Does FF7R have the most fun AJRPG gameplay?

Does FF7R have the most fun AJRPG gameplay?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 4 months ago
    Anonymous

    Stranger of Paradise is 10x better and that game has 6/10 combat.

    • 4 months ago
      Anonymous

      Disagree. That game is pure action with one character, barely any control of party besides pressing a button to activate them.
      7r has materia that can activate actions, also you can switch to control their actions.

    • 4 months ago
      Anonymous

      SoP is a 10/10 but otherwise agree that it is way better than the clunky shit in FF7R. Square really should contract their combat mechanics to other companies because it worked so well for them in SoP and Automata.

      • 4 months ago
        Anonymous

        >SOP is better than ff7r
        This is a fricking meme, in no reality is this true lmao

        • 4 months ago
          Anonymous

          7/10 larping skills, you almost had me convinced you were under 18. Here (You) go, a dopamine burst.

        • 4 months ago
          Anonymous

          t. some homosexual who doesn't respect Jack's strength.

        • 4 months ago
          Anonymous

          first boss fight in FF7R is mostly cutscenes. there are like 5 cutscene interruption's and the characters are talking all the way through it.
          the first boss fight in SOP doesn't have any cutscenes interruptions unless you count jacks execution action command that triggers the second phase.

          that's how you know FF7R is just a garbage movie game and SOP is a mechanically sound action game.

    • 4 months ago
      Anonymous

      stranger of paradise has awful combat

    • 4 months ago
      Anonymous

      thats one of the worst games made

    • 4 months ago
      Anonymous

      Stranger of paradise has one of the best action jrpg combat and even one of the best action game combat in general.
      It's kinda a high bar to reach

      • 4 months ago
        Anonymous

        My condolences.

  2. 4 months ago
    Anonymous

    It's the most fun 3D based UE4 game. All westerners can make with UE4 is shooters and walking simulators.

  3. 4 months ago
    Anonymous

    No. Having to slow down combat every 15 seconds to issue commands is fricking annoying, and having for shortcuts would just make it a straight action game. It was an interesting idea executed poorly.

    • 4 months ago
      Anonymous

      >slowing down combat bad
      >shortcuts bad
      Congratulations, you're moronic

      • 4 months ago
        Anonymous

        >shortcuts bad

        Where did I say that?

        • 4 months ago
          Anonymous

          You can't even type correctly so I had to engage my moron interpretation software to try to understand what you meant.

          • 4 months ago
            Anonymous

            okay moron

          • 4 months ago
            Anonymous

            nta but you clearly can't read

            • 4 months ago
              Anonymous

              >nta
              newbie, go back

              • 4 months ago
                Anonymous
      • 4 months ago
        Anonymous

        nah it's extremely repetitive and dull

        nice reading comprehension champ

  4. 4 months ago
    Anonymous

    Cloud is such a wienerbawd

  5. 4 months ago
    Anonymous

    Its what Dragon Age Inquisition wishes it was. I'm not too hot about how much more action focused Rebirth looks.

  6. 4 months ago
    Anonymous

    It's serviceable, but needs better air combat.

    • 4 months ago
      Anonymous

      This goes without saying, if you've played the game

  7. 4 months ago
    Anonymous

    The game is fricking boring and has no freedom at all.
    Every enemy besides small critters is
    >use assess materia
    >do X to stagger him

    FFVIIR is (besides XVI) the most linear and roablocking FF ever. It's horrible, and the combat is horrible.

    • 4 months ago
      Anonymous

      Nah. You can choose how to build characters based on their weapons and materia. For example, nail bat is all about big crits and no linked materia. Or another weapon can be about linked action materia. There's a lot of customization in 7r. Probably more to come.

      • 4 months ago
        Anonymous

        But there is no reason at all in this. If you do enough dmg every boss is doing a cinematic and resetting his stagger bar.
        You have to do the fight exactly in that way how the devs wanted it.
        Everything else is just fake freedom.

        • 4 months ago
          Anonymous

          Yes, bosses having breakpoints is bad, but allowing you to play how you like is unrelated to that and good.

          • 4 months ago
            Anonymous

            >spamming 2 moves over and over again
            you can literally beat 7R with only using tifa.

          • 4 months ago
            Anonymous

            You're being absolutely generous pretending there's build variety in the game when the truth is you just pick up the latest weapon and slot in materia. There's no real reason not to use Hardedge with Cloud unless you're doing some gimmicky bullshit to prove you can. But just because something is technically viable doesn't make it desirable.

            • 4 months ago
              Anonymous

              >There's no real reason not to use Hardedge with Cloud
              How about making cloud more of a caster if you need more magic damage? Mythril saber is pretty good at that

              • 4 months ago
                Anonymous

                Just use Aerith and Barret then. This is the same stupid argument we have in Kingdom Hearts. Just because the Honeypot works doesn't mean everyone isn't just going to use Pumpkin.

              • 4 months ago
                Anonymous

                Barret is way more limited in damage. Aerith yes, but i see no reason why i cant do aerith AND cloud, in fact thats people do for top secrets.

              • 4 months ago
                Anonymous

                Ok but you can clear those just fine with Hardedge and you're just being a homosexual about it because you want to pretend there's depth in a game with worse gameplay than KOTOR 2.

              • 4 months ago
                Anonymous

                I see a lot of beauty in the option to make cloud a caster or a physical damage dealer.

              • 4 months ago
                Anonymous

                Yeah but I don't care how beautiful it is. Optimal is Optimal.

              • 4 months ago
                Anonymous

                Really curious to see how they will expand the options. We'll have 3 more party members, all characters were reworked and the sinergy will change how people can fight a lot.

  8. 4 months ago
    Anonymous

    It's literally just Kingdom Hearts but without aerial combat and you can control more than just Sora. They even brought the KH combat dev team so various bosses are just rips of KH bosses.

  9. 4 months ago
    Anonymous

    Haven't seen a single other game other game brought up 🙂 just seething

  10. 4 months ago
    Anonymous

    i just picked up aerith and i'm doing all the bodyguard chapter sidequests. the pattern i'm noticing with this game is if you have the enemy's weakness, you have a huuuuge fricking advantage. it almost trivializes shit.

    i could be wrong about this, but i feel like sometimes when you don't have whatever materia an enemy is weak to, you're so disadvantaged you might as well reload. maybe it's just this particular area. also, sometimes certain mechanics are weird like when fighting rude i couldn't get the hang of how to avoid his throws/suplexes. blocking didn't work, but i had to be in melee range with cloud so...

    maybe i'm missing something? i dunno.

    oh, also the fricking monodrive quest was infuriating. i "pelted" them with magic, but nothing seemed to work. the only way i managed to beat them was wait until they put on indurance (indurant? something like that) and cast aero. couldn't beat them otherwise.

    • 4 months ago
      Anonymous

      Damn it's almost like it's early game lol and not that hard.

  11. 4 months ago
    Anonymous

    Most AJRPGS are just shit, but anything involving some "stagger" system is a 0/10.
    >how about the player does attack stuff and the boss takes damage
    >no we can do better
    >how about the player tickles the boss until they fill some arbitrary meter and then the boss actually takes damage!!!
    It was moronic in XIII and it's moronic here. Someone put Squenix out of their misery already.

    • 4 months ago
      Anonymous

      i feel like the way they do stagger bars... the stagger bar might as well be the health bar,

    • 4 months ago
      Anonymous

      How can you say stagger was moronic in 13 when the entire system was built around it, did you even play that game lol

      • 4 months ago
        Anonymous

        If you take away the stagger bar and just inflate the health in FFXIII you have practically the same game. I mean if you like the combat in 13 you probably have brain damage anyway.
        >nooo you don't get it!!! you can enter the tank paradigm and then enter the offense paradigm and trigger their stagger and do damage and then go back to tank/heal paradigm until you can go on offense again woahhhh the mechanics are so cool and interesting
        It's literally just a generic JRPG fight with extra steps. There's hardly a strategy to it. If you go to all out offense they are gonna get staggered and take more damage anyway, so you might as well skip adding the pointless mechanic, and just have your base attacks do damage instead.

        • 4 months ago
          Anonymous

          >holy shit did they add an extra bar to make the game interesting
          Yes there is strategy. What characters do you bring with what abilities. Sounds like you just hate vidya, or are depressed, maybe go back in time and fix ff13 lol

          • 4 months ago
            Anonymous

            >erm yes there is strategy! You h-have to choose your characters and abilities and formulate your strategy ermmmm-
            >*clicks auto battle*
            Yeah, nice game. Really had to do some quantum mechanics to keep tapping the one button. My finger almost got tired. Pretty challenging too.

          • 4 months ago
            Anonymous

            There is no strategy at all. Just use assess on boss, load savegame before boss and switch materia to the weakness of the boss and attack his right ball.

            • 4 months ago
              Anonymous

              Wowwwwww normal mode is easy, that is wild bro

              • 4 months ago
                Anonymous

                as opposed to the LOCKED hard mode huh

              • 4 months ago
                Anonymous

                >reeeeeee hard mode locked
                Cry more, anyone who cares is busy having sex.

              • 4 months ago
                Anonymous

                >no you didn't beat the game
                >you have to finish it on normal to unlock another difficulty setting
                kys. FVII Remake has a horrible combat system. And if I have to finish the game to unlock another difficulty to have somewhat of fun it's even more a shit game.

              • 4 months ago
                Anonymous

                >reeeeee I gotta play the game to unlock hard mode
                Lol cry more.

              • 4 months ago
                Anonymous

                the game is like 2 hours of content and 30 hours of filler garbage. he's not gonna play that shit just to test your theory that it's good on a harder difficulty. which it isn't. it falls apart and makes the shit design all the more obvious.

        • 4 months ago
          Anonymous

          low iq post

  12. 4 months ago
    Anonymous

    I spam triple slash
    I win

  13. 4 months ago
    Anonymous

    Its way too easy because Unreal Engine can't do smart AI for PvE games. That's why most popular UE games are PVP to hide their flaw.

    • 4 months ago
      Anonymous

      why can't UE do smart AI?

      • 4 months ago
        Anonymous

        Its way too easy because Unreal Engine can't do smart AI for PvE games. That's why most popular UE games are PVP to hide their flaw.

        >ue cant do ai
        Bruh..........are you pretending to be intelligent

        • 4 months ago
          Anonymous

          Yes. Xillia 2 a PS3 game had more advanced party AI than Arises DLC.

      • 4 months ago
        Anonymous

        The theory is that UE3&4 dumbed down it's AI system to accommodate last gen console CPUs and they haven't updated for PC and next gen until UE5. All JRPGs that run on Unreal suffer from poor AI issues. Tales of Arise, Trails of Mana, Last Remnant Remastered are the most egregious examples.

  14. 4 months ago
    Anonymous

    it has the worst. it's a fake superficial system with non-tangible mechanics that don't work.
    kh2 and even 1 had better mechanics on the ps2.

    ff7r is just flashy canned animations with no substance and badly designed fights.

    • 4 months ago
      Anonymous

      But 7r has more customization of the party than kh1 or 2.... in those games you can't choose shit besides equipment or how often they cast heal (which is iffy), whereas in 7r you can tell them to followup spells or just switch to them to do specific actions

      • 4 months ago
        Anonymous

        FF7R has a pointless block and a pointless dodge that are programmed like shit and don't work. it doesn't even have the action game fundamentals to be a good ARPG.

        party customisation is not an important mechanic. it's fluff that most people don't care about.
        basic design shit like having tangible ways to guard attacks or avoid attacks is something the morons working on FF7R didn't even think about yet KH did almost perfectly.

        • 4 months ago
          Anonymous

          >pointless dodge
          You expected iframes? Holy newbie.
          >pointless block
          Gives more atb with atb block materia??? Bro the materia defining a build no....
          >party comp is pointless
          You're mad.....what game do you think has better customization? It doesn't, just so you know

          • 4 months ago
            Anonymous

            customisation doesn't matter if the fundamental mechanics and combat is shit.
            which it is in FF7R. it's fake action combat.
            there's no point in blocking because you still take damage. it's better just to go apeshit and tank damage like a moron which is what all FF7R gameplay is.

            • 4 months ago
              Anonymous

              >which it is in FF7R. it's fake action combat.
              Sad but true

            • 4 months ago
              Anonymous

              You're Mad because you don't understand anything....it's ok....just pay attention in class....

              • 4 months ago
                Anonymous

                I understand that KH2 has tangible mechanics.
                the guard worked the movement worked. the air combat even worked.
                every boss, every enemy was meticulously designed. every enemy attack had a counter play in mind just like how any realtime game is meant to be designed. mob fights had thought in terms of what enemies work together.

                FF7R is just a mess with no thought or design behind it.

        • 4 months ago
          Anonymous

          >FF7R has a pointless block and a pointless dodge

          Yes, that's exactly the point. They're supposed to not work like an action game so that it ends up being more like a tactics focused RPG with action elements. If you could skillfully block the matera wouldn't matter so much.

  15. 4 months ago
    Anonymous

    >stagger the boss
    >hit it twice
    >it instantly does a phase transition and resets the stagger

    • 4 months ago
      Anonymous

      This shit is so annyoing and it's in every damn boss fight.
      You can't do a OP build because the dev isn't allowing it.

  16. 4 months ago
    Anonymous

    I hate the stagger mechanic. Do pitiful damage to an enemy with a bloated HP until the bar fills up and then you can do actual damage to an enemy who can't fight back. Just let me do normal damage the entire time. It makes even the smallest critter feel like a bullet sponge.
    If the stagger meter regenerated it'd be a good incentive to keep the pressure up, in which case the enemy going into a stagger would be more like a reward for playing well rather than just a mandatory part of the fight. Basically what the souls games do except their meter is hidden from the player making it less of a mechanic the player can game.

  17. 4 months ago
    Anonymous

    Game is shit but I want to frick Tifa.

  18. 4 months ago
    Anonymous

    Yes, it's the game of the decade.
    Rebirth will take its place soon.

  19. 4 months ago
    Anonymous

    Arise is shit but that still goes to tales actually.

  20. 4 months ago
    Anonymous

    Why are FF gays so... aggressive against critique these days?
    No matter if Yoshi-P gays, FFVII remake morons, etc.

    • 4 months ago
      Anonymous

      I've wondered that myself. I'm leaning towards the fact that unlike in the past where you'd get a new FF game a year, game dev takes so long that people get attached to one title for much longer.

  21. 4 months ago
    Anonymous

    How is FFVII Rebirth going to work? Is your save file going to carry over? Will you need to have played FFVII Remake first or will the game take over with stronger chatacters on its own?

    • 4 months ago
      Anonymous

      I think they've already said it won't carry over so everyone starts with some default stats and materia.

    • 4 months ago
      Anonymous

      >he thinks you will actually get progression and a wholistic experience.
      lol they're starting you over. you will not have your stats or equipment.

  22. 4 months ago
    Anonymous

    Seeing the comments here, im starting to think people just sucked at the game and are blaming anything but themselves

    • 4 months ago
      Anonymous

      Is it even possible to suck at FF7R? The only part that required even an iota of brain power was the giant robot hand puzzle with Aerith in the slums.

    • 4 months ago
      Anonymous

      >think people just sucked at the game
      read the comments again.

    • 4 months ago
      Anonymous

      >sucking at a game that doesn't punish you for taking damage and expects you to.
      they view taking damage as a formality because "avoiding damage is stupid game design stuff" this is a movie game so it's more entertaining for the audience if the hero takes a bunch of unavoidable/basically scripted damage but not enough to be a threat to the player.

    • 4 months ago
      Anonymous

      People are largely shitposting tbh. You think this many people played SoP? I was one of the only ones in the release threads kek, same type of shitposts were in those threads too.

      • 4 months ago
        Anonymous

        >hurr criticism is just shitposting hurr I am an SoP OG pls believe me

        • 4 months ago
          Anonymous

          Respect Jack's strength, scro.

    • 4 months ago
      Anonymous

      What? The combat is easy as frick like every other. Hard was alright, but having to gimp item use to make it challenging is lame. Adding a few new moves here and there for bosses wasn't enough.

      • 4 months ago
        Anonymous

        >like every other

        like every other FF*

  23. 4 months ago
    Anonymous

    dunkey said this game was bad

    • 4 months ago
      Anonymous
  24. 4 months ago
    Anonymous

    Kingdom Hearts 2 Final Mix
    Nioh 2
    7R is pretty up there though, it has some flaws that hold it back however.

    • 4 months ago
      Anonymous

      if nioh 2 counts as a jarpg then dragon's dogma does as well

      • 4 months ago
        Anonymous

        What's dogma?

        • 4 months ago
          Anonymous

          hokma balls

      • 4 months ago
        Anonymous

        It's not perfect, but it's probably one of the better hybrid ARPG combat systems out there.

        I feel like Nioh leans way too much to the action side. I love the combat in that game, stance system is great, but it feels like an action game system with numbers slapped on top of it.

        >it has some flaws that hold it back however.
        no proper air combos fricking sucked, and no intergrade did not fix it like i've seen morons say unless they just mean for yuffie

        I feel like the melee air system is a last minute addition that they added after they realized that there are bits in the game where you don't have access to Barrett and Aerith with their basic ranged attacks. I honestly wouldn't mind if they just stripped it altogether for Rebirth.

    • 4 months ago
      Anonymous

      >it has some flaws that hold it back however.
      no proper air combos fricking sucked, and no intergrade did not fix it like i've seen morons say unless they just mean for yuffie

  25. 4 months ago
    Anonymous

    Yes, FF7R's combat was amazing, and Rebirth looks to be even better, FFbros we are so back, Nomura will bring us back to FF golden age.

    • 4 months ago
      Anonymous

      But dunkey said it wasn’t good

      • 4 months ago
        Anonymous

        So did a lot of other people

  26. 4 months ago
    Anonymous

    I'd enjoy 7R's combat a lot more if i could set up at least simple gambits for the characters you're not controlling. Basic shit like 'be aggressive/defensive' and 'spend atb only when capped/spend atb freely/conserve atb' would be enough.

  27. 4 months ago
    Anonymous

    No because most of the time you're staring at your HP bar since your party members are too moronic to heal themselves. No I should not have to constantly switch and babysit them, and no I don't want to wait for auto cure materia, frick off SE.

  28. 4 months ago
    Anonymous

    I'm only here to call anyone who criticizes the combat a moron without refuting the points they made. This is why this 2 and a half hour old thread with almost 100 posts in it still has under 30 ips.

  29. 4 months ago
    Anonymous

    >AJRPG
    >mfw
    Anyway, I'd have to say no. It was really basic, despite all the VFX and music trying to disguise otherwise. It's pretty much the Action equivalent of what Final Fantasy in its Turn-Based/ATB era was to Strategy games: low tier dogshit that is impossible to lose at.
    I mean you'd need to have a stroke to ever die against any enemy encounter, including Boss Fights, which are more dedicated to dialogue and being cinematic tutorials than actual action gameplay. Alternatively you could have an epileptic seizure, which is fricking likely because goddamn is this game obsessed with flashing lights and sparks flying.
    Either way, those are the only two ways I could ever imagine anybody getting a Game Over. Rebirth will presumably have a third option in the form of Cait Sith, if they don't overhaul him.
    Ultimately it's just Mash Attack -> Heal over and over and over again. There's some attempt at mechanics dedicated to combos or fluid inputs, but it's totally unnecessary, which makes it feel not worth the effort. The game's broken, like all of its predecessors, and entirely reliant on visuals and sound design. Thanks but no thanks. I'll just jerk off to the renders and then go watch a solid, two hour dramatic movie instead of wasting upwards of 25 hours on this crapshoot. 50+ if you count having to unlock and play Hard Mode. Imagine that, a game so poorly balanced that its unlockable Hard Mode is not an actual increase in challenge, but the only legitimate way to "play" the game. Frick off, Squaresoft. I'll keep my $210.

  30. 4 months ago
    Anonymous

    is there any reason to redo quests or open chests in hard mode or can i just ignore everything i already did on normal?

    • 4 months ago
      Anonymous

      >is there a reason to do quests or open chests
      No. Not even on Normal Mode. Only reason is if you're an autist, which I can relate to in some games. You know, ones where some sidequests are actually fun, or where chests have actual useful loot. Neither of those apply to VIIR though, so frick it.

      • 4 months ago
        Anonymous

        All games should have a "quest" where they have the player stand in one spot and jump for 3 hours without stopping, and they have to do it if they want to 100% it. Just to bully autistic people and to test how little self respect they have.

  31. 4 months ago
    Anonymous

    No.

    • 4 months ago
      Anonymous

      Wrong 'tales of' game mate

      • 4 months ago
        Anonymous

        that poor helpless mook

      • 4 months ago
        Anonymous

        is any of this stuff viable to do? or is he using cheat engine to keep the enemy alive.
        in my experience ARPGs make the combat invalid since you get overpowered and start killing enemies in 3 hits simply by playing the game. Nier automata is one of the worst, what a poorly programmed mess that was.

        • 4 months ago
          Anonymous

          He's using a skill that makes you deal 1 damage. These dumb showcases are not relevant to the actual game and are largely just visual. The only game in the series that generally looks like this with enemies that fight back is Tales of Graces F, which is completely different from the rest of the series.

        • 4 months ago
          Anonymous

          I can't speak for every game, but in some of them you do like 5 damage to enemies and have to build up combos to start doing decent damage

          ?si=nRPXhZrSyFr7OGuA
          If we go down that line though, you could technically beat every DMC game just shooting the pistols, so all the air juggling is "unnecessary"

          • 4 months ago
            Anonymous

            but in DMC you aren't punished for playing the game.
            you have consistent damage values that are well thought out.
            you don't become and overpowered god who kills everything in 2 hits just by trying to explore the combat and doing a sidequest or 2.

            • 4 months ago
              Anonymous

              True, but DMC isn't an RPG with stats. It is also true that some RPGs aren't well balanced and just by doing the sidequest you become OP, but some other you have the option of becoming OP by grinding for dozen of hours, in those is a difficulty option thing.

      • 4 months ago
        Anonymous

        Graces has the best combat system by far. Nothing else in that series comes close. Especially not Xillia.

      • 4 months ago
        Anonymous

        This looks impressive but it's not. The game has been designed so almost every move links. This isn't fighting game tier.

  32. 4 months ago
    Anonymous

    How is it compared to XV?

    • 4 months ago
      Anonymous

      7R is 1000 times better than XV, where you just hold O and have no fail state or RPG progression to speak of.

      • 4 months ago
        Anonymous

        >VIIR has RPG progression

        • 4 months ago
          Anonymous

          >anon has a brain capable of critical thinking
          lmao

    • 4 months ago
      Anonymous

      It's much better than XV, heck it's much better than any other modern FF game's combat, no FF has combat as polished as FF7R, the closest is probably Lightning Returns
      But KH2 is still king if we're not just talking about FF

    • 4 months ago
      Anonymous

      >How is it compared to XV?

      a lot better by virtue of :
      7R actually having difficulty, where in 15 the "difficulty" of normal mode was a fricking joke
      the gameplay in 7R is more than Hold O to win
      You can NOT use items at 0 HP, unlike in XV

      • 4 months ago
        Anonymous

        The difficulty in 7R is kinda mad lazy though. They really just cranked up the numbers and made you unable to use items or recover mp. But the strategies themselves don't change much, you just end up using an off brand cheaper less resource intensive alternative to do the same fight you did in NG. Some fights like hellhouse become full cancer for all the wrong reasons.

  33. 4 months ago
    Anonymous

    God no. Kingdom Hearts fricking destroys anything FF7R attempts.

  34. 4 months ago
    Anonymous

    About 2/3s through the game for the first time
    Can't roll my eyes harder to the people seething about ff16 not being an rpg or like final fantasy meanwhile this game is a literal hallway simulator with zero combat depth
    And no the elemental weaknesses are not a good gameplay system

    • 4 months ago
      Anonymous

      >Enter random encounter three elements at your disposal
      >Cast Assess
      >Enemy is weak to the fourth element you don't have available
      >Load save to redistribute materia, or don't because it doesn't fricking matter anyway
      >Finish the arbitrary encounter that has no bearing or impact on the game at all and continue walking until the next twenty minute cutscene that you'll have no involvement it occurs
      10/10, would recommend

      • 4 months ago
        Anonymous

        FRICKING KNUCKLES

  35. 4 months ago
    Anonymous

    I really disliked the hybrid system. Real-time was just spamming attacks until you could actually use something useful and the other characters just kept getting hit. Absolutely no strategy whatsover

  36. 4 months ago
    Anonymous

    Easily one of the most boring games I played last year, combat is ass, ally ai is ass, enemy ai is ass. Square Enix should just stop making games and relegate itself to be a CGI movie maker.

  37. 4 months ago
    Anonymous

    Bloodborne is better if that counts, kingdom hearts is the best overall

  38. 4 months ago
    Anonymous

    I have never played any AAA action RPG before, and FF7R is the first time I ever tried this combat system.
    For those who think the system is meh, what ARPG games do you think do it better? I only know GoW 4 beforehand.

    • 4 months ago
      Anonymous

      Kingdom Hearts 1-3 (2 especially)
      Dragon's Dogma
      Nioh 1/2/Wo Long
      most of the Star Ocean games although i don't know if i'd count them as 'action' (same for 7 remake)
      I think a lot of the Tales Of games have a better combat system but...barely

      • 4 months ago
        Anonymous

        >star ocean
        >DD
        >tales
        holy fricking KEK

        • 4 months ago
          Anonymous

          if you try to say ff7r is more fun than dd im going to punch you in the head

  39. 4 months ago
    Anonymous

    I didn't find the combat in 7R fun
    >NAME A BETTER AJRPG COMBAT SYSTEM
    >NAME A BETTER AJRPG COMBAT SYSTEM
    >NAME A BETTER AJRPG COMBAT SYSTEM
    >NAME A BETTER AJRPG COMBAT SYSTEM
    You can ask this all you want, it doesn't change the fact that I didn't enjoy it. And even if you "prove" it's the "best" AJRPG combat, that still doesn't prove to me that it's good. If the combat was fun then I wouldn't have been so bored going through the Shinra building and the lab. But every new boss fight that started made me sigh. I just wanted it to be over. A good combat system doesn't make you feel that way when combat begins.

    • 4 months ago
      Anonymous

      Sucks for you, man.

  40. 4 months ago
    Anonymous

    I hated 7R's combat. How is XVI? Any better?

    • 4 months ago
      Anonymous

      Much less rpg elements but it’s action elements are better. it’s an action game basically. Only one playable character (make or break for some people but I didn’t really care) who plays mostly like nero, and the combat emphasizes player expression like other character action games like dmc. Meaning you can beat the game solely doing basic stuff but the depth is there if you’re willing to mess around with moves. I also like that there’s actual defensive options even outside of Clive’s moveset, as well as enemy step. But unfortunately square did the whole “beat the game to unlock the actual difficulty options” which doesn’t work for these games that are usually 30+ hours.

      Story was good imo and the mc is very likeable, but it has pacing issues here and there which can make things feel like a drag sometimes. The side quest structure was also very tedious. I liked a lot of the lore and character writing but it can be a slog to get through those. That and the sometimes slow pace of the story are it’s biggest issues, and likely stems from the dev teams mmo background of FFXIV and FFXI.

      The bosses can get pretty nutty though. Like, the sheer spectacle alone brings me back to my time playing PS2 gow and asura’s wrath. And a lot of them and their music are stuck in my head to this day. Still, it was my favourite game from last year. It’s probably the most different mainline entry aside from the mmo entries, meaning a lot of people have or will likely not enjoy it cause most of what they like from the older games just aren’t there at all, for better or worse.

  41. 4 months ago
    Anonymous

    Everytime one of these threads pops up no matter what game it is, it's always the people that never played the game who talk.

    • 4 months ago
      Anonymous

      I have literally never heard a valid criticism of this game. All the hate comes from jealous switch owners who never played it for more than 2 minutes.

  42. 4 months ago
    Anonymous

    I wasn’t a huge fan of the combat. I thought clouds moveset was awkward and hard to hit enemies with some of his moves. The main guy should feel powerful not get slapped around by trash mobs. Thankfully rebirth looks to have improved this but I’ll see for myself.

  43. 4 months ago
    Anonymous

    This thread is so stupid, man. You have people that compare it to Nioh, to stranger of paradise, to KH and they are not even remotely close. Worse even, they want every system to be like them for some reason, as if they were the standard for every single ARPG ever. ARPG has so much potential and all you people can think are the same systems. I remember like a year ago someone told me that Dragon's dogma had the same system as FF7r and i played recently and ITS NOT EVEN CLOSE WTF, people have 0 understanding on how the system works. Its like they forget that FF7r is a PARTY game, each party member is a limb of a bigger entity that you control. Thats actually really unique considering most party based ARPGs dont go this hard on party managment and boils down to just controlling one character that you choose because why not. Ys8, Star ocean 3, Trials of mana.
    Its depressing. This is the reason why turn based gays then think all ARPGs play the game. Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
    "blocking is useless" it literally blocks half of the damage, what the frick?
    "dodge is useless" no, you are just using it wrongly, its not a souls games where you run around into the attacks or around, its about positioning and actually dodging SOME attacks that are dodgeable, mainly unblockable attacks that have no tracking.
    And then my favorite, the one that tells me nobody is getting the system "the AI is so useless". Of course its useless, the AI is there for basic commands like blocking and dodging so you dont have to nurse them (like other games like trials of mana), you are supposed to control them yourself, the system gives you full control of the party and all you can think about is how you can play this as KH, just controlling cloud.
    Frick all of you.

    • 4 months ago
      Anonymous

      >cultist fanboy meltdown

      • 4 months ago
        Anonymous

        >long post
        >CULTIST! FANBOY! MELTDOWN!
        Listen, if you can't read then thats ok, not everyone has to, but this is a forum for discussion and discussion comes in short and long posts.

    • 4 months ago
      Anonymous

      Also i forgot to add
      The only thing that the system fails to do so is to teach the player how to play, but thats a difficulty problem, not a system problem. The enemy NEEDS to do more damage, that way the player will start to play more tactical and will start to macromanage the party better.

    • 4 months ago
      Anonymous

      >Imagine the rage of a turn based when you call their system boring because you boil down turn based games to "grinding, slow easy game and use fire on an ice enemy lol".
      This is basically every turn based game that isn't a tactical or strategy turn based and why standard 4 homies in a row games should disappear forever, yes.

    • 4 months ago
      Anonymous

      This is the case, but gameplay-troons do not have brains so they will not learn.
      These are people who think button mashing in DD or DMC is the epitome of skill.

    • 4 months ago
      Anonymous

      this is fascinating explanation for me because I was one of the people playing the game only as cloud in the exact way you described and it did in fact feel a little flat and reading this is making me want to try it again so thanks for that

      • 4 months ago
        Anonymous

        If you want some inspiration, then check this video

        This dude completely mastered the game. Treat the game as a "time attack". The party members are never static, he completely mastered the shortcuts and the battles are completely optimized with strategy (RPG elements shining here)

        • 4 months ago
          Anonymous

          >first boss is just cutscenes.
          lol I love how the "good" gameplay is just OP damage, staggering the bosses and turning them into punching bags so you never have to engage with any of their attacks like a real combat system would require.

    • 4 months ago
      Anonymous

      Action games have certain requirements for good design that FF7R doesn't come close to meeting.
      and it's not turnbased either. it's just a bad action game that's really just a superficial movie game trying to look vaguely like action gameplay. and you're not even discouraged from taking damage.

      • 4 months ago
        Anonymous

        >Action games have certain requirements for good design that FF7R doesn't come close to meeting.
        Oh yeah, and what kind of requirements are those? Blocking completely blocking everything can be a requirement for action games that play like games that want you to completely take no damage (like KH), however FF7r is not a "play perfectly" game. Damage is expected, just like any turn based game. Sure, you can optimize and minimize the damage, but the game isnt designed around that. Thats why its called a HYBRID.

        dodge IS useless. because many attacks in the game have scripted damage.
        enemy casts thunder for example.. you try to dodge you'll still take damage, 100% guaranteed because you're playing a movie. there's no challenge there, damage from some things is just unavoidable because of the sloppy incoherent design of the game.

        they just had no idea what they were doing. there's no point in dodging since you're going to take damage anyway and damage doesn't matter. it's better to just overwhelm the enemy and stagger them while taking damage. then you can just heal (you rarely have to) and that wastes less time than pointless trying to avoid damage which can't be done anyway thanks to the moronic devs.

        Thats why i said either you block it or you dodge it. Thunder main gimmick is that it is unavoidable.
        If you want to use magic as an example, fine then, lets use blizzard. Blizzard when it is casted fires a projectile that hits the enemy to knock it down and then explodes, doing damage. When you get hit by that, you block the projectile and then you dodge to completely avoid the damage.

        >it's better to just overwhelm the enemy and stagger them while taking damage
        If that was the case, then why do i see people always complaining that they hate how they get interrupted? you cant just take damage,.You can always block and dodge as you see fit. Also thats one way of playing. Maybe the player doesnt know how to break the enemy fast enough, so he goes for more a more defensive approach.

        • 4 months ago
          Anonymous

          >Damage is expected
          this is a sure sign of bad design in an action game.
          you give the player control and they're expected to use that to avoid damage. if they take damage it means they failed to deal with an attack or obstacle. damage is for punishing the player.

          >just like any turn based
          it's not turn based. it's not even close. it's just a shitty action game.
          "ATB" is no different from the special gauge in action and fighting games.
          you have full control, it's just bad control with bad mechanics.

          • 4 months ago
            Anonymous

            >this is a sure sign of bad design in an action game.
            Sure, but not in a hybrid.

            >if they take damage it means they failed to deal with an attack or obstacle.
            Not in a hybrid.

            • 4 months ago
              Anonymous

              It's not an action game you moron.

              it's not turn based you fricking moron.
              you have full control and real time action attacks. it's convenient it's "not action".
              because that's the only way for it not to be a bad action game.
              but the fact is it Is by definition action. it's just bad.

          • 4 months ago
            Anonymous

            It's not an action game you moron.

        • 4 months ago
          Anonymous

          I've seen way too many people timed their dodges way too soon during the fight with Shiva. Her ice attacks is completely dodge-able, but it is late. It's kinda like dodging seeking missiles in Hawx. Souls and their invisibility window has ruined vidya.

    • 4 months ago
      Anonymous

      >name a game with better combat than FFVIIR!
      >BTW literally any example you give does not count lol
      What is the fricking point on these threads other than to be a FFVIIR trauma therapy session where fanboys lick each others wounds and reassure each other that their shit game was actually a masterpiece that the plebs didn't appreciate?

    • 4 months ago
      Anonymous

      >"dodge is useless"
      This pne is pretty funny. People have been so brainwashed by i frame sumulators that they think that any kind of dodge is just a way to become invincible to shit. They've completely lost the idea (or never learnt it) that dodges are also and most importantly repositionning tools.

    • 4 months ago
      Anonymous

      dodge IS useless. because many attacks in the game have scripted damage.
      enemy casts thunder for example.. you try to dodge you'll still take damage, 100% guaranteed because you're playing a movie. there's no challenge there, damage from some things is just unavoidable because of the sloppy incoherent design of the game.

      they just had no idea what they were doing. there's no point in dodging since you're going to take damage anyway and damage doesn't matter. it's better to just overwhelm the enemy and stagger them while taking damage. then you can just heal (you rarely have to) and that wastes less time than pointless trying to avoid damage which can't be done anyway thanks to the moronic devs.

  44. 4 months ago
    Anonymous

    All it took is letting you control multiple party members and letting you pause (or at least, slow down to almost a pause) to select shit from a menu. You can call interrupting your own gameplay bad game design or whatever, but it's been a proven way of adding depth to a game over limiting yourself to whatever can fit into some controller face buttons.
    It's a way different combat system from classic FF, but still keeps some of the spirit. The Materia system still works great. I would give less of a frick about Materia if I didn't have a menu to select spells from and multiple character to customize with it.

  45. 4 months ago
    Anonymous

    Yes.

  46. 4 months ago
    Anonymous

    I would say yes but Rebirth is going to dethrone it in one month.

  47. 4 months ago
    Anonymous

    I love it but honestly the action is kind of "fake", it's really just an Advent Children-skinned ATB, which is exactly what they wanted

  48. 4 months ago
    Anonymous

    Yes

  49. 4 months ago
    Anonymous

    What ? No, shit was terrible.

  50. 4 months ago
    Anonymous

    why on earth does this game (and XVI does exactly the same shit too) do this fricking nonsense of
    >1 minute cutscene
    >regain control of character
    >walk 10 steps
    >4 minute cutscene
    wHY

    for WHAT purpose was i given control back? I literally cannot go anywhere else either most of the time.

    • 4 months ago
      Anonymous

      It was done to filter gameplay-troons like yourself.

    • 4 months ago
      Anonymous

      Have you never played an ff game before or what lol

  51. 4 months ago
    Anonymous

    no

  52. 4 months ago
    Anonymous

    Game would be better if they just ported combat directly from the original.

    • 4 months ago
      Anonymous

      Nah man they needed to do something to change it up or revitalize it. Basic jrpg turn based like until ff10 isn’t enough for a big production nowadays.

      • 4 months ago
        Anonymous

        no, they really didnt
        it would have sold fine on the ff7 name alone but instead they alienated fans of the original with changes to gameplay and story

        • 4 months ago
          Anonymous

          I love the original and I think what they’re doing with the remake is fine. Wish they’d cut out the fetch quests but otherwise it’s fun.

  53. 4 months ago
    Anonymous

    ff7 gameplay is moronic as frick they couldn't decide if they wanted to be action or turn based and created some seriously stupid shit

  54. 4 months ago
    Anonymous

    no

    • 4 months ago
      Anonymous

      God no. Who even would come up with that conclusion?

      Which ajrpg is more fun

  55. 4 months ago
    Anonymous

    God no. Who even would come up with that conclusion?

  56. 4 months ago
    Anonymous

    No, 7R is shit and Rebirth will be shit but it won't matter because the Squeenix base at this point is just Nomuratards and people who started the series with XIII.

  57. 4 months ago
    Anonymous

    >Does FF7R have the most fun AJRPG gameplay?
    The answer is yes, next question

Your email address will not be published. Required fields are marked *