Huh, never made that connection but you're right.
Anyways OP, it more deserves to be in a weird limbo between the first two and the latter entries. Gameplay completely tears it away from the originals, but everything else is peak from early Paper Mario. Music, story, characters, it's all there at the best it ever was
Not really. It’s nothing like the first two and it started the trend of PM games getting more and more off track if not being outright bad games. It can get lumped in with Sticker Star and Origami King
It's teetering on the edge with the shit gameplay and not even remotely related to Mario plot, but still escapes being grouped with the soulless era. I wouldn't really lump it with any of the other PM titles.
It's a Ryota Kawade game so yes.
You can disagree and say it's its own thing, as long as you don't clump it with Sticker Star onwards.
It has nearly everything but gameplay in common with its predecessors but it has nothing in common with the Sticker Star-type games
Dimentio is literally ancient history Tumblr sexyman
Just watch, if they ever remake this game he'll suddenly be EVERYWHERE as people's weird, obsessive, "I can fix him" crush
for those saying it's bad, give a reason why that isn't just having to move the remote for some items or point it at the screen a few times, or the gameplay being more like a traditional mario game instead of being rpg-style like the other 2
I love the game, and the biggest things I can say are there are some dreadfully tedious sections. Mimi's mansion, and the Crag dudes I distinctly recall being a pain in the ass.
Everything else is just good vibes though
If a raising sim had a sequel and it was a piss easy first person shooter with monotonous "puzzles," graphics made with the square tool, and bosses that die in under a minute, then yes I would say that is bad.
Maybe it's because I just tried it out recently and haven't touched it again since beating chapter 1, but I wasn't impressed by the level design and controls. If it fully committed to the approach of mainline platformers, maybe it would have been the best 2D Mario by far.
The actual gameplay is horrible, the level design is trash, the battling is piss easy, the closest things to partners are either kersti looking motherfrickers who get like one line each or normal mario characters you see in every game unlike how the first two games actually had original characters, and most of the npcs are very ugly
>platforming cribs notes from the shallow system used for an RPG series’s overworld instead of from literally any other Mario game with platforming elements >dimension swapping and Wii pointer gimmicks exist only to force you to waste more time scouring rooms with them to check if you’re missing something >butt ugly style >shares TTYD’s fetish for pointless time wasting >every level is forgettable except the debt one and the last one >platforming is really fricking bad >combat can’t carry the weight of the truly awful platforming >only remembered because Mario goes to hell near the end >that and bargain bin Kefka pulling a fast one on the guy who wants to frick the token boring one-off exposition sidekick (a butterfly made out of 4 triangles) >the single worst platforming in any platformer Nintendo has ever attached their IP to >the platforming is that fricking dogshit
SPM is every bit as tedious and boring as Sticker Star and deserves to be thrown in the same pit as it. It isn’t as soulless, but it’s as much of a failure as a platformer as Sticker Star is as an RPG.
No, but it doesn't deserve to be lumped with the later games either.
In a series with such a clear divide between good games and bad games, this game controversially sits right in the middle straddling the line of both. It's honestly rather fascinating. Makes me wonder how it would be viewed if the games that came out afterward hadn't shit the bed quite as hard.
Yeah.
Even if its gameplay renegade, it really tries to keep the 'feel' of paper mario and i think it does it best.
And hey, any game with playable bowser is instantly based in my book.
image if they remade this game where they conserved the story as much as possible, but just made it so that it played out like a traditional mario party. anything in the story that only worked with the 2d flipping in mind would simply be reworked or discarded to fit a traditional 3d mario rpg that plays similar to the first two. would this become the best game ever?
Gameplay wise no, but story wise it was still very much in line with the first two unlike Sticker Star and onwards where the story was treated like a nuisance than anything to get excited about.
I wouldn't even say the story feels like the first 2.
I think what people liked about the story and world of the first two Paper Mario games is that it was all very light hearted. Super has a lot of humor but the actual plot is treated very seriously. It doesn't have the lighthearted atmosphere of the first two games.
To me it felt like a progression of it. PM64 was lighthearted from start to finish, the darkest thing I could mention in the story is probably ironically literal giant cloud over Flower Fields slowly killing everything inside.
TTYD plays a lot harder with darker plot elements but always plays them off with a joke or resolves it at the end. >TOTAL PUNI DEATH >Grubba is stealing the strength from fighters and keeping their withering bodies hidden away >an AI literally falling in love with Peach before getting unceremoniously turned off >just Rogueport in general, honestly
SPM just took that and played it straight. It still had its fair share of "let's just resolve this or joke about it" but then it actually slows down and acknowledges stuff near the end like >Squirps' dead mom >the reality of a dead world >that piece of shit fairy being your final maguffin and essentially dying for your quest >the entire plot between Bleck and Tippi
Don't get me wrong, it's all Mario-tier """dark""" like that Spongebob rollercoaster gif, but the progression of it is rather undeniable no matter how light it ultimately is.
The problem I have with that though is that most JRPGs play it straight. It made it stand out more. It's the same problem I had with Pokemon Black and White, there's just too many JRPGs with a serious save the world story.
The praise Super gets honestly makes a lot of sense when you remember the people who like it probably haven’t played any JRPGs outside Paper Mario. They might sincerely think Super was breaking new ground with its plot.
It doesn't but it's still good. I almost wish it was its own standalone franchise with how far removed it is from the Mario property it is for the most part
The gameplay was pretty mediocre and the turn perspective gimmick got very old very fast, rather causing paranoia to miss something than making for a cool mechanic.
In terms of story and characters though, just how imaginate everything was, I'd even rate it higher than PM64 even if I understand it was maybe a bit too weird for some.
Honestly its gameplay is on par with sticker star and it's only "saved" by having an actual plot, no matter how stupid or straightforward it actually is.
Perhaps the die was cast when Miyamoto let Ryota Kawada direct the series, he made sure the series would never be mistaken for a work of RPG that meant anything to anybody, just rediculously profitable games that outsell anything that has "soul". Super Paper Mario might be anti mandate(or not), but its certainly the anti rpg series on the wii in its refusal of wonder, beauty, and excitement. no one wants to face that fact. Now, thankfully, they no longer have to.
>A-atleast it was good though
"No!"
The Writing is dreadful, the gameplay was terrible, As I played i noticed every time a character went for a battle, they were platforming instead of taking turns.
I began marking on the back of an envelope every time there wasn't an RPG battle. I stopped only after I had marked the envelope several dozen times. I was incredulous. Ryota's mind is so governed by cliches and dead metaphors that means he has no other style of writing. Later i read a lavish, loving review of Super Paper Mario. It said something to the effect of, "if these kids are playing Super Paper Mario at 11 or 12, then when they get older they will go on to play Fez. And they were quite right. they were not being ironic. when you play "Super Paper Mario" you are, in fact, trained to play Fez.
Ot but fez is secretly good... Its actually a spiritual sequel to myst and i still havent beaten it 200%. Need to write a script to brute force this riddle i cant solve.
Tonally it's way closer to the first two than anything that came after, since it has the same director. It's a departure, but SPM is still an interesting game- just not especially challenging or super memorable on a gameplay front.
I wouldn't call the first three games a "trilogy" but it's after SPM where the series suddenly didn't feel like itself.
No.
How is that not obvious to you?
But it's soulful.
yes, despite not being a rpg the downward spiral the series took didnt start here
yes
No. It's more closer to Wonder Boy than it is to the other two Paper Mario games.
Huh, never made that connection but you're right.
Anyways OP, it more deserves to be in a weird limbo between the first two and the latter entries. Gameplay completely tears it away from the originals, but everything else is peak from early Paper Mario. Music, story, characters, it's all there at the best it ever was
Sure, more or less. It has problems but not nearly as many as the games afterwards. And TTYD was gonna be a tough act to follow no matter what.
Not really. It’s nothing like the first two and it started the trend of PM games getting more and more off track if not being outright bad games. It can get lumped in with Sticker Star and Origami King
It's teetering on the edge with the shit gameplay and not even remotely related to Mario plot, but still escapes being grouped with the soulless era. I wouldn't really lump it with any of the other PM titles.
It's a Ryota Kawade game so yes.
You can disagree and say it's its own thing, as long as you don't clump it with Sticker Star onwards.
It has nearly everything but gameplay in common with its predecessors but it has nothing in common with the Sticker Star-type games
Yes, it's actually a continuation from where TTYD left off. Sticker Star is the beginning of the sucky not-so-soft reboot.
It deserves to be grouped with the first 2 much more than it deserves to be grouped with Sticker Star onwards.
As a distant relative maybe, it's not as good as the first two but it's miles above anything that came after it
Is this the Wii one? If so, it's fricking terrible. Pure shovelware.
I still cannot understand why anyone likes
Dimentio
He's plain
Dimentio is literally ancient history Tumblr sexyman
Just watch, if they ever remake this game he'll suddenly be EVERYWHERE as people's weird, obsessive, "I can fix him" crush
yes, because I like the characters
WTF, he's literally me.
for those saying it's bad, give a reason why that isn't just having to move the remote for some items or point it at the screen a few times, or the gameplay being more like a traditional mario game instead of being rpg-style like the other 2
I love the game, and the biggest things I can say are there are some dreadfully tedious sections. Mimi's mansion, and the Crag dudes I distinctly recall being a pain in the ass.
Everything else is just good vibes though
If a raising sim had a sequel and it was a piss easy first person shooter with monotonous "puzzles," graphics made with the square tool, and bosses that die in under a minute, then yes I would say that is bad.
Maybe it's because I just tried it out recently and haven't touched it again since beating chapter 1, but I wasn't impressed by the level design and controls. If it fully committed to the approach of mainline platformers, maybe it would have been the best 2D Mario by far.
>gameplay is very easy, to the point of insulting
>flipping dimensions is neat, but never amounts to anything more than 'go around the thing'
The actual gameplay is horrible, the level design is trash, the battling is piss easy, the closest things to partners are either kersti looking motherfrickers who get like one line each or normal mario characters you see in every game unlike how the first two games actually had original characters, and most of the npcs are very ugly
the writing is fricking insufferable and it's a major chunk of the game
>platforming cribs notes from the shallow system used for an RPG series’s overworld instead of from literally any other Mario game with platforming elements
>dimension swapping and Wii pointer gimmicks exist only to force you to waste more time scouring rooms with them to check if you’re missing something
>butt ugly style
>shares TTYD’s fetish for pointless time wasting
>every level is forgettable except the debt one and the last one
>platforming is really fricking bad
>combat can’t carry the weight of the truly awful platforming
>only remembered because Mario goes to hell near the end
>that and bargain bin Kefka pulling a fast one on the guy who wants to frick the token boring one-off exposition sidekick (a butterfly made out of 4 triangles)
>the single worst platforming in any platformer Nintendo has ever attached their IP to
>the platforming is that fricking dogshit
SPM is every bit as tedious and boring as Sticker Star and deserves to be thrown in the same pit as it. It isn’t as soulless, but it’s as much of a failure as a platformer as Sticker Star is as an RPG.
Huge distances, empty stages, annoying traversal, slow
No, but it doesn't deserve to be lumped with the later games either.
In a series with such a clear divide between good games and bad games, this game controversially sits right in the middle straddling the line of both. It's honestly rather fascinating. Makes me wonder how it would be viewed if the games that came out afterward hadn't shit the bed quite as hard.
Yeah.
Even if its gameplay renegade, it really tries to keep the 'feel' of paper mario and i think it does it best.
And hey, any game with playable bowser is instantly based in my book.
No
no, it’s fricking garbage that ruined the series
story wise yea, gameplay and overall FRICK NO!
image if they remade this game where they conserved the story as much as possible, but just made it so that it played out like a traditional mario party. anything in the story that only worked with the 2d flipping in mind would simply be reworked or discarded to fit a traditional 3d mario rpg that plays similar to the first two. would this become the best game ever?
Gameplay wise no, but story wise it was still very much in line with the first two unlike Sticker Star and onwards where the story was treated like a nuisance than anything to get excited about.
I wouldn't even say the story feels like the first 2.
I think what people liked about the story and world of the first two Paper Mario games is that it was all very light hearted. Super has a lot of humor but the actual plot is treated very seriously. It doesn't have the lighthearted atmosphere of the first two games.
It's definitely 'darker' but it's still extremely lighthearted.
To me it felt like a progression of it. PM64 was lighthearted from start to finish, the darkest thing I could mention in the story is probably ironically literal giant cloud over Flower Fields slowly killing everything inside.
TTYD plays a lot harder with darker plot elements but always plays them off with a joke or resolves it at the end.
>TOTAL PUNI DEATH
>Grubba is stealing the strength from fighters and keeping their withering bodies hidden away
>an AI literally falling in love with Peach before getting unceremoniously turned off
>just Rogueport in general, honestly
SPM just took that and played it straight. It still had its fair share of "let's just resolve this or joke about it" but then it actually slows down and acknowledges stuff near the end like
>Squirps' dead mom
>the reality of a dead world
>that piece of shit fairy being your final maguffin and essentially dying for your quest
>the entire plot between Bleck and Tippi
Don't get me wrong, it's all Mario-tier """dark""" like that Spongebob rollercoaster gif, but the progression of it is rather undeniable no matter how light it ultimately is.
The problem I have with that though is that most JRPGs play it straight. It made it stand out more. It's the same problem I had with Pokemon Black and White, there's just too many JRPGs with a serious save the world story.
The praise Super gets honestly makes a lot of sense when you remember the people who like it probably haven’t played any JRPGs outside Paper Mario. They might sincerely think Super was breaking new ground with its plot.
It's not as good as the first two but it's better than the ones that came later.
It's one of the worst games I've ever played. I hate so many things about it, but above all is the juvenile reddit level humor.
I'd frick Mimi any day though
It's a different style than the first two, but is a better game overall.
Of course it does, "LMAO PAPER" wasn't still the whole shtick of fricking Paper Mario.
It doesn't but it's still good. I almost wish it was its own standalone franchise with how far removed it is from the Mario property it is for the most part
No.
Still liked it tho
it's shit regardless
ok but we agree it had the best soundtrack of the bunch yes
The gameplay was pretty mediocre and the turn perspective gimmick got very old very fast, rather causing paranoia to miss something than making for a cool mechanic.
In terms of story and characters though, just how imaginate everything was, I'd even rate it higher than PM64 even if I understand it was maybe a bit too weird for some.
Honestly its gameplay is on par with sticker star and it's only "saved" by having an actual plot, no matter how stupid or straightforward it actually is.
Perhaps the die was cast when Miyamoto let Ryota Kawada direct the series, he made sure the series would never be mistaken for a work of RPG that meant anything to anybody, just rediculously profitable games that outsell anything that has "soul". Super Paper Mario might be anti mandate(or not), but its certainly the anti rpg series on the wii in its refusal of wonder, beauty, and excitement. no one wants to face that fact. Now, thankfully, they no longer have to.
>A-atleast it was good though
"No!"
The Writing is dreadful, the gameplay was terrible, As I played i noticed every time a character went for a battle, they were platforming instead of taking turns.
I began marking on the back of an envelope every time there wasn't an RPG battle. I stopped only after I had marked the envelope several dozen times. I was incredulous. Ryota's mind is so governed by cliches and dead metaphors that means he has no other style of writing. Later i read a lavish, loving review of Super Paper Mario. It said something to the effect of, "if these kids are playing Super Paper Mario at 11 or 12, then when they get older they will go on to play Fez. And they were quite right. they were not being ironic. when you play "Super Paper Mario" you are, in fact, trained to play Fez.
Ot but fez is secretly good... Its actually a spiritual sequel to myst and i still havent beaten it 200%. Need to write a script to brute force this riddle i cant solve.
Tonally it's way closer to the first two than anything that came after, since it has the same director. It's a departure, but SPM is still an interesting game- just not especially challenging or super memorable on a gameplay front.
I wouldn't call the first three games a "trilogy" but it's after SPM where the series suddenly didn't feel like itself.