Does anyone remember MUGEN? There were some very bizarre things there.

Does anyone remember MUGEN? There were some very bizarre things there.

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  1. 7 months ago
    Anonymous

    I 'member MUGEN, don't know if it's still alive nowadays but there was some new stuff being created for it a couple years back.

    %3D%3D

    • 7 months ago
      Anonymous

      For me is cop chick from Hellsing.

  2. 7 months ago
    Anonymous

    Yes. I was too dumb to import assets so I just downloaded premade mugen packs. I remember getting my kicked by the umbreon cpu over and over.

  3. 7 months ago
    Anonymous

    This fricking guy

    • 7 months ago
      Anonymous

      Wendy customer:

  4. 7 months ago
    Anonymous

    It was fun until you ran into bullshit OP characters like Duke Nukem.

  5. 7 months ago
    Anonymous

    Yes. I still play on it.

  6. 7 months ago
    Anonymous

    I tried to get into it last year. I shit you not the featured fighters on the forum were morbidly obese Pig furries who special moves were bleching, farting, and squashing their opponent with their flab. There is no saving MUGEN, its lost

    • 7 months ago
      Anonymous

      The sad part is those furry fetish characters have decent spritework put into them...

  7. 7 months ago
    Anonymous

    SaltyBet was fun for that one week or so when anybody cared about it.

  8. 7 months ago
    Anonymous

    I made a couple MUGEN characters back in the day but they were all pretty dogshit. The best one I made was of the ZZT smiley face guy because that was another "make your own game" game I liked. He was pure OP, as were most characters kids made, but hilarious as frick because he was hard to hit due to having a tiny hit box but he barely did any damage. But the real bullshit was he had a TORCH move that made him invisible and the background go black for a while. The CPU loved that move. I don't think any of my friends ever beat him legit.
    I also really like making my own fighting games by downloading a bunch of characters and stages and editing the select screens and starting screens. I think I had an X-Men one, a DBZ one, and then a couple others I can't remember. You could even have hidden characters by assigning their select space to be off-screen. My friends loved those more than my custom characters.
    Good times.

    • 7 months ago
      Anonymous

      It was annoying and tedious to work with. I remember trying to make a few characters and there were all kinds of incompatibilities where a character made for one version didn't work on a new one. I think what killed it for me though was the characters just started getting stupid where everyone was like an SNK boss. Then the community got really stupid where there was all kinds of in-fighting and people showing characters they were working on but then say that it was private because they got off on all the requests and didn't want it to end. I lost interest around then.

      • 7 months ago
        Anonymous

        Yeah, different versions had compatibility issues. It made downloading characters a pain too because you would get a cool looking one and oops doesn't work with your version. Download a new version? No because then the old characters you have won't work.
        I never shared my characters online because they sucked but I remember pissing matches over people "stealing" characters from others. But they were all ripping sprites from the same game. "No, you can't make Goku from Hyper Dimension! I already did it!"

  9. 7 months ago
    Anonymous

    Nude Mai and Felicia got me invested.

  10. 7 months ago
    Anonymous
  11. 7 months ago
    Anonymous

    The best part of MUGEN is gathering and setting up all the resources from all the obscure and gatekeeped websites until they fit your vision to a tee, then realize actually sitting down and playing it is boring as shit. Single player is completely broken due to the obvious balance issues unless and too many creators putting bullshit AI in otherwise cool characters, you could just stick to characters made by a single author that don't have either of these issues but by limiting yourself you're losing out on the game's main charm. I guess two players may be slightly more fun since you and your buddy get to laugh at the broken mess, but finding somebody to play with locally these days seems like such a hurdle, and even if you do, realistically how long can you play before the novelty wears off? are the 1-2 hours of fun you could potentially get out of it worth the 10+ hours of setup?

  12. 7 months ago
    Anonymous

    I always found impressive how many MUGEN characters were so well-animated and nicely drawn. I guess there are many great artists in the community.
    Here's one of my favorites:

  13. 7 months ago
    Anonymous

    I don't get why some people gatekeep their characters. Should they be happy that people are playing with their characters (which, most of the time, are shit stolen from a other games)?

    • 7 months ago
      Anonymous

      Mental illness works in mysterious ways anon.

    • 7 months ago
      Anonymous

      If you make a character and someone just downloads it, slaps their name on it, and pretends they made it, yeah that’s kind of shit.
      But with two people making the same character from the same game independently of one another, I don’t see how you could even care.

    • 7 months ago
      Anonymous

      Welcome to the sprite editing community. Be sure to gib credit and donut steel

  14. 7 months ago
    Anonymous

    Fun time waster but garbage community. Gatekeepers galore, had to go in forums and beg for characters to just be told "no". The only places you could get a variety of characters were "warehouses" and they'd get DDoS'd by crybaby creators that stole assets to make their stolen character.

    I get nostalgic for it sometimes but it's too much effort to download all the assets again.

    • 7 months ago
      Anonymous

      last time i checked they decided to embrace warehousing since shit's fricking old now and not every site is going to host creations forever. but i did notice some creators are still pretty ass hurt about it. old habits die hard for some.

    • 7 months ago
      Anonymous

      >HOW DARE YOU SAY MY SHIN ONMIPOTENT SUPER SAIYAN 69 GOD HADOU SYMBIOTE GOKU IS POORLY MADE!! THAT'S IT, I'M LOCKING DOWN HIM DOWN AND ALL MY 14 VERSIONS OF RYU AND KEN! I BETTER NOT FIND THEM ON ANY WAREHOUSE SITE!!!
      This is how remember the Mugen community

  15. 7 months ago
    Anonymous

    its competitive scene needs nurturing

  16. 7 months ago
    Anonymous

    https://www.twitch.tv/saltybet

  17. 7 months ago
    Anonymous

    I used to rely on ristar87 to get premade mugens. I prefer those because they tended to be consistent. I also used to get my games from caiman games

    Also, which is the real Mortal Kombat Project?

  18. 7 months ago
    Anonymous

    this is mugen. I don't know where to find this version of sf2 with the bear

  19. 7 months ago
    Anonymous

    I did, and I remember well making my own stuff for it.

    Particularly, ACTUAL ports of X and Zero from the Mega Man X series.
    That includes their platformer gameplay. To date, I think I'm the only one who has ever properly implemented Mega Man run'n'gun gameplay.

    I'd once wanted to make a Samus along the same lines, but I never got the motivation to lay the groundwork for it in code. I think a SOTN-accurate Alucard would be a nice comeback, if I wanted... Maybe with a SOTN-accurate Richter?

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