals with the weidu engine mods.
Spooky.
i wouldn't saying bg3 is more "writing" focused, it's more "cinematic" dialogue focused and seeing people read bad dialogue is a lot more annoying than reading it.
Do you guys think Firkraag will be this tough?
Firkraag is a bit harder than the shadow dragon but you seem to understand the general dragon-fighting tactics. His dungeon is also littered with gear for killing red dragons, because of course it is.
I feebleminded him.
Yes, it is role-playing .
>"hahaha I'm a mastermind who plans revenge in centuries, what petty spell could you cast th-"
So that wraps up Umar Hills.
The set-up was good, great atmosphere, really enjoyable stuff in that regard. Really motivates me to explore the town and get excited over talking to people and hearing their seperate accounts, and they're all generally interesting characters. The side quests are AWFUL and are so basic there's really not much to even be said about them. Ambience is top notch here, which really carries the atmosphere in both forests. Functionally, the dungeon is slightly worse than unseeing eye, (so like a C-) where you're basically wading through seemingly infinite spawning shadows to collect little sheets of paper which help piece together a riddle, with another novel puzzle at the end, but the journey to acquire those items isn't particularly memorable. The whole setpiece at the entrance where you get to hurriedly nuke a horde of approaching shadows was pretty nice, I'll admit. Obviously the dragon encounter isn't much, (no encounter in this game is, so I can only grade encounters on their initial presentation and novelty) and the final boss collapses like a piece of tissue paper in a hurricane.
This is another dungeon that Daystar absolutely shreds through, I cannot stress to beginners enough that they should really USE LONGSWORDS even if they often aren't considered optimal in guides. (you have plenty of pips and can focus on other things later)
>playing a wizard in baldur's gate
>maxing intelligence
See here's where you fricked up. Intelligence is a dump stat for all classes. The only reason you would ever need high intelligence is to dual class. You can easily get 100% spell learn from genius potions.
it's not a "dump stat" for dual classing to a mage.
Lol, just lol if you are going to roleplay a wizard and then dump INT because just chug potions bro
Most stats in BG are useless. Really only DEX is universally useful.
nobody thinks thinks this.
Dumping INT just gets you one-shot by mindflayers, restricts you from dual classing to mage, and prevents wand use. Also since you can only get 18s in char creation, already have more than enough points from dumping CHA and WIS which are more of a dump stat than INT in order to max out whatever it is you wanted.
I'm pretty sure you already.know this and just wanted to look like elite bg guru by making such a wierd claim
Belhifet is such a shitty boss
>Belhifet is such a shitty boss
Literally who
pretty sure that's the demon from icewind dale
Frick, I forgot he even had a name. I haven't played that for about ten years, I just remembered him as "that one demon or whatever". Apparently Beamdog reused him for their bullshit fan fiction they stuck between BG1 and BG2?
Which game you playing, anon? If you're playing IWD, I apologize and revoke my snarky comment.
No, I took it upon myself to finish SOD and the final fight is infuriating.
Just ask Caelar to fight for you. She's like level 16.
Tried that, she gets chopped down and fricked by his AOE spam
Kick someone out of your party first, then you can control her directly.
>If you're playing IWD, I apologize and revoke my snarky comment.
Why?
IWD is a decent game, and if I forgot the boss's name because it's been too many years, then that's my fault for being rude (maybe the devs should have made the boss more memorable but that's besides the point). But if it's SOD, that's a shitty game, and so it's anon's fault for playing it.
>IWD is a decent game
eh...
Surely you will agree that, despite whatever your opinion of it is, it is leaps and bounds beyond Beamdog's fanfiction SOD, anon.
Simple question: can Belhifet (SoD) be stunned by wand of paralysis? I finally have that b***h aasimar at near dead, but the team is almost out of options. No spells anymore as no one slept, a lot of wands and items.
Fun fact: Caelar can be stunned, just takes a lot of tries.
Sorry, I'd have to be moronic enough to play SoD to answer you.
Man, that boss was bs. On core rules Caelar and 2 melee attackers were enough so long as he didn't get a charm or disease on the bhaalspawn.
Protection from evil 15' was doing heavy lifting for his reinforcements and I used literally every potion I had gathered. You could enchant weapon in an archer but the fight lasted long enough to wear out in my game.
Prepare yourself for a pretty shitty ending though.
I read that favourite cheese tactic is wand of polymorph, which changes his strength if it goes through his magic resistance and save. Will try that when I come back home. I hope I won't have to reload that fight, cause getting Caelar to low health after she run out of healing and invisiblity while kiting Belhifet was a lot of work. It would be a lot easier with the aasimar on my side, but frick that stupid b***h, she deserves to be murdered.
Welp, can't even get Belhifet down do injured. Caelar is a piece of cake in comparison. Corwin has -9 THAC0 with arrows +3 and she hits him on 18+ due to extreme levels of fatigue... Or maybe that's due playing on hard. Reviewed equipment, changed things around so charname SHOULD have -16 AC against him. Will try to tank while rest of team tries to whack him. Only the bard doesn't have +3 weapons, but he'll buff everyone with his song anyway.
How do you get filtered by some bg1 meme mod
Had to side with the aasimar to get through that boss battle. Just not enouh THAC0 and APR. Fun fact: the jelly from Polymorph Self has a +3 weapon and wild mages can be awesome as some buff cast from Nahal's during the elevator ride refreshed all of Neera's spells. I was able to whittle Belhifet to badly injured, but as he went down to injured he started gating summons, which overwhelmed my team. At least this is still a no-sleep run.
I remain unhappy with this portrayal of Mahiro.
Stats are way too high.
Fighter? No way.
Chaotic evil? Nope
Gnome? Nope
Also the ‘female’ aspect would be better handled similarly to Edwin’s sex change when he gets the elder scroll.
All in all I am not happy.
Mahiro plays a min-maxxed fighter in the anime.
Oh god no.
This is easily the worst place in the entire game this encounter could have triggered.
Anyways, Planar Sphere. Well, its terrible. Basically a series of kill rooms without any bells or whistles. As a concept, fighting strange and exotic enemies from different planes is pretty neat, but it really doesn't do the idea justice. On a more positive note, this is the first dungeon where breach is really important, so we get to apply what we learned in that dragon fight, which I swear I didn't plan, and dispel even comes in handy for the very first time because a particularly malicious halfling casts dominate. Also had to switch from Daystar to Blade of Roses to kill some golems, exciting stuff, very strategic.
>Install BGEE classic movies
>still see this shitty motion comic
>manually remove and replace the motion comic file from 3 different folders
>It still plays
>https://github.com/Sampsca/BGEE-Classic-Movies
literally a mod to fix everything
o fuk I'm moronic and didn't fully read your post
I'm not sure why it's still showing you Beamshit garbage then anon
Anyone know of a mod to fix flail of the ages in EE?
I heard it was nerfed to be unusable (haste and free action) and I really wanna use it for old times sake
Why fighter mage should be the best class in any game
A mage is like a nerd. He starts weak in life. He is unpopular and no girls want him. But as he progresses he makes a lot of money due to his intelligence, therefore he becomes more successful. He may even become an arch-mage (billionaire) to absolutely own everyone else and drown in pussy.
Fighter. He is the dumb Chad archetype. Life is handed to him on a plate that's why he is OP in low levels (high school) but later on falls off due to lack of intelligence.
A fighter mage is the combination of the two. He is a Chad who is also a nerd, the most OP combination in life. He simply has it all and gets to own everyone at every stage of life.
BG2 got this right unlike most games. You can tell a lot about a CRPG from its class balance, if it mirrors real life chances are its good.