Does Devil May Cry 1 still hold up?
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Does Devil May Cry 1 still hold up?
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not really. not trying to meme or anything but i think 2 is the only mildly interesting one out of the PS2 devil may crys to play in 2024.
not for any good reason, but with right mindset you might find some type of entertainment from 2. otherwise i'd just go with 4, DmC or 5.
Play it yourself and make your own opinion.
It's worth it for one play through but basically I don't replay anything before 3.
Yeah its the only good one before the series turned into total cringe
Pretty well actually.
Combat is on the slower side and it doesn't feel as cuhrayze as the later games but its pretty robust
It was never good, even at launch, but it's even worse now
it's the best of the series
full of details and secrets absent from later entries
best soundtrack
best style and tone
best levels
best enemies
gameplay is almost as good as the later entries unless you're into combo homosexualry
bottom line, it's the most enjoyable game of the series by far
This isn't even a hot take. It's just wrong.
shut the frick up phoneposter
You're either trolling or your taste is objectively shit
All correct except the soundtrack. DMC3 has the best OST
Nah
Based and true
no it isn't its trash.
no u
>full of details and secrets absent from later entries
Cool story moron
The regular enemies are fine but the camera and jumping isn't suited for platforming. Some more weapon differences between Alastor and Sparda would have been nice. The space harrier section and lack of a mission is odd. I say it still holds up but would benefit from some quality of life improvements it it were to get another other re-release/port.
Don't forget death animations. https://m.youtube.com/watch?v=bjIP-fmlCQw
I wish 3,4, and 5 had them.
Sup?
I tried replacing proto with cav and he just bugs out shortly after spawning for me, kinda bummed.
mom did something moronic. Going to have to give her money to pay for my little sister's phone.
>I tried replacing proto with cav and he just bugs out shortly after spawning for me, kinda bummed.
How did it bug out? Also normal cav or phantom cav?
Oh damn, not sure how I'd feel if I were in your shoes. Dont have any siblings myself, kinda ironic because almost everyone I know has at least one or two
Both of them bug out, but I've only tried the swap in M11 and M15 (the first encounteron DH) so idk if the arenas themselves might be causing this. They just teleport out of the rooms and never come back.
Yeah Im doing good now, had a birthday recently
I love everything about 1's audio and visual designs and presentation, still think it's the prettiest DMC to this day, it's also the only DMC with an actual atmosphere imo. The enemies are impressive too, especially for it's time. Dont think I dislike anytihng in particular but on the other hand I also don't play it all that often.
Happy birthday, red! yeah lots of other little too mom did that annoyed me but hey little sister doesn't have control over shit mom does. So I will help sister out. Mom has to pay her own shit and still has money she owes me
>Both of them bug out, but I've only tried the swap in M11 and M15 (the first encounteron DH) so idk if the arenas themselves might be causing this. They just teleport out of the rooms and never come back.
I haven't had that issue. Mission 7 swap(with phantom cav) was normal but mission 1 root boss getting swapped out for cav got bugged for me. Cav wouldn't move from the big root's spot until I forced him to by getting him to do is teleporting sword swings and the mission wouldn't end even after I defeated him.
>I love everything about 1's audio and visual designs and presentation, still think it's the prettiest DMC to this day, it's also the only DMC with an actual atmosphere imo.
Agreed. Something about Mallet Island just makes it stand out.
>The enemies are impressive too, especially for it's time.
Yeah. I wish DMC 3 brought back some of 1's enemies while still keeping the 7 hells and hell vanguard.
>Dont think I dislike anytihng in particular but on the other hand I also don't play it all that often.
Give it another run. Shit's run.
Thanks! Hope everything gets sorted out for you
>Cav wouldn't move from the big root's spot
I think the same thing happens when you replace Nidhogg with someone else.
>I wish DMC 3 brought back some of 1's enemies while still keeping the 7 hells and hell vanguard
Yeah personally wish there were other enemies instead of chessmen. Although their final battle in m18 is pretty cool. Hope Vanguards come back for DMC 6.
>Give it another run. Shit's run.
Yeah I will. Still need to get s ranks and stuff. I replayed DMD a few months ago and somehow still havent unlocked every entry about every enemy. Idk what im missing
>I think the same thing happens when you replace Nidhogg with someone else.
Probably. They are wall bosses.
>Yeah personally wish there were other enemies instead of chessmen.
Yeah chessmen were a cool concept, just needed a bit of a better execution.
>Although their final battle in m18 is pretty cool. Hope Vanguards come back for DMC 6.
I hope hell vanguard and my boy frost return.
>Idk what im missinig
I wish I could help with that.
>my boy frost return.
Definitely. While we're at it I'd also want for them to bring back abysses.
I'll keep the guide in mind, thanks
(didnt elaborate here)
>abysses
cause of their ice weakness. if 5 is anything to go by then i hope 6 will have some more friendly fire interactions between enemies
>abysses
lol. I was thinking the same thing.
>I'll keep the guide in mind, thanks
Hope it helps.
>then i hope 6 will have some more friendly fire interactions between enemies
Yeah that would be cool.
Maybe this might help? https://gamefaqs.gamespot.com/ps3/646887-devil-may-cry-hd-collection/faqs/32417
I guess to stay a bit on the thread's topic, what were things you liked and disliked about DMC 1? Also hope you're doing well.
Yes it's pretty fun
The visuals are slightly dated but not so much that it interferes with the enjoyment of the game
in terms of gameplay? not really, it's not horrible, but it is a bit stiff and the style system is crap compared to later iterations
the amount of times the best strategy is "just shoot the enemy" is a testament to how the melee combat has issues
I liked transforming into different demon forms more than just one devil trigger form the later games have.
Better than 4
Yes
It's a deeply enjoyable and highly replayable game. I had never touched the DMC series but decided to play through them all during covid. DMC1's combat is the weakest in the series (2 isn't a real game) but its still very good. If you go into it expecting an expansive move-set, crazy combos and lots of technical gameplay, you'll be disappointed. But its a really great video game for a lot of reasons, it just sort of no longer really fits into its own series and older fans expect something from it which it can't provide.
There's a lot to love though, and its the DMC game I've found myself replaying the most.
>BY FAR the best enemies in the franchise. This is just not. up for debate.
>Really thick horror atmosphere leftover from its Resident Evil roots.
>Bosses are limited but all quite enjoyable.
>Far more weight, purpose and OOMPH behind every hit. That sense of weight is entirely gone from DMC3 which I found very disappointing, even though DMC3 is still great.
>Really great setting
>Awesome soundtrack
>Trish
It's really good, play it for yourself but understand what you're getting into. DMC2 on the other hand ought to be experienced just so you know how amazingly fricking bad it is, and just how insane and disingenuous the contrarians praising it are.
To me, DMC1 and DMC3 are near opposites.
1 is quality over quantity. It's shorter with less enemies, weapons, bosses, etc but they are all of much higher quality and the game is designed very tightly around everything. There aren't many things in the game that feel "pointless", at least from a gameplay perspective.
3 is quantity over quality. It has a lot more content but it's inarguably much more inconsistent in quality and the game can be broken in many ways without having to use some obscure glitch that the devs had no way of testing. The large majority of enemies are just completely braindead and offer no challenge with literally 1 attack total, they try to "challenge" the player by throwing a lot of these enemies at you but they attack very slowly, 1 at a time, with huge telegraphs and their AI can be manipulated with the camera. This applies to the bosses and weapons too. People try to hype up the good bosses but always leave out geryon, doppleganger, etc. Arkham is the worst boss in the series PERIOD (not counting DMC2 which no one cares about). Weapons and styles range from cool as frick to borderline unfinished.
3 very easily makes the game feel more fun just with weapon switching + styles but it's so inconsistent in quality and it has the WORST DMD mode in the series.
Posts like these make me wonder if we even played the same game.
You got filtered, simple as.
Meme buzzword, simple as
Baaed Trishgay, she's my favorite DMC girl, even her 5 iteration.
Still the most KINO one from the series, I fricking hate the whole "Whacky Wohoo Pizza" Dante.
If you play DMC 2, make sure to pick Disk 3, which was sold separately
But he was already eating pizza in the first one. He's literally eating a pizza in his office when he gets the job
>, I fricking hate the whole "Whacky Wohoo Pizza" Dante.
What a fricking moron lmao
No. In fact none of them really do
Yeah it's still great fun
>hispanic thread
Yes. It's extremely solid. It honestly has much better game design. Enemies movesets are more fleshed out and every move and weapon is designed with a specific use in mind, which is the opposite of the sequels.
The only serious problem DMC1 has the camera, it's very prominent. There are some other minor problems (first person underwater swimming combat...) but overall don't take enough time to matter much.
>weapon is designed with a specific use in mind
>rock-paper-scissor gameplay is le good!
have a nice day
Where did you get that second quote from
well?
Palworld is better
Yes.
Weird controls, you can cheese with some movements and the final battle is like inserting a pineapple in your ass. But I've played it recently and really enjoyed it.
>the final battle is like inserting a pineapple in your ass
How would you know?
That's a secret
Its the only DMC game I ever finished besides 4
3 and above do combat better but I miss the Resident Evil leftovers of having to find keys and revisit some areas in 1. 3 sort of has it to a lesser extent, but it's all gone by 4 besides the fact that you literally backtrack the whole game in a really gay and boring way.
I liked 5 a lot but I want to see some of the 4 taken out of it and some of the 1 put back in.
Yeah, I think it's still the best game in the series.
I feel the same way. 2 and 3 never really stuck with me as much as 1 has.
Reminder that combogays have tried to gaslight everyone into thinking V's playstyle is le bad in DMC5 when he's the closest in the series to feeling like playing DMC1 again. If you prefer combat that's more ground focused and puts importance on crowd control and DT management its time to start learning V
>plays worse than DMC 1 Dante in your path
Itsuno is a fricking hack who needs to be gone asap.
>DMCgays turning on Itsuno as soon as he stops sucking them off
He's right in the sense that in an ideal world games wouldn't need lock on and just be played as naturally as possible, the problem is that video games have limits and soft lock-on introduces a bunch of other bigger problems like less inputs and problem targeting specific enemies
>soft lock-on
I could never do directional moves in DmC and Bayo. Gladly there is a lock-on in bayonetta but still
I've always felt that soft lock-on games should come with an option that shows you what the frick the game is currently locked on to, like just a small glint or something would be enough so there's less of a guessing game.
Soft lock on worked pretty well. I think it is a better method to activate the moves since it only relies on your own inputs.
For example, if you're locked on to something on DMC3 and try to do a back-forward input, the actual forward and back angle is reliant on the position of Dante and the enemy. It's possible to drop the move if the PC doesn't think the pixel angle was right.
In DmC on the other hand, you just have to match the direction of your own input. It's more reliant on the player then it is reliant on the game.
This glint would be good
isnt part of the problem the people playing the game? you dont actually need lock on or aim assist, people could just not fricking miss. but guess what they do, thats why we have all this shit, because people cant fricking aim and just want to play the fricking game.. no one other then pc gays are complaining about aim assist, and then pc gays proceed to have shit aim. you just have to make it seem less and not be some ded to rights shit. but it doesnt make sence to complain about this in dmc because its like a spectical fighting game not fricking csgo
You can play ground focused with Dante, Nero and Vergil if you want. It's not like DMC1 dante has better ground movesets or mechanics than DMC5, by even a little.
V is extremely fun to play
If you can get into OG RE games, then you’ll enjoy DMC1. It’s a weird mix of character action and survival horror.
uh i think most character action games other then dmc 1,3,4 and 5 are fricking dog shit. so other then looking like a ps1 game and being clunky i think its better then other shit thats come out in recent year. Id say people should play it first, but compared to other platinum games its old.
so dated to its own studio but better then what most other studios put out
Still by far the best game of the series
Good games always hold up.
Correction:
>Good games will always keep getting relatively, retroactively better, for as long as new videogames keep getting worse.
I was always bad at this game when it was new so I went back to Youtube recently to see what someone who was good at it did and they seem to spam the same move over and over
probably because there are only 6 moves in the game
>vortex
>air raid
>meteor
>Inferno
>stinger
>million stab
>round trip
>holy water
looks like 8 to me
and they all deal massive damage instead of hitting like pillows
matthewmatosis review is also a play through, and seeing it there was definitely some understanding that I had been overthinking some of the combat. It's still fun but in a kinda simple megaman-ish enemy-pattern-based way.
There's a twitch star who can beat the whole game in 35 minutes. I clapped.
the one I mentioned wasn't a speedrun, but it was a no-damage (except for the unavoidable health-drain bits) run. still cool. just that it's a review exclusively for people who already played it, or doesn't mind having the whole thing spoiled for them.
weird controls and camera but it has an atmosphere completely different from the other games
i think its still alot of fun
If you didn't challenge DMD New Game with no saves and upgrades then you did not play the same game as me. simple as. Mashing combos is no display of skill. You're inferior lifeform and bad at video games.
>shooting the grenade launcher and roll is hard
lol, lmao
???
what game gay
Not him but gungrave on the ps2
It show its age, but its still fun.
t.Played for the first time recently
It doesn't, which is why people never mention the actual combat or gameplay when they talk about this game. They always talk about the "atmosphere" or "level design" or the "puzzles". Devil May Cry 1 just feels terrible to play, plain and simple.
The camera is atrocious, and the combat is extremely limited. There are only two weapons with very small movesets, and you can't even quickly change them. People love to act like this game has the best enemies in the series, but they're all bad as well. Most of them just require some kind of trick to beat them. For example, the Sin Scissors are extremely easy to beat. You just parry them and shoot them in the face with the shotgun. In fact, every enemy in the game is weak to the shotgun.
There aren't a lot of mechanics in this game either. There are only three notable ones: jump canceling, slash canceling, and roll canceling.
Also, this game has the usual Kamiya bullshit. First person swimming sections, and a shitty plane sequence.
All in all, this game sucks for 2024 standards. It's outdated and clunky. Just skip to 3.
Better than half the game being running back to the start like DMC4. Trash game will never replay.
>ooooh look at me I like to press buttons real fast i'm really smart pls read my essay
you don't even know how long the average playthrough takes because all cuhrayzeegays really care about is brainlessly mashing in bloody palace. you're playing in the kiddie pool just stfu pleb.
>boasts
>only finished hard (which is literally normal)
embarrassing
>posts
>but hasn't finished hard (which is literally normal) in 10 years
cope nerd
>copies his master's legendary linguistics
My laughter is cacophonous.
ayo it's a mirror match.
It's basically classic RE except with hack n slash. If you don't like the sound of that then don't play it.
No, story was never anything good and the gameplay was dated once lock on and expansive combos were introduced to the series.
I actually played dmc1 a few weeks ago, it holds up decently but there are a lot of old games problems. It has the old resident evil camera where it changes the camera angle to 5 different angles in the same room.
I loved DMC1 as a kid because there was more to it than just combat, it had great art design, atmosphere and the setting as well. That fricking castle theme is forever burnt into my memory, one of the most iconic themes ever and completely sells the tone so well.
I've found every subsequent DMC game disappointing because I want more of the first.
Quintessential hipster post
He isn't totally wrong, but I wasn't thinking about flowery shit like the tone when I was a kid, I forced myself to play on normal because easy automatic mode doesn't let you tap shoot to shoot faster like a big boy. It was a game about being badass and it did a good job of making you want to be badass.
That said DMC1 aged pretty well considering it is still EXACTLY as stiff and janky as I remember.
Yeah I just played it for the first time a year ago and it's incredible. Feels like a resident evil title without ammo management where the goal is to look as cool as possible while clearing the room
?t=211
Nobody can pretend this isn't the best DMC theme.
DMC1 is probably the hardest one, and is definitely still playable but if you're a big fan of the other games you're gonna be wishing you were playing one of those because DMC1 is archaic and (as one might presume) a prototype of the future games. There's only two weapons and each one has a very limited moveset, and the style system is also missing if anyone didn't know; that debuted in 3. In spite of all this it has a distinctly Resident Evil feel for good reason and some interesting boss fights and a shitload of costumes and weapons (skins) to unlock. All of that is to say that, yes, DMC 1 does in fact hold up but not nearly as well as 3.
I dunno I replayed it a few years ago and still loved it. I have a lot of nostalgia though.
It's fun game I recommend.
>does it still hold up
I don't get how we can always be b***hing about gaming falling, how game culture suck ass, and then say "does this PS2 game still hold up".
Yeah
Yes, it has some strange moments but it has one of the best fixed camera implementation I've ever seen
>it was supposed to be Virgil, not Vergil
>it was supposed to be Nero Angelo, not Nelo Angelo
>it was supposed to be Tris, not Trish
>it was supposed to be Spada, not Sparda
Man, capcom translators really didn't give two fricks about the premise of the game.
It's a simple game from simpler times, even compared to its sequels.
I would say it is still worth to play, the atmosphere is still there and even with a limited moveset Dante feels good to control.
does anyone else unironically play dmc for the story. i don't even do bloody palace
Better than DMC3 does