It also isn't fun to play as it's just a glorified boss rush. You spend like 20 minutes exploring the new areas and 20 hours grinding gym leader rematches for levels.
I think it works if you're playing the game for the boss rushing. I personally enjoy boss rushes. I just wish they didn't keep changing the game so damn much. 16 gyms with 16 teams for 256 battles sounds like fun. Complete the 1st set, move onto the 2nd set, etc.
I'll compare it to a Battle Frontier. The only thing that was annoying about Battle Frontier was the forced.saving and having to rebattle several trainers before being allowed to fight the boss again. Thank you save states!
Yeah, that was Crystal Clear. They made the E4 as their own personas. I think the most of the other devs are post-game only. The original E4 can still be battled in the battle simulator. I don't mind self inserts too much, but this wasn't the hack to do it in. I think having 16 different gym teams for when you do the gyms in whatever order you want as opposed to using level scaling was really cool. The fact that you can rematch all 16 teams as well for all 16 gyms gives the game so much content. But the self inserts replacing the E4 annoyed me. Do that shit as post-game only and replace nobody.
There is another game I play that uses self inserts and they gave themselves their own island and quest lines. It doesn't affect the rest of the game at all unless you use their questline to get better gear, but that's kind of how all mods work for games. I just do all the vanilla game stuff first and then do the new content or play a game that is designed from the ground up to be original. Pokemon has some self inserts from the Game Freak team too, but it isn't thrown in your face. Hiker Nob for example being the translator of the games. Technically not a self insert as he didn't put himself in the game, but Nintendo did. Other games add crossover character. Sometimes it works, and other times it doesn't.
Yeah I like Crystal Clear, but replacing the E4 as your friends and yourself (ShockSlayer) is just jarring when thecredt of Kanto/Johto is similar. They should've put themselves into the Battle Simulator instead or made a custom hack and region like Unbound or Reborn, but alas
>gives trainers legendaries because the hacker felt like it >attempts to fix johto's admittedly bad level curve, and apparently still screws that up
Avoid Crystal Legacy.
Yes. Werster beat is in 4:06:23 from game start. I link the start of the Lv10 battles but you can watch over 3 hours of prep from the start of the game if you want.
My only complaint is that Kanto gyms should have been higher level than they were. There is a such a huge gap between them and Red. At least HGSS has gym leader rematches so it's easier to get exp. Personally I would say just play HGSS instead, but if you want that old school feel and the Crystal only stuff, play Crystal. I play RBY over FRLG all the time.
Zoomzooms don't understand the mid 50s, hey level your team is at by the time you reach red, is the sweet spot to actually bear red.
Stat wise you are almost pushing the 70s.
>crystal >can use 250 pokemon on release assuming you completed the originals >rs >better wait several years and get two consoles if you ever want to use its full roster
Yeah, but I'm talking from a game design perspective. The literal children these games were designed for are not going to be managing their stat exp. I didn't even know that stuff existed back when I played over 20 years ago.
Not just the gap to Red, but also your team is way too strong for the Kanto gyms by the time you get there. For a fun gameplay experience, I recommend catching mons in Kanto and using only those mons over there. However, you shouldn't have to do that.
Yep. Relative to the competition when it released, I’d say it’s the best game Game Freak has ever released. Looks great. Sounds great. And assuming you understand Gen 2’s mechanics, it plays great. You’re not going to find a great post game (outside of Kanto + Red) without Stadium 2, but I think a lack of (quality) post game battle facilities is the only real shortcoming of the cartridge.
Yes, in spite of seething ecelebs and their zoomer fanbase, Gen 2 holds up well. Johto introduced a ton of shit that became staple features in the franchise and it's a big step up over Gen 1. The level curve and distribution aren't nearly as problematic as it's made out to be.
I played this for the first time a few months ago in order to get a legal Celebi and jesus christ, the level distribution is all over the place, you'll have 7 badges and still find random trainers with Pokemons at level 17.
Also, it's the only Pokemon game I've played where building a full team is literally counter productive because, again, almost everything you fight is low level so you don't get enough experience to have a 6 mon team, if you do, you'll be facing the Pokemon league with 6 pokemons in their mid 30s.
Everything in the game basically pushes you to just pick Totodile and focus on him and him alone.
>you don't get enough experience to have a 6 mon team, if you do, you'll be facing the Pokemon league with 6 pokemons in their mid 30s.
So you're telling me the game will actually be challenging if I run a 6 stack? Great! I beat the game with a team of 6 as a clueless 10 year old, come on man. I had multiple of the same Pokemon, at least two Gyarados. Probably three.
If you want to make a Pokemon game challenging just having overleveled enemies isn't the way because that just means you'll get sweeped.
You wanna make it tough? Apply the battle frontier rules of having all Pokemon at the same level, prevent usage of HP and status effect recovery items in-battle and have enemy trainers use actual tactics instead of just giving them mono-type teams.
Also, this wasn't challenging, as I said a Feraligatr with a couple water moves and an ice type move can solo the entire game.
If you want to make a Pokemon game challenging just having overleveled enemies isn't the way because that just means you'll get sweeped.
You wanna make it tough? Apply the battle frontier rules of having all Pokemon at the same level, prevent usage of HP and status effect recovery items in-battle and have enemy trainers use actual tactics instead of just giving them mono-type teams.
Also, this wasn't challenging, as I said a Feraligatr with a couple water moves and an ice type move can solo the entire game.
>muh level distribution
The Elite 4 starts at level 40 with Lance's ace being 50. None of their pokemon have stat experience while yours do plus badge boosts. The player isn't at nearly as big of a disadvantage as it's made out to be. >this wasn't challenging
The why is it a problem?
It only encourages that if your only goal is to finish the game as quickly as possible. I would play with more than 6 pokemon on my team if I could. The game is about the joy of collecting different Pokemon you like and battling with them you gay.
>It only encourages that if your only goal is to finish the game as quickly as possible
That's the thing, I actually tried to compensate for the lack of exp given by farming wild Pokemon, mostly because I wanted to use the Elekid I got from an egg, but you are looking to spending just hours and hours battling random wild Pokemon.
Not my experience. Did everything and my full team of 6 pokemon were in the 40-42 range. The difficulty was very enjoyable with all my pokemon putting in some work besides Weepinbell. Grass/poison just aren't too useful for E4
Yes, best game in the series without any question.
With a hack, sure.
Heard good things about Polished Crystal. Anyone play it?
Either will work. Just avoid crystal clear, or whatever the open world one is. It has cringe self inserts.
It also isn't fun to play as it's just a glorified boss rush. You spend like 20 minutes exploring the new areas and 20 hours grinding gym leader rematches for levels.
I think it works if you're playing the game for the boss rushing. I personally enjoy boss rushes. I just wish they didn't keep changing the game so damn much. 16 gyms with 16 teams for 256 battles sounds like fun. Complete the 1st set, move onto the 2nd set, etc.
I'll compare it to a Battle Frontier. The only thing that was annoying about Battle Frontier was the forced.saving and having to rebattle several trainers before being allowed to fight the boss again. Thank you save states!
Yeah, that was Crystal Clear. They made the E4 as their own personas. I think the most of the other devs are post-game only. The original E4 can still be battled in the battle simulator. I don't mind self inserts too much, but this wasn't the hack to do it in. I think having 16 different gym teams for when you do the gyms in whatever order you want as opposed to using level scaling was really cool. The fact that you can rematch all 16 teams as well for all 16 gyms gives the game so much content. But the self inserts replacing the E4 annoyed me. Do that shit as post-game only and replace nobody.
There is another game I play that uses self inserts and they gave themselves their own island and quest lines. It doesn't affect the rest of the game at all unless you use their questline to get better gear, but that's kind of how all mods work for games. I just do all the vanilla game stuff first and then do the new content or play a game that is designed from the ground up to be original. Pokemon has some self inserts from the Game Freak team too, but it isn't thrown in your face. Hiker Nob for example being the translator of the games. Technically not a self insert as he didn't put himself in the game, but Nintendo did. Other games add crossover character. Sometimes it works, and other times it doesn't.
Yeah I like Crystal Clear, but replacing the E4 as your friends and yourself (ShockSlayer) is just jarring when thecredt of Kanto/Johto is similar. They should've put themselves into the Battle Simulator instead or made a custom hack and region like Unbound or Reborn, but alas
I like sour crystal
It pushed the Gameboy to it’s absolute limit to the point that Ruby & Sapphire felt like a downgrade in comparison, especially for the Gameboy Advance
>No day/night cycle
>Not even in Emerald
I'll never forgive whatever moron made that call. What made 2 and 4 so comfy was the day/night cycle.
Crystal Legacy is better.
Yes.
>gives trainers legendaries because the hacker felt like it
>attempts to fix johto's admittedly bad level curve, and apparently still screws that up
Avoid Crystal Legacy.
>post game trainer at the end having 1 legendary is LE BAD!
is the battle tower even possible?
Yes. Werster beat is in 4:06:23 from game start. I link the start of the Lv10 battles but you can watch over 3 hours of prep from the start of the game if you want.
?si=6AeQUzmSta8vnj1q&t=13149
My only complaint is that Kanto gyms should have been higher level than they were. There is a such a huge gap between them and Red. At least HGSS has gym leader rematches so it's easier to get exp. Personally I would say just play HGSS instead, but if you want that old school feel and the Crystal only stuff, play Crystal. I play RBY over FRLG all the time.
Any news about drayano's hgss hack?
Zoomzooms don't understand the mid 50s, hey level your team is at by the time you reach red, is the sweet spot to actually bear red.
Stat wise you are almost pushing the 70s.
Worse roster, region and soundtrack than the gens around it
>crystal
>can use 250 pokemon on release assuming you completed the originals
>rs
>better wait several years and get two consoles if you ever want to use its full roster
Yeah, but I'm talking from a game design perspective. The literal children these games were designed for are not going to be managing their stat exp. I didn't even know that stuff existed back when I played over 20 years ago.
And they don't need to, they'll get to red, switch to a fire mon when he uses a grass one, and one-two shot it because they get stronger passively.
Not just the gap to Red, but also your team is way too strong for the Kanto gyms by the time you get there. For a fun gameplay experience, I recommend catching mons in Kanto and using only those mons over there. However, you shouldn't have to do that.
Yep. Relative to the competition when it released, I’d say it’s the best game Game Freak has ever released. Looks great. Sounds great. And assuming you understand Gen 2’s mechanics, it plays great. You’re not going to find a great post game (outside of Kanto + Red) without Stadium 2, but I think a lack of (quality) post game battle facilities is the only real shortcoming of the cartridge.
Its the best johto experience as HGSS butchered the frick out of it.
If you do gimmick runs and want celebis yeah.
That's just moronic, god damn. Why would you hack HGSS to add other gen shitmons.
The only thing it needed Pkmn wise is better johto distribution within johto itself.
sex with vaporeons crystal sprite
I like it, and what I like is good, so yes.
Yes, in spite of seething ecelebs and their zoomer fanbase, Gen 2 holds up well. Johto introduced a ton of shit that became staple features in the franchise and it's a big step up over Gen 1. The level curve and distribution aren't nearly as problematic as it's made out to be.
I played this for the first time a few months ago in order to get a legal Celebi and jesus christ, the level distribution is all over the place, you'll have 7 badges and still find random trainers with Pokemons at level 17.
Also, it's the only Pokemon game I've played where building a full team is literally counter productive because, again, almost everything you fight is low level so you don't get enough experience to have a 6 mon team, if you do, you'll be facing the Pokemon league with 6 pokemons in their mid 30s.
Everything in the game basically pushes you to just pick Totodile and focus on him and him alone.
>you don't get enough experience to have a 6 mon team, if you do, you'll be facing the Pokemon league with 6 pokemons in their mid 30s.
So you're telling me the game will actually be challenging if I run a 6 stack? Great!
I beat the game with a team of 6 as a clueless 10 year old, come on man. I had multiple of the same Pokemon, at least two Gyarados. Probably three.
If you want to make a Pokemon game challenging just having overleveled enemies isn't the way because that just means you'll get sweeped.
You wanna make it tough? Apply the battle frontier rules of having all Pokemon at the same level, prevent usage of HP and status effect recovery items in-battle and have enemy trainers use actual tactics instead of just giving them mono-type teams.
Also, this wasn't challenging, as I said a Feraligatr with a couple water moves and an ice type move can solo the entire game.
>muh level distribution
The Elite 4 starts at level 40 with Lance's ace being 50. None of their pokemon have stat experience while yours do plus badge boosts. The player isn't at nearly as big of a disadvantage as it's made out to be.
>this wasn't challenging
The why is it a problem?
>The why is it a problem?
Because it encourages the most boring way to play, which is just using your starter for everything.
It only encourages that if your only goal is to finish the game as quickly as possible. I would play with more than 6 pokemon on my team if I could. The game is about the joy of collecting different Pokemon you like and battling with them you gay.
>It only encourages that if your only goal is to finish the game as quickly as possible
That's the thing, I actually tried to compensate for the lack of exp given by farming wild Pokemon, mostly because I wanted to use the Elekid I got from an egg, but you are looking to spending just hours and hours battling random wild Pokemon.
>but you are looking to spending just hours and hours battling random wild Pokemon.
Yeah but the pay off is worth it.
I beat the Elite 4 with a full party in their low 40's and Red when they were lv60. Johto isn't hard enough for the level gaps to matter.
Not my experience. Did everything and my full team of 6 pokemon were in the 40-42 range. The difficulty was very enjoyable with all my pokemon putting in some work besides Weepinbell. Grass/poison just aren't too useful for E4
Move distribution is terrible in this game. They really wanted to push egg moves on you here.
>I've been abusing the absolute HELL out of egg moves in GSC
I'm too impatient to take a day or seven to breed egg chains personally.
Not me. I used a bred Cyndaquil and Phanpy in Crystal just so they could learn Ancient Power and Submission
>A Steelix with Rock slide, Earthquake, Crunch, and Iron Tail
......Yeah......
My team in Crystal
Ok I don't know why it came out side ways. Like this, imma make a collage