Dumbass here, why is N64 emulation considered horrible and behind compared to other systems?

Dumbass here, why is N64 emulation considered horrible and behind compared to other systems? Aren't there people working on them?

  1. 3 weeks ago
    Anonymous

    it's not horrible, idk why people think it is
    sometimes you have to change the video plugin which is annoying because you don't know which one will work on which game but i'd say it's better than gamecube/wii emulation frankly

    • 3 weeks ago
      Anonymous

      >i'd say it's better than gamecube/wii emulation frankly
      Hey now, let's not get ahead of ourselves here.

      • 3 weeks ago
        Anonymous

        well for my computer at least
        i mean i can still run the games fine usually but sometimes there's lag and i can't use one of the video plugins for some reason (vulken)

      • 3 weeks ago
        Anonymous

        Those games can't be loaded into RAM because Dolphin's devs are chuds who think caching full ISOs into RAM is fascist

        • 3 weeks ago
          Anonymous

          >who think caching full ISOs into RAM is fascist
          explain please. Are they really against this? You can't load a 1.5gb game into your RAM because fascism/nazism?
          I got a full 64gb of the shit, I could load a small PS4 game into my RAM.

          • 3 weeks ago
            Anonymous

            I was being facetious, but they do routinely reject the idea of caching ISOs because 'eh it wouldn't improve speeds'
            Which is a very, very dumb reason

            • 3 weeks ago
              Anonymous

              >'eh it wouldn't improve speeds'
              HA! Bullshit.

            • 3 weeks ago
              Anonymous

              File caching is the OS's job.

      • 3 weeks ago
        Anonymous

        well for my computer at least
        i mean i can still run the games fine usually but sometimes there's lag and i can't use one of the video plugins for some reason (vulken)

        oh and another thing. ttyd doesn't run on the newest build for me no matter what i try. 3d games run just fine but god forbid i don't wanna bust out the wii for something that should be really easy to emulate.

        • 3 weeks ago
          Anonymous

          There's never a bad time to pull out your Wii, I tell ya hwat.
          Seriously, it's such a well-made system and so hackable compared to the SHIT put out by sony and MS.
          Combine the Wii's component output with a decent upscaler like a Tink and it'll serve you as well as a PC for emulation.

          • 3 weeks ago
            Anonymous

            it's solid yeah but mine is kinda shitty from me being a dumb kid with it, especially the controllers
            do they still sell first party wii controllers? because the third party ones i had were awful

            • 3 weeks ago
              Anonymous

              >do they still sell first party wii controllers?
              I recently replaced my old official Zelda Wii Motion Plus that came with Skyward Sword)the chuck connector is fucked) with an official teal-colored Motion Plus, for less than $40US from Amazon Renewed. It's a Japanese model but functions perfectly. Did a teardown on it and it's legit and in very good condition.
              So yeah you can still get them.

              Because it was for a very, very long time. If you've ever heard of the phrase "plugin hell", you have N64 emulation to thank for it. Unless all you played was Mario and Zelda (the list goes on!), getting games to work was a clusterfuck of juggling at least three different emulators, around four to five different graphics, audio and RSP plugins, AND messing with settings for all of these, all on a per-game basis. And to make matters worse, there was a span of like eight years where there was literally no fucking improvements on ANY of the big emulators. There was some stuff going on with the plugins during that time, but those hit a limit and began to stagnate as well.

              Thankfully, that's no longer the case. Emulators finally improved and we got MUCH better plugins, and now the vast majority of the library Just Werks™ with little to no fiddling around with plugins and settings, but once something gets a reputation for sucking, it's very hard to shake off. Doesn't help that most people don't keep up with developments, and many are still using and recommending the old-ass, highly flawed solutions because that's all they know.

              I think you'll find that as 64s and their RAM packs die more, necessity will breed more proper development of emulators/FPGA solutions for the N64.

              • 3 weeks ago
                Anonymous

                It's already underway. The biggest remaining problem is inaccurate core timings, which really only fucks up a small handful of obscure games, but nevertheless at least two emulators are currently working on making said timings as accurate as possible so as to squash the remaining issues.

    • 3 weeks ago
      Anonymous

      >it's not horrible, idk why people think it is
      it's nowhere near gamecube / wii but it isn't anywhere near as bad as everywhere says either.
      basically any game you want to work will work out the box, and occasionally you might have to do 10 mins of work to get plugins for a more obscure title to play properly.
      I played snowboarding 1080, F-zero X, mario 64 and Majoras mask with base project 64 recently and had to do no work whatsoever outside of changing the resolution a few times.

      • 3 weeks ago
        Anonymous

        That's only the case if you're on Project64, since the official releases are still bundling plugins from a decade ago and not the latest and greatest.

        >It has botnet malware in it and also makes you wait 30 seconds every time you start it up
        it's not nice to tell lies.
        it does have a annoying wait timer which is gay, but it definitely doesn't have malware if you get it from the official website.

        It did use to bundle malware years ago, and they got rightfully shit on for it. They've since taken it out, but it was still a really shitty thing to do, and it's no wonder they have a bad rap for it. As for the nagging, it can be removed through a certain script, and there's custom builds that remove it from the get-go and bundle actually good plugins for good measure. But honestly, it's a project in decline, and good riddance.

        • 3 weeks ago
          Anonymous

          >it did use to bundle malware years ago, and they got rightfully shit on for it.
          Yeah i did read about it after anons post.
          All I can say is I've had no issues with the 3.0 from the site and I'm pretty sure its safe as a freeware can be, though admittedly learning about its history of bundling malware isn't exactly reassuring for its continued existence on my pc

          • 3 weeks ago
            Anonymous

            Let's also not forget the 1.7 debacle, where the emulator went completely donationware between the release of 1.6 in 2005 and the release of 2.0 in 2013. Eight years of almost complete stagnation and breakage, as the few builds that did leak showed. It was so bad that Jabo, the guy who developed the plugins, ended up leaving and releasing a separate free update for version 1.6 on his own with some of the actually good improvements made in that time frame. Only reason people even stuck with Project64 through this dark period was because the other emulators also stagnated or, in the case of Mupen64Plus, went full Linuxtard and gave zero fucks about usability.

  2. 3 weeks ago
    Anonymous

    N64 wasn't a good console. Emulation is also bad in general. Makes sense that it sucks.

    • 3 weeks ago
      Anonymous

      This

      After nes and snes it was kind of a bad selection. Felt like they gave up and only made 5 games instead of 30 great snes and 100 great nes like their previous systems

    • 3 weeks ago
      Anonymous

      This post reeks of sour grapes

      • 3 weeks ago
        Anonymous

        I bought a n64 on release. Great for 3-4 player games compared to Saturn and psx but it's worse at everything else. God awful analog stick too.

  3. 3 weeks ago
    Anonymous

    >why is N64 emulation considered horrible
    Its not, quit being suck in 2010 you retard
    Mupin64 exists, LLE emulation of the system has been around for a while now, quit thinking N64 emulation is just Project64. Its about as stupid as thinking that SNES emulation is ZSNES.

    • 2 weeks ago
      Anonymous

      ZSNES is the only SNES emulator with some personality and soul behind it. Everything else is sterile chud crap that cares more about muh accuracy than providing a fun experience so yeahvyour game is .0000001% more accurate but it lost the true essence of console gaming to achieve it.

      • 2 weeks ago
        Anonymous

        >zsnes is the only emulator with SOUL
        zoomer
        >doesn't know about NESticle and Shitman
        double zoomer
        Anyways the reason nobody uses these soulful emulators any more is because they're BAD.

        • 2 weeks ago
          Anonymous

          Bow to the fecal lord.
          >Thanks, shitman!

          • 2 weeks ago
            Anonymous

            SNESticle should have come out.

    • 2 weeks ago
      Anonymous

      >Its about as stupid as thinking that SNES emulation is ZSNES.

      ZSNES is 10000x more use friendly than higan/bsnes, and has a ton of fun features.
      And it runs all the games I like playing, so who cares if some random helicopter game that sold 15 copies has a broken alpha shadow.

      • 2 weeks ago
        Anonymous

        >ZSNES is 10000x more use friendly than higan/bsnes
        Although higan/bsnes is more accurate, I do generally forget that people think being anti-ZSNES means jumping to those dreadful emus.
        I still use SNES9X, because it's the best middleground between ZSNES shit and "accurate but built by retards".

    • 2 weeks ago
      Anonymous

      >Mupin64
      Did Mupin the Third really skip parts 7-63?

  4. 3 weeks ago
    Anonymous

    Its not its just retroarch shills that want to kill any n64 emulation not on their platform just like is done to duckstation and now pcsxe and rpcs3

    • 2 weeks ago
      Anonymous

      >duckstation
      Duckstation has got to be the most brilliant piece of software ever assembled in the last couple of years.
      It literally obsoleted horrible ePSXe and its derivatives while offering a less autistic alternative to Beetle PSX HW.
      Duckstation is arguably the best ps1 emu since fucking Bleem!

  5. 3 weeks ago
    Anonymous

    You never used project64? It has botnet malware in it and also makes you wait 30 seconds every time you start it up, ADDITIONALLY its like winrar and asks you to donate every time it opens

    • 3 weeks ago
      Anonymous

      >It has botnet malware in it and also makes you wait 30 seconds every time you start it up
      it's not nice to tell lies.
      it does have a annoying wait timer which is gay, but it definitely doesn't have malware if you get it from the official website.

    • 2 weeks ago
      Anonymous

      >It has botnet malware in it and also makes you wait 30 seconds every time you start it up
      it's not nice to tell lies.
      it does have a annoying wait timer which is gay, but it definitely doesn't have malware if you get it from the official website.

      Open it, then open it again. The second instance will automatically shut down the first instance, and the nag timer won't open.

  6. 3 weeks ago
    Anonymous

    n64 emulation is currently better than gc and wii emulation

  7. 3 weeks ago
    Anonymous

    Because it was for a very, very long time. If you've ever heard of the phrase "plugin hell", you have N64 emulation to thank for it. Unless all you played was Mario and Zelda (the list goes on!), getting games to work was a clusterfuck of juggling at least three different emulators, around four to five different graphics, audio and RSP plugins, AND messing with settings for all of these, all on a per-game basis. And to make matters worse, there was a span of like eight years where there was literally no fucking improvements on ANY of the big emulators. There was some stuff going on with the plugins during that time, but those hit a limit and began to stagnate as well.

    Thankfully, that's no longer the case. Emulators finally improved and we got MUCH better plugins, and now the vast majority of the library Just Werks™ with little to no fiddling around with plugins and settings, but once something gets a reputation for sucking, it's very hard to shake off. Doesn't help that most people don't keep up with developments, and many are still using and recommending the old-ass, highly flawed solutions because that's all they know.

  8. 3 weeks ago
    Anonymous

    Even when n64 emulation was "horrible" 10+ years ago it played games just fine. pj64 1.6 from the mid 2000s handled things fine. A few games were broken or made worse in revisions like goemon's great adventure but not even the biggest fans of the console care about that game, in fact I've seen them actively shit on it. Anyway you've been able to play your bear boppers and mario bingers and zelda swingers for decades now, since that's all you want to fucking do. The n64 emulation meme has always been just that, a meme for games not even the biggest fans of the console care about. Only people who do not care for the n64 like those games, such as myself.

  9. 3 weeks ago
    Anonymous

    N64 emulation was mediocre for quite a long time, though ever since some low level emulation breakthroughs which most plugin emulators use now N64 emulation is now incredibly good. Ones like simple64 are completely no hassle, everything will work in it.

    • 3 weeks ago
      Anonymous

      >Ones like simple64 are completely no hassle, everything will work in it
      Not quite. It's seen some regressions lately due to it heavily reworking the emulator's core timings. Off the top of my head it currently has issues with Jet Force Gemini and I think Conker as well. It might be some time before these games are working 100% again.

      • 3 weeks ago
        Anonymous

        It's open source (as all good emulators are) so one of the contributors is probably on those regressions and will fix them when they can.

        • 3 weeks ago
          Anonymous

          It's pretty much a one-man show at this time, as until very recently it was little more than just Mupen64Plus with a Qt GUI and bundled plugins, and only now has it become a full-on hard fork doing its own separate thing. There's one other guy who's sort of helping him out, mostly with game testing, but ultimately it falls on the main dev. I've no doubt he'll get around to it, but it could soon, or it could be a year, just depends.

          >breakthroughs
          Which ones? I’m always interested in those “aha” moments.

          Biggest one is the creation of the ParaLLEl-RDP Vulkan plugin. We've had low-level plugins that could emulate the N64 graphics hardware very accurately for some time, but they were VERY slow since they were fully software-rendered, so they were almost unusable. And then one day the creator of RetroArch (not to be confused with its current shit-for-brains maintainer), for shits and giggles, decided to see if he could make a renderer that worked like that, but running on the GPU through Vulkan compute shaders. He succeeded, and now we have extremely accurate N64 graphics emulation that can work on GPUs stretching back to 2013, and even on integrated graphics. You can even upscale with it.

    • 3 weeks ago
      Anonymous

      >breakthroughs
      Which ones? I’m always interested in those “aha” moments.

    • 2 weeks ago
      Anonymous

      >simple64
      Thanks for letting me know this exists. I'm also quite happy to see that it is on emugen wiki. Bless all the kind souls who keep that wiki updated I don't know what I'd do without it

      • 2 weeks ago
        Anonymous

        simple64 use to be called m64p before the guy behind it wanted to make it more it's own thing. As usual when it comes to current popular N64 emulation it's another fork/GUI for Mupen64Plus.

        • 2 weeks ago
          Anonymous

          It's practically a hard fork now, though - it's heavily rewriting much of the timing code to the point that it is no longer compatible with the existing dynarecs, and the dev has no plans to facilitate the backporting of any of this upstream, even though he's a contributor. He's even gone so far as to declare that regular Mupen64Plus is "essentially unmaintained", which was probably his impetus to strike out on his own to this extent.

          As for non-Mupen derived N64 emulators, there's also Ares, which has an original N64 core (though it does use ParaLLEl-RDP and the MAME RDP for graphics rendering). It's not as compatible at the moment, but it's still pretty impressive since it was essentially written from scratch and with accuracy in mind from the first.

      • 2 weeks ago
        Anonymous

        simple64 use to be called m64p before the guy behind it wanted to make it more it's own thing. As usual when it comes to current popular N64 emulation it's another fork/GUI for Mupen64Plus.

        Weird. It doesn't open on Windows. I click on the .exe and nothing happens.

        • 2 weeks ago
          Anonymous

          That just means that your graphics card doesn't support Vulkan. That's one old GPU.

  10. 3 weeks ago
    Anonymous

    Because most people aren't people, they sheep repeating words they've heard without ever stopping to wonder if they were true.

    • 3 weeks ago
      Anonymous

      not necessarily disagreeing, but come on, you'd have to be a fool to think most people don't already think that way and for that matter, you'd have to be a fool to think that's a bad thing
      the autistic neurotics theorycrafting how to fix society would get nowhere were we all that way, because there would be no real society that way, just atomic men
      anyway video games

      • 3 weeks ago
        Anonymous

        >atomic men
        Why go all black&white suddenly, like saying it's good I'm a dumbass otherwise the world couldn't handle it. There is a middle ground you know, like stopping for a second to wonder wtf you're doing when repeating words repeated by someone else who repeated it from someone else (without even knowing what the words really mean sometimes) or that were true but 20 years ago.

  11. 3 weeks ago
    Anonymous

    Does something emulate Knife Edge properly yet?

    • 3 weeks ago
      Anonymous

      Nope. That's one of the small handful of games that are still fucked by inaccurate timing emulation. Who knows, though, Ares or Simple64 might actually get it working by next year.

  12. 3 weeks ago
    Anonymous

    most of the people are clinically retarded

  13. 3 weeks ago
    Anonymous

    N64 emulation has been great for years. Stop living under a rock and use ParaLLEl-RDP

    • 3 weeks ago
      Anonymous

      N64 emulation was atrocious. ParaLLEl-RDP changes this to just okay. We are so far from great it's like calling ZSNES a great snes emulator. Good enough for most people, not great.

      • 3 weeks ago
        Anonymous

        This, it's still not great at all. I have still yet to see an emulator that properly emulates the N64's hardware anti aliasing. Most of them are still focused on playability over accuracy which is a sign of being way the fuck behind.

        • 3 weeks ago
          Anonymous

          Parallel DOES emulate the anti-aliasing properly though. Stop spreading disinformation

          • 3 weeks ago
            Anonymous

            That looks like dogshit.
            Is this really how emufags play games?

            • 3 weeks ago
              Anonymous

              That's exactly how a real N64 looks like retard. Go look at videos of real N64 consoles modded to output HDMI instead of blurry composite and you'll see that it looks exactly like this.

              • 3 weeks ago
                Anonymous

                To be fair, the N64's anti-aliasing and blur was basically tailor-made to work with CRT TV scanlines. Naively scaling it through a scaler on real hardware or through emulation really, really doesn't look good. I find a CRT shader does wonders here, and much more so combined with downsampling.

            • 3 weeks ago
              Anonymous

              It's either that, or use an HLE plugin that will render at high-res but will often fuck up 2D stuff like portraits, menu screens, UI elements, etc. Though it should be said ParaLLEl-RDP can also upscale while keeping all those issues to a minimum.

            • 3 weeks ago
              Anonymous

              no i don't

              • 2 weeks ago
                Anonymous

                do any emulators let you change it so textures aren't blurry like the plant in ?

              • 2 weeks ago
                Anonymous

                You either disable the texture filtering altogether so all the textures look extremely blocky, or you replace them with custom textures.

              • 2 weeks ago
                Anonymous

                There's been one total replacement for MK 64 that looked really good, but it helps that the characters are built entirely out of sprites

              • 2 weeks ago
                Anonymous

                >or you replace them with custom textures.
                don't forget enabling ENB and SweetFX!

              • 2 weeks ago
                Anonymous

                Wrong board

            • 2 weeks ago
              Anonymous

              N64 is a blurry, foggy, jagged edged mess
              I owned one and a psx back in the day and every game I could get on psx I did. N64 was ass. Honestly, if it wasn't for Goldeneye and Starfox 64 I would have given it away. Nothing else is worth a shit on there.

              • 2 weeks ago
                Anonymous

                Ports of arcade racers were much better on the N64. Games like Hydro Thunder, Cruis’n, and San Francisco Rush, were much closer to the arcade on the N64. I am saying this as someone who was a Playstation fanboy and didn’t even pick up an N64 until after I got a PS2.

      • 3 weeks ago
        Anonymous

        Again, there's only a couple of games that are still considered unplayable or close to it, and beyond that there's some minor issues related to some scenes in some games running too fast, but nothing that impedes the actual gameplay if you're not autistic. For this reason I'd put it at SNES9X level, or at least Mupen64Plus is (Project64 is currently a bit of a mess).

        This, it's still not great at all. I have still yet to see an emulator that properly emulates the N64's hardware anti aliasing. Most of them are still focused on playability over accuracy which is a sign of being way the fuck behind.

        How are Angrylion and ParaLLEl-RDP not emulating the hardware anti-aliasing properly?

  14. 3 weeks ago
    Anonymous

    >N64 Emulation
    >bad

    no

  15. 3 weeks ago
    Anonymous

    It's fine for most practical purposes, but the N64 had a custom processor so devs couldn't just reverse engineer certain things like they could with emulators for others consoles which used generic hardware, which makes them more technically accurate.

  16. 3 weeks ago
    Anonymous

    tell me how great your emulator runs donkey Kong 64?

    also what's the best N64 emulator and can I run it on the switch or pc only?

    • 3 weeks ago
      Anonymous

      guess it can't run donkey 64 well at all otherwise you would have said something

      • 3 weeks ago
        Anonymous

        DK64 runs well now. Some would say too well, in the sense that it doesn't lag as much as it does on real hardware. This is normally a good thing, but if you're into sequence breaking, it makes certain glitches impossible to pull off since the game is programmed to make your character move faster the more the framerate drops. Simple64 got the closest at making it run like on real hardware, but it's since gone back to the old behavior in the process of trying to fix other games. But if you don't care about any of that, it's perfectly fine.

  17. 3 weeks ago
    Anonymous

    Emulation is a funny thing. The first successful one that gets stuff playable tends to dictate the landscape for some time even if it's not a good approach. Before N64 emulation all emulators were what we'd refer to as Low Level Emulation now. They simulated the CPU at the instruction level and the graphics and sound at some optimised approximation of pixels/clock ticks. This was assumed to be impossible for the N64 for some time to come so a new approach was needed. And this was High Level Emulation. Don't simulate the hardware at the register level, just figure out where the LoadTexture() and drawTriangle() (heavily simplified) calls are and substitute them for glDraw() or whatever. This worked surprisingly well for Mario64 and OoT but it's a very short sighted approach that requires extensive reverse engineering of rom dumps to figure out every SDK change. This turned into a constant uphill struggle of people doing more work to avoid LLE than it would have taken to do it right because the path for N64 emulation was HLE and no one strayed.
    Playstation wasn't immune from this either. PS1 emulators inexplicably used a plugin architecture. This led to some very retarded designs that heavily restricted the quality of the emulators because the framework your plugins worked in dictated the structure and even when it was clearly the wrong approach, it persisted, with people writing "better" plugin based emulators and it's only relatively recently that they stopped being idiots and we got Beetle.
    Even Retroarch imposes design contraints on the cores that are not exactly well thought out but so far they aren't holding back emulators so much as just being annoying.

    • 3 weeks ago
      Anonymous

      what are examples of retroarch constraints?

      • 3 weeks ago
        Anonymous

        The Retropad abstraction for one. Makes input remapping a total nightmare if you dare to stray from the default auto-mappings or you want to do unconventional things like set inputs from, say, controller 2 on your gamepad.

        • 3 weeks ago
          Anonymous

          There is an idea of Retroarch – some kind of abstraction – but there is no real QA.

    • 3 weeks ago
      Anonymous

      Not anymore, Mupen64 is pretty good

      Beetle/Mednafen is quite old at this point, PS1 emulation was thus solved a long time ago.

  18. 3 weeks ago
    Anonymous

    N64 emulation was amazing very early lmao

  19. 3 weeks ago
    Anonymous

    >99% of the library runs perfectly fine with some minor graphical glitches
    >"horrible"

  20. 3 weeks ago
    Anonymous

    I’ve replayed Mario 64 and Ocarina collectively a dozen times in the last 20 years, all via emulation. There have been individual games like Conker that have had trouble, but even those problems are ancient at this point. N64 emulation as a whole has been very solid for a very long time.

  21. 3 weeks ago
    Anonymous

    OP
    Switch emulation will also be Happy Mickey with the Stanley Cup.

  22. 3 weeks ago
    Anonymous
  23. 3 weeks ago
    Anonymous

    It's because of how the N64 processes data.

  24. 3 weeks ago
    Anonymous

    what's the best emulator to play Castlevania 64 on?

  25. 3 weeks ago
    Anonymous

    N64 emulation was embarrassing for longer than it was good and it's going to take forever to shake that reputation.

  26. 3 weeks ago
    Anonymous

    I haven't followed N64 emulation for a good ten years. Do current emulators load "Indy and the Infernal Machine" properly?

    • 3 weeks ago
      Anonymous

      Yes. Just don't try it on Simple64, as it currently has a regression that makes it freeze at a specific point. Mupen64Plus should play it just fine.

      • 3 weeks ago
        Anonymous

        I haven't followed N64 emulation for a good ten years. Do current emulators load "Indy and the Infernal Machine" properly?

        RMG is the new go to for stand alone

        • 3 weeks ago
          Anonymous

          RMG is just Mupen64Plus with a GUI and actually good plugins, but yes, it's probably your best bet if you want something nice and simple to use, at least until Simple64 finishes its reworking of core timings and fixes the regressions introduced by it.

  27. 3 weeks ago
    Anonymous

    NES and SNES had way bigger libraries that allowed for emulation to be as bad but for the compatibility to be higher while still done incorrectly. N64 had just the right amount of complexity and lack of titles for things to go horribly wrong.
    People wanted to play specific titles the most and get working like Mario 64 and Ocarina of Time. These games that people wanted to work were made possible to emulate and done in the most hacky and specific way possible that the majority of the userbase stopped caring once those games were good enough to play and not done in a great proper manner in emulators. It took a long time for people to care to make things better outside of those specific games.

  28. 3 weeks ago
    Anonymous

    I always thought it was fine, definitely better than Saturn emulation. Used to play emulated 64 so much with my friends that they were mortified at how ugly an actual 64 looked after not seeing one in years.

  29. 3 weeks ago
    Anonymous

    Nothing is harder to emulate than the OG Xbox, because I don't see any emulators for it.

    • 3 weeks ago
      Anonymous

      Look harder.

      • 3 weeks ago
        Anonymous

        but can it really emulate all or almost all its games? In general the other 6th gen consoles can be emulated easier.

        >PS2 = PS2, Fat PS3, Jailbroken Slim PS3, Jailbroken PS4, RCPSX2 and other emulators
        >Gamecube = Gamecube, Wii, Hacked Wii U, other emulators
        >Dreamcast = Dreamcast and some emulators

        >Xbox = Xbox, 360 only plays some of its games, and a hacked 360 still has issues with some games, One/Series only supports 63 games, very little emulation compared to the rest.

        • 3 weeks ago
          Anonymous

          Not yet, but give it time. It's only recently that any emulator was able to even play anything at all since the Xbawks is more complicated than most people think (you can largely thank Nvidia for this, as usual), so it needed a lot of time for reverse-engineering efforts to bear fruit. Right now Xemu is stated to be at 81% compatibility, which is decent.

          • 3 weeks ago
            Anonymous

            Shame performance is unplayable if you don't have an Nvidia card.

            • 3 weeks ago
              Anonymous

              crap. I was thinking of the super autistic method of emulating the OG Xbox and 360 on my jailbroken PS4 Pro.

              • 3 weeks ago
                Anonymous

                Don't even bother with that, the CPU is way too slow for Xbox, let alone 360.

  30. 3 weeks ago
    Anonymous

    you're behind times, later years it's great, games finally look like you lubricated your screen

  31. 3 weeks ago
    Anonymous

    redo this image with switch emulation in the middle. tired of retards pretending it works well.

  32. 3 weeks ago
    Anonymous

    Any platform that has esoteric hardware is hard to emulate with the raw CPU power, same for ps2. And the hardware at the beginning for 3d era was esoteric.

    • 3 weeks ago
      Anonymous

      It feels like it was only fairly recently that PCSX2 has become some kind of actually pretty decent. A vast majority of games can be played to completion now with maybe a slight amount of graphical glitching if you use the hardware mode. Ever since the N64 scene has had access to ParaLLEl-RDP it's been in the best place it's ever been. Like we're nowhere near the dank depths of when Project64 was the only worthwhile N64 emulator.

      • 2 weeks ago
        Anonymous

        And even then, that was only if you wanted to play the most popular games, namely Mario and Zelda (which the other emulators like 1964 and the old Mupen64 also could for the most part). There's several games that were not obscure by any means that Project64 shit the bed on back in the day, like Kirby 64 and Banjo-Tooie.

        I invite everyone in this thread to take a gander at this site to see the utter insanity that was N64 emulation prior to 2017 or so:
        http://bhemuhelp.unaux.com/n64mgcl/N64ConfigList.html

      • 2 weeks ago
        Anonymous

        >It feels like it was only fairly recently that PCSX2 has become some kind of actually pretty decent
        Its been decent for quite a while..... if you used the software renderer which many people outright refused to do with the most common complaint being that it looked like shit even though thats just how the PS2 looked. People have way to high of expectations for everything to run with HLE 1080p resolutions.

        • 2 weeks ago
          Anonymous

          When I say that I mean the hardware mode mostly. Pretty much ever since it started being able to use Vulkan.
          Games that were a pain to play in software mode became way better with hardware mode with 1080p upscaling and Vulkan. Though there's still the ocasional z-fighting in the textures sometimes which isn't there in software mode, plus some games like Ridge Racer V where the reflections on the cars are completely broken in hardware mode.

  33. 3 weeks ago
    Anonymous

    Because retards STILL can't compile mupen

    • 2 weeks ago
      Anonymous

      Who the fuck wants to compile the emulator? I just want to play a game before I head out to Stacy's house and bang her and her mother's guts out. I'm not installing a fucking IDE so I can stitch together an emulator for a 30 year old system

      • 2 weeks ago
        Anonymous

        You don't need to, not anymore at least.

  34. 2 weeks ago
    Anonymous

    Anyone who had access to a 64 when it was relevant has had enough of the five playable single player games the system had to offer.

    There's no reason to revisit the 64 for anything other than the multiplayer party games and, let's be real, ain't nobody that's emulating going to get multiple people in a room to play.

  35. 2 weeks ago
    Anonymous

    Mupen64 is perfect

  36. 2 weeks ago
    Anonymous

    N64 emulation is fucking spotless compared to PS2 emulation. Nintendies don't know how good they have it.

    • 2 weeks ago
      Anonymous

      Depends. Yeah emulation for the PS2 is ass, but McBooting your PS2 and using a old 2TB HDD to boot from(you DO have a stock of old drives, right?) is cheaper than buying a decent flash drive and possibly a memory pack.
      64 gains a LOT more from emulation over the PS2 though as you can get a lot more out of cleaning those polygons up.

  37. 2 weeks ago
    Anonymous

    I agree this is true, but who cares? There's like 5 games worth playing on that thing

    • 2 weeks ago
      Anonymous

      I think that's part of the problem. Plus the N64 is really ugly and jank compared to the previous and following systems. Right in the ugly puberty of "We have to go 3D, even if 2D sprites look 1000x better!"

  38. 2 weeks ago
    Anonymous

    Does the extra cache in the Ryzen 7 5800X3D offer any significant performance improvements over for emulation?

    • 2 weeks ago
      Anonymous

      I'm running N64 and PSX emulation completely fine at 720p using a 1.2 ghz 10th gen intel processor, I'm sure any modern processor will be fine if machines back in the 2000's could run them anon.

      • 2 weeks ago
        Anonymous

        They didn’t ask if it runs fine you retarded monkey. That means he was asking for the opinion of some who actually owns a 5800X3D. That’s obviously not you

        • 2 weeks ago
          Anonymous

          and you can literally read my post
          >it runs good on a much weaker processor
          >therefore, it'll probably run great and a much better processor
          literally fucking breathe and think for a single second you dumbass

          • 2 weeks ago
            Anonymous

            You read the question. You don’t have a 5800X3D so why even chime in? You can’t even answer the question because you don’t know.

    • 2 weeks ago
      Anonymous

      Yes, but you only really need that performance for gen 7 consoles (360, PS3, Vita) you can do most everything Gen 6 and older on a fucking Sandy Bridge era CPU. You don't need a big dick CPU for 99% of retro games.

  39. 2 weeks ago
    Anonymous

    Mostly autism.
    N64 emulationnhas run better than original hardware for a decade, at least. Stable frame rate, higher frame rate than console, Smoother textures and etc.
    But its not "accurate" so autistic folks write in agony over it.

    • 2 weeks ago
      Anonymous

      There were serious compatibility issues with it for a long time, though. Sure, most of the popular games everyone has already played were fine, but some good games that were slightly less fawned over were tricky to run for years.

    • 2 weeks ago
      Anonymous

      >Emulation is better
      >but it's not accurate

  40. 2 weeks ago
    Anonymous

    >N64 emulation considered horrible and behind compared to other systems
    Maybe 10 years ago, it's perfectly fine now. Dreamcast and Saturn emulation were also pretty shitty for the longest time.

  41. 2 weeks ago
    Anonymous

    Dolphin used to run so well on my AMD Phenom II build decades ago.
    What happened?

  42. 2 weeks ago
    Anonymous

    The proc question doesn't seem like one related to this board, and the answer isn't going to be either. Almost think it's bait.

    • 2 weeks ago
      Anonymous

      I am who originally asked the question. No it isn’t bait. My normal go-to for CPU Emulation performance is ETA prime. He hasn’t done a video about the 5800X3D. He does have a lot of videos about AMD APUs. I am curious if the extra cache provides any performance benefits for emulation.

      • 2 weeks ago
        Anonymous

        What the cache affects is not related to this board(or the retro video maker you mentioned), so there you go I suppose. The proc is going to be more representative of its clock from there on.

  43. 2 weeks ago
    Anonymous

    no N64 emulator has mouse support
    which should have since n64 supported mouse for aim axis

    • 2 weeks ago
      Anonymous

      You mean support for the 64DD mouse? Because the N-Rage plugin for Project64 has that. Or do you mean using the mouse for aiming on games like Goldeneye? Again, there's plugins that allow this. There's even a build of 1964 whose entire purpose is to emulate Goldeneye and Perfect Dark with PC-style controls.

      • 2 weeks ago
        Anonymous

        i want to play quake 2 and battlezone with mouse with mouse

        the N64 remake on KMQ2 is on hold and the rise of the black dogs campaign for redux is dead thanks to rebellion and the community being retards.

        • 2 weeks ago
          Anonymous

          >i want to play quake 2 and battlezone with mouse with mouse
          Then you're looking for hacks

  44. 2 weeks ago
    Anonymous

    I'm ok with mupen + pic related. I only miss a better interface to map controls.

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