Donkey Kong World. -reimagining of DK 64. -8 kongs. -300 gold bananas. -pause to enter tag barrel

Donkey Kong World
-reimagining of DK 64
-8 kongs
-300 gold bananas
-pause to enter tag barrel
-select a team of up to two kongs each time
-no loading screens
-DK Isle has 10 interconnected levels
-two multiplayer modes
--Mario Party like game with all the mini-games from the singleplayer campaign
--Diddy Kong Racing like game where you race through tracks that loop through the different levels

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  1. 1 month ago
    Anonymous

    So something imaginary, impossible and autistic?

    • 1 month ago
      Anonymous

      >So something imaginary, impossible and autistic?
      You mean like all video games?

  2. 1 month ago
    Anonymous

    I instantly write off anybody that wants a switch anywhere feature.

    • 1 month ago
      Anonymous

      They could have easily solved this by putting more kong barrels in the game
      Should be one every major room

  3. 1 month ago
    Anonymous

    I feel like the character switch problem could be solved by making the game a 2 player coop

    • 1 month ago
      Anonymous

      >2 player co op
      make it 4 player

  4. 1 month ago
    Anonymous

    >tfw no World of Donkey Kong mmorpg

    • 1 month ago
      Anonymous

      WTB FBSS, 2k bananas

    • 1 month ago
      Anonymous

      I'd take a Kong musou game, too.

      • 1 month ago
        Anonymous

        Donkey Kong/Nintendo Wars crossover called Gorilla Warfare.

    • 1 month ago
      Anonymous

      >tfw your raid party allowed a feather bow user in

  5. 1 month ago
    Anonymous

    >no loading screens

    Loading screens?
    You mean the twirling DK transition?
    You gotta give the game SOME time to load. It's not like you have to stare at a progress bar for 10 seconds between maps.

    • 1 month ago
      Anonymous

      no, you just seamlessly walk throughout the game, even when you jump into barrels it's instantly at the ready-set-go. nonstop kong
      the only hesitation, or pause, is when you press the start button. your leading character will hunker down and then leap up into the air as the tag barrel appears to receive you.

  6. 1 month ago
    Anonymous

    You're not going to save DK 64 I am sorry, it's just that bad. There's plenty of other games out there though!

  7. 1 month ago
    Anonymous

    I would’ve made DK 64 a much more linear platformer. Complete the level and go to the next. But that was out of fashion at the time, especially at Nintendo. Banjo has the collectathon thing taken care of for Rare.

    I would have made it like the linear Bowser levels in Mario 64 with a little Crash and Sonic Adventure mixed in. Even the linear platforming sections in every world of Rocket: Robot on Wheels fits what I’m describing.

    Take some of the gimmicks from DKC 1 and 2 and just translate them to 3D stages and thats some of your levels right there. Like climbing the pirate ships, the hot air balloons, the ropes that slide you up and down, inside the beehives, the rising floor castle, conveyor belt platforms, treetop platforming, the seal cooling down water, it would all translate to 3d pretty well. More animal buddies wouldn’t have hurt and some more open areas with them would have been great.

    They got the minecarts right pretty much. Vine swinging wasn’t bad. Some minigames were ok. But I always thought going the collectathon route with some light Lost Vikings style stuff was an uninspired move.

    • 1 month ago
      Anonymous

      I think it might make more sense if it were like Sonic Heroes. Tagging between two or more kongs on the fly, using their abilities as you scuttle through an environment with some collectibles and some secrets.
      Nowadays I am fond on DK 64, and I want to bring it to the present faithfully.
      My vision is that it's that Bowser's Fury pack in experience, but it's all Donkey Kong and Co.
      Just DK Isle, and the levels are seamless and cross between one another every now and again, so that it feels like one sprawling location.
      I think how Mario Odyssey handled the main collectible, Moons, that would be perfect to represent DK 64 today. A metric frick ton of banana macguffins that you get for exploring, for doing minigames, for beating up enough of some enemy type, for puzzles, for bosses. They could be bundled together, banana hoards, several at once, it just makes sense. Bananas everywhere. Taging between characters, a quick way to jump to the entrance of any level in a pinch, that sort of thing.
      (I imagine that with Dk Isle being "one huge interconnected level" that warp pads could get you around between levels, and it would be sound.)

  8. 1 month ago
    Anonymous

    hey watch out about these donkey kong threads
    the guy about the youtubers and the revisionism is gonna smell ya

  9. 1 month ago
    Anonymous

    Two Kongs: Donkey and Diddy. They are always together, you can swap between them at-will, or you can play coop. Sometimes they need to be apart to get through challenges.

    Final boss is Mario.

  10. 1 month ago
    Anonymous

    Donkey Kong 64-2: EXPAND DONG EDITION

  11. 1 month ago
    Anonymous

    Why do people always seem to want to play armchair game designer with this game rather than other games they don't like?

    • 1 month ago
      Anonymous

      like what? I post threads like this periodically about a lot of games. I like conceptualizing of remakes, sequels, or just tweaking some mechanics.

      • 1 month ago
        Anonymous

        Fair enough then. It just seems like we've had an unusually large amount of "how to fix DK64" threads lately.
        I'll leave you to it, anon.

        • 1 month ago
          Anonymous

          sadly I don't think my thread is going to last today, and according to you it's because I picked a game which is over saturated with discussion. boo

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