Would be neat, but I really doubt it. I don't see them doing 8 pawn capable vocations and 12 arisen exclusive. On top of that, I really think they're planning to stick to the one active exclusive weapon idea, so I don't think they are doing 6 more weapons to double up on hybrids.
I don't think so, I'd rather have triple classes than double sets of double classes. >fighter - fighter >fighter/fighter - warrior >fighter/fighter/archer - battle master >fighter/fighter/thief - dragoon >fighter/fighter/mage - sword saint
I find it weird spearhand is warrior/mage, I would assume that would be the mystic knight. I think I'm going thief/mage, I assume it's going to be something crazy and fun with all sorts of teleporting and status effects. I'll go back to sorcerer if it's shit.
Goblin slayer. Its horrificially boring past the first episode. Do NOT watch it. The plot goes fricking nowhere fast and the whole goblin slaying gimmick is so beyond dumb. Gobbolin-slayeru exclusively adventures alone but for some reason once hes in a party his ass would've died if not for the help of his party members, so how the frick did he survive this long alone???
>so how the frick did he survive this long alone???
By not getting into the situations that almost got him killed in the first place. Goblin Slayer would use explosives, divert a river or other 'nasty' methods to clear goblin dens when he was solo. Sadly the party's Elf Ranger throws fits about them and specifically keeps GS from pulling those stunts because of 'muh adventure' (paraphrased)
Do agree that Goblin Slayer is rather mid as a show and manga, and I'm being generous.
Goblin Slayer. The premise doesn't really translate to anime well and is pretty boring to watch, but something about reading the manga is a lot better. It's like how the best witcher book was just the short stories about Geralt going about doing his job at places and meeting people with little to no overarching plot, Goblin Slayer is just him going about his usual job with the occasional unforeseen situation coming up but no real end goal. Boring to watch but consistently a nice read.
>You are a PAWN >Your ARISEN walks up to you at the campfire >They wish to discuss MATTERS OF IMPORT >You have no active quests and there is nothing pressing that comes to mind
What the frick do you say, P/v/wnbro?
So the camping set is heavy, so unless you are planning for a long trip where you know you'll need it to recover "perma" lost health, you should leave it behind in town. >pc players will just mod away weight limits
I have to say those beastmanni look like the weakest part of DD2. Not sure how to put it - their design is very safe and inoffensive? Would love some more animalistic, feral-looking beastmen, and not just khajiit but lamer.
Yeah, that's a good way to put it - they look like something taken from some 3d show/film for kiddies.
I'm certain you can make them muscular in the final game. Just equip them with tribal looking clothes or whatever.
Well, unless they can look quite different than muscular humans, it's not gonna matter.
Plus, whoever thought putting human haircuts on them would be fine is an actual morono.
>bara
Not really, that was just one example. My point is their current design is very safe and I'd love if they actually looked different than just humans but with dumb faces.
Does anyone know if the beastren have different animations?
they are functionally just humans since they use the same rig as them but you'll probably be able to give them dumb weird proportions and change their posture
I disagree. I think it's kino that they are 100% regular lions in chain mail. We will have to see how crazy you can get with customization, but Beastren are easily the thing I'm looking forward to the most
t. Hrothgar player in FF14
They're meant to be more in the old style of Leo and shit like that
Most of them look awful but you CAN make them non shitty seeing the lion fighter arisen in the demos
They have to make them frickable and fit in all the armour
All I'm really missing from them are an option for tails and cat ears (rather than human ears), but who gives a shit?
>They have to make them frickable and fit in all the armour
No, they don't. That's pure laziness or a "stylistic choice" of the devs. There's nothing stopping them from making the beastmen more unique.
The dumbasses responsible for GW managed to do it a long time ago so I see no reason why the japs can't do it now.
>unique is when the cat is modelled like a troll instead of modelled like a human
Yeah or he's designing the game's aesthetic and atmosphere after old sword and sorcery which had humanoid non-humans as party characters instead of hunchbacks and monsters
Why not just fricking have elves and dwarves than these goofy cat people? Japanese always do this, they immediately default to a furgay race when they need non-humans.
You can already make elves in DD and if they add decent beards, you can have dwarves too
>unique is when the cat is modelled like a troll instead of modelled like a human
That's absolutely true if your game already features humans. Adding humans but with cat faces is just superficial crap if the skeletons, animations etc are all the same.
Who cares man
You might as well be saying aping Tolkein sword and sorcery aesthetics is lazy when they could be doing donut-OC alien shit that nobody wants instead
7 months ago
Anonymous
I do care. And seems like you do as well.
Btw, neither Dragon's Dogma nor Lord of the Rings are Sword and Sorcery. >You might as well...
No, you might not. You could if Gollum was a described as a regular hobbit but with an ugly mug.
7 months ago
Anonymous
>Btw, neither Dragon's Dogma nor Lord of the Rings are Sword and Sorcery.
Sure they are
7 months ago
Anonymous
Mkay, explain how.
Because both Lotr and DD seem like high fantasy works.
7 months ago
Anonymous
Swords and Sorcery is a specific subgenre with its own trappings and hallmarks, not just any work where there are both swords and magic
I'm lazy so wikipedia >Sword and sorcery is grounded in real-world social and societal hierarchies, and is grittier, darker, and more violent, with elements of cosmic, often Lovecraftian creatures that aren't a staple of mainstream fantasy. The main character is often a barbarian with antihero traits.
7 months ago
Anonymous
I realize that and neither of works seems like S&S, especially Dragon's Dogma which is just full-on bombastic high fantasy.
Why not just fricking have elves and dwarves than these goofy cat people? Japanese always do this, they immediately default to a furgay race when they need non-humans.
My biggest issue is the voices. Something jarring about looking so different from humans but sounding exacting like them. Bethesda understood this with Khajiit.
don't you fricking pretend homosexual, you know and I know 80% of Gankergays want to frick the lion lady and will have a party of semi nude lion b***hes along with the mandatory e-girl healbawd when DD2 comes out
It might have other skills that make the green elements more obvious. All we've seen so far is "spill smoke to make a bridge". If we'd seen it dodgeroll, or do some jutsu shit where it makes phantasm clones appear to distract the enemy then it'd be easy to say "blue + green".
Alternatively, there's more than one set of either advanced vocations or hybrid vocations, which are both nice possiblities.
at best it's a vocation, at worse it's a item or skill being marketed as a vocation. We're pretty much know nothing about it so i wouldn't get my hopes up for anything special
Forgot to refer back to the censer-class, bad syntax on my part. Maybe there's two advanced vocations per color or the censer is a hybrid is wht I was getting at.
>Maybe there's two advanced vocations per color
Yeah maybe they split it into damage and support
7 months ago
Anonymous
>Mages pick between BIG METEOR or BIG BUFF >Fighters pick between BIG SORD and BIG SHIELD >Archers pick between BIG BOW or BIG ARROW >Thieves pick between BIG DAGGER or MORE DAGGERSSSS
i cant wait
Just started my first Warrior playthrough. So excited. Last playthrough was Mystic Knight and even though I refused to use Cannon, it was still broken and too easy. You had answers for everything.
Did any other games have the kind of physic interaction that DD2.
Because thing like the cyclops smashing his head on the rock without any kind of prebaked animation impressed me.
https://www.rpgsite.net/interview/14896-dragons-dogma-2-interview-hideaki-itsuno-and-yoshiaki-hirabayashi-on-crafting-a-more-engaging-action-rpg-world
another Itsuno interview, dunno if it has already been shared here. I'll greentext some highlights
>First off - I really, really wanted to make Dragon's Dogma 2 immediately after the first one came out. Which is to say, I was very much looking forward to developing it. Now that I'm working on it, I'm doing it in a way that there's nothing left behind, this time around.
>We had several different team members go out and explore different areas, and different landscapes, to see if we could arrive at that sort of density where things don't feel either too narrow, or too wide.
>As far as technical specs, we're not ready to make any announcements at this point. But we are trying to make the appropriate adjustments when having, for example, raytracing.
>Interviewer: When I was in a small encampment, a goblin that I thought I had killed on the way to it ended up finding its way inside its gates. It's interesting, because outside of scripted segments in the first game you never really saw enemies in villages or cities, or encampments. >Itsuno: It's fantastic you ran into a situation like that. For example, if you kite enemies not just Goblins, but even Cyclops' or Griffins we put the work in to have NPCs react naturally, rather than just having scripted events.
>We have many monsters that we haven't announced yet, and of course some that you can pinpoint from previous trailers - but we don't want to spoil the surprise, as it's that element of surprise that adds to the excitement of the game.
>For example, if you kite enemies not just Goblins, but even Cyclops' or Griffins we put the work in to have NPCs react naturally, rather than just having scripted events.
fricking kino. this is going to be GOTY
>watching a play a demo >two knights are talking about how sir chucklefrick is probably being slaughtered by harpies as they speak >camera is focused on their dialogue but keep hearing GYAHHHH >gameplay resumes >goblin wandered up to the main gate and the pawns were fighting it the whole time
i wonder where else they'll show up
if i was so many levels of mentally ill i would shitpost FFXIV memes but im not so i dont even know where i would start with one. probably "muh Endwalker lmaoooo" or something
>first thought when seeing a staff weapon flourish is to complain about a bargain bin pleb media character
worthless complaint thanks for sharing. there is literally no reason to dislike "darth maul shit" other than your own autism
No, the game looks very far along and Capcom doesn't like to market games too far from release. The TGS demo let people explore all of Vermund. I think Q1 24 or Q2 24 at the very latest.
i hope they frickin dont. im not in the habit of headcanoning an ideal playthrough based on bits and pieces of info stitched together and then being disappointed on release like so much of Ganker. i would much rather have some level of surprise and natural discovery considering im 410% going to play the game regardless.
its not too big of a deal if i dont know i can suddenly become a Hegemonic Brigadier-Chevalier Auteur Garcon at 4 levels of Bimblo
>have to show
No they fricking don't. The entire game doesn't have to be leaked in the fricking trailers. God damn zoomers wanting everything at once. Then you go and cry when nothing surprises you.
Capcom have a habit of showing you games shortly before you can play them, i doubt it wouldve been playable at TGS if it were not significantly far along, just like SF6, MHR, RE4R, RE8 etc.
I mained Mystic Knight and I still think it should get replaced. Played opitmally you spammed Cannon which was boring. Played suboptimally you were just a Fighter + Abyssal Anguish which was not that interesting. Or you had a gimped staff and just a few subpar exclusive spells like sleep or the lightning whip.
>played optimally
far be it from a sequel to rebalance things so more skills are viable
I liked some of mystic knight's funny skills like stone forest and shit
spirit lancer or whatever that shit is called would be fine IF YOU COULD ALSO USE FRICKING SHIELDS AND ONE HANDED WEAPONS ITSUNO WHAT THE FRICK WERE YOU THINKING
Just got off the phone with Itsuno. He wanted to make Beastmen in DD have a very satisfying and fulfilling backstory for their race. So they decided to invent a progenitor for the race. The same's being kept a secret for now to further add to the mystery, but Itsuno did forward me via text the concept design for the progenitor of the Cat People.
First of all, both use pole weapons.
Second, that whirlwind move he does when fighting those wolves is the exact same move from spirit lancer.
So there are similarities in that regard.
as far as we know, it seems that way. and there're no inner clothes either
>supposed to be "dragon's dogma but now they can do everything they wanted to with the first game" >gutted armor, removed vocations and only a single weapon per vocation
Removing armour options while keeping the stat growth system is such a stain on this game. But you can't complain about that without being called le discord raid by bandwagoners that found out about DD last year.
The horrible stat growth shit tells me they didn't listen to the biggest problems actual players had with the first game, so they might have kept the damage system too for all I know. It seems like they listened to the journos that wanted a better story or whatever shit that didn't matter as much.
Gear was always more important. If you want to autistically minmax vocations and stat growth for 5% extra damage, be my guest, but the rest of us are going to just play the game normally.
7 months ago
Anonymous
>5%
30, and if it's not important why did they keep it? Could have also given us different stats per vocation that change when you change vocation
better story in an rpg is a must tho, although i genuinely agree with you on the stat growth distribution should've been manual input
I liked the story of the first game, it just needed better directing
actual player here
the stat growth was fine. leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
7 months ago
Anonymous
>leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
That is exactly what happens and you have the wrong opinion. This was the number one complaint in DD threads for years stop pretending it's fine all of a sudden
7 months ago
Anonymous
No one is gimped from levelling wrong because level up stats don't make a big enough impact compared to gear to truly matter
People might complain about it because they have anxiety or whatever but in practice it's a non-issue. The game isn't hard enough to warrant crying for 'years' over a 20-30% MAX difference in damage
7 months ago
Anonymous
They have an enormous impact if they keep the damage system. A 30% damage increase in DD isn't just more damage, it could be the difference between doing 1 damage and doing 100 with each hit. How can you possibly defend this shit, come the frick on.
7 months ago
Anonymous
oh god, oh frick, I kill goblins with 3 hits instead of 2 this is literally a crime against humanity
stop being addicted to numbers, you will be able to play all of the content without issues
7 months ago
Anonymous
I'm too old to care about your fricking strawman, man
7 months ago
Anonymous
>I'm too old
then you should know better than to waste the little time you have left with worrying about shit that has no significance
7 months ago
Anonymous
Like arguing with a bullshitter
7 months ago
Anonymous
Yes dude we all know how the defence system works, and I'm telling you that even if you drop 200 levels in warrior then switch to mage, gear will still make up for nearly all of the difference in damage
Just for reference, a pre-BB staff is about 1000 magick. The difference between a level 100 warrior and a level 100 mage is 200 magick. You can easily make up for the difference here by using 1 (one) (singular) periapt. End your life if you've spent all these years worrying about this tiny difference.
7 months ago
Anonymous
Periapts were stupid. And if the stat difference doesn't matter why even keep it? Would you like it if MH6 had a similar system like I posted earlier? Of course not
7 months ago
Anonymous
>why even keep it?
Why not? Stops every character from just being the same, even if it's a minor difference
Nobody likes Skyrim 'just do everything' character growth
7 months ago
Anonymous
I get what you mean. It wouldn't matter in Skyrim because you can make 50 iron daggers and become a god or use the enchanting exploit, but the good thing about Capcom games is that they are made to have an enormous skill ceiling where every little thing, every advantage, matters. Just look at RE4 remake, you can easily finish the game on easy and never even think about the complexity of the combat, or you can spend a fricking day doing the final pirate shooting, or trying to survive the initial village encounter with just a knife.
I don't like it.
7 months ago
Anonymous
>Nobody likes Skyrim 'just do everything' character growth
I do. Aside from shitty balance which this anon
I get what you mean. It wouldn't matter in Skyrim because you can make 50 iron daggers and become a god or use the enchanting exploit, but the good thing about Capcom games is that they are made to have an enormous skill ceiling where every little thing, every advantage, matters. Just look at RE4 remake, you can easily finish the game on easy and never even think about the complexity of the combat, or you can spend a fricking day doing the final pirate shooting, or trying to survive the initial village encounter with just a knife.
I don't like it.
already mentioned, it's a good concept. It shouldn't have been applied to systems that are not meant to be used repeatedly many many times per playthrough (like crafting), but for combat skills (i.e. weapon / spell casting / blocking mastery) it works perfectly.
7 months ago
Anonymous
>if the stat difference doesn't matter why even keep it
Because i asked Itsuno specifically to keep that part in to annoy dumb b***hes like you
7 months ago
Anonymous
Min-maxing is only vaguely noticeable during BBI where you can skill some annoying enemies / bosses slightly faster (and really only during the second loop). It isn't worth spending 100+ levels playing as vocations you hate.
7 months ago
Anonymous
I disagree, it was less noticeable in BBI because weapon stats made up for most of it. The base game, on release, it could have a way bigger difference, like the extreme example of doing 1 damage v 100 that I posted earlier. You are assuming this game will be bettet balanced but we don't know
7 months ago
Anonymous
Under no circumstances will you do less damage than the enemy's defence except in places where your gear is worse than what the area is expecting you to have. This pretty much only happens at the western bandits and it's so early that your stat growths hardly differentiate at all
7 months ago
Anonymous
>Under no circumstances will you do less damage than the enemy's defence except in places where your gear is worse than what the area is expecting you to have.
Sounds like a pretty big deal in an open world game. Why force me to do things in order if I WANT to take on the forest drake and just do more than 1 damage
In DD1 some chest armor included arms and it covered both slots. Could be that's the armor that was in the demo and so they just had no glove armor. We will see
7 months ago
Anonymous
This. Some chests / legs "took up" both slots.
7 months ago
Anonymous
your damage was much more dependant on the weapon you're using, and your defenses on your armor. the only ones ever complaining about it were minmaxing autists that wanted to kill things 15% faster for no reason. besides, periapts allowed you to break any defense barriers meaning you were never filtered by having just a little less attack than optimal
gonna disagree on this one a bit tho, magick archer growth was called one of the most trash because it has less magick growth compared to magick defense growth, making their damage quite deplorable
MA's stat growth only becomes unbalanced after lvl 100, which is only relevant in BBI where core stats matter even less since weapon stats are so inflated
>leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
If stat growth is essentially irrelevant, then why does it even exist?
They should either remove it or significantly rework it.
sure, they could've removed it. but stat growth is part of the roleplaying fantasy I suppose. I don't particularly care for it, but I can see why they kept it
7 months ago
Anonymous
>periapts allowed you to break any defense barriers meaning you were never filtered by having just a little less attack than optima
Instant item use is another thing I wanted gone. How hard can it be to copy Monster Hunter
7 months ago
Anonymous
gonna disagree on this one a bit tho, magick archer growth was called one of the most trash because it has less magick growth compared to magick defense growth, making their damage quite deplorable
7 months ago
Anonymous
>leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
If stat growth is essentially irrelevant, then why does it even exist?
They should either remove it or significantly rework it.
>biggest problems actual players had with the first game
stop larping moron nobody complained about that
7 months ago
Anonymous
Very funny
7 months ago
Anonymous
you can cope all you want i was there, most people were just changing class at random and nobody had trouble because of the stats grows.
7 months ago
Anonymous
Yea I really believe you, you don't type like a young child and you were definitely here in 2012
7 months ago
Anonymous
wasn't on Ganker but I was on the internet yes
7 months ago
Anonymous
There you go. I was on the internet in 2003 but I didn't bring up because it didn't matter
7 months ago
Anonymous
The stats were a non-issue and you know I'm right. Nobody had any actual trouble with it as far as i remember.
All I can recall are a few autist complaining that you had to play sorcerer to have the most dmg as a magic archer even though just playing magic archer was broken already.
stats growths are not only useful for the actual playstyle of the class they're usually topical in an RP sense. >they didn't listen to players
good. cohesive vision > wishy washy player opinions.
i'm sure there'll be Rebalance Potions you can quoff if your statbuild is lopsided and you need some adjustment. ideally numbers just matter less in general and things like effective weaknesses matter more than addition-subtraction
7 months ago
Anonymous
>i'm sure there'll be Rebalance Potions you can quoff if your statbuild is lopsided and you need some adjustment
There would be no problems then. But I don't believe there will be if the first game didn't have them and they seem to be keeping everything mostly the same
The stats were a non-issue and you know I'm right. Nobody had any actual trouble with it as far as i remember.
All I can recall are a few autist complaining that you had to play sorcerer to have the most dmg as a magic archer even though just playing magic archer was broken already.
Why don't you go back to where you read those wrong opinions if you agree with them so much?
7 months ago
Anonymous
>wrong opinions
The only way this could possible cause you trouble is if you spend 150 levels as a full physical class and then randomly switch to a full magical one and then try to attack the most magickly resistant enemies in the game.
You are in the minority most people didn't care and still won't care for DD2.
You are just a moron expecting the game to accommodate your moronic playstyle and I'm glad DD2 will make autist like you cry again for years.
7 months ago
Anonymous
What an absolute embarrassment of a post. Learn english before trying to sound like a big man. It's my third language, you have no excuse if you can read since 2012
7 months ago
Anonymous
>Learn english before trying to sound like a big man
What kind of projection is this?? I'm just telling what happening, I'm not trying to sound like anything in particular.
Being this insecure at your old age is not a good thing grampa.
It'd be far too easy to spend the entirety of the limited demo time just messing around with Fashion's Dogma rather than getting to the business of actually adventuring.
Consider the following. >Moon isn't the final dungeon or even visited in base DD2. >The Moon is Bitterblack Isle 2 being it's own expansion/superdungeon
>alien shit is way too obvious and would break the aesthetic
Bro, Conan is peak Sowrd & Sorcery and Howard was good friends and pen pals with Lovecraft, to the point where they "exchanged" nods and references to each other settings, essentially bridging them out of amicable feelings
Conan directly namedrops Outer Dark and stuff like Nameless Old Ones in some stories
So putting Gugs, ghouls, snake people and other shit on the moon would be peak kino
Dust goblins and sea creatures who appear spectral and levitating but is in a invisible field in all the different seas. You basically fight them like birds but you can also go to the surface on magical boats to launch fall, grapplinghook, glide or rappel attacks against them if they "swim" out of reach when you walk the bottom.
Seneschal is just another slave to the cycle, there must be the big G somewhere. Especially considering the Moon is shared between all the worlds in the concept
They should add other lesser dragons based on advanded vocations
Imagine a mystic spearhand drake that uses telekinesis to grab your pawns and launch them at you
For all we know MH6 was delayed. You never know how game development goes. See Pragmata. DD2 is pretty much a remake of DD1 so most of the pre production was already done.
>He starts by saying what we all know, he created Dragon's Dogma because he didn't want to be annoyed by other people when playing an online action rpg,
If it's anything like the first game you'll be able to make elves, there's pointy ears in the character creator and there's skintone/hair options if you want to make a drow etc.
we already know vocations are obtained differently compared to the previous games and we know there's a bunch they haven't shown
https://www.famitsu.com/news/202309/24317971.html >J: What about vocations? >Itsuno: Four of these jobs are available for selection at the beginning. After that, the number will gradually increase as the story progresses. >The method of changing jobs to those jobs is also a little different from previous series, so I hope people are looking forward to that as well.
>J: Are there any new vocations besides those two...? >Itsuno: Of course. Please look forward to it.
i seriously doubt they'd go without an advanced vocation for each class and a hybrid for each color combination
It'd be cool if you unlock new vocations via questing. Dragonforged had a spear in his cave, maybe there are other "dragonforged's" with different shit.
honestly I just wish they make all classes be distinct enough, in the original there's really no reason to keep playing strider one you unlock ranger or magick archer for example
7 months ago
Anonymous
>there's really no reason to keep playing strider one you unlock ranger or magick archer for example
It has a cooler name.
7 months ago
Anonymous
and yet a lot of us did precisely that
7 months ago
Anonymous
>no reason to keep playing strider one you unlock ranger or magick archer
not true, they have helm splitter and a 66% damage boost while climbing
One part of me says they'll stick to European designs. Another part of me says that possibly having 14 more or less unique weapon types makes that somewhat harder.
youve posted this like 3 times in this one thread alone, ffs.
i doubt there would be a dedicated katana class, at most there could be a specific sword/longsword that looks like one. theyre basically the same weapon.
they already split strider into 2 and they could just make strider themselves the hybrid of the 2. They literally create 3 vocation by just splitting 1 lmao. Ofc if they're creative they can make dd2 "strider" unique, and even if that happened they already have a +1 vocation anyway
7 months ago
Anonymous
this I agree. even they provide more than 10 vocations, atleast some of them will be derivative.
7 months ago
Anonymous
They could. I have a feeling we're not going to see any melee weapon + ranged weapon vocations. Not even red/yellow or green/yellow. They might end up having a single weapon that can do both to a certain extent. Like a chain weapon.
7 months ago
Anonymous
i truly believe this'll be the case as well. Considering the mask leak which in it have the "hangman" class, and capcom loves for grappling hook (RE4 Separate ways, clutch claws, wirebug, lost planet 2, etc) chain weapon is not that farfetch
I don't think it's especially outrageous; it already seems like there's a hybrid with blue for every vocation (Censer's ice platform is very remniscent of High Frigor, suggesting it's another blue vocation) and increasing the amount of base vocations naturally suggests an exponential increase in content.
>naturally suggests an exponential increase in content.
or content split thin among numerous vocations. It can be wide as an ocean but deep as puddle. that's what I'm afraid of.
We already know the world's four times as big and has two kingdoms, I don't think they're just trying to make it big for the sake of big. They've already shown they're keeping a lot of the original game's content and supplementing it with new ideas, which is what Itsuno tends to be more interested in than just retreading old ground.
It's not like it's even double the original game's vocations, either, it's just 5 more than the original's 9. There were about 9 movesets worth in the original game to begin with (including separating daggers from shortbow and magickshield) and we've seen two new weapons already.
It is probably a deliberate decision to mostly only demo stuff from DD1, maybe a lot of the new content is too spoilery perhaps in regards to some surprise tonal shift
Some good info here >Oxcarts have a set location and cost 100 gold >Player found a well which led to a crypt, and out into an open view of the ocean >Some chests are traps, the player got a Wakestone and skeletons ambushed them >Skeletons are apparently only defeated when their skulls are smashed beyond repair >NPCs offer quests as you explore, if you protect them from monsters or just wander by them >Goblins try to sneak up on you, which the sound design helped illustrate >Monsters in-fight (you see a saurian fighting a harpy) and can die to the brine like before
Does anyone have official info on why stat growth is tied to the vocation game design wise?
I could only speculate: >force you to commit to a certain type of playstyle >emulate a "training arc" with the vocation
But the stat growth is exactly what does that. If you always had a fixed growth you could just play whatever you wanted and switch without being weaker whenever you wanted. Imagine if in Monster Hunter your endgame stats were tied to whatever armor you finished HR with
i mean logically speaking it make sense and more realistic anyway. You are a fighter, you attack with your sword yet your magick grows? That's a bit stupid innit?
But i agree with this dude
Itsuno didn't want people to bother with build homosexualry
I don't see how it's different from say PSO. You pick a Force class then you only gain MST. If you want ATK you should have picked Hunter. There's no builds from picking your class but you can expand your class through gear. It's called horizontal progression.
Here's a random thing I really want - custom lanterns. I remember Death dropping a Bone Lantern material in Dark Arisen and I felt wienerblocked when it was just an upgrade item rather than a usable lantern.
Ideally lanterns are counted as pawn equipment so they come equipped with whatever their owner gave them when recruited, so you can personalize pawns a little bit more.
Assuming the game is broken up like the first one, there will be two acts (or more). More options / vocations / whatever could become available after a change occurs.
>from a race that looks noticeably cooler when buff and with a lot of hair >specifically shave most of your hair and stay thin as a stick
Nah frick George he's moronic
The armour system is bizarre. Itsuno loves player expression and DD lets you fully customize your Arisen and pawn, from looks to gear. It'd be such a strange choice to simplify the gear system and force players into wearing pretty much full sets with no swapping. I can only cope and hope that it was some demo build issue to simplify things so players don't waste too much time.
The new armor system is a step in the right direction. Ideally, you want just one armor slot like you have in Gothic 2 since wearing mismatched armor is dumb. Having just one slot means armors come with heavily pronounced strengths and weaknesses and you cannot plug certain holes in your defenses by wearing the strongest parts of various sets.
>Having just one slot means armors come with heavily pronounced strengths and weaknesses and you cannot plug certain holes in your defenses by wearing the strongest parts of various sets.
ideally you balance it out by having mix-matching result in a master-of-none scenario and have building towards specific elements be more rewarding than trying to cover everything, rather than limiting player customization in a game about making a funny savant servant that will appear in the worlds of other players
>I wear the rock armor when I fight scissor guys >I wear the paper armor when I fight rock guys >I wear the scissor armor when I fight paper guys
But then you end up with either the player hauling all 3 with them and just switching before combat to always have advantage, or the reality that there are no paper enemies at all and there's no reason to wear anything other than rock armor.
In good RPGs that have actual C&C, the best armors are locked behind mutually exclusive quests/factions so you can't have the best everything. You wear the best armor you have that is good against one thing and eat shit against other enemy types or use the lower quality armors that don't protect very well either.
Hopefully they try to make up for it in other ways >more customization for individual pieces of armor, including material colors, emblems, visors/masks being up or down, etc
I remember one designer being proud of the open wizard surcourt because it showed off what else a character had on, I can't see less customization being something they'd go quietly about.
No layered armor would be a real shame. Not sure if I'd want to try and remake my DD characters or start fresh, I've never given magic a try so that could be cool.
Few concern i have and hope the iron them out by release. >running animation is bit stiff and definite downgade from 1 >fighter's sword swinging is absolutely weak. Looks more like he's flailing >air bolt lacks impact > i cope it's only the demo and it's an early build but i hope they didn't shelve armor layering.
Otherwise the game looks pretty much what u wanted dd1 but a proper complete game.
some anon found the same set of gloves on two separate chest pieces in the videos and promotional art. just like the classes I think nigs are getting too far ahead of themselves with the info we have.
Because westerners are burdened by white guilt and thus unable to approach their own history with a shred of reverence or respect. They used to be able to, but that was beaten out of them decades ago.
Japs don't deal with any of this white guilt shit so they're free to make classic DnD style medieval fantasy games without needing to be ashamed of the history.
I wonder if they're gonna upgrade the pawn system. Like maybe pawns remember you and mention past adventures you had, or if you brined them they're pissy at you. Sort of like the nemesis system but for allies
They've mentioned that they're making it so pawns found in the overworld will be more related to your adventure >pawn may have knowledge of beasts or quests in that area >pawns you've seen before will show up after some time
And they have proper conversations with each other now as well.
https://www.videogameschronicle.com/features/interviews/interview-capcom-explains-why-dragons-dogma-2-has-taken-so-long/
Some lines where they comment on your last adventure would be nice for sure, though.
My big hope is the end game armor isn't so shitty looking. Pretty much everything from BBI was all demon motiffs with evertyhing named HERETIC or something similar. It was all edgy chuuni sounding shit like teenager listening to cannibal corpse would come up with. Here's to hoping they tone that stuff down in DD2. I want Ganker dogma, and at least after the RE games modding can fix a lot of it.
examples of new core skills for classes >mages can hold R1 to cast faster at the cost of stamina >scarlet kisses is a core skill rather than a weapon skill >the divekick off of enemies is a core archer skill
they didnt show the fighter core skills sadly
I was skeptical of the low damage kick attack for archer but if c**t-punt is meant to add some distance when enemies get too close that plays into the vocation pretty well.
not necessarily but excessive salt intake is associated with higher gastric cancer risk, probably has something to do with too much salt fricking up the gastric system microbiome.
I'm thinking there will be double sets of hybrid vocations.
VERMUND
>red/blue
>red/yellow
>red/green
>blue/yellow - magick archer
>blue/green
>yellow/green
BATTAHL
>red/blue - mystic spearhand
>red/yellow
>red/green
>blue/yellow
>blue/green
>yellow/green
including 4 base classes and 4 advanced classes to make 20 in total.
double vocations sounds fun actually
heavy set, chiraldic and simple knightly ones in vermund
spiritual dextrous flowing ones in battahl
how would a ninja class even work
It's just Thief, but you hear a
>YOOOOOOOOOOOOOOooooooo
Every time you enter combat
perfect
>Thief class
>"AYOOO" every time you enter combat
Haii haii, kitty ^___^
Would be dope, but absurd to implement and questionable if they can make them all unique.
Would be neat, but I really doubt it. I don't see them doing 8 pawn capable vocations and 12 arisen exclusive. On top of that, I really think they're planning to stick to the one active exclusive weapon idea, so I don't think they are doing 6 more weapons to double up on hybrids.
making the hybrid vocations exclusive to the arisen in the og DD was dumb anyways, I hope they don't limit that in DD2
>I hope they don't limit that in DD2
already confirmed, sorry bud
https://www.dragonsdogma.com/2/en-asia/job/
damn that fricking sucks
Will there be a long blade(katana,kriegsmesser,wo dao, long sabre, Da dao) using vocation in DD2? Must be fighter/thief.
I can't see this happening. At most we're getting 14
/ourleaker/ said 12 in total between main and hybrid. Probably vanilla will have 9 just like dark arisen
The same leaker that said mystic knight was back and it was going to take influence from the DDO alchemist?
not back but reworked and we have the mystic lancer
I don't think so, I'd rather have triple classes than double sets of double classes.
>fighter - fighter
>fighter/fighter - warrior
>fighter/fighter/archer - battle master
>fighter/fighter/thief - dragoon
>fighter/fighter/mage - sword saint
I find it weird spearhand is warrior/mage, I would assume that would be the mystic knight. I think I'm going thief/mage, I assume it's going to be something crazy and fun with all sorts of teleporting and status effects. I'll go back to sorcerer if it's shit.
You are coping. Do you also think we'll go to the moon like was planned for 1? Hop into other Arisen's worlds? Cross classing attacks?
Be real.
>small talk
SOVL
Okay, but where's the 'pillow talk' option
counting on more voices. if I see a little girl pawn that sounds like a 30yo woman huffing helium she's getting brined.
Goblin Slayer invented adventurers camping?! Holy shit this is crazy.
what anime is this
Goblin Slayer
Goblin slayer. Its horrificially boring past the first episode. Do NOT watch it. The plot goes fricking nowhere fast and the whole goblin slaying gimmick is so beyond dumb. Gobbolin-slayeru exclusively adventures alone but for some reason once hes in a party his ass would've died if not for the help of his party members, so how the frick did he survive this long alone???
can you recommend another anime with this feel? something about an adventuring party in a medieval fantasy setting
Record of Lodoss War or Slayers
you are my brother.
wait for the Dungeon Meshi anime
I want dungeon meshi without the PLEASE LEARN TO COOK THE FAMILY UNIT IS FALLING APART AIIEEEEE propaganda.
What propaganda?
>He doesn't eat balanced diet, rest well, and get proper exercise
>family unit
>"propaganda"
You sound like the homosexuals who call liking big breasts a "fetish".
Don't listen to random homosexuals on the internet, watch a couple of episodes and see if you enjoy it for yourself.
>so how the frick did he survive this long alone???
By not getting into the situations that almost got him killed in the first place. Goblin Slayer would use explosives, divert a river or other 'nasty' methods to clear goblin dens when he was solo. Sadly the party's Elf Ranger throws fits about them and specifically keeps GS from pulling those stunts because of 'muh adventure' (paraphrased)
Do agree that Goblin Slayer is rather mid as a show and manga, and I'm being generous.
goblin slayer. it's shit, don't bother
Goblin Slayer. The premise doesn't really translate to anime well and is pretty boring to watch, but something about reading the manga is a lot better. It's like how the best witcher book was just the short stories about Geralt going about doing his job at places and meeting people with little to no overarching plot, Goblin Slayer is just him going about his usual job with the occasional unforeseen situation coming up but no real end goal. Boring to watch but consistently a nice read.
I prefer the light novel because I can imagine the character designs instead of having to watch the painfully generic official ones.
>You are a PAWN
>Your ARISEN walks up to you at the campfire
>They wish to discuss MATTERS OF IMPORT
>You have no active quests and there is nothing pressing that comes to mind
What the frick do you say, P/v/wnbro?
Spill my beast steak and ask if they want to change my inclination
>Strength in number Arisen
I'll scale it, and strike from above!
'tis a large tree
'tis even larger up close.
>What the frick do you say, P/v/wnbro?
W-Wolves hunt in packs...
meow
They're Masterworks all, you can't go wrong.
Wolves hunt in packs
We would do well to rest a while
-"Fricking hate orcs"
She-goats and She-lions are weak to wiener Arisen!
>PawNTR
soaked to the bone!
>Boner! A walking boner!
Goblins ill like fire
the duke could stand to commission some new roads
All roads lead to Gran Soren.
It's ilk is weak to fire!
Perhaps there is aught of use?
Is there aught to do at the fireside, Arisen? *pomf*
Will this game feature HMOFA?
>Human Masterworks On Females All
likely
So the camping set is heavy, so unless you are planning for a long trip where you know you'll need it to recover "perma" lost health, you should leave it behind in town.
>pc players will just mod away weight limits
some probably will yeah, who cares though? It's their problem if they want to make their game worse
turbo soul
>fades to black
did they fug?
>fades to black
>did they fug?
Yes.
CAT WIFE
LET'S GO
someone post ursula
I have to say those beastmanni look like the weakest part of DD2. Not sure how to put it - their design is very safe and inoffensive? Would love some more animalistic, feral-looking beastmen, and not just khajiit but lamer.
I'm certain you can make them muscular in the final game. Just equip them with tribal looking clothes or whatever.
It looks like they stuffed the lion in the armor. I'm not sure how I feel about it there's a certain charm.
Beastren would have benefitted greatly from tails and cat feet.
if only they looked like that
they're kid friendly disney characters at the moment
i wonder if they'll be weak to fire
Yeah, that's a good way to put it - they look like something taken from some 3d show/film for kiddies.
Well, unless they can look quite different than muscular humans, it's not gonna matter.
Plus, whoever thought putting human haircuts on them would be fine is an actual morono.
Nah, human haircuts on beastmen can be based
It's really the human ears that are a problem
Lil homie wanted bara lionfolks to goon to
>bara
Not really, that was just one example. My point is their current design is very safe and I'd love if they actually looked different than just humans but with dumb faces.
Does anyone know if the beastren have different animations?
they are functionally just humans since they use the same rig as them but you'll probably be able to give them dumb weird proportions and change their posture
I disagree. I think it's kino that they are 100% regular lions in chain mail. We will have to see how crazy you can get with customization, but Beastren are easily the thing I'm looking forward to the most
t. Hrothgar player in FF14
They're meant to be more in the old style of Leo and shit like that
Most of them look awful but you CAN make them non shitty seeing the lion fighter arisen in the demos
They have to make them frickable and fit in all the armour
All I'm really missing from them are an option for tails and cat ears (rather than human ears), but who gives a shit?
>They have to make them frickable and fit in all the armour
No, they don't. That's pure laziness or a "stylistic choice" of the devs. There's nothing stopping them from making the beastmen more unique.
The dumbasses responsible for GW managed to do it a long time ago so I see no reason why the japs can't do it now.
>unique is when the cat is modelled like a troll instead of modelled like a human
Yeah or he's designing the game's aesthetic and atmosphere after old sword and sorcery which had humanoid non-humans as party characters instead of hunchbacks and monsters
You can already make elves in DD and if they add decent beards, you can have dwarves too
>unique is when the cat is modelled like a troll instead of modelled like a human
That's absolutely true if your game already features humans. Adding humans but with cat faces is just superficial crap if the skeletons, animations etc are all the same.
Who cares man
You might as well be saying aping Tolkein sword and sorcery aesthetics is lazy when they could be doing donut-OC alien shit that nobody wants instead
I do care. And seems like you do as well.
Btw, neither Dragon's Dogma nor Lord of the Rings are Sword and Sorcery.
>You might as well...
No, you might not. You could if Gollum was a described as a regular hobbit but with an ugly mug.
>Btw, neither Dragon's Dogma nor Lord of the Rings are Sword and Sorcery.
Sure they are
Mkay, explain how.
Because both Lotr and DD seem like high fantasy works.
Swords and Sorcery is a specific subgenre with its own trappings and hallmarks, not just any work where there are both swords and magic
I'm lazy so wikipedia
>Sword and sorcery is grounded in real-world social and societal hierarchies, and is grittier, darker, and more violent, with elements of cosmic, often Lovecraftian creatures that aren't a staple of mainstream fantasy. The main character is often a barbarian with antihero traits.
I realize that and neither of works seems like S&S, especially Dragon's Dogma which is just full-on bombastic high fantasy.
Why not just fricking have elves and dwarves than these goofy cat people? Japanese always do this, they immediately default to a furgay race when they need non-humans.
>But why not human with big ears or short human?
Goofy cat people are more interesting
>Japanese always do this, they immediately default to a furgay race when they need non-humans.
I fricking wish.
that anthro looks dumb
My biggest issue is the voices. Something jarring about looking so different from humans but sounding exacting like them. Bethesda understood this with Khajiit.
it's because they use the same armor as the humans
> dont know nothing about jap fantasy
As espected from Ganker
Guin Saga has nothing to do with your post.
Can you customize all the pawns in this game? I want to tailor-make a party.
You can if you are a super autist and make separate accounts and friend them on each other.
on the first game this works on both console and pc
>Ganker is ok with bestiality now
it's ok when Japan does it!
>Picture of a lion person innocently greeting player
>YOU GUYS WANT TO FRICK THIS CAT HUH IS THAT IT!?!?!?
Uhhh, chill out man
yeah.. who would want to frick cats (haha)
that look kinda cute
don't you fricking pretend homosexual, you know and I know 80% of Gankergays want to frick the lion lady and will have a party of semi nude lion b***hes along with the mandatory e-girl healbawd when DD2 comes out
>Literally the same game
>With the same kinds of enemies with the same enemy placement as the old game
What the frick?
What class is the incense thing going to be? The green + blue class? I don't see what color this fits at all.
It might have other skills that make the green elements more obvious. All we've seen so far is "spill smoke to make a bridge". If we'd seen it dodgeroll, or do some jutsu shit where it makes phantasm clones appear to distract the enemy then it'd be easy to say "blue + green".
Alternatively, there's more than one set of either advanced vocations or hybrid vocations, which are both nice possiblities.
at best it's a vocation, at worse it's a item or skill being marketed as a vocation. We're pretty much know nothing about it so i wouldn't get my hopes up for anything special
Maybe "advanced mage" is something more like a cleric (with a censer) rather than "same mage but with extra oomph".
Sorcerer is in and it's confirmed to still use Archistaves. Whether it's another blue class or a hybrid is unknown.
it's confirmed to be a blue vocation
Forgot to refer back to the censer-class, bad syntax on my part. Maybe there's two advanced vocations per color or the censer is a hybrid is wht I was getting at.
>Maybe there's two advanced vocations per color
Yeah maybe they split it into damage and support
>Mages pick between BIG METEOR or BIG BUFF
>Fighters pick between BIG SORD and BIG SHIELD
>Archers pick between BIG BOW or BIG ARROW
>Thieves pick between BIG DAGGER or MORE DAGGERSSSS
i cant wait
That's NUTS
where's the string?
green = mobility
blue = magic
making water platforms = magic mobility?
but I'm hoping that this is just a key item because green + blue deserves a cooler vocation
Green/Blue
5th base class.
Second advanced vocation from Mage
Sorcerer is offensive, Priest is support
Djinni
You'll learn it from the sandBlack person cat realm
I was kind of disappointed with the gameplay. It also looks slower and jankier. Hopefully it changes.
does anyone have that copypasta of all the aughts
LET US PICK OURSELVES UP DUST OURSELVES OFF AND TRY AGAIN
Why do Khajiit have the same British accents as everyone else?
That's what happens in a setting without moonsugar, beastpeople integrate properly with society and aren't reviled
They're arabs tho
any cool tidbits out of that 50 minutes gameplay?
itsuno's favorite "lady" is a fortuneteller npc in the city
Not really, it was a publicity event for some japanese comedian.
Just started my first Warrior playthrough. So excited. Last playthrough was Mystic Knight and even though I refused to use Cannon, it was still broken and too easy. You had answers for everything.
>lion head on a human body
Every fricking time
Will pawns be able to use hybrid vocations this time?
The hybrids shown so far are only usable by the Player
Did any other games have the kind of physic interaction that DD2.
Because thing like the cyclops smashing his head on the rock without any kind of prebaked animation impressed me.
Not really, it's the most impressive thing about the game so far. Monster Hunter doesn't have limb-specific interactions with terrain.
Arx Fatalis had some physics kino.
Say something nice to George.
He looks like a dude in a mask.
Thats not george, george is the lanky grey tiger twink
would frick
He looks like he fricks human women.
>weakest beastren male
There's the tiger twink
That's not George, that Chad Arisenwiener.
George is the virgin tiger pawn.
That's not a tiger, moron. It's a snow leopard.
>t. George
>That's not a tiger, moron. It's a snow leopard.
the leon face and mane looks really cool here
>they got the same Grigori voice actor
kino
where monk
https://www.rpgsite.net/interview/14896-dragons-dogma-2-interview-hideaki-itsuno-and-yoshiaki-hirabayashi-on-crafting-a-more-engaging-action-rpg-world
another Itsuno interview, dunno if it has already been shared here. I'll greentext some highlights
>First off - I really, really wanted to make Dragon's Dogma 2 immediately after the first one came out. Which is to say, I was very much looking forward to developing it. Now that I'm working on it, I'm doing it in a way that there's nothing left behind, this time around.
>We had several different team members go out and explore different areas, and different landscapes, to see if we could arrive at that sort of density where things don't feel either too narrow, or too wide.
>As far as technical specs, we're not ready to make any announcements at this point. But we are trying to make the appropriate adjustments when having, for example, raytracing.
>Interviewer: When I was in a small encampment, a goblin that I thought I had killed on the way to it ended up finding its way inside its gates. It's interesting, because outside of scripted segments in the first game you never really saw enemies in villages or cities, or encampments.
>Itsuno: It's fantastic you ran into a situation like that. For example, if you kite enemies not just Goblins, but even Cyclops' or Griffins we put the work in to have NPCs react naturally, rather than just having scripted events.
>We have many monsters that we haven't announced yet, and of course some that you can pinpoint from previous trailers - but we don't want to spoil the surprise, as it's that element of surprise that adds to the excitement of the game.
>For example, if you kite enemies not just Goblins, but even Cyclops' or Griffins we put the work in to have NPCs react naturally, rather than just having scripted events.
fricking kino. this is going to be GOTY
>We have many monsters that we haven't announced yet
was pretty sure it was the case, but it's nice to have a confirmation
>watching a play a demo
>two knights are talking about how sir chucklefrick is probably being slaughtered by harpies as they speak
>camera is focused on their dialogue but keep hearing GYAHHHH
>gameplay resumes
>goblin wandered up to the main gate and the pawns were fighting it the whole time
i wonder where else they'll show up
>nothing left behind
we're going to the fricking moon bros
if i was so many levels of mentally ill i would shitpost FFXIV memes but im not so i dont even know where i would start with one. probably "muh Endwalker lmaoooo" or something
>we go to the moon
>we are greated by a cloaked guy again
>"i waited so long for someone to come here"
>cloaked guy shows his face
>
>Now that I'm working on it, I'm doing it in a way that there's nothing left behind, this time around.
frick yes give it to me itsuno chan
For me it's Mystic Spearhand.
>get a spear
>it's a stupid doublesided one
>pleb wants to sit behind a stick and jab for 60 hours
have some class
i like poking things with a stick
same but id like to be able to do other things with it too
MH Lance mains. Disgusting filth.
Then at least have a sword/spear hybrid like in DDO instead of that stupid darth maul shit
>first thought when seeing a staff weapon flourish is to complain about a bargain bin pleb media character
worthless complaint thanks for sharing. there is literally no reason to dislike "darth maul shit" other than your own autism
>get a spear
>it's a FRICKING AWESOME darth maul style doublesided one
I wonder how many people are straight up going to make Darth Maul in the character creator, since it also uses the force.
I will brine them all
You can't brine other Arisen, anon. And pawns can't be mystic spearhands.
>draw a twinblade
>call it a spear
It's called a twinblade in moon. No idea what the localization team was doing with that one.
And Nioh remains the only game that portrays normal spears in a cool way.
>Nioh Spear
>Cool
I want to see how deep the yeeting mechanics go
Anon still hasn't delivered. Do you think he killed himself?
Being a Paladingay I hope Mystic Knight is still there but Mystic Spearhand looks cool
Knight is almost certainly gone. It looks like they don't want vocations sharing weapons anymore, and Fighter is using one-handed maces and swords.
>mystic knight uses greatshields instead of shields
there solved, sorcerer just uses archistaffs so its not unbelievable
>Still no release date announcement
It's going to be 2025 isn't it?
No, the game looks very far along and Capcom doesn't like to market games too far from release. The TGS demo let people explore all of Vermund. I think Q1 24 or Q2 24 at the very latest.
i highly doubt we're getting anything before q3, im pretty sure itsuno wants to go all out on this one
There are still a few vocations they have to show though
i hope they frickin dont. im not in the habit of headcanoning an ideal playthrough based on bits and pieces of info stitched together and then being disappointed on release like so much of Ganker. i would much rather have some level of surprise and natural discovery considering im 410% going to play the game regardless.
its not too big of a deal if i dont know i can suddenly become a Hegemonic Brigadier-Chevalier Auteur Garcon at 4 levels of Bimblo
>have to show
No they fricking don't. The entire game doesn't have to be leaked in the fricking trailers. God damn zoomers wanting everything at once. Then you go and cry when nothing surprises you.
In a perfect world we would get a release date at the Game Awards
But this is not a perfect world
Capcom have a habit of showing you games shortly before you can play them, i doubt it wouldve been playable at TGS if it were not significantly far along, just like SF6, MHR, RE4R, RE8 etc.
I think you mean :3
Anyone here a Hrothgarbro and will also be a Beastrenbro?
shota human arisen and muscular beastren female in full armor
>Beastmen.
>It's just cat people.
cats are beasts yes
I'm certain I saw a pig nose in last nights footage.
>The Rock
>It's just an electric dude
did mystic knight frick itsuno's mom or something?
I mained Mystic Knight and I still think it should get replaced. Played opitmally you spammed Cannon which was boring. Played suboptimally you were just a Fighter + Abyssal Anguish which was not that interesting. Or you had a gimped staff and just a few subpar exclusive spells like sleep or the lightning whip.
>played optimally
far be it from a sequel to rebalance things so more skills are viable
I liked some of mystic knight's funny skills like stone forest and shit
frick you i want my parry paladin back
if it was so awful they could've just reworked it
abysal anguish was interesting just because trouncing enemies with a magical chainsaw is never not satisfying
I think YOU should be replaced
God I can't wait to make a BBW(Big Beastren Warrior) pawn
Are e-girls confirmed?
No
spirit lancer or whatever that shit is called would be fine IF YOU COULD ALSO USE FRICKING SHIELDS AND ONE HANDED WEAPONS ITSUNO WHAT THE FRICK WERE YOU THINKING
Just got off the phone with Itsuno. He wanted to make Beastmen in DD have a very satisfying and fulfilling backstory for their race. So they decided to invent a progenitor for the race. The same's being kept a secret for now to further add to the mystery, but Itsuno did forward me via text the concept design for the progenitor of the Cat People.
why does everyone keep comparing mystic spearhand and spirit lancer? it's obviously closer to high scepter
First of all, both use pole weapons.
Second, that whirlwind move he does when fighting those wolves is the exact same move from spirit lancer.
So there are similarities in that regard.
>high scepter
High scepter is Sword Magick Archer.
Is it true that chest armor and gloves are merged now?
as far as we know, it seems that way. and there're no inner clothes either
🙁
Layered clothes are cool. Why dould they do that?
Only thing about inventory which had to be changed were shitty console menus for every action.
>Less weapons per class
>Less gear.
Has anyone seen if cloaks are still in or been merged with chest pieces or hoods?
cloaks are in
Ah good, then all the style isn't lost
>supposed to be "dragon's dogma but now they can do everything they wanted to with the first game"
>gutted armor, removed vocations and only a single weapon per vocation
>only a single weapon per vocation
It's for the better
Dagger + bow was too OP
>removed vocations
Nah they're bringing it closer to DDO which is good
Never played DDO what do you mean
can I get an invite to the discord?
It has pantyshot which Gust cannot have so that they ran to gacha. Did elden ring had pantyshot for body type B?
Removing armour options while keeping the stat growth system is such a stain on this game. But you can't complain about that without being called le discord raid by bandwagoners that found out about DD last year.
the stat growth system is a non-issue. it's a roleplaying game and your choices have a small impact on your stat growths.
No, it's an action game and nobody ever liked that shit
I'm twice your age, bandwagoner
>No, it's an action game
It's a roleplaying game, too.
shut the frick up zoomer, stat growths are soul.
What? No ones happy about the armor simplification. People are just hoping its because of the demo.
Dont mind stat growths.
The horrible stat growth shit tells me they didn't listen to the biggest problems actual players had with the first game, so they might have kept the damage system too for all I know. It seems like they listened to the journos that wanted a better story or whatever shit that didn't matter as much.
>actual players
Gear was always more important. If you want to autistically minmax vocations and stat growth for 5% extra damage, be my guest, but the rest of us are going to just play the game normally.
>5%
30, and if it's not important why did they keep it? Could have also given us different stats per vocation that change when you change vocation
I liked the story of the first game, it just needed better directing
better story in an rpg is a must tho, although i genuinely agree with you on the stat growth distribution should've been manual input
>a better story or whatever shit that didn't matter as much.
you are not the intended audience, moron.
actual player here
the stat growth was fine. leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
>leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
That is exactly what happens and you have the wrong opinion. This was the number one complaint in DD threads for years stop pretending it's fine all of a sudden
No one is gimped from levelling wrong because level up stats don't make a big enough impact compared to gear to truly matter
People might complain about it because they have anxiety or whatever but in practice it's a non-issue. The game isn't hard enough to warrant crying for 'years' over a 20-30% MAX difference in damage
They have an enormous impact if they keep the damage system. A 30% damage increase in DD isn't just more damage, it could be the difference between doing 1 damage and doing 100 with each hit. How can you possibly defend this shit, come the frick on.
oh god, oh frick, I kill goblins with 3 hits instead of 2 this is literally a crime against humanity
stop being addicted to numbers, you will be able to play all of the content without issues
I'm too old to care about your fricking strawman, man
>I'm too old
then you should know better than to waste the little time you have left with worrying about shit that has no significance
Like arguing with a bullshitter
Yes dude we all know how the defence system works, and I'm telling you that even if you drop 200 levels in warrior then switch to mage, gear will still make up for nearly all of the difference in damage
Just for reference, a pre-BB staff is about 1000 magick. The difference between a level 100 warrior and a level 100 mage is 200 magick. You can easily make up for the difference here by using 1 (one) (singular) periapt. End your life if you've spent all these years worrying about this tiny difference.
Periapts were stupid. And if the stat difference doesn't matter why even keep it? Would you like it if MH6 had a similar system like I posted earlier? Of course not
>why even keep it?
Why not? Stops every character from just being the same, even if it's a minor difference
Nobody likes Skyrim 'just do everything' character growth
I get what you mean. It wouldn't matter in Skyrim because you can make 50 iron daggers and become a god or use the enchanting exploit, but the good thing about Capcom games is that they are made to have an enormous skill ceiling where every little thing, every advantage, matters. Just look at RE4 remake, you can easily finish the game on easy and never even think about the complexity of the combat, or you can spend a fricking day doing the final pirate shooting, or trying to survive the initial village encounter with just a knife.
I don't like it.
>Nobody likes Skyrim 'just do everything' character growth
I do. Aside from shitty balance which this anon
already mentioned, it's a good concept. It shouldn't have been applied to systems that are not meant to be used repeatedly many many times per playthrough (like crafting), but for combat skills (i.e. weapon / spell casting / blocking mastery) it works perfectly.
>if the stat difference doesn't matter why even keep it
Because i asked Itsuno specifically to keep that part in to annoy dumb b***hes like you
Min-maxing is only vaguely noticeable during BBI where you can skill some annoying enemies / bosses slightly faster (and really only during the second loop). It isn't worth spending 100+ levels playing as vocations you hate.
I disagree, it was less noticeable in BBI because weapon stats made up for most of it. The base game, on release, it could have a way bigger difference, like the extreme example of doing 1 damage v 100 that I posted earlier. You are assuming this game will be bettet balanced but we don't know
Under no circumstances will you do less damage than the enemy's defence except in places where your gear is worse than what the area is expecting you to have. This pretty much only happens at the western bandits and it's so early that your stat growths hardly differentiate at all
>Under no circumstances will you do less damage than the enemy's defence except in places where your gear is worse than what the area is expecting you to have.
Sounds like a pretty big deal in an open world game. Why force me to do things in order if I WANT to take on the forest drake and just do more than 1 damage
In DD1 some chest armor included arms and it covered both slots. Could be that's the armor that was in the demo and so they just had no glove armor. We will see
This. Some chests / legs "took up" both slots.
your damage was much more dependant on the weapon you're using, and your defenses on your armor. the only ones ever complaining about it were minmaxing autists that wanted to kill things 15% faster for no reason. besides, periapts allowed you to break any defense barriers meaning you were never filtered by having just a little less attack than optimal
MA's stat growth only becomes unbalanced after lvl 100, which is only relevant in BBI where core stats matter even less since weapon stats are so inflated
sure, they could've removed it. but stat growth is part of the roleplaying fantasy I suppose. I don't particularly care for it, but I can see why they kept it
>periapts allowed you to break any defense barriers meaning you were never filtered by having just a little less attack than optima
Instant item use is another thing I wanted gone. How hard can it be to copy Monster Hunter
gonna disagree on this one a bit tho, magick archer growth was called one of the most trash because it has less magick growth compared to magick defense growth, making their damage quite deplorable
>leveling stats not being important allows players to swap vocations whenever without being gimped from "leveling wrong"
If stat growth is essentially irrelevant, then why does it even exist?
They should either remove it or significantly rework it.
>biggest problems actual players had with the first game
stop larping moron nobody complained about that
Very funny
you can cope all you want i was there, most people were just changing class at random and nobody had trouble because of the stats grows.
Yea I really believe you, you don't type like a young child and you were definitely here in 2012
wasn't on Ganker but I was on the internet yes
There you go. I was on the internet in 2003 but I didn't bring up because it didn't matter
The stats were a non-issue and you know I'm right. Nobody had any actual trouble with it as far as i remember.
All I can recall are a few autist complaining that you had to play sorcerer to have the most dmg as a magic archer even though just playing magic archer was broken already.
Sure thing bud
stats growths are not only useful for the actual playstyle of the class they're usually topical in an RP sense.
>they didn't listen to players
good. cohesive vision > wishy washy player opinions.
i'm sure there'll be Rebalance Potions you can quoff if your statbuild is lopsided and you need some adjustment. ideally numbers just matter less in general and things like effective weaknesses matter more than addition-subtraction
>i'm sure there'll be Rebalance Potions you can quoff if your statbuild is lopsided and you need some adjustment
There would be no problems then. But I don't believe there will be if the first game didn't have them and they seem to be keeping everything mostly the same
Why don't you go back to where you read those wrong opinions if you agree with them so much?
>wrong opinions
The only way this could possible cause you trouble is if you spend 150 levels as a full physical class and then randomly switch to a full magical one and then try to attack the most magickly resistant enemies in the game.
You are in the minority most people didn't care and still won't care for DD2.
You are just a moron expecting the game to accommodate your moronic playstyle and I'm glad DD2 will make autist like you cry again for years.
What an absolute embarrassment of a post. Learn english before trying to sound like a big man. It's my third language, you have no excuse if you can read since 2012
>Learn english before trying to sound like a big man
What kind of projection is this?? I'm just telling what happening, I'm not trying to sound like anything in particular.
Being this insecure at your old age is not a good thing grampa.
It'd be far too easy to spend the entirety of the limited demo time just messing around with Fashion's Dogma rather than getting to the business of actually adventuring.
Yeah, same, the gear is super important, for both fashion and stats.
I think someone found promotional pics where the same gloves were used with two different sets of armor.
Consider the following.
>Moon isn't the final dungeon or even visited in base DD2.
>The Moon is Bitterblack Isle 2 being it's own expansion/superdungeon
what enemies would they have on the moon?
alien shit is way too obvious and would break the aesthetic
Heavenly beings
>climbing on a beautiful angel and stabbing it in the fricking face
Alright, i'm sold
The old gods of the world, like the water and earth gods mentioned in the first game.
>What enemies would you have on the moon.
Pic related.
>alien shit is way too obvious and would break the aesthetic
Bro, Conan is peak Sowrd & Sorcery and Howard was good friends and pen pals with Lovecraft, to the point where they "exchanged" nods and references to each other settings, essentially bridging them out of amicable feelings
Conan directly namedrops Outer Dark and stuff like Nameless Old Ones in some stories
So putting Gugs, ghouls, snake people and other shit on the moon would be peak kino
DD is more of old AD&D sprinkled with a greek bestiary than Conan tbh
bunnies, duh
the DD moon is very likely not a barren white rock, you could do basically anything with it as long as it feels different enough from regular gransys
Dust goblins and sea creatures who appear spectral and levitating but is in a invisible field in all the different seas. You basically fight them like birds but you can also go to the surface on magical boats to launch fall, grapplinghook, glide or rappel attacks against them if they "swim" out of reach when you walk the bottom.
https://en.wikipedia.org/wiki/List_of_lunar_features#/media/File:Moon_names.svg
>sea theme on the moon
Hire this man unironically
MOON WOLVES HUNT IN PACKS!
space rabbits
The artbook for DD1 says its where god lived.
so in DD we fight savan in the moon?
Seneschal is just another slave to the cycle, there must be the big G somewhere. Especially considering the Moon is shared between all the worlds in the concept
I haven't seen any moon during the night gameplay so i doubt it will be in
>go to the moon
>it's fricked up
aw shit, here we go again
They should add other lesser dragons based on advanded vocations
Imagine a mystic spearhand drake that uses telekinesis to grab your pawns and launch them at you
They're just holding off on announcing MH6 so they don't cannibalise DD2, right? Yeah, of course, haha. That's all it is. Haha.
For all we know MH6 was delayed. You never know how game development goes. See Pragmata. DD2 is pretty much a remake of DD1 so most of the pre production was already done.
holding off for the anniversary
Looks more like D:
More like :3
Did modders ever bring the Berserk equipmemt over to the PC version of DDDA?
Also, did they ever figure out 6 skill warrior?
I think both of these things are on Nexus
"Yalls got any of dat skooma"
You want spellblade? frick you here's some incense
Oh yeah? Frick you too, pal
>censers your skimply clad pawn
Censer's weapon would deal +30% damage on body type F with bikini armor(no matter the armor type). And +30% damage on Harpy too.
are we going to the moon this time or will it get cut again?
We have to. There has to be at least one RE Engine game where we actually do what the logo does.
>jump too high on the Moon
>space Brine eats you
Show me multiplayer
Pawns only
*shows u the door*
Wow this door to enter the multiplayer lobby is really cool thanks itsuno!
>He starts by saying what we all know, he created Dragon's Dogma because he didn't want to be annoyed by other people when playing an online action rpg,
My liege, I kneel.
Is he too moronic to play offline?
can i make a elf b***h in this?
If it's anything like the first game you'll be able to make elves, there's pointy ears in the character creator and there's skintone/hair options if you want to make a drow etc.
Pedoro!
Bad news guys. There are going to be only 9 vocations on launch.
Red:
>fighter
>warrior
Yellow:
>Archer
Green:
>Thief
Blue:
>mage
>sorcerer
Hybrids:
>Red/Blue : Magick spearhand
>Yellow/Blue : Magick Archer
>Yellow/green: ????
4 times 3,Timmy.
Nope the classes are shown in the clothing section of the inventory. There are only 9 in total for common clothing.
how moronic are you?
very. I don't believe in anything that's not shown.
big if true
we already know vocations are obtained differently compared to the previous games and we know there's a bunch they haven't shown
https://www.famitsu.com/news/202309/24317971.html
>J: What about vocations?
>Itsuno: Four of these jobs are available for selection at the beginning. After that, the number will gradually increase as the story progresses.
>The method of changing jobs to those jobs is also a little different from previous series, so I hope people are looking forward to that as well.
>J: Are there any new vocations besides those two...?
>Itsuno: Of course. Please look forward to it.
i seriously doubt they'd go without an advanced vocation for each class and a hybrid for each color combination
It'd be cool if you unlock new vocations via questing. Dragonforged had a spear in his cave, maybe there are other "dragonforged's" with different shit.
Mason's country was the main HQ of the faith in the first one no?
Maybe doing quests for the new black dude unlocks Censer?
>a hybrid for each color combination
That's 6 combinations. You guys are dreaming if you think that's happening.
Will DD2 have class which uses longblade(Katana,kriegsmesser,longsaber, Wodao, Dadao) like MH and DMC?
frick off with your cringe moron
It doesn't suit DD's universe? Swordmaster like Fire emblem would be nice in DD2 though.
Advanced Green, maybe?
>rogue > assassin
honestly I just wish they make all classes be distinct enough, in the original there's really no reason to keep playing strider one you unlock ranger or magick archer for example
>there's really no reason to keep playing strider one you unlock ranger or magick archer for example
It has a cooler name.
and yet a lot of us did precisely that
>no reason to keep playing strider one you unlock ranger or magick archer
not true, they have helm splitter and a 66% damage boost while climbing
Maybe fighter+thief by counters and fast attack?
One part of me says they'll stick to European designs. Another part of me says that possibly having 14 more or less unique weapon types makes that somewhat harder.
youve posted this like 3 times in this one thread alone, ffs.
i doubt there would be a dedicated katana class, at most there could be a specific sword/longsword that looks like one. theyre basically the same weapon.
that's only 14 total vocations, I don't see how that's super unrealistic
even ddo (being an online game) had only 11.
they already split strider into 2 and they could just make strider themselves the hybrid of the 2. They literally create 3 vocation by just splitting 1 lmao. Ofc if they're creative they can make dd2 "strider" unique, and even if that happened they already have a +1 vocation anyway
this I agree. even they provide more than 10 vocations, atleast some of them will be derivative.
They could. I have a feeling we're not going to see any melee weapon + ranged weapon vocations. Not even red/yellow or green/yellow. They might end up having a single weapon that can do both to a certain extent. Like a chain weapon.
i truly believe this'll be the case as well. Considering the mask leak which in it have the "hangman" class, and capcom loves for grappling hook (RE4 Separate ways, clutch claws, wirebug, lost planet 2, etc) chain weapon is not that farfetch
I don't think it's especially outrageous; it already seems like there's a hybrid with blue for every vocation (Censer's ice platform is very remniscent of High Frigor, suggesting it's another blue vocation) and increasing the amount of base vocations naturally suggests an exponential increase in content.
>naturally suggests an exponential increase in content.
or content split thin among numerous vocations. It can be wide as an ocean but deep as puddle. that's what I'm afraid of.
We already know the world's four times as big and has two kingdoms, I don't think they're just trying to make it big for the sake of big. They've already shown they're keeping a lot of the original game's content and supplementing it with new ideas, which is what Itsuno tends to be more interested in than just retreading old ground.
It's not like it's even double the original game's vocations, either, it's just 5 more than the original's 9. There were about 9 movesets worth in the original game to begin with (including separating daggers from shortbow and magickshield) and we've seen two new weapons already.
shield sage will be in. It only makes sense if they are splitting MK into mystic spearhand(offensive red/blue) and shield sage(defensive blue/red)
>thief freckled shota arisen
>warrior tanned amazon pawn
Yup, it's dogma time
they're just playing close to the chest, right? they aren't actually making DD1.5, right?
It is probably a deliberate decision to mostly only demo stuff from DD1, maybe a lot of the new content is too spoilery perhaps in regards to some surprise tonal shift
Some good info here
>Oxcarts have a set location and cost 100 gold
>Player found a well which led to a crypt, and out into an open view of the ocean
>Some chests are traps, the player got a Wakestone and skeletons ambushed them
>Skeletons are apparently only defeated when their skulls are smashed beyond repair
>NPCs offer quests as you explore, if you protect them from monsters or just wander by them
>Goblins try to sneak up on you, which the sound design helped illustrate
>Monsters in-fight (you see a saurian fighting a harpy) and can die to the brine like before
are ferrystones still in?
Not shown in that video but we've seen the "throw a stone up and warp" animation in another trailer already.
>Not shown in that video
Pretty sure I've seen it in the initial TGS video.
portcrystals are confirmed, and one of the trailers shows an arisen throwing a stone up in the air like a ferrystone
>shield sage
>alchemist
>high scepter
I wonder if we'll get more of the DDO classes since we kind of got the spirit lancer with the mystic spearhand
What are your "never ever"? For me, it's Guns.
Scythe
How about Long blade with unsheating blade stance like DMC? FE has swordmaster with this vibe.
I think crossbow is the closest we'd come to guns.
STR grappler/climber that chokeholds monsters to the ground and uses smaller ones like goblins as weapons
For me it's women.
Big Shuriken
forgot image
FIIIIIISTS
I STILL HAVE HOPE
>big ass sword in MH
>amazing, sex moveset, godly damage and always meta in every single game
>big ass sword in DD
>Literally why the frick are you doing this to yourself- tier
what happened
how can you make a BIG ASS Black person SWORD CLASS boring?
the burden of the sword is its own reward
Green + Yellow should be the Seeker from DDO but with gauntlets and a grappling hook instead
Someone post the lion with the emo haircut
>Neleta goes out fishing
>tfw she beats the brine on a daily basis
Neleta OP
ESL shitter hours, thread over
They need to get rid of any augments that directly boost strength or magic. Prove me wrong.
Just reduce the amount make them more situational
We've already seen that those are in. We've seen some that are combinations of old ones too, and some new ones.
At least i can tell you that radiance will now increase lantern range and consume less oil
There also a climb augment that make you climb monster and terrane faster
So we know that some augment will be combine together
Does anyone have official info on why stat growth is tied to the vocation game design wise?
I could only speculate:
>force you to commit to a certain type of playstyle
>emulate a "training arc" with the vocation
Itsuno didn't want people to bother with build homosexualry
But clearly they still do just in a more roundabout way?
But the stat growth is exactly what does that. If you always had a fixed growth you could just play whatever you wanted and switch without being weaker whenever you wanted. Imagine if in Monster Hunter your endgame stats were tied to whatever armor you finished HR with
>mage should get physically stronger for holding a stick all day long
>warrior should become a genius by just zug zug his way through everything
Warrior should become a genius from learning how to perfectly time Arc Of Obliteration
i mean logically speaking it make sense and more realistic anyway. You are a fighter, you attack with your sword yet your magick grows? That's a bit stupid innit?
But i agree with this dude
I don't see how it's different from say PSO. You pick a Force class then you only gain MST. If you want ATK you should have picked Hunter. There's no builds from picking your class but you can expand your class through gear. It's called horizontal progression.
>Arisen: A cat is fine too
>hfw
Don't look coopbros!!
According to leakeranon coop will become available as seperate DLC and everything he's claimed has been proven right so far.
>leakeranon
That shit has already been discredited, stop parroting it.
nope
There's no mask. The leaks aren't real
I will literally make fun of coopbeggers every chance i got until we do get coop and you can't do shit about it
>he doesn't have friends
I get you moronic animegays are autistic about the pawn system but I'd love to be able to tear through dungeons together with my brother.
Good, normalgays should be lynched.
will you play coop with me anon? the game is too hard
More like
>Good evening arisen >:3
owo
>v<
-w-
why does the khajit have human hair copypasted on it's head? what fricking skyrim mod is this?
they just scan cats like they scan ashleys model except they put a wig on the cat.
Soul
>Is everything alright Arisen :3 ?
Here's a random thing I really want - custom lanterns. I remember Death dropping a Bone Lantern material in Dark Arisen and I felt wienerblocked when it was just an upgrade item rather than a usable lantern.
Ideally lanterns are counted as pawn equipment so they come equipped with whatever their owner gave them when recruited, so you can personalize pawns a little bit more.
I want some kind of a magic lantern that doesn't go out in water, with the trade-off being the extra weight, or less light output.
>*monkey paw curls*
>DD2 has a new lantern but it only works while the character using it is Drenched
finally, a lantern for fricking manlets
I shall NOT consort with beasts.
>t. Least racist Vermundian
I was deinitely not expecting that voice
Assuming the game is broken up like the first one, there will be two acts (or more). More options / vocations / whatever could become available after a change occurs.
George is a cool guy and doesn't deserve all the bullying just because he got a fashionable haircut
George whipped out the brocoli hair 600 years too early
>from a race that looks noticeably cooler when buff and with a lot of hair
>specifically shave most of your hair and stay thin as a stick
Nah frick George he's moronic
George is the type of guy who will warn you about a dangerous cave and then die trying to proceed to said cave because he fell off the ladder.
George is the type of guy who will tell you to mind the edge of the water so you aren't soaked and then go waist deep in it.
>'tis a river, master
>SOAKED TO THE BONE
George is the type of you to tell you that a path will take you to the castle even though you're on it because you're leaving the castle
George is the type of guy to tell you that strength in numbers and then say that even in numbers weakling is a weakling still right after
MEOW MEOW MEOW MEOW MEOW MEOW MEOW MEOW *pauses to vomit* MEOW MEOW MEOW, Arisen.
The armour system is bizarre. Itsuno loves player expression and DD lets you fully customize your Arisen and pawn, from looks to gear. It'd be such a strange choice to simplify the gear system and force players into wearing pretty much full sets with no swapping. I can only cope and hope that it was some demo build issue to simplify things so players don't waste too much time.
>I can only cope and hope that it was some demo build issue to simplify things so players don't waste too much time.
Funny, that's my cope aswell.
The new armor system is a step in the right direction. Ideally, you want just one armor slot like you have in Gothic 2 since wearing mismatched armor is dumb. Having just one slot means armors come with heavily pronounced strengths and weaknesses and you cannot plug certain holes in your defenses by wearing the strongest parts of various sets.
nah
Night of the Raven is the best action RPG ever made so everything that brings DD closer to it is good. Cope.
less options are bad, DD should not be simplified like every other ARPG.
shoo, you smelly german
have a nice day you fricking zoomer
Kek. Child, I played G1 on release. Don't embarrass yourself next time.
>Having just one slot means armors come with heavily pronounced strengths and weaknesses and you cannot plug certain holes in your defenses by wearing the strongest parts of various sets.
ideally you balance it out by having mix-matching result in a master-of-none scenario and have building towards specific elements be more rewarding than trying to cover everything, rather than limiting player customization in a game about making a funny savant servant that will appear in the worlds of other players
>m-muh cosmetics!
No one cares, child.
that's like half the fun of getting armor
you are in a place full of people who care, grandpa, unlike your retirement home
Damn pawns, in need of correction
Hey, I asked in a thread yesterday if you could make ugly bastards in the first game.
Thanks anon.
nah.
>he never saw the Walter white arisen and his Jessie Pinkman pawn
You only have fun sucking wiener
This always sounds good in theory
>I wear the rock armor when I fight scissor guys
>I wear the paper armor when I fight rock guys
>I wear the scissor armor when I fight paper guys
But then you end up with either the player hauling all 3 with them and just switching before combat to always have advantage, or the reality that there are no paper enemies at all and there's no reason to wear anything other than rock armor.
In good RPGs that have actual C&C, the best armors are locked behind mutually exclusive quests/factions so you can't have the best everything. You wear the best armor you have that is good against one thing and eat shit against other enemy types or use the lower quality armors that don't protect very well either.
Hopefully they try to make up for it in other ways
>more customization for individual pieces of armor, including material colors, emblems, visors/masks being up or down, etc
I remember one designer being proud of the open wizard surcourt because it showed off what else a character had on, I can't see less customization being something they'd go quietly about.
No layered armor would be a real shame. Not sure if I'd want to try and remake my DD characters or start fresh, I've never given magic a try so that could be cool.
Why does the Arisen need a heart chestplate if he doesn't have a heart
Supposed to protect the boob from the bow string slashing across the body.
I will be modding out the cat people
hoping there are multiple character slots, save CC presets, being able to edit your character again at some point.
>being able to edit your character again at some point.
you could already do that in 1 anon
I know, I want it back on this one is what I mean.
more weird unique items for rift points would be cool too.
God I hope the expanded vocation memes are real I would love a ninja pawn so much
Few concern i have and hope the iron them out by release.
>running animation is bit stiff and definite downgade from 1
>fighter's sword swinging is absolutely weak. Looks more like he's flailing
>air bolt lacks impact
> i cope it's only the demo and it's an early build but i hope they didn't shelve armor layering.
Otherwise the game looks pretty much what u wanted dd1 but a proper complete game.
some anon found the same set of gloves on two separate chest pieces in the videos and promotional art. just like the classes I think nigs are getting too far ahead of themselves with the info we have.
It's gonna be so fricking sovlful brehs
why are the japanese the only people capable of making authentic medieval fantasy experiences anymore?
>authentic medieval fantasy
>anime shit
LMAO
The last authetic medieval fantasy experience was Kingdom Come and it blows any nipnog trash out of the water.
there's dragons in kingdom come?
Yes, the dragon of alcoholism and adultery
Don't bother with the gay. He can't admit to being wrong so he'll continue to insist it's fantasy in the same vein as dnd.
Because westerners are burdened by white guilt and thus unable to approach their own history with a shred of reverence or respect. They used to be able to, but that was beaten out of them decades ago.
Japs don't deal with any of this white guilt shit so they're free to make classic DnD style medieval fantasy games without needing to be ashamed of the history.
at least there are still some people in the world that view western history with reverence
KCD isn't fantasy but it is very authentic and unashamed of being medieval.
>KCD isn't fantasy
Anything that's not history is fantasy so it is.
>can't tell the difference between fiction and fantasy
Wow. I'm surprised you have enough brain cells to even type the message.
>fiction
In other words: someone's fantasy.
You're giving us bad rep, you moronic monkey Black person ESL
Sheer histroony mald. More.
You're a moron.
It's fictional not not fantastical.
>it is very authentic
>not a single black person
It's pure racist fantasy
I had a dream about sniffing her pawn ass yesterday.
what did it smell like?
Like shit honestly
I wonder if they're gonna upgrade the pawn system. Like maybe pawns remember you and mention past adventures you had, or if you brined them they're pissy at you. Sort of like the nemesis system but for allies
Pawns brined themselves 90% of the time. I would be pissed if my pawns hates me for their own moronation.
>it's just like real online
Kino
They've mentioned that they're making it so pawns found in the overworld will be more related to your adventure
>pawn may have knowledge of beasts or quests in that area
>pawns you've seen before will show up after some time
And they have proper conversations with each other now as well.
https://www.videogameschronicle.com/features/interviews/interview-capcom-explains-why-dragons-dogma-2-has-taken-so-long/
Some lines where they comment on your last adventure would be nice for sure, though.
>cats don't have tails
RUINED
I don't have much to say because it mostly looks good. I did like the knight armor they were showing off, I wanted more knight armor.
My big hope is the end game armor isn't so shitty looking. Pretty much everything from BBI was all demon motiffs with evertyhing named HERETIC or something similar. It was all edgy chuuni sounding shit like teenager listening to cannibal corpse would come up with. Here's to hoping they tone that stuff down in DD2. I want Ganker dogma, and at least after the RE games modding can fix a lot of it.
>It was all edgy chuuni sounding shit like teenager listening to cannibal corpse would come up with
kino
If we go by the base game, everfall had some cool looking sets
The fighter BBI lvl2 set, I think it was called Immortal's Armor, looked really cool. Way better than the gay-ass demon cosplay lvl3 set.
Nothing was forcing you to use BBI armor. Just don't get hit, bro.
Consider the following: beastren minge.
>crotch fluff
>it doesn't have dragons so it's not fantasy!
>BG3 trannies doesn't even know what fantasy is
pottery
examples of new core skills for classes
>mages can hold R1 to cast faster at the cost of stamina
>scarlet kisses is a core skill rather than a weapon skill
>the divekick off of enemies is a core archer skill
they didnt show the fighter core skills sadly
Scarlet kisses' input seems weird to me
>they didnt show the fighter core skills sadly
They did on some random youtuber gameplay, it's a perfect parry
I was skeptical of the low damage kick attack for archer but if c**t-punt is meant to add some distance when enemies get too close that plays into the vocation pretty well.
Trying to find new videos is a pain when so many Black folk are just reuploading other peoples videos as NEW and EXCLUSIVE.
Man I want a big carnivorous cat gf so bad it's unbearable
hope you can make a cute cat girl
Why do Japs die of stomach cancer so much if they're so "healthy"?
salty food
That's nonsense. Salt doesn't cause cancer.
not necessarily but excessive salt intake is associated with higher gastric cancer risk, probably has something to do with too much salt fricking up the gastric system microbiome.
you realize cancer can be genetically inherited and it's not simply caused by THING
Most cancer comes from unavoidable solar radiation. The same mechanics that makes animals evolve also randomly kill us.
So basement dwellers are less prone to cancer?
We are the cancer, therefore we are immune.
They paid the price for their scat porn.
History of ulcers from stress and overwork becoming cancer