Does anyone actually miss dungeons?

Does anyone actually miss dungeons?

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  1. 4 weeks ago
    Anonymous

    me

    • 4 weeks ago
      Anonymous

      I do

      Based as frick

      >take 5 steps before fighting another fricking zubat or buy 100 repels and spam them
      no. you’d change your tune if you saw a dungeon but every tile is a grass tile

      No because Pokèmon never had actually good dungeons.

      Lmao cringe short attention span homosexuals

      • 4 weeks ago
        Anonymous

        >inb4 this gay complains about DiaPer being too slow

        • 4 weeks ago
          Anonymous

          Diamond and Pearl were great game and I never felt bothered by the game speed. I look back on it as a relatively relaxing experience when I play them these days.

          • 4 weeks ago
            Anonymous

            Based. I also had low standards.

            • 4 weeks ago
              Anonymous

              If I had low standards I would have said XY were good

            • 4 weeks ago
              Anonymous

              If I had low standards I would have said DP were good

            • 4 weeks ago
              Anonymous

              I have extremely high standards, i refuse to play any game that doesn't feel competently designed and well finished, or any game that just hands out everything to the player for free. I think what modern pokemon lacks the most is specifically elitism.
              DP are among the best games in the franchise

          • 4 weeks ago
            Anonymous
          • 4 weeks ago
            Anonymous

            Based as frick

            • 4 weeks ago
              Anonymous

              The fricking Victreebel kills me every tims

  2. 4 weeks ago
    Anonymous

    The new games don't even have dungeons anymore? Kek i'm glad i stopped playing them

    • 4 weeks ago
      Anonymous

      ok

    • 4 weeks ago
      Anonymous

      yeah if pokemon was any other franchise, it'd have become a widely-accepted joke by now

    • 4 weeks ago
      Anonymous

      They have massive, gaping, low resolution caverns with frick all in them, if that counts,

      • 4 weeks ago
        Anonymous

        sounds like what we had in sinnoh

        • 4 weeks ago
          Anonymous

          Mental illness

        • 4 weeks ago
          Anonymous

          unsure bait

      • 4 weeks ago
        Anonymous

        >massive, gaping, caverns
        sounds like yawngay's butthole

      • 4 weeks ago
        Anonymous

        oh cool I love rock tunnel

    • 4 weeks ago
      Anonymous

      They have massive, gaping, low resolution caverns with frick all in them, if that counts,

      You can't make a dungeon with the game's current mechanics.
      Dungeons relied pushing you down a narrow path, the games are now fully open and you have the mount that can jump everywhere.

      It's the same problem Assassins Creed ran into, that it can't have parkour puzzles anymore because now you can just climb any surface.

      • 4 weeks ago
        Anonymous

        >It's the same problem Assassins Creed ran into, that it can't have parkour puzzles anymore because now you can just climb any surface
        it's not the same because you can easily just make a restricted map and limit the players movement options within it. the dungeon is obviously not going to be part of the open world, but an enclosed space accessed through a cave or something. if there's Pokemon that trivialize progression, disable them in that section. it's a pretty easy workaround because it's not something that's baked into any core mechanics, it's just a consequence of map design. and you solve that by...moving to a different map.

        plenty of open world games have dungeons, this is really not an issue at all

        • 4 weeks ago
          Anonymous

          I was going to say randomly restricting things would be stupid, but this is the game that went
          >hurr you can't use a bike indoors because of that time professor Oak called you a moron

        • 4 weeks ago
          Anonymous

          >plenty of open world games have dungeons, this is really not an issue at all
          this. Pokemon has been copying Breath of the Wild for most of its Switch games yet Breath of the Wild has pretty good 3D dungeons. Literally what is stopping them from having water currents and pushable boulders that drop to other floors like OP image?

      • 4 weeks ago
        Anonymous

        That just means the game's current mechanics are shit and should be thrown out the window

        • 4 weeks ago
          Anonymous

          No, what they should do is get Monolith to design the open world.
          One of Pokemon's biggest issues has always been that the open world is not actually open, is just a series of corridors that you have to follow in such a specific order that the game might as well be completely linear.

          • 4 weeks ago
            Anonymous

            Open world is shit and can't work in a pokemon context

            • 4 weeks ago
              Anonymous

              Yes it can, and it can work way better than any other format, it's just Game Freak doesn't even try.

              • 4 weeks ago
                Anonymous

                No, it can't. Pokemon is a JRPG, it needs to have a coherent and linear story, level curve, and give you better options as you progress, which is only possible through unlocking new areas as you go.
                Slopen world is a shit fad and i can't wait for it to die

              • 4 weeks ago
                Anonymous

                >it needs to have a coherent and linear story
                Who cares about the story?
                At this point they should just forget about it, make your MC a blank character and just let you train to do whatever.
                I don't give a frick about another "bad team awakens legendary" shit, even more when we've already seen with SM what happens when GF focuses on the plot, that they deliver the same shit as always but with a billion cutscenes.

                >level curve
                Level scaling.

                >give you better options as you progress
                Pokemon already does that by locking what levels your Pokemons may reach before not doing what you want by locking your progress behind badges.

                Again, just get Monolith to do it, it's what Nintendo did with Breath of the Wild.

              • 4 weeks ago
                Anonymous

                >Who cares about the story?
                Gens 4 and 5 had great story. As long as it's pokemon focused and no fujoshitter pandering garbage like gen 9 more story is a positive
                >Level scaling
                ...is absolute garbage that completely defeats any attempt at a coherent world building and feels completely unnatural and videogame-y. Especially if wild pokemon scale to your level as well.
                >Pokemon already does that by locking what levels your Pokemons may reach before not doing what you want by locking your progress behind badges
                ..........what?
                >Again, just get Monolith to do it, it's what Nintendo did with [COMPLETELY DIFFERENT FRANCHISE WITH COMPLETELY DIFFERENT MECHANICS]
                You sure showed me, anon.

              • 4 weeks ago
                Anonymous

                >Gens 4 and 5 had great story.
                Yeah, about the bad guys awakening the legendary again.

                >...is absolute garbage that completely defeats any attempt at a coherent world building and feels completely unnatural and videogame-y
                Good, it's a videogame.

                >..........what?
                Have you forgotten the "now Pokemon up to level 30 will obey you"?

                >You sure showed me, anon.
                It's Pokemon, it's a JRPG, it's not precisely a complex franchise.

              • 4 weeks ago
                Anonymous

                >Yeah, about the bad guys awakening the legendary again.
                Damn that's crazy, you live in a world where super strong creatures exist and multiple different groups of people are trying to get their hands on them for their own benefits. Such an unrealistic scenario!
                >Good, it's a videogame
                It shouldn't feel like one, old pokemon games did a great job at having a somewhat believable ecosystem.
                >Have you forgotten the "now Pokemon up to level 30 will obey you"?
                It literally only applies to trade mons.
                >It's Pokemon, it's a JRPG, it's not precisely a complex franchise
                But it's a franchise that is fundamentally incompatible with the open world formula.

              • 4 weeks ago
                Anonymous

                >Damn that's crazy, you live in a world where super strong creatures exist and multiple different groups of people are trying to get their hands on them for their own benefits. Such an unrealistic scenario!
                No, just one that's been repeated over and over again to the point it's almost a joke.
                It's obvious Game Freak has nothing interesting to tell.

                >old pokemon games did a great job at having a somewhat believable ecosystem
                What the hell am I reading,

                >It literally only applies to trade mons.
                Not in SV, it's one of the few sensible things it did.

                >But it's a franchise that is fundamentally incompatible with the open world formula.
                How?

              • 4 weeks ago
                Anonymous

                >No, just one that's been repeated over and over again
                In a different way
                >What the hell am I reading
                The truth
                >Not in SV
                Nobody cares about fanficshit, and it doesn't solve the problem of mons too strong being available too soon
                >How?
                I just explained how

      • 4 weeks ago
        Anonymous

        You say that as if Breath of the Wild and Tears of the Kingdom didn't have dungeons.

        • 4 weeks ago
          Anonymous

          TOTK’s “”dungeons”” are ridiculously shit and may as well not exist

          • 4 weeks ago
            Anonymous

            The Fire Temple is better than every OoT dungeon

      • 4 weeks ago
        Anonymous

        >the games are now fully open and you have the mount that can jump everywhere.

        here's a thought:

        make them closed

        and take away the mount

        • 4 weeks ago
          Anonymous

          yes that’s called Area Zero

  3. 4 weeks ago
    Anonymous

    >take 5 steps before fighting another fricking zubat or buy 100 repels and spam them
    no. you’d change your tune if you saw a dungeon but every tile is a grass tile

    • 4 weeks ago
      Anonymous

      The best Hoenn routes are like 90% encounter tiles, and the only bad Hoenn routes are the water ones because they're mostly backloaded and a little hard to navigate on the GBA's screen (and the limited encounter variety, even compared to your average cave in Pokemon). Also, dungeons don't really need encounters. Silph Co.'s level design is solid but is brought down by the samey trainer encounters, for example. The Trick House is also mostly puzzle and is fairly fun to play through, although the design ethos overall is a bit different it's still neat. And the Battle Pyramid is an incredibly novel type of battle facility that we really don't see much of and is essentially a Mystery Dungeon in all but franchise. When the best alternatives are the Trainer Hill/Tower and White Treehollow/Black Tower and both of them are kind of mediocre in comparison but are still more engaging in map design than some of the shit in modern Pokemon games there's definitely a problem.

  4. 4 weeks ago
    Anonymous

    No because Pokèmon never had actually good dungeons.

    • 4 weeks ago
      Anonymous

      >Pokèmon never had actually good dung-ACK!

      • 4 weeks ago
        Anonymous

        >Pic unrelated
        ?

      • 4 weeks ago
        Anonymous

        >What if this place had levitating rocks!
        >Cool idea, what do they do?
        >Uh

    • 4 weeks ago
      Anonymous

      Wrong

      • 4 weeks ago
        Anonymous

        Pic unrelated

        • 4 weeks ago
          Anonymous

          Gay autist

      • 4 weeks ago
        Anonymous

        >Lots of trainers
        >Unique gimmick puzzle
        >Confusing to navigate
        >Story relevant
        >Rival battle
        >Boss Battle
        >Rare Gift mon
        >One-of-a-kind, useful item as a reward
        The only thing this dungeon is missing is a legendary, and apparently it was originally going to be where you battled mewtwo, so it would've had it all.

  5. 4 weeks ago
    Anonymous

    Dungeons are kino. Optional dungeons for legendaries especially.

  6. 4 weeks ago
    Anonymous

    yeah. dungeon crawling was a core part of the pokemon formula for me. I'm not gonna pretend they weren't flawed, I mean yeah fighting endless zubats was annoying. but that doesn't mean you should remove them entirely. that's the problem with modern GF philosophy, instead of trying to improve and modernize something it's easier to just axe it altogether. but yeah, dungeons are an important element of the overworld in any rpg. removing them was one of the things that made me stop buying the games.

    • 4 weeks ago
      Anonymous

      random encounters are outdated rpg mechanics. modern dungeons are just overworld encounters except inside an enclosed space

      • 4 weeks ago
        Anonymous

        okay fine, dungeons don't necessarily need random encounters. like

        The best Hoenn routes are like 90% encounter tiles, and the only bad Hoenn routes are the water ones because they're mostly backloaded and a little hard to navigate on the GBA's screen (and the limited encounter variety, even compared to your average cave in Pokemon). Also, dungeons don't really need encounters. Silph Co.'s level design is solid but is brought down by the samey trainer encounters, for example. The Trick House is also mostly puzzle and is fairly fun to play through, although the design ethos overall is a bit different it's still neat. And the Battle Pyramid is an incredibly novel type of battle facility that we really don't see much of and is essentially a Mystery Dungeon in all but franchise. When the best alternatives are the Trainer Hill/Tower and White Treehollow/Black Tower and both of them are kind of mediocre in comparison but are still more engaging in map design than some of the shit in modern Pokemon games there's definitely a problem.

        said, there were plenty of dungeons in this series without them, namely all the evil team bases. you could just fill them with over world style encounters and trainer fights instead. random encounters isn't what I miss about dungeons, it's the feeling of progressing through the floors, maybe solving puzzles and getting a nice reward at the end. you can't replicate the same type of design in the open world. even most acclaimed open world games have dungeon sections, like elder scrolls or fallout.

        • 4 weeks ago
          Anonymous

          Hell, the dungeon doesn't even need to be linear necessarily. BotW's only fun "dungeon" is Hyrule Castle because you can actually use the tools the game provides you to progress in a number of interesting ways. On the other hand, something like Area Zero from SV is probably close enough to a dungeon and it the most well liked part of that game.

          • 4 weeks ago
            Anonymous

            People really just want to have a complex area that's interesting to navigate and serves as some sort of gauntlet that requires a modicum of resource management.
            That's all that dungeons really are, mechanically speaking.

            • 4 weeks ago
              Anonymous

              >""""""resource management""""""

              • 4 weeks ago
                Anonymous

                Yeah, Gen 5 killed a lot of pokemon's exploration aspects. What's your point?

              • 4 weeks ago
                Anonymous

                >Unova did it once, this means Pokemon has ALWAYS, FROM THE BEGINNING, had something that completely negates the concept from ALL of its areas!
                hi yawngay

  7. 4 weeks ago
    Anonymous

    lets hear it for the real mvp: Sliding on Ice Puzzle

    • 4 weeks ago
      Anonymous

      You can tell XY has the worst map design because their single ice puzzle area is broken by walking diagonally. At least BW has two mandatory ones and only one of them is broken because of a glitch.

      • 4 weeks ago
        Anonymous

        >ice puzzle area is broken by walking diagonally
        That was the intentional and the only way to solve one of the puzzles. I can't believe you are this dumb.

      • 4 weeks ago
        Anonymous

        Candice's gym is also broken by walking diagonal in BDSP. Can skip the entire puzzle.

  8. 4 weeks ago
    Anonymous

    dungeons or shitty random encounter hallway walking simulators with no gameplay except going back to your bag to use a repel every 30 seconds?

    • 4 weeks ago
      Anonymous

      [...]

      >you can speedrun through it so that means it's broken
      wow you're right anon every ice puzzle ever is broken

      >""""""resource management""""""

  9. 4 weeks ago
    Anonymous

    [...]

    Explain to me what is incorrect about
    >their single ice puzzle area is broken by walking diagonally
    when this video evidence exists

    ?feature=shared&t=7817

    • 4 weeks ago
      Anonymous

      >you can speedrun through it so that means it's broken
      wow you're right anon every ice puzzle ever is broken

  10. 4 weeks ago
    Anonymous

    The original Mt. Coronet was neat because it simulated the experience of scaling a large mountain and finding your path.

    But this filtered children, so the games needed to simplify.

    • 4 weeks ago
      Anonymous

      I didn't know large mountains had random paintings and npcs blocking me

  11. 4 weeks ago
    Anonymous

    I liked trainer-centered dungeons like evil team bases. I did not like caves or other wild-encounter-laden dungeons.

  12. 4 weeks ago
    Anonymous

    SOVL

  13. 4 weeks ago
    Anonymous

    I liked the dungeons about taking down enemy teams and solving teleportation puzzles, not the ones that just made you fill your team with HM slaves.

  14. 4 weeks ago
    Anonymous

    Yes I do.

  15. 4 weeks ago
    Anonymous

    [...]

    Why is it that it's always the vile degens that are good at drawing I swear to god

  16. 4 weeks ago
    Anonymous

    I miss them when they were more creative and unique like the Kanto dungeons
    But when they're all just basic caves it's boring

    • 4 weeks ago
      Anonymous

      The Ice Path in Johto was kino

    • 4 weeks ago
      Anonymous

      this

      gen 1, 3, and 6 generally had good dungeons
      gen 4’s are all terrible, gen 5’s are slightly less bad than gen 4’s but still generally too generic or simplistic, and gen 2’s were also kind of shit except for the Ice Path which was fantastic.

      • 4 weeks ago
        Anonymous

        Damn, first based take in this thread. Bonus points to gen 3 because its longer routes on the overworld were worth being compared to dungeons for how twisting and crazy they could get, most made for better endurance tests than dungeons from gen 4 and up did.

  17. 4 weeks ago
    Anonymous

    I miss the battle pyramid so much bros

  18. 4 weeks ago
    Anonymous

    I don't like exploring optional dungeons but I liked the dungeons that were mandatory for the story of gens 3 and 4

  19. 4 weeks ago
    Anonymous

    Only good dungeons were in Rangers.

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