Dungeon Crawler

Why hasn't anyone ever made another game like this? It's been 6 years now. Are there any good dungeon crawlers these days?

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  1. 2 months ago
    Anonymous

    Most of the dungeon crawlers released anymore are just soulless anime slop with porn or touhou.
    Might as well just keep enjoying the classics, or delve into the depths of true old school shit.

    • 2 months ago
      Anonymous

      >soulful anime slop with porn
      i gotchu senpai

    • 2 months ago
      Anonymous

      I'll continue to enjoy my anime slop thanks.

      • 2 months ago
        Anonymous

        Umm, what game?

        • 2 months ago
          Anonymous

          Mary Skelter
          I'll fully admit that the first game is not very good.
          The second game comes with a remake of the first that is also not very good but much less tedious.

          • 2 months ago
            Anonymous

            Oh, I already have these on my wish list. They should advertise the nude kuro clone more.

            • 2 months ago
              Anonymous

              She's technically a secret character in the first game. In 2 she's the first one to join the party.

              • 2 months ago
                Anonymous

                Yeah but then in 2 she immediately changes to a different outfit that looks like shit.

              • 2 months ago
                Anonymous

                Rude. She merely switches to HERO classes.

            • 3 weeks ago
              Anonymous

              >Kuro clone
              I don't see it. Hameln is Hameln.

    • 2 months ago
      Anonymous

      What classics do you enjoy?

    • 1 month ago
      Anonymous

      Anime art style is fine if the gameplay holds up. Aesthetics are pretty low on my list of wants given how few good dungeon crawlers are out there. Can't be too picky.

      • 1 month ago
        Anonymous

        >given how few good dungeon crawlers are out there
        But anon, there aren't any good crawlers with anime art and, curiously, it seems the ones with the anime art are the only ones you play. Let's not be disingenuous here.

        • 1 month ago
          Anonymous

          >there aren't any good crawlers with anime art
          Now that's just factually incorrect.

        • 1 month ago
          Anonymous

          I'm not sure who you think I am but that was my first time posting in thread
          >You only play anime crawlers
          No

        • 1 month ago
          Anonymous

          It's the reverse: There aren't any good crawlers without anime art.

    • 1 month ago
      Anonymous

      I'm halfway on this debate, I love Etrian Odyssey but I can't stand how games like Demon Gaze look.

      In RPGs, character designs can really make or break a game. Like how Fire Emblem Echoes is the best modern Fire Emblem game by far largely because of the gap between how good Hidari's art is and how bad all the slop they've used since has been.

      Etrian Odyssey of course also has the benefit of one of the best game composers of all time working on it.

      • 1 month ago
        Anonymous

        >In RPGs, character designs can really make or break a game
        Not even a little, what an abhorrent post

      • 1 month ago
        Anonymous

        Not just RPG, any game in general. Tasteful designs and art direction could make it or break it.

  2. 2 months ago
    Anonymous

    Show this series to any nature worship.

    • 2 months ago
      Anonymous

      >nature worship
      You mean the series where humanity created a gigantic tree that sucks up all of their pollution and spews out vile monsters as a result?

  3. 2 months ago
    Anonymous

    Etrian is the only dungeon crawler that actually does it for me. No idea what it is.

    • 2 months ago
      Anonymous

      If you want an actual answer, it's because EO is a moronic toddler game and I'm being 100% serious.

      • 2 months ago
        Anonymous

        It’s not a bad game.
        It’d comparable to the older dungeon crawlers. I replayed Bard’s Tale recently and while I enjoyed it more than Etrian there’s nothing horrifically bad about Etrian in comparison. It’s fun.

        • 2 months ago
          Anonymous

          >It’s not a bad game.
          It's a little kid game. Whether that means it's bad or not is up to you.
          >It’d comparable to the older dungeon crawlers
          No it's definitely not even close to that, it might as well be a different genre entirely.

          • 2 months ago
            Anonymous

            I’d agree I prefer older ones but it was ok to play.

          • 2 months ago
            Anonymous

            Can you actually explain the differences or is this just another "JRPG bad" thing?

            • 2 months ago
              Anonymous

              >Can you actually explain the differences
              Less focus on resource management, interconnected puzzles, and exploring. More focus on typical jrpg combat and maximizing step count to complete a map.

              • 2 months ago
                Anonymous

                >good combat is.......... LE BAD
                it all makes sense now

              • 2 months ago
                Anonymous

                It's not good or interesting combat

              • 2 months ago
                Anonymous

                >It's not good or interesting combat
                Debatable. I think it's just barely good enough but that's infinitely superior to basically any pre-2000 DRPG unless you stretch the meaning of DRPG to include stuff like NetHack.

      • 2 months ago
        Anonymous

        You've literally never even played it, so who cares what you think?

        • 2 months ago
          Anonymous

          Want me to dig out my cartridges? EO is complete and utter goyslop and every Black personhomosexual who obsessed over that series went on to play absolute garbage afterwards. totally unforgivable, dogshit series with dogshit fans.

          • 2 months ago
            Anonymous

            >Want me to dig out my cartridges?
            You won't, go ahead.

            • 2 months ago
              Anonymous

              If I dig out my cartridges will you admit the series is trash and play real crawlers and not moronic idea factory, experience, and NIS slop? because the pattern I'm noticing here is that EO tards got filtered by real rpgs and merely exist to bathe in filth

              • 2 months ago
                Anonymous

                post your carts and guild cards gay

              • 2 months ago
                Anonymous

                Answer the question and I will. I am not your servant

              • 2 months ago
                Anonymous

                Name some of the best real crawlers, please.

      • 2 months ago
        Anonymous

        Kind of a weird comment to make when most blobbers are just worse in every aspect, with few exceptional ones existing.

    • 2 months ago
      Anonymous

      For some reason most of the genre is obsessed with just copying Wizardry with some of the outliers like Exp Inc games having somewhat questionable game design.

      It's peak dungeon crawler and don't let anyone convince you otherwise, I still enjoy other games in the genre but nothing else has dethroned EO for now.

    • 2 months ago
      Anonymous

      >Etrian is the only dungeon crawler that actually does it for me. No idea what it is.
      I don't think it's the best dungeon crawler in any particular way but it is the ongoing DRPG series with the fewest absolutely moronic choices. Even quality DRPG series like Labyrinth of Touhou and Dungeon Travellers can't stop themselves from making the occasional ridiculous design decisions.

    • 3 weeks ago
      Anonymous

      The skill system feels correct, the gameplay loops is solid, you get a fun and acceptable level of character customization, the classes have inventive abilities that generally function correctly and things like links and chasers are very cool.

      For some reason most of the genre is obsessed with just copying Wizardry with some of the outliers like Exp Inc games having somewhat questionable game design.

      It's peak dungeon crawler and don't let anyone convince you otherwise, I still enjoy other games in the genre but nothing else has dethroned EO for now.

      elaborate on questionable design decisions in the genre. I know a common EO complaint is that the skill ranks don't define well enough what they do ( with random power spikes at times) or how protector centric teams have to be in post game

  4. 2 months ago
    Anonymous

    Elminage original is older but Very cool in my opinion.

  5. 2 months ago
    Anonymous

    I've always enjoyed EO, but there is some mad jank with it's build tree system that just makes it feel worse then the lack of it in the Wizardry games (the 1-3+5 ones).
    Granted I only ever played EO 1 and 2, never did 3 or 4.

    • 2 months ago
      Anonymous

      wizardry before 6 fricking sucks

      • 2 months ago
        Anonymous

        Ive only played Llylgamyn saga ps1 version, but the First 3 games are pretty nice.
        But yeah, 6 is a better game and 7 is simply great.
        I dont like 8, there is a lot of hype around It one YouTube essay vídeos, but I dont enjoy It at all. The PS2 games are fun as well, but sort of different.

        • 2 months ago
          Anonymous

          I did enjoy 1,2,3 and 4 but 5 was such a slog it retroactively ruined the older games for me.
          8 is abysmal
          It gets hyped the same reason as morrowind. The level scaling alone means you should never touch it.

          • 2 months ago
            Anonymous

            8 is an oddball game. I actually enjoy it far more playing with small parties of 1-4 characters then a full 6-8 party.
            Also the level scaling isn't really that bad, areas do have an upper limit how high things scale. Its not like FF8.

  6. 2 months ago
    Anonymous

    people who like crawlers but hate eo are literally just salty that the games successfully appealed to 10 people instead of 0 and didn't popularize the genre as a whole. every crawler i've played other than eo has been the most flavorless, bland crap with dogshit combat, nonexistent character building, and bland settings.

    • 2 months ago
      Anonymous

      >people who like crawlers but hate eo are literally just salty that the games successfully appealed to 10 people
      Yeah I'm "jealous" of skyrim too, clearly a high quality video game.

      • 2 months ago
        Anonymous

        Post carts you loudmouth no-followthrough pussy homosexual

        • 2 months ago
          Anonymous

          Answer the question, third world rodent

          • 2 months ago
            Anonymous

            Post carts and list of favourite dungeon crawlers so we can laugh at you

            • 2 months ago
              Anonymous

              Answer the question and I will post carts

              • 2 months ago
                Anonymous

                Literally just post carts if you want anyone to give a shit what you think or shut the frick up

              • 2 months ago
                Anonymous

                If I dig out the carts you are just going to pussy out, answer the question and I will dig out carts as well as the first rpg I ever played, the original saga game, which is also dogshit like all saga games

              • 2 months ago
                Anonymous

                You're the one who's pussying out, dummy. There's nothing for me to pussy out of. At best, I'm going to acknowledge that you played the games and give your dogshit opinion more weight than the 0 it has now. But that doesn't matter, because you're just a blowhard shitposter who didn't expect to be asked to back it up, which means you're not going to post carts, because you can't.

              • 2 months ago
                Anonymous

                >make unreasonable request and stupid content about not playing the games
                >admit you are a moron and I will show you proof
                >NOOOOOOO IM NOT A moron, ENTERTAIN ME FOR NO GAIN OF YOUR OWN

              • 2 months ago
                Anonymous

                Anon, you're the one who offered to dig out your carts, I didn't bring it up, I just pointed out that you were a moron who didn't play the game.

              • 2 months ago
                Anonymous

                >I didn't bring it up

                You've literally never even played it, so who cares what you think?

                Either me having the carts invalidates your stupid opinions and I am correct, or the carts don't matter and you have no argument and I am correct. Pick your poison.

              • 2 months ago
                Anonymous

                Post carts moron.

              • 2 months ago
                Anonymous

                I can dig out more. Admit you are a moron and I will keep going

              • 2 months ago
                Anonymous

                >he actually did it
                Post feet pictures next

    • 2 months ago
      Anonymous

      I never even knew there was some sort of "rift" with EO and other dungeon crawlers. EO is just a dungeon crawler like any other.
      This shit sounds like the ramblings of one ultra sperg more then anything.

      • 2 months ago
        Anonymous

        i've seen it plenty of times.
        >NOOOO EO IS BAD YOU NEED TO PLAY THIS GAME
        >check game out
        >combat is dogshit
        >setting is bland
        >dungeons are ugly
        >character design is nonexistent

        • 2 months ago
          Anonymous

          Sounds like both sides are moronic.
          I enjoy Apple II Wizardry and EO all the same.
          The more Wiz the better.

          • 2 months ago
            Anonymous

            >I enjoy Apple II Wizardry
            what is it with you moronic posers

            • 2 months ago
              Anonymous

              Poser? I was playing it as a kid in the 90s. Along with tons of other cRPGs, gold box, etc.
              I recently played the Super Famicom version just last month and redid all of my maps on graph paper. Hands down the best version of Wiz1-3 IMO.
              EO is a lot of fun too. This whole "reeeeee, you can only like one!" shit is fricking stupid.

              • 2 months ago
                Anonymous

                >This whole "reeeeee, you can only like one!" shit is fricking stupid.
                Yup, it’s /vrpg/ time alright
                >I bet you’ve literally just been playing the apple ][ version of wizardry for 40 years. You don’t even play any other games.

              • 2 months ago
                Anonymous

                Why did you green text your last line of text? Are you quoting yourself what you said out loud?
                Bro, I hadn't played Wiz1 in about 25 years up to that point. Basically was like a new game for me again. Moved on to Labyrinth of Lost Souls most recently.

              • 2 months ago
                Anonymous

                Firstly the SNES version definitely isn't the best version of 1-3, the campaigns arent even in the correct order and they've been edited to compensate. Secondly you've already backed down here, admitted you "havent played wizardry in 25 years except just now which is totally a coincidence heh" and "bragged" you're playing the epicly shitty ACQUIRE Wiz. What a dissapointment you are.

              • 2 months ago
                Anonymous

                Firstly the SNES version definitely isn't the best version of 1-3, the campaigns arent even in the correct order and they've been edited to compensate. Secondly you've already backed down here, admitted you "havent played wizardry in 25 years except just now which is totally a coincidence heh" and "bragged" you're playing the epicly shitty ACQUIRE Wiz. What a dissapointment you are.

                Do not engage with moronic animeposters.

              • 2 months ago
                Anonymous

                >get called out on being a larping moron
                >DONT REPLY TO HIM NOBODY REPLY TO HIM
                Every single thread. I knew you were full of shit the second you posted.

              • 2 months ago
                Anonymous
  7. 2 months ago
    Anonymous

    >Why hasn't anyone ever made another game like this? It's been 6 years now.
    idk, try the mary skelter trilogy. I've only played Mary Skelter 2 on switch but I think they're all the same. they're kusoges with lots of ecchi and an overall predictable story and easy gameplay even on hard, BUT they're actually fun if you go with an open mind, even though they're unfortunately not better or even at the same level as Etrian Odyssey or SMT games. (I'm saying this but MAYBE the other mary skelter games may be better, like I said, I've only played MS2.)

    • 2 months ago
      Anonymous

      >idk, try the mary skelter trilogy.
      Do not do this. There is zero reason to play Mary Skelter when you could play Dungeon Travelers.

  8. 2 months ago
    Anonymous

    >come here from your dying general on /vg/
    >make obnoxious and inflammatory thread
    >cry when you get dumped on
    Why do undesirables here do this?

  9. 2 months ago
    Anonymous

    The literal only good dungeon crawler is Vaporum

    • 2 months ago
      Anonymous

      >single character
      nah

  10. 2 months ago
    Anonymous

    The anti EO schizo reeks of eastern european

    • 2 months ago
      Anonymous

      I live in new jersey

    • 1 month ago
      Anonymous

      Its just some slav who cant beat picrel.

  11. 2 months ago
    Anonymous

    Anything good on steam sale?

    • 2 months ago
      Anonymous

      https://store.steampowered.com/app/251730/Legend_of_Grimrock_2/

    • 2 months ago
      Anonymous

      i hear good things about labyrinth of refrain and galleria

      • 2 months ago
        Anonymous

        It's not good, it's just NIS numbers go up slop where you mow shit down with your buzz saw of stat bricks on annoyingly boring maps.

        • 2 months ago
          Anonymous

          shut up b***h nobody asked you

      • 2 months ago
        Anonymous

        >i hear good things about labyrinth of refrain and galleria
        Those are one step above Mary Skelter. Avoid.

  12. 2 months ago
    Anonymous

    At least we can all agree Etrian is the greatest dungeon crawler series of all time and Wizardry, Might and Magic and The Bard’s Tale are all just junk.

  13. 2 months ago
    Anonymous

    How many layers of fricking falseflagging, this thread is in?

    • 2 months ago
      Anonymous

      It's a /vg/ thread that backfired so now get ready for catty passive aggressive posts stretched out over 6 months until OP commits suicide.

      • 2 months ago
        Anonymous

        Sounds just like the moron the shits up 90% of all shmup threads and does so at every hour of the day. Its almost impossible to have threads for the genre as a whole on Ganker.

        • 2 months ago
          Anonymous

          There are plenty of quality 2hu threads, anon.

          • 2 months ago
            Anonymous

            GAMEPLAY threads anon

        • 2 months ago
          Anonymous

          post clears

        • 2 months ago
          Anonymous

          I hate that homosexual so much jesus christ. One crazy person preventing discussion of an entire genre is just ridiculous.

  14. 2 months ago
    Anonymous

    so uh whats some good dungeon crawlers that aren't just blobbers?

    • 2 months ago
      Anonymous

      The only good dungeon crawler released in the last 10 or more years, period, is Grimoire and it's not even close

      • 2 months ago
        Anonymous

        >recommending wiz 7 clones to anime posters
        can this board really handle 2 moeblobs

      • 2 months ago
        Anonymous

        Wasn't that made by a crazy guy? Did he really manage to make something coherent?
        I remember getting filtered at the start because I've no idea how to build a party

        • 2 months ago
          Anonymous

          Cleve is one of those guys who's totally off his nut but simultaneously so intelligent and based that he really demands respect.

          • 2 months ago
            Anonymous

            Cleve is more than a bit of a nut, yeah, though I'm really not sure how much of it is just an online persona he puts on to make sales.

            But Grimoire itself is (imo) the single best dungeon crawler / blobber to come out in the last two decades and possibly even of all time so far. It's the pinnacle of the turn based blobber genre though that's not saying much considering outside of dime a dozen japslop moeblob games the genre as a whole has been dead since the 90s.

            The game is solid and really the only grievances I have with it are the same ones that can be applied to just about any blobber out there.

            you didnt play grimoire

            • 2 months ago
              Anonymous

              I bought it at release, anon. It's genuinely really good, if completely inscrutable to the untrained eye.

              • 2 months ago
                Anonymous

                Post hours.

              • 2 months ago
                Anonymous

                >implying I use Steam
                ?RUDE CHAP?

              • 2 months ago
                Anonymous

                I actually played the game.

              • 2 months ago
                Anonymous

                Yeah, and? So did I. What's your point? You didn't like it? I did, a lot. What's your point?

              • 2 months ago
                Anonymous

                Its pretty obviously worse than the game it copied. By a lot. All it had going for it was that it was the only Wizardry 7 clone, but thats not even true any more.

            • 2 months ago
              Anonymous

              I did and loved every second of it. I don't know why people are so adamant about hating on it. I genuinely think that anyone who didn't like Grimoire just doesn't like blobbers as a genre but doesn't want to admit it for some reason.

              If you grew up with Wiz 6/7 or adjacent games Grimoire feels like the natural evolution of that style of game. Can you say what you actually disliked about the game itself, without bringing Cleve into it?

              • 2 months ago
                Anonymous

                >Can you say what you actually disliked about the game itself
                The classes are completely broken, for example you can beat the whole game by just using the bard insrument over and over. It has the universally hated lands of lore inventory belt. Its not massive and open like Wizardry 7, and lacks the competing factions/dynamic AI parties so its regressive. A lot of the riddles/puzzles simply don't make any sense whatsoever.

                Isn't the next game being made with AI art? I'm not going to even try that one unless that gets scrapped.

              • 2 months ago
                Anonymous

                >The classes are completely broken, for example you can beat the whole game by just using the bard insrument over and over.
                I went into the game blind and honestly didn't feel like this is true. I had a single bard and the hardest difficulty wasn't easy and while he was a big help in the early game by mid to late game his usefulness dropped off hard and he was probably the least contributing member of my party.
                >It has the universally hated lands of lore inventory belt.
                UI was a massive step up in improvement over the old Wiz games. Though that's not really setting a high bar. I didn't have any issues with it.
                >Its not massive and open like Wizardry 7
                That's not really true, did you play past the opening/tutorial area? Once you get past the first mountain with the boss under the starting village church the game opens up significantly and there's a ton of side paths, branching areas, shortcuts, you can choose exactly where you go and what you do and go snag the tablets in pretty much any order you want. You pretty much have 4-5 different paths you can take from there and each one branches out into like 2-3 areas some with their own subareas, some of which loop into others.
                >and lacks the competing factions/dynamic AI parties so its regressive. A lot of the riddles/puzzles simply don't make any sense whatsoever.
                That's fair. There's definitely a few moon logic tier puzzles in Grimoire, as a whole though I found some of them were good thinkers.

                Comparing the experiences 1:1 though I'd say grimoire is better now. Wiz6/7 UI, sound and effects, playing experience has aged like absolute dogshit. It is physically painful to replay.

                >Isn't the next game being made with AI art? I'm not going to even try that one unless that gets scrapped.
                Anything he starts working on now probably won't come out before he dies.

              • 2 months ago
                Anonymous

                >I went into the game blind and honestly didn't feel like this is true
                No, you can win every single fight by just using the correct instrument over and over. (And there's only one correct instrument) Like in Wizardry 7 you have to physically write down what enemies do, figure out an approximation of their HP and their weaknesses, and devise strategies to kill them efficiently and safely, which combines with other dangerous enemy types to necessitate different strategies and combat that is at least minimally engaging. Not so here.
                >UI was a massive step up in improvement over the old Wiz games
                It objectively isn't. Your shit is just piled into a belt, it's insane how stupid it is that he used the one old UI that everyone hated. It's almost like he did it on purpose to troll people.
                >That's not really true, did you play past the opening/tutorial area?
                I beat the game. There is nothing like the world of 7 where you are going back and forth between the ruins various factions have repurposed into bases of operation. Maps are generally designed like they could be broken up and interchangably put into seperate games.

                It's a lot worse than Wizardry 7. It's not terrible, but it is regressive and I HATE regression. When I play Grimrock 2 I can see the developers elevated the formula of its predeccessors to another plane of existence so far beyond the games it was built on in. Not the case for this game.

                I look forward to Mystic Lands.

              • 2 months ago
                Anonymous

                >No, you can win every single fight by just using the correct instrument over and over. (And there's only one correct instrument) Like in Wizardry 7 you have to physically write down what enemies do, figure out an approximation of their HP and their weaknesses, and devise strategies to kill them efficiently and safely
                What instrument would that be? And don't say sleep harp because there's a number of enemies in the game completely immune to the sleep effect that will frick your shit up. I can't think of any other instrument that comes anywhere near as useful that also doesn't have charges you have to keep track of.
                >It objectively isn't. Your shit is just piled into a belt, it's insane how stupid it is that he used the one old UI that everyone hated. It's almost like he did it on purpose to troll people.
                When was the last time you replayed wiz6 or wiz7? Managing party wide inventory and equipment in those games is a major pain in the ass after playing newer games with better QoL. The combat screen just objectively sucks ass, the scrolling item list is shit, it's so much handier having a belt where you can put your most used items + some bags and chests over 1 or 2 rows and access them rapidly in and out of combat. Same goes for being able to multiuse items by picking them up with a cursor. Everything about the UI in those games was massively user unfriendly and we put up with it because we didn't have better options, not because it was in any way good. The Wiz7 UI looks and feels like a programmer's prototype that was left in the game for lack of time to think of anything better.

              • 2 months ago
                Anonymous

                >What instrument would that be?
                The one that casts freeze, it think it was a flute or something.
                >When was the last time you replayed wiz6 or wiz7?
                About 2 years ago? Maybe less.
                >Managing party wide inventory and equipment in those games is a major pain in the ass after playing newer games with better QoL
                No it's not lol, just organize yor inventories. Yes, you have to juggle items around for storage, but that's intentional and a VERY good thing.

              • 2 months ago
                Anonymous

                >and that's a good thing

              • 2 months ago
                Anonymous

                >The one that casts freeze, it think it was a flute or something.
                Pretty sure that one has charges, so if you're actually playing with random encounters on and not the lowest difficulty you will run out of uses after a single fight. You don't get the spell to recharge items until endgame (and most people will not get it without a guide, I bet) at which point you're powerful as frick anyways
                >No it's not lol, just organize your inventories. Yes, you have to juggle items around for storage, but that's intentional and a VERY good thing.
                I'm not talking about actual storage space. The size of the inventory in Wiz 7 is fine. But it's objectively shitty UI. So is the fact that using items in combat or in the world is several more clicks than it needs to be. Wiz 7 is a great game but why bend over backwards to defend poorly implemented features?

              • 2 months ago
                Anonymous

                >Pretty sure that one has charges
                It does not. Glad we cleared that up.
                >why bend over backwards to defend poorly implemented features?
                Because the inventory is designed to serve a specific purpose. In Grimoire it doesn't and instead in a big ugly inventory belt with a disorganized clusterfrick of items. And now we've gone all the way from grimoire being a better game somehow to you desperately arguing you have to click a few times less to navigate to a potion or whatever, which hardly constitutes a better game or a meaningful improvement. In fact, I'm not even sure what part of 7's inventory you're even complaining about at this point.

              • 2 months ago
                Anonymous

                >It does not. Glad we cleared that up.
                Glad who cleared that up? You didn't post any proof.

                I actually still have the game installed and loaded up a few older saves to check. The only instrument I could find that does what you say it does has charges (pic related) Which playing with random encounters and any difficulty past the medium one, you would burn through almost immediately after you equipped it, making it unviable for spamming until the late end game and only IF you managed to figure out how to get the recharge spell on any of your characters without being a guidegay.

                >And now we've gone all the way from grimoire being a better game somehow to you desperately arguing you have to click a few times less to navigate to a potion or whatever,
                That's on you, I asked you what you disliked and you responded with complaints about the UI. Claiming that I've shifted topics after I respond to a criticism YOU made is a disingenuous weasel move. I still think it's a better game.

              • 2 months ago
                Anonymous

                Did you not realize by now that he didn't actually play the game and is just regurgitating a youtube video he watched once?

              • 2 months ago
                Anonymous

                Grimoire is not anywhere near famous enough to have youtube essay videos about it's design tbh. I'd like to think that anon at least tried it, because he's familiar with some things about the game/dev that he probably took off codex.

              • 2 months ago
                Anonymous

                >I actually still have the game installed and loaded up a few older saves to check. The only instrument I could find that does what you say it does has charges (pic related) Which playing with random encounters and any difficulty past the medium one, you would burn through almost immediately after you equipped it, making it unviable for spamming until the late end game and only IF you managed to figure out how to get the recharge spell on any of your characters without being a guidegay.
                If you'll look to the original release of the game you'll see that the instruments were indeed broken and charges did not even exist. There are like 50 seperate complaints for this on Steam alone, you can similarly cross reference this with codex. And of course you had to samegay and talk to yourself after. Jesus fricking christ you idiots are unbelievable.

              • 2 months ago
                Anonymous

                You were very clearly not talking about the original release, do you intend to just backpedal and pretend you weren't wrong every time you're wrong?

              • 2 months ago
                Anonymous

                >You were very clearly not talking about the original release
                Anon, as far as I know there is only the original release because it took him 6 months to even get a manual out, let alone fix things. Most people who played it played the original release. It's not my fault you waited years to pick the game so you could be an epic hipster. For all I know the item is still in the game, as it was a random item in the first place. The game was in development for 20 years, people played it, it was a broken mess, and they moved on.

              • 2 months ago
                Anonymous

                >do you intend to just backpedal and pretend you weren't wrong every time you're wrong?
                Yup, it’s his gimmick. He loves samegayging and then saying that everyone else is samegayging, too.

              • 2 months ago
                Anonymous

                You're still doing it.

              • 2 months ago
                Anonymous

                NTA. I don’t samegay because I am an honest person.

              • 2 months ago
                Anonymous

                >avatargay anime poster is a dishonest cheat
                No big surprise there. I have no way to know if what you are saying is true or not because you don't back up what you say with any real proof. You just pull shit out of your ass and then expect people to believe you.

                There's three scenarios here
                >you are lying again, because you got caught out and don't want to admit that you spew bullshit
                >you are not lying, and knew that it was changed, but chose to ignore that and pretend it wasn't in your original posts so you could try to pull a gotcha when you got called out on spewing bullshit
                >you are not lying, and didn't know it was changed until now, but are doubling down on pretending the current state of the game doesn't matter because it's more convenient for you to reframe your argument that way after getting caught spewing bullshit
                Neither of the three paints a very sympathetic view of you or why anyone should take your opinions and arguments seriously. Most normal people would just admit that they were wrong on that point when presented with actual proof and move on.

              • 2 months ago
                Anonymous

                I am having a very difficult time believing anything you say based on how you painted the maps as better than Wiz 7, which I know is unchanged and completely untrue, and the inventory being superior, which I know its not and is unchanged. When you say things that are obviously wrong like this it leads me to believe nothing you say is credible, and I can't say you've done enough to motivate me to replay a 90 hour game which I thought was thoroughly mediocre if I'm being generous, much less something capable of standing up to a masterpiece like Wizardry 7, who's UI apparently you found to fiddly to complete.

              • 2 months ago
                Anonymous

                You've gone from bringing up points and then accusing me of trying to move the goal posts when I respond to them, to lying about the game, to now putting words in my mouth. I never said wiz7's UI is too fiddly for me to have completed it. There's no point arguing about it with you, you're a disingenuous rat frick poster like every other anime avatargay on here.

                Genuinely don't understand why people on anonymous boards act like this. You have no "reputation" to keep if you're wrong about something, why keep doubling down like a moron and making dishonest posts? Is looking "right" 100% of the time even when you know deep down you're wrong that important to you?

              • 2 months ago
                Anonymous

                I'm with you, anon. I know it comes with the territory, and I should be used to it by now, but I'm so fricking sick to death of the smugly low IQ animeposters.

              • 2 months ago
                Anonymous

                You're still doing it.

              • 2 months ago
                Anonymous

                Is it genuinely that hard to believe that multiple people could think you're an annoying homosexual? I'm sure it is, for you, because you're an idiot, but I assure you at least two people in this thread think you're a moron.

              • 2 months ago
                Anonymous

                >Is it genuinely that hard to believe that multiple people could think you're an annoying homosexual
                Oh no, lots of people dislike me. But when you make a post and immediately jerk yourself off it's way too obvious. I'm also skeptical that this board has more than 2 other people who completed or even own Grimoire.

              • 2 months ago
                Anonymous

                You can believe whatever you want, homosexual, it doesn't make it true.

              • 2 months ago
                Anonymous

                >animegay thinks more than one person disagreeing with him is a samegay, because the only way people agree with him is when he has to make backup posts himself
                Really says a lot about you

              • 2 months ago
                Anonymous

                >I'm also skeptical that this board has more than 2 other people who completed or even own Grimoire.
                Also who do you think you're kidding with this? Shitloads of people around here buy meme games like Grimoire.

              • 2 months ago
                Anonymous

                It's almost enough to make you wish for the days of forums to be popular again, I don't miss admin / posters with special privileges drama at all but at least there morons had their names attached to their posts and you could learn overtime which argue honestly and which ones have absolutely no shame when it comes to lying.

              • 2 months ago
                Anonymous

                Just look at which ones actually play video games and which ones are here to discuss bethesda games, its easy.

              • 2 months ago
                Anonymous

                >Just look at which ones actually play video games and which ones are here to discuss bethesda games, it’s easy.
                You are firmly in the latter category, genius.

              • 1 month ago
                Anonymous

                I'm a bit late to the party, but that's the wrong instrument that casts absolutely different spell. Halcyon Lyre is the thing you're looking for, which casts Freeze spell.

              • 2 months ago
                Anonymous

                >Mahiro poster
                I will read this post and check for opinions in it; if any are given then the opposite applies.
                Key words to look for are objectively or literally. It’s a definite lie at that point. Then the opposite is very important. This is key RPG advice.

        • 2 months ago
          Anonymous

          Cleve is more than a bit of a nut, yeah, though I'm really not sure how much of it is just an online persona he puts on to make sales.

          But Grimoire itself is (imo) the single best dungeon crawler / blobber to come out in the last two decades and possibly even of all time so far. It's the pinnacle of the turn based blobber genre though that's not saying much considering outside of dime a dozen japslop moeblob games the genre as a whole has been dead since the 90s.

          The game is solid and really the only grievances I have with it are the same ones that can be applied to just about any blobber out there.

          • 2 months ago
            Anonymous

            Cleve is one of those guys who's totally off his nut but simultaneously so intelligent and based that he really demands respect.

            He is fricking based. I saw him posting about how the ~~*Freemasons*~~ were drinking blood across the river from the Sir Tech offices or whenever he worked back in the day. God bless him. I don’t care for his games but I’m happy that he’s chasing his dreams.

          • 2 months ago
            Anonymous

            >But Grimoire itself is (imo) the single best dungeon crawler / blobber to come out in the last two decades
            Eh, that might be going a bit far. But Grimoire is a much better game then people give it credit for, for sure.

  15. 2 months ago
    Anonymous

    Calling it now, once all the boomers who grew up with Wizardry die off the genre will have a renaissance full of innovative mechanics and will no longer be tied to antiquated mechanics.

    • 2 months ago
      Anonymous

      >Innovative mechanics for zoomers
      After assembling the letters U O H H out of your weekly lootboxes you might get lucky along with .000015 percent of the playerbase and receive a pair of the Strawberries Mystical Pantsu.
      Combined with an uploaded selfie and wearing the Strawberries Mystical Pantsu, you will be able to map your genome using the in game Genome Mapper to convert yourself into a e-girl!

    • 2 months ago
      Anonymous

      That sounds stupid. If you are so right then just make your game the way you want.

    • 2 months ago
      Anonymous

      Dumbest shit yet.
      What you think there are an army of fifty year olds that are preventing dungeon crawlers being made somehow?
      What do they do? Anytime someone makes a new dungeon mechanic they somehow suppress and silence them? You belong on /x/
      Level 1 schizo detected.

  16. 2 months ago
    Anonymous

    I think people who demand change for its own sake are the fricking worst

    • 2 months ago
      Anonymous

      Based, I award you Patrician of /vrpg/ for the day.

      • 2 months ago
        Anonymous

        I basically associate patrician with moron now given how much the word has been corrupted.

        • 2 months ago
          Anonymous

          >I basically associate patrician with moron now given how much the word has been corrupted.
          Do this for every poster whose ability to express their ideas is limited to throwing buzzwords around.

  17. 2 months ago
    Anonymous

    What's the best Elminage game?

  18. 2 months ago
    Anonymous

    The real question is why hasn't anyone made another game like Kowloon? It's not that good in itself but if its mechanics were expanded on it could be absolutely incredible, yet there's nothing like it at all.

  19. 2 months ago
    Anonymous

    I'm gonna play Elminage Gothic on my personal computer

    • 2 months ago
      Anonymous

      You're about to get filtered by Elminage Gothic on your personal computer.

      • 2 months ago
        Anonymous

        I'll keep you posted, baka-kun. I'm going to try my best! Believe in me!

        • 2 months ago
          Anonymous

          Hmmm I don't understand why my brawler hits 2-3x per attack with a seemingly 100% hit rate and my samurai with near identical stats misses 75% of the time

        • 2 months ago
          Anonymous

          Ganbare anon

        • 2 months ago
          Anonymous

          I dunno if I'm feeling Elminage! So far the dungeon crawling is pretty bland. I think I really prefer the more interactive style that Grimrock aped, where you're clicking on things and looking for secret buttons and stuff.

      • 2 months ago
        Anonymous

        >filtered
        >by Elminage Gothic
        haha no

  20. 2 months ago
    Anonymous

    if they're japanese, they do but they for some reason REFUSE to move away from anything past Wizardry 5 and has been extremely stagnant since while its fans are insistent that all dungeon crawlers should follow that formula to a T

    if they're westerners, it's an extremely niche genre now in the 21st century even after the new CRPG boom recently. shame because they do bring out some interesting ideas that switches things up a bit more to keep it fresh and interesting (the new Grimrock games come to mind) but none of them made much impact. the last great Dungeon Crawler that came out was pretty much Wizardry 8

    • 2 months ago
      Anonymous

      Whats wrong with that? I really like Wiz 1-5 and enjoy that they're still pumping out games in their vain.
      Its not like dungeon crawlers are in any short supply anymore. Tons of them on Steam if you want something more like DW Bradly's games.

      • 2 months ago
        Anonymous

        it's more like it seems they never grow out of the formula and kept as they were to the point that it's getting stale and everybody is copying it than bringing something truly new to the genre. your average Experience dungeon crawler is no different than another Elminage except for a few quirks etc. not that the pre-DW Bradley games are ass but even back then, the genre had a little more variety than what we're getting nowadays

        • 2 months ago
          Anonymous

          Eh, what can I say. I like my Wiz 1-5 and it's clones.

    • 2 months ago
      Anonymous

      I absolutely agree with the Second part. It is such a pity that this crpg boom of recent years, and especially in recente months with BG3, has completely ignored the existence of Dungeon crawlers.
      In my opinions these are the true successors of Gygax OD&D playstyle.

      • 2 months ago
        Anonymous

        "gamers" see first person dungeons and go EWWwWW
        hell, they can't even play games with first person battles.

        • 2 months ago
          Anonymous

          its a shame really, both we and them are missing out a potentially good ammount of great games.

  21. 2 months ago
    Anonymous

    Does Etrian Odyssey 1 have a lot of touch screen stuff. I want to emulate this and just play it with a controller. Even with a mouse DS games tend to be annoying if they include lots of touch gimmicks.

    • 2 months ago
      Anonymous

      You'll need to use the touch screen/mouse for mapping, unless you want to do your mapping elsewhere like pencil and paper.
      EO does not have automapping.

    • 2 months ago
      Anonymous

      Unless you'd rather emulate it on a tablet to use a stylus, just use a mouse, it's not that bad.

    • 2 months ago
      Anonymous

      Play the HD remaster, it's objectively superior to emulating the DS original.

  22. 2 months ago
    Anonymous

    I wonder why none of the Japanese DRPGs have proper puzzles. I guess EO has movement puzzles with FOEs, but you can always brute force them if you have a decent party. I feel combining the puzzles and level design from something like Grimrock with EO would make for the perfect DRPG.

    • 2 months ago
      Anonymous

      because grimrock is copying dungeon master and not wizardry

    • 2 months ago
      Anonymous

      EO has atrocious combat.

      • 2 months ago
        Anonymous

        no, EO is gold standard for combat in dungeon crawlers!

  23. 2 months ago
    Anonymous

    I'd like to take this moment to remind people that stealing in Grimoire has no consequence for getting caught aside from lowering your favour with that NPC, which only means that they would charge you more for things they sell.
    What this means is that you can rob every npc blind with no repercussions no matter how many times you fail and you can also sell all their shit back to them after stealing it for infinite money.

  24. 2 months ago
    Anonymous

    I am this fricking close to downloading SMT 1 on my phone just so I can play at work. I'm a zoomer who played it at 16 and got filtered so I'd love to go back to it. It was fun despite the difficulty and the aesthetics of course were kino. Is SMT 2 just as good?

    • 2 months ago
      Anonymous

      i bought SMT1 when it came out on the apple store and couldn't finish it before it eventually became unplayable....

      • 1 month ago
        Anonymous

        Pretty sure there's an english patch for SMT1 GBA (which has the same graphics and QoLs as the apple store one).

  25. 2 months ago
    Anonymous

    Check out Quester. Simple dungeon crawling, interesting auto-battler battle system. Great aesthetic.

    https://store.steampowered.com/app/1754460/QUESTER/

    • 2 months ago
      Anonymous

      >auto-battler
      no

      • 2 months ago
        Anonymous

        You're still assigning up to 15 commands (3 commands per character). It's more depth than I see in traditional turn based games.

        • 2 months ago
          Anonymous

          More stuff doesn't equate to complexity. Complexity is due to restrictions, not additions. You need barriers to create form, otherwise matter doesnt take shape. More barriers = more complex forms.

          • 2 months ago
            Anonymous

            just list your top 5 games so we can shit on it

      • 1 month ago
        Anonymous

        Not at all. You select all the commands you want to perform for each character and can change what you do each round.

    • 1 month ago
      Anonymous

      I can't tell, is it pre-programming before the battle? Not my cup of tea but I appreciate anyone doing something else than just turn based
      the only 'real time' fps ones I can think of are Grimrock, the steampunk ripoff, and path of abyss

      More stuff doesn't equate to complexity. Complexity is due to restrictions, not additions. You need barriers to create form, otherwise matter doesnt take shape. More barriers = more complex forms.

      True, but aren't like 99% of games in this genre the definition of system and stat bloat?

      • 1 month ago
        Anonymous

        >True, but aren't like 99% of games in this genre the definition of system and stat bloat
        No, most dungeon crawler stuff is either real good map design or extremely predatory numbers go up and skinner box autism. Either way they are honed like a fine knife gameplay wise. Dungeon crawlers are very abstract and live or die by good game design.

      • 1 month ago
        Anonymous

        >True, but aren't like 99% of games in this genre the definition of system and stat bloat?
        At the same time a large amount of the game-breaking builds are "Invest in these these two skills and put the rest into these passives".

      • 1 month ago
        Anonymous

        >but aren't like 99% of games in this genre the definition of system and stat bloat
        No, only japanese ones.

      • 1 month ago
        Anonymous

        From my own research I cam across picrel for a realtime one, combat seems interesting if everything else seems lackluster

  26. 2 months ago
    Anonymous

    So enough talk about real crawlers, what's your favorite moe/anime butts slop? I liked moero chronicle crystal h a whole bunch. Dungeon travelers is also great, never played the sequel

    • 2 months ago
      Anonymous

      It pains me to know that this is what Dungeon crawls have turned into nowadays
      Why? Why did bg3 revive crpgs and not Dungeon crawlers. Why are people só addicts to the possibility of fricking their frog wife instead of exploring Dungeons and playing a good game?

      • 2 months ago
        Anonymous

        By revive, of course, I mean "to elevate crpgs into mainstream gaming discussions."

      • 2 months ago
        Anonymous

        if balding gay is considered being alive I am fine with this genre being "dead"

        • 2 months ago
          Anonymous

          Dungeon crawls dont have that much space for homosexualry, though.

      • 2 months ago
        Anonymous

        >leftism and feminism won
        >modern 1st world is an inescapable hell of consumerism and prostitutes which men escape from into rpgs
        >escape to bg3 and frick your frog wife who will just kill you in a tsundere fit of jealousy instead of enslaving you for 20-30 years then running off with half your shit
        >have a backdrop of tactical verticality and interesting animations and modern tactical combat
        >escape to dungeon crawler and click to turn into the next grid to turn based static experience

        I might try Grimrock to see if it can hold my interest maybe, I enjoy anime aesthetic (really liked Wizardry on the SNES) but don't care for e-girlworld myself so I'm not going to play things like EO or those others shilled around here.
        I grew up with dungeon crawlers though, and my idea of the evolution of them went from archaic pre-gold box stuff even I don't remember to Wiz to BT to EoB to Ravenloft to Ultima Underworld long ago, which was a mind blowing evolutionary step at the time. DD2 is the modern expression of the UU path of evolution.

        TL;DR: Been there, done that.

        • 2 months ago
          Anonymous

          >DD2 is the modern expression of the UU path of evolution.
          No its not, what in the frick. Stuff like Deus Ex is.

        • 2 months ago
          Anonymous

          What is DD2, exactly?

  27. 2 months ago
    Anonymous

    Etrian Odyssey was just oldgay dungeon crawler enjoyer/game designer looking at console and having major strike of genius.
    Issue is that Dual Screen line of Nintendo Consoles is fricking dead and as remakes prove, the entire gameplay falls apart without second screen.

    • 2 months ago
      Anonymous

      >Issue is that Dual Screen line of Nintendo Consoles is fricking dead and as remakes prove, the entire gameplay falls apart without second screen.
      I played all the games in an emulator and it never bothered me, I don't know why people are so autistic about it as if having a map on it's own section in a PC game was impossible and not to mention all the idiotic complaints about having to draw the map with a mouse.

      • 2 months ago
        Anonymous

        Because the entire system was created with simulation of ye olde way of drawing maps on paper. It's not that the game becomes unplayable or some shit, it's just that one of the more unique elements in EO becomes massively pointless without a secondary touch screen.

        • 2 months ago
          Anonymous

          >simulation of ye olde way of drawing maps on paper.
          >have to go back and forth picking from limited sets of pre-defined icons to place on tiles
          >only thing you actually draw is the walls

        • 2 months ago
          Anonymous

          >it's just that one of the more unique elements in EO becomes massively pointless without a secondary touch screen.
          How is it pointless? You are still drawing a map all the same in a modern world where automapping has become the standard, doing it on a separate screen or with a pen/mouse is whatever.

        • 2 months ago
          Anonymous

          >one of the more unique elements in EO
          I don't think the mapping is particularly unique, or even adds anything to EO. It's not like the maps are made in a interesting way that makes mapping them fun, most of the maps are really bad, in fact, and the mapping draws even more attention to this.

  28. 2 months ago
    Anonymous

    i tried playing this game but it proved to me less of a dungeon crawl and more a walk back and forth and grind endlessly before going to the next area type game. really rather just progress as i delve deeper into the dungeon and if i die it's because im bad or some random generated frickery, not my hp and attack are too low so i should go back and grind instead.

    • 2 months ago
      Anonymous

      >rather just progress as i delve deeper into the dungeon and if i die it's because im bad or some random generated frickery
      This is your brain on roguelikes

      • 2 months ago
        Anonymous

        yeah i dont mind experience gain and leveling but when you spend the majority of the time on each level grinding mindlessly rather than exploring it's a shitty experience. things that aren't fun just aren't fun. i hope other dungeon crawls arent grindfests.

  29. 2 months ago
    Anonymous

    Anyone play Undernaughts Labyrinth of Yomi? It's on sale atm on steam.

    • 2 months ago
      Anonymous

      A little pricey, just play Grimrock 2

    • 2 months ago
      Anonymous

      I personally enjoy it, but I like all the Experience Inc games that I've played.

    • 2 months ago
      Anonymous

      >Experience
      Nah, miss me with that shit.

    • 2 months ago
      Anonymous

      Honestly digging this after checking out trailer.
      >non e-girl anime
      >decent premise to go with it
      >wtf the intro is Japanese Eye of the Beholder

    • 2 months ago
      Anonymous

      I like the aesthetics and it's probably got the best combat of any Experience game thanks to the Switch Boost mechanics, but that's still not saying much, and it still involves just auto-repeating commands through normal fights while only boss fights require actual thought, and it still has Experience's baffling focus on permanent buffs that you re-apply every time you return to base. The story is decent too but I got fed up by the time I got to post-game and never finished that part of it.

      [...]

      Fundamentally Experience's games are just vastly overpriced for what they are, it's absurd that Undernauts is 3x the price of what Kowloon is on Steam.

    • 2 months ago
      Anonymous

      it's alright, but even for an Experience Inc DRPG it doesn't stand out mechanically. it's got your standard classes (not just for Wiz clones compared to the devs' other games) with two branching skill trees each in place of the other games' multiclassing/subclassing systems which amounts to some rather average character building and party assembling

      the very cool art direction, dark themes (the opening is extremely gory for some reason), very well drawn portraits and the setting making fun references to late 1970s/early 1980s japan is a bit neat though, but it just feels like the devs holding back mechanically again for some reason

  30. 2 months ago
    Anonymous

    There's something about dungeon crawlers that's so comfy. I was excited to play SMT IV after SJ, and lost all interest when I realized it was third person.

    • 2 months ago
      Anonymous

      I cannot stress to you how much worse SMT5 is than 4, SMT is never going to be good again and it makes me want to kill myself

      • 2 months ago
        Anonymous

        Is Soul Hackers more similar to SJ? Had my eye on that one too.

  31. 2 months ago
    Anonymous

    [...]

    I tried Wizardry 6 instead and it's unplayable dogshit did I made a mistake??

    • 2 months ago
      Anonymous

      6 isnt 7

      • 2 months ago
        Anonymous

        Should I play the dos or windows version?

        • 2 months ago
          Anonymous

          Play Wizardry 6 SNES version. There is a english patch to It, and its my favorite really.

        • 2 months ago
          Anonymous

          The DOS version, gold actually has serious problems.

          Play Wizardry 6 SNES version. There is a english patch to It, and its my favorite really.

          You lose the keyword system and character porting in the SNES version. I have no idea why you'd prefer that version, its just straight up worse.

          • 2 months ago
            Anonymous

            >anime homosexual moron trying to convince me to play bad games
            I'm just going to play EO Nexus instead.

            • 2 months ago
              Anonymous

              >anime homosexual
              >EO Nexus
              The irony lol

              • 2 months ago
                Anonymous

                I'm just making fun of you for obviously being the same guy who was sperging out about EO earlier in the thread, you stupid fricking idiot, you fricking moron, you moronic fricking mongoloid homosexual

              • 2 months ago
                Anonymous

                Only gays use spoilers.

              • 2 months ago
                Anonymous

                have a nice day (〜 ̄▽ ̄)〜

              • 2 months ago
                Anonymous

                Keep getting filtered by every game that's not autopilot asset flip japslop.

              • 2 months ago
                Anonymous

                You've been asked multiple times to provide a list of games you think are good, but you won't because you're disingenuous and just in this thread to create noise.

              • 2 months ago
                Anonymous

                Grimrock 2
                Wizardry 7
                Might and Magic 6

                Play and complete these first if you want more recommendations.

              • 2 months ago
                Anonymous

                I'm not going to play any of those because you're a haughty annoying moron *^____^*

              • 2 months ago
                Anonymous

                The OP insinuates that EO is the only playable dungeon crawler. Pretending to be innocent doesn't work in this thread. You are just being female brained and catty rather than direct and masculine because you are weak and stupid.

              • 2 months ago
                Anonymous

                >The OP insinuates that EO is the only playable dungeon crawler
                Are you stupid? The OP asked why no good dungeon crawlers have come out in the last 6 years. Did you not go to school? Is this why your argumentation is dogshit, because you simply lack reading comprehension?

              • 2 months ago
                Anonymous

                >its been 6 years since EO released and there hasnt been any other goyslop since that'll easily slide down my wiener holster, any recommendations? uwu
                >NOOOOOO HE DIDNT MEAN THAT

              • 2 months ago
                Anonymous

                >reiterates what I said and pretends I'm not right
                ?????????????????????????

              • 2 months ago
                Anonymous

                This thread was entirely made as a branch of your cancerous dead /vg/ general. There's no point in pretending otherwise.

              • 2 months ago
                Anonymous

                I don't go on /vg/ because it's a troony board for losers, I just wanna talk about dungeon crawlers without some caustic aspergers moron shitting and pissing himself everywhere

              • 2 months ago
                Anonymous

                Have you tried /r/EtrianOdyssey? People like me would not be tolerated there.

              • 2 months ago
                Anonymous

                I earnestly think you should have a nice day for shitting up dungeon crawler threads like it's your fricking job

              • 2 months ago
                Anonymous

                You don't play dungeon crawlers. You only play braindead trash. Everything you have to say directly detracts from any potential dungeon crawler discussion which might have been otherwise valuable and productive. This is no different than bethesturds thinking they are "contributing" to the catalogue with their cancerous TES spam and discord raids, when in reality they are just shitting in the pool. Keep crying and samegayging.

              • 2 months ago
                Anonymous

                Have you tried /r/EtrianOdyssey? People like me would not be tolerated there.

                You're such a homosexual it's unreal.

              • 2 months ago
                Anonymous

                >braindead trash
                That describes Might and Magic 6 far better than any of the games you're crying about.

              • 2 months ago
                Anonymous

                Compare the average mm6 dungeon to what you'll find in a Japanese crawler which is just a maze copied off the back of a cereal box that some overworked and suicidal salaryman slapped together in 5 minutes.

              • 2 months ago
                Anonymous

                What's good about this? You don't like it just because the map vaguely resembles something that could be a real location, do you? The game is full of pointlessly large rooms and some moronicly long hallways, each filled with one or two enemy types copy pasted 100 times. The main thing that makes the dungeons difficult to navigate is that the automap is shockingly bad at dealing with verticality and the dungeon designers put no effort into working around that flaw in their maps. And all the while you're playing some exceptionally shitty FPSRPG combat that makes even generic JRPG combat combat look good in comparison. The devs had no clue how to make anything in the game challenging so they just made everything as tedious as possible instead.

                [...]
                In EO you at least have separate wall tiles separating the walk tiles, and there's honestly plenty of levels where they don't use everything, and will go for a more aesthetic sensible map instead. So it's not quite as predictable compared to most other Japanese DRPGs. There's more incentive to explore as well, since they do provide rewards for it, unlike some other games. Most dead ends have something in them, be it an event, short cut, or quest related.

                DT2 is probably the worst offender of this from all the games I've played, especially with its overuse of one way doors. I'd go as far as to say it has the worst level design of any game I've ever played. I mean just look at this, who thinks this looks good or would make for interesting exploration?

                DT2 has outstanding dungeons. It can get tricky to figure out how to proceed, especially when stuff like switch puzzles, dark rooms, and pits get involved. I can understand not liking needing to go back through those one way door mazes to map the whole thing, but there rarely is any need to map the whole thing. The automap feature is very well put together and makes exploring easier than it otherwise would be, but it would be absurd to call that a flaw. Its handling of secret doors is also good.

                You've either not properly played one or either of them, or you're baiting. They're very different games in how they play combat, exploration and party building wise, with completely different atmosphere. The only thing they have in common is that they're both DRPGs, and have a Japanese art style.

                Fundamentally they're pretty similar. Grid based exploration, the way you assign skill points is much the same, including needing to be careful not to raise your TP costs too high by maxing your attack skills early. DT's miniboss random encounters even feel a lot like FOE fights, though of course DT's enemies don't chase you through the dungeon like FOEs do. Both have conventional but above average JRPG combat (still on the shallow side) that is a bit more challenging than the norm but still approachable until you hit the superbosses.

                How? This might as well be randomly generated and be just as good. At least EO has some though put into it. Not that I think it has good level design either, but it's better than any other DRPG at least. And there's occasional good levels there, like EO3's post game dungeon. My favourite map in EO is the one in 3's post game with no-radar zones and turn tiles. That is an actual labyrinth you can get lost in. But for actual good level design look to Grimrock and other western crawlers.

                >My favourite map in EO is the one in 3's post game with no-radar zones and turn tiles.
                Loved that one.

              • 2 months ago
                Anonymous

                >What's good about this
                It's a multilayer temple with actual puzzles and eternal design logic, which makes it fun and interesting to explore, versus walking around a giant rectangle with loop de loops. It's common sense why it's good, and it's common sense why DT2 is vile goyslop.

              • 2 months ago
                Anonymous

                *internal design

              • 2 months ago
                Anonymous

                I didn't play all the way through MM6 but I don't think I saw a single good puzzle. And of course you think MM6 dungeons are good because of realism homosexualry. Like most if not all WRPG elitists, everything you say is founded in dilettanteism.

                Do you honestly genuinely feel like 90% of DT2 maps aren't completely phoned in filler? I'd have to question your ability to discern quality if so. MM6 maps are distinctively handcrafted and unique, each one is special and memorable.

                >Do you honestly genuinely feel like 90% of DT2 maps aren't completely phoned in filler?
                Absolutely. The first maybe 20% are overly simple but once they hit their stride around level 30 they're consistently high quality. Even with the automap spelling everything out, I often have to stop for a minute and look at the map to figure out how to get where I want to be, which is what I want from a DRPG maze. The traps are admittedly worthless time wasting garbage, but they at least do not waste very much time. Likewise I'm not too bothered by the one way doors because you can run extremely quickly through the dungeon and the battles move very quickly as well. I would take high quality abstract maps such as DT2's over MM6's low quality caves and temples 100% of the time even if the latter is more varied.

              • 2 months ago
                Anonymous

                >The first maybe 20% are overly simple but once they hit their stride around level 30 they're consistently high quality
                >immediately clarifies that they're actually shit but at least they're fast!
                Alrighty then.

              • 2 months ago
                Anonymous

                They're shit if you're such a pussy that you can't handle a 3 second detour every now and again, sure. Not sure how you can hate DT2's negligible time wasters but enjoy MM6, a game made up of almost nothing but wastes of time.

              • 2 months ago
                Anonymous

                Do you honestly genuinely feel like 90% of DT2 maps aren't completely phoned in filler? I'd have to question your ability to discern quality if so. MM6 maps are distinctively handcrafted and unique, each one is special and memorable.

              • 1 month ago
                Anonymous

                >Compare the average mm6 dungeon
                MM6 "dungeons" are fricking dogshit
                they are simpler than Doom maps and more braindead to boot

              • 1 month ago
                Anonymous

                >MM6 "dungeons" are fricking dogshit
                Nope.
                >simpler than Doom maps
                Doom has some excellent maps.

              • 1 month ago
                Anonymous

                >>Doom has some excellent maps.
                For an FPS
                It also has some of the worst maps around

              • 1 month ago
                Anonymous

                Some pretty amazing maps have been made for doom.

              • 1 month ago
                Anonymous

                Word, I can appreciate the design of large sprawling maps but I honestly don't find them enjoyable to play.

              • 1 month ago
                Anonymous

                That map looks completely unreadable, any statement to the contrary is cope.

              • 1 month ago
                Anonymous

                MM6 is shilled by homosexuals who haven't created a single map in their life.
                Its the skyrim of its franchise.

              • 1 month ago
                Anonymous

                MM1-5 have have really mediocre maps compared to other games at the time. 6 is the real stand out because they implemented 3d maps in a unique way no one else was doing at the time, and 7 onwards were kind of increasingly worse with each new release and rushed out.

              • 1 month ago
                Anonymous

                >MM1-5 have have really mediocre maps compared to other games at the time
                lmao
                just shut the frick up sixeater

              • 1 month ago
                Anonymous

                I map for games as a hobby and you have no idea what you're talking about.

              • 1 month ago
                Anonymous

                That's a simple map with dogshit presentation that makes it needlessly difficult to read and navigate. Separate the vertical layers and it is extremely basic.
                >Doom has some excellent maps.
                Yeah and Doom WADs include some of the best maps in gaming.

                >>Doom has some excellent maps.
                For an FPS
                It also has some of the worst maps around

                >It also has some of the worst maps around
                Also true.

              • 1 month ago
                Anonymous

                >that makes it needlessly difficult to read and navigate
                When you say something so stupid over and over its easy to catch its the same person. No one that played mm6 for even 5 seconds thinks this. Reel your autism in.

              • 1 month ago
                Anonymous

                That map doesn't tell you jack shit about what is going with regard to vertical layers, especially in that cluttered mess in the center, and it is even less readable on the blue and grey in-game map. That is the one and only reason why that dungeon is hard to navigate. With a good map or with dungeon design that took the game's mapping limitations into account, everyone would sleepwalk through it like they already do for 99% of MM6.

              • 1 month ago
                Anonymous

                >That map doesn't tell you jack shit about what is going with regard to vertical layers
                Except it does if you aren't blind. Shouldn't you be busy deleting posts right now?

              • 1 month ago
                Anonymous

                Can you go back to anime avatargayging?

              • 1 month ago
                Anonymous

                Can't help but notice that you have once again failed to make an argument, probably because the last time you tried you exposed as more moronic than anyone could have ever imagined with that SMT vs Wizardry post.

              • 1 month ago
                Anonymous

                >you have once again failed to make an argument, probably because the last time you tried you exposed as more moronic than anyone could have ever imagined
                It’s his whole shtick. When he gets called out he has a meltdown and usually quadruple samegays and starts screeching about anything else as deflection.

              • 2 months ago
                Anonymous

                > Did you not go to school? Is this why your argumentation is dogshit, because you simply lack reading comprehension?
                First time reading one of his dishonest posts?

              • 2 months ago
                Anonymous

                here comes the samegayging again

              • 2 months ago
                Anonymous

                I never samegay. I just think it’s funny when I can detect that Black folk presence in a thread by the absence of honest discourse, much like a black hole.

          • 2 months ago
            Anonymous

            I dont really care about character porting and the SNES version is much easier on the eyes.

            • 2 months ago
              Anonymous

              You left out the keyword system. That's not a small deal.

    • 2 months ago
      Anonymous

      >I tried Wizardry and it's unplayable dogshit did I made a mistake??
      Sounds like it, anon.

  32. 2 months ago
    Anonymous

    I recommend Path of the Abyss. Its EA but kinda complete. I had fun.

  33. 2 months ago
    Anonymous

    I got Demon Gaze off the Steam sale and it's pretty good except for the vocaloid music

    • 2 months ago
      Anonymous

      I've been playing that on my vita. My only gripe is the story/side quests drags on a bit too long for my liking. I like dungeon crawlers to be a bit more brain dead. Turning in side quests shouldn't feel like an story arc. Not that I don't mind stories in them, its just this one runs a bit too long. No I don't want to shower with male elves, let me go dungeoning.

      I'm also not a fan of the battle UI either. I like my homies in the front row and back row, not this 1 line nonsense.

  34. 2 months ago
    Anonymous

    do yourself a favor and play dungeon travelers 2 or touhou labyrinth
    they are way better than etrian

  35. 2 months ago
    Anonymous

    6 years? I remember playing this on the DS like 15 years ago?

  36. 2 months ago
    Anonymous

    I like Brandish the Dark Revenant, regarding real time dungeon crawlers

    • 2 months ago
      Anonymous

      Ooh, that was a nice game. Kind of a shame we never really got anything like that again, at least as far as I know. Indies seem to be sleeping on it too.

  37. 2 months ago
    Anonymous

    I bought a bunch of anime dungeon crawlers during the sale. How big of a mistake have I made?

    • 2 months ago
      Anonymous

      which ones? I enjoyed Labyrinth of Refrain, and got Operation Abyss and Kowloon but haven't played them yet.

  38. 2 months ago
    Anonymous

    Etrian Odyssey looked good but the incenssant backtracking to heal was terrible gameplay. Making your own map sounded like a good idea but it resulted in walking into every wall trying to find secret rooms, treasures and routes because if you don't the game is excessively punishing.
    I barely made it to the second area because the process wasn't fun.

    • 2 months ago
      Anonymous

      >walking into every wall trying to find secret rooms
      Have you considered not being blind?

      • 2 months ago
        Anonymous

        Don't tell me there's a visual cue?
        Visisting this thread has made me wonder about playing again - I might have to dig the game out from the cupboard.

        • 2 months ago
          Anonymous

          There are massive obvious visual cues that you can usually see without even turning to face the wall, baka.

        • 2 months ago
          Anonymous

          There are massive obvious visual cues that you can usually see without even turning to face the wall, baka.

          I could be remembering wrong but I think EO1, at least on the DS, didn't have visual indicators.

        • 2 months ago
          Anonymous

          EO3 was the first game to add visual cues, but only on the early floors. All other games have them everywhere.

          But I think once you get used to the way in which EO maps are designed, it's not too bad either way. Shortcuts obviously need to have floor tiles on the other side and are generally placed where they would save you a meaningful amount of time. For secret rooms, EO maps tend to use virtually all of the tiles within a rectangular area, so if your finished map has a small empty region in the middle of it, have a closer look.

          With regards to backtracking, I think the original EO1 is uniquely bad with this. Later games have more frequent shortcuts and new mechanics that let you skip over completed floors.

          • 2 months ago
            Anonymous

            >EO maps tend to use virtually all of the tiles within a rectangular area
            Boy I really hate this. This is some next level soulless and shitty design.

          • 2 months ago
            Anonymous

            >EO maps tend to use virtually all of the tiles within a rectangular area
            Boy I really hate this. This is some next level soulless and shitty design.

            In EO you at least have separate wall tiles separating the walk tiles, and there's honestly plenty of levels where they don't use everything, and will go for a more aesthetic sensible map instead. So it's not quite as predictable compared to most other Japanese DRPGs. There's more incentive to explore as well, since they do provide rewards for it, unlike some other games. Most dead ends have something in them, be it an event, short cut, or quest related.

            DT2 is probably the worst offender of this from all the games I've played, especially with its overuse of one way doors. I'd go as far as to say it has the worst level design of any game I've ever played. I mean just look at this, who thinks this looks good or would make for interesting exploration?

            • 2 months ago
              Anonymous

              That looks like a proper labyrinth though.

              • 2 months ago
                Anonymous

                Looks like, yes. But in effects it's not. You will never get lost in the game. It's just boring corridors over and over. If you had to map that manually, then maybe? It'd be pretty easy to make mistakes manual mapping something like this after all. And maybe if you didn't have the ability to save at any time you want, then maybe all those empty dead ends would matter some in raising tension as you begin running out of resources. But combined with how the game works, it gets reduced to just walking through every single tile on the map. At least add some proper rooms for contrast, so it's nothing but endless corridors the entire game.

            • 2 months ago
              Anonymous

              this is significantly better than EO

              • 2 months ago
                Anonymous

                How? This might as well be randomly generated and be just as good. At least EO has some though put into it. Not that I think it has good level design either, but it's better than any other DRPG at least. And there's occasional good levels there, like EO3's post game dungeon. My favourite map in EO is the one in 3's post game with no-radar zones and turn tiles. That is an actual labyrinth you can get lost in. But for actual good level design look to Grimrock and other western crawlers.

            • 2 months ago
              Anonymous

              EO and DT are cut from the same cloth lol, they are both shit for literal bugmen

              • 2 months ago
                Anonymous

                You've either not properly played one or either of them, or you're baiting. They're very different games in how they play combat, exploration and party building wise, with completely different atmosphere. The only thing they have in common is that they're both DRPGs, and have a Japanese art style.

              • 2 months ago
                Anonymous

                There's a basic thing to understand anon. Most people have not played DT2 due to it being Vita exclusive for so long. The PC release expanded its reach somewhat, but the Johren-exclusivity and long delay didn't help.

              • 2 months ago
                Anonymous

                Lots of people played DT2, are you moronic? Want to see a pic of my vita? It's just a bad game.

              • 2 months ago
                Anonymous

                >Want to see a pic of my vita?
                Yes.

              • 2 months ago
                Anonymous

                'ick on 'eck arriving in 3..2..1..

  39. 2 months ago
    Anonymous

    Only Etriangays can save Etrian, OP. Some day, one of us will strike back with great vengeance using the passion Atlus once had.

  40. 2 months ago
    Anonymous

    Is this the game people are talking about when they mention Kowloon?

    • 2 months ago
      Anonymous

      Yes.

  41. 2 months ago
    Anonymous

    What are some cool features you'd like to see in future games?

  42. 2 months ago
    Anonymous

    A grid based game can not have good level design. It's too limiting, there is no "exploring" possible because the exploration space is both:

    a.) Static (no dynamic discoveries possible)
    b.) Fully Explorable through trial and error (The DT2 Map above is 23*23 = max. 529 total tiles with a max of 4 walls per tile, so at max, you'll need 2116 moves in order to explore the entire map, including secret walls, through braindead trial and error)

    Your brain also knows this, and thats why it never feels like you "discover" something in a dungeon crawler, but instead simply find the next place to go.

    Not saying this can't be fun, but it can never have a mainstream appeal because this is only interesting to people who like to complete things like jigsaw puzzles.

    • 2 months ago
      Anonymous

      It's can't be as in-depth as is possible in a non-grid based game of course, but you can still make it interesting to varying degrees. But I do feel it really requires that the game does not have auto-mapping, or has at least the option to disable it. Having to do your own map makes it feel more like you're actually discovering something. Drawing your own maps in a non grid based game on the other hand would probably be a bit too much. And I'm sure no one expects a DRPG to gain mainstream status. It'll forever be a niche genre.

      • 2 months ago
        Anonymous

        Hmm...good point. Drawing a map is certainly a way to make you feel like you're discovering something. However, most games (well, except EO) make you draw maps outside of the game, breaking your immersion and taking you out of the game. Most people simply do not enjoy the extra effort they have to put in in order to "play" your game.

        However, I guess a game where the primary goal is about mapping out a giant dungeon and getting rewarded for it in-game could be interesting. (Making it required for the player in order to progress.)

    • 2 months ago
      Anonymous

      >A grid based game can not have good level design.
      Its actually really, really easy to design things with tiles. TTRPGs STILL use grids. Its an extremely modular method of design that can make literally anything very quickly and the perfect method for abstractly representing a unit of space. I have no idea where these hot moron takes are coming from, guess a festering tumor of ignorance has been building up in "DRPG" threads. Maybe its time to fix that.

      • 2 months ago
        Anonymous

        An example, some of the best level design in all of CRPGs, in fact.

        • 2 months ago
          Anonymous

          Another one.

          • 2 months ago
            Anonymous

            And of course, grids aren't limited to crawlers either.

        • 2 months ago
          Anonymous

          This is such a cool map, this game feels like the closest we can every get to a replica of the TTRPG experience. Its not a hexcrawl, but very very close to It.
          Imo first person crawlers are the best way to represent their feeling of lacking knowledge that old school ttrpgs give me

        • 2 months ago
          Anonymous

          Excellent world map, mid dungeons, bad combat. Lots of conceptually cool but half baked ideas. Wizardry 7 is a hard game to judge.

          • 2 months ago
            Anonymous

            7 has much better combat than EO or DT2, it's like SMT but not for morons, and some absolutely fricking crazy and unique dungeons like the fun house.

            • 2 months ago
              Anonymous

              >like SMT
              Let's hear you explain this one.

              • 2 months ago
                Anonymous

                What's to explain? Press turn is a dumbed down version of identifying your enemies and learning their spells and weaknesses in 7, demon fusion is just a dumbed down version of the absurd Bradley class swapping.

              • 2 months ago
                Anonymous

                >Wizardry 7 combat is just like SMT combat but better because... different monsters use different attacks and are weak to different ailments and attack types! Wizardry 7 character building is a better version of SMT character building because... you can reset to level 1 for more spells and MP!
                Congratulations, you've surpassed this

                A grid based game can not have good level design. It's too limiting, there is no "exploring" possible because the exploration space is both:

                a.) Static (no dynamic discoveries possible)
                b.) Fully Explorable through trial and error (The DT2 Map above is 23*23 = max. 529 total tiles with a max of 4 walls per tile, so at max, you'll need 2116 moves in order to explore the entire map, including secret walls, through braindead trial and error)

                Your brain also knows this, and thats why it never feels like you "discover" something in a dungeon crawler, but instead simply find the next place to go.

                Not saying this can't be fun, but it can never have a mainstream appeal because this is only interesting to people who like to complete things like jigsaw puzzles.

                for the title of dumbest in the thread. Probably the dumbest post in an active /vrpg/ thread right now. There's no coming back from this one.

              • 1 month ago
                Anonymous

                >different monsters use different attacks and are weak to different ailments and attack types!
                Wrong. You need to learn enemies offenses and health thresholds in Wizardy as well. This means prioritizing different types of enemies, which changes based on the unit composition of the encounter, and additionally constantly seeking to optimize killing enemies as effeciently as possible to conserve resources because due to the INSANE encounter rate having to rest constantly is a brutal soul crushing punishment when you suck, but avoiding it by expertly blowing through every fight by applying your strategems in your hand-written bestiary feels great.
                >you can reset to level 1 for more spells and MP!
                Again, wrong. Wizardry randomizes stat ups, so you don't have control over what you get. This combines with the fact that every dungeon is balanced to be started at level 1, and at the end you'll be a high enough level for the boss, so at the start of a dungeon you look at the stats you have available and reconfigure your party accordingly so that you have a combination of the classes that off the most beneficial skill/spell gains and classes that synergize together well enough to let you get out of the dungeon without get fricked. OR you could only class swap as needed or not even class swap at all, as classes are fully fleshed out and perfectly capable of progressing to something decent on their own. A robust system with many options.

                SMT offers none of this, because its a dumbed down version of these mechanics as you have demonstrated for me in your response, so I'll take that as a concession. Embarassing.

              • 1 month ago
                Anonymous

                No, this

                Etrian Odyssey is the Call of Duty of dungeon crawlers

                is the dumbest post in /vrpg/ now.

              • 1 month ago
                Anonymous

                That's just a garden variety shitpost.

                What's to explain? Press turn is a dumbed down version of identifying your enemies and learning their spells and weaknesses in 7, demon fusion is just a dumbed down version of the absurd Bradley class swapping.

                is pure, undiluted moron. The reply makes it even better. Now he's saying Wizardry 7 combat is good because you have to prioritize targets and expend resources appropriate to the target as if you don't do that in every RPG ever made lmao

                >different monsters use different attacks and are weak to different ailments and attack types!
                Wrong. You need to learn enemies offenses and health thresholds in Wizardy as well. This means prioritizing different types of enemies, which changes based on the unit composition of the encounter, and additionally constantly seeking to optimize killing enemies as effeciently as possible to conserve resources because due to the INSANE encounter rate having to rest constantly is a brutal soul crushing punishment when you suck, but avoiding it by expertly blowing through every fight by applying your strategems in your hand-written bestiary feels great.
                >you can reset to level 1 for more spells and MP!
                Again, wrong. Wizardry randomizes stat ups, so you don't have control over what you get. This combines with the fact that every dungeon is balanced to be started at level 1, and at the end you'll be a high enough level for the boss, so at the start of a dungeon you look at the stats you have available and reconfigure your party accordingly so that you have a combination of the classes that off the most beneficial skill/spell gains and classes that synergize together well enough to let you get out of the dungeon without get fricked. OR you could only class swap as needed or not even class swap at all, as classes are fully fleshed out and perfectly capable of progressing to something decent on their own. A robust system with many options.

                SMT offers none of this, because its a dumbed down version of these mechanics as you have demonstrated for me in your response, so I'll take that as a concession. Embarassing.

                I do agree that Wiz 7 has way too fricking many encounters, and they also take too long. Paired with how shallow the combat system is, it all makes the game a tough sell even taking into account Wiz 7's good features.

                I find it interesting that you seem to acknowledge that the game is, in fact, very tedious. I often see this attitude with WRPG elitists, your kind often seem to take pride in your ability to push through tedium in video games for an eventual reward and seem to consider it an essential part of the experience. I could understand it if it was about mastering a difficult game like NetHack or something rather than a tedious one.

                The only SMT I've played was Nocturne but being target prioritization and being aware of enemy weaknesses and abilities were easily more important there than in Wiz 7. Hama and mudo no joke especially in hard mode (where they frankly get kind of stupid).

                Remaking your team to specialize for specific dungeons is absurd, there is no reason to do that. The Wiz 7 reclass system is "flexible" because it is unnecessary. Using it to gain massive mana pools is effective, but boring. It cannot combine class features beyond adding more spells and mana. It works as a respec if you messed up your build or got terrible stat up rolls. It's such a a superfluous mechanic that it doesn't belong in the same category as demon fusion which is a vital part of the game and involves meaningful trade-offs in strengths, weaknesses, abilities and so forth. It is infinitely more comparable to Etrian Odyssey's level reset mechanic which fills most of the same functions. EO's version is less powerful in exchange for being less bad for the game's balance.

              • 1 month ago
                Anonymous

                >I find it interesting that you seem to acknowledge that the game is, in fact, very tedious
                It's not "tedious". It's actually punishing, and the longer you take the harder the game is, the harder it is to get back up when you get knocked down, and the more quest items the faction parties get too before you. It's like losing your souls on death in dark souls. It's a punishment that simple save scumming can't remedy, you have to learn the game and do it right. If you savescum every fight the game will happily make your life miserable, if you learn the systems it rewards you with fun. Same with class swapping.

      • 1 month ago
        Anonymous

        You're right, tiles are great abstractions for table top games because you can insert an infinitely large search space into a couple of tiles.
        I.e. A square of 4 tiles could be an entire kitchen with any amount of detail, or a dungeon cell or room in an inn etc...

        HOWEVER, a square of 4 tiles in a dungeon crawler video game is...4 tiles. You can step on each of them and have a look at each of the 8 walls. Thats 12 total inputs you have to do to fully "explore" that "room".

        inb4 "use your imagination anon" - sure, i can use my imagination to project any picture I want on those 4 square tiles, but a videogame still won't let me grab that knife on top of the kitchen counter to stab a goblin with unless it explicitly tells me that I can grab the knife.

        • 1 month ago
          Anonymous

          >but a videogame still won't let me grab that knife on top of the kitchen counter to stab a goblin with unless it explicitly tells me that I can grab the knife.
          Did you play grimrock, because it's tile based and you can do just that

    • 2 months ago
      Anonymous

      Single digit IQ post

  43. 2 months ago
    Anonymous

    It's depressing that this discussion about level design hasn't talked about Kowloon at all. I had a longer post written up that I lost and don't feel like writing again but the short of it is that Kowloon's setting, item system, movement mechanics, and battle system together create maps that actually nail the feeling of exploring an ancient ruin. There are some major flaws with it but it's still one of the most interesting departures from standard dungeon crawling fare that I've seen.

  44. 2 months ago
    Anonymous

    Past the SNES/PS1 port of Wizardry 1-3, what are the best versions to play of the later Wizardry games?

    • 2 months ago
      Anonymous

      OG Wiz 7 over Wiz 7 gold for one.

  45. 1 month ago
    Anonymous

    Etrian Odyssey is the Call of Duty of dungeon crawlers

  46. 1 month ago
    Anonymous

    Can we talk about and recommend other dungoen crawlers? Not just the usual handful while simultaneously shitting on etrian odyssey every day.

    Need something new while the steam sale is still going

    • 1 month ago
      Anonymous

      >Early access
      >Asset pack game
      >Years old
      LoT2 is the only one of those worth it at all. It has a unique combat system with terrible balance, boring map exploration, and a post-game that's obnoxiously grindy. But still, easily the best of those options.

    • 1 month ago
      Anonymous

      Path of the abyss is good. It's basically completely done besides the translation, which is currently a placeholder mtl apparently. I assume its decent enough, never tried it because I know JP (so do you, right?). The pausable real time combat is cool, dungeon design is fine, but the music makes the game in my opinion.

      Haven't tried the other two you listed.

      Also check out quester. It's not entirely orthodox drpg but it's pretty cool.

      • 1 month ago
        Anonymous

        recommended Quester earlier

        Check out Quester. Simple dungeon crawling, interesting auto-battler battle system. Great aesthetic.

        https://store.steampowered.com/app/1754460/QUESTER/

        , really love that game. But doesn't seem to have peaked anyone's interest here.

    • 1 month ago
      Anonymous

      Path of the Abyss is a cute little game, I didn't like Demon Lord Reincarnation (too be fair, it was made in 7 days and refinded for another couple of weeks before it was released) and I didn't play LoT - GATHPT, but it reminds me of Dungeon Encounters

      • 1 month ago
        Anonymous

        >Dungeon Encounters 2 never

      • 4 weeks ago
        Anonymous

        Can we talk about and recommend other dungoen crawlers? Not just the usual handful while simultaneously shitting on etrian odyssey every day.

        Need something new while the steam sale is still going

        There was the dungeon crawler game jam a few days ago. The dude responsible for demon lord reincarnation will be producing something similar it seems.

        • 3 weeks ago
          Anonymous

          His was honestly one of the only good entries this year.

        • 3 weeks ago
          Anonymous

          His was honestly one of the only good entries this year.

          What's it called?

    • 1 month ago
      Anonymous

      Labyrinth of Touhou is exceptionally good, mostly for its boss fights. The other two look cool, what are they like?

    • 1 month ago
      Anonymous

      Path is a bit meh but not bad, wasn't a fan of demon lord, touhou is pretty good and does things a bit differently than the normal crawler.
      For lesser know crawlers on steam I enjoyed infinite adventures. Bit janky and the art sucks but I liked it anyway.
      https://store.steampowered.com/app/607820/Infinite_Adventures/
      Core Crossing is alright but way too easy. I am a little impressed that is is in RPG maker of some sort though.
      https://store.steampowered.com/app/2299620/Core_Crossing/
      Quester already got a mention. Pretty bare bones but does the job.
      Inferno is pretty neat, kind of a single character horror dungeon crawler
      https://store.steampowered.com/app/1251850/Inferno__Beyond_the_7th_Circle/?curator_clanid=42659697
      and his previous game 7th Circle and next game Ludus Mortis are not too bad for more dungeon crawling but I didn't like them as much as Inferno

  47. 1 month ago
    Anonymous

    so how is pic rel? only played because there hasnt been a 'real' SMT in ages or does it hold its own?

    • 1 month ago
      Anonymous

      It has one of the most offensively high encounter rates in recent memory. It also peaks around the midgame and then the rest is just tedious and repetitive with no new elements. The balance is pretty whack too, fire is used by probably around 70% of all enemies in the game so fire immunity is way more valuable than anything else.

    • 1 month ago
      Anonymous

      It's old-school SMT with some polish and a sense of humor, I enjoyed it for what it was. The difficulty of it is "What people claim old-school SMT was", make what you will of that.

    • 1 month ago
      Anonymous

      Dungeons can get annoying and fusion is pretty limited to your level

  48. 1 month ago
    Anonymous

    Is it true that the girls in dungeon travelers frick bugs?

    • 1 month ago
      Anonymous

      >Is it true that the girls in dungeon travelers frick bugs?
      No afaik that's from unofficial hentai afaik

  49. 1 month ago
    Anonymous

    EO and Elminage are the only good crawlers of the modern era (I'm only counting real crawler where you make all your party like it has to be, so no SJ or Dungeon Coomers 2)

    • 1 month ago
      Anonymous

      Bazed and true.
      Imo Elminage is better than EO, though.
      I wish we d get a Dungeon crawler with a overworld system as well, one fully explorable one, with randomly generated Lairs, strongholds, armies etc. OD&D style.

  50. 1 month ago
    Anonymous

    Just started this.
    It's fun_.

    • 1 month ago
      Anonymous

      >Just started this.
      No you didn't.

      • 1 month ago
        Anonymous
        • 1 month ago
          Anonymous

          Gotta get past the first 5 minutes bud

          • 1 month ago
            Anonymous
            • 1 month ago
              Anonymous

              Keep going, now talk about the gameplay and why you enjoy it. We almost have a post that's not subhuman.

              • 1 month ago
                Anonymous

                I enjoy the exploration. Still, I find removing consumable items management to be a great loss (health and stamina is regenerated after each battle, fatigue is not).

              • 1 month ago
                Anonymous

                >I enjoy the exploration
                You can do better than that.

              • 1 month ago
                Anonymous

                You want a dissertation? Go to college, you pedantic homosexual.

              • 1 month ago
                Anonymous

                ?feature=shared

              • 1 month ago
                Anonymous

                >I find removing consumable items management to be a great loss (health and stamina is regenerated after each battle, fatigue is not).
                This is how SaGa does it, in the SaGa series you are managing your total encounters (difficulty scales based off this) and your MP.

              • 1 month ago
                Anonymous

                SaGa still has consumables though.

        • 1 month ago
          Anonymous

          >the names
          kek

          • 1 month ago
            Anonymous

            that's how you can tell he didn't just download that screenshot from xwitter

    • 1 month ago
      Anonymous

      Hot tip: Press F12 while in-game.

    • 1 month ago
      Anonymous

      fake dungeon crawler, not a DRPG.

    • 1 month ago
      Anonymous

      It's one of the best DRPGs ever made.

  51. 1 month ago
    Anonymous

    I also came to realize Zanki zero is real time but 99% of the footage for the game has people doing the Grimrock square-dancing with this charge attack and I have no fricking clue if the "actual combat" has any depth

    • 1 month ago
      Anonymous

      The thing I hated about Zanki Zero and made me quit the game is that feeling that you lose out on progression by playing "good". Like you don't get all the extra stats if you don't die like a moron to every single possible thing in the game.

    • 1 month ago
      Anonymous

      >I have no fricking clue if the "actual combat" has any depth

      It doesn't. It's a square dancing game. There's nothing wrong with that but that's what it is. Way more about preparation than combat itself. I liked the game a lot. Obviously it's not like EO but the same devs worked on it (Lancarse) so the aesthetic and layout of the dungeons is a bit similar.

  52. 1 month ago
    Anonymous

    I played Operation Abyss: Neo Tokyo Legacy when I was digging through Steam's catalog to find who else was attempting a dungeon crawler today. The game turned out to be completely serviceable but utterly devoid of any sort of flair, sort of like a college game dev's project. Like, I can't really point out any real flaws in it mechanically speaking, it's just not a particularly interesting game.

    • 1 month ago
      Anonymous

      >Like, I can't really point out any real flaws in it mechanically speaking
      The UI is a functional disaster.

  53. 1 month ago
    Anonymous

    roguelikes are the peak of dungeon crawling, and it seems like a wasted opportunity from rpg devs that they dont use roguelikes as engines and settings and then modify them, find a seed to stick with (rather than randomizing for the player) and add story and tileset. they often have starting attribute systems as complicated as almost any rpg i know of, many have quests/mission systems that can be used to write the story, and deeper emchanics than any rpg on the market. caves of qud is a great example of roguelike depth with a (mostly forgettable and currently wip) story that a competent writer and tileset artist could make into an incredible experience. elona is also an example of what could be done, although the story is pretty shitty and the gameworld unbalanced, it ends up being much better than most jrpgs without cheqt engine by making the grinding actually fun.

    • 1 month ago
      Anonymous

      >and it seems like a wasted opportunity from rpg devs that they dont use roguelikes as engines
      Roguelikes are RPGs and when you deviate from that you get shitty coffee break roguelikes for toddlers like the mysteries dungeon games.

      • 1 month ago
        Anonymous

        MD games are harder than most other roguelikes doe

        • 3 weeks ago
          Anonymous

          ZHP and EOMD2 are underrated

        • 3 weeks ago
          Anonymous

          Prove it and beat this.
          http://www.zincland.com/7drl/kobold/

        • 3 weeks ago
          Anonymous

          The majority of them are not. They're practically comfort food, including the obligatory no items, no identification, 100 floor dungeons.

          ZHP and EOMD2 are underrated

          ZHP is rated where it belongs. If you like it you like it but even when that game was knew and I was in college it was still easier than even Chocobo's Dungeon 2 all the way until the literal last stretch of the post game.

          EOMD2 never got translated but given how EOMD1 ended up I have doubts they could somehow claw back the system into something effectively challenging despite how fun I found that game to play (versus how much people apparently hated it)
          But frick that's just me talking out of my ass.

          • 3 weeks ago
            Anonymous

            >The majority of them are not.
            Well yeah because the majority of them are crossovers meant for newbies to roguelikes and the "true" MD games are Shiren. What roguelikes would you say are harder, because whenever I see Shiren brought up on roguelike threads on /vr/ I always see anons crying about how Shiren is unfair and how its too easy to get RNG screwed.

            • 3 weeks ago
              Anonymous

              >/vr/
              Shiren is "difficult" for newbies specifically because it's targeted at them but yet still has glimmers of actual RNG bullshit where if you don't know the general strategies you can get shit on floor 80 for things you didn't realize you should have been doing since floor 3.
              But there's other shit like 3's nonsensical miss chance and the very first game putting unavoidable sleep traps at the entrance of stair rooms, sometimes even on floor fricking 99.

              People complained about nightime in 5+ but the first night you encounter has none of the shit stompers and the later night times you encounter are at a point where you can be literally overpowered after dark sucking in every enemy in the room whilst simultaneously putting them to sleep, one shotting everything in a direction from you until map edge, or turning shit into food.

              As for harder, the usual mix, ADOM, IVAN, Nethack, TOME on Madness. Except just like in other places people get stuck too hard on how "hard" a game is. Chocobo's Dungeon 2 is easy as piss but I still like playing it because of the feather and summon system. MGMA2 is generally not difficult (excluding 3 dungeons) but I like it because a monster collector roguelike are fun combinations.

              • 3 weeks ago
                Anonymous

                snake gunslingers are not okay

    • 1 month ago
      Anonymous

      >roguelikes are the peak of dungeon crawling
      Procedurally generated dungeons are fricking shit. Still better than the intentionally obnoxious dungeons that plague most of these games, but certainly not peak.

      • 1 month ago
        Anonymous

        What are your favorite RPGs?

    • 1 month ago
      Anonymous

      Any suggestions? Of roguelikes that as close in scope to wizardry-likes. A maybe ones that are easy to work with as well

    • 3 weeks ago
      Anonymous

      /vrpg/ makes a ToME module

      I like the idea of combining a multiplayer roguelike with the brave/default mechanic so that people can faff about and skip a couple turns

    • 3 weeks ago
      Anonymous

      Qud is basically turn based starfield mechanically. It's a litmus test for finding nitwits. Elona is at least mechanically deep insofar as it's an adom clone, which is pretty shallow, but still miles above qud.

      • 3 weeks ago
        Anonymous

        Was the last time you played qud a decade ago, when it was still a free ascii roguelike?

        I wouldn't call it the most mechanically complex game ever, or anywhere close to that fact, but to imply it isn't at all is silly unless you haven't played it- it's easily more deep and varied than 99% of commercial RPGs that have come out within the last 20 years.

        There's a ton of shit to see and do and a good variety with builds/weapons/mutations/implants. I agree with that anon, seeing a dungeon crawler come out in 2024 with even half of the mechanics qud has would be like a dream come true.

        • 3 weeks ago
          Anonymous

          >I wouldn't call it the most mechanically complex game ever, or anywhere close to that fact, but to imply it isn't at all is silly unless you haven't played it- it's easily more deep and varied than 99% of commercial RPGs that have come out within the last 20 years.
          Kinda off-topic but what would be the most mechanically complex roguelike then?
          >There's a ton of shit to see and do and a good variety with builds/weapons/mutations/implants. I agree with that anon, seeing a dungeon crawler come out in 2024 with even half of the mechanics qud has would be like a dream come true.
          A dungeon crawler with those features sounds to me like it learned from SaGa, more exactly the gameboy (localized as FF Legend) or the Frontier ones, as they have different races with their own ways to enhance stats and learn abilities.

  54. 1 month ago
    Anonymous

    Is Wizardry: Proving Grounds of the Mad Overlord fun?

    • 1 month ago
      Anonymous

      depends entirely on your patience for ancient CRPGs, it's a straight remake of the original game with all its faults and nuances

      • 1 month ago
        Anonymous

        I've never played them.

        • 1 month ago
          Anonymous

          nta but Wiz 1/2/3 are well worth playing through even today. Don't buy the steam remake, the definitive version of the original trilogy is the PSX port (Wizardry Llylgamyn Saga).

          Find an iso, set up and emulator, turn off the automap, and get to it.

          Paying 30$ for a remake with questionable art direction just isn't worth it, imo.

          • 1 month ago
            Anonymous

            >turn off the automap
            What's the best online mapping program if I'm too lazy for graph paper?

            • 1 month ago
              Anonymous

              Not turning off the automap

          • 1 month ago
            Anonymous

            Is the remake actually that bad?

            • 1 month ago
              Anonymous

              I haven't played it, just watched some videos on it, and talked to some other people who have played it.

              I have played through the originals (long time ago) and the remake on PSX (few years ago) though.

              I just don't see the point in the steam version. It's not a remake that needs to exist by any means. They took ONLY the first game and added a shittier nu-fantasy art style that doesn't fit the mood of any of the other entries in the series.

              Wiz 1/2/3 are meant to be played back to back since they have party import/export features so you can continue with the same characters (1->2) and lineage characters (3). The PSX port has all 3 on one disc in one place and has the import/export functionality enabled plus a flat out better take on a more modernized. With steam you're paying 30$ for 1/3 of the trilogy, no way to export your party after you beat it and continue on with the 2nd game, and just playing an objectively worse version.

              • 1 month ago
                Anonymous

                >I haven't played it
                >objectively worse version
                Lmao

              • 1 month ago
                Anonymous

                Don't be a moron, it's a 1:1 remake. There's no new content, no big gameplay tweaks, they explicitly said the game logic is the same as the 1982 Apple II release.

                If you've played literally any Wiz 1 edition before the only thing actually left to judge the new remake on is the graphics. Which feel like straight mobile tier garbage compared to the other games in the series.

                So how is paying $30 for 1/3rd of what's meant to be a trilogy with worse art than previous ports that you can download today for free not objectively worse?

              • 1 month ago
                Anonymous

                Isn't it updated with some QoL? That's what the steam page mentions.
                I'm more curious about Five Ordeals and Labyrinth of Lost Souls myself, I don't like getting early access games even if they're lazy remakes.

              • 1 month ago
                Anonymous

                It's mostly minor tweaks. I don't think an options menu of shit like the addition of an automap (which the PSX port already has and which the game is best enjoyed without anyways) or the spells being in english instead of a made up magic language is worth 30$.

                The PSX port already has enough QoL and modernization to enjoy the game better without sacrificing the art style for it. The only way the new one would be worth it is if they ported all 3 games (and possibly the 4th) into one package and did some extra work like adding a level editor for user campaigns.

                Paying 30$ for a game that came out more than 40 years ago just because it's on steam and runs at a desktop resolution is madness.

          • 4 weeks ago
            Anonymous

            >Wizardry Llylgamyn Saga
            Isn't that still in JP?

            • 4 weeks ago
              Anonymous

              No? I think it's only the spell descriptions that aren't in English.

            • 4 weeks ago
              Anonymous

              IIRC the only thing that's 100% Japanese with no menu option to have it in English is the monster/item/spell codex on the main menu that fills out and unlocks new readable stats entries as you play. But the actual 3 games on the disc can be played through entirely in English and you can't access the codex ingame anyways.

  55. 1 month ago
    Anonymous

    EO fans should be looking at games like 7th dragon instead of hoping to find some dungeon crawler they click with.

    • 1 month ago
      Anonymous

      >mahiro poster
      Do the opposite of that this idiot says.

      nta but Wiz 1/2/3 are well worth playing through even today. Don't buy the steam remake, the definitive version of the original trilogy is the PSX port (Wizardry Llylgamyn Saga).

      Find an iso, set up and emulator, turn off the automap, and get to it.

      Paying 30$ for a remake with questionable art direction just isn't worth it, imo.

      This is right.

      • 1 month ago
        Anonymous

        >Do the opposite of that this idiot says
        You do realize 7th dragon has the same lead developer as eo right

    • 1 month ago
      Anonymous

      >games like
      do you happen to know of any others?

    • 1 month ago
      Anonymous

      Do you think EO players haven't at least tried them? They have a lot of crossover in playerbase.

      • 1 month ago
        Anonymous

        >Do you think EO players haven't at least tried them?
        Given the gut reaction of the first response I am sure they have not tried them.

    • 4 weeks ago
      Anonymous

      I tried one of them and didn't like how I only had 3 party members, are they all like that, would you recommend one the most?

      • 4 weeks ago
        Anonymous

        The one with the moeblobs

        • 4 weeks ago
          Anonymous

          This game has good music.

        • 3 weeks ago
          Anonymous

          Are that MeiQ death under labyrinth game that's stuck on Vita worth playing? The characters are by the same artist and his style is very nice!

    • 3 weeks ago
      Anonymous

      >get literally none of the games in english
      >but get the literal last game in the series in english
      I fricking hate Sega. Thank god for fan translations

  56. 1 month ago
    Anonymous

    Would you guys be interested in a game like this mixed with a vn? Or in other words this baked into a vn?

    • 1 month ago
      Anonymous

      No, frick off persona shitter.

      • 1 month ago
        Anonymous

        >No, frick off persona shitter.
        I’ve never played a persona game anon

    • 1 month ago
      Anonymous

      kowloon high was pretty cool

    • 1 month ago
      Anonymous

      no, the mood i'm in when playing a dungeon crawler is completely different than when i want to read a story.

      • 1 month ago
        Anonymous

        >no, the mood i'm in when playing a dungeon crawler is completely different than when i want to read a story.
        I’m asking because dungeon crawlers have stories and I can’t be bothered to code full fledged cutscenes so vn’s are much easier

  57. 1 month ago
    Anonymous

    This might be as well a good place to ask, do you people know of a 3DS (if not 3DS then PSP/Vita) DRPG with modern setting, JP-only, your party were either toku or mecha, likely a licensed game?

    • 1 month ago
      Anonymous

      >you people
      rude

      • 4 weeks ago
        Anonymous
    • 4 weeks ago
      Anonymous

      It was Lost Heroes (ロストヒーローズ). First game was on PSP, sequel on 3DS. It had Ultraman, Kamen Rider, and Gundam.

  58. 4 weeks ago
    Anonymous

    [...]

    >Its very buggy
    Lame
    >it's missing features from the original
    Like what?

  59. 4 weeks ago
    Anonymous

    Being honest, I think a big reason is that EO is one of the relatively few crawlers with the bold decision of "dungeons can be something besides brick walls with zero sun and gloomy caves". For that matter, the enemies aren't all le gritty designs, and artstyle is quite unified with the player side (I'm glaring at Experience and NIS). The problem of aesthetics is more pronounced on the Western side.
    But something it does on actual gameplay, that too many games based around party building miss, is the synergy between classes. For example classes that do follow-up attacks benefiting from attackers with multi-hit skills. Also I personally like that it avoids Diablo/MMO-type loot itemization and random enchancements
    There's something curious that JRPGs have diverged a lot from their Wizardry roots, and quite early too, but J dungeon crawlers remained mostly static in aesthetics.

    • 4 weeks ago
      Anonymous

      You sure about that?

      • 4 weeks ago
        Anonymous

        That's a game that is almost entirely grey brick walls. Its 2 sequels do a bit better with some outdoor areas. But 8 still finds ways to make it dark anyway so you can't see shit.

  60. 4 weeks ago
    Anonymous

    Etrian Odyssey Untold with mods on 3DS > Etrian Odyssey Untold vanilla on 3DS > Etrian Odyssey on DS > Etrian Odyssey HD on Switch > Etrian Odyssey HD on PC > Etrian Odyssey Untold on Citra > Etrian Odyssey on a DS emulator
    Do not bother debating this, I will not reply to you.

    • 4 weeks ago
      Anonymous

      >Etrian Odyssey Untold with mods on 3DS
      which mods?

      • 4 weeks ago
        Anonymous

        They probably mean this one, which lets you access Story mode-exclusive content in Classic
        https://github.com/Tildehat/EOU-Classic-Mod

    • 4 weeks ago
      Anonymous

      But what about Etrian Odyssey Untold with mods on PC via Citra?

    • 4 weeks ago
      Anonymous

      Why EOU1 over EON? Port Wars? Hows EOU2? Fafnir Knight looks cool, I like blue magic even if its ghetto

      • 3 weeks ago
        Anonymous

        EOU1 is terrible, don't bother. EO2U is great but I never used the generic party.

      • 3 weeks ago
        Anonymous

        EO2U is probably the best game in the series.

  61. 4 weeks ago
    Anonymous

    Hows Stranger of the Sword City? Worth a try?

    • 3 weeks ago
      Anonymous

      It is exactly like every other Experience game. So if you have played any other of them then you know what to expect. If it is your first Experience game then you might like it. The combat inevitably turns into an autobattler. The character building is alright but not all that deep. Elminage does everything better.

  62. 4 weeks ago
    Anonymous

    I don't even really care that much about the dungeon aspect, are there any other games that allow you the kind of free form partybuilding EO does, coupled with a solid X homies in Y rows battle system?

    • 4 weeks ago
      Anonymous

      DQ3
      FFV
      are the gold standard in job rpgs

  63. 4 weeks ago
    Anonymous

    I really enjoyed Elminage Original and Undernauts. Even Stranger of Sword City was fun, though pretty grindy.
    What I'm really looking for is more dungeon crawlers with custom parties and the option to import custom portraits.

  64. 3 weeks ago
    Anonymous

    If you all have opinions on DRPGs, name your favorite

  65. 3 weeks ago
    Anonymous

    I just St think Potato Flowers in Full Bloom is comfy

    • 3 weeks ago
      Anonymous

      shill me on it

  66. 3 weeks ago
    Anonymous

    >why haven't people made a dungeon crawler

    There's a metric frickton of them made constantly, what the frick are you on about.

    • 3 weeks ago
      Anonymous

      Not really, I can't remember the last one that had even slightly more involved combat than Experience slop

      • 3 weeks ago
        Anonymous

        Firstly stop playing shit. Secondly the reason you play shit is because you think combat is the main feature of a dungeon crawler.

        • 3 weeks ago
          Anonymous

          nta but I sure would like to know a DRPG where combat is minimal if not missing altogether

          • 3 weeks ago
            Anonymous

            Even in the wizardry games (the real ones) combat is mostly about resource management and ending an ecounter in a literal half second, then going back to exploring. All the good crawlers put exploration above combat. Wizardry, Dragon Wars, Lands of Lore, Eye of the Beholder, Grimrock, etc.
            >but muh DRPG
            not my problem, big fake genre for big fake morons

        • 3 weeks ago
          Anonymous

          I prefer combat to "exploring" a dungeon that consists of clicking every brick and constantly pressing F5/F9 in case my rogue fricks up on trap detection/disarming, truly riveting gameplay

        • 3 weeks ago
          Anonymous

          Let's be honest here, 90% of the current drpg fanbase really doesn't give a rat's ass about whether or not the mechanics are good because their sole reason for buying into the game is the lewd anime girls plastered all over the art. If japanese game devs stopped making drpgs overnight and switched to a different genre with the same art styles most of these drpg "fans" would just switch to playing those games instead.

          You can count the actual number of quality drpgs made in the last 20 years that aren't just horny weeb bait on one hand. It's literally almost the entire genre at this point unless you're looking at literally who western clone games or shit that came out more than 2 decades ago.

          • 3 weeks ago
            Anonymous

            >It's literally almost the entire genre at this point
            Oh don't be a drama queen. There was what? 10 or so games over the course of an entire decade that even fit those pre-reqs unless you're literally counting everygame with an anime aesthetic including stranger and aren't exclusively counting games specifically marketing around that like Seven Pirates, Moero Chronicle, Skelter and conception and they were all gutter trash sure but it's not like they had any kind of huge fanbase.

            But I'd also remind you that the reason this genre is in a sorry state still has a lot to do with nobody buying the game and any company or indie even who even nuts up to try gets shouted down by vapid degenerates with a never-ending barrage of wizardry comparisons if they even play the game at all.

            What really happens is that a game like Dark Spire can release, be good, and have nobody know it exists or care to try it. So of course if shit like that happens it's no wonder the genre is dead.

            • 3 weeks ago
              Anonymous

              >Oh don't be a drama queen. There was what? 10 or so games over the course of an entire decade
              They're pretty much the only drpgs that sell enough to justify sequels, or any kind of investment from companies anymore. Claiming it doesn't make up a major portion of the market is delusional.

              > the reason this genre is in a sorry state still has a lot to do with nobody buying the game and any company or indie even who even nuts up to try gets shouted down by vapid degenerates with a never-ending barrage of wizardry comparisons if they even play the game at all.
              >What really happens is that a game like Dark Spire can release, be good, and have nobody know it exists or care to try it.
              Well yeah, no shit, what else would you expect? What does something like dark spire do that wizardry games weren't doing decades ago? Devs aren't entitled to make near 1:1 clones of a game that came out 40 years ago, expect people to buy it just because there's nothing else on the market, then whine that drpg players don't buy drpgs and that's why the genre is dead.

              Every single other genre is full of innovations and new additions over the years that differentiates them from their predecessors and keeps people buying more. DRPGs had a lot of innovation and companies trying new things in the late 80s / early 90s, then stagnated hard after that.

              Until developers actually try to do something other than continuously remake the Wiz games with better UI/QoL/art the genre will remain stagnant.

              • 3 weeks ago
                Anonymous

                >Every single other genre is full of innovations and new additions over the years that differentiates them from their predecessors and keeps people buying more. DRPGs had a lot of innovation and companies trying new things in the late 80s / early 90s, then stagnated hard after that.
                The reason for that by that time DRPGs started to transcend past the square grid maps with square grid movement, not to mention dropping full the turn-based approach, namely Wiz 8 and Elder Scrolls Arena did this. But by doing so, mostly the grid part, those first-person games stopped being DRPGs in the classical sense. Thinking on it, seems that the influence of Ultima/Dragon Quest (with 3rd person view, but also mechanics-wise) is much more apparent even on modern JRPGs like Persona 5R. Devs see early Wiz and think "nah that's obsolete".
                >Until developers actually try to do something other than continuously remake the Wiz games with better UI/QoL/art the genre will remain stagnant.
                Devs fixated enough on the genre as to make a similar game won't try to venture too far because they will accidentally do Wiz 8/ES:A again. But as talked above this applies to the exploration part, they have no problem adding all sort of gimmicks to combat

              • 3 weeks ago
                Anonymous

                I honestly still think a non grid based approach could work well, if done right. But I do agree I haven't seen it done yet in a way that I've liked. I don't think minor gimmicks added to combat/exploration, or QoL necessarily count as innovation that's good for making the genre not feel stale again, unless it's something really novel or unique.

                I'm not a game designer or developer so I can't claim to have any good ideas as to where the genre should go. But when I mean innovation, I mean developers trying new things, like the Dungeon Master or Might and Magic games- they tried to put their own spin on the genre instead of blindly imitating. I think most people would agree that going from turn based pop up random encounters to real time or turn based with visual monsters moving around on the map you can see/engage with from a distance, even if not necessarily better, was something that expanded the genre for the better, giving us more variety and games to play that weren't just straight knockoffs of each other with different maps.

                Or how Wiz 4 tried to take a different approach to the formula with playing as Werdna, or how Wiz 6 and 7 decided to put a bigger emphasis on text/item based puzzles, NPCs, and story telling within the dungeon(s) as you explore.

              • 3 weeks ago
                Anonymous

                Suggest innovations. What do you have in mind that is so innovative and are the same time doesnt turn this highly specific genre into something completely different?

                tbh maybe there's no need to something to do anything truly "new" as much as just bring ideas from elsewhere. DRPGs aren't as common those days, so that would explain why there's little cross-pollination.
                I think terrain effects would be one. Besides the usual ground that saps your HP/MP or water that requires you to float over it/swim in it, you can do things like grass that powers up fire, or rain that powers up water/ice. How many games let you cross water by just freezing it?
                There's many ways to deal with food while being on your home base or while setting up camp in the middle of the dungeon.
                How each party member feels about each other besides (you) (which was actually done by Ishar long ago)
                You can add those and feel like a natural extension.

                How would hiking help? Ive hiked before, and none of that reminded me of dungeons.

                Survivalism. Recognize what you can get to eat and what to avoid eating. Ways to avoid or attract beasts. Extract useful parts out of beasts or the enviroment. More movement options, including verticality, climbing terrain, trees, or structures.

                NTA, but I mean you can pretty much use any combat system you like and still have it fall under the DRPG genre as long as you stick to the grid based movement and suchlike outside of combat. Kowloon uses it's own SRPG-like system, there's plenty of square dancers, you could theoretically have a DRPG that switched from standard grid movement for exploration to real time action combat and still have it count.
                On the exploration side the innovation is wrapped up in new and interesting puzzle and gimmick design, but most (good) devs are already doing that just fine.

                See for example "go to a different screen for battle" is what basically almost every JRPG does regardless of going for the turn or action route, the ones with no transition like to point out as a point of novelty.

              • 3 weeks ago
                Anonymous

                >Survivalism. Recognize what you can get to eat and what to avoid eating. Ways to avoid or attract beasts. Extract useful parts out of beasts or the enviroment. More movement options, including verticality, climbing terrain, trees, or structures.
                This seems interesting.
                In fact, this reminds me of something that not many drpgs execute well. A thing that was presente at pool of radiance (not exactly a drpg)
                That is, parlaying with enemies. Parlaying should be more of a option. I remember undernauta doing something similar and I find that such a thing is lacking is more Wizardry inspired games.
                I think this games could do well by having overworlds as well. Go all in into the tabletop inspiration and make a hexcrawl procedurally generated overworld. A game like Elminage couldve done with a Nice overworld.

              • 3 weeks ago
                Anonymous

                Particularly when parley is like 1/4 of SMT gameplay ever since it was originally a DRPG with simple top-view overworlds. And it's relatively simple in SMT, compared to the extensive talk trees you have in eg Fallout.

              • 2 weeks ago
                Anonymous

                would western style branching dialogue work well for demon negotiation?

              • 2 weeks ago
                Anonymous

                No

              • 3 weeks ago
                Anonymous

                >I find that such a thing is lacking is more Wizardry inspired games
                You realize the mechanic is in wizardry, right? With dynamic factions that have a reputation system and everything.

              • 3 weeks ago
                Anonymous

                In which one?

              • 3 weeks ago
                Anonymous

                7

              • 3 weeks ago
                Anonymous

                Im talking about the older ones though, closer to the current scene of drpgs.

              • 3 weeks ago
                Anonymous

                "DRPGs" aren't based on old wizardry any more. EO has zero mechanics in common with wizardry and most of these games only superficially appear to be similiar to it. You are going down the wrong road looking for answers and you need to turn back.

              • 3 weeks ago
                Anonymous

                Perhaps that is exactly where the problem is at

              • 3 weeks ago
                Anonymous

                EO is absolutely a wizardry clone at it's core. I feel like people saying otherwise haven't played one or the other or neither.

              • 3 weeks ago
                Anonymous

                >EO is absolutely a wizardry clone at it's core
                It's not trying to do anything wizardry was building on and you don't fundamentally understand what those games are and what they're trying to do

              • 3 weeks ago
                Anonymous

                Do both games center around repeatedly venturing into and mapping out a large maze from a safe "town" area where you can create a large roster of party members, buy/sell/organize equipment, etc., and feature turn based combat that revolves around party rank and party class composition/combinations, yes or no?

              • 3 weeks ago
                Anonymous

                >Do both games center around repeatedly venturing into and mapping out a large maze from a safe "town" area
                Thats almost every RPG in existence, you tard.

              • 3 weeks ago
                Anonymous

                Even if you decide to ignore the rest of the post (which you did, because you know you're wrong) and hyperfixate on nitpicking that part, what you say still isn't true. Most RPGs aren't concerned with exploration by mapping, nor are they centered around the primary location being mazes and dungeons. You're just another dime a dozen /vrpg/ moron spouting authoritative bullshit on shit they know nothing about.

              • 2 weeks ago
                Anonymous

                >Most RPGs aren't concerned with exploration by mapping
                Name one that isn't.

              • 2 weeks ago
                Anonymous

                Most are not. In fact, most RPGs nowadays are story driven games exploration and Dungeons sometimes dont even come up
                Look at the recent final fantasy games, baldurs Gate 3, any popular jrpg in the last 20 years.
                What the frick are you going on about.
                In the past, moronic people used to be shut on the closet instead of being given access to the internet, and now I see why.

              • 2 weeks ago
                Anonymous

                Be honest, did you play bg3? You can't have possibly played bg3

              • 2 weeks ago
                Anonymous

                Of course he didn't, these threads are full of whiny posers.

              • 2 weeks ago
                Anonymous

                Be honest, did you play bg3? You can't have possibly played bg3

                Shameleslly samegayging, will you tell its not a story driven game now?
                An that its a Dungeon crawler as well right?

              • 2 weeks ago
                Anonymous

                Did you play it or not? You obviously didn't. You fricked up. A fitting end for this thread.

              • 2 weeks ago
                Anonymous

                The best part of BG3 is the exploration and it has gigantic and really, really well designed dungeons, some of the best ever made even.

              • 2 weeks ago
                Anonymous

                Did you play it or not? You obviously didn't. You fricked up. A fitting end for this thread.

                Yes I did. Didnt finish It though, that I have to admit.
                >really well designed dungeons
                Are they paying you?
                Dungeons in the game literally follow the corridor-encounter-corridor intertwined with the occasional puzzle formula.
                Despite ALL this though, that is not even the point of my reply. Once again, most RPGs dont feature exploration by mapping, most of them, in fact, are completely story driven games.
                Will you tell me that fricking BG3 is not a story driven game Just because Its has branching paths? Because you roam around a mão where story points are scattered?
                And what about the other games I mentioned? You Will ignore that and diverge my point to make yourself look less moronic? You are moronic, we all know that already, no need to hide anymore.

                >EO moron really thought a dungeons and dragons game didn't have any dungeons or dragons in it
                lol

                And stop samegayging, you look pathetic

              • 2 weeks ago
                Anonymous

                >Dungeons in the game literally follow the corridor-encounter-corridor intertwined with the occasional puzzle formula.
                Underdark is an optional 10 hour long non-linear dungeon that leads into another 10 hour long nonlinear dungeon. Did you drop the game after 5 minutes? Now I've really lost all respect for you people, good job. No more sympathy from me.

              • 2 weeks ago
                Anonymous

                >a second overworld with quests
                Lol, you really are moronic.

              • 2 weeks ago
                Anonymous

                Yeah, that's what actual decent crawlers do. But unfortunately Japan stopped at wiz 3 instead of 7.

              • 2 weeks ago
                Anonymous

                Oh I see, this really is a marketing campaign.
                I know what Wizardry you are referencing as well, 8, the one you saw that video essay about.

              • 2 weeks ago
                Anonymous

                Oh I see, this really is a marketing campaign.
                I know what Wizardry you are referencing as well, 8, the one you saw that video essay about.

                Funny nos that this proves something though, this Dungeon and dragons games really has no Dungeons. Just as you said.

                >EO moron really thought a dungeons and dragons game didn't have any dungeons or dragons in it
                lol

              • 2 weeks ago
                Anonymous

                >Will you tell me that fricking BG3 is not a story driven game Just because Its has branching paths
                BG3 literally does not use branching paths at all. It's distinguishing feature is that it's a sandbox with narrative anchor points. Like wizardry and ultima.

              • 2 weeks ago
                Anonymous

                >wizardry
                Which Wizardry games are you talking about exactly? 7 only? I think most of this thread means to reference the older ones.

              • 2 weeks ago
                Anonymous

                >Which Wizardry games are you talking about exactly? 7 only
                Even 1 does this where progression is tied to several anchors, mainly bosses and shortcuts. This is where japanese crawlers fail to be like wizardry, because you just select a floor from a menu like some shitty phone game.

              • 2 weeks ago
                Anonymous

                What?

              • 2 weeks ago
                Anonymous

                You can warp to any registered map at any time in EO, and from UO onwards floor jumping is enabled and you can simply teleport to steps when /most/ of a map is complete. All Japanese crawlers are huge pieces of shit like this, with isolated floors designed in a vacuum because some Taiwanese sweatshop churns out most of the content.

              • 2 weeks ago
                Anonymous

                Sorry, I dont play EO

              • 2 weeks ago
                Anonymous

                Dungeon Travelers is also like this. Worse actually.

              • 2 weeks ago
                Anonymous

                >You can warp to any registered map at any time in EO

                The original EO games are NOT like this, and the later 3DS games suffer for it. They gave in to casuals. Vanilla EO1 and EO3 are still the peak of the series.

              • 2 weeks ago
                Anonymous

                Also, The Dark Spire has no warps at all, you eventually can do a sidequest to fix the elevator which lets you access the upper floors faster, but for most of the game you have to walk from the start of the dungeon and go up through every floor every time, AND you have to walk all the way back out.

              • 2 weeks ago
                Anonymous

                >AND you have to walk all the way back out.
                That sounds based

              • 2 weeks ago
                Anonymous

                EO1 is borderline unplayable its so bad.

              • 2 weeks ago
                Anonymous

                You have to be borderline moronic, there's a reason everyone started making dungeon crawlers again after EO1.

              • 2 weeks ago
                Anonymous

                >there's a reason everyone started making dungeon crawlers again after EO1
                No one ever stopped making dungeon crawlers. What a moronic fantasy land you must live in where your consumption of shit is not only justified but praiseworthy.

              • 2 weeks ago
                Anonymous

                >They gave in to casuals. Vanilla EO1 and EO3 are still the peak of the series.
                Untold 1 on expert/classic is harder than EO1.

              • 2 weeks ago
                Anonymous

                Are you being thick on purpose? The vast majority of RPGs don't have a focus on exploration by mapping. Most RPGs that have dungeons are not complicated enough to necessitate player maps and notes, and even the ones that do have complicated maps have automaps so you don't have to actually map anything out yourself. If you genuinely look at a game like EO, and think that it at it's core is not just a dressed up Wiz 1-3, you either have to be a die hard EO fan who thinks it's the greatest thing in the world and can't possibly be riffing off something else, or a moron, or both.

                I don't think you'll be an honest enough poster to admit that you're wrong even if shown proof by your incredibly low bar of just one game. Pic related is a list of the top 20 RPGs ranked by user score off GameFAQs. Not a single one on it meets the criteria you nitpicked here or that I set out here

                Do both games center around repeatedly venturing into and mapping out a large maze from a safe "town" area where you can create a large roster of party members, buy/sell/organize equipment, etc., and feature turn based combat that revolves around party rank and party class composition/combinations, yes or no?

                and you only asked for a single game.

                >inb4 b-but none of those are RPGs, the only games I count as RPGs are some bullshit ass definition only I subscribe to!!!

                I'm not that anon

                Most are not. In fact, most RPGs nowadays are story driven games exploration and Dungeons sometimes dont even come up
                Look at the recent final fantasy games, baldurs Gate 3, any popular jrpg in the last 20 years.
                What the frick are you going on about.
                In the past, moronic people used to be shut on the closet instead of being given access to the internet, and now I see why.

                but you pretending like there is no difference between exploration by mapping in games like EO/wizardry and games like BG is just flat out moronic. You have literally no point, you are just trying to play the semantics game and move the goal posts of what you "really meant".

              • 2 weeks ago
                Anonymous

                >zero mechanics in common
                comethefrickon.jpg

              • 3 weeks ago
                Anonymous

                Ah, yes, the one Japan rejected and conclusively proved their disdain for quality and innovation in dungeon crawlers.

              • 3 weeks ago
                Anonymous

                Yeah, this boring ass Dungeon RPG games are so stale nowdays they could use some innovations. like perhaps transitioning into third person perspective, for starters, or even top view, get to see ours guys better right. Also, a more action based combat could be a good innovation too, turned based is just sooo outdated, If we can get cool realistic combat like dragon dogma, why persist with the abstraction that is turn based? Also, smaller Dungeons (How boring is It to explore and Wander around a bunch of hallways feeling Lost?), maybe 3 or 4 rooms and a few meaningful encounters, make It more engaging.
                Also we need more story and dialogue, and some sex scenes too, If I cant get some pussy and heroic cutscenes, why even bother? Am i playing Just to see some numbers Go up?
                Top It off with better builds (skill trees, some 20 classes, and 3d character customization and give each at least 15 combat skill) as well, and the genre is great again.
                But nerds here want everything to stay the same, play the old game then right?

              • 3 weeks ago
                Anonymous

                Sometimes I wonder what compels people to put this much effort into putting out some moronic drivel in their post in an attempt to reply to something that the original post wasn't even trying to say.

                If you genuinely can't see the difference between someone saying that the genre is stale and needs some innovation, and thinking that means you need to set up a strawman claiming they're saying they want 3rd person narrative based arpgs instead so you can knock it down in some long winded ass post, there's no helping you.

                >But nerds here want everything to stay the same, play the old game then right?
                Yes, inappropriate reactions to change are one of the symptoms of autism.

              • 3 weeks ago
                Anonymous

                Suggest innovations. What do you have in mind that is so innovative and are the same time doesnt turn this highly specific genre into something completely different?

              • 3 weeks ago
                Anonymous

                NTA, but I mean you can pretty much use any combat system you like and still have it fall under the DRPG genre as long as you stick to the grid based movement and suchlike outside of combat. Kowloon uses it's own SRPG-like system, there's plenty of square dancers, you could theoretically have a DRPG that switched from standard grid movement for exploration to real time action combat and still have it count.
                On the exploration side the innovation is wrapped up in new and interesting puzzle and gimmick design, but most (good) devs are already doing that just fine.

              • 3 weeks ago
                Anonymous

                I'm not a designer, I can't claim to know what's best. But as I've pointed out here

                I honestly still think a non grid based approach could work well, if done right. But I do agree I haven't seen it done yet in a way that I've liked. I don't think minor gimmicks added to combat/exploration, or QoL necessarily count as innovation that's good for making the genre not feel stale again, unless it's something really novel or unique.

                I'm not a game designer or developer so I can't claim to have any good ideas as to where the genre should go. But when I mean innovation, I mean developers trying new things, like the Dungeon Master or Might and Magic games- they tried to put their own spin on the genre instead of blindly imitating. I think most people would agree that going from turn based pop up random encounters to real time or turn based with visual monsters moving around on the map you can see/engage with from a distance, even if not necessarily better, was something that expanded the genre for the better, giving us more variety and games to play that weren't just straight knockoffs of each other with different maps.

                Or how Wiz 4 tried to take a different approach to the formula with playing as Werdna, or how Wiz 6 and 7 decided to put a bigger emphasis on text/item based puzzles, NPCs, and story telling within the dungeon(s) as you explore.

                there used to be a lot of DRPGs in the late 80s/early 90s that tried to genuinely innovate on the genre with varying degrees of success instead of just rehashing the same old tired formula like we saw from the 2000s onwards.

                If anything I'd say gameplay wise we've actually regressed because most games coming out now have more in common with the first 3 wizardry games than any of the more unique mechanics we saw in games in the 90s.

                I don't think anyone would claim that something like Dungeon Master or Wizardry 7 weren't DRPGs despite them being much different in different ways from the originals.

                >Survivalism. Recognize what you can get to eat and what to avoid eating. Ways to avoid or attract beasts. Extract useful parts out of beasts or the enviroment. More movement options, including verticality, climbing terrain, trees, or structures.
                This seems interesting.
                In fact, this reminds me of something that not many drpgs execute well. A thing that was presente at pool of radiance (not exactly a drpg)
                That is, parlaying with enemies. Parlaying should be more of a option. I remember undernauta doing something similar and I find that such a thing is lacking is more Wizardry inspired games.
                I think this games could do well by having overworlds as well. Go all in into the tabletop inspiration and make a hexcrawl procedurally generated overworld. A game like Elminage couldve done with a Nice overworld.

                [...]
                tbh maybe there's no need to something to do anything truly "new" as much as just bring ideas from elsewhere. DRPGs aren't as common those days, so that would explain why there's little cross-pollination.
                I think terrain effects would be one. Besides the usual ground that saps your HP/MP or water that requires you to float over it/swim in it, you can do things like grass that powers up fire, or rain that powers up water/ice. How many games let you cross water by just freezing it?
                There's many ways to deal with food while being on your home base or while setting up camp in the middle of the dungeon.
                How each party member feels about each other besides (you) (which was actually done by Ishar long ago)
                You can add those and feel like a natural extension.
                [...]
                Survivalism. Recognize what you can get to eat and what to avoid eating. Ways to avoid or attract beasts. Extract useful parts out of beasts or the enviroment. More movement options, including verticality, climbing terrain, trees, or structures.
                [...]
                See for example "go to a different screen for battle" is what basically almost every JRPG does regardless of going for the turn or action route, the ones with no transition like to point out as a point of novelty.

                These suggestions would be interesting to see. Especially keeping the same structure we know works but adding in more features from OD&D/AD&D that are seldom seen in games. Parlaying, morale for enemies and party members / henchmen if you have them. More indepth traversal options even if the game is grid based (climbing, jumping/roping/poling over pits and gaps, etc.) A game that mixes wilderness exploration / dungeon discovery via hexcrawl would be cool. Maybe there's a reason some of these things haven't been done much in games, maybe they don't work well. But I'm honestly bored to death of most of these new games coming out because they don't do anything we haven't seen already and don't do what we have seen any better.

              • 3 weeks ago
                Anonymous

                Sounds like you should move on to a new genre and stop haunting this board.

              • 3 weeks ago
                Anonymous

                Im the Guy that wrote this

                Yeah, this boring ass Dungeon RPG games are so stale nowdays they could use some innovations. like perhaps transitioning into third person perspective, for starters, or even top view, get to see ours guys better right. Also, a more action based combat could be a good innovation too, turned based is just sooo outdated, If we can get cool realistic combat like dragon dogma, why persist with the abstraction that is turn based? Also, smaller Dungeons (How boring is It to explore and Wander around a bunch of hallways feeling Lost?), maybe 3 or 4 rooms and a few meaningful encounters, make It more engaging.
                Also we need more story and dialogue, and some sex scenes too, If I cant get some pussy and heroic cutscenes, why even bother? Am i playing Just to see some numbers Go up?
                Top It off with better builds (skill trees, some 20 classes, and 3d character customization and give each at least 15 combat skill) as well, and the genre is great again.
                But nerds here want everything to stay the same, play the old game then right?

                And this

                >Survivalism. Recognize what you can get to eat and what to avoid eating. Ways to avoid or attract beasts. Extract useful parts out of beasts or the enviroment. More movement options, including verticality, climbing terrain, trees, or structures.
                This seems interesting.
                In fact, this reminds me of something that not many drpgs execute well. A thing that was presente at pool of radiance (not exactly a drpg)
                That is, parlaying with enemies. Parlaying should be more of a option. I remember undernauta doing something similar and I find that such a thing is lacking is more Wizardry inspired games.
                I think this games could do well by having overworlds as well. Go all in into the tabletop inspiration and make a hexcrawl procedurally generated overworld. A game like Elminage couldve done with a Nice overworld.

                I know the genre has regressed into the safety of replicating Wizardry 1 to 3. I see no evil in that, though, interesting Dungeons make for interesting games in this genre and drpg is a hyperspecific definition. Change too much of the game and really, its no longer a drpg.
                Elminage, for once, makes the formula great, and its one of the most Fun drpgs out there, and really, It doesnt change much besides offering you a lot of Dungeons to explore.
                That said, I do think the genre has space for improvement, a lot in fact, without needing to change much of its core. We for once could do with overworlds. I really enjoy the idea of bringing the genre closer to old school D&D playstyle, pool of radiance and other gold Box games could serve as good inspiration for certain systems.
                We could have parlaying, hiring Mercenaries to conquer Lairs and strongholds in the wilderness and overworld skirmish combat, all while mantaining the first person Dungeon crawling as the ver core of the game.
                But a Very precise balance must be put in place. Otherwise, its easy to see these games no longer being drpgs.
                For once, I dont think we should have off grid exploration, no top view Dungeon crawling, no heavy story telling, no emphasis on dialogue options, no aesthetical character customization beyond simple portraits, no romances, no skill nor class bloat (such as It is in more recent crpgs), no cinematic cutscnes etc. there is a lot of modern rpg things that must be kept out so as to keep the genre inside of its well defined boundaries.

            • 3 weeks ago
              Anonymous

              >There was what? 10 or so games over the course of an entire decade that even fit those pre-reqs
              When that was out of the 12 DRPGs release in that period then they have a point.

        • 3 weeks ago
          Anonymous

          This one got them good. This is what seperates the semen slurpers from the actual dungeon crawling fans.

  67. 3 weeks ago
    Anonymous

    Ok brehs, figured this was the best place to ask
    I want another proper comfy dungeon crawling game, in the same vein as Dungeon Travellers and Rance Quest: so no major god-killing plot from the very start, small and relaxed scope, simple and straightforward combat without any gimmick bullshit (so no Mary Skelter), elaborate class system and especially tons of non-generic characters you can recruit around (each one unique and possibly viable) so you can strategise in terms of party comps
    I've tried liking stuff like EO and the Nippon Ichi games but not having unique characters is apparently a huge dealbreaker for me, as I really really like having to put together a huge roster via events/dialogue choices/achievements/hidden interactions/secondary missions just like in Rance; plus having each character fit a unique niche is just neat

    • 3 weeks ago
      Anonymous

      just play labyrinth of touhou 2

      • 3 weeks ago
        Anonymous

        Excellent advice but I don't like 2hu's setting

  68. 3 weeks ago
    Anonymous

    The genre's dyin', Cloud.

  69. 3 weeks ago
    Anonymous

    Currently rolling knight ranger sorcerer in Potato Flowers In Full Bloom
    Can you have two summons from different people out at once? Ive already specced the ranger into summoning and might be tempted to do the same for sorc if it is possible.

  70. 3 weeks ago
    Anonymous

    No, I finally figured out how evolve exploration. We just need some hiking/trekking/camping aficionado (autist) for insight. The type that is rare to begin with, nevermind the overlap with game dev and for this niche genre out of all.

    • 3 weeks ago
      Anonymous

      How would hiking help? Ive hiked before, and none of that reminded me of dungeons.

  71. 3 weeks ago
    Anonymous

    I decided to try Dungeon Encounters and uhhhhhhhhh it sucks dick

    • 3 weeks ago
      Anonymous

      I liked it, just make sure to turn the music off

  72. 3 weeks ago
    Anonymous

    What would an indian dungeon crawler be like?

    • 2 weeks ago
      Anonymous

      research Gubat Banwa

  73. 2 weeks ago
    Anonymous

    >EO moron really thought a dungeons and dragons game didn't have any dungeons or dragons in it
    lol

  74. 2 weeks ago
    Anonymous

    Is Wizardry: Tale of the Forsaken Land any good? The one on PS2? If so, I wanna draw some characters and write about them while I play, it's been a little bit since I've played a Dungeon Crawler and I always do this, I know the game doesn't have custom portraits but I always like to imagine my characters doing stuff while I play these games and it's really fun for me to draw and write about them.

    • 2 weeks ago
      Anonymous

      I've seen a lot of praise for it in threads like these
      When I gave it a try it didn't really grab me immediately, but also didn't leave a negative impression in any way, it should be fine for your playstyle

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