Double Fine 25 Year Anniversary Coming Up

Should we expect a Psychonauts 3 announcement?

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  1. 5 months ago
    Anonymous

    Should we have money by now

  2. 5 months ago
    Anonymous

    Psychonauts 1 HD

    • 5 months ago
      Anonymous

      Who cares, 2 was woke garbage with no soul

      That's what the PC version is

      • 5 months ago
        Anonymous

        What a shit post

      • 5 months ago
        Anonymous

        youre moronic and should go back to twitter

    • 5 months ago
      Anonymous

      naw fenks. it would get pozzed during the process

  3. 5 months ago
    Anonymous

    whos funded them for 25 years their stuff has never sold at all

  4. 5 months ago
    Anonymous

    I know this is a never ever kind of situation, but I still want a sequel.

    • 5 months ago
      Anonymous

      Hopefully they dump the RTS stuff, but I'd hate to see the current state of Double Fine try and do a follow up to Brutal Legend.

      • 5 months ago
        Anonymous

        The profanity censor of Brutal Legend will be mandatory and the "metal" aspect is toned down to nothingness so it is bland and inoffensive like the rock band it mocked in the first cutscene of the first game.
        Jack Black will still be Jack Black I guess.

        • 5 months ago
          Anonymous

          That and a female will quickly replace the main character.

    • 5 months ago
      Anonymous

      >I know this is a never ever kind of situation, but I still want a sequel.
      Schafer still plays Brutal Legend. You never know.

    • 5 months ago
      Anonymous

      No, i don't, purely because of how hard they'll obliterate what's left to push current things

    • 5 months ago
      Anonymous

      Lemmy is gone, man.

    • 5 months ago
      Anonymous

      if they had notes for a planned sequel we could get something half decent like psychonauts 2 but it seemed like a real one-time game to me

    • 5 months ago
      Anonymous

      If Tim can convince Spencer to green light Brutal Legend 2 he would hold the crown as the industry's biggest charlatan. How do you pitch a sequel to the game that literally nearly killed your company and ruined your ties with Activision

  5. 5 months ago
    Anonymous

    >2020 +4
    >mentions getting a covid shot for some reason

    • 5 months ago
      Anonymous

      because it's back and ramping up to be worse than 2020, go outside. or actually you probably shouldn't right now, lol.

      • 5 months ago
        Anonymous

        (you)

      • 5 months ago
        Anonymous

        Yeah its looking to hurt vaxxies who compromised their immune systems with experimental garbage. Unvaxxed have nothing to worry about.

      • 5 months ago
        Anonymous

        Your thoughts on the vaxes themselves are irrelevant it's not a good idea to bring up such a contentious topic out of nowhere in what's supposed to be a promotional post

      • 5 months ago
        Anonymous

        Ah just in time for elections.

  6. 5 months ago
    Anonymous

    >after a decade in business starts a goofundme for an unnamed project that goes back to their roots
    >Everyone donates thinking it will be a sequel to psychonauts, their first video game
    >Raises 3.3 million USD
    >Creates Broken Age, an adventure game
    >Years later starts another gofundme
    >This time actually for psychonauts 2, goal is 3.3 million USD
    >Gets the money AGAIN
    >STILL RUNS OUT
    >needs Microsoft to save them

    • 5 months ago
      Anonymous

      donates thinking it will be a sequel to psychonauts
      Didn't they explicitly say it'd be a point & click puzzle/adventure, like Grim Fandango? Which Broken Age wasn't anyway but still, I vaguely remember the pitch explicitly not being psychonauts related.

      • 5 months ago
        Anonymous

        You're wrong though.
        The Kickstarter was for "Double Fine Adventure", meaning an adventure game. Everyone knew it would be an adventure game when they donated.
        And Tim Schafer worked at LucasArts on a bunch of classic adventure games (Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango) so making another adventure game *was* him going back to his roots.

        The double fine adventure.
        Which meant more about the history of the company, that built psychonauts to boot and never an adventure game.

        I looked up the page again and it's literal fake news. Just ask yourself, why would people over donate 3 million dollars for a point and click game? A game no one cares about?

        Tim Schaefer took advantage of psychonauts late fanbase to fund an adventure game. Something no one wants

        • 5 months ago
          Anonymous

          I am damn certain they had a video on the crowdfund page at the time talking about Grim Fandango and saying their goal was something along those lines.

        • 5 months ago
          Anonymous

          M8, go look at the kickstarter page again.

          "About the Project
          Over a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure. Where it goes from there will unfold in real time for all the backers to see."
          https://www.kickstarter.com/projects/doublefine/double-fine-adventure

          I backed the project. It was made extremely clear that it was for an adventure game. All the news surrounding it was that it was an adventure game by Tim Schafer. Everyone who backed it knew that it was for an adventure game.
          The problem was that it ended up being targeted to his daughter and not fans of adventure game.

    • 5 months ago
      Anonymous

      You're wrong though.
      The Kickstarter was for "Double Fine Adventure", meaning an adventure game. Everyone knew it would be an adventure game when they donated.
      And Tim Schafer worked at LucasArts on a bunch of classic adventure games (Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango) so making another adventure game *was* him going back to his roots.

    • 5 months ago
      Anonymous

      >Everyone donates thinking it will be a sequel to psychonauts, their first video game
      Nobody did. They never pitched it as a psychonauts sequel. The guy stated it was going to be an adventure game.

      ?si=6C4O8MoRCN9TNtg7

      • 5 months ago
        Anonymous

        you can see this was made after the event. Holy shit I didn't know double fine revisioned history

        • 5 months ago
          Anonymous

          It wasn't, the pitch video was on the kickstarter the whole time, this is just a reupload with extra info from after it was backed.

          • 5 months ago
            Anonymous

            The video literally starts with the Kickstarter passing the 3.3 million USD mark. It was created after it was over to fix double fines image

            • 5 months ago
              Anonymous

              >can't fricking read
              I think I know why you failed to notice the pitch video at the time. moron.

              • 5 months ago
                Anonymous

                I'm the one who donated the extra $3 million fricker. And they still didn't make psychonauts 2 at that time

              • 5 months ago
                Anonymous

                https://www.kickstarter.com/projects/doublefine/double-fine-adventure
                It's right fricking there, they outlined it clearly that it would be a point-and-click style adventure game. You are a genuine moron if you thought the kickstarter was for psychonauts when they were this explicit about it. It's even more clear about it than I remembered.

    • 5 months ago
      Anonymous

      Like others have said, the kickstarter was explicitly for an adventure game. The problem with Broken Age wasn't that it was an adventure game, the problem was that it was sold as an old-school adventure game for fans of Tim's old adventure games, and instead they ended up making a heavily dumbed down babbys first adventure game aimed at Tim's daughter.

      • 5 months ago
        Anonymous

        Also they went over budget and had to cut the game into two episodes to sell what they already finished before the money ran out.

        • 5 months ago
          Anonymous

          It was worse than that. They ran out of money over 5 times

          First they did slacker backer where you could still get half the shit like the documentary and the backer forum along with the game.

          Then they did the Amnisa fortnight contest where you pay to vote for your favorite demo pitch which they would make in to a real demo.

          Then because Spacebase DF9 was so popular they made that in to a game to funnel money from and abandoned.

          Then they did another kickstarter for Massive Chalice that was just to funnel money from and half assed causing Brad Muir to leave.

          Then they broke the game in to two parts.

          Then if you want to fo beyond that, Tim got kicked off kickstarter forever, made his own to fundraiser site for P2, kept failing so they secretly extended the time multiple times till people caught on, and then by some merical at the last moment anonymous donors completed their funding goal that they weren't even close to completing.

    • 5 months ago
      Anonymous

      Watch the documentaries. These guys are take forever to make one simple thing in their games.

  7. 5 months ago
    Anonymous

    THREE
    POINT

  8. 5 months ago
    Anonymous

    >feeling the need to point out getting a clot shot
    Mr Shitface is as mind broken as ever it seems

  9. 5 months ago
    Anonymous

    >Used to release a bunch of small experimental projects like Costume Quest, Stacking, Trenched while working on a big title like Brutal Legend
    >Complete work on Psychonauts 2 after getting acquired by Xbox
    >Do LITERALL FRICK ALL for two years
    Such is the fate of all Xbox Studios.

    • 5 months ago
      Anonymous

      Those small games were all after Brutal Legend, which was their last big game before Psychonauts 2. The only did smaller games in that time. They didn't have multiple teams/projects before that.

  10. 5 months ago
    Anonymous

    Hope not. While I liked Psychonauts 2, and the all-pervading wokeness wasn't THAT bad, it was much less fun and less imaginative than the original.

  11. 5 months ago
    Anonymous

    >3.3 million
    Never forget.

    Psychonauts 2 was a letdown.

    • 5 months ago
      Anonymous

      >Psychonauts 2 was a letdown.
      It was great, the frick you smoking?

      • 5 months ago
        Anonymous

        Nah it was shite
        Unironically woke and way too cinematic. Like, what the frick was the final stage?

        Cooking show was kino though

        • 5 months ago
          Anonymous

          >likes the worst stage
          >didn't like the final stage
          Dogshit opinions all round I see.

          • 5 months ago
            Anonymous

            Why yes, I liked the level with the fun gameplay where you're encouraged to zip around the map fast
            And yes, I absolutely hated the shitty last level where all you do is watch cutscenes and hear exposition because wooops we forgot to tell the game's story during the previous's 15 hours

            Also, bottles is hands down the worst level, homosexualry aside. So fricking disappointing

            • 5 months ago
              Anonymous

              The final level has a lot of combat areas, platforming, and some lite puzzles. The food stage has the weakest gameplay, it's piss easy and very short. You've convinced me that you're being contrarian for attention by this point.

              • 5 months ago
                Anonymous

                homie like 75% of the stage is literally just riding a boat to watch a cutscene and some of the most uninspired enemy spam combat sections

              • 5 months ago
                Anonymous

                >a boat
                >cutscene
                You didn't play the game.

              • 5 months ago
                Anonymous

                It's a fricking boat you fricktard. It floats on water, thus it's a boat
                >EEAHAGAGAHAGAAAAAAAAAAAA IT'S A TEACUP

              • 5 months ago
                Anonymous

                it's on a literal track, it's a dark ride.

            • 5 months ago
              Anonymous

              >bottles is hands down the worst level
              Nah I thought that was fine, Lucrecia's Lament/Fatherland Follies is the worst with how it's supposed to be the big finale.
              Meat Circus in the first game was great with the mashed up environment and challenge, but LL and FF are mostly exposition with the main villain of the sequel not even coming back for the last boss battle.

              • 5 months ago
                Anonymous

                Why yes, I liked the level with the fun gameplay where you're encouraged to zip around the map fast
                And yes, I absolutely hated the shitty last level where all you do is watch cutscenes and hear exposition because wooops we forgot to tell the game's story during the previous's 15 hours

                Also, bottles is hands down the worst level, homosexualry aside. So fricking disappointing

                It's literally only levitation that got nerfed (which was nerfed into the ground), however I understand why they did it as lev in 1 was extremely OP and made all platforming segments pointless as I just skipped them every time. Other powers got buffed, combat in general is significantly better than the first game's, and platforming got fleshed out and is less jank. I'd take 2's gameplay over 1's any day. What 2 fumbled is the writing and humor, it's not as witty and was clearly restrained by modern sensibilities (and a need to avoid "belittling mental illness"), the plot felt duct-taped together from the many ideas they would've had in the 15 years since the original game.

                These posts are tailor made to make me rage. I don't think I can tolerate Psychonaut threads on Ganker, if these are the people I share it with.
                I honestly can't tell if anon is having a good troll, or if all of your opinions are really just this bad. And that's the extra frustrating part.

              • 5 months ago
                Anonymous

                Alright, then frick off.

            • 5 months ago
              Anonymous

              >because wooops we forgot to tell the game's story during the previous's 15 hours
              Wow, you're pretty dumb.
              The plot is spelled out extremely early in the game, and repeated several times. On purpose. The entire point was to show you how the same story remembered from different viewpoints can completely shift the way events are shown, until you get a totally warped version like Malik's. This is a game aimed at children and this flew over your head. You might want to get tested because you probably have a developmental disorder.

      • 5 months ago
        Anonymous

        Different anon, but it's awful. Massive disappointment. It's not "woke" or whatever that other fricking idiot is saying, but the writing in it was terrible, the voice actors couldn't properly do the voices anymore which was more just sad than a flaw of the game, and it was constantly interrupting gameplay to tell some generic story with a BUNCH of unlikable characters.

        • 5 months ago
          Anonymous

          I thought the voice acting was great, the frick?
          I agree the writing was a mess, it some its moments but clearly went through multiple drafts before they cobbled together an ending.
          > it was constantly interrupting gameplay
          did we play the same game? This was only true for the the 2nd level (which I'll agree is a massive slog with interruptions), the rest of the game is even quicker paced than 1 was. I actually wish there was more time with the characters, sasha and milla were completely forgotten and the new interns had almost zero lines.

      • 5 months ago
        Anonymous

        Nah it was shite
        Unironically woke and way too cinematic. Like, what the frick was the final stage?

        Cooking show was kino though

        Different anon, but it's awful. Massive disappointment. It's not "woke" or whatever that other fricking idiot is saying, but the writing in it was terrible, the voice actors couldn't properly do the voices anymore which was more just sad than a flaw of the game, and it was constantly interrupting gameplay to tell some generic story with a BUNCH of unlikable characters.

        It was good. Not great. The humor was there, the writing was there. the graphics were fricking CRISP. The world and gimmicks were interesting.

        The weakest part was the gameplay. They did exactly what I feared they were doing when they revealed the first gameplay video: They made actions feel more restrictive. Casuals will say the mechanics are more "snappy", because casuals love scripted actions. Ignoring the fact that the more scripted the actions, then less freedom they have. Levitation in the first game was too far ranging, so they gimped it it's distance. Levitation jumped too high in the first game, so they lowered it. Slopes could be climbed with some effort in the first game, so they made them hard stops.

        All terrible decisions. You have to purchase abilities just to make your levitation ball work *nearly* how it worked before. But it's till gimped in the end.

        • 5 months ago
          Anonymous

          It's literally only levitation that got nerfed (which was nerfed into the ground), however I understand why they did it as lev in 1 was extremely OP and made all platforming segments pointless as I just skipped them every time. Other powers got buffed, combat in general is significantly better than the first game's, and platforming got fleshed out and is less jank. I'd take 2's gameplay over 1's any day. What 2 fumbled is the writing and humor, it's not as witty and was clearly restrained by modern sensibilities (and a need to avoid "belittling mental illness"), the plot felt duct-taped together from the many ideas they would've had in the 15 years since the original game.

          • 5 months ago
            Anonymous

            I miss the inventory system from 1, it was a nice nod to the point and click games Schafer worked on at LucasArts and they put in a ton of unique interactions (like how every camp kid had a line for Mr Pokeylope if you bothered to head back instead of immediately giving him to Sheegor)

            • 5 months ago
              Anonymous

              Yeah it felt weird that 2 distanced itself from the point and click inspired problem solving entirely. I'd love to know what 2's early development looked like as I suspect puzzles must've been planned at some point but scrapped, as well as many other things.

      • 5 months ago
        Anonymous

        It was fricking ass.

        >Psychonauts 1
        >Most of the kids are fricking weird but overall fairly nice.
        >Only a few will outright antagonize you
        >All of the asylum patients are appreciative for the help.
        >Sasha and Milla are both competent and intriguing characters
        >Ending heavily focuses on Raz and his dad patching things up and reassuring him that he'll always love him

        >Psychonauts 2
        >Interns spend the entire game insulting you and demanding you do favors for them
        >Never appreciative of what you do for them
        >The psychic six barely interact with you
        >The gay drunk is a fricking butthole even after you help him
        >Ending is 80% about how cool the interns are as they have cutscenes helping you, remaining 20% is about your grandma.

        I got it for $15 AUD, and I still felt ripped off.

        • 5 months ago
          Anonymous

          >buying it when you could abuse the gamepass promotion at the time and play it literally for free at launch
          Also
          spend the entire game insulting you and demanding you do favors for them
          No they fricking don't, did you only play the opening or what? The interns literally stop existing throughout the entire game only to return in the final boss and they do thank you for saving them in level 2. The psychic 6 interact with you a hell of a lot more than the interns ever did, in fact I'd go as far to say that over half of them are fleshed out well enough - and Bob was friendly after you help him, the frick?

        • 5 months ago
          Anonymous

          >Psychonauts 1
          >Main villain gets a proper boss fight and you go into a blend of his and raz's mind for the final level

          >Psychonauts 2
          >Main villain gets knocked out by Lili in a cutscene and has nothing to do with the final boss, while the last level is just exposition to explain his evil plan

          • 5 months ago
            Anonymous

            There's probably a debate to be had over who the real villain of 2 is. Gristol set things in motion but on his own he's hardly a threat.

            • 5 months ago
              Anonymous

              It's like a role reverse of the first game.
              Dr. Loboto was the main threat at the start until it turns out he was working for Oleander and he gets dealt with in a cutscene, while Lucrecia is the main threat for most of the game until right at the end when it turns out Gristol was behind the plot to free her but Gristol is the one who gets dealt with in a cutscene while Lucrecia is the one you fight at the end.

              • 5 months ago
                Anonymous

                Thematically it makes more sense for Maligula to be the final boss. Gristol wanted to summon Maligula and use her as a weapon to re-take Grulovia but he was a cowardly wimp who hid in a hotel eating caviar till he started his master plan by getting Loboto to kidnap. There's nothing really justifying a boss fight against him like Oleander (Who was a veteran Psychonaut who went crazy due to the Psi-tanium deposits buried in Whispering Rock) and his Brain Tank.

              • 5 months ago
                Anonymous

                >it makes more sense for Maligula to be the final boss
                Gristol should still be involved in that final battle somehow, like he uses Truman's brain to create a psychic Grulovian army to assist Maligula.

              • 5 months ago
                Anonymous

                That would be interesting, maybe as a kind of progression on the tanks in the first game.
                I wonder if one could use a psychic's brain to project themselves into a mind.

          • 5 months ago
            Anonymous

            >has nothing to do with the final boss
            His entire motivation for the entire game was finding and resurrecting the final boss
            >last level is just exposition
            It’s no more exposition than every other level

            • 5 months ago
              Anonymous

              >His entire motivation for the entire game was finding and resurrecting the final boss
              Yeah but having no involvement in the final boss is still lame considering the first game ended with you fighting Oleander's brain tank and then going into the Meat Circus to beat up his dad mixed with your dad.
              >It’s no more exposition than every other level
              they handled it better than literally putting you in a theme park ride and explaining the villain's motivations.

              • 5 months ago
                Anonymous

                In 1 you don't fight the real Oleander. Kochamara is the closest you get to a battle with him. He isn't the real villain, he's another puppet in part of some crackpot scheme. Fighting your mindbroken grandma in 2 has a lot in common with fightings a fused warped perceptions of your dad in 1.

              • 5 months ago
                Anonymous

                >In 1 you don't fight the real Oleander
                Yeah you do, you fight a brain tank that he's piloting.

              • 5 months ago
                Anonymous

                That's not him in person that's only his brain

              • 5 months ago
                Anonymous

                You are your brain.

    • 5 months ago
      Anonymous

      >Psychonauts 2 was a letdown.
      It was great, the frick you smoking?

      it was ok, but the game dosnt flow well and the story is a fricking znooze fest completely unrelated to the school kids
      i still had fun, 7/10 from me

      • 5 months ago
        Anonymous

        >completely unrelated to the school kids
        They leave the camp at the end of 1, Raz already got all the badges and is essentially a child prodigy. Why would the school kids still be around?
        Unless you meant the interns?

  12. 5 months ago
    Anonymous

    Also while I'm complaining about the sequel, the intern teens are lame. There's like no build-up for them coming in to help Raz in the last battle even if you go out of your way to do all the side quests and interactions.
    The Camp Kids in 1 had more development and they didn't even do anything in the finale.

    • 5 months ago
      Anonymous

      Plus it doesn't make sense. In one they establish that psyic warfare and spies are pretty much a thing of the past and the camp is mainly there as a relic of the past and to help kids control their powers. Then 2 makes it not dead and some elite power house of world peace.

      • 5 months ago
        Anonymous

        >In one they establish that psyic warfare and spies are pretty much a thing of the past
        Doesn't the ending of 1 still show that the Psychonauts organization is ongoing with you heading off to rescue the grand head in an expensive looking jet?

    • 5 months ago
      Anonymous

      I wanted to hate the interns, but they never got enough screentime. Like the devs wanted them to be part of the adventure, but ran out of time and just resorted to having them be background noise.

  13. 5 months ago
    Anonymous

    >inb4 Psychonauts 1 remastered

  14. 5 months ago
    Anonymous

    i did not care for psychonauts.

  15. 5 months ago
    Anonymous

    The game was fine, except for the WILL YOU STOP BLOCKING EVERYTHING FOR YOUR CUTSCENES???

  16. 5 months ago
    Anonymous

    I hope they don't botch it like the 2nd one
    >1st game canon end Raz is fully fledged psychonaut
    >sequel starts off by demoting him and removing all of his acquired abilities, has to train them from scratch again
    >they are far weaker than before
    >nobody respects you
    >the interns have a big presence but do nothing, have almost no dialogue and don't develop throughout the story, unlike the 1st game where the cast is twice as big and all have their own short storylines through the game
    >the open world is bigger but emptier and with less areas than the 1st
    >the minds you explore all belong to a specific group of characters, it becomes predictable halfway through
    >the minds are less memorable than the 1st
    >one of them is entirely dedicating to show the gay marriage of two characters and the game forces you to be solemn and pay attention to it, unlike the rest
    >the final boss has less variety than the mega censor in the 1st
    >once you 102% the game it lets you be as powerful as the 1st but there's nothing left to do

    • 5 months ago
      Anonymous

      >one of them is entirely dedicating to show the gay marriage of two characters
      It was one section of the level, not even 20%

    • 5 months ago
      Anonymous

      >sequel starts off by demoting him and removing all of his acquired abilities, has to train them from scratch again
      In all fairness, that does make a bit of sense in the context of the story. Cruller is a respectable psychonaut, but I doubt the organization will just let one guy make Psychonauts, even with the recommendation of Sasha and Milla. It's not too much of a stretch to believe that the Psychonauts would be tied up in Bureaucracy to prevent trainees from becoming full fledged Psychonauts overnight.

      The rest of your criticisms are on point though.

  17. 5 months ago
    Anonymous

    He'll be dead by next year.

  18. 5 months ago
    Anonymous

    Any other industry with a bit of decency would have told mr.shitface to frick off already

  19. 5 months ago
    Anonymous

    Imagine getting swindled by Mr Shitface into funding his "game"

  20. 5 months ago
    Anonymous

    Psychonauts 2 was great. Anyone saying otherwise is plain wrong, and their only argument is "old good, new bad." Sad!

  21. 5 months ago
    Anonymous

    psychonauts 2 wasnt terrible, but there was definitely a lot of room for improvement.
    it also didnt have a real equivalent to the milkman conspiracy.

  22. 5 months ago
    Anonymous

    >taking a vaccine is taken as a religious declaration
    >doctors are priests, baptizing the cattle
    Anon, are you paying attention?
    "Science" is a "single true goD" (Dog) for the animals aren't allowed to worship "Deities". Vaccination is a "true goD religion" shite in perspective.

  23. 5 months ago
    Anonymous

    Anyone else watch the Psychonauts 2 development documentary? Interesting and surprisingly candid, there's some people in there who come across as dicks.

    Also Tim seems to have a problem with being way too chill and trying to be "Mr Cool relaxed boss who sits around writing all day" whilst the rest of the studio flails about. The development was a fricking mess before he was forced to step in and actually be the manager, at which point he reveals he actually knows what he's doing and the game finally comes together.

    Hopefully he learns his lesson for the future.

    • 5 months ago
      Anonymous

      I plan to. It's pretty long.

  24. 5 months ago
    Anonymous

    damn, what happened to these threads. where's the lili waifuposting?

  25. 5 months ago
    Anonymous

    >brutal legend 2 never ever

  26. 5 months ago
    Anonymous
  27. 5 months ago
    Anonymous

    Frick no, it took them nearly 20 years to make 2.

  28. 5 months ago
    Anonymous

    I don't understand how 2 flopped so badly. First game felt like a Nickledoeon cartoon. 2nd game felt like a cashgrab.

  29. 5 months ago
    Anonymous

    psychonauts 2 wasn't awful I guess. I am neutral on a new DF game coming out

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