why is the image stretched though? it does look good clarity wise but if im gonna drop 500 bones on a piece of hardware i want correct aspect ratios, how does it handle widescreen PS2 games like GTA3 or soul calibur?
3d games don't have a "native resolution". Limiting the games resolution to the "native resolution" of the console is just dumb. Also, unless you are using a CRT its not native resolution anyway as you have to upscale.
>3d games don't have a "native resolution"
Except when the calculations for the shaders assume a certain resolution, as they often did; if you knew a game was only ever going to run at 640x480 then there was no need to perform all the floating point calculations needed to scale it to said resolution.
I don’t like either option — 480i is the worst resolution to deal with on a modern TV and upscaling causes inconsistent visuals and tends to exhibit glitches. I just skip over the PS2 these days, most of the games I give a shit about run on other platforms anyway. I’ll take 240p or 480p but frick dealing with low resolution *and* interlacing
Meh. I used to have a separate CRT setup before I moved. I just ended up never using it over my standard setup, which had better seating, better speakers, etc. The only games I can’t get to look the way I like on a modern 4K OLED are PS2 games. Gamecube/Wii look fine at 480p with fixed aspect ratio via homebrew so the output is sharp, any 240p games look great upscaled. It’s not worth it to me to have a lesser setup for one console with few games I care enough to use.
Some games, especially cel shaded stuff, look terrific at higher res. Then there are other games which target realism which I think benefit from a bit of fuzz and blur. I think PC/Xbox games from that era tend to avoid some of the pitfalls of increasing the res because those games were always built with multiple resolutions and future proofing in mind. PS2? Not so much. The low poly background models in Yakuza really stick out at higher res. Still, its a case by case basis.
PS1 I can't stand at anything other than 240p. Downsampling is nice though.
real hardware so it's native but I use component video for all of them including dreamcast.
how do you use component for Dreamcast?
Dreamcast component cable from retrogamingcables
that's actually vga to component (analog to analog) adapter, right?
4K
4K, Texture pack + 60 fps patch (if available)
I play them on the PS2, so native resolution
720p sharpens it enough but doesnt ruin the aesthetic
Native into a CRT of course.
>increased resolution
>60FPS hacks
yep, it's gaming time.
Meant to attach this, forgot that the webm linked is still 30FPS
component video from console into a gbs-c for deinterlacing and 2x integer upscale
real hardware, retrotink 5x, 1440p
both looks like shit compared to pcsx2 and cost $0.00
seethe 3rd worlder
poor people are the likeliest to spend money on fashion statements
Poor people are more likely to keep old consoles for not affording new consoles.
>seethe 3rd worlder
bahahahaha
My videocard alone is more expensive than of your s o y gadgetink 5x.
Have some dignity, first world boy.
How is that relevant? You can emulate PS2 games at high resolutions with decade old GPUs.
why is the image stretched though? it does look good clarity wise but if im gonna drop 500 bones on a piece of hardware i want correct aspect ratios, how does it handle widescreen PS2 games like GTA3 or soul calibur?
>retrotink 5x
>$325
damn man you could buy a mid-range gaming PC that plays retro games at 4K for less
Why do that?
yes
I think 6th gen games are generally very well suited for 720p.
3d games don't have a "native resolution". Limiting the games resolution to the "native resolution" of the console is just dumb. Also, unless you are using a CRT its not native resolution anyway as you have to upscale.
>3d games don't have a "native resolution"
Except when the calculations for the shaders assume a certain resolution, as they often did; if you knew a game was only ever going to run at 640x480 then there was no need to perform all the floating point calculations needed to scale it to said resolution.
There are games with 2d sprites in 3d environments like Persona 2 and 3d objects in 2d environments like SOTN
At increased resolutions, these things look off
I emulate at 3x resolution to showcase my three digits IQ over the brainlets
I play them at 6x 4k
I don’t like either option — 480i is the worst resolution to deal with on a modern TV and upscaling causes inconsistent visuals and tends to exhibit glitches. I just skip over the PS2 these days, most of the games I give a shit about run on other platforms anyway. I’ll take 240p or 480p but frick dealing with low resolution *and* interlacing
just buy a CRT
really, you should do it
Meh. I used to have a separate CRT setup before I moved. I just ended up never using it over my standard setup, which had better seating, better speakers, etc. The only games I can’t get to look the way I like on a modern 4K OLED are PS2 games. Gamecube/Wii look fine at 480p with fixed aspect ratio via homebrew so the output is sharp, any 240p games look great upscaled. It’s not worth it to me to have a lesser setup for one console with few games I care enough to use.
Some games, especially cel shaded stuff, look terrific at higher res. Then there are other games which target realism which I think benefit from a bit of fuzz and blur. I think PC/Xbox games from that era tend to avoid some of the pitfalls of increasing the res because those games were always built with multiple resolutions and future proofing in mind. PS2? Not so much. The low poly background models in Yakuza really stick out at higher res. Still, its a case by case basis.
PS1 I can't stand at anything other than 240p. Downsampling is nice though.
Isn't this just another way of asking emulation vs hardware?