>you can walk around a corridor and spam a full pistol magazine at one bullet sponge trash mob, watching his health bar slowly receding in the dark
FPS is my favorite genre and that mario game looks way, way more fun than fallout 4 in space. it's not close. starfield is an awfully boring game. out of the 20+ minutes of footage I've seen at this point, from various sources (official, reviews, streams), literally only a few seconds were at all entertaining. there are some nice particle effects and the player can jump high. that's IT. that's the entire pro side of the table and then the con side is everything about the actual gameplay. the AI is trash, the weapons are trash, even fricking hitreg is trash, your bullets get stopped by invisible walls / colliders all over the place. so they made the shallowest looter shooter possible and couldn't even get the loot or the shooting right. starfield is embarrassing for everyone involved. I bet at least a double digit number of devs are going to quit the industry because they cannot bear to waste another 5+ years of their life on a disaster project like this.
I still don't see the appeal in going back to Hammerfell and/or High Rock. The Summerset Isles and Valenwood would make for a much more interesting game.
Frick off Kirkbride. You are salty Todd kicked you out.
5 months ago
Anonymous
your comment makes no sense, moron. your lord and savior todd has nothing to do with eso, take your meds and touch some grass
5 months ago
Anonymous
Go back to doing drugs gay. Lock yourself in the room again and don't come out.
5 months ago
Anonymous
ESO is a tough one for theMKult. It brought amaranth into the game but made Cyrodil always temperate forest. This means it makes it impossible for the npcs in Morrowind to know about the Cyrodil they described.
5 months ago
Anonymous
nobody gives a shit about eso, moron. morrowind fans hate it for ruining muh lore and skyrim fans hate it for depriving them of TES6 for 15+ years. even pretending to be an esogay is worthy of the death penalty.
5 months ago
Anonymous
>skyrim fans hate it for depriving them of TES6
You are a fricking moron. It's not the same team. If anything they would hate F4 and Starfield. Skyrim fans didn't like ESO because they didn't want mmo. They wanted Skyrim co-op.
5 months ago
Anonymous
shut the frick up esl moron
5 months ago
Anonymous
You are so mad you can't even type. Fricking laughable.
5 months ago
Anonymous
I didn't mistype. >they didn't want mmo
have a nice day esl moron
5 months ago
Anonymous
Punctuation and capital letters.
5 months ago
Anonymous
i choose to abuse my language and it is my right to do so
punctuation will never make up for your disgusting ineptitude with indefinite articles
5 months ago
Anonymous
Sure but that only shows how mad you are. Gotta tell me to kill myself for 20th time faster huh?
5 months ago
Anonymous
Who is pretending to be a fan of ESO? I am just pointing out the love/hate relationship the MKult has with it.
As far as I am concerned it is canon/not canon depending on the argument.
.
5 months ago
Anonymous
its not cannon regardless of argument.
its totally different game but with elder scrolls theme.
5 months ago
Anonymous
I have no dog in the ESO fight. It is merely a tool to aggravate idiots here.
It seems to be working.
5 months ago
Anonymous
it's aggravating when you bring up something completely nonsensical, yes. you could also just spam gore pics and that would be equally aggravating.
5 months ago
Anonymous
Still working.
5 months ago
Anonymous
floorshitting troglodyte
5 months ago
Anonymous
there's no love/hate relationship because there's no love. the only people who play mmos are subhumans. any morrowind fan who's even vaguely familiar with eso lore should cut his belly open.
5 months ago
Anonymous
nobody gives a shit about eso, moron. morrowind fans hate it for ruining muh lore and skyrim fans hate it for depriving them of TES6 for 15+ years. even pretending to be an esogay is worthy of the death penalty.
Who is pretending to be a fan of ESO? I am just pointing out the love/hate relationship the MKult has with it.
As far as I am concerned it is canon/not canon depending on the argument.
.
Cyrodill was always a temperate climate, moron. You can visit it in TES: Arena and it isn't a jungle there, as well.
5 months ago
Anonymous
Why are you trying to pick a fight? You liking/not liking ESO is exactly the same to me. You aren't going to get me angryover something I don't care about.
If you just do arabs and knights, you can buy tons of assets of the asset stores and use megascans or AI. The other provinces would require bespoke art, and Bethesda doesn't have any artists.
Hammerfell specifically because it's the only part of tamriel that's not part of the empire and the dominion, and I think that's gonna be the crux of the story, with Hammerfell's "neutrality' being a cudgel.
High Rock, I guess they just put there as a treat.
And Oblivion, and Fallout 3 and Skyrim, and Fallout 4 and Fallout 76, yes.
Hell, if Starfield is considered a failure then it MAY be the reason TES 6 becomes their first good game since MW.
starfield felt bad because despite the size it didn't feel open
it's pretty evident bethesda have no intention of overhauling their fundamental systems or tools, so at its worst it's going to feel like another elder scrolls game
i also feel like the team really didn't want to make starfield outside of todd, nor even fallout 2bh. Their roots are in fantasy. TES 6 has potential to be a decent game, but will not be revolutionary
>it's pretty evident bethesda have no intention of overhauling their fundamental systems or tools
Or hopefully they are just waiting for the right time to do it? Maybe already working on it for the next generation of games? Another Elder Scrolls game is not a bad thing, if they could only make them a little better. More enemies on screen at any given time for bigger battles and so on
starfield felt bad because the studio is a bunch of women and men in their 50s with 3 kids and a mortgage
nobody there has passion anymore, they're just getting paid
Starfield is bad for a million reasons but the main one is the writing and feel of everything. The game feels AI-generated. No amount of good direction would change that. Even Skyrim and Fallout 4, as painfully generic and bland as they were, still felt like they had personal touches and some sort of vision. Starfield feels like an indie game made with stock Unreal Engine assets as a proof of concept. None of it meshes together, none of it is memorable.
The Elder Scrolls VI will be set in High Rock, Hammerfell, and The Summerset Isles. The game begins in High Rock and Hammerfell, and moves to the Summerset Isles during the third act/finale. Orsinium will be rebuilt and present, but is not an entire region in the same vein as the other three playable areas. Serving as the primary antagonists, the Thalmor seek to "unmake" reality by destroying the various towers present in Tamriel. It is planned to be a "highly expandable" product, with multiple provinces added as post release content. Starfield, in many ways, acted as a technical test for the new technology being utilized in the development and creation of the world of TESVI. Especially so when it comes to procedural generation. Ultimately, TESVI is being seen as the "successor" to both Arena and Daggerfall when it comes to scope, but also as a "successor" to Morrowind with the return of many traditional RPG features.
>but also as a "successor" to Morrowind with the return of many traditional RPG features.
sounds great. I also liked that starfield had more RPG stuff in it.
> Rpg > Leaving with your parents traits, authism trait, pointless sectarian background,etc > Wanna upgrade this perk? Do this chore and spent one level point
>3 provinces
Would be shit for exactly the same way Starfield is shit.
The scale is too grand for what they can actually build. Morrowinds world feels huge because its a tiny backwater province and is filled densly with shit. Its believable. It makes the world outside it feel massive and inspires awe. Meanwhile, Starfield is supposed to be all of human civilization, and its 3 tiny towns and some mining outposts. That's more apocalyptic than Fallout.
TES6 shouldn't try to do even a single province. Just pick a small region of Tamriel and do it in a proper scale.
you're delusional. starfield sucks because bethesda sucks. TES6 will suck because bethesda sucks. "they should do this" is irrelevant; anything they do will suck, because they suck.
>Morrowinds world feels huge
it doesn't, you were just 10 years old playing on a shitbox pc, and your player character moved slow as frick at the start
play it on a modern PC and crank up the draw distance and everything is much closer than you'd think, like a minute's walk
I played Morrowind for the first time last year at age 27. It feels huge. There are so many more settlements than any other Bethesda game, and they feel so realistic. Vivec is awe inspiring the first time you across it. Random roadsigns point to more settlements in the vicinity than Skyrim has in its whole province. And its makes the TES world feel gigantic because Vvardenfell is just a tiny remote shithole island. Skyrim does the opposite. On the Tamriel map, it likes like at least 1/5 of the continent. But in game, its just a handful of tiny villages. Which makes the TES world feel abysmally tiny. The scale is just all off.
Theres comparison maps on the internet but basically ES1 is huge, ES2 is monstrous, ES3 is smaller but still good, and the just got smaller after that. But theres more stuff in the world so it doesnt feel so small.
And I have no clue about ESO but since its an MMO I will never play I also dont care. But I hear rumors its massive.
it is a pain in the ass walk through every zone ingame, for the scale is bigger than the one in skyrim in terms of content, the rift and windhelm zones are quite big
ESO is no fun to actually explore. Its just shallow MMO mobs every 5ft that respawn after 20 seconds, and everyones immersion breaking toons bunny hopping around.
>Just pick a small region of Tamriel and do it in a proper scale.
This is fricking stupid, Bethesda excels in selling you the illusion of scale. Morrowind's actual, physical size is tiny in comparison to its actual supposed "real world" scale. Same with Oblivion and Skyrim. The actual worldspace of those games are deceptively small, with well designed blocking to sell the illusion that it encompasses an entire province worth of landmass.
Starfield was just too ambitious for what Bethesda's devs are capable of. I assumed it would just be Fallout 4 in (a heavily-restricted) space and that's basically what we got.
As long as they go for the high rock and hammerfell setting like we're expecting it could be good. They probably wouldn't be able to deliver a fully-realized "weird" locale like Valenwood, Elsweyr or Summerset
Its literally over.
I used to be TES SCHOLAR but seeing sirsjeet like that, I dropped the entire excitement and anticipation for that game.
I hope emil got shotted by random Black person in the street
Why is everyone seriously forgetting that base Skyrim is shit? TES is too big at this point, it'll draw in the massive modding scene and fix the game. This time we might even get underground AI mods.
I have no hopes for mods. The entire modding community became entitled babies when Bethesda showed everyone mods can be sold for money. One of the most weird things I did in my life was pirating mods for New Vegas from some elitist paywalled forum.
>creation club
The modding community swallowed itself before that. It happened when they partnered with valve to allow sell mods on Workshop. Suddenly mods started to disappear from Nexus.
I want to believe that there's more legitimate passion and care for the world of Elder Scrolls within Bethesda than for Todd's pet project nasa larp, to the extent that they'll put some actual fricking effort in.
Between what we've seen since Fallout 4, I don't feel confident though.
If there were passion for Elder Scrolls, they would have done it already. The reality is that Julian Le Fay, Ted Peterson, and Kirkbride were the ones who built Elder Scrolls and none of them are with Bethesda anymore. Todd and Pete Hines don't give a frick about Elder Scrolls. TES6 is only getting made because people expect it to get made. Its a chore for them at this point.
>Its a chore for them at this point
I wonder what game they actually want to make. It wasn't Starfield obviously. Only Todd wanted that to be hus magnum opus.
Yeah but I'm thinking about the studio as a whole. They make what Todd tells them to make. And he is most likely not asking for opinions. There must be some potential there. They are still in business, they were bought by Microsoft. Or is it really just slop company.
This. They should've gave up on fun and just kept the o2, environmental hazards and survival stuff. It's like they made the game to hard-core then rolled it back and now it appeals to no one.
I am convinced that the last 10 years at bgs has been pseudo retirement for the higher ups and a 10 hour work week for the normal employees. they're passionate about getting a paycheck.
>shit gameplay >fricked up stat system >fricked up talent and gear system >full of procedurally generated cvpaste bore barely distinguishable from actual quests >forgettable combat soundtrack
The only thing that is actually worrying is no jeremy soul and that the AI in starfield was 1995 tier. enemies were so dumb they were easy in a cheesy way. id like to hear bethesdas non pr explanation for why that happened.
Im not going to effort post and tell you why none of bethesdas previous games is any indication the next elder scrolls will be bad.
>describes skyrim >bashes morrowind
skyrim fans are just stupid people. bethesda catered too hard to the morons and now thye are giving their stupid opinions on a game franchise i used to like. frick you todd.
yes, because despite the fact that you were born in 2004 and only learned about morrowind's existence in a video essay last year, it is in fact a 20 year old game and nobody other than johnny-come-lately zoomoids care to argue about it anymore
>Cities filled with lifeless NPCs
skyrim has literal generic name NPCs that you arent even bring up a dialog window with. >The player is the center of everyones universe.
in skyrim literally everything is centred on the player and the players levek. you pick up a potion in a dungeon and that potions quality is generated based on the players level. you get a quest reward and its generated based on the players level. THe whole world is by design centered on the players level. Meanwhile in morrowind the world is more static and you can get endgame gear at lvl 1 if you explore for it, you can find endgame NPCs and try and fight them if you explore enough. >Loading screen filled travel system
this is just a blatantly stupid complaint. all games have loading screens when you fast travel. the loading screens in morrowind are like 1 second at most because its not a demanding game.
so yes
"NO U" is appropriate because you are a stupid person who cant articulate your thoughts and doesnt know anything about the games you are making shitty and moronic posts about. frick you
elder scrolls without jeremy soule is crime in itself.
>captcha YAAR2Y
I think Inon Zur really did a shit job with Fallouts. Maybe his fantasy music will be better. DA:O ost was ok. But I am very unhappy about Souless Elder Scrolls.
if skyrim didnt have jeremy soul im convinced it would be recognized as a 7/10 game at best. the music really sells the atmosphere which is skyrims best feature.
if not for soule's music I honestly probably would have skipped skyrim, even though I think it's quite good, but honestly music makes elder scrolls games so much better.
>Inon Zur really did a shit job with Fallouts
That was one of the first things I noticed very wrong with starfield, same music playing over and over and over [...] and over again. There's no dynamic in terms of music. And I think this should be talked about more, I haven't seen anyone mention it anywhere, but the music composition in starfield is absolute worst part of the game.
Honestly all of the game is kinda lazy.
Todd kept bragging how it's 20 years in the making game. Question arises - what have they been doing all these 20 years?
Sorry for the blog post of a reply.
I don't want to play Starfield but I can imagine. For Fallouts I thought he was trying to base his music on a industrial music of F1 and F2 but completly missed it. It struck me most in the Citadel. Some faint drums and trumpet chaotically looping. Holy shit my ears.
>id like to hear bethesdas non pr explanation for why that happened.
Recent podcasts and interviews with Todd says that the enemy AI was too smart and made the game too challenging because they would destroy the player so they had to dumb it down entirely due to their normal player audience. Mods for Starfield for both space combat and player combat essentially is turning the AI back on again reveals that Todd wasnt lying at all, it's by far one of the smartest, most intelligent combat AI in a video game we've seen in the past 10 years and around F.E.A.R tier. This also reveals a lot about Todd Howard's philosophy about not really trusting the average gamer to like challenges at all.
ya idk man i saw an enemy run into a wall for like 8 seconds while being shot at. it doesnt see mthat smart. also im not just talking about it being dumb but the enemy takes like 4-5 seconds sometimes before it chooses which action to do, its silly.
If you use the mod that turns on the AI, they're seen reacting to gunfire, they flank you and retreat if you're too powerful, they use grenades to flush you out, they fire at your last known location and suppress fire in order for their teammates to regain their positions and they move in groups to push towards you when you're reloading or in trouble. There's also a lot of other clever things they do that you dont see in other games. It's crazy they just turned it off like that.
>spend thousand hours programming smart and challanging AI >your boss comes, slaps you, spits on you and tells you to turn it off
Being a game dev is pain huh?
Starfield is objectively Bethesda's best game yet in terms of systems. Everything is far improved way beyond their previous games and every complaint about the systems in their previous games has been addressed and improved upon.
However the main issue of starfield is their new systems that werent in their previous games like creating a mass of planets and traversal between them destroying a lot of immersion people liked about Bethesda's previous games as well due to the nature of space travel itself, a lot of planets needed to be empty to be realistic.
Elder Scrolls will not have this problem because they'll be going back to what's tried and true and worked and based off Starfield's clear improvements over the complaints of their previous games, I'm sure ES6 will have all the major complaints of Starfield addressed as well.
There never was. Elder Scrolls was carried by its lore. Bethesda writing has been in steep decline since Morrowind. TES6 lore will be written by the same people that built Starfield's lore. Not a single person credited for writing on Morrowind is with Bethesda anymore.
These companies like Blizzard and Bethesda, they could release a literal bag of shit AVGN style and they'd still make a profit. I'm so tired of it and I'm tired of this shit industry.
Some people who have worked on TES believe that there should never be a mainline Elder Scrolls game set in the beast race provinces of Tamriel because they're ultimately irrelevant to the overarching plot of the series (humans vs elves).
A game set in Akavir is even less likely than that. Akavir is not of the same importance is Tamriel, both in and out of universe. Akavir, like everywhere else outside of Tamriel, has the sole purpose of shitting out things for the people of Tamriel to fight against or set up an origin story for certain groups of people, nothing else.
who gives a shit? "some people" who have worked on TES have mismanaged the franchise and driven it into near irrelevancy. at this point the best possible thing to do would be to fire everyone who has ever worked on the franchise and give it to new people who are actually willing to make a fricking game some time this century.
if every such block of land is handcrafted and actually filled with content that isn't procedurally generated garbage - BASED as frick, but we're getting into science fiction here.
A game like Morrowind can only happen with a small time. The way the writing was supported by the world and artwork is a level of detail you only get when everyone on the team knows each other and gets drinks every day after work.
Bethesda haven't released a good game in over a decade. Skyrim was alright, the hate is overblown. Fallout 4 was trash and the only good thing about it was the art direction. Fallout 76 is a joke. They've lost it.
>Does Starfield mean
No, Skyrim meant that already.
Starting with Oblivion, TES only lost features and depth.
TES VI is barely gonna resemble an RPG but Bethesda also is not able to develop a fun open world action game so it's most likely gonna be a very shallow timesink.
>played Skyrim for the first time 7-8 years ago >got bored after a while and modded it for fun >played Vanilla Morrowind and Oblivion next >really enjoyed both even though both had some glaring flaws
Eh I lost hope since Skyrim I guess.
Skyrim absolutely did not you dork, yeah Morrowboomers had their reservations but literally everybody agreed that Skyrim was at the very least a very good game if not an ideal RPG until being a Skyrim contrarian became hip around 2015.
5 months ago
Anonymous
t. someone who first accessed the internet in 2015
5 months ago
Anonymous
on fricking facebook maybe
are you for fricking real man. yeah people were totally on board with removing even more skills and completely removing attributes before the game even fricking came out
Revisionist cope, the overwhelming majority of people who played Skyrim in 2011 loved it and the reviews reflected it, shit was pure hype. I did say that older ES players had problems with some changes but that doesn't change the overwhelmingly positive response the game got from the general public.
5 months ago
Anonymous
skyrim was slop, and the same thing will happen with Tes VI (it will sell 20 million+)
5 months ago
Anonymous
So total Todd victory?
5 months ago
Anonymous
>I did say that older ES players had problems with some changes but that doesn't change the overwhelmingly positive response the game got from the general public.
And what the frick do you think this argument is about, you stupid gorilla Black person?
5 months ago
Anonymous
The guy I was originally responding to said Skyrim killed general interest in ES like how Season 8 killed interest in GOT, he's wrong and you're arguing against a strawman.
5 months ago
Anonymous
TES VI will absolutely have that effect on the series though.
5 months ago
Anonymous
Just like Fallout 76 killed the Fallout Community?
The person you were originally responding to said that fan projects for old games don't have their enjoyment ruined by newer games, so either abandon your red herring or have a nice day
No they didn't, learn how to read and follow a conversation.
5 months ago
Anonymous
have a nice day
I'd be shocked if long-running fan projects like Tamriel Rebuilt/Project Tamriel survive TES VI.
>Thinking fan projects for old games give a single shit about the new games
lmao
5 months ago
Anonymous
76 did kill interest in Fallout though.
5 months ago
Anonymous
The person you were originally responding to said that fan projects for old games don't have their enjoyment ruined by newer games, so either abandon your red herring or have a nice day
5 months ago
Anonymous
on fricking facebook maybe
5 months ago
Anonymous
are you for fricking real man. yeah people were totally on board with removing even more skills and completely removing attributes before the game even fricking came out
5 months ago
Anonymous
Evidently not because Daggerfall, Morrowind and even Oblivion have even more people playing and engaging with them than there were when Skyrim came out.
5 months ago
Anonymous
Which is my point, moron
Nobody cares about the new shit anymore because Bethesda ruined it, this has no impact on the older games
5 months ago
Anonymous
The new one will, it'll be so pants-shittingly stupid that people will be done with the Elder Scrolls entirely. This has happened before, it has precedent.
5 months ago
Anonymous
False
ESO is already this, you legitimately cannot do this to a game series people are autistically invested in
It's over. Bethesda is lost in the dark. Nearly all of their talent has left.
VI will be a 100% Emil driven story. Art direction will be generic shit like Oblivion.
Yes, it's literally over. Bethesday never caught up with contemporary games after Skyrim. You could say it was there last decent game.
From FO4 onwards it was soulless turbocancer
Literally how can they top Skyrim? Yeah it wasn’t as in-depth as Morrowind but god damn is it full of soul. It really is the perfect canvas for fantasy themed mods.
>Does Starfield mean there is no hope for this to be good?
Yes. There's like a 0.1% for it to be good. It will still run on the same archaic engine, they will still hire sweetbaby writers and they will still outsource most of their code to indian code farms.
>Infinite quests written by ChatGPT >Fantasy version of Preston Garvey makes sure your quest log never ends >Boring dull landscape like Slopfield >Dungeons are copy and paste as usual
And because its based on the Starfield version of the engine, you won't even be able to seamlessly traverse the map anymore. You'll have to fast travel between cells.
It is very obvious in this day and age with all the quality content from other developers that Bethesda has overstayed its welcome. There's no hope for the next TES game. The fact that the vaporware developer behind Starfields single player game totally mogged Starfield and made it look like a cheap mobile game is a clear indication that they don't have what it takes to develop games anymore.
Both Bethesda and Bioware need to clean house, get rid of diversity hires and get some actual skill. They cannot be as great as they once were ever again in the same way regardless of teams so they might as well get some real talent and try something different.
Bethesda has made four medicore games since Oblivion and been rewarded every time.
They won't change. Starfield was there chance to experiment with a new engine and they settled for making their new thing as soulless and jank as their other garbage.
The studio has already demonstrated it lacks both ambition and common sense. It's unironically OVER.
They need to stop trying to "fake" shit.
Don't listen to all the morons that cry about how everything's so fricking small, how there's only 10 houses in solitude or whatever the frick, the appeal of Bethesda games has always been that every NPC, at least ones that are outside of the radiant dungeons, are "accounted for", every named citizen has a real schedule that they follow, and not a fake, radiant one like in Ubi games where it just despawns the second you look away.
The reason Skyrim has the longevity it does is because its world is a very well constructed miniature set, and one that's so engrossing that it invites modders to add their own dioramas into that set.
The NPCs in Skyrim barely have schedules. Most of the shopkeepers never leave their shops. Many of them don't even leave the counter after they lock up for the night.
Yeah, I'm not saying it's perfect, but they should follow that ethos rather than just fricking faking shit like they did with Starfield. adding "fake" unnamed NPCs with C-tier models shat out by pajeets being paid 200 bucks a month.
Whiterun's market has like, what, not even 10 NPCs walking around, but that shit felt more alive than any of Starfield's cities. Even if it's barebones, the fact that I know that the shopkeeper barking at me has a handful of unique lines if I go talk to them, a house in the city with handplaced props that loosely tie to their character, that shit matters a lot in selling the illusion compared to 2 dozen NPCs just walking past you to make a street look busy, but they'll all spawn in and out when you look away.
I agree. The scale argument doesn't mean make the world bigger. It means pick a better a scale. Say you can only fit 6 cities into your game. They could do 6 cities and call it Hammerfell...and then you have the impression Hammerfell is empty. Or they could do 6 cities and call it "Western Alikr desert". Same amount of work and size, but the latter at least leaves you with the impression that there is a large and interesting world outside of the game borders.
Just like simply called the "Settled Systems" instead the "Frontier Systems" and adding densly populated urban planets that outside the game's boundaries would have done wonders for Starfield's worldbuilding and believability.
starfield is good and very successful when not comparing it to skyrim or fallout 4, it's just not for everyone.
>very successful
read that in an indian accent
LOL
>with bethesda's wiener between the lips
kek
Totratanic was very successful. It is closing in on 2 billion.
You are conflating you not liking something as a gauge of success or failure.
GOOD MORNING SARS
Good morning, sir!
#JusticeforStarfield
#frickTGA
>you can walk around a corridor and spam a full pistol magazine at one bullet sponge trash mob, watching his health bar slowly receding in the dark
FPS is my favorite genre and that mario game looks way, way more fun than fallout 4 in space. it's not close. starfield is an awfully boring game. out of the 20+ minutes of footage I've seen at this point, from various sources (official, reviews, streams), literally only a few seconds were at all entertaining. there are some nice particle effects and the player can jump high. that's IT. that's the entire pro side of the table and then the con side is everything about the actual gameplay. the AI is trash, the weapons are trash, even fricking hitreg is trash, your bullets get stopped by invisible walls / colliders all over the place. so they made the shallowest looter shooter possible and couldn't even get the loot or the shooting right. starfield is embarrassing for everyone involved. I bet at least a double digit number of devs are going to quit the industry because they cannot bear to waste another 5+ years of their life on a disaster project like this.
>cow shit is very healthy when not comparing it to edible food sar
Good morning sar
Maybe it'll be okay with mods. But I don't see Bethesda not making the game aimed at xbox players anymore.
I still don't see the appeal in going back to Hammerfell and/or High Rock. The Summerset Isles and Valenwood would make for a much more interesting game.
It's easier to make just medieval fantasy than all the shit they would have to do to put Valenwood in
Bethesda doesn't like magic, were never ever getting the Summerset Isles
>crystal palaces
>walking city trees
Too high fantasy. Only dragons and vikings now.
ESO has all the different types of khajit
there was also the eye of magnus in skyrim
Ok but that's not Bethesda team. However I do think Zenimax Online is doing a better job to visualise lore.
except the lore is not cannon, nothing about eso is cannon.
Frick off Kirkbride. You are salty Todd kicked you out.
your comment makes no sense, moron. your lord and savior todd has nothing to do with eso, take your meds and touch some grass
Go back to doing drugs gay. Lock yourself in the room again and don't come out.
ESO is a tough one for theMKult. It brought amaranth into the game but made Cyrodil always temperate forest. This means it makes it impossible for the npcs in Morrowind to know about the Cyrodil they described.
nobody gives a shit about eso, moron. morrowind fans hate it for ruining muh lore and skyrim fans hate it for depriving them of TES6 for 15+ years. even pretending to be an esogay is worthy of the death penalty.
>skyrim fans hate it for depriving them of TES6
You are a fricking moron. It's not the same team. If anything they would hate F4 and Starfield. Skyrim fans didn't like ESO because they didn't want mmo. They wanted Skyrim co-op.
shut the frick up esl moron
You are so mad you can't even type. Fricking laughable.
I didn't mistype.
>they didn't want mmo
have a nice day esl moron
Punctuation and capital letters.
i choose to abuse my language and it is my right to do so
punctuation will never make up for your disgusting ineptitude with indefinite articles
Sure but that only shows how mad you are. Gotta tell me to kill myself for 20th time faster huh?
Who is pretending to be a fan of ESO? I am just pointing out the love/hate relationship the MKult has with it.
As far as I am concerned it is canon/not canon depending on the argument.
.
its not cannon regardless of argument.
its totally different game but with elder scrolls theme.
I have no dog in the ESO fight. It is merely a tool to aggravate idiots here.
It seems to be working.
it's aggravating when you bring up something completely nonsensical, yes. you could also just spam gore pics and that would be equally aggravating.
Still working.
floorshitting troglodyte
there's no love/hate relationship because there's no love. the only people who play mmos are subhumans. any morrowind fan who's even vaguely familiar with eso lore should cut his belly open.
Cyrodill was always a temperate climate, moron. You can visit it in TES: Arena and it isn't a jungle there, as well.
Why are you trying to pick a fight? You liking/not liking ESO is exactly the same to me. You aren't going to get me angryover something I don't care about.
Anon, Bethesda just copies whatever fantasy style is currently popular in hollywood
Game of Thrones is so 10 years ago
So, It will be High Rock but there will be Mer and Khajiit/Argonians everywhere to cash in on the BG3 bandwagon
If you just do arabs and knights, you can buy tons of assets of the asset stores and use megascans or AI. The other provinces would require bespoke art, and Bethesda doesn't have any artists.
starfield showed that bethesda STILL cant make jungles or dense forests, so you will never get a valenwood game
Hammerfell specifically because it's the only part of tamriel that's not part of the empire and the dominion, and I think that's gonna be the crux of the story, with Hammerfell's "neutrality' being a cudgel.
High Rock, I guess they just put there as a treat.
The appeal is to fill the game with "brown people" to make the MS CEO happy.
Didn't they make summerset isles just a regular medieval town in ESO?
And Oblivion, and Fallout 3 and Skyrim, and Fallout 4 and Fallout 76, yes.
Hell, if Starfield is considered a failure then it MAY be the reason TES 6 becomes their first good game since MW.
Fallout 4 already was all the confirmation I needed to know that Bethesda are beyond saving.
This is the story of all big AAA studios. They are all cucked by ESG and diversity hires
Yea pretty much. There’s no talent or vision at the studio needed to turn it around
starfield felt bad because despite the size it didn't feel open
it's pretty evident bethesda have no intention of overhauling their fundamental systems or tools, so at its worst it's going to feel like another elder scrolls game
i also feel like the team really didn't want to make starfield outside of todd, nor even fallout 2bh. Their roots are in fantasy. TES 6 has potential to be a decent game, but will not be revolutionary
>it's pretty evident bethesda have no intention of overhauling their fundamental systems or tools
Or hopefully they are just waiting for the right time to do it? Maybe already working on it for the next generation of games? Another Elder Scrolls game is not a bad thing, if they could only make them a little better. More enemies on screen at any given time for bigger battles and so on
starfield felt bad because the studio is a bunch of women and men in their 50s with 3 kids and a mortgage
nobody there has passion anymore, they're just getting paid
Starfield is bad for a million reasons but the main one is the writing and feel of everything. The game feels AI-generated. No amount of good direction would change that. Even Skyrim and Fallout 4, as painfully generic and bland as they were, still felt like they had personal touches and some sort of vision. Starfield feels like an indie game made with stock Unreal Engine assets as a proof of concept. None of it meshes together, none of it is memorable.
why that look like europe?
The Elder Scrolls VI will be set in High Rock, Hammerfell, and The Summerset Isles. The game begins in High Rock and Hammerfell, and moves to the Summerset Isles during the third act/finale. Orsinium will be rebuilt and present, but is not an entire region in the same vein as the other three playable areas. Serving as the primary antagonists, the Thalmor seek to "unmake" reality by destroying the various towers present in Tamriel. It is planned to be a "highly expandable" product, with multiple provinces added as post release content. Starfield, in many ways, acted as a technical test for the new technology being utilized in the development and creation of the world of TESVI. Especially so when it comes to procedural generation. Ultimately, TESVI is being seen as the "successor" to both Arena and Daggerfall when it comes to scope, but also as a "successor" to Morrowind with the return of many traditional RPG features.
>but also as a "successor" to Morrowind with the return of many traditional RPG features.
sounds great. I also liked that starfield had more RPG stuff in it.
> Rpg
> Leaving with your parents traits, authism trait, pointless sectarian background,etc
> Wanna upgrade this perk? Do this chore and spent one level point
>choosing skills in an rpg? ahhh im going insane!
>3 provinces
Would be shit for exactly the same way Starfield is shit.
The scale is too grand for what they can actually build. Morrowinds world feels huge because its a tiny backwater province and is filled densly with shit. Its believable. It makes the world outside it feel massive and inspires awe. Meanwhile, Starfield is supposed to be all of human civilization, and its 3 tiny towns and some mining outposts. That's more apocalyptic than Fallout.
TES6 shouldn't try to do even a single province. Just pick a small region of Tamriel and do it in a proper scale.
you're delusional. starfield sucks because bethesda sucks. TES6 will suck because bethesda sucks. "they should do this" is irrelevant; anything they do will suck, because they suck.
>Morrowinds world feels huge
it doesn't, you were just 10 years old playing on a shitbox pc, and your player character moved slow as frick at the start
play it on a modern PC and crank up the draw distance and everything is much closer than you'd think, like a minute's walk
I played Morrowind for the first time last year at age 27. It feels huge. There are so many more settlements than any other Bethesda game, and they feel so realistic. Vivec is awe inspiring the first time you across it. Random roadsigns point to more settlements in the vicinity than Skyrim has in its whole province. And its makes the TES world feel gigantic because Vvardenfell is just a tiny remote shithole island. Skyrim does the opposite. On the Tamriel map, it likes like at least 1/5 of the continent. But in game, its just a handful of tiny villages. Which makes the TES world feel abysmally tiny. The scale is just all off.
Theres comparison maps on the internet but basically ES1 is huge, ES2 is monstrous, ES3 is smaller but still good, and the just got smaller after that. But theres more stuff in the world so it doesnt feel so small.
And I have no clue about ESO but since its an MMO I will never play I also dont care. But I hear rumors its massive.
it is a pain in the ass walk through every zone ingame, for the scale is bigger than the one in skyrim in terms of content, the rift and windhelm zones are quite big
Stonehills is a fricking trip
ESO is no fun to actually explore. Its just shallow MMO mobs every 5ft that respawn after 20 seconds, and everyones immersion breaking toons bunny hopping around.
Starfield is post apocalyptic. Majority of humanity died with earth and there was the space world war 20 years before the game starts.
>Just pick a small region of Tamriel and do it in a proper scale.
This is fricking stupid, Bethesda excels in selling you the illusion of scale. Morrowind's actual, physical size is tiny in comparison to its actual supposed "real world" scale. Same with Oblivion and Skyrim. The actual worldspace of those games are deceptively small, with well designed blocking to sell the illusion that it encompasses an entire province worth of landmass.
Morrowind sold you the illusion Tamriel was big. Because Morrowind felt scaled well and was dense.
Skyrim and Oblivion make Tamriel feel barren.
Skyrim had the Solstheim repeated in a DLC
Would be interesting to see $40-$50 DLC where Skyrim and Cyrodil are added, etc.
Well as long as you limit your expectations to Skyrim 2 Electric Boogaloo then I'm sure you'll be content.
Starfield was just too ambitious for what Bethesda's devs are capable of. I assumed it would just be Fallout 4 in (a heavily-restricted) space and that's basically what we got.
As long as they go for the high rock and hammerfell setting like we're expecting it could be good. They probably wouldn't be able to deliver a fully-realized "weird" locale like Valenwood, Elsweyr or Summerset
Its literally over.
I used to be TES SCHOLAR but seeing sirsjeet like that, I dropped the entire excitement and anticipation for that game.
I hope emil got shotted by random Black person in the street
>got shotted
You have no right calling others sirjeets
How do I shot web?
Bethesda hasn't made a single great game after Morrowind.
No clue why anyone expects anything at this point.
That would be ok if morrowind was actually a good game.
zoom zoom
Actually sweaty I'm a based Battlespire chad.
That's right. Morrowind isn't good. It's great.
no. skyrim means there is no hope for this to be good.
We already knew that after Oblivion and Skyrim.
Why is everyone seriously forgetting that base Skyrim is shit? TES is too big at this point, it'll draw in the massive modding scene and fix the game. This time we might even get underground AI mods.
I have no hopes for mods. The entire modding community became entitled babies when Bethesda showed everyone mods can be sold for money. One of the most weird things I did in my life was pirating mods for New Vegas from some elitist paywalled forum.
>pirating mods for New Vegas
What kind of mods could possibly be paywalled for New Vegas?
Of all the game to shit creation club he nitpicked the one before they put that KEK
>creation club
The modding community swallowed itself before that. It happened when they partnered with valve to allow sell mods on Workshop. Suddenly mods started to disappear from Nexus.
High quality outfit mods. Armors, clothes, weapons all with good models and textures.
Video games were a mistake.
>modern video games were a mistake
fixed that for you.
You are so entitled, let me have that for free!
I liked base(d) skyrim
The writing was one the wall before Starfield
do 5 previous shit games not tip you off that a 6th will be just as garbage?
Bethesda has been making games for like 20 years and has never made a good one. You tell me.
>has never made a good one
Not so fast there, fricko.
Daggerfall will be five houses, a tavern and a disneyland castle.
I'm not getting my hopes up that's for sure, I was so excited for Starfield
I want to believe that there's more legitimate passion and care for the world of Elder Scrolls within Bethesda than for Todd's pet project nasa larp, to the extent that they'll put some actual fricking effort in.
Between what we've seen since Fallout 4, I don't feel confident though.
If there were passion for Elder Scrolls, they would have done it already. The reality is that Julian Le Fay, Ted Peterson, and Kirkbride were the ones who built Elder Scrolls and none of them are with Bethesda anymore. Todd and Pete Hines don't give a frick about Elder Scrolls. TES6 is only getting made because people expect it to get made. Its a chore for them at this point.
>Its a chore for them at this point
I wonder what game they actually want to make. It wasn't Starfield obviously. Only Todd wanted that to be hus magnum opus.
Starfield was the game Todd wanted to make. The problem is he never thought how to make it fun. Because you really can't make a game like that fun.
Yeah but I'm thinking about the studio as a whole. They make what Todd tells them to make. And he is most likely not asking for opinions. There must be some potential there. They are still in business, they were bought by Microsoft. Or is it really just slop company.
This. They should've gave up on fun and just kept the o2, environmental hazards and survival stuff. It's like they made the game to hard-core then rolled it back and now it appeals to no one.
I am convinced that the last 10 years at bgs has been pseudo retirement for the higher ups and a 10 hour work week for the normal employees. they're passionate about getting a paycheck.
honestly, who wouldn't given the opportunity?
They haven't made a good game since 2011.
Nobody with passion remains.
You'll kneel before redguard BBC yboi
>shit gameplay
>fricked up stat system
>fricked up talent and gear system
>full of procedurally generated cvpaste bore barely distinguishable from actual quests
>forgettable combat soundtrack
i can't wait omg !
I'm still mad that morphs subreddit got banned for bullshit reasons, It's hard to find that stuff anywhere else
No Kuhlman gives me hope.
Buuuut
Microsoft will probably insist on Hammerfell for the woke points so hope is gone.
you guys actually think the Nords in Skyrim look like "vikings"?
They are more like celts with some viking influence
Look? No. Based of them? Yes. I mean Valhalla is in the game. Nords of Morrowind look more like Vikings tho.
>you guys actually think vikings look like vikings
yes, they look exactly like a pop culture description of vikings
Yes
They are called Nords...kinda hard to deny the viking influence when Todd literally named them after the Norse.
Todd didn’t do shit, Vijay Lakshman and Julian LeFay created the world.
Pretty sure Arena devs named them, not Todd
all hope is lost.
hammerfell is the africa of elder scrolls.
the good thing, bethesda will have to shut down after it's release.
The only thing that is actually worrying is no jeremy soul and that the AI in starfield was 1995 tier. enemies were so dumb they were easy in a cheesy way. id like to hear bethesdas non pr explanation for why that happened.
Im not going to effort post and tell you why none of bethesdas previous games is any indication the next elder scrolls will be bad.
elder scrolls without jeremy soule is crime in itself.
>captcha YAAR2Y
Horrible AI
Cities filled with lifeless NPCs
The player us the center of everyones universe.
Loading screen filled travel system
No wonder the Morrowind crowd loves it.
>describes skyrim
>bashes morrowind
skyrim fans are just stupid people. bethesda catered too hard to the morons and now thye are giving their stupid opinions on a game franchise i used to like. frick you todd.
> NO U
Morrowind defenders have given up haven't they.
yes, because despite the fact that you were born in 2004 and only learned about morrowind's existence in a video essay last year, it is in fact a 20 year old game and nobody other than johnny-come-lately zoomoids care to argue about it anymore
>Cities filled with lifeless NPCs
skyrim has literal generic name NPCs that you arent even bring up a dialog window with.
>The player is the center of everyones universe.
in skyrim literally everything is centred on the player and the players levek. you pick up a potion in a dungeon and that potions quality is generated based on the players level. you get a quest reward and its generated based on the players level. THe whole world is by design centered on the players level. Meanwhile in morrowind the world is more static and you can get endgame gear at lvl 1 if you explore for it, you can find endgame NPCs and try and fight them if you explore enough.
>Loading screen filled travel system
this is just a blatantly stupid complaint. all games have loading screens when you fast travel. the loading screens in morrowind are like 1 second at most because its not a demanding game.
so yes
"NO U" is appropriate because you are a stupid person who cant articulate your thoughts and doesnt know anything about the games you are making shitty and moronic posts about. frick you
In what fricking universe do morrowgays enjoy Starfield or anything made by bethesda after Oblivion
I think Inon Zur really did a shit job with Fallouts. Maybe his fantasy music will be better. DA:O ost was ok. But I am very unhappy about Souless Elder Scrolls.
if skyrim didnt have jeremy soul im convinced it would be recognized as a 7/10 game at best. the music really sells the atmosphere which is skyrims best feature.
if not for soule's music I honestly probably would have skipped skyrim, even though I think it's quite good, but honestly music makes elder scrolls games so much better.
>Inon Zur really did a shit job with Fallouts
That was one of the first things I noticed very wrong with starfield, same music playing over and over and over [...] and over again. There's no dynamic in terms of music. And I think this should be talked about more, I haven't seen anyone mention it anywhere, but the music composition in starfield is absolute worst part of the game.
Honestly all of the game is kinda lazy.
Todd kept bragging how it's 20 years in the making game. Question arises - what have they been doing all these 20 years?
Sorry for the blog post of a reply.
I don't want to play Starfield but I can imagine. For Fallouts I thought he was trying to base his music on a industrial music of F1 and F2 but completly missed it. It struck me most in the Citadel. Some faint drums and trumpet chaotically looping. Holy shit my ears.
I haven't played starfield, I watched others play it, and that was enough for me.
I couldn't imagine myself going through it though.
Understandable
>id like to hear bethesdas non pr explanation for why that happened.
Recent podcasts and interviews with Todd says that the enemy AI was too smart and made the game too challenging because they would destroy the player so they had to dumb it down entirely due to their normal player audience. Mods for Starfield for both space combat and player combat essentially is turning the AI back on again reveals that Todd wasnt lying at all, it's by far one of the smartest, most intelligent combat AI in a video game we've seen in the past 10 years and around F.E.A.R tier. This also reveals a lot about Todd Howard's philosophy about not really trusting the average gamer to like challenges at all.
ya idk man i saw an enemy run into a wall for like 8 seconds while being shot at. it doesnt see mthat smart. also im not just talking about it being dumb but the enemy takes like 4-5 seconds sometimes before it chooses which action to do, its silly.
If you use the mod that turns on the AI, they're seen reacting to gunfire, they flank you and retreat if you're too powerful, they use grenades to flush you out, they fire at your last known location and suppress fire in order for their teammates to regain their positions and they move in groups to push towards you when you're reloading or in trouble. There's also a lot of other clever things they do that you dont see in other games. It's crazy they just turned it off like that.
even if any of that were true(which it isn't) it wouldn't matter because starfield with good combat is still boring garbage for morons.
?si=JWfyTK5ukbE29APY&t=2546
Todd Howard says it himself.
gee it must be true then
See that 200 endings? They just work with 16 times the detail.
>spend thousand hours programming smart and challanging AI
>your boss comes, slaps you, spits on you and tells you to turn it off
Being a game dev is pain huh?
game dev is ultimate cuckoldry for failed software engineers.
they should stick a piece of paper on their backs saying "abuse me".
The standards for shilling have reached rock bottom
Yes and Oblivion AI was too good.
>no jeremy soul
This one seals the deal for me.
His music made me finished Oblivion main game until the DLC peaked my interest.
I'm pretty sure after that last wave of people quitting, Todd is the only one left from Morrowind times. Its screwed.
Starfield is objectively Bethesda's best game yet in terms of systems. Everything is far improved way beyond their previous games and every complaint about the systems in their previous games has been addressed and improved upon.
However the main issue of starfield is their new systems that werent in their previous games like creating a mass of planets and traversal between them destroying a lot of immersion people liked about Bethesda's previous games as well due to the nature of space travel itself, a lot of planets needed to be empty to be realistic.
Elder Scrolls will not have this problem because they'll be going back to what's tried and true and worked and based off Starfield's clear improvements over the complaints of their previous games, I'm sure ES6 will have all the major complaints of Starfield addressed as well.
every single game bethesda have made has gotten progressively worse.
what do you think?
>Does Starfield mean there is no hope for this to be good?
You are probably too young that you're thinking about things so far away in the future
There never was. Elder Scrolls was carried by its lore. Bethesda writing has been in steep decline since Morrowind. TES6 lore will be written by the same people that built Starfield's lore. Not a single person credited for writing on Morrowind is with Bethesda anymore.
These companies like Blizzard and Bethesda, they could release a literal bag of shit AVGN style and they'd still make a profit. I'm so tired of it and I'm tired of this shit industry.
TESVI will take place across the entire continent of Akavir and it will be the largest open world ever made
Map doesn't even make sense. Imperials would have landed in Akavir from the West. They didn't land in the Tsaeci lands.
Some people who have worked on TES believe that there should never be a mainline Elder Scrolls game set in the beast race provinces of Tamriel because they're ultimately irrelevant to the overarching plot of the series (humans vs elves).
A game set in Akavir is even less likely than that. Akavir is not of the same importance is Tamriel, both in and out of universe. Akavir, like everywhere else outside of Tamriel, has the sole purpose of shitting out things for the people of Tamriel to fight against or set up an origin story for certain groups of people, nothing else.
akavir makes sense only as a possible dlc, not as the base game.
who gives a shit? "some people" who have worked on TES have mismanaged the franchise and driven it into near irrelevancy. at this point the best possible thing to do would be to fire everyone who has ever worked on the franchise and give it to new people who are actually willing to make a fricking game some time this century.
>Thousand Monkey Islands
>Isn't an Island
The Elder Scrolls series is entirely about Tamriel, people who genuinely want Akavir are missing the point hard
The games are entirely about the elder scrolls and their ramifications
Skyrim was literally the first game in the series in which an Elder Scroll was of any relevance to the main plot
Should have taken the hint with Fallout 4
>you can only get out of towns by going to your horse and choose a specific block of land to explore
IMAGINE
if every such block of land is handcrafted and actually filled with content that isn't procedurally generated garbage - BASED as frick, but we're getting into science fiction here.
A game like Morrowind can only happen with a small time. The way the writing was supported by the world and artwork is a level of detail you only get when everyone on the team knows each other and gets drinks every day after work.
that's called passion, anon.
something modern game dev companies severely lacking.
There always hope.
Theres hope America will unfrick itself and start being a real nation one day.
But, realistically.......
Bethesda haven't released a good game in over a decade. Skyrim was alright, the hate is overblown. Fallout 4 was trash and the only good thing about it was the art direction. Fallout 76 is a joke. They've lost it.
>High Rock and Hammerfell
There was never any hope, they chose the most boring region
should of been elsweyr
>should of
kys
Starfield was as shit as Skyrim, i don't know what you people expected.
>Does Starfield mean
No, Skyrim meant that already.
Starting with Oblivion, TES only lost features and depth.
TES VI is barely gonna resemble an RPG but Bethesda also is not able to develop a fun open world action game so it's most likely gonna be a very shallow timesink.
You didn't play daggerfall
there was no hope this was going to be good since skyrim, anon
They will use the same shitty engine with the same shitty clunky mechanics no matter what, so I'm sure you Bethesda fanboys will love it
>played Skyrim for the first time 7-8 years ago
>got bored after a while and modded it for fun
>played Vanilla Morrowind and Oblivion next
>really enjoyed both even though both had some glaring flaws
Eh I lost hope since Skyrim I guess.
TES VI is going to blow chunks and kill anyone's interest in the series and its lore, the Bethesda genre is over.
this probably, they're squandering it
gaming's going to have get a new fad instead of this one, probably a worse one
I'd be shocked if long-running fan projects like Tamriel Rebuilt/Project Tamriel survive TES VI.
>Thinking fan projects for old games give a single shit about the new games
lmao
TES VI will sour every previous game in the franchise, it'll be the Game of Thrones Season 8 of video games.
Skyrim and ESO already did that moron
Skyrim absolutely did not you dork, yeah Morrowboomers had their reservations but literally everybody agreed that Skyrim was at the very least a very good game if not an ideal RPG until being a Skyrim contrarian became hip around 2015.
t. someone who first accessed the internet in 2015
Revisionist cope, the overwhelming majority of people who played Skyrim in 2011 loved it and the reviews reflected it, shit was pure hype. I did say that older ES players had problems with some changes but that doesn't change the overwhelmingly positive response the game got from the general public.
skyrim was slop, and the same thing will happen with Tes VI (it will sell 20 million+)
So total Todd victory?
>I did say that older ES players had problems with some changes but that doesn't change the overwhelmingly positive response the game got from the general public.
And what the frick do you think this argument is about, you stupid gorilla Black person?
The guy I was originally responding to said Skyrim killed general interest in ES like how Season 8 killed interest in GOT, he's wrong and you're arguing against a strawman.
TES VI will absolutely have that effect on the series though.
Just like Fallout 76 killed the Fallout Community?
No they didn't, learn how to read and follow a conversation.
have a nice day
76 did kill interest in Fallout though.
The person you were originally responding to said that fan projects for old games don't have their enjoyment ruined by newer games, so either abandon your red herring or have a nice day
on fricking facebook maybe
are you for fricking real man. yeah people were totally on board with removing even more skills and completely removing attributes before the game even fricking came out
Evidently not because Daggerfall, Morrowind and even Oblivion have even more people playing and engaging with them than there were when Skyrim came out.
Which is my point, moron
Nobody cares about the new shit anymore because Bethesda ruined it, this has no impact on the older games
The new one will, it'll be so pants-shittingly stupid that people will be done with the Elder Scrolls entirely. This has happened before, it has precedent.
False
ESO is already this, you legitimately cannot do this to a game series people are autistically invested in
well god damn bro just punch me in the nuts why dontcha??!?
Yes. If the names in the credits are no 99% white male names then the game will be shit.
Hell, any product will be shit.
Yes, after f4/76/starshit I am completey convinced that Skyrim was a result of luck, not premonition.
>Elder Slop
>good (without mods)
>skyrim is good
I respect your opinion
>skyrim is bad
I respect your opinion
>skyrim is bad but good with mods
You are a complete moron that doesn't know what he's talking about
Vanilla Skyrim is dogshit for mages and rangers, it's fine for warriors although unmodded Skyrim melee combat has aged extremely poorly.
moron. Vanilla skyrim is dogshit. It benefits greatly from magic and loot overhauls.
>Vanilla skyrim is dogshit
So it's shit, end of story
moron
No, moron. Add some mods and its pretty fun.
>put some spices on a piece of shit and it's edible
frick off
>>food ana-
FRICK OFF
Except the analogy isn't applicable you fricking sub-80 IQ troglodyte
Shit still tastes bad with spice on it. Skyrim is good with spice on it. That's the difference.
>copy europe but delete spain and england
what did they mean by this
yeah dude, it really fricking does.
Yeah it's fricking over
It's over. Bethesda is lost in the dark. Nearly all of their talent has left.
VI will be a 100% Emil driven story. Art direction will be generic shit like Oblivion.
Who the heck is Emil
https://en.wikipedia.org/wiki/Emil_Pagliarulo
Lead writer of Fallout 4, Starfield, lead writer of the Dark Brotherhood questlines
It is over. This guy can't write himself out of a paper bag if he wrote fallout 4
The one who wrote nonsensical shit plot of f4
Yes, it's literally over. Bethesday never caught up with contemporary games after Skyrim. You could say it was there last decent game.
From FO4 onwards it was soulless turbocancer
I wish they would give a TES game the lifecycle they gave TES:O. Imagine if we got new areas and quests once a year like TEDO does.
Only once a year? They could've turned Creation Club into a monthly series of DLC if they wanted to.
Literally how can they top Skyrim? Yeah it wasn’t as in-depth as Morrowind but god damn is it full of soul. It really is the perfect canvas for fantasy themed mods.
>Does Starfield mean there is no hope for this to be good?
Yes. There's like a 0.1% for it to be good. It will still run on the same archaic engine, they will still hire sweetbaby writers and they will still outsource most of their code to indian code farms.
If Microsoft sells Bethesda to Sony, it will be good.
Hammerfell will fail as a mod setting. Skyrim was kino to mod because everyone wants to rape white blonde women, can't say they same for sheboons
>Infinite quests written by ChatGPT
>Fantasy version of Preston Garvey makes sure your quest log never ends
>Boring dull landscape like Slopfield
>Dungeons are copy and paste as usual
And because its based on the Starfield version of the engine, you won't even be able to seamlessly traverse the map anymore. You'll have to fast travel between cells.
you had hope in the first place?
It is very obvious in this day and age with all the quality content from other developers that Bethesda has overstayed its welcome. There's no hope for the next TES game. The fact that the vaporware developer behind Starfields single player game totally mogged Starfield and made it look like a cheap mobile game is a clear indication that they don't have what it takes to develop games anymore.
>developer behind Starfields
Developer behind Star-Citizen*
Both Bethesda and Bioware need to clean house, get rid of diversity hires and get some actual skill. They cannot be as great as they once were ever again in the same way regardless of teams so they might as well get some real talent and try something different.
Bethesda has made four medicore games since Oblivion and been rewarded every time.
They won't change. Starfield was there chance to experiment with a new engine and they settled for making their new thing as soulless and jank as their other garbage.
The studio has already demonstrated it lacks both ambition and common sense. It's unironically OVER.
They need to stop trying to "fake" shit.
Don't listen to all the morons that cry about how everything's so fricking small, how there's only 10 houses in solitude or whatever the frick, the appeal of Bethesda games has always been that every NPC, at least ones that are outside of the radiant dungeons, are "accounted for", every named citizen has a real schedule that they follow, and not a fake, radiant one like in Ubi games where it just despawns the second you look away.
The reason Skyrim has the longevity it does is because its world is a very well constructed miniature set, and one that's so engrossing that it invites modders to add their own dioramas into that set.
The NPCs in Skyrim barely have schedules. Most of the shopkeepers never leave their shops. Many of them don't even leave the counter after they lock up for the night.
Yeah, I'm not saying it's perfect, but they should follow that ethos rather than just fricking faking shit like they did with Starfield. adding "fake" unnamed NPCs with C-tier models shat out by pajeets being paid 200 bucks a month.
Whiterun's market has like, what, not even 10 NPCs walking around, but that shit felt more alive than any of Starfield's cities. Even if it's barebones, the fact that I know that the shopkeeper barking at me has a handful of unique lines if I go talk to them, a house in the city with handplaced props that loosely tie to their character, that shit matters a lot in selling the illusion compared to 2 dozen NPCs just walking past you to make a street look busy, but they'll all spawn in and out when you look away.
I agree. The scale argument doesn't mean make the world bigger. It means pick a better a scale. Say you can only fit 6 cities into your game. They could do 6 cities and call it Hammerfell...and then you have the impression Hammerfell is empty. Or they could do 6 cities and call it "Western Alikr desert". Same amount of work and size, but the latter at least leaves you with the impression that there is a large and interesting world outside of the game borders.
Just like simply called the "Settled Systems" instead the "Frontier Systems" and adding densly populated urban planets that outside the game's boundaries would have done wonders for Starfield's worldbuilding and believability.