Just finished this masterpiece. Why did it make zoomers and deadbeat devs seethe and cry so much? Sure I died a lot, but I thought it was easier to navigate and control than the other Metroids. I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints. Are people really that afraid of games that aren’t piss easy and full of handholding?
Dread is almost as braindead as fusion and other M in terms of progression and morons still got lost. This is why we'll never get a game as good as super or prime 1/2 again. It'll be a miracle if Prime 4 is even close to those games in terms of quality; I've lost all hope on Sakamoto's Railroad Express (post super 2D metroid)
Eh, Dread was solid without being patronizing. That’s all I really need, but it helps that I’m not a diehard fan of Super.
It’s funny that no one talks about Dread anymore when it’s one of very few “must plays” on the Switch in my opinion.
I disagree, dread was patronizing as frick with the blatant railroading
>It’s funny that no one talks about Dread anymore
Because dread is the least innovative metroid game with the exception of Zero Mission, it played it safe when it needed to take more risks yet at the same time its major new gimmick is the worst thing about it (EMMI sections). It's a good action game but a poor metroid.
This is some weird bait.
how is it bait? Dread excells in action compared to the other metroid games but in terms of atmosphere, environmental design, aesthetic and exploration it's a let down (fusion and other M did the latter worse though).
I’ve played every console Metroid (and Fusion) except for Other M, and I honestly think Dread is the best 2D Metroid of them all. The parrying was a big improvement, as were the survival horror elements, and I thought the difficulty was fantastic. It did the Super Metroid formula way better than it’s ever been done, although I still prefer Prime 1 and 2 overall.
I thought the music was good, it’s been stuck in my head the last few days. It’s exactly what it needed to be.
But I still can’t believe that God of War dev (along with many YouTubers) melted down over this game being “too hard”
>as were the survival horror elements
There was nothing remotely scary about those sterile, stark white hospital corridors or the Bionicles that chased you.
>The parrying was a big improvement
Oh yeah I really love when the entire game becomes "wait for the enemy to flash and press X".
Really the best thing in gaming for the last 20 years
Or you could you know shoot fricking missiles at it
Why do you have to be such a dishonest homosexual? Yes, you can sit there and kill it with missiles but it will take longer and you get practically no health and missiles from the kill. The parry lets you oneshot anything without even missiles and gives you way more hp and missiles. It‘s just shit design
>It‘s just shit design
Then use missiles you dishonest homosexual
have a nice day, Black person.
lol stop being a b***h and just use missiles to kill enemies JUST LIKE EVERY METROID BEFORE IT
Every metroid before it didn‘t have a parry mechanic that you were forced to use unless you wanted to waste a ton of time fighting enemies
>it didn‘t have a parry mechanic that you were forced to use unless
Outside of a few boss fights you are not forced to parry. I get that you don't like the parry mechanic, but stop being a disingenuous homosexual.
>unless you wanted to waste a ton of time fighting enemies
You mean like the NES Metroid and when you're low on health/missiles?
>Eh, Dread was solid without being patronizing
I loved dread and played through it like 5 times, but it was at least a little bit patronizing. they used the "destroys your path back to block you into going the right way" a little too often.
It's an amazing game though, and the sequence breaks people have figured out for it are almost Super Metroid tier in how good they are. It was really fun watching the speedrunners figure out new routes in real time.
>It’s funny that no one talks about Dread anymore
Because people beat it and they stopped talking about it. This happens for every game, unless its either a "forever" game, or the fanbase is just incredibly autistic.
Dread is great
One half of the Metroidvania namesake produced a very decent installment, but it did nothing to push the genre forward in any capacity. It's just another one of those.
sometimes you dont have to push the genre forward and just be good
I would agree if SR didn't exist but it does and dread needed to do more than the same hidden destructible block that's been done since the original or the grapple/speedboost walls from super. SR is ironically more innovative despite being a remake.
SR wasn't very good though. I forgot about it.
The only major problem I have with Dread is the music.
Yeah it's really weird because they apparently got Super's composer back for it. And Super's music was never very good, but it had a few bangers like what we've all wound up calling Magmoor Caverns. Dread's got... uhhhh... well it's atmospheric at least.
The Raven Beak theme was okay.
I didn't like it because of the nonstop interruptions (cutscenes). And the boss battles were trying too hard to be like the ones from God of War and they dragged on endlessly.
And the general gameplay seemed to be less about exploration, which is the entire point of metroid games.
The music sucked too.
They shouldn't have let a gang of hill dwelling spanish goat herders develop it.
t. 43 y/o boomer
The brinstar theme was fantastic with that yamaha dx7 bassline, and the Norair and overworld themes were also excellent.
>They shouldn't have let a gang of hill dwelling spanish goat herders develop it.
Well, those goat herders did better than the Japs have, but Japs haven't known what to do with this series for two decades at this point.
>Yeah it's really weird because they apparently got Super's composer back for it.
no they didn't
yamamoto hasn't composed anything in ages he's a "supervisor" now which basically means he doesn't do shit
>And Super's music was never very good, but it had a few bangers
That's every Metroid game except for the NES Metroid. For Derad the overworld themes and Drogyga's theme are great, but yeah overall the OST is okay at best.
prime trilogy has good music consistently
>Derad
*Dread
Why does it look like shes sucking invisible dick?
>some 2D sidescroller crap
>masterpiece
kek, time to get with the times grandpa. This is embarrassing.
I've gotta get back to this only played half before other stuff pulled me away. There's just been too many good games to count recently especially from Nintendo. I feel bad for those doomer losers who say no good games come out anymore but still show up here for some reason.
>I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints. Are people really that afraid of games that aren’t piss easy and full of handholding?
Nice contradiction moron
>I mean it literally blocks off places you already explored to prevent you from getting too lost and gives you map hints.
>Are people really that afraid of games that aren’t piss easy and full of handholding?
Do you not see the irony? I hated Dread BECAUSE it was so fricking handholdy and linear. What's the point of a metroidvania where you can't explore as you please?
Redditors want every game to be a repeat of Super, just like how every Zelda was a repeat of OoT until BotW and they loved that slop. That’s why they love Zero Mission too, and hate the idea that a linear Metroid can still be great.
Dread sucks
It wasn‘t a masterpiece but it was a very good attempt and could provide a sequel that is a masterpiece. Let‘s hope we won‘t get another botw/totk situation where they double down on all the stuff that sucks and gimmicks
>Let‘s hope we won‘t get another botw/totk situation where they double down on all the stuff that sucks and gimmicks
that's exactly what dread was coming off of SR
At least they improved the combat by a lot. I fear in dreads sequel they‘ll try to make some bullshit gimmick like the emmis work again and double down on the linear railroaded exploration
well they brought in emmi after no one liked the chozodia segment in ZM and the railroading when people were pissed about it in fusion/other M so yeah that's probably going to happen again. For whatever reason, sakamoto wants metroid to be a linear game with set pieces and stealth instead of a series with proper exploration
Dread was a failure because the main gimmick, the EMMIs, were the worst parts of the game. There only should have been one EMMI, and it should have been a "Nemesis"-like stalker character that could slowly hunt you over the entire map. I have no evidence to support this, but I feel like that's what the original concept was, and eventually it got scaled back and butchered over time into what we ended up getting in the final product with several EMMIs spread out into these tiny, specific "zones" where they're allowed to "hunt". What's even the point? They're not even really hunting you at that point. It's just an awkward "forced stealth" segment until you memorize the path, in which case your best play is to just run through the zone. That was Dread's one unique idea, and it was shit.
>I thought it was easier to navigate and control than the other Metroids
TOO easy in my opinion.
It gives the illusion of exploration but the devs always have you on an invisible leash.
Still far better than Fusion or Other M which made their railroading insultingly blatant.
>Masterpiece
It's literally a worse version of fusion. I feel bad for all of the Metroid fans who gaslit themselves into the king dread was good after waiting 20 years for a new Metroid game.
It's a worse fusion and a piece of shit game that is barely a metroidvania.
Metroid fans were desperate, allow them
It's way way way fricking better than Fusion.
Actually makes innovations to the gameplay instead of being a stripped down Super Metroid, boss fights don't make you want to have a nice day, the EMMIs are an actual threat as stalkers unlike X-Samus which is a couple scripted events and a shit boss, no shitty monologues, less overt handholding, etc. Even the X are executed better in Dread because you see their impact in real-time.
The only reason you'd think Fusion is better is nostalgia or because you just really like GBA spritework.
>EMMIs are an actual threat
More of an annoyance than anything lmao
>It's a worse fusion
it's actually a better fusion. it's still mediocre because its design ethos is based on fusion but fusion is dogshit
Just another Mediocretroid. Sits right next to fusion, other m and Samus returns. Mercurysteam is truly a mid developer. great art department, though.
Sorry, Super raised the bar too high and everyone after it just falls flat.