Disagree. That game is pure action with one character, barely any control of party besides pressing a button to activate them.
7r has materia that can activate actions, also you can switch to control their actions.
SoP is a 10/10 but otherwise agree that it is way better than the clunky shit in FF7R. Square really should contract their combat mechanics to other companies because it worked so well for them in SoP and Automata.
first boss fight in FF7R is mostly cutscenes. there are like 5 cutscene interruption's and the characters are talking all the way through it.
the first boss fight in SOP doesn't have any cutscenes interruptions unless you count jacks execution action command that triggers the second phase.
that's how you know FF7R is just a garbage movie game and SOP is a mechanically sound action game.
No. Having to slow down combat every 15 seconds to issue commands is fricking annoying, and having for shortcuts would just make it a straight action game. It was an interesting idea executed poorly.
Nah. You can choose how to build characters based on their weapons and materia. For example, nail bat is all about big crits and no linked materia. Or another weapon can be about linked action materia. There's a lot of customization in 7r. Probably more to come.
But there is no reason at all in this. If you do enough dmg every boss is doing a cinematic and resetting his stagger bar.
You have to do the fight exactly in that way how the devs wanted it.
Everything else is just fake freedom.
You're being absolutely generous pretending there's build variety in the game when the truth is you just pick up the latest weapon and slot in materia. There's no real reason not to use Hardedge with Cloud unless you're doing some gimmicky bullshit to prove you can. But just because something is technically viable doesn't make it desirable.
>There's no real reason not to use Hardedge with Cloud
How about making cloud more of a caster if you need more magic damage? Mythril saber is pretty good at that
4 months ago
Anonymous
Just use Aerith and Barret then. This is the same stupid argument we have in Kingdom Hearts. Just because the Honeypot works doesn't mean everyone isn't just going to use Pumpkin.
4 months ago
Anonymous
Barret is way more limited in damage. Aerith yes, but i see no reason why i cant do aerith AND cloud, in fact thats people do for top secrets.
4 months ago
Anonymous
Ok but you can clear those just fine with Hardedge and you're just being a homosexual about it because you want to pretend there's depth in a game with worse gameplay than KOTOR 2.
4 months ago
Anonymous
I see a lot of beauty in the option to make cloud a caster or a physical damage dealer.
4 months ago
Anonymous
Yeah but I don't care how beautiful it is. Optimal is Optimal.
4 months ago
Anonymous
Really curious to see how they will expand the options. We'll have 3 more party members, all characters were reworked and the sinergy will change how people can fight a lot.
It's literally just Kingdom Hearts but without aerial combat and you can control more than just Sora. They even brought the KH combat dev team so various bosses are just rips of KH bosses.
i just picked up aerith and i'm doing all the bodyguard chapter sidequests. the pattern i'm noticing with this game is if you have the enemy's weakness, you have a huuuuge fricking advantage. it almost trivializes shit.
i could be wrong about this, but i feel like sometimes when you don't have whatever materia an enemy is weak to, you're so disadvantaged you might as well reload. maybe it's just this particular area. also, sometimes certain mechanics are weird like when fighting rude i couldn't get the hang of how to avoid his throws/suplexes. blocking didn't work, but i had to be in melee range with cloud so...
maybe i'm missing something? i dunno.
oh, also the fricking monodrive quest was infuriating. i "pelted" them with magic, but nothing seemed to work. the only way i managed to beat them was wait until they put on indurance (indurant? something like that) and cast aero. couldn't beat them otherwise.
Most AJRPGS are just shit, but anything involving some "stagger" system is a 0/10. >how about the player does attack stuff and the boss takes damage >no we can do better >how about the player tickles the boss until they fill some arbitrary meter and then the boss actually takes damage!!!
It was moronic in XIII and it's moronic here. Someone put Squenix out of their misery already.
If you take away the stagger bar and just inflate the health in FFXIII you have practically the same game. I mean if you like the combat in 13 you probably have brain damage anyway. >nooo you don't get it!!! you can enter the tank paradigm and then enter the offense paradigm and trigger their stagger and do damage and then go back to tank/heal paradigm until you can go on offense again woahhhh the mechanics are so cool and interesting
It's literally just a generic JRPG fight with extra steps. There's hardly a strategy to it. If you go to all out offense they are gonna get staggered and take more damage anyway, so you might as well skip adding the pointless mechanic, and just have your base attacks do damage instead.
>holy shit did they add an extra bar to make the game interesting
Yes there is strategy. What characters do you bring with what abilities. Sounds like you just hate vidya, or are depressed, maybe go back in time and fix ff13 lol
>erm yes there is strategy! You h-have to choose your characters and abilities and formulate your strategy ermmmm- >*clicks auto battle*
Yeah, nice game. Really had to do some quantum mechanics to keep tapping the one button. My finger almost got tired. Pretty challenging too.
There is no strategy at all. Just use assess on boss, load savegame before boss and switch materia to the weakness of the boss and attack his right ball.
>reeeeeee hard mode locked
Cry more, anyone who cares is busy having sex.
4 months ago
Anonymous
>no you didn't beat the game >you have to finish it on normal to unlock another difficulty setting
kys. FVII Remake has a horrible combat system. And if I have to finish the game to unlock another difficulty to have somewhat of fun it's even more a shit game.
4 months ago
Anonymous
>reeeeee I gotta play the game to unlock hard mode
Lol cry more.
4 months ago
Anonymous
the game is like 2 hours of content and 30 hours of filler garbage. he's not gonna play that shit just to test your theory that it's good on a harder difficulty. which it isn't. it falls apart and makes the shit design all the more obvious.
The theory is that UE3&4 dumbed down it's AI system to accommodate last gen console CPUs and they haven't updated for PC and next gen until UE5. All JRPGs that run on Unreal suffer from poor AI issues. Tales of Arise, Trails of Mana, Last Remnant Remastered are the most egregious examples.
But 7r has more customization of the party than kh1 or 2.... in those games you can't choose shit besides equipment or how often they cast heal (which is iffy), whereas in 7r you can tell them to followup spells or just switch to them to do specific actions
FF7R has a pointless block and a pointless dodge that are programmed like shit and don't work. it doesn't even have the action game fundamentals to be a good ARPG.
party customisation is not an important mechanic. it's fluff that most people don't care about.
basic design shit like having tangible ways to guard attacks or avoid attacks is something the morons working on FF7R didn't even think about yet KH did almost perfectly.
>pointless dodge
You expected iframes? Holy newbie. >pointless block
Gives more atb with atb block materia??? Bro the materia defining a build no.... >party comp is pointless
You're mad.....what game do you think has better customization? It doesn't, just so you know
customisation doesn't matter if the fundamental mechanics and combat is shit.
which it is in FF7R. it's fake action combat.
there's no point in blocking because you still take damage. it's better just to go apeshit and tank damage like a moron which is what all FF7R gameplay is.
You're Mad because you don't understand anything....it's ok....just pay attention in class....
4 months ago
Anonymous
I understand that KH2 has tangible mechanics.
the guard worked the movement worked. the air combat even worked.
every boss, every enemy was meticulously designed. every enemy attack had a counter play in mind just like how any realtime game is meant to be designed. mob fights had thought in terms of what enemies work together.
FF7R is just a mess with no thought or design behind it.
Yes, that's exactly the point. They're supposed to not work like an action game so that it ends up being more like a tactics focused RPG with action elements. If you could skillfully block the matera wouldn't matter so much.
I hate the stagger mechanic. Do pitiful damage to an enemy with a bloated HP until the bar fills up and then you can do actual damage to an enemy who can't fight back. Just let me do normal damage the entire time. It makes even the smallest critter feel like a bullet sponge.
If the stagger meter regenerated it'd be a good incentive to keep the pressure up, in which case the enemy going into a stagger would be more like a reward for playing well rather than just a mandatory part of the fight. Basically what the souls games do except their meter is hidden from the player making it less of a mechanic the player can game.
I've wondered that myself. I'm leaning towards the fact that unlike in the past where you'd get a new FF game a year, game dev takes so long that people get attached to one title for much longer.
How is FFVII Rebirth going to work? Is your save file going to carry over? Will you need to have played FFVII Remake first or will the game take over with stronger chatacters on its own?
>sucking at a game that doesn't punish you for taking damage and expects you to.
they view taking damage as a formality because "avoiding damage is stupid game design stuff" this is a movie game so it's more entertaining for the audience if the hero takes a bunch of unavoidable/basically scripted damage but not enough to be a threat to the player.
People are largely shitposting tbh. You think this many people played SoP? I was one of the only ones in the release threads kek, same type of shitposts were in those threads too.
What? The combat is easy as frick like every other. Hard was alright, but having to gimp item use to make it challenging is lame. Adding a few new moves here and there for bosses wasn't enough.
It's not perfect, but it's probably one of the better hybrid ARPG combat systems out there.
I feel like Nioh leans way too much to the action side. I love the combat in that game, stance system is great, but it feels like an action game system with numbers slapped on top of it.
>it has some flaws that hold it back however.
no proper air combos fricking sucked, and no intergrade did not fix it like i've seen morons say unless they just mean for yuffie
I feel like the melee air system is a last minute addition that they added after they realized that there are bits in the game where you don't have access to Barrett and Aerith with their basic ranged attacks. I honestly wouldn't mind if they just stripped it altogether for Rebirth.
>it has some flaws that hold it back however.
no proper air combos fricking sucked, and no intergrade did not fix it like i've seen morons say unless they just mean for yuffie
I'd enjoy 7R's combat a lot more if i could set up at least simple gambits for the characters you're not controlling. Basic shit like 'be aggressive/defensive' and 'spend atb only when capped/spend atb freely/conserve atb' would be enough.
No because most of the time you're staring at your HP bar since your party members are too moronic to heal themselves. No I should not have to constantly switch and babysit them, and no I don't want to wait for auto cure materia, frick off SE.
I'm only here to call anyone who criticizes the combat a moron without refuting the points they made. This is why this 2 and a half hour old thread with almost 100 posts in it still has under 30 ips.
>AJRPG >mfw
Anyway, I'd have to say no. It was really basic, despite all the VFX and music trying to disguise otherwise. It's pretty much the Action equivalent of what Final Fantasy in its Turn-Based/ATB era was to Strategy games: low tier dogshit that is impossible to lose at.
I mean you'd need to have a stroke to ever die against any enemy encounter, including Boss Fights, which are more dedicated to dialogue and being cinematic tutorials than actual action gameplay. Alternatively you could have an epileptic seizure, which is fricking likely because goddamn is this game obsessed with flashing lights and sparks flying.
Either way, those are the only two ways I could ever imagine anybody getting a Game Over. Rebirth will presumably have a third option in the form of Cait Sith, if they don't overhaul him.
Ultimately it's just Mash Attack -> Heal over and over and over again. There's some attempt at mechanics dedicated to combos or fluid inputs, but it's totally unnecessary, which makes it feel not worth the effort. The game's broken, like all of its predecessors, and entirely reliant on visuals and sound design. Thanks but no thanks. I'll just jerk off to the renders and then go watch a solid, two hour dramatic movie instead of wasting upwards of 25 hours on this crapshoot. 50+ if you count having to unlock and play Hard Mode. Imagine that, a game so poorly balanced that its unlockable Hard Mode is not an actual increase in challenge, but the only legitimate way to "play" the game. Frick off, Squaresoft. I'll keep my $210.
>is there a reason to do quests or open chests
No. Not even on Normal Mode. Only reason is if you're an autist, which I can relate to in some games. You know, ones where some sidequests are actually fun, or where chests have actual useful loot. Neither of those apply to VIIR though, so frick it.
All games should have a "quest" where they have the player stand in one spot and jump for 3 hours without stopping, and they have to do it if they want to 100% it. Just to bully autistic people and to test how little self respect they have.
is any of this stuff viable to do? or is he using cheat engine to keep the enemy alive.
in my experience ARPGs make the combat invalid since you get overpowered and start killing enemies in 3 hits simply by playing the game. Nier automata is one of the worst, what a poorly programmed mess that was.
He's using a skill that makes you deal 1 damage. These dumb showcases are not relevant to the actual game and are largely just visual. The only game in the series that generally looks like this with enemies that fight back is Tales of Graces F, which is completely different from the rest of the series.
I can't speak for every game, but in some of them you do like 5 damage to enemies and have to build up combos to start doing decent damage
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If we go down that line though, you could technically beat every DMC game just shooting the pistols, so all the air juggling is "unnecessary"
but in DMC you aren't punished for playing the game.
you have consistent damage values that are well thought out.
you don't become and overpowered god who kills everything in 2 hits just by trying to explore the combat and doing a sidequest or 2.
True, but DMC isn't an RPG with stats. It is also true that some RPGs aren't well balanced and just by doing the sidequest you become OP, but some other you have the option of becoming OP by grinding for dozen of hours, in those is a difficulty option thing.
It's much better than XV, heck it's much better than any other modern FF game's combat, no FF has combat as polished as FF7R, the closest is probably Lightning Returns
But KH2 is still king if we're not just talking about FF
a lot better by virtue of :
7R actually having difficulty, where in 15 the "difficulty" of normal mode was a fricking joke
the gameplay in 7R is more than Hold O to win
You can NOT use items at 0 HP, unlike in XV
The difficulty in 7R is kinda mad lazy though. They really just cranked up the numbers and made you unable to use items or recover mp. But the strategies themselves don't change much, you just end up using an off brand cheaper less resource intensive alternative to do the same fight you did in NG. Some fights like hellhouse become full cancer for all the wrong reasons.
About 2/3s through the game for the first time
Can't roll my eyes harder to the people seething about ff16 not being an rpg or like final fantasy meanwhile this game is a literal hallway simulator with zero combat depth
And no the elemental weaknesses are not a good gameplay system
>Enter random encounter three elements at your disposal >Cast Assess >Enemy is weak to the fourth element you don't have available >Load save to redistribute materia, or don't because it doesn't fricking matter anyway >Finish the arbitrary encounter that has no bearing or impact on the game at all and continue walking until the next twenty minute cutscene that you'll have no involvement it occurs
10/10, would recommend
I really disliked the hybrid system. Real-time was just spamming attacks until you could actually use something useful and the other characters just kept getting hit. Absolutely no strategy whatsover
Easily one of the most boring games I played last year, combat is ass, ally ai is ass, enemy ai is ass. Square Enix should just stop making games and relegate itself to be a CGI movie maker.
I have never played any AAA action RPG before, and FF7R is the first time I ever tried this combat system.
For those who think the system is meh, what ARPG games do you think do it better? I only know GoW 4 beforehand.
Kingdom Hearts 1-3 (2 especially)
Dragon's Dogma
Nioh 1/2/Wo Long
most of the Star Ocean games although i don't know if i'd count them as 'action' (same for 7 remake)
I think a lot of the Tales Of games have a better combat system but...barely
I didn't find the combat in 7R fun >NAME A BETTER AJRPG COMBAT SYSTEM >NAME A BETTER AJRPG COMBAT SYSTEM >NAME A BETTER AJRPG COMBAT SYSTEM >NAME A BETTER AJRPG COMBAT SYSTEM
You can ask this all you want, it doesn't change the fact that I didn't enjoy it. And even if you "prove" it's the "best" AJRPG combat, that still doesn't prove to me that it's good. If the combat was fun then I wouldn't have been so bored going through the Shinra building and the lab. But every new boss fight that started made me sigh. I just wanted it to be over. A good combat system doesn't make you feel that way when combat begins.
Much less rpg elements but it’s action elements are better. it’s an action game basically. Only one playable character (make or break for some people but I didn’t really care) who plays mostly like nero, and the combat emphasizes player expression like other character action games like dmc. Meaning you can beat the game solely doing basic stuff but the depth is there if you’re willing to mess around with moves. I also like that there’s actual defensive options even outside of Clive’s moveset, as well as enemy step. But unfortunately square did the whole “beat the game to unlock the actual difficulty options” which doesn’t work for these games that are usually 30+ hours.
Story was good imo and the mc is very likeable, but it has pacing issues here and there which can make things feel like a drag sometimes. The side quest structure was also very tedious. I liked a lot of the lore and character writing but it can be a slog to get through those. That and the sometimes slow pace of the story are it’s biggest issues, and likely stems from the dev teams mmo background of FFXIV and FFXI.
The bosses can get pretty nutty though. Like, the sheer spectacle alone brings me back to my time playing PS2 gow and asura’s wrath. And a lot of them and their music are stuck in my head to this day. Still, it was my favourite game from last year. It’s probably the most different mainline entry aside from the mmo entries, meaning a lot of people have or will likely not enjoy it cause most of what they like from the older games just aren’t there at all, for better or worse.
I have literally never heard a valid criticism of this game. All the hate comes from jealous switch owners who never played it for more than 2 minutes.
I wasn’t a huge fan of the combat. I thought clouds moveset was awkward and hard to hit enemies with some of his moves. The main guy should feel powerful not get slapped around by trash mobs. Thankfully rebirth looks to have improved this but I’ll see for myself.
This thread is so stupid, man. You have people that compare it to Nioh, to stranger of paradise, to KH and they are not even remotely close. Worse even, they want every system to be like them for some reason, as if they were the standard for every single ARPG ever. ARPG has so much potential and all you people can think are the same systems. I remember like a year ago someone told me that Dragon's dogma had the same system as FF7r and i played recently and ITS NOT EVEN CLOSE WTF, people have 0 understanding on how the system works. Its like they forget that FF7r is a PARTY game, each party member is a limb of a bigger entity that you control. Thats actually really unique considering most party based ARPGs dont go this hard on party managment and boils down to just controlling one character that you choose because why not. Ys8, Star ocean 3, Trials of mana.
Its depressing. This is the reason why turn based gays then think all ARPGs play the game. Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
"blocking is useless" it literally blocks half of the damage, what the frick?
"dodge is useless" no, you are just using it wrongly, its not a souls games where you run around into the attacks or around, its about positioning and actually dodging SOME attacks that are dodgeable, mainly unblockable attacks that have no tracking.
And then my favorite, the one that tells me nobody is getting the system "the AI is so useless". Of course its useless, the AI is there for basic commands like blocking and dodging so you dont have to nurse them (like other games like trials of mana), you are supposed to control them yourself, the system gives you full control of the party and all you can think about is how you can play this as KH, just controlling cloud.
Frick all of you.
>long post >CULTIST! FANBOY! MELTDOWN!
Listen, if you can't read then thats ok, not everyone has to, but this is a forum for discussion and discussion comes in short and long posts.
Also i forgot to add
The only thing that the system fails to do so is to teach the player how to play, but thats a difficulty problem, not a system problem. The enemy NEEDS to do more damage, that way the player will start to play more tactical and will start to macromanage the party better.
>Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
This is basically every turn based game that isn't a tactical or strategy turn based and why standard 4 homies in a row games should disappear forever, yes.
This is the case, but gameplay-troons do not have brains so they will not learn.
These are people who think button mashing in DD or DMC is the epitome of skill.
this is fascinating explanation for me because I was one of the people playing the game only as cloud in the exact way you described and it did in fact feel a little flat and reading this is making me want to try it again so thanks for that
If you want some inspiration, then check this video
This dude completely mastered the game. Treat the game as a "time attack". The party members are never static, he completely mastered the shortcuts and the battles are completely optimized with strategy (RPG elements shining here)
>first boss is just cutscenes.
lol I love how the "good" gameplay is just OP damage, staggering the bosses and turning them into punching bags so you never have to engage with any of their attacks like a real combat system would require.
Action games have certain requirements for good design that FF7R doesn't come close to meeting.
and it's not turnbased either. it's just a bad action game that's really just a superficial movie game trying to look vaguely like action gameplay. and you're not even discouraged from taking damage.
>Action games have certain requirements for good design that FF7R doesn't come close to meeting.
Oh yeah, and what kind of requirements are those? Blocking completely blocking everything can be a requirement for action games that play like games that want you to completely take no damage (like KH), however FF7r is not a "play perfectly" game. Damage is expected, just like any turn based game. Sure, you can optimize and minimize the damage, but the game isnt designed around that. Thats why its called a HYBRID.
dodge IS useless. because many attacks in the game have scripted damage.
enemy casts thunder for example.. you try to dodge you'll still take damage, 100% guaranteed because you're playing a movie. there's no challenge there, damage from some things is just unavoidable because of the sloppy incoherent design of the game.
they just had no idea what they were doing. there's no point in dodging since you're going to take damage anyway and damage doesn't matter. it's better to just overwhelm the enemy and stagger them while taking damage. then you can just heal (you rarely have to) and that wastes less time than pointless trying to avoid damage which can't be done anyway thanks to the moronic devs.
Thats why i said either you block it or you dodge it. Thunder main gimmick is that it is unavoidable.
If you want to use magic as an example, fine then, lets use blizzard. Blizzard when it is casted fires a projectile that hits the enemy to knock it down and then explodes, doing damage. When you get hit by that, you block the projectile and then you dodge to completely avoid the damage.
>it's better to just overwhelm the enemy and stagger them while taking damage
If that was the case, then why do i see people always complaining that they hate how they get interrupted? you cant just take damage,.You can always block and dodge as you see fit. Also thats one way of playing. Maybe the player doesnt know how to break the enemy fast enough, so he goes for more a more defensive approach.
>Damage is expected
this is a sure sign of bad design in an action game.
you give the player control and they're expected to use that to avoid damage. if they take damage it means they failed to deal with an attack or obstacle. damage is for punishing the player.
>just like any turn based
it's not turn based. it's not even close. it's just a shitty action game.
"ATB" is no different from the special gauge in action and fighting games.
you have full control, it's just bad control with bad mechanics.
it's not turn based you fricking moron.
you have full control and real time action attacks. it's convenient it's "not action".
because that's the only way for it not to be a bad action game.
but the fact is it Is by definition action. it's just bad.
I've seen way too many people timed their dodges way too soon during the fight with Shiva. Her ice attacks is completely dodge-able, but it is late. It's kinda like dodging seeking missiles in Hawx. Souls and their invisibility window has ruined vidya.
>name a game with better combat than FFVIIR! >BTW literally any example you give does not count lol
What is the fricking point on these threads other than to be a FFVIIR trauma therapy session where fanboys lick each others wounds and reassure each other that their shit game was actually a masterpiece that the plebs didn't appreciate?
>"dodge is useless"
This pne is pretty funny. People have been so brainwashed by i frame sumulators that they think that any kind of dodge is just a way to become invincible to shit. They've completely lost the idea (or never learnt it) that dodges are also and most importantly repositionning tools.
dodge IS useless. because many attacks in the game have scripted damage.
enemy casts thunder for example.. you try to dodge you'll still take damage, 100% guaranteed because you're playing a movie. there's no challenge there, damage from some things is just unavoidable because of the sloppy incoherent design of the game.
they just had no idea what they were doing. there's no point in dodging since you're going to take damage anyway and damage doesn't matter. it's better to just overwhelm the enemy and stagger them while taking damage. then you can just heal (you rarely have to) and that wastes less time than pointless trying to avoid damage which can't be done anyway thanks to the moronic devs.
All it took is letting you control multiple party members and letting you pause (or at least, slow down to almost a pause) to select shit from a menu. You can call interrupting your own gameplay bad game design or whatever, but it's been a proven way of adding depth to a game over limiting yourself to whatever can fit into some controller face buttons.
It's a way different combat system from classic FF, but still keeps some of the spirit. The Materia system still works great. I would give less of a frick about Materia if I didn't have a menu to select spells from and multiple character to customize with it.
why on earth does this game (and XVI does exactly the same shit too) do this fricking nonsense of >1 minute cutscene >regain control of character >walk 10 steps >4 minute cutscene
wHY
for WHAT purpose was i given control back? I literally cannot go anywhere else either most of the time.
Nah man they needed to do something to change it up or revitalize it. Basic jrpg turn based like until ff10 isn’t enough for a big production nowadays.
No, 7R is shit and Rebirth will be shit but it won't matter because the Squeenix base at this point is just Nomuratards and people who started the series with XIII.
Stranger of Paradise is 10x better and that game has 6/10 combat.
Disagree. That game is pure action with one character, barely any control of party besides pressing a button to activate them.
7r has materia that can activate actions, also you can switch to control their actions.
SoP is a 10/10 but otherwise agree that it is way better than the clunky shit in FF7R. Square really should contract their combat mechanics to other companies because it worked so well for them in SoP and Automata.
>SOP is better than ff7r
This is a fricking meme, in no reality is this true lmao
7/10 larping skills, you almost had me convinced you were under 18. Here (You) go, a dopamine burst.
t. some homosexual who doesn't respect Jack's strength.
first boss fight in FF7R is mostly cutscenes. there are like 5 cutscene interruption's and the characters are talking all the way through it.
the first boss fight in SOP doesn't have any cutscenes interruptions unless you count jacks execution action command that triggers the second phase.
that's how you know FF7R is just a garbage movie game and SOP is a mechanically sound action game.
stranger of paradise has awful combat
thats one of the worst games made
Stranger of paradise has one of the best action jrpg combat and even one of the best action game combat in general.
It's kinda a high bar to reach
My condolences.
It's the most fun 3D based UE4 game. All westerners can make with UE4 is shooters and walking simulators.
No. Having to slow down combat every 15 seconds to issue commands is fricking annoying, and having for shortcuts would just make it a straight action game. It was an interesting idea executed poorly.
>slowing down combat bad
>shortcuts bad
Congratulations, you're moronic
>shortcuts bad
Where did I say that?
You can't even type correctly so I had to engage my moron interpretation software to try to understand what you meant.
okay moron
nta but you clearly can't read
>nta
newbie, go back
nah it's extremely repetitive and dull
nice reading comprehension champ
Cloud is such a wienerbawd
Its what Dragon Age Inquisition wishes it was. I'm not too hot about how much more action focused Rebirth looks.
It's serviceable, but needs better air combat.
This goes without saying, if you've played the game
The game is fricking boring and has no freedom at all.
Every enemy besides small critters is
>use assess materia
>do X to stagger him
FFVIIR is (besides XVI) the most linear and roablocking FF ever. It's horrible, and the combat is horrible.
Nah. You can choose how to build characters based on their weapons and materia. For example, nail bat is all about big crits and no linked materia. Or another weapon can be about linked action materia. There's a lot of customization in 7r. Probably more to come.
But there is no reason at all in this. If you do enough dmg every boss is doing a cinematic and resetting his stagger bar.
You have to do the fight exactly in that way how the devs wanted it.
Everything else is just fake freedom.
Yes, bosses having breakpoints is bad, but allowing you to play how you like is unrelated to that and good.
>spamming 2 moves over and over again
you can literally beat 7R with only using tifa.
You're being absolutely generous pretending there's build variety in the game when the truth is you just pick up the latest weapon and slot in materia. There's no real reason not to use Hardedge with Cloud unless you're doing some gimmicky bullshit to prove you can. But just because something is technically viable doesn't make it desirable.
>There's no real reason not to use Hardedge with Cloud
How about making cloud more of a caster if you need more magic damage? Mythril saber is pretty good at that
Just use Aerith and Barret then. This is the same stupid argument we have in Kingdom Hearts. Just because the Honeypot works doesn't mean everyone isn't just going to use Pumpkin.
Barret is way more limited in damage. Aerith yes, but i see no reason why i cant do aerith AND cloud, in fact thats people do for top secrets.
Ok but you can clear those just fine with Hardedge and you're just being a homosexual about it because you want to pretend there's depth in a game with worse gameplay than KOTOR 2.
I see a lot of beauty in the option to make cloud a caster or a physical damage dealer.
Yeah but I don't care how beautiful it is. Optimal is Optimal.
Really curious to see how they will expand the options. We'll have 3 more party members, all characters were reworked and the sinergy will change how people can fight a lot.
It's literally just Kingdom Hearts but without aerial combat and you can control more than just Sora. They even brought the KH combat dev team so various bosses are just rips of KH bosses.
Haven't seen a single other game other game brought up 🙂 just seething
i just picked up aerith and i'm doing all the bodyguard chapter sidequests. the pattern i'm noticing with this game is if you have the enemy's weakness, you have a huuuuge fricking advantage. it almost trivializes shit.
i could be wrong about this, but i feel like sometimes when you don't have whatever materia an enemy is weak to, you're so disadvantaged you might as well reload. maybe it's just this particular area. also, sometimes certain mechanics are weird like when fighting rude i couldn't get the hang of how to avoid his throws/suplexes. blocking didn't work, but i had to be in melee range with cloud so...
maybe i'm missing something? i dunno.
oh, also the fricking monodrive quest was infuriating. i "pelted" them with magic, but nothing seemed to work. the only way i managed to beat them was wait until they put on indurance (indurant? something like that) and cast aero. couldn't beat them otherwise.
Damn it's almost like it's early game lol and not that hard.
Most AJRPGS are just shit, but anything involving some "stagger" system is a 0/10.
>how about the player does attack stuff and the boss takes damage
>no we can do better
>how about the player tickles the boss until they fill some arbitrary meter and then the boss actually takes damage!!!
It was moronic in XIII and it's moronic here. Someone put Squenix out of their misery already.
i feel like the way they do stagger bars... the stagger bar might as well be the health bar,
How can you say stagger was moronic in 13 when the entire system was built around it, did you even play that game lol
If you take away the stagger bar and just inflate the health in FFXIII you have practically the same game. I mean if you like the combat in 13 you probably have brain damage anyway.
>nooo you don't get it!!! you can enter the tank paradigm and then enter the offense paradigm and trigger their stagger and do damage and then go back to tank/heal paradigm until you can go on offense again woahhhh the mechanics are so cool and interesting
It's literally just a generic JRPG fight with extra steps. There's hardly a strategy to it. If you go to all out offense they are gonna get staggered and take more damage anyway, so you might as well skip adding the pointless mechanic, and just have your base attacks do damage instead.
>holy shit did they add an extra bar to make the game interesting
Yes there is strategy. What characters do you bring with what abilities. Sounds like you just hate vidya, or are depressed, maybe go back in time and fix ff13 lol
>erm yes there is strategy! You h-have to choose your characters and abilities and formulate your strategy ermmmm-
>*clicks auto battle*
Yeah, nice game. Really had to do some quantum mechanics to keep tapping the one button. My finger almost got tired. Pretty challenging too.
There is no strategy at all. Just use assess on boss, load savegame before boss and switch materia to the weakness of the boss and attack his right ball.
Wowwwwww normal mode is easy, that is wild bro
as opposed to the LOCKED hard mode huh
>reeeeeee hard mode locked
Cry more, anyone who cares is busy having sex.
>no you didn't beat the game
>you have to finish it on normal to unlock another difficulty setting
kys. FVII Remake has a horrible combat system. And if I have to finish the game to unlock another difficulty to have somewhat of fun it's even more a shit game.
>reeeeee I gotta play the game to unlock hard mode
Lol cry more.
the game is like 2 hours of content and 30 hours of filler garbage. he's not gonna play that shit just to test your theory that it's good on a harder difficulty. which it isn't. it falls apart and makes the shit design all the more obvious.
low iq post
I spam triple slash
I win
Its way too easy because Unreal Engine can't do smart AI for PvE games. That's why most popular UE games are PVP to hide their flaw.
why can't UE do smart AI?
>ue cant do ai
Bruh..........are you pretending to be intelligent
Yes. Xillia 2 a PS3 game had more advanced party AI than Arises DLC.
The theory is that UE3&4 dumbed down it's AI system to accommodate last gen console CPUs and they haven't updated for PC and next gen until UE5. All JRPGs that run on Unreal suffer from poor AI issues. Tales of Arise, Trails of Mana, Last Remnant Remastered are the most egregious examples.
it has the worst. it's a fake superficial system with non-tangible mechanics that don't work.
kh2 and even 1 had better mechanics on the ps2.
ff7r is just flashy canned animations with no substance and badly designed fights.
But 7r has more customization of the party than kh1 or 2.... in those games you can't choose shit besides equipment or how often they cast heal (which is iffy), whereas in 7r you can tell them to followup spells or just switch to them to do specific actions
FF7R has a pointless block and a pointless dodge that are programmed like shit and don't work. it doesn't even have the action game fundamentals to be a good ARPG.
party customisation is not an important mechanic. it's fluff that most people don't care about.
basic design shit like having tangible ways to guard attacks or avoid attacks is something the morons working on FF7R didn't even think about yet KH did almost perfectly.
>pointless dodge
You expected iframes? Holy newbie.
>pointless block
Gives more atb with atb block materia??? Bro the materia defining a build no....
>party comp is pointless
You're mad.....what game do you think has better customization? It doesn't, just so you know
customisation doesn't matter if the fundamental mechanics and combat is shit.
which it is in FF7R. it's fake action combat.
there's no point in blocking because you still take damage. it's better just to go apeshit and tank damage like a moron which is what all FF7R gameplay is.
>which it is in FF7R. it's fake action combat.
Sad but true
You're Mad because you don't understand anything....it's ok....just pay attention in class....
I understand that KH2 has tangible mechanics.
the guard worked the movement worked. the air combat even worked.
every boss, every enemy was meticulously designed. every enemy attack had a counter play in mind just like how any realtime game is meant to be designed. mob fights had thought in terms of what enemies work together.
FF7R is just a mess with no thought or design behind it.
>FF7R has a pointless block and a pointless dodge
Yes, that's exactly the point. They're supposed to not work like an action game so that it ends up being more like a tactics focused RPG with action elements. If you could skillfully block the matera wouldn't matter so much.
>stagger the boss
>hit it twice
>it instantly does a phase transition and resets the stagger
This shit is so annyoing and it's in every damn boss fight.
You can't do a OP build because the dev isn't allowing it.
I hate the stagger mechanic. Do pitiful damage to an enemy with a bloated HP until the bar fills up and then you can do actual damage to an enemy who can't fight back. Just let me do normal damage the entire time. It makes even the smallest critter feel like a bullet sponge.
If the stagger meter regenerated it'd be a good incentive to keep the pressure up, in which case the enemy going into a stagger would be more like a reward for playing well rather than just a mandatory part of the fight. Basically what the souls games do except their meter is hidden from the player making it less of a mechanic the player can game.
Game is shit but I want to frick Tifa.
Yes, it's the game of the decade.
Rebirth will take its place soon.
Arise is shit but that still goes to tales actually.
Why are FF gays so... aggressive against critique these days?
No matter if Yoshi-P gays, FFVII remake morons, etc.
I've wondered that myself. I'm leaning towards the fact that unlike in the past where you'd get a new FF game a year, game dev takes so long that people get attached to one title for much longer.
How is FFVII Rebirth going to work? Is your save file going to carry over? Will you need to have played FFVII Remake first or will the game take over with stronger chatacters on its own?
I think they've already said it won't carry over so everyone starts with some default stats and materia.
>he thinks you will actually get progression and a wholistic experience.
lol they're starting you over. you will not have your stats or equipment.
Seeing the comments here, im starting to think people just sucked at the game and are blaming anything but themselves
Is it even possible to suck at FF7R? The only part that required even an iota of brain power was the giant robot hand puzzle with Aerith in the slums.
>think people just sucked at the game
read the comments again.
>sucking at a game that doesn't punish you for taking damage and expects you to.
they view taking damage as a formality because "avoiding damage is stupid game design stuff" this is a movie game so it's more entertaining for the audience if the hero takes a bunch of unavoidable/basically scripted damage but not enough to be a threat to the player.
People are largely shitposting tbh. You think this many people played SoP? I was one of the only ones in the release threads kek, same type of shitposts were in those threads too.
>hurr criticism is just shitposting hurr I am an SoP OG pls believe me
Respect Jack's strength, scro.
What? The combat is easy as frick like every other. Hard was alright, but having to gimp item use to make it challenging is lame. Adding a few new moves here and there for bosses wasn't enough.
>like every other
like every other FF*
dunkey said this game was bad
Kingdom Hearts 2 Final Mix
Nioh 2
7R is pretty up there though, it has some flaws that hold it back however.
if nioh 2 counts as a jarpg then dragon's dogma does as well
What's dogma?
hokma balls
It's not perfect, but it's probably one of the better hybrid ARPG combat systems out there.
I feel like Nioh leans way too much to the action side. I love the combat in that game, stance system is great, but it feels like an action game system with numbers slapped on top of it.
I feel like the melee air system is a last minute addition that they added after they realized that there are bits in the game where you don't have access to Barrett and Aerith with their basic ranged attacks. I honestly wouldn't mind if they just stripped it altogether for Rebirth.
>it has some flaws that hold it back however.
no proper air combos fricking sucked, and no intergrade did not fix it like i've seen morons say unless they just mean for yuffie
Yes, FF7R's combat was amazing, and Rebirth looks to be even better, FFbros we are so back, Nomura will bring us back to FF golden age.
But dunkey said it wasn’t good
So did a lot of other people
I'd enjoy 7R's combat a lot more if i could set up at least simple gambits for the characters you're not controlling. Basic shit like 'be aggressive/defensive' and 'spend atb only when capped/spend atb freely/conserve atb' would be enough.
No because most of the time you're staring at your HP bar since your party members are too moronic to heal themselves. No I should not have to constantly switch and babysit them, and no I don't want to wait for auto cure materia, frick off SE.
I'm only here to call anyone who criticizes the combat a moron without refuting the points they made. This is why this 2 and a half hour old thread with almost 100 posts in it still has under 30 ips.
>AJRPG
>mfw
Anyway, I'd have to say no. It was really basic, despite all the VFX and music trying to disguise otherwise. It's pretty much the Action equivalent of what Final Fantasy in its Turn-Based/ATB era was to Strategy games: low tier dogshit that is impossible to lose at.
I mean you'd need to have a stroke to ever die against any enemy encounter, including Boss Fights, which are more dedicated to dialogue and being cinematic tutorials than actual action gameplay. Alternatively you could have an epileptic seizure, which is fricking likely because goddamn is this game obsessed with flashing lights and sparks flying.
Either way, those are the only two ways I could ever imagine anybody getting a Game Over. Rebirth will presumably have a third option in the form of Cait Sith, if they don't overhaul him.
Ultimately it's just Mash Attack -> Heal over and over and over again. There's some attempt at mechanics dedicated to combos or fluid inputs, but it's totally unnecessary, which makes it feel not worth the effort. The game's broken, like all of its predecessors, and entirely reliant on visuals and sound design. Thanks but no thanks. I'll just jerk off to the renders and then go watch a solid, two hour dramatic movie instead of wasting upwards of 25 hours on this crapshoot. 50+ if you count having to unlock and play Hard Mode. Imagine that, a game so poorly balanced that its unlockable Hard Mode is not an actual increase in challenge, but the only legitimate way to "play" the game. Frick off, Squaresoft. I'll keep my $210.
is there any reason to redo quests or open chests in hard mode or can i just ignore everything i already did on normal?
>is there a reason to do quests or open chests
No. Not even on Normal Mode. Only reason is if you're an autist, which I can relate to in some games. You know, ones where some sidequests are actually fun, or where chests have actual useful loot. Neither of those apply to VIIR though, so frick it.
All games should have a "quest" where they have the player stand in one spot and jump for 3 hours without stopping, and they have to do it if they want to 100% it. Just to bully autistic people and to test how little self respect they have.
No.
Wrong 'tales of' game mate
that poor helpless mook
is any of this stuff viable to do? or is he using cheat engine to keep the enemy alive.
in my experience ARPGs make the combat invalid since you get overpowered and start killing enemies in 3 hits simply by playing the game. Nier automata is one of the worst, what a poorly programmed mess that was.
He's using a skill that makes you deal 1 damage. These dumb showcases are not relevant to the actual game and are largely just visual. The only game in the series that generally looks like this with enemies that fight back is Tales of Graces F, which is completely different from the rest of the series.
I can't speak for every game, but in some of them you do like 5 damage to enemies and have to build up combos to start doing decent damage
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If we go down that line though, you could technically beat every DMC game just shooting the pistols, so all the air juggling is "unnecessary"
but in DMC you aren't punished for playing the game.
you have consistent damage values that are well thought out.
you don't become and overpowered god who kills everything in 2 hits just by trying to explore the combat and doing a sidequest or 2.
True, but DMC isn't an RPG with stats. It is also true that some RPGs aren't well balanced and just by doing the sidequest you become OP, but some other you have the option of becoming OP by grinding for dozen of hours, in those is a difficulty option thing.
Graces has the best combat system by far. Nothing else in that series comes close. Especially not Xillia.
This looks impressive but it's not. The game has been designed so almost every move links. This isn't fighting game tier.
How is it compared to XV?
7R is 1000 times better than XV, where you just hold O and have no fail state or RPG progression to speak of.
>VIIR has RPG progression
>anon has a brain capable of critical thinking
lmao
It's much better than XV, heck it's much better than any other modern FF game's combat, no FF has combat as polished as FF7R, the closest is probably Lightning Returns
But KH2 is still king if we're not just talking about FF
>How is it compared to XV?
a lot better by virtue of :
7R actually having difficulty, where in 15 the "difficulty" of normal mode was a fricking joke
the gameplay in 7R is more than Hold O to win
You can NOT use items at 0 HP, unlike in XV
The difficulty in 7R is kinda mad lazy though. They really just cranked up the numbers and made you unable to use items or recover mp. But the strategies themselves don't change much, you just end up using an off brand cheaper less resource intensive alternative to do the same fight you did in NG. Some fights like hellhouse become full cancer for all the wrong reasons.
God no. Kingdom Hearts fricking destroys anything FF7R attempts.
About 2/3s through the game for the first time
Can't roll my eyes harder to the people seething about ff16 not being an rpg or like final fantasy meanwhile this game is a literal hallway simulator with zero combat depth
And no the elemental weaknesses are not a good gameplay system
>Enter random encounter three elements at your disposal
>Cast Assess
>Enemy is weak to the fourth element you don't have available
>Load save to redistribute materia, or don't because it doesn't fricking matter anyway
>Finish the arbitrary encounter that has no bearing or impact on the game at all and continue walking until the next twenty minute cutscene that you'll have no involvement it occurs
10/10, would recommend
FRICKING KNUCKLES
I really disliked the hybrid system. Real-time was just spamming attacks until you could actually use something useful and the other characters just kept getting hit. Absolutely no strategy whatsover
Easily one of the most boring games I played last year, combat is ass, ally ai is ass, enemy ai is ass. Square Enix should just stop making games and relegate itself to be a CGI movie maker.
Bloodborne is better if that counts, kingdom hearts is the best overall
I have never played any AAA action RPG before, and FF7R is the first time I ever tried this combat system.
For those who think the system is meh, what ARPG games do you think do it better? I only know GoW 4 beforehand.
Kingdom Hearts 1-3 (2 especially)
Dragon's Dogma
Nioh 1/2/Wo Long
most of the Star Ocean games although i don't know if i'd count them as 'action' (same for 7 remake)
I think a lot of the Tales Of games have a better combat system but...barely
>star ocean
>DD
>tales
holy fricking KEK
if you try to say ff7r is more fun than dd im going to punch you in the head
I didn't find the combat in 7R fun
>NAME A BETTER AJRPG COMBAT SYSTEM
>NAME A BETTER AJRPG COMBAT SYSTEM
>NAME A BETTER AJRPG COMBAT SYSTEM
>NAME A BETTER AJRPG COMBAT SYSTEM
You can ask this all you want, it doesn't change the fact that I didn't enjoy it. And even if you "prove" it's the "best" AJRPG combat, that still doesn't prove to me that it's good. If the combat was fun then I wouldn't have been so bored going through the Shinra building and the lab. But every new boss fight that started made me sigh. I just wanted it to be over. A good combat system doesn't make you feel that way when combat begins.
Sucks for you, man.
I hated 7R's combat. How is XVI? Any better?
Much less rpg elements but it’s action elements are better. it’s an action game basically. Only one playable character (make or break for some people but I didn’t really care) who plays mostly like nero, and the combat emphasizes player expression like other character action games like dmc. Meaning you can beat the game solely doing basic stuff but the depth is there if you’re willing to mess around with moves. I also like that there’s actual defensive options even outside of Clive’s moveset, as well as enemy step. But unfortunately square did the whole “beat the game to unlock the actual difficulty options” which doesn’t work for these games that are usually 30+ hours.
Story was good imo and the mc is very likeable, but it has pacing issues here and there which can make things feel like a drag sometimes. The side quest structure was also very tedious. I liked a lot of the lore and character writing but it can be a slog to get through those. That and the sometimes slow pace of the story are it’s biggest issues, and likely stems from the dev teams mmo background of FFXIV and FFXI.
The bosses can get pretty nutty though. Like, the sheer spectacle alone brings me back to my time playing PS2 gow and asura’s wrath. And a lot of them and their music are stuck in my head to this day. Still, it was my favourite game from last year. It’s probably the most different mainline entry aside from the mmo entries, meaning a lot of people have or will likely not enjoy it cause most of what they like from the older games just aren’t there at all, for better or worse.
Everytime one of these threads pops up no matter what game it is, it's always the people that never played the game who talk.
I have literally never heard a valid criticism of this game. All the hate comes from jealous switch owners who never played it for more than 2 minutes.
I wasn’t a huge fan of the combat. I thought clouds moveset was awkward and hard to hit enemies with some of his moves. The main guy should feel powerful not get slapped around by trash mobs. Thankfully rebirth looks to have improved this but I’ll see for myself.
This thread is so stupid, man. You have people that compare it to Nioh, to stranger of paradise, to KH and they are not even remotely close. Worse even, they want every system to be like them for some reason, as if they were the standard for every single ARPG ever. ARPG has so much potential and all you people can think are the same systems. I remember like a year ago someone told me that Dragon's dogma had the same system as FF7r and i played recently and ITS NOT EVEN CLOSE WTF, people have 0 understanding on how the system works. Its like they forget that FF7r is a PARTY game, each party member is a limb of a bigger entity that you control. Thats actually really unique considering most party based ARPGs dont go this hard on party managment and boils down to just controlling one character that you choose because why not. Ys8, Star ocean 3, Trials of mana.
Its depressing. This is the reason why turn based gays then think all ARPGs play the game. Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
"blocking is useless" it literally blocks half of the damage, what the frick?
"dodge is useless" no, you are just using it wrongly, its not a souls games where you run around into the attacks or around, its about positioning and actually dodging SOME attacks that are dodgeable, mainly unblockable attacks that have no tracking.
And then my favorite, the one that tells me nobody is getting the system "the AI is so useless". Of course its useless, the AI is there for basic commands like blocking and dodging so you dont have to nurse them (like other games like trials of mana), you are supposed to control them yourself, the system gives you full control of the party and all you can think about is how you can play this as KH, just controlling cloud.
Frick all of you.
>cultist fanboy meltdown
>long post
>CULTIST! FANBOY! MELTDOWN!
Listen, if you can't read then thats ok, not everyone has to, but this is a forum for discussion and discussion comes in short and long posts.
Also i forgot to add
The only thing that the system fails to do so is to teach the player how to play, but thats a difficulty problem, not a system problem. The enemy NEEDS to do more damage, that way the player will start to play more tactical and will start to macromanage the party better.
>Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
This is basically every turn based game that isn't a tactical or strategy turn based and why standard 4 homies in a row games should disappear forever, yes.
This is the case, but gameplay-troons do not have brains so they will not learn.
These are people who think button mashing in DD or DMC is the epitome of skill.
this is fascinating explanation for me because I was one of the people playing the game only as cloud in the exact way you described and it did in fact feel a little flat and reading this is making me want to try it again so thanks for that
If you want some inspiration, then check this video
This dude completely mastered the game. Treat the game as a "time attack". The party members are never static, he completely mastered the shortcuts and the battles are completely optimized with strategy (RPG elements shining here)
>first boss is just cutscenes.
lol I love how the "good" gameplay is just OP damage, staggering the bosses and turning them into punching bags so you never have to engage with any of their attacks like a real combat system would require.
Action games have certain requirements for good design that FF7R doesn't come close to meeting.
and it's not turnbased either. it's just a bad action game that's really just a superficial movie game trying to look vaguely like action gameplay. and you're not even discouraged from taking damage.
>Action games have certain requirements for good design that FF7R doesn't come close to meeting.
Oh yeah, and what kind of requirements are those? Blocking completely blocking everything can be a requirement for action games that play like games that want you to completely take no damage (like KH), however FF7r is not a "play perfectly" game. Damage is expected, just like any turn based game. Sure, you can optimize and minimize the damage, but the game isnt designed around that. Thats why its called a HYBRID.
Thats why i said either you block it or you dodge it. Thunder main gimmick is that it is unavoidable.
If you want to use magic as an example, fine then, lets use blizzard. Blizzard when it is casted fires a projectile that hits the enemy to knock it down and then explodes, doing damage. When you get hit by that, you block the projectile and then you dodge to completely avoid the damage.
>it's better to just overwhelm the enemy and stagger them while taking damage
If that was the case, then why do i see people always complaining that they hate how they get interrupted? you cant just take damage,.You can always block and dodge as you see fit. Also thats one way of playing. Maybe the player doesnt know how to break the enemy fast enough, so he goes for more a more defensive approach.
>Damage is expected
this is a sure sign of bad design in an action game.
you give the player control and they're expected to use that to avoid damage. if they take damage it means they failed to deal with an attack or obstacle. damage is for punishing the player.
>just like any turn based
it's not turn based. it's not even close. it's just a shitty action game.
"ATB" is no different from the special gauge in action and fighting games.
you have full control, it's just bad control with bad mechanics.
>this is a sure sign of bad design in an action game.
Sure, but not in a hybrid.
>if they take damage it means they failed to deal with an attack or obstacle.
Not in a hybrid.
it's not turn based you fricking moron.
you have full control and real time action attacks. it's convenient it's "not action".
because that's the only way for it not to be a bad action game.
but the fact is it Is by definition action. it's just bad.
It's not an action game you moron.
I've seen way too many people timed their dodges way too soon during the fight with Shiva. Her ice attacks is completely dodge-able, but it is late. It's kinda like dodging seeking missiles in Hawx. Souls and their invisibility window has ruined vidya.
>name a game with better combat than FFVIIR!
>BTW literally any example you give does not count lol
What is the fricking point on these threads other than to be a FFVIIR trauma therapy session where fanboys lick each others wounds and reassure each other that their shit game was actually a masterpiece that the plebs didn't appreciate?
>"dodge is useless"
This pne is pretty funny. People have been so brainwashed by i frame sumulators that they think that any kind of dodge is just a way to become invincible to shit. They've completely lost the idea (or never learnt it) that dodges are also and most importantly repositionning tools.
dodge IS useless. because many attacks in the game have scripted damage.
enemy casts thunder for example.. you try to dodge you'll still take damage, 100% guaranteed because you're playing a movie. there's no challenge there, damage from some things is just unavoidable because of the sloppy incoherent design of the game.
they just had no idea what they were doing. there's no point in dodging since you're going to take damage anyway and damage doesn't matter. it's better to just overwhelm the enemy and stagger them while taking damage. then you can just heal (you rarely have to) and that wastes less time than pointless trying to avoid damage which can't be done anyway thanks to the moronic devs.
All it took is letting you control multiple party members and letting you pause (or at least, slow down to almost a pause) to select shit from a menu. You can call interrupting your own gameplay bad game design or whatever, but it's been a proven way of adding depth to a game over limiting yourself to whatever can fit into some controller face buttons.
It's a way different combat system from classic FF, but still keeps some of the spirit. The Materia system still works great. I would give less of a frick about Materia if I didn't have a menu to select spells from and multiple character to customize with it.
Yes.
I would say yes but Rebirth is going to dethrone it in one month.
I love it but honestly the action is kind of "fake", it's really just an Advent Children-skinned ATB, which is exactly what they wanted
Yes
What ? No, shit was terrible.
why on earth does this game (and XVI does exactly the same shit too) do this fricking nonsense of
>1 minute cutscene
>regain control of character
>walk 10 steps
>4 minute cutscene
wHY
for WHAT purpose was i given control back? I literally cannot go anywhere else either most of the time.
It was done to filter gameplay-troons like yourself.
Have you never played an ff game before or what lol
no
Game would be better if they just ported combat directly from the original.
Nah man they needed to do something to change it up or revitalize it. Basic jrpg turn based like until ff10 isn’t enough for a big production nowadays.
no, they really didnt
it would have sold fine on the ff7 name alone but instead they alienated fans of the original with changes to gameplay and story
I love the original and I think what they’re doing with the remake is fine. Wish they’d cut out the fetch quests but otherwise it’s fun.
ff7 gameplay is moronic as frick they couldn't decide if they wanted to be action or turn based and created some seriously stupid shit
no
Which ajrpg is more fun
God no. Who even would come up with that conclusion?
No, 7R is shit and Rebirth will be shit but it won't matter because the Squeenix base at this point is just Nomuratards and people who started the series with XIII.
>Does FF7R have the most fun AJRPG gameplay?
The answer is yes, next question