Do you miss old video game devs?

Do you miss old video game devs, Ganker?

Just imagine what they could have done with the current tech.

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  1. 6 months ago
    Anonymous

    You might be surprised but a lot of 1980s game devs are still making games. You just have to look for them which you won't do because you're a Ganker moron.

    • 6 months ago
      Anonymous

      Post 5 of them who didn't succumb to the corporate trend and/or became huge homosexuals

      • 6 months ago
        Anonymous

        The guy who made Tetris

        • 6 months ago
          Anonymous

          >"But that's just one gu-"
          >Look up a picture of him
          Yeah ok fair enough, I guess he qualifies as 5 dudes

    • 6 months ago
      Anonymous

      "Trying to recreate a lightning in a bottle" is hell of a red flag.

  2. 6 months ago
    Anonymous

    There's literally nothing stopping you or anybody from making games with your friends in a garage just like in le old days

    • 6 months ago
      Anonymous

      I hate the "nothing is stopping you from doing this" argument
      Aside from the fact that, no, there are many, many more limitations than there used to be, it's also completely valid to complain that something exists now less than it used to
      >"It's a shame people don't write letters today as much as they used to"
      >"Buh-buh-buh-but nothing is stopping you from writing a letter??? I don't understand? What do you mean people do this less now, if you can still physically do it? I have room temp IQ and can't distinguish between "X happens less" and "X never happens at all"

      • 6 months ago
        Anonymous

        >Aside from the fact that, no, there are many, many more limitations than there used to be, it's also completely valid to complain that something exists now less than it used to
        Such as?

        • 6 months ago
          Anonymous

          His crippling mental and physical disabilities

      • 6 months ago
        Anonymous

        >there are many, many more limitations than there used to be
        Lmao are you insane? Back in the day you had to code your engine from scratch with nothing but the C manual and research papers to guide you, and you had to either sign with a publisher or ship your game via mail order with each copy being created by hand. Nowadays there's dozens of free or very cheap engines, if you want to make your own engine there's a million tutorials for how to do it and how to implement anything you might ever want to implement in a video game, and anyone with a hundred bucks can get published in the biggest gaming storefront on the planet. The barrier of entry has literally never been lower in the history of the gaming industry.

      • 6 months ago
        Anonymous

        >Aside from the fact that, no, there are many, many more limitations than there used to be
        Dumb zoomer. Making games is way easier than it was 10-20 years ago. You use to need a background in programing. Now any smoothbrain with access to YouTube can make a game.

        • 6 months ago
          Anonymous

          >there are many, many more limitations than there used to be
          Lmao are you insane? Back in the day you had to code your engine from scratch with nothing but the C manual and research papers to guide you, and you had to either sign with a publisher or ship your game via mail order with each copy being created by hand. Nowadays there's dozens of free or very cheap engines, if you want to make your own engine there's a million tutorials for how to do it and how to implement anything you might ever want to implement in a video game, and anyone with a hundred bucks can get published in the biggest gaming storefront on the planet. The barrier of entry has literally never been lower in the history of the gaming industry.

          >Anons are so moronic that they think the limitations are all technical and not social or industry based

          • 6 months ago
            Anonymous

            >social or industry based
            Huh? Steam will take virtually anything as long as it's not schoolgirl porn, and even then you can go to GOG which is somehow even more permissive, or host your own ecommerce website to sell the game yourself which is also way easier today. And it's not like the industry back then was more accepting, go look up the history of Night Trap or Mortal Kombat.

          • 6 months ago
            Anonymous

            Look anon unless your working 7 days a week you have time on the weekend to develop a game It will take a long time but you can do it I have spent months working on side projects for my various hobbies on the weekend and I work at a factory 6 days a week for 12 hours shifts Its not hard anon your just a lazy shithead.

      • 6 months ago
        Anonymous

        >there are many, many more limitations than there used to be
        lmao
        you're just a lazy piece of shit

    • 6 months ago
      Anonymous

      Yes there is, my burnt out state from always working.

  3. 6 months ago
    Anonymous

    >Old game devs
    >How do we make a pennymuncher
    >How do we make a game so obtuse kids are forced to buy a guide

    • 6 months ago
      Anonymous

      this. they were always trying to con you out of money. the meta just changed. but it was still better back then

  4. 6 months ago
    Anonymous

    >Just imagine what they could have done with the current tech.
    Good videogame devs were talented enough to work with limitations and not rely on some third-party tools. See Tim Follin doing wonders with NES chiptune, see old Naughty Dog devs doing wonders to make first Crash and first Jak and Daxter work, see Medievil devs manually drawing level textures polygon by polygon, see Iwata fixing the spaghetti code that was original Pokemon and freeing enough space for Kanto to be added in Johto games.
    If anything, current tech would just make those old talented devs lazy (like most of modern game devs are).

  5. 6 months ago
    Anonymous

    I work for a mobile game company.
    We are semi-famous.
    AMA.

    • 6 months ago
      Anonymous

      That's not an accomplishment you think it is anon.

      • 6 months ago
        Anonymous

        >Getting paid $55k a year
        >Work from home
        >work only 5 hours a day and just slack off the rest of the time
        >Never have crunch time
        It's not an accomplishment for you, but I'm having a very comfortable life right now, so I ain't complaining.

        • 6 months ago
          Anonymous

          what technology? platforms?

        • 6 months ago
          Anonymous

          Everyone who works in the industry knows that if you want comfy hours in gaming industry you work for mobile. The problem is that you work for mobile, at that point why not just work for any other software dev company that will get you better pay.

          • 6 months ago
            Anonymous

            >why not just work for any other software dev company that will get you better pay.
            You have the wrong impression that software dev pay you better.
            Only big companies or those finance related software devs will get you better pay, which has way higher requirements to get into.
            Small/medium software companies actually pay you way lesser because of how cheapskate they are

            • 6 months ago
              Anonymous

              >You have the wrong impression that software dev pay you better.
              I don't because I work for one and I know that normal dev pays better than shitting out shitty match 3 games for Android on Unity.

            • 6 months ago
              Anonymous

              >Only big companies or those finance related software devs will get you better pay, which has way higher requirements to get into.
              How to say your shit at software dev 101

    • 6 months ago
      Anonymous

      I have no experience at all and want a comfy job. give me one.

      • 6 months ago
        Anonymous

        >I have no experience at all
        You can't.
        Recently, we have an opening for a position and about 200+ applied for the position.
        That's 200+ person that will get disappointed they didn't get the job.

        what technology? platforms?

        It's mobile games, so iOS & Android

    • 6 months ago
      Anonymous

      I am a composer, I need a job, do you have any openings?

  6. 6 months ago
    Anonymous

    i just miss when developers were huge awkward nerds and skilled computer engineers

  7. 6 months ago
    Anonymous

    it's sad morons don't understand arcade games were cheap to play and I don't mean difficulty
    the only difference back then and now is if your game was shit you went bankrupt
    today you literally have to be trying your hardest to shit on people playing the game and barely be functional and be braindead easy
    and you will rarely go under for it
    its a miracle saints row even went down the way it did

  8. 6 months ago
    Anonymous

    >let's make it fun

  9. 6 months ago
    Anonymous

    At no point in the past was fun ever the primary motivator in game development. Anyone who says otherwise has the naivety of a child. The difference between now and then is now the worst impulses have come to the fore and are being rewarded while then such impulses would be seen as financially suicidal. The guys in the 80s would be jealous of today's players.

  10. 6 months ago
    Anonymous

    The people in the meeting above are not the developers.

    • 6 months ago
      Anonymous

      yes they are
      they decide everything

      • 6 months ago
        Anonymous

        >the developers decide everything
        lol
        lmao

        • 6 months ago
          Anonymous

          >missing the joke

        • 6 months ago
          Anonymous

          The joke was that the devs dont matter, they do what they are told thus have no control over the direction of what they're developing.

    • 6 months ago
      Anonymous

      the moniker 'shadow developers' would be fitting for them
      theyre dictating to the developers which creative direction they should be taking

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