DREAD

Just finished this masterpiece. Why did it make zoomers and deadbeat devs seethe and cry so much? Sure I died a lot, but I thought it was easier to navigate and control than the other Metroids. I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints. Are people really that afraid of games that aren’t piss easy and full of handholding?

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  1. 4 months ago
    Anonymous

    Dread is almost as braindead as fusion and other M in terms of progression and morons still got lost. This is why we'll never get a game as good as super or prime 1/2 again. It'll be a miracle if Prime 4 is even close to those games in terms of quality; I've lost all hope on Sakamoto's Railroad Express (post super 2D metroid)

    • 4 months ago
      Anonymous

      Eh, Dread was solid without being patronizing. That’s all I really need, but it helps that I’m not a diehard fan of Super.

      It’s funny that no one talks about Dread anymore when it’s one of very few “must plays” on the Switch in my opinion.

      • 4 months ago
        Anonymous

        I disagree, dread was patronizing as frick with the blatant railroading

        >It’s funny that no one talks about Dread anymore
        Because dread is the least innovative metroid game with the exception of Zero Mission, it played it safe when it needed to take more risks yet at the same time its major new gimmick is the worst thing about it (EMMI sections). It's a good action game but a poor metroid.

        • 4 months ago
          Anonymous

          This is some weird bait.

          • 4 months ago
            Anonymous

            how is it bait? Dread excells in action compared to the other metroid games but in terms of atmosphere, environmental design, aesthetic and exploration it's a let down (fusion and other M did the latter worse though).

        • 4 months ago
          Anonymous

          I’ve played every console Metroid (and Fusion) except for Other M, and I honestly think Dread is the best 2D Metroid of them all. The parrying was a big improvement, as were the survival horror elements, and I thought the difficulty was fantastic. It did the Super Metroid formula way better than it’s ever been done, although I still prefer Prime 1 and 2 overall.

          The only major problem I have with Dread is the music.

          I thought the music was good, it’s been stuck in my head the last few days. It’s exactly what it needed to be.

          But I still can’t believe that God of War dev (along with many YouTubers) melted down over this game being “too hard”

          • 4 months ago
            Anonymous

            >as were the survival horror elements
            There was nothing remotely scary about those sterile, stark white hospital corridors or the Bionicles that chased you.

          • 4 months ago
            Anonymous

            >The parrying was a big improvement
            Oh yeah I really love when the entire game becomes "wait for the enemy to flash and press X".
            Really the best thing in gaming for the last 20 years

            • 4 months ago
              Anonymous

              Or you could you know shoot fricking missiles at it

              • 4 months ago
                Anonymous

                Why do you have to be such a dishonest homosexual? Yes, you can sit there and kill it with missiles but it will take longer and you get practically no health and missiles from the kill. The parry lets you oneshot anything without even missiles and gives you way more hp and missiles. It‘s just shit design

              • 4 months ago
                Anonymous

                >It‘s just shit design
                Then use missiles you dishonest homosexual

              • 4 months ago
                Anonymous

                have a nice day, Black person.

              • 4 months ago
                Anonymous

                lol stop being a b***h and just use missiles to kill enemies JUST LIKE EVERY METROID BEFORE IT

              • 4 months ago
                Anonymous

                Every metroid before it didn‘t have a parry mechanic that you were forced to use unless you wanted to waste a ton of time fighting enemies

              • 4 months ago
                Anonymous

                >it didn‘t have a parry mechanic that you were forced to use unless
                Outside of a few boss fights you are not forced to parry. I get that you don't like the parry mechanic, but stop being a disingenuous homosexual.

                >unless you wanted to waste a ton of time fighting enemies
                You mean like the NES Metroid and when you're low on health/missiles?

      • 4 months ago
        Anonymous

        >Eh, Dread was solid without being patronizing
        I loved dread and played through it like 5 times, but it was at least a little bit patronizing. they used the "destroys your path back to block you into going the right way" a little too often.
        It's an amazing game though, and the sequence breaks people have figured out for it are almost Super Metroid tier in how good they are. It was really fun watching the speedrunners figure out new routes in real time.

      • 4 months ago
        Anonymous

        >It’s funny that no one talks about Dread anymore
        Because people beat it and they stopped talking about it. This happens for every game, unless its either a "forever" game, or the fanbase is just incredibly autistic.

  2. 4 months ago
    Anonymous

    Dread is great

  3. 4 months ago
    Anonymous

    One half of the Metroidvania namesake produced a very decent installment, but it did nothing to push the genre forward in any capacity. It's just another one of those.

    • 4 months ago
      Anonymous

      sometimes you dont have to push the genre forward and just be good

      • 4 months ago
        Anonymous

        I would agree if SR didn't exist but it does and dread needed to do more than the same hidden destructible block that's been done since the original or the grapple/speedboost walls from super. SR is ironically more innovative despite being a remake.

        • 4 months ago
          Anonymous

          SR wasn't very good though. I forgot about it.

  4. 4 months ago
    Anonymous

    The only major problem I have with Dread is the music.

    • 4 months ago
      Anonymous

      Yeah it's really weird because they apparently got Super's composer back for it. And Super's music was never very good, but it had a few bangers like what we've all wound up calling Magmoor Caverns. Dread's got... uhhhh... well it's atmospheric at least.

      • 4 months ago
        Anonymous

        The Raven Beak theme was okay.

      • 4 months ago
        Anonymous

        I didn't like it because of the nonstop interruptions (cutscenes). And the boss battles were trying too hard to be like the ones from God of War and they dragged on endlessly.
        And the general gameplay seemed to be less about exploration, which is the entire point of metroid games.
        The music sucked too.
        They shouldn't have let a gang of hill dwelling spanish goat herders develop it.

        t. 43 y/o boomer

        The brinstar theme was fantastic with that yamaha dx7 bassline, and the Norair and overworld themes were also excellent.

        • 4 months ago
          Anonymous

          >They shouldn't have let a gang of hill dwelling spanish goat herders develop it.
          Well, those goat herders did better than the Japs have, but Japs haven't known what to do with this series for two decades at this point.

      • 4 months ago
        Anonymous

        >Yeah it's really weird because they apparently got Super's composer back for it.
        no they didn't

        yamamoto hasn't composed anything in ages he's a "supervisor" now which basically means he doesn't do shit

      • 4 months ago
        Anonymous

        >And Super's music was never very good, but it had a few bangers
        That's every Metroid game except for the NES Metroid. For Derad the overworld themes and Drogyga's theme are great, but yeah overall the OST is okay at best.

        • 4 months ago
          Anonymous

          prime trilogy has good music consistently

        • 4 months ago
          Anonymous

          >Derad
          *Dread

      • 4 months ago
        Anonymous

        Why does it look like shes sucking invisible dick?

  5. 4 months ago
    Anonymous

    >some 2D sidescroller crap
    >masterpiece
    kek, time to get with the times grandpa. This is embarrassing.

  6. 4 months ago
    Anonymous

    I've gotta get back to this only played half before other stuff pulled me away. There's just been too many good games to count recently especially from Nintendo. I feel bad for those doomer losers who say no good games come out anymore but still show up here for some reason.

  7. 4 months ago
    Anonymous

    >I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints. Are people really that afraid of games that aren’t piss easy and full of handholding?
    Nice contradiction moron

  8. 4 months ago
    Anonymous

    >I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints.
    >Are people really that afraid of games that aren’t piss easy and full of handholding?
    Do you not see the irony? I hated Dread BECAUSE it was so fricking handholdy and linear. What's the point of a metroidvania where you can't explore as you please?

  9. 4 months ago
    Anonymous

    Redditors want every game to be a repeat of Super, just like how every Zelda was a repeat of OoT until BotW and they loved that slop. That’s why they love Zero Mission too, and hate the idea that a linear Metroid can still be great.

  10. 4 months ago
    Anonymous

    Dread sucks

  11. 4 months ago
    Anonymous

    It wasn‘t a masterpiece but it was a very good attempt and could provide a sequel that is a masterpiece. Let‘s hope we won‘t get another botw/totk situation where they double down on all the stuff that sucks and gimmicks

    • 4 months ago
      Anonymous

      >Let‘s hope we won‘t get another botw/totk situation where they double down on all the stuff that sucks and gimmicks
      that's exactly what dread was coming off of SR

      • 4 months ago
        Anonymous

        At least they improved the combat by a lot. I fear in dreads sequel they‘ll try to make some bullshit gimmick like the emmis work again and double down on the linear railroaded exploration

        • 4 months ago
          Anonymous

          well they brought in emmi after no one liked the chozodia segment in ZM and the railroading when people were pissed about it in fusion/other M so yeah that's probably going to happen again. For whatever reason, sakamoto wants metroid to be a linear game with set pieces and stealth instead of a series with proper exploration

  12. 4 months ago
    Anonymous

    Dread was a failure because the main gimmick, the EMMIs, were the worst parts of the game. There only should have been one EMMI, and it should have been a "Nemesis"-like stalker character that could slowly hunt you over the entire map. I have no evidence to support this, but I feel like that's what the original concept was, and eventually it got scaled back and butchered over time into what we ended up getting in the final product with several EMMIs spread out into these tiny, specific "zones" where they're allowed to "hunt". What's even the point? They're not even really hunting you at that point. It's just an awkward "forced stealth" segment until you memorize the path, in which case your best play is to just run through the zone. That was Dread's one unique idea, and it was shit.

  13. 4 months ago
    Anonymous

    >I thought it was easier to navigate and control than the other Metroids
    TOO easy in my opinion.
    It gives the illusion of exploration but the devs always have you on an invisible leash.
    Still far better than Fusion or Other M which made their railroading insultingly blatant.

  14. 4 months ago
    Anonymous

    >Masterpiece
    It's literally a worse version of fusion. I feel bad for all of the Metroid fans who gaslit themselves into the king dread was good after waiting 20 years for a new Metroid game.
    It's a worse fusion and a piece of shit game that is barely a metroidvania.

    • 4 months ago
      Anonymous

      Metroid fans were desperate, allow them

    • 4 months ago
      Anonymous

      It's way way way fricking better than Fusion.
      Actually makes innovations to the gameplay instead of being a stripped down Super Metroid, boss fights don't make you want to have a nice day, the EMMIs are an actual threat as stalkers unlike X-Samus which is a couple scripted events and a shit boss, no shitty monologues, less overt handholding, etc. Even the X are executed better in Dread because you see their impact in real-time.
      The only reason you'd think Fusion is better is nostalgia or because you just really like GBA spritework.

      • 4 months ago
        Anonymous

        >EMMIs are an actual threat
        More of an annoyance than anything lmao

    • 4 months ago
      Anonymous

      >It's a worse fusion
      it's actually a better fusion. it's still mediocre because its design ethos is based on fusion but fusion is dogshit

  15. 4 months ago
    Anonymous

    Just another Mediocretroid. Sits right next to fusion, other m and Samus returns. Mercurysteam is truly a mid developer. great art department, though.

  16. 4 months ago
    Anonymous

    Sorry, Super raised the bar too high and everyone after it just falls flat.

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