Do you hate post-3067 Battletech?

Do you hate post-3067 Battletech?

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  1. 8 months ago
    Anonymous

    Needs 30 more periphery states

  2. 8 months ago
    Anonymous

    No. Next question?

  3. 8 months ago
    Anonymous

    Battletechs timeline ends in 3067.

  4. 8 months ago
    Anonymous

    once you get to 3027 you magically loop back to 3020

  5. 8 months ago
    Anonymous

    No.

  6. 8 months ago
    Anonymous

    >Do you hate post-3067 Battletech?
    More like post-3049, OP.

  7. 8 months ago
    Anonymous

    >Do you hate
    no, but thanks for asking. see this here is Ganker

  8. 8 months ago
    Anonymous

    I like the Jihad. Probably the most fun since the Clan Invasion. I think a lot of the new equipment introduces decision points that slow down an already slow and clunky game.

    FCCW sucked.

  9. 8 months ago
    Anonymous

    It's when the Fedsuns stop being the stars of the show.
    Ergo, a step in the right direction.

    Like many in the community, I started out spiting the Jihad for 'legitimizing' clix and not writing it off as an AU setting, and because I thought Fanpro were exploiting the still-sensitive US audience by using the name "Jihad" in a product less than five years after the world trade center stuff, though that would have actually been Wizkids doing that with Clix.

    I gave it a try though when CGL put out the Blake Ascending compilation, and it quickly became my favorite era. Stoners are phoned in, but especially the early Jihad period is fricking *fun* with all factions sharing almost equal shares of importance in the fiction, instead of the writers sucking Fedcom wiener every waking moment. *Pirates* came back, and those haven't been relevant since the clan invasion.

    • 8 months ago
      Anonymous

      Not really "hate", considering I haven't paid much attention to it. Maybe I'll give it a try, since
      Seems to really like it for good reasons.

  10. 8 months ago
    Anonymous

    Anything after double heatsinks is probably a mistake. They completely change the balance of the game. Although I suppose introtech is just an exercise in ML supremacy.

    • 8 months ago
      Anonymous

      I realized a long time ago that Double Heat Sinks were never the problem, but the adjacent jump in heat values for weapons while the envelope of the heat scale stayed the exact same. Guns got more range but the payoff of pushing the heat scale for a 25% chance to hit the target was limited as it was in 3025. After ER tech getting that single extra shot in went from going slow for a turn to reduced gunnery and shutdown checks.

      The majority of complaints I hear about DHS is old guard lamenting people don't ride the heat curve. I'm surprised there still hasn't been a piece of gear that doubles the heat envelopes, putting the first shutdown check at 28 instead of 14, or even simply halves the heat output of all weapons and actions.

      • 8 months ago
        Anonymous

        >I'm surprised there still hasn't been a piece of gear that doubles the heat envelopes, putting the first shutdown check at 28 instead of 14, or even simply halves the heat output of all weapons and actions.
        Hard agree.
        >all heatpoints above 8 are vented out of a specific location
        >location must have a heat sink in a crit slot (no engine sinks)
        >must pass a 2+x (where x is 1 for every 3 points of heat vented) to avoid damaging the internal structure. if failed, internal structure takes x damage.
        >if the system isn't destroyed, can relink to a new non-engine sink if the original sink was destroyed
        something like that. the safety check roll/damage needs some testing but I think you get the idea.

        • 8 months ago
          Anonymous

          Ah yes, just what we need - more tables to roll on.

        • 8 months ago
          Anonymous

          >putting the first shutdown check at 28 instead of 14, or even simply halves the heat output of all weapons and actions.
          Interestingly enough, the HBS Battletech game has exactly those things in the form of heat banks and heat exchangers respectively.
          >Heat banks are *actual* heat sinks which increase the overheat threshold of a battlemech but don't remove heat like regular heat sinks. Heat banks are a useful early to mid game item thanks to being light weight and good for heat intense builds, like Awesomes and Mauraders. Heat banks are less useful in the late game as because they eat up entire torsos worth of critical space and double heat sinks are more common.
          >Heat exchangers reduce heat generated by weapons by a fixed percentage. While this sounds powerful, the fact that heat exchangers are very heavy typically means that you're better off running with heatsinks in most cases. If you want to get the most out of these things you need to build your entire mech around them and even then the benefits are marginal or circumstantial at best compared to a more conventional build.

      • 8 months ago
        Anonymous

        Trivializing one of the core concepts of this game's design is exactly why you have so many people that won't play past 3039.
        How can there be a payoff for pushing the heat scale if it never climbs? lmao

      • 8 months ago
        Anonymous

        DHS are far more or a problem for Clan tech. I don't apologize for holding that engine sinks should be SHS only.

  11. 8 months ago
    Anonymous

    No but after the end of the Jihad stuff starts getting really fricky.

  12. 8 months ago
    Anonymous

    I hate everything past 3039.

  13. 8 months ago
    Anonymous

    Yep. Only interesting part is the schizo tech becoming common. And even then I prefer the SW era with only small amounts of Star League era loot to spice things up now and then.

  14. 8 months ago
    Anonymous

    Everything after the Clan Invasion should be made non-canon because thats where what good writing was still left fell off the fricking cliff.

  15. 8 months ago
    Anonymous

    I don't like early Dark Age due to ugly mech designs and focus on subfactions nobody cares about that got mostly wiped out before the end of the era instead of the Houses and the Clans. Late DA is OK but suffers from the writers having to try to fix the mess that was clickytech lore.
    I actually like the Jihad, though there are a lot of flaws that once again stem from clickytech lore and the writers having to contort the plot to reach a predetermined outcome that didn't make much sense. Still, the WoBbies are cool bad guys that give you an excuse to use all kinds of crazy shit and distinctive mech designs, and I liked the style of the lore books that were written as a collection on in-universe reports, news broadcasts, and propaganda. It's a case of the basic idea being fine, the overall execution being flawed, but there being a lot of individual narratives that were good (stuff like the siege of Dieron, the Regulans' private war/revenge plot against the WoBbies, the Lyran invasion of FWL, etc.).

  16. 8 months ago
    Anonymous

    If I was in charge of the setting I would plunge I.S. back into another, more brutal, dark age. Cave men living outside the irradiated ruins of once glorious sci fi cities and meeting Mechwarriors who are essentially knights, is peak Battletech.

    Also there would be an A.I. faction. And the houses in general need to be shaken up.

    • 8 months ago
      Anonymous

      That’s what I want - a battletech filled with scrap mechs and rare tech instead of millions of upgrades and new tech. So we should just play titanicus instead?

      • 8 months ago
        Anonymous

        Just play late SW era. Pre-3019 is basically everything is in shambles and everything is lostech.

    • 8 months ago
      Anonymous

      >If I was in charge of the setting I would plunge I.S. back into another, more brutal, dark age.
      We tried that with the Word of Blake Jihad/HPS Blackout
      >Comstar goes apeshit and decides to frick everyone who doesn't get on their hands and knees and prays
      >Nukes are going off like it's going out of style
      >One of the great houses basically votes itself out of existance
      >Established minor groups like the Wolves Dragoons, Eridani Light Horses, etc are mauled so baddly that they become non-factors.
      >the loss of the HPS stations meant that interstellar logistics and statecraft were cut off at the knees. Information had to be delivered via courier ship so large scale planning went from laborious to damn near impossible. Planets were isolated so being a pirate or raider is easier than ever. The Fortress Republic might as well have been the Bermuda Triangle with Atlantis at the center. Ships go in but they don't come out.

      The only big difference between what you described is that in the fluff for the Jihad basically killed the cult of the mechwarrior. Mechwarriors and their machines were no longer viewed as gallant knights or even dedicated soldiers. The arrival of a mechwarrior was seen as the harbinger of bad times and a sign you want to get out of town as soon as possible.

  17. 8 months ago
    Anonymous

    Trick question. I hate all Battletech. It's just a ripoff of 40k Knights. GW should have sued them into the ground years ago. Battletech straight up ripped off 40k's designs.

    • 8 months ago
      Anonymous

      Reminder to all those who just don't know that this is a troll and battletech vastly precedes Imperial Knights. The models pictured are GW models intended for battletech.

      No, in fact I can't stand pre-3067 BattleTech. The Jihad/Dark Age are the only times the setting have been interesting to me honestly.
      Cool factions, awesome units, interesting lore. Everything the setting lacked until the Jihad era imo.
      As someone who can't stand the boring as shit Great Houses and Succession Wars era I only got into the game once I discovered the Clans and groups like the Word of Blake and the Society. During the Dark Age, I fell in love with the Republic of the Sphere and its Remnants as well as the Splinter Factions who break off from it like the Dragon's Fury and Stormhammers simply because they were interesting and had a cool story (despite being somewhat associated with the Great Houses) and I ADORE the Jade Falcons under the command of Hazen.
      Pre-3067 is the worst era of Battletech and none shall change my mind.

      Nobody's trying, mate. You're unnecessarily defensive about this whole thing.

      • 8 months ago
        Anonymous

        I'm going to guess by the fact that no one replied that no one fell for it. I am surprised GW hasn't tried to oy-vey their way into owning mechs like they tried (and got raped) with the concept of a space marine.

  18. 8 months ago
    Anonymous

    No, in fact I can't stand pre-3067 BattleTech. The Jihad/Dark Age are the only times the setting have been interesting to me honestly.
    Cool factions, awesome units, interesting lore. Everything the setting lacked until the Jihad era imo.
    As someone who can't stand the boring as shit Great Houses and Succession Wars era I only got into the game once I discovered the Clans and groups like the Word of Blake and the Society. During the Dark Age, I fell in love with the Republic of the Sphere and its Remnants as well as the Splinter Factions who break off from it like the Dragon's Fury and Stormhammers simply because they were interesting and had a cool story (despite being somewhat associated with the Great Houses) and I ADORE the Jade Falcons under the command of Hazen.
    Pre-3067 is the worst era of Battletech and none shall change my mind.

    • 8 months ago
      Anonymous

      You don't have a mind to change, so that's not saying much.

      • 8 months ago
        Anonymous

        That was a shitty attempt at an insult my guy.

        • 8 months ago
          Anonymous

          >uhm, not cool my guy
          Kys, leddit

  19. 8 months ago
    Anonymous

    Yes

  20. 8 months ago
    Anonymous

    I hate clan wolf, I hate that they have had nothing except bullshit wins since they're inception
    I hate they killed off Comstar and now seaf fox is taking over what they did
    I hate that the FWL broke up
    I hate xin sheng
    And I hate that they reversed most of the Mairan Hegemony's dark age gains
    AT MINIMUM, they didn't go with the original plan for the ilclan which was having the clans take over all the successor states

  21. 8 months ago
    Anonymous

    Man the 40k shills are out in force today

  22. 8 months ago
    Anonymous

    Jihad era is the best, nuke the haters

  23. 8 months ago
    Anonymous

    Dark Age needs some more retcons but post wizkids Dark Age actually has some cool as frick mechs and battle armor.

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