Does anyone else feel like Mr X ruins the comfy horror atmosphere of RE2R?
I just want to walk around and enjoy the comfy atmosphere but this fricker keeps chasing me down and making me anxious
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You are supposed to be anxious
What if I don't want to be?
Uninstall, homosexual
He was the only part I really liked. He's amazing on a first playthrough when you don't know how his AI works and how to cheese him
Borrow isn’t supposed to be comfy, you gay. It should make you anxious.
No? X only shows up like 5 minutes before you leave the RPD anyway. And you can always return once you get the T-bar in the sewers. He'll be gone then so you can browse around afterwards and get anything you missed.
DEmake2 was all around butchered.
X himself was meant to be a B-route surprise, further mixing up the familiar-on-surface formula.
>I've only watched speedruns lol! :^)
Of course you homos never played the game yourself.
Classic survival horror is comfy.
Shame you've never played anything older than Amnesia.
>Of course you homos never played the game yourself.
Anon, as soon as he shows up you get the gear, run to the other side and get the jack, then go to the clock tower. That's like 5 minutes. Before you see him you have already picked up the club key, and when you're exploring the RPD for the first time, you will have seen a door with a giant club sign. It's not rocket science.
If you're playing Claire then he chases you outside but even then he doesn't go past the fence. As Leon, you never see him again until the lab, so you can return to an empty RPD during the sewer segment.
Not an argument, schizo.
The average first time playthrough is 6-9 hours.
X itself easily occupies majority of the whole FIRST HALF, which is all of the cop station. He's a road block that goes against everything RE stood for.
Everything that was bad with DEmake2 + even MORE cuts and idiotic changes.
Literally half of the game is cut out, Nemmy is somehow FAR WORSE than X in Dem2 while it's supposed to be the other way around, the gore systems got nerfed, and the characters are idiotic caricatures. There's also none of the randomized elements nor route choices the OG RE3 had.
>Not an argument, schizo.
You acted like I never played the game. I proved that I did and you got pissy.
>X itself easily occupies majority of the whole FIRST HALF
Maybe on Second Run, and even then he doesn't spawn until you pass the STARS office door. You can literally go backwards and avoid the spawn until later. On first run, he's only on the final stretch of the RPD. To say he takes up the majority of the first half is straight up disingenuous.
>You acted like I never played the game
And you still haven't proven otherwise.
That, or you literally followed a guide like an ADHD plebeian.
>still spewing LITERAL technical Half-A press tier speedrun strats
Proving my points. You have never played the game blind.
>And you still haven't proven otherwise.
The picture showing my hours played/achievements proved I didn't play the game?
>That, or you literally followed a guide like an ADHD plebeian.
That's your only argument? That you're bad? Do you never improve at video games or something? I play every RE blind, then get better at them as I replay them. On the first encounter, yeah, he was alarming, then you realize you can lose him after a couple of turns. You can straight up outrun him too.
Ehh, OP these gay template RE bait threads don't work unless you talk about remake being better then og
but it is?
graphically and gameplay-wise it's better
That's the spirit! Though, I prefer the music in the ps1 game myself. I really appreciated the option to swap back, even if it was fricking dlc
Pretty much this. Bait threads are the only way for RE threads to have any traction on here. Any actual discussion usually archives after 10 minutes.
It is not. The gameplay is generic 2010s' over-shoulder shooter, that ruins the atmosphere, cinematography, and result the use of artificial prompts and whatnot to guide the player. The terrible auto-balanced difficulty pampers casuals and punishes functioning human beings. Ink Ribbons being optional hard-mode-only thing, and inventory space being more than twice bigger than before also are turbo gay. Roughly half of enemy types is also just cut out, and half of the remaining foes are now same-face humanoids.
The last nail are all those handholdy mission objective reminders and a fricking chegat booklet that guides you through RPD's riddles.
>remake being better then og
*than
But RE2make is better than RE2 PS1
I always frick that up, and yet am anal about "their" variants. Curious...
ESL? No idea how a native english speaker would mix up then and than
Hes only two digit iq lmao barely
1 actually. I'm doin' a sub 4 int fallout 1 run, and it seems to be bleeding into reality.
I love you really anon
Tank-u, Mom
>tfw Mr. X will never burst out of his tank, hard as a rock, and viciously breed you
Sad. Also, RE2 is a horror game and Mr. X is supposed to be one the threats in said horror game.
Yeah, he's too invincible. You should get a breather whenever you down him and some ammunition like in the original.
Bullet sponge the game
You are not supposed to kill every zombie, dude
How else can I feel that I'm ethically cleansing the city?
Biden voter spotted.
Mr Next! You mean heh I just blast him in the face and then rape his ass
Here's a curveball, I think he enhances it in a way. When you do have moments of safety, either in a puzzle room he won't enter or saveroom, the comfiness is sent into overdrive, you actually feel you have a threat to shelter against. one of the most comfy moments in resident evil before was locking nemesis out of the police station and having at least a moment of safety.
>comfy
>horror
ur a gayot op
>he thinks horror is synonymous with thriller
Horror can (and, I'd argue) should be slow, off-putting, and unnerving. It should be psychological. A visit to the ice cream store can be horrific if the proprietor is just that right shade of uncanny and creepy.
I think that Mr. X ruins a lot of that atmosphere, and turns RE2R into more of a thriller than horror. He could have enhanced the atmosphere if he weren't so big and silly-looking. Imagine a lurker or something stalking you in the dark, skulking about just out of view. That's horror. Mr. X is just action slop.
That logic may work for some 1 and a half our movie, or a gay analogue horror story on the interwebs, but not a game. Later, but likely sooner, the player real realize theyre is nothing to back up that threat of something in the dark. You NEED the gigga homie to chase you. You need a fricking payoff or what the hell is the point? You got a blue ball fetish?
No, because he's only in the game for like 10 minutes if you don't suck.
I think his job is to create a sense of urgency and force the player out of the police station.
I think they should have implemented zombies starting to breach the building until it was literally swarming with them.
It's another obstacle to git gud at beating and adds another layer of strategy to where you have to go. I enjoy it personally.
I want a game mode that is only Mr. X chasing you non-stop through the whole game and he is allowed to enter save rooms.
isnt amnesia the bunker sorta like that
yeah, I'm fresh out of playing The Bunker and I want more games like that 🙁
Eh, the bunker man works similar to X gonna give it, but he hears you somehow less then X, and still no save room access unless on hardest difficulty. Still, a great game.
Yeah my ideal RE9 would be a huge RPD equivalent but with more alternate routes between rooms and a stalker enemy following you around/looking for you.
Oh yeah and no boss fights, RE boss fights suck monkey balls
Don't be such a pussy
gosh, I've been looking for this pic since it got posted back in the day.
Horror isn't supposed to be comfy are you moronic? You're complaining that a monster is actually actively pursuing you in a horror game? Moron.
nah it was spooky I liked it
He needed a larger presence imo.
You do like one task in the police station after he turns up, then he fricks off until you fight him in his super tyrant form at the end.
yes it's the sole reason I never played it
>comfy
>horror
you are gay
>comfy horror atmosphere
I fricking HATE these people
I wish they kept him in the B-scenario as a nice surprise. Y'know, like in the original game? B-scenario was always meant to be the harder scenario anyway.
Mr X KNEELS for me everytime he sees me. YES I dont mess around I get STRAIGHT to the point and I pump HOT LEAD into his face POINT BLANK RANGE
dayum, ice cold homie.
What went wrong, Ganker?
For a start, you fight the dog form twice. That was totally unnecessary and lazy.
Clock Tower cut.
>literally covered in garbage bags instead of the sick coat
Can we just pretend the RE3 remake did not exist?
I am playing RE3 Remake right now and I think it's pretty amazing so far. What's the problem with it? Why does Ganker seethe about it?
Only in the second scenario.
I don't like the coat.
I love re2make and think it's a brilliant game, with a perfect premise which could be expanded into new games in different settings
But I wish they made the following changes
1) if Mr X sees you entering a save room, he will follow you inside
>it's comical that he cannot enter save rooms no matter what
>he should be able to follow you in, but if he doesn't see you go in, he never enters
>entering the room and not knowing whether he'll follow you in or not would be kino
2) enhance his ability to listen to you and find you
>iirc he beelines for you if he hears you shooting, but I never knew if he could hear you running or walking
>it always seemed random, or that he inevitably comes across you no matter how quiet you are
>I want to hear him upstairs and immediately have to sneak, or freeze, and wait for him to go
>add in say physics objects you can knock over, or barging into doors, or other sources of noise you can cause that can give you away
3) killing Mr X removes him from the world for a long time, instead of him just kneeling for a minute and immediately following
>he should disappear from the map for a varying amount of time
>he should return with cosmetic damage that gets worse and worse each time (think the terminator)
>so you can spend a lot of ammo and risk to remove him and be able to move freely around the map, but you don't know when he'll return
4) he should have multiple opportunities to ambush you
>iirc there's one possible scripted sequence where he smashes through the wall, which I never got unless I went out of my way to trigger it
>he should be able to hear you moving, guess where you're going and lie in wait
>the player should be forced to notice that his footsteps went silent, and guess where he is lying in wait
5) he should be able to manipulate the environment to make your progress harder
>blocking doors or breaking stairs or something
6) he should be fully present in the game world at all times (except while respawning) for the above to work
Terrible bait.
I've recently been playing through almost all of the games(no OG 1,2 and 3 since I'm a consolegay) for the first time, the ones I already played were 6 and 5 years ago, more recently OG 4.
>REmake
Cool atmosphere, but the backtracking(especially as Chris, the only one I played) and figuring out how to dodge zombies and where to go at the beginning were filtering me until a friend guided me. After the mansion the game gets pretty linear though, it very frontloaded. Undeniable classic but very dated.
>RE2make
Pretty much the same deal as REmake but with modern controls, it's less atmospheric and the RPD is less complex, but it has more involved gameplay and Mr X is pretty much the highlight of the series for me. The 2nd run was pretty pointless and repetitive.
>RE3make
Pretty lackluster, it's very action oriented but without the good level design from RE4 it gets stale super early for how short it is. I was expecting Nemesis to be Mr X on steroids, I was disappointed for how scripted his appearances were and how easily he goes down with a grenade. Also, why does Jill curse so much in this game? No other character even from RE2 cursed like this, is this the source of the "FRICKING" posting on the SH threads?
I'm playing Code Veronica X now, it's even more dated than REmake and pretty miserable to control. I don't think I'll have much fun, the atmosphere is super corny and not even the least spooky.
For now my ranking is RE4>RE2make>REmake>RE3make>RE6>RE5
Are the CGI movies a fun watch? I know they're canon for what it's worth, and they have pretty ridiculous fight scenes
>Are the CGI movies a fun watch?
I've only seen Degeneration and Damnation and I enjoyed both.
I've heard Vendetta goes a little off the walls, Infinite Darkness is supposedly boring and Death Island was pretty good. That's at least what I've heard from others on here.
Wait you havent played 4remake? The cgi movies are so so, not bad but not really that good, I have death island on 4k its good for fans as it features chris claire leon rebecca and jill all together for the first time I think.
No, I've only played the original a couple years ago. It's the only game I still haven't got.
Mr. X felt like the only succesful product ever developed by Umbrella every other bioweapon is just a lumpy shambling travesty that prolapsed it's brainstem somewhere along the transformation.
Mr. X is not even that great of a villain. He gets easily blocked by furniture because Capcom is too lazy to actually do proper pathing and object physics.
Ur a moron
REmake 2 with no X mod is peak comfy horror kino
How does that work? Does the helicopter just lift itself? Do Leon and Claire still react to him even when not there?
it's been a while since I played but I believe he just doesn't exist so walls and stuff just break by themselve
>le horror game isn't comfy walk in the park
I think Skyrim is more your calling, buddy.
Yeah, he's another downgrade from the original. In classic RE2 if you stop tyrant he'll stay dead until the next scripted appearance. You have peace of mind until that moment and it works better.