Do you think more RPGs/Monster raising games should incorporate the idea of "shiny" monsters or is it something only Pokemon can ever execut...

Do you think more RPGs/Monster raising games should incorporate the idea of "shiny" monsters or is it something only Pokemon can ever execute on

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

It's All Fucked Shirt $22.14

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 2 weeks ago
    Anonymous

    This random DS game executed the concept way better. First I need to lay down the context that this game has a trait system like Dragon Quest Monsters. Exotic monsters not only have noticeably better stats but they have rare traits you can breed into other monsters. They have a reason to exist and be coveted.

    • 2 weeks ago
      Anonymous

      That's entirely different from a shiny and something basically every monster catcher already has, pokemon included

      • 2 weeks ago
        Anonymous

        What's pokemons version? I stoped playing those years ago.

        • 2 weeks ago
          Anonymous

          IVs, literally a Pokemon's "genes" that determine how high their stats can grow which can be passed down through breeding

          • 2 weeks ago
            Anonymous

            But that is random between all Pokemon. Shiny pokemon can have good or bad DNA like every other one. And traits do stuff like letting your monster glide and not be impaired by water or snow so they can run normal. It's been a while since I played the game so I could be misremembering though.

  2. 2 weeks ago
    Anonymous

    If wanna get technical, Monster Hunter does it, and does way better than Pokemon

    • 2 weeks ago
      Anonymous

      While ALSO not becoming le gay heccin one and only unique scrimblo bimblo shit either

  3. 2 weeks ago
    Anonymous

    in my game monsters can be many different colors and types. it increases how many there are to potentially collect without some coked out alcoholic dad beating RNG that gamegay puts in their Pokemon games.

    • 2 weeks ago
      Anonymous

      Post examples

  4. 2 weeks ago
    Anonymous

    Why not give every single pokemon a unique appearance like they did with spinda?

    • 2 weeks ago
      Anonymous

      because they need consistent appearances for plushies and cards and shit

      • 2 weeks ago
        Anonymous

        That's dumb, they should still have a baseline model that's used to represent it in the pokedex. Doesn't mean your personal one can't look a little different, just like irl animals.

    • 2 weeks ago
      Anonymous

      Because that's Spinda's gimmick

  5. 2 weeks ago
    Anonymous

    Pokemon really should have iterated on the different colourations like they had in Stadium instead of just 'one specific other palette.'

    • 2 weeks ago
      Anonymous

      I, too, was weirdly fond of green Pikachu and orange/brown Rhyhorn with a cyan tongue.

      >Ended
      Werster is trying to start it again

      And people are calling him out for being the clout-chasing, shit-stirring homosexual he is for trying to push Lawly's nothingburger of a response. Honestly, I'm fully expecting him to be outed as an actual pedophile, because him putting Lawly's pussy on the pedestal is triggering all sorts of red flags. Why's he so buddy-buddy with a girl who wanted to get adult men to frick her as a kid? How did he even come to know her in the first place?

  6. 2 weeks ago
    Anonymous

    Didn't the concept of a rarer version of a monster start out with the metal slime in DQ?

  7. 2 weeks ago
    Anonymous

    Shinies killed Pokémon differences. Stadium games had differences based on nicknames, even though they were very slight colouration differences. That could have been moved over to the mainline games (and accounted for things such as IVs, Natures, etc) so Pokemon looked somewhat different from eachotehr, but it never came to pass because of shiny variation.

    • 2 weeks ago
      Anonymous

      That was a thing? Never realized since i was a kid. Sounds easy to code to just set some limits and %s on what can change exactly, and generate some hash code using b things like nickname and IVs and where caught or something

    • 2 weeks ago
      Anonymous

      That kind of shit looks ugly 99% of the time

  8. 2 weeks ago
    Anonymous

    Shiny Pokemon are too rare to be considered a part of the game. If they were just hard to get, that's one thing, but the fact they hinge on RNG means you in practice will never come across one if youre playing the game normally

  9. 2 weeks ago
    Anonymous

    nature has shinies irl too btw

    • 2 weeks ago
      Anonymous

      Albino Pokemon would look so much better than 80% of shinies

      • 2 weeks ago
        Anonymous

        technically they accidentally did that early in XY where rarely a pokemon just wouldn't have textures applied correctly making them white or faded.

        • 2 weeks ago
          Anonymous

          Of course Gamefreak only does cool shit on accident.

      • 2 weeks ago
        Anonymous

        the reason why so many shinies look like shit is in gen 2 when introducing shinies it was just a mathematical color palate swap, it wasn't selected manually.

  10. 2 weeks ago
    Anonymous

    I think they should incorporate the idea of "skinship" between trainer and monster.

    • 2 weeks ago
      Anonymous

      builded for BWT

  11. 2 weeks ago
    Anonymous

    I'm glad the chugga situation ended even though it never should've exploded in the first place.

    • 2 weeks ago
      Anonymous

      >Ended
      Werster is trying to start it again

  12. 2 weeks ago
    Anonymous

    "Shinies" in general are a great concept for any game where collecting is a huge focus, not even just for monster collecting games like Pokemon. It boggles my mind that so few games have considered it, since its such a simple thing to implement that can add so much more for the people who are a fan of collecting. I don't just want the ability to find alternate colored monsters, I want shit like getting rare color variants of weapons in loot games. It should be a standard for any game with a multiplayer component that also feature a heavy emphasis on collecting. There's a reason why alt variants are so prominent in TCGs.

  13. 2 weeks ago
    Anonymous

    have a nice day off topic stealth e-celeb thread Black person.

    • 2 weeks ago
      Anonymous

      >people actually discussing games
      >bring up e-celebs for no reason

  14. 2 weeks ago
    Anonymous

    Cassette Beasts have their own version where wild monsters have a different colour but also have a different typing (i.e., a "shiny" red monster is a fire type)

  15. 2 weeks ago
    Anonymous

    I think shinies should add more colour variation rather than a single variant. I would imagine it's easy to write a script or something that changes the colour values of textures for something rather than making new textures for every single shiny variant. I don't know anything about making games though.

Your email address will not be published. Required fields are marked *