Do you miss old video game devs, Ganker?
Just imagine what they could have done with the current tech.
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
Do you miss old video game devs, Ganker?
Just imagine what they could have done with the current tech.
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
You might be surprised but a lot of 1980s game devs are still making games. You just have to look for them which you won't do because you're a Ganker moron.
Post 5 of them who didn't succumb to the corporate trend and/or became huge homosexuals
The guy who made Tetris
>"But that's just one gu-"
>Look up a picture of him
Yeah ok fair enough, I guess he qualifies as 5 dudes
"Trying to recreate a lightning in a bottle" is hell of a red flag.
There's literally nothing stopping you or anybody from making games with your friends in a garage just like in le old days
I hate the "nothing is stopping you from doing this" argument
Aside from the fact that, no, there are many, many more limitations than there used to be, it's also completely valid to complain that something exists now less than it used to
>"It's a shame people don't write letters today as much as they used to"
>"Buh-buh-buh-but nothing is stopping you from writing a letter??? I don't understand? What do you mean people do this less now, if you can still physically do it? I have room temp IQ and can't distinguish between "X happens less" and "X never happens at all"
>Aside from the fact that, no, there are many, many more limitations than there used to be, it's also completely valid to complain that something exists now less than it used to
Such as?
His crippling mental and physical disabilities
>there are many, many more limitations than there used to be
Lmao are you insane? Back in the day you had to code your engine from scratch with nothing but the C manual and research papers to guide you, and you had to either sign with a publisher or ship your game via mail order with each copy being created by hand. Nowadays there's dozens of free or very cheap engines, if you want to make your own engine there's a million tutorials for how to do it and how to implement anything you might ever want to implement in a video game, and anyone with a hundred bucks can get published in the biggest gaming storefront on the planet. The barrier of entry has literally never been lower in the history of the gaming industry.
>Aside from the fact that, no, there are many, many more limitations than there used to be
Dumb zoomer. Making games is way easier than it was 10-20 years ago. You use to need a background in programing. Now any smoothbrain with access to YouTube can make a game.
>Anons are so moronic that they think the limitations are all technical and not social or industry based
>social or industry based
Huh? Steam will take virtually anything as long as it's not schoolgirl porn, and even then you can go to GOG which is somehow even more permissive, or host your own ecommerce website to sell the game yourself which is also way easier today. And it's not like the industry back then was more accepting, go look up the history of Night Trap or Mortal Kombat.
Look anon unless your working 7 days a week you have time on the weekend to develop a game It will take a long time but you can do it I have spent months working on side projects for my various hobbies on the weekend and I work at a factory 6 days a week for 12 hours shifts Its not hard anon your just a lazy shithead.
>there are many, many more limitations than there used to be
lmao
you're just a lazy piece of shit
Yes there is, my burnt out state from always working.
>Old game devs
>How do we make a pennymuncher
>How do we make a game so obtuse kids are forced to buy a guide
this. they were always trying to con you out of money. the meta just changed. but it was still better back then
>Just imagine what they could have done with the current tech.
Good videogame devs were talented enough to work with limitations and not rely on some third-party tools. See Tim Follin doing wonders with NES chiptune, see old Naughty Dog devs doing wonders to make first Crash and first Jak and Daxter work, see Medievil devs manually drawing level textures polygon by polygon, see Iwata fixing the spaghetti code that was original Pokemon and freeing enough space for Kanto to be added in Johto games.
If anything, current tech would just make those old talented devs lazy (like most of modern game devs are).
I work for a mobile game company.
We are semi-famous.
AMA.
That's not an accomplishment you think it is anon.
>Getting paid $55k a year
>Work from home
>work only 5 hours a day and just slack off the rest of the time
>Never have crunch time
It's not an accomplishment for you, but I'm having a very comfortable life right now, so I ain't complaining.
what technology? platforms?
Everyone who works in the industry knows that if you want comfy hours in gaming industry you work for mobile. The problem is that you work for mobile, at that point why not just work for any other software dev company that will get you better pay.
>why not just work for any other software dev company that will get you better pay.
You have the wrong impression that software dev pay you better.
Only big companies or those finance related software devs will get you better pay, which has way higher requirements to get into.
Small/medium software companies actually pay you way lesser because of how cheapskate they are
>You have the wrong impression that software dev pay you better.
I don't because I work for one and I know that normal dev pays better than shitting out shitty match 3 games for Android on Unity.
>Only big companies or those finance related software devs will get you better pay, which has way higher requirements to get into.
How to say your shit at software dev 101
I have no experience at all and want a comfy job. give me one.
>I have no experience at all
You can't.
Recently, we have an opening for a position and about 200+ applied for the position.
That's 200+ person that will get disappointed they didn't get the job.
It's mobile games, so iOS & Android
I am a composer, I need a job, do you have any openings?
i just miss when developers were huge awkward nerds and skilled computer engineers
it's sad morons don't understand arcade games were cheap to play and I don't mean difficulty
the only difference back then and now is if your game was shit you went bankrupt
today you literally have to be trying your hardest to shit on people playing the game and barely be functional and be braindead easy
and you will rarely go under for it
its a miracle saints row even went down the way it did
>let's make it fun
At no point in the past was fun ever the primary motivator in game development. Anyone who says otherwise has the naivety of a child. The difference between now and then is now the worst impulses have come to the fore and are being rewarded while then such impulses would be seen as financially suicidal. The guys in the 80s would be jealous of today's players.
The people in the meeting above are not the developers.
yes they are
they decide everything
>the developers decide everything
lol
lmao
>missing the joke
The joke was that the devs dont matter, they do what they are told thus have no control over the direction of what they're developing.
the moniker 'shadow developers' would be fitting for them
theyre dictating to the developers which creative direction they should be taking