Does the future of frame-by-frame 2D animation lie in the hands of video games?
Posted on by Anonymous
Does the future of frame-by-frame 2D animation lie in the hands of video games? Not rigged puppet stuff, but more traditional animation. Could we potentially have an industry boom in the next 10 years regarding 2D animation jobs?
Yes it's possible but it would take a long time to relearn traditional methods to be able to do it
Cuphead took seven years to make and it has at least 40-45 minutes of animation in total across a game that takes about 15 hours to beat
Unless some guy has big pockets and a love for frame-by-frame 2D animation OR some 2d animators are autistic enough to lovingly handcraft their own games and are lucky enough to get funding(like Cuphead), no. All the AAA game studios have a boner for 3D
>All the AAA game studios have a boner for 3D
I was thinking more the indie scene and what ever is left of the AA scene because those are thriving for games right now.
I recall looking at this one new indie platformer with a guinea pig (or hamster?) with that sort of animation style. It looked pretty trippy as well fwir.
Guinea Pig Parkour looks great. The creator was inspired by golden age Disney animation. Not sure how ambituous the gameplay is in comparison but it's not out yet so eh.
>All the AAA game studios have a boner for 3D
That's fine.
Even with their fair share of samey-looking "realistic" games, I'd argue that game 3D still looks much more varied than its mainstream animation industry counterpart. This isn't even lumping in what stuff's has been done in the indie scene.
>Could we potentially have an industry boom in the next 10 years regarding 2D animation jobs?
No we really can't. All the new generations grew up with rigged animation, they absolutely do not give a shit. Furthermore, VNs and RPGmaker based games are popular as heck too and require 1/100th the effort but still can print money if you got cute enough girls.
You literally need someone like the nike heir who funds Laika to make stop motion movies that don't often even cover costs of the film production. If he wasn't personally funding it then the studio would've gone bust long ago.
>All the new generations grew up with rigged animation, they absolutely do not give a shit.
I'm pretty sure even the oldest zoomers grew up with their fair share of traditional 2D animation, and have most like heard of games like Earthworm Jim, and picrel. It's ultimately a matter of effort and sometimes even budget, as other anons have pointed out.
American animation is centered around riggers. They have holidays off for riggers. They fired hundreds of thousands of artists to accommodate riggers. They draw the entirety of modern animation from riggers. They post cartoon gifs made by riggers. Their offices are completely overrun with riggers. They watch rigger porn to a point where "Blender" does not make them think of an electric mixing machine but about 3D rigger software instead. They will tell you how much they are just pretending to love riggers but the evidence speaks for itself in that animation has always been and will be an industry of rigger loving riggers
Yes it's possible but it would take a long time to relearn traditional methods to be able to do it
Cuphead took seven years to make and it has at least 40-45 minutes of animation in total across a game that takes about 15 hours to beat
Unless some guy has big pockets and a love for frame-by-frame 2D animation OR some 2d animators are autistic enough to lovingly handcraft their own games and are lucky enough to get funding(like Cuphead), no. All the AAA game studios have a boner for 3D
>All the AAA game studios have a boner for 3D
I was thinking more the indie scene and what ever is left of the AA scene because those are thriving for games right now.
I recall looking at this one new indie platformer with a guinea pig (or hamster?) with that sort of animation style. It looked pretty trippy as well fwir.
Guinea Pig Parkour looks great. The creator was inspired by golden age Disney animation. Not sure how ambituous the gameplay is in comparison but it's not out yet so eh.
>The creator was inspired by golden age Disney animation.
I wouldn't be surprised. It really shows in the visuals!
>All the AAA game studios have a boner for 3D
That's fine.
Even with their fair share of samey-looking "realistic" games, I'd argue that game 3D still looks much more varied than its mainstream animation industry counterpart. This isn't even lumping in what stuff's has been done in the indie scene.
I can't help but notice that the cat Burglar dog looks like Happy from Mighty B
I hope you weren't referring to Cat Burglar when you mentioned "frame-by-frame 2D animation".
>Could we potentially have an industry boom in the next 10 years regarding 2D animation jobs?
No we really can't. All the new generations grew up with rigged animation, they absolutely do not give a shit. Furthermore, VNs and RPGmaker based games are popular as heck too and require 1/100th the effort but still can print money if you got cute enough girls.
You literally need someone like the nike heir who funds Laika to make stop motion movies that don't often even cover costs of the film production. If he wasn't personally funding it then the studio would've gone bust long ago.
>All the new generations grew up with rigged animation, they absolutely do not give a shit.
I'm pretty sure even the oldest zoomers grew up with their fair share of traditional 2D animation, and have most like heard of games like Earthworm Jim, and picrel. It's ultimately a matter of effort and sometimes even budget, as other anons have pointed out.
>New game by Sonic Mania's devs
Man, I want an I Hate Fairyland show with that artstyle.
>>New game by Sonic Mania's devs
WHER?
god id actually fricking love an i hate fairyland show
>One of the best 2D cartoons lately
>Not even a TV show or movie
Cartoons in Hollywood are dead.
The fans are too autistic
I like the fanbase, they make fun content.
American animation is centered around riggers. They have holidays off for riggers. They fired hundreds of thousands of artists to accommodate riggers. They draw the entirety of modern animation from riggers. They post cartoon gifs made by riggers. Their offices are completely overrun with riggers. They watch rigger porn to a point where "Blender" does not make them think of an electric mixing machine but about 3D rigger software instead. They will tell you how much they are just pretending to love riggers but the evidence speaks for itself in that animation has always been and will be an industry of rigger loving riggers