DODS2 when?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Sorry you missed on Day of Infamy while it still had players
looks pretty active tbh
The question is always how many of those players are just bots that get insta-kicked when you join. TF2 had this issue also that made servers look alive and activeb ut when you joined it's like 80% bots.
Bots, loads of them even list the bots in the server name
its pretty much dead, too bad it was really fun
I mentioned Day of Infamy. It's what if Day of Defeat 1.3 sequel was more realistic, by Insurgency devs.
Valve liked it, they even let them use DODS assets while in development and it got Avalanche remake.
DODS has pretty stable player base, at least in Europe
What is this server browser?
SteamServerBrowser. It's mainly limited to Source and GoldSource games, but it works well. It accesses Steam API by pretending to be some Nvidia app.
https://github.com/PredatH0r/SteamServerBrowser
Awesome, looks useful for these old games. Thanks anon.
I'd rather have Artifact 2.
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
God I fucking wish
bless you artifact schizo
DoD:S is still, to this day, the only online shooter I've ever really enjoyed. I still play it every now and then, but the playerbase has really dwindled at this point. It can't even keep a 24/7 avalanche server full at this point.
why do people like avalanche so much?
Point control is better for casual play because it doesn't require a lot of team co-ordination, and avalanche is a really nice densely-designed map with a lot of little nuances, but also with a relatively short distance to run from the spawn point to the action. Some of the other point control maps have SO much running from when you spawn to where you fight.
>used to camp that 1 room in dod_avalanche with the piano
>there was a tiny gap between the piano and the wall so you could see whenever a German was running into the room
>Always blasted their ass with the bazooka before they could even react
>an admin actually kicked me from the server cause he thought I was cheating
Man I miss DoD
I personally prefer GoldSrc DOD because it has more classes.
It also triggers me that you can call MEDIC but there's no actual medic class.
I played on a server where yelling medic would heal you if you were low health
I never really got how the control points work for this game.
Is it like 5cp in tf2 where you have to capture all points in sequence in order to win? I think I played some vanilla games where a team won despite not capturing every map.
You need all the points, but you can capture them in any order.
You simply capture the point without order.
I never really liked it. It feels like you need to take the enemy by surprise, by suddenly capturing all the points near the same time.
I'd rather see frontline forming up, like in TF2.
too racist to be made nowdays
I wish this got an equivalent of Counterstrike Condition Zero where it's basically an offline version with different maps, objectives and bots.
It would be cool if they made a Source 2 version with Russian and Japanese troops
Which class(-es) did you main, Ganker?
Heavy machine gun. Yes, I am a turtling bitch.
Assault only.
never.
winter maps were the best even if they were unbalanced