Does the future of frame-by-frame 2D animation lie in the hands of video games?

Does the future of frame-by-frame 2D animation lie in the hands of video games? Not rigged puppet stuff, but more traditional animation. Could we potentially have an industry boom in the next 10 years regarding 2D animation jobs?

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  1. 11 months ago
    Anonymous

    Yes it's possible but it would take a long time to relearn traditional methods to be able to do it
    Cuphead took seven years to make and it has at least 40-45 minutes of animation in total across a game that takes about 15 hours to beat

  2. 11 months ago
    Anonymous

    Unless some guy has big pockets and a love for frame-by-frame 2D animation OR some 2d animators are autistic enough to lovingly handcraft their own games and are lucky enough to get funding(like Cuphead), no. All the AAA game studios have a boner for 3D

    • 11 months ago
      Anonymous

      >All the AAA game studios have a boner for 3D
      I was thinking more the indie scene and what ever is left of the AA scene because those are thriving for games right now.

      • 11 months ago
        Anonymous

        I recall looking at this one new indie platformer with a guinea pig (or hamster?) with that sort of animation style. It looked pretty trippy as well fwir.

        • 11 months ago
          Anonymous

          Guinea Pig Parkour looks great. The creator was inspired by golden age Disney animation. Not sure how ambituous the gameplay is in comparison but it's not out yet so eh.

          • 11 months ago
            Anonymous

            >The creator was inspired by golden age Disney animation.
            I wouldn't be surprised. It really shows in the visuals!

    • 11 months ago
      Anonymous

      >All the AAA game studios have a boner for 3D
      That's fine.
      Even with their fair share of samey-looking "realistic" games, I'd argue that game 3D still looks much more varied than its mainstream animation industry counterpart. This isn't even lumping in what stuff's has been done in the indie scene.

  3. 11 months ago
    Anonymous

    I can't help but notice that the cat Burglar dog looks like Happy from Mighty B

  4. 11 months ago
    Anonymous

    I hope you weren't referring to Cat Burglar when you mentioned "frame-by-frame 2D animation".

  5. 11 months ago
    Anonymous

    >Could we potentially have an industry boom in the next 10 years regarding 2D animation jobs?
    No we really can't. All the new generations grew up with rigged animation, they absolutely do not give a shit. Furthermore, VNs and RPGmaker based games are popular as heck too and require 1/100th the effort but still can print money if you got cute enough girls.
    You literally need someone like the nike heir who funds Laika to make stop motion movies that don't often even cover costs of the film production. If he wasn't personally funding it then the studio would've gone bust long ago.

    • 11 months ago
      Anonymous

      >All the new generations grew up with rigged animation, they absolutely do not give a shit.
      I'm pretty sure even the oldest zoomers grew up with their fair share of traditional 2D animation, and have most like heard of games like Earthworm Jim, and picrel. It's ultimately a matter of effort and sometimes even budget, as other anons have pointed out.

  6. 11 months ago
    Anonymous

    >New game by Sonic Mania's devs
    Man, I want an I Hate Fairyland show with that artstyle.

    • 11 months ago
      Anonymous

      >>New game by Sonic Mania's devs
      WHER?

    • 11 months ago
      Anonymous

      god id actually fricking love an i hate fairyland show

  7. 11 months ago
    Anonymous

    >One of the best 2D cartoons lately
    >Not even a TV show or movie

    Cartoons in Hollywood are dead.

    • 11 months ago
      Anonymous

      The fans are too autistic

      • 11 months ago
        Anonymous

        I like the fanbase, they make fun content.

  8. 11 months ago
    Anonymous

    American animation is centered around riggers. They have holidays off for riggers. They fired hundreds of thousands of artists to accommodate riggers. They draw the entirety of modern animation from riggers. They post cartoon gifs made by riggers. Their offices are completely overrun with riggers. They watch rigger porn to a point where "Blender" does not make them think of an electric mixing machine but about 3D rigger software instead. They will tell you how much they are just pretending to love riggers but the evidence speaks for itself in that animation has always been and will be an industry of rigger loving riggers

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