I'm just gonna say it. I'm sick and tired of pretending, it's time for the truth to come out.
My favourite DRPG > Your favourite DRPG
It's just a fact. Prove me wrong if you think It's not true, go on post why your favourite DRPG is any good if it's so great. You can't even do that.
Normies won't touch Etrian Odyssey with a mile pole because the artwork is e-girlcon bait and it shows.
Ok maybe not really normies or popular, but an EO Switch could move 500k copies, of which for many it would be the first drpg they ever played. Putting ~100k new customers with an appetite for the genre into the market would be very good for the genre
This but unironically.
yeah, kinda
EO is already on dumbed down territory like FF, it will teach them bad habits, they will get BTFO by any slightly hard DRPG then cry the genre sucks aside from EO.
>Vampire is a flat girl in a bikini with see through clothes >Nightseeker is basically Etna-lite >Dark Hunter is a small chested sadist in leather with a whip >E04 Dancers are little girls in micro bikinis
And that's ignoring some classes like Ronin that are just wearing nothing but bandages on their chest and actual NPC's portraits from the shops or story. Open your eyes, anon.
I would not call her small chested, those are pretty average for a young woman.
I suspect overexposure to porn set you up to some unrealistic standards.
2 years ago
Anonymous
That's fan art, disingenuous anon.
2 years ago
Anonymous
It's canon that dark hunter learns their technique from bondage magazines.
2 years ago
Anonymous
>that's meant to be small chested >when there are clear shadows under the breasts highlighting their size
2 years ago
Anonymous
>Himukai forgot to ctrl+v her jacket from the blonde so all drills has is her fur trim for her default EO2 art
This still makes me laugh.
I think you people sometimes overestimate how much most normies care. The US wasn't less pedo-hysteric in the 00's and shit from Japan still comes through the cracks.
Then again that fricking FE guest art moment
EO is already on dumbed down territory like FF, it will teach them bad habits, they will get BTFO by any slightly hard DRPG then cry the genre sucks aside from EO.
What would you preferred standard be then tough guy?
2 years ago
Anonymous
That's the thing, when it comes to DRPGs there's no catch-all inspiration too look at as a golden standard.
EO has good presentation and that's pretty much it's only strength, it's dogshit at practically everything else.
While DRPGs outside atlus don't lack on the gameplay department, they definitively lack a golden standard, like EO either it looks good and plays like shit, it plays great but it looks like garbage, or it's only decent/good at both.
2 years ago
Anonymous
It is a weird genre, isn't it? No matter where you look in it, it's all just okay. Nothing really stands out or excels, but everything is kinda good.
Or maybe us fans are just weird and biased, I don't know.
2 years ago
Anonymous
I don't agree with your opinion on EO at all, but I would like to know what DRPGs you consider to have good gameplay
2 years ago
Anonymous
(You)r favorite, so you can call that shit :^)
Because we both know that's the only reason you're asking, you don't want discussion, you want to insult what other like.
So let's play that game, from the EO franchise only the first 2 EOs have good gameplay, not untolds, the originals.
2 years ago
Anonymous
I genuinely want game recommendations, not to argue with you. We have different tastes, so you probably like something I don't even know of
2 years ago
Anonymous
this board had a billion rec threads in the past, it really shouldn't be hard to find them anon.
2 years ago
Anonymous
>YOU'RE FAV GAME A SHIT >w-what games do I like? hehe I'm not telling~
Every time
2 years ago
Anonymous
>it's dogshit at practically everything else.
The combat's decent as much as I dislike the excessive chase style of Atlus games, there's MUCH worse stuff than Etrian out there.
The dungeon design might be a bit too vanilla and oldschool but it's also not that bad, questwise however...
It is a weird genre, isn't it? No matter where you look in it, it's all just okay. Nothing really stands out or excels, but everything is kinda good.
Or maybe us fans are just weird and biased, I don't know.
The issue is that orthodox dungeon crawlers are a very niche genre that only older players care about, and older players on average are either very anal about following conventions or the total opposite.
And dungeon crawlers also lack a more dedicated community of developers, unlike Roguelikes which are on another level of autism entirely so we're kinda stuck in a limbo unfortunately.
2 years ago
Anonymous
>And dungeon crawlers also lack a more dedicated community of developers
There are, even if we only count localized games then experience pretty much carries the entire genre on their shoulders.
Once you step outside the EOP realm you realize dungeon crawler is pretty much the default genre for japanese indie games, if the west has "roguelite BUT..." then japan has "dungeon crawler BUT..."
2 years ago
Anonymous
Experience games are fricking terrible man, I'd rather play tile dancing nonsense like Grimrock
2 years ago
Anonymous
grimrock is the golden standard for complete holistic dogshit and i'm convinced the only reason people shill it is because it's the only one of it's kind in modern times, so people have nothing to properly compare it to
2 years ago
Anonymous
Grimrock combat is shit, but I like the puzzles
2 years ago
Anonymous
All square dancing DRPGs are crap entirely because of that, they are also mostly ok outside of that.
2 years ago
Anonymous
Noob asking, what's the difference between roguelikes and dungeoncrawlers? It's because the first is realtime and the second is grid- and turn-based?
2 years ago
Anonymous
Dungeon crawlers can be a lot of things as they all share the same roots in tabletop role playing games, but we usually talk about turn-based "blobbers" or "DRPGs" here, which are first person grid based dungeon crawlers, they can also be in real-time, most examples of real-time are older titles aside from Grimrock, there aren't a ton of real-time titles. Roguelikes in essence are top down grid-based turn-based dungeon crawlers with permadeath and procedural generation. There are further complications as you get away from this definition and start to loosely apply roguelike concepts to your game. If you really get down to it, a dungeon crawler is basically any sort of role playing scenario in which you explore a dungeon or set of dungeons typically fighting monsters, solving puzzles, and obtaining loot, in many cases there is will be a town/city/village that is your base of operations. Presentation can vary wildly. For example, I love the King's Field series but wouldn't normally bring it up here because while it is a first person dungeon crawler with RPG mechanics, it has free movement and is more focused on real-time action, so it doesn't fit the strict DRPG focus of the threads. It's all a hefty amount of autism, I hope that helped.
2 years ago
Anonymous
It did, thanks. I'm usually on /tg/ so I'm trying to check games that hit the OSR vibe. I know there's the old Gold Box games based on AD&D, for example.
2 years ago
Anonymous
Gold Box does exploration like a blobber (first person running around a box maze) but when you get in a fight it turns into a tactical turnbased grid view
2 years ago
Anonymous
>it's dogshit at practically everything else
How so?
2 years ago
Anonymous
>Classes were already shit from the first game, suffering from "pander to the lowest common denominator" to an extent, it only gets worse and worse in more recent games when some are really good and some are borderline unusable. >While it had a good idea at the start of making no party feel fully complete (aside from autistic minmaxing), again, it slowly devolved into a swarm of do-it-alls. >Grimoire stones were objectively a mistake, at that point drop the pretense and go full disgaea to let everyone learn stuff from any class by reincarnation/reclassing. >Skill trees and a large number of skills, while a good idea on paper, the way it's done in EO means outside very specific meme builds you have one optimal way of building someone for the role you want and that's it, there's not much choice involved, you either know what to pick or you have a suboptimal guy. >Manually drawing the map, while a cute gimmick, it gets old fast, and carries the problem of not being able to make maps too complex or too large. >Story mode was a mistake, I could go on multiple post-limit rants on it but at the end of the day atlus took a series about making (you)r team with (you)r own stories and shoehorned a locked party into it, which worsened the do-it-alls problem even further and made everything worse when the game has to be balanced around said party, classic mode is a mediocre and lazy bandaid fix that doesn't even do things right. >Even the designs are on a weird middle ground between trying to pander to otaku and normalgay pandering, which is not a good sign at all, it's not fully normal like persona or SMT so normals will complain, but it's far from being full coom so you will get people saying it's not lewd enough.
Etrian is a middle of the road series with a good memorable art style that got ran to the ground by a company known for pandering to the lowest common normalgay denominator in the worst ways possible.
2 years ago
Anonymous
grimoires only work like that in the first EOU, and the whole system is very clunky to abuse, by U2 grims are mostly for getting the most out of your classes bread and butter skills
2 years ago
Anonymous
>by U2 grims are mostly for getting the most out of your classes bread and butter skills
I'm not that guy, but the whole idea of stacking skills from 10 to 20 is inherently shit.
2 years ago
Anonymous
It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal". Also it just feels like a lot of these are specific to Untold, and I'm not even sure what about Classic makes it a "band-aid fix". At the end of the day you do you, but all I can really say is that I don't find any of these bother me much, since I just opt not to use or engage with them (aside from map drawing being tedious, since even the auto-map is a half-step rather than a full auto-map).
2 years ago
Anonymous
>It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal"
There's a difference between picking a half decent party and abusing borderline glitches with very specific setups.
Also your "freedom of choice" when it comes to skills is meaningless when you realize it's a thin veiled setup to reuse the same portrait for 2-3 similar classes by putting them on the skill tree instead of as real classes.
2 years ago
Anonymous
>good memorable art style
You must be joking. It is one of the worst artstyles ever.
It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.
2 years ago
Anonymous
>It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.
While I don't disagree, you have to imagine it from the point of view of a normalgay that only knows final fantasy at most and a bunch of 3dpd movie games.
In that context, it is memorable.
2 years ago
Anonymous
>and represents everything Dungeon Crawlers aren't supposed to be
And what is that exactly?
2 years ago
Anonymous
by how he sounds, probably he wants 3dpd shit like sosc and arguably wizardry
2 years ago
Anonymous
>even your average japanese dungeon crawler has better artwork.
Other jcrawler can't even manage to look coherent by having the same aritst for each character
2 years ago
Anonymous
Untold Story modes simply gives you a basic balanced party with a unique/better landsknecht for the MC, there is nothing special to "design" around there. This whole list is half-baked and you couldn't prescribe the actual problem that arose in EO3 and beyond
2 years ago
Anonymous
All non-arguments and you still can’t name a single game that does things better.
Nothing. Nothing went overly well either. It’s ‘fine’. The best I can say about it is that it could be a good starting point for anyone that has not played a DRPG in their life.
2 years ago
Anonymous
The setting and art is what really carries it for me. I have only played EO 1 and 2 and I can't say it's any worse than either of them too. The one gripe I have is that you can't tell visually who's attacking who half the time. Not even the curtesy of flashing a portrait or sprite before an attack.
2 years ago
Anonymous
Setting and art carries a lot of these games, and games in general, for me. Its a boon with DRPGs in general I guess, you sort of have to hire incredible illustrators to make it all work.
Personally, I just wish they played off the 1970s Japan stuff a tiny bit more in gameplay instead of falling back on the usual Exp Inc. class staples.. Fighter was mostly cool if you went with the default pro-wrassler portraits, but shit like generic western priest-clerics was extremely boring.
2 years ago
Anonymous
>but shit like generic western priest-clerics was extremely boring.
Oh man I couldn't disagree more with you. The fact that classes in EO became zany with time is what made me lose interest completely in the series. And now, in Undernauts, with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric? Sign me the frick up my man. I much prefer the idea of marching a bunch of losers to their doom instead of a gang of jrpg protags
2 years ago
Anonymous
Let me guess, American
2 years ago
Anonymous
Wrong. My turn: Bri*ish
2 years ago
Anonymous
no, chadstralian
Only an american like you would make a post so horrendous
>but shit like generic western priest-clerics was extremely boring.
Oh man I couldn't disagree more with you. The fact that classes in EO became zany with time is what made me lose interest completely in the series. And now, in Undernauts, with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric? Sign me the frick up my man. I much prefer the idea of marching a bunch of losers to their doom instead of a gang of jrpg protags
2 years ago
Anonymous
I'm not even in the same continent as burgers. I'm sorry my superior tastes triggers you.
2 years ago
Anonymous
>chadstralian
frick off you bogan c**t
2 years ago
Anonymous
>with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric
Too bad they do the exact same thing regular warriors, rangers and clerics do. Just a fresh coat of paint. This happens in almost every single Experience game.
no, chadstralian
Only an american like you would make a post so horrendous [...]
Ah yes, the canadians of the East. That explains a lot.
It's impossible, they will never become popular
You may not realize it but many people would simply drop games for having a "first person" perspective in JRPG battles, they need a moving camera and loads of animations or they consider games outdated
To kinda build off of what the other guy said, I feel like going third-person and not using grid-based movement would be the simplest things that would attract more people. Of course, by that point a lot of people would debate whether or not it even still qualifies as a DRPG.
Wizardry 8 and the later Might and Magic games weren't grid-based, and they were dungeon crawlers. Third-person stuff might be trickier, at least during exploration, since a lot of dungeon crawlers need you to get a good view of stuff and player models would get in the way. Having a Shining the Holy Ark-esque bit where heroes jump in to attack enemies might be cool, though.
There is a hard cap to the numbers of the kind of people that would play them
I have been playing King's Field 4 and for about 99% of the game there is no map and no compass and my sense of direction is utterly fricking fried playing it, I assume this is how most people feel playing games that do have a compass and automap and it sucks
it really is a genre almost perfectly opposed to hollywood movie games, even more so than "normal" jrpgs, it will never be that mainstream
the attraction tends to be the gameplay, gameplay that almost by definition has to be turn based and thus niche, but also tends to attract people that are into it for the story, story delivered in VN-like dialogue segments rather than cutscenes with 3d models
the genre will never be a big thing, which may be a blessing in disguise because it keeps away normalgays and genre destruction by dumbing it down, because when someone tries it doesn't really qualify as a drpg anymore
I said that but after I finished King's Field 4 I realized it's actually a highly linear game with short branches off the main path. Even more linear than souls. Playing the earlier KFs that really are dungeon crawls tricked me into thinking I was unexplored areas behind when I wasn't, which made me miss a compass when I didn't need to.
KF4 is fantastic but yeah it's actually a pretty straightforward dive around the central pillar compared to the dungeons in KF1-3. Have you played Shadow Tower? Excellent atmosphere, probably my favorite of the PS1 titles, though I love KF2 and its island setting. Eternal Ring has some decent dungeons. ST:A is very linear but still quite fun, probably the most distinctly oppressively alien atmosphere I've experienced in quite some time.
I'm trying to decide whether to play Shadow Tower or Abyss next. KF2 was my favorite core design although the QoL like the automap in 3 is hard to beat. I mostly just found the empty Hyrule Plain field zones annoying in 3, although I'm sure it was pretty cool in 1996 two years before Hyrule Plain existed. 4 was really just a different kind of game and the systems were massively under-playtested in a way that really annoyed me. I'd guess no one has ever gotten a weapon other than fists or 90% of spells to level 3 without grinding, since you get a massively better new weapon in basically every zone after the early game, like 30 minutes apart, and the attack spells don't have sufficient differences not to stick with fireball and ice clad or something equivalent to ice clad.
There is definitely something to appreciate about each title as they tackle the core concept in a different way. I actually preferred the unreliable maps you got in 2 to the automap in 3. It is funny you mention the similarity to Hyrule Plain though, 3 is really a Zelda-romp across a kingdom, it's not my favorite title but it's a great bookend to the trilogy. The thing about Shadow Tower is how much more of a horror game it is. It's deeply, deeply claustrophobic. No OST. Just monster groans, shrieks, howls, maybe the wind, mechanical sounds, the menu inexplicably laughing at you, your footsteps as you descend the tower. ST:A really digs into environmental design and storytelling, it's stellar. There's even a limb severing mechanic, and hilariously enough you get guns which are the best way to fight. Not as much horror but DAMN it nails the alien. It's hard to really make that point come across until you see for yourself. I wish more games had the courage to be like this.
2 years ago
Anonymous
I actually turned off the music in every KF because there were so many zones where the loops were very short and very annoying, and I'd forget to turn it back on after I got out of that area. I'm sure I missed some good ones but I really couldn't stand the bad ones.
2 years ago
Anonymous
Shadow Tower Abyss became one of my favourite games of all time after I played it. Atmosphere wise, is miles ahead anything else From Software has ever made, and the only things comparable are maybe some dungeon crawlers like Grimrock but I don't think even that comes close to what ST:A brings to the table.
I'm yet to play any of the KF games, the answer is probably obvious, but the best place to start is 1 and going on from there?
Also, something very curious I just found out: There is a whole community dedicated to making custom content for Dungeon Master: https://www.dungeon-master.com/forum/viewforum.php?f=31. It's amazing to see such an old dungeon crawler receiving new content nowadays. I'm really curious to play some of the dungeons to see how good they are.
2 years ago
Anonymous
Forgot to mention in this post, but maybe La Mulana and La Mulana 2 are what come closest in terms of atmosphere when compared to ST:A. Even though they're both 2d Metroidvanias, the sense that you're completely lost in a alien environment and have to fight your way out of there is pretty similar. I wish we lived in a world where La Mulana brought enough attention to bring some copycats just like the Souls games have.
2 years ago
Anonymous
I thought KF1 was a good starting place despite it being incredibly simple and short just because it wasn't too much to get a grip on (just the fourth floor is extremely dull). But maybe coming from Abyss instead of never having played any of the '90s first person From games before it will be too skimpy and ugly.
2 years ago
Anonymous
*the first three KF games are also basically one interlinked storyline; it's not that big a deal and it's quite simplistic but I definitely got extra satisfaction from KF3 because I'd played KF1.
2 years ago
Anonymous
Forgot to mention in this post, but maybe La Mulana and La Mulana 2 are what come closest in terms of atmosphere when compared to ST:A. Even though they're both 2d Metroidvanias, the sense that you're completely lost in a alien environment and have to fight your way out of there is pretty similar. I wish we lived in a world where La Mulana brought enough attention to bring some copycats just like the Souls games have.
Shit, that's a great sell on La Mulana, I keep putting it off since I want to dedicate an extended period of uninterrupted time to it, with a notepad. And yeah, I started with KF1, wouldn't do it any other way. I didn't find it that bad but I imagine it's very hard to stomach for most people. It's worth it seeing the changes and advances they made in the subsequent games.
I actually turned off the music in every KF because there were so many zones where the loops were very short and very annoying, and I'd forget to turn it back on after I got out of that area. I'm sure I missed some good ones but I really couldn't stand the bad ones.
I really enjoyed the music overall (mostly KF4) but there were some loops that were extreme aural punishment, so don't blame anyone for turning it off. It's the nice part of Shadow Tower, the slow, plodding gameplay is enhanced by the lack of OST building tension through environmental sources of sound.
2 years ago
Anonymous
I've played both La Mulana exactly the way you mentioned. I got some time off work during Covid and no-life'd pretty much 15 days in a row in both games. At the end of the journey, I've had 80 hours on LM1 and 95 on LM2. It was one of the most amazing gaming experiences I've had, even though I had to use a guide to solve some puzzles.
At the end of everything, I have almost 1 GB of screenshots, notes, maps and similar stuff. And from time to time I open this files like an adventurer would do with his diary, just to remember the great times I had with both games.
2 years ago
Anonymous
Shadow Tower having a 4 foot view distance that makes every single enemy into a jump scare is certainly helping the horror vibe
2 years ago
Anonymous
Lovely limitations of the ps1 that simply can't be recreated. Also, Shadow Tower has a fantastic enemy roster. They get weirder and weirder. Not just reskins of KF enemies, though there are definitely a few of those
2 years ago
Anonymous
Man Shadow Tower is way way too samey not to have at least early King's Field you are here maps and a compass.
It seems like back in 1999 you were supposed to go to From's website to get maps, which no longer exist on the internet
>what is it actually
Brawler/beat 'em up/button masher with roguelite elements >with shitty cartoon network art
Well it is Klei so that goes without saying.
If a game includes a dungeon in it at all it is now a dungeon crawler according to steam tags.
>according to steam tags.
If steam had actual definitions of approved tags and moderated their shit, I might actually be able to discover games... oh who am I kidding, if you haven't heard of it outside of steam, it's shit.
You can't. I had a normie acquaintance who was a "big Persona fan" and played Persona 1 for the first time. Spent about 10 minutes bumping into walls like a dumbass and going in circles in the 1st person segments before calling it "confusing" and had "weird controls". Apparently the very design of Dungeon Crawlers is gatekeep-y enough for a modern audience.
By removing the things that define the genre >remove the boxy grid based movement >remove the first person perspective >remove the party control and just make it one dude
once you do that you end up with Diablo 1 which seems like a pretty big hit to me
never said it wasn't
sometimes it's better to just let go and hope for another game of the same genre made by someone else
having any faith in fatlus is a fools errand
Your party mebmers just being a small image portrait and nothing else boils your charactes down to nothing but numbers.
Then again, maybe dungeon crawlers are for number autists that don't care about characters, feedback, visual progression and the like.
No really, if someone's idea of a good combat system is to have sparkles appear over a mostly static image/3d model of an enemy then they can keep that shit where it belongs. The trash.
Probably the type of person who claps each time they have to sit through a three-minute long Final Fantasy summon. I hate turn-based RPGs with long attack animations: it adds so much padding. But I guess I'm somehow Hitler for actually wanting to play the stupid video game. I know, crazy, right?
the appeal for me is that they get right to the point and i can use my imagination
Hence just numbers.
Might as well just be running in DOS at that point as a text based game.
Combat is more than just numbers.
[...]
>imagination meme
i.e. devs make excuses for shitty execution, laziness and imagination on their end.
Imagination is useful to fill in some holes in media, Not over half of the media itself.
2 years ago
Anonymous
lazy bait, try harder for (you)s
here's a pity one at least
inb4 >reeee not everything you disagree with is bait
2 years ago
Anonymous
>no argument, just call it bait
If your argument is that nothing but the numbers matter in a combat system, then yes just making it text based should be OK with you.
If your argument is to use """imagination""" for large parts of a game as a "legit" design implementation isn't cheap, lazy and lacking in imagination from the devs, you're objectively wrong.
Disagree? Prove me wrong. Otherwise I'm right and you're just in denial.
2 years ago
Anonymous
Anon, I agree with you. But if you can’t find joy in this genre, characterized amongst other things as being done on a budget, try something else.
What you don’t like is one of the things people enjoy about these games.
2 years ago
Anonymous
You can do it on a budget. You just have to be smart about it.
Not doing it at all and telling people to use their imagination. Admitting people should do X, over you doing it yourself, is you as a dev saying you can't be assed and you as a dev lacking imagination.
Nobody can "prove" taste. If you like to watch a 12 minute cinematic of a basic attack, then that's your prerogative. Personally I don't give a shit about watching a cinematic take more than a few seconds if it doesn't change the outcome. Despite my earlier hyperbolic comment, it's a scale, not an "all or nothing", so stop sperging out about stupid shit.
I'm not talking "taste", I'm saying that only caring about numbers and mechanics in games like these is dumb. Just like how claiming that characters in fighting games don't matter beyond their mechanics.
Getting a more personal connection to the charactes you make, seeing visual characte progression, etc. are all important in games like these since that's basically what they focus on.
From a design and psychological perspective you don't even need to do a lot.
Even AAA action games like Ghost of Tsushima understands this. To make a player care more about the horse they're riding [and when it dies/spoiler] just giving the player the option to give it a name that is then used by the protag when calling the horse and such, makes people care more. This is because you invested a piece of yourself into the horse by naming it. All they had to do was have a few extra voice recorded names. Which is a simple, cheap and smart solution.
If you actually want to make these games better, you need to do more than the bare minimum.
2 years ago
Anonymous
Nobody can "prove" taste. If you like to watch a 12 minute cinematic of a basic attack, then that's your prerogative. Personally I don't give a shit about watching a cinematic take more than a few seconds if it doesn't change the outcome. Despite my earlier hyperbolic comment, it's a scale, not an "all or nothing", so stop sperging out about stupid shit.
2 years ago
Anonymous
>Imagination is useful to fill in some holes in media, Not over half of the media itself.
No one tell this guy about books.
2 years ago
Anonymous
>No one tell this guy about books.
That's not what I'm talking about.
In the context of a book it would be massive plot holes that you have to try and fill in yourself because the author couldn't be assed.
Then said author preaches and belittles the readers that don't by saying "don't you have any imagination???? i shouldn't need to fill in these plot holes for you!"
As I expected, Wizardry 6 filtered me in the first 20 minutes, so I switched to Wizardry 8. You guys weren't joking, it really is MUCH easier. I guess I'll stick to it for now and come back to 6 at some future date, once my life situation improves.
I really like what the game looks like, but I can't explain why.
There's a premade Wiz6 party by some dude floating on the net, which makes the game a whole lot less painful.
There's also an automapper for Wiz6 on moddb.
Any dungeon crawlers where you can dialogue with enemies, where some can even join your party/band, where enemies flee regularly, and where the bulk of xp doesn't come from combat?
Aside from MegaTen of course.
>Game telegraphs pretty hard
You just hit a locked door and it says "door's locked, man". As for which of the other parties you need to switch to, it's a 50/50 guess. You missed a switch or something on the way? Go walk 80% of the map squares combing for it. Picked up a key, but didn't notice because it was in the exact same chest as the 32 High Calorie Cookies you picked up on this same floor? Comb the map again until you realize that one of the chests jammed into yet another throwaway dead end was mandatory.
Covering your floors is mandatory in DRPGs and MS doesn't make it hard to check your coverage. Just pull up the maps and look for points that are open.
I started playing Etrian Odyssey 1 a couple weeks ago, just beat the final boss, 6th stratum notwithstanding. This is exactly the type of game I craved and I can't wait to play the other games in the series. I just wish the music didn't switch to garbage generic orchestral with the 3DS entries, because holy frick do those FM instruments titillate my gonads.
It's precisely what makes it garbage though. It's like the cheapest, least original and least impactful copy of most of Motoi Sakuraba music. Just compare EO1's Scatter About or Ecstasy with Untold's, all the power of the songs is lost when transitioning from FM to HQ samples.
I fully agree that the FM version of many songs are vastly superior to the orchestral ones but that doesn't make the new style generic just because it uses actual instruments, other songs were improved just as much
FM isn't inherently better just because nobody uses it anymore
Yuzo Koshiro is god tier. And the soundtrack gets better in each game, up until 4, which has easily the best OST of any DRPG. Not that it has that much competition to begin with.
I usually see people preferring the first, actually. 2 has prebuilt party members you gradually unlock, many of them hybrids of classes from 1. First few dungeons are pretty lame since they're balanced around being done in any order. There's more character events for your party members, and one of those touchy minigames the Vita loved. Same core but it does feel more polished.
Is it true Dungeon Travelers 2 got banned on steam? Real shame if so
Nobody actually knows, they're just speculating because it followed a trend some other games did of adding a steam page and assets and then going silent. Could be the devs/publishers dropped it themselves.
It's ridiculous since the suggestive content was hardly any different from what Mary Skelter had.
Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?
The only DRPG I've played so far is Legend of Grimrock (also the sequel), which was very nice, even though the whole "square-dancing" kind of combat was lame most of the time. But exploration and puzzle-solving wise, it was a fantastic game, one that kept me immersed the whole time.
I'm ok with turn-based stuff as well, as long as it gives a lot of room for customization of your party. The only thing I would dismiss is story based DRPGS (I really don't care about stories in games), so if I can skip everything story related and focus only on the gameplay, it would be a plus.
>Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?
As some have mentioned, Undernauts could be a good option. If by chance you have a 3DS, you can’t go wrong with the Etrian Odyssey series, they sound exactly like what you want: full customization of varied classes, non-invasive story, etc. Most people recommend starting with either 3 or 4. They are hard, specially at the beginning, but most games in the genre are.
Playing through the entire series emulated. Works extremely well. For the DS games I one hand a saturn controller and use the mouse to draw while exploring, will switch to an xbox one controller for the 3DS titles to account for the ability to look around. The games would actually be a perfect fit for the PC
not worth it unless you're really interested in Doi's OC donut steel
there is more content and new demons, but the new art and endings are bad, and somehow they fricked with the scale of the dungeons, it's like the perspective is that of a midget's
>playing demon gaze >get to third boss >he just relentlessly beats my ass
am I too moronic for drpgs, this guy keeps summoning little frickers and outgrinding me
You mean chronos or hermes?.
Either way since mars you should have realized most bosses can't act in the backrow because they have no ranged attacks, similar to how your own dudes work, so you can take that time to heal up and buff up before killing the dudes and going in again.
If you mean the mimic heart. It's a "do you know what you're doing?" check, it's a piss easy boss for drpg and jrpg veterans, but a secret boss you don't deal with until a floor later or so similar to a FOE in EO if you aren't prepared, the boss is nothing special, with a decent party you can just slap it until it dies, no brain required, by spending your gems well you can probably fight it right as you find it, at least in normal/hard, you will need some more preparation in very hard.
ahh, that make sense
yeah, it's hermes
I stopped playing the game 2 years ago and just now picked it back up so I have to learn everything over again
thanks pal
The Quest is there. Also, if you're brave enough, you can play the whole Wizardry games that were launched on PSX and SNES through emulators (not to mention Etrian Odyssey 1-3 on the DS Emulator).
An enemy that always have two minions by his side. If there are minions alive after a set number of turns, the enemy will devour them, gaining some ability (more HP and/or attack and/or Immunity to some element and so on).
I'm sure you want another one. Taking this from one of the worst enemies I've ever seen in rpgs.
-Goes first and casts one of two spells, with the same likelihood (50%): A physical reflect shield on all enemies, or a magical reflect shield on all enemies. Reflects all damage you'd otherwise deal. That's all it does. Every turn.
Biggest b***h I ever encountered and never fought. May lead you to implement useful status effects or a good way to run away as a result. (The game this is from has the latter)
Enemy that throws minions at (you).
Enemy that forces you to change your characters position in the party.
The good old ‘kills this enemy with this specific attack and it will give you a useful goodie’.
Enemy changes form, type and/or gets a new move when cornered and/or is attacked with certain type of damage.
>EON
Hero/Harbinger/Gunner/Farmer/Sovereign Lv 12
Ughugh... What are my odds of defeating Berserker King (Ambush), Berserker King (Phase 2) and Cernunnos?!
Considering people here love sucking off Experience games, it would seem they don’t actually play them.
The hardest Experience game is easier than the easiest EO.
One the topic of Kings Field, whats the best way to play KF1? I only ask cause I remember there being a version of the game called Kings Field, but was actually KF2? I think it was the PSP version? Best to just start at the PS1 version and deal with the jank?
The Japanese release names were KF 1, 2, 3, 4
There was no american release of KF1, and they ended up calling Jap KF2 KF1, Jap KF3 KF2, and Jap KF 4 "King's Field: The Ancient City". I think there was also a separate European release of KF4 that they called KF3.
There is a good translation patch for Jap KF1 available (better than the commercial localizations of 2-4), and KF1 works great in Beetle via Retroarch.
The Japanese DRPG people seem to jerk off about difficulty, Western DRPG people tend to jerk off about tolerating annoyances like doing paper mapping
I just wanna play Might and Magic 4 and grill
preferably both, but what I meant is that the combat is the star of the show. Meaning neither the story, nor puzzles, nor any annoying gimmicks interrupt the fighting too much.
if you actually care about this game you better basically avoid the internet until it releases. the plot is fricking amazing and hugely prone to spoilers.
also i wonder if this will be manipulated in any way to avoid upsetting 'them'
>also i wonder if this will be manipulated in any way to avoid upsetting 'them'
They already censored the sexual eroticism stat into "Charisma", they can edit it to anything they fricking want to and EOPs don't give a shit.
>also i wonder if this will be manipulated in any way to avoid upsetting 'them'
They already censored the sexual eroticism stat into "Charisma", they can edit it to anything they fricking want to and EOPs don't give a shit.
strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)
were the abilities in the upper right also censored?
Everyday I regret more and more not using the free time I had years ago to learn nip, now I'm fricking busy everyday with job and barely have any free time to myself at all
if you actually care about this game you better basically avoid the internet until it releases. the plot is fricking amazing and hugely prone to spoilers.
also i wonder if this will be manipulated in any way to avoid upsetting 'them'
yeah i learned my lesson. i was in the refrain threads and never finished the game because i spoiled the entire story for myself. i tried picking the game back up last month and all my saves are gone
So is the gameplay actually good this time or is it more slogging through mindless tedium for an interesting story?
strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)
were the abilities in the upper right also censored?
It's somewhat common now for localisers to leave graphical elements untouched and restrict censorship to text elements since they're much harder for anyone to notice. Lets them censor things while also having people assume nothing was censored since they can't see it at a glance.
I don't remember, I played it basically on launch.
I remember a ton of references to ero and gore were removed but I could be wrong.
I've just finished Elminage Original and I'm wondering if I should go for the extra dungeons or just start the game again trying to make a better party now. Since I've had fun with the game I don't bother starting it again, do you usually replay DRPGs?
>went through the entire game with my rogue being my dedicated tank and oil can spammer for my sorcerer + imp to go nuts with their pyromania
That duo was almost too good.
Just bought bard's tale 4 key for 1 euro and got the original trilogy remastered too (great value for the money). I just finished BT1. It's the first blobber I actually finished. Pretty fun game but I don't know if I'm gonna play 2 and 3 (they look like basically the same game). How's 4? Will I have fun? The only recommendation I consistently got until now is to enable the director's cut puzzle skip option
It's 20 or so hours, depending on how quickly you grasp the mechanics. It's very simplicistic. I started using max combat speed only towards the end of the game so you can probably finish it in less time
Playing the Dark Spire as a relative newcomer to the genre - am I supposed to just grind until level 3 in the first floor before actually exploring? I feel like the game is too volatile and expensive to really allow for exploring. A single bad turn can kill a character, which will set you back quite a bit in gold needed for the initial buildup of power.
I'm just about to start this, how important is luck? Do I have to use the moronic names to get high luck or will I be able to get by just fine with whatever my names happen to give?
Luck doesn't matter a whole lot. Give everyone an even lucky number if you plan on doing the postgame, you luck can be changed, your lucky number can't.
Evasion is ultimately the most important defense stat.
what confirms its banned?
I hope its still coming out somewhere if it is
Nothing. Back when that list was first made it was useful for what it claims to demonstrate, these days it's just "any game we find a SteamDB entry for that isn't currently available we're going to say is banned until proven otherwise".
If steam bans a game that got a completely normal ESRB rating (and was even CENSORED to get it), I'd laugh really hard.
Of course, ESRB costs money, so many games don't try to get it. But it was (is?) mandatory for console releases, so the game has that.
Of course, Steam is super weird with this stuff, so everything could happen. It'd still be funny though.
It makes more sense than DRPG as If 95% of all RPGs across every variety dont contain dungeons. It's almost as useless a genre name as character action
So, an action game.
What's up with people coming up with bullshit names these days? Do they not know about genre names we already had for the last 15 years?
2 years ago
Anonymous
You're a clueless normie 'tard. You don't even know what kind of product you consoom. Dumb frick.
2 years ago
Anonymous
the problem with broad sweeping categories like that is that they would put shit like devil may cry and crash bandicoot in the exact same category
not like normalgay consumers would know or care about the difference and would agree they are the exact same, but that's besides the point
2 years ago
Anonymous
>crash bandicoot
Why would they put a 3d platformer in a different category?
It is Everquest cut down and crammed into a basic dungeon crawling experience. It is pretty ordinary but I have definitely played worse, the multiplayer bit is alright
About to hit the Salvation Tower in Skelter Finale and to be perfectly honest, there are some characters, mainly the melee based ones that are not archers, I have zero idea on how to properly build
Labyrinth of Refrain
Labyrinth of Galleria (sequel, releasing 2023 in the west)
Demon Gaze Extra
Mary Skelter series (three games, 1 is included with 2)
Undernauts
Monyuu (also 2023 in the west)
Etrian Odyssey never
Nvm... I can sum it up. >Hoplite (Vigilance)/Wildling (Awareness)/Zodiac (Horoscope)/Farmer (Harvestry) >Sovereign (Royal Veil, Triumphant Cry, Monarch March, Attack Order, Elemental Arms, Guard Order, Prevent Order and Regal Radiance)/Wildling (Beast Soul and Call Tiger/Snake/Bird/Mole)/Monk (Refresh, Unbind and Resurrect)/Buccaneer (Chases)/Arbalist (Elemental Combos and Pop Flare)
is Wizardry: Labyrinth of Lost Souls a decent place to start with the Wizardry series? The only DRPGs I've beaten are KMT, Soul Hackers, SJ, Persona Q, and TES Arena so I'm wondering where I should start with the series.
Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land.
Either >Start with Wiz8 for the most accessible mainline entry and peak of the franchise and work your way backwards >Start with Wizardry: Llylgamyn Saga for remakes of the original games and continue with the console remakes of later titles >Start with the Apple][ games to prove yourself the king of autism
>Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land
What's wrong with the games developed by the Elminage people?
I forgot how grindy LoT2 gets in the later floors. Floor 12 has the bosses with the challenge levels at 48 and 50 while my party is only just reaching level 41. But then it doesn't matter because Yuugi just punches them into the sky anyway. Actually Yuugi being so strong is a problem because it makes not using her feel like gimping yourself, which is probably why I remembered the game being a lot more difficult the first time I played it.
>Yuugi
I thought China was the OP one with her mountain breaker skill (unless plus disc changed it), I can't recall anything in the game that could stand up against it, even the strongest bosses only took a few strikes of a powered up mountain breaker before going down.
Yeah, but they made actual Wizardy games before they made Elminage, they had the license. When they lost the rights they just kept making them under a new name.
>I thought China was the OP one with her mountain breaker skill
Yuugi has Knockout in Three Steps which ignores half of the enemy's defence, so unlike Mountain Breaker, it still does good damage against enemies with high defence and/or physical resistance. Yuugi also has better strength since she's a pure glass cannon attacker whereas Meiling is more of a tank than an attacker with her stats and the rest of her skills.
Sure Eiki ignores all def with that attack, but it's modifiers aren't as good as Yuugi's. Meiling's okay too. Suika's pretty damn strong too, like a mini Yuugi.
I forgot how grindy LoT2 gets in the later floors. Floor 12 has the bosses with the challenge levels at 48 and 50 while my party is only just reaching level 41. But then it doesn't matter because Yuugi just punches them into the sky anyway. Actually Yuugi being so strong is a problem because it makes not using her feel like gimping yourself, which is probably why I remembered the game being a lot more difficult the first time I played it.
your team likely just sucks, i don't remember the game being grindy at all until the post game
remember in the patchy level up store your main stats for the character (physical stuff for yuugi) and HP should be hitting upgrade levels equal to your level multiplied by 1.5 (or capped out at 1.2 in hard mode)
if you already have physical damage then get someone with strong magic damage, some enemies are strong to one to weak to the other
the fact you think you have to grind at all
assuming you don't run away from random encounters, with the right team you can kill pretty much everything short of postgame bosses right as you find them
Damn, you're illiterate. Killing everything is exactly what I've been doing. I was pointing out that the game expects me to be grinding way more and raising character levels well beyond what I have been, because the challenge levels have started being way above what my actual party levels are. I don't need to come even close to the challenge levels because Yuugi trivialises the game.
I think the problem is that it will inevitably lead to balance issues where some classes are mogged hard by others
And of course, a lack of balance will impact the depth as well (because why not just do best strategy n1 and call it)
Anyone that cared about DT already played it on vita.
Everyone else is a sucker waiting for the switch port to play it on yuzu like a pleb.
Why? Anyone into japanese games never had any hopes for steam in the first place, it's always console or bust unless you play indie/doujin stuff like Alicesoft games.
I shit you not I bought it on Vita then before I could play it a fricking wildfire burned all my shit down. I'm not buying another Vita so I was hoping it would come to Switch or PC along with 2-2.
Anyone that cared about DT already played it on vita.
Everyone else is a sucker waiting for the switch port to play it on yuzu like a pleb.
Why? Anyone into japanese games never had any hopes for steam in the first place, it's always console or bust unless you play indie/doujin stuff like Alicesoft games.
There's a shitton of shitty H games on Steam, what are you guys even talking about?
And nobody gives a frick about those, but anything with actual half decent popularity like mary skelter or DT itself ends up within range of the normalgay sphere.
And you know how it goes, once normalgays see anything anime that is even slightly erotic they will start screeching about it, ending up in censorings and takedowns.
That just sounds like a problem with localization companies trying to avoid any sort of backlash, even though ironically the backlash usually is about the censorship. I don't think it's the users.
Which is the point, anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship, but also to avoid localization butchering of the story.
>anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship
Not a very good argument when DT2 was censored on the Vita.
What's the best way to play Strange Journey if I don't own a DS or a 3DS? Emulator on PC or emulator on phone? both seem pretty bad, but I'm not buying a dead console
I'm only 10 hours in so far but I've been enjoying it.
I'm not much of a blobber player but I've played SMT:SJ redux and original, and a few of the etrians on ds/3ds, so far it is mostly easy, I have been wiped a few times though.(This may be because I've saved all the skill point and attribute items I've obtained so far.) And I just got my first class promotion item, haven't used it yet, probably will soon on my priest or mage.
There is a LOT of QOL stuff like being able to almost fully respec and change class, an infinite use teleport to camp item, and later on an item you can place anywhere to teleport back in the dungeon, need to break it at camp to set it somewhere else. The switch boost system is extremely powerful, doing things like boosting all skills by 1 along with making them cost no MP, other good one halves damage and heals your team 10% at the end of the turn. also speed one I haven't too much but it increases drops from enemies I think.
Overall I'd say its a good one, my first Experience game, but it's got a STEEP price. I might go for 100% since the achievements seem mostly story related.
Can you give me an overview of what the classes are like? Etrian type skill trees or Final Fantasy style where the classes get a specific skill at a certain level? Is there aggro management? Are debuffs useful?
There is a Defender class that can take hits for others. Haven't been using it myself yet but they have 2 active skills which can be cast on front or back row of your guys and have a large chance chance to take the damage themselves, though it only lasts 1 turn so you have to choose which row and need to keep casting it, plus another passive that has a much smaller chance of taking damage for a back row(on the promoted class).
There is things like a barrier move which I can't use yet that reflects damage or something not sure yet.
The Tactician if you choose the mixed promoted class also has these tanking skills, which is actually the route I'm going to try, but they can't be levelled up as far so prob only get to about 75 or 80% chance. Looks a bit more offensive, with counter attack and such.
Some of the skills are locked at higher levels so I haven't gotten to some of the cooler ones yet since its like lvl 25 or something, my partys at about 15 atm. Skill advancement works as it starts at 0, cost 1 skill point to get up, then increases by 1 each time. Once you choose promotion the skills can be advanced over the base class depending on if you go the pure promotion or the more hybrid one. No actually choosing which class you want to hybrid with it's all predetermined.
Debuffs may be more useful later on, I haven't really needed them yet. Most of them are on the promoted hunter and some promoted mixed classes. The random mobs are mostly just spam the switch boost for no MP costs and use your most damaging moves. Buffs on the other hand are pretty good because some of them you just cast once and it lasts until you go back to camp(Priests speed buff seems like its mandatory because of this). Others typically last the whole encounter and some can stack.
Yup, remake is a good start, 4 or 3 also are good picks
Avoid Nexus until you finish all other games tho, its a "Ultimate" or "Best Records" sort of thing
post-patches it's not completely terrible but if you can play for longer than an hour without a crash, you are pretty much set and it will run practically flawlessly
Seems to be that most folks are all good or mostly good like
post-patches it's not completely terrible but if you can play for longer than an hour without a crash, you are pretty much set and it will run practically flawlessly
says, but the real unlucky ones have reoccuring hard crashes at the same point every time and even in different saves or new games entirely.
So I want to get into DRPGs and considering Undernauts, Demon Gaze Extra or Labyrinth of Refrain. I want a game that's not too complex but also not boring and lets me have a party of only cute girls and no titty monsters. Which of these 3 would have the most/best options?
Also is it true that Refrain is full of heroine rape? Read that yesterday and looked it up and journous and normalgay sites say there's attempted and insinuated rape, but I'm thinking it's maybe just anime boob fondling comedy, not actual rape rape, it's not an HRPG after all lol. Which is it?
So I want to get into DRPGs and considering Undernauts, Demon Gaze Extra or Labyrinth of Refrain. I want a game that's not too complex but also not boring and lets me have a party of only cute girls and no titty monsters. Which of these 3 would have the most/best options?
Also is it true that Refrain is full of heroine rape? Read that yesterday and looked it up and journous and normalgay sites say there's attempted and insinuated rape, but I'm thinking it's maybe just anime boob fondling comedy, not actual rape rape, it's not an HRPG after all lol. Which is it?
When it comes to refrain a lot of horrible things happen to one of the 2 main characters (and IIRC she doesn't even get actually raped) but she isn't the main heroine, Luca is.
And to answer your first question, just play demon gaze.
When it comes to refrain a lot of horrible things happen to one of the 2 main characters (and IIRC she doesn't even get actually raped) but she isn't the main heroine, Luca is.
And to answer your first question, just play demon gaze.
>(and IIRC she doesn't even get actually raped)
She does.
Aight I played both Shadow Tower and Shadow Tower Abyss and I'm reporting to the thread that neither one is a dungeon crawler at all, they're tiny mostly linear zone based games. King's Field 1-3 are at least dungeon crawler adjacent, King's Field 4 is like shadow tower for the most part. If you play a first person oldFrom game and they don't give you a compass, it's not at all a dungeon crawler.
suffering but comfy
and either piss easy combat or ball crushing hard combat depending on your jrpg experience, no in between
also play the first game first
>Didn't want to get it because it was censored >Then they released an uncensor patch >But it was off-site >But it's also built into the game and just checks for a filename in the game folder so not really >But it's also a botched port with missing graphical effects
God I hate Ghostlight.
NTA but the port uses the vita/switch version for some reason, not the PS3 one.
This is how it should look: https://www.youtube.com/watch?v=gAfbiN-rxgw
>which ones? I beat MS2 on PC and noticed no graphical issues
https://steamcommunity.com/app/1496250/discussions/0/3198119216812914048/?ctp=2#c5737031847494564224
Mary Skelter might have more mechanics, but they all have the depth of a puddle. Interesting on the first glance, but once you've played it a bit more, you notice they might as well not exist. Same goes for character builds, there's a ton of skills, but everything is so incremental, and most of them entirely useless, that they might as well just have scrapped the entire character customization aspect, as none of it matters, outside of what classes you field.
Refrain isn't perfect either, but at least the character customization in that can be pretty fun, if a bit tedious. It's unfortunate, that it's tied almost entirely to class resets/subclassing, and really only gets necessary for the post game, as the base game can be beaten pretty easily with the base classes and a decent use of the different coven formations. But at least it has a somewhat challenging post game, that forced you to rethink and optimize your classes a bit. With Mary Skelter, even post game had nothing interesting to offer. No matter how unoptimized your party was, the game never challenged you to rethink your lineup or builds, it's all fluff and nothing matters.
>but at least the character customization in that can be pretty fun
Anon refrain customization is literally 90% passives that don't really change how you play the game and 10% who do you want to fill your white rose covens with spoiler, all casters.
Seconding this. Even with all of the moving parts, none of my party members felt unique; thier interesting active abilities come from the coven they're placed in, not their own character loadout.
Seconding this. Even with all of the moving parts, none of my party members felt unique; thier interesting active abilities come from the coven they're placed in, not their own character loadout.
I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has. Passives are a bit boring yes, but at least they mostly felt like they made an impact on the character in some way. For me my characters did feel unique, I was playing mostly blind, and had unique covens for most of my teams, with a spread of different classes. Granted, I went out of my way trying to have as varied of a party as possible, while still keeping it effective. It wasn't perfectly optimized or anything, but it really doesn't need to be perfect. Why would anyone go for a party of nothing but copies of the same character and covens though? Are you guys looking up the best builds from a guide and going with that? If yes, then refrain is probably not going to be all that interesting, as most of the game's important decision making comes outside of battle, with how you build your characters and covens. Although same could be said about most DRPGs, the decisions you make during battle are small, compared to what you do outside of battle. This is true for MS as well, despite all the gimmicky systems with the blood splatters and what not, only that with MS, the decisions you make outside of battle are pretty irrelevant as well, which leaves it feeling pretty lacking, unless you for some reason enjoy the even more lacking story and characters.
did you play mary skelter by speedrunning it on easy or something
I played MS on the hardest difficulty, it's been a while though, so it's possible I've forgotten some things, but overall the lasting impression I have of the game is, that it didn't put up any challenge at all. It wasn't entirely bad, and I did enjoy it enough to finish the first one, and I'd still rather play it over experience inc games, with the exception of maybe Stranger of Sword City. MS2 I stopped playing in some art themed dungeon, as I couldn't be bothered anymore, as I came to the conclusion that nothing really changed from 1, and character progression felt like it had no meaning.
2 years ago
Anonymous
>I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has.
It really isn't. You don't even get a single proper magic coven that allows you to cast more than 2 spells without emptying your MP bar until you're already 70% of the way through the main story. The game is so focused on auto-battle combat it makes Experience games look complex.
2 years ago
Anonymous
Nonsense, you can cast plenty of spells with the starter Mage pact, even if it's not all that great. You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact. Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough. The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
2 years ago
Anonymous
>you can cast plenty of spells with the starter Mage pact, even if it's not all that great.
No, that's bullshit. The starting mage pact's spells cost in the 40-70DP range and at that point in the game the coven isn't going to have even 250DP to spend. You get to at most six spells per dungeon dive and that's it. Even early game EO isn't that stingy. Never mind that the starting spells are so weak they're hardly worth the cost. >You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact.
That's also bullshit, because the DP costs of the spells in that pact are enormous and using the offensive ones requires you to use the support slot that doubles them, and you get it at a point where you barely have any units to spare in support slots.
It isn't until you get the White Rose pact in Rosatempus that you finally have a single magic pact that has reasonable DP costs relative to the usefulness of the spells for the point of the game where you're at. Before that using magic outside of boss fights is not only completely needless but also a waste of highly limited resources.
1/2
2 years ago
Anonymous
>Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough.
The only skill that was consistently used was the obligatory defence one to redirect enemy attacks to the tanky coven. I spent 90% of the game, including boss fights, using nothing but this and having everyone else use the basic attack. The game doesn't ask for anything more. >The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
You keep making this argument about difficulty while ignoring that at least in those games you have something to fricking do in battle. Coven's combat system is fricking braindead and the ridiculous DP costs combined with limited DP availability in general are a big part of that because it actively discourages using anything other than basic attacks, and the game is easy enough that this doesn't even matter.
2 years ago
Anonymous
>Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough.
The only skill that was consistently used was the obligatory defence one to redirect enemy attacks to the tanky coven. I spent 90% of the game, including boss fights, using nothing but this and having everyone else use the basic attack. The game doesn't ask for anything more. >The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
You keep making this argument about difficulty while ignoring that at least in those games you have something to fricking do in battle. Coven's combat system is fricking braindead and the ridiculous DP costs combined with limited DP availability in general are a big part of that because it actively discourages using anything other than basic attacks, and the game is easy enough that this doesn't even matter.
I don't remember having issues with MP, but now that I think about it, I might have bought the complete pack from a steam sale, that had all the DLC, which does seem to come with a decent mage pact, so if I had that, it could be the reason I haven't shared your experience with the lack of MP. There were some useful buff skills in addition to the taunts, and the occasional attack skills, and some more situational stuff.
As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle. And again, I'm not saying Refrain is a challenging game either, at least if we compare it to EO, SMTSJ, and so on, but for me, it has a lot more going for it, compared to Mary Skelter, even if we only take into account gameplay.
supports don't increase DMP and the slot that gives you the good skills actually doubles costs
Before reincarnation a mage pact will probably only have enough DMP for one good boss battle. The only resource you manage is reinforcement so you can double up mud exits anytime. Manual orders in battle is just for item usage, individuals can't use skills or anything else useful. Bosses are just watching for the party wipe telegraph, healing, and autobattle.
It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur. Equip selection is just sort by stat and synth all duplicates. Most pacts are gimmick trash. I enjoyed it overall but it's shallow as hell with lots of crappy balance decisions.
I admit I could be remembering the support characters affecting DMP wrong, it's been a while. Could have been thinking about the donum efficiency thing that reduces cost by 25%, and didn't stack, if I remember right.
I'm sure you can build a party that handles everything just fine in auto-battle, but why would you do that? You can also build a party of 4 fighters in something like might and magic 7 as well, and you'd likely do just fine doing nothing but basic melee attacks and kiting enemies with arrows, by abusing the turn based toggle, but wouldn't that get boring?
2 years ago
Anonymous
>As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle.
You are the only one talking about difficulty. No one else is talking about difficulty. People keep talking about how Coven's combat system is fricking boring and you keep bringing up difficulty when that isn't the argument.
Hell, no one's even mentioned how every turn in Coven's late game takes fricking forever because you have 10+ party members and 5+ enemies acting every turn and the speedup option is both slow and requires you to constantly hold down a button.
2 years ago
Anonymous
In the previous message, you were implying that having even something to do in battle, makes it more challenging, so I was just replying to that. Anyway, let's forget about difficulty, as it's clearly not something neither of the games are known for, and apparently no one else but me was talking about it anyway. My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition. Now, you can disagree with that notion, but that is my take on the genre, and what's important to me in it, and I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.
2 years ago
Anonymous
Your post is a lot of words to say what boils down to >I may be backpedaling like a madman, but it's just my opinion man, also I'm still right anyway
2 years ago
Anonymous
>In the previous message, you were implying that having even something to do in battle, makes it more challenging
No, I was saying that having something to do in battle instead of just auto-battling every turn makes it less fricking boring. I don't know why you thought it was talking about difficulty because it wasn't. >My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition.
This is bizarre logic that doesn't even make sense. The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics. A game with an interesting battle system can be lacking in other areas (eg. Ray Gigant) and a game with interesting mechanics otherwise can have a lacking battle system (eg. Stranger of Sword City). Coven has interesting elements aside from the battle system and no one is arguing that, people are arguing that Coven's combat is shit. > I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.
I don't even disagree with that.
2 years ago
Anonymous
>No, I was saying that having something to do in battle instead of just auto-battling
My misunderstanding then. Personally I'd say it makes the battling more tedious if you can't automate skill selections in battle in any way. It's fine in the beginning half of a game, but does get annoying with random battles towards the end. It's one of the things I do like about experience inc games, despite finding them lacking in many other aspects. Granted, being able to handle most battles with a saved skill order probably does tell something about a game's encounter design. >The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics.
I've been talking about the gameplay as a whole, as a continuation of my original post here
Mary Skelter might have more mechanics, but they all have the depth of a puddle. Interesting on the first glance, but once you've played it a bit more, you notice they might as well not exist. Same goes for character builds, there's a ton of skills, but everything is so incremental, and most of them entirely useless, that they might as well just have scrapped the entire character customization aspect, as none of it matters, outside of what classes you field.
Refrain isn't perfect either, but at least the character customization in that can be pretty fun, if a bit tedious. It's unfortunate, that it's tied almost entirely to class resets/subclassing, and really only gets necessary for the post game, as the base game can be beaten pretty easily with the base classes and a decent use of the different coven formations. But at least it has a somewhat challenging post game, that forced you to rethink and optimize your classes a bit. With Mary Skelter, even post game had nothing interesting to offer. No matter how unoptimized your party was, the game never challenged you to rethink your lineup or builds, it's all fluff and nothing matters.
, replying to this post here
The only standard in which Refrain is a better game than Mary Skelter is when you're judging the story and not the gameplay.
In isolation, I might agree that the battle system on MS is more entertaining, at least in the beginning. But on the other hand it's just more repetitive busy work the further you get in the game. Sometimes less is better.
2 years ago
Anonymous
>Coven has interesting elements aside from the battle system
Correction, it has good IDEAS, but they are all executed in the worst way possible.
2 years ago
Anonymous
>but why would you do that?
Because every class but Marginal Maze in a pact with good spells plays that way. Using donum is also an opportunity cost between 3 units acting and one spell being cast in a single turn. There's no active skills or meaningful variation between physical facets, even fortresses operate by simply being present(I never used the donum related to them because of costs and charging)
Now I read about someone beating a superboss with reflect skills and it sounded pretty cute but whenever I tried to use them I was foiled by turn speed and quickly abandoned the idea. EVA tanks autobattling is clearly the path of least resistance in this game. The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.
2 years ago
Anonymous
>The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.
You would be surprised, more often than not you don't even have to bother because you can just go off physical weapon damage types instead and cover the rest with a white rose coven.
You can clear the entire game with 12 hammer ungatards and 1 white rose marginal coven.
In fact, if you rely on items to heal you can just use 15 hammer ungatards with different weapons and auto battle everything to death.
2 years ago
Anonymous
There's always haste buff donums, and formations to help with turn speed. And couldn't you also reinforce your speed stat with Mana in battle? Or maybe I'm misremembering. Might still require some investment in speed boosting items I guess. A bit more involved than auto battle, but sounds plenty doable to me.
2 years ago
Anonymous
the problem is not that it's impossible, the problem is that it's too much work for something unga bunga auto battle already does well enough
2 years ago
Anonymous
reinforcement was only for attack and defense, and defense cost 3x as much
at any rate it's a lot of fuss for bosses that could kill my units in one attack if I wasn't prepared on the turn they charged up
It's exactly what ruined the final boss for me. Two pacts couldn't outspeed to fortify and it was charging every other turn. So I grabbed the Great Sage pact and it just trivialized the whole thing. The longer the game ran on the more it turned into stat bloat and bruteforcing felt like the best strategy. It's very NIS.
I did like the wallbreaking and wished more dungeons were designed like Campanula. Mud Exits should've just been infinite use so conserving Reinforcement wasn't so tedious.
2 years ago
Anonymous
supports don't increase DMP and the slot that gives you the good skills actually doubles costs
Before reincarnation a mage pact will probably only have enough DMP for one good boss battle. The only resource you manage is reinforcement so you can double up mud exits anytime. Manual orders in battle is just for item usage, individuals can't use skills or anything else useful. Bosses are just watching for the party wipe telegraph, healing, and autobattle.
It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur. Equip selection is just sort by stat and synth all duplicates. Most pacts are gimmick trash. I enjoyed it overall but it's shallow as hell with lots of crappy balance decisions.
2 years ago
Anonymous
>It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur
Ignore those bosses then go back after nearly clearing the game, then you can fully unga them no brain required.
IIRC the only one that needs half a brain is the one where you need a very specific pact to destroy it's shield, THEN you can unga, I think it was junon.
2 years ago
Anonymous
Over-leveling yourself makes content trivially easy, who would have thought. How is this any different from any other game that relies heavily on a leveling system?
which is funny because CH games including this one are always extremely light on the cutscenes compared to other jrpgs
just don't be an illiterate westerner not used to reading lmao
Not him but in games like Code Vein and Scarlet Nexus I got severely burnt out on like 3-4 damn cutscenes after every boss fights or levels, etc. That's bandai namco but they aren't the only ones to overdo it.
Outside the walking segments in CV I barely remember that game having any cutscenes of any relevant length.
Honestly it does sound like an ADHD problem.
There's like 40 hours of dialogue across the trilogy, over 50 including the two bonus VNs in the third game. You're either in for the long haul or you'll hate it.
Should I grab Labyrinth of 2hu 2 or Labyrinth of Refrain
I'm going to pick up Labyrinth of Touhou, as I've heard the boss fights are interesting.
I logged 60 hours in Refrain and appreciated most of the gimmick side areas of the dungeon, but bashing through walls is tedious and getting fricked post game if your characters don't have an even lucky number is just rude.
I wish Undernauts wasn't so expensive, seems like the perfect DRPG for me. The only other one I've played was StarCrawlers. I really just want a DRPG where I can customise the characters and make them my own and Undernauts looks like you can do that, and StarCrawlers let you build up your own company basically.
Not as hard as you think, turn based games are literally just a state machine managing turns and speed order and bags of variables slapping each other until one side dies.
I only play Coven on Dusk on normal but I remembert a handful of tough bosses at least between the hours of autobattle, can't remember any standout encounter in MS
I'm just gonna say it. I'm sick and tired of pretending, it's time for the truth to come out.
My favourite DRPG > Your favourite DRPG
It's just a fact. Prove me wrong if you think It's not true, go on post why your favourite DRPG is any good if it's so great. You can't even do that.
What would make DRPGs more popular?
Literallly just Etrian Odyssey on the Switch to get normies accustomed to first person dungeon crawling again.
so, the upcoming Mon-Yu?
The game has to be good tho
Ok maybe not really normies or popular, but an EO Switch could move 500k copies, of which for many it would be the first drpg they ever played. Putting ~100k new customers with an appetite for the genre into the market would be very good for the genre
yeah, kinda
moron
Normies won't touch Etrian Odyssey with a mile pole because the artwork is e-girlcon bait and it shows.
There is literally one avatar in the series that can be called lewd, outside of her the game is largely devoid of it.
>Vampire is a flat girl in a bikini with see through clothes
>Nightseeker is basically Etna-lite
>Dark Hunter is a small chested sadist in leather with a whip
>E04 Dancers are little girls in micro bikinis
And that's ignoring some classes like Ronin that are just wearing nothing but bandages on their chest and actual NPC's portraits from the shops or story. Open your eyes, anon.
it needs to go cuter and funnier
I would not call her small chested, those are pretty average for a young woman.
I suspect overexposure to porn set you up to some unrealistic standards.
That's fan art, disingenuous anon.
It's canon that dark hunter learns their technique from bondage magazines.
>that's meant to be small chested
>when there are clear shadows under the breasts highlighting their size
>Himukai forgot to ctrl+v her jacket from the blonde so all drills has is her fur trim for her default EO2 art
This still makes me laugh.
i remember i once started talking to a co-worker about etrian odyssey but then i realized what i was doing and stopped. no one irl needs to know
good,frick normies
I think you people sometimes overestimate how much most normies care. The US wasn't less pedo-hysteric in the 00's and shit from Japan still comes through the cracks.
Then again that fricking FE guest art moment
EO is already on dumbed down territory like FF, it will teach them bad habits, they will get BTFO by any slightly hard DRPG then cry the genre sucks aside from EO.
Frick off!!!
Everybody here knows that EO is the gold standard of DRPG which all other games must be measured against!
This but unironically.
If that's the case then those are some really low standards you got there.
What would you preferred standard be then tough guy?
That's the thing, when it comes to DRPGs there's no catch-all inspiration too look at as a golden standard.
EO has good presentation and that's pretty much it's only strength, it's dogshit at practically everything else.
While DRPGs outside atlus don't lack on the gameplay department, they definitively lack a golden standard, like EO either it looks good and plays like shit, it plays great but it looks like garbage, or it's only decent/good at both.
It is a weird genre, isn't it? No matter where you look in it, it's all just okay. Nothing really stands out or excels, but everything is kinda good.
Or maybe us fans are just weird and biased, I don't know.
I don't agree with your opinion on EO at all, but I would like to know what DRPGs you consider to have good gameplay
(You)r favorite, so you can call that shit :^)
Because we both know that's the only reason you're asking, you don't want discussion, you want to insult what other like.
So let's play that game, from the EO franchise only the first 2 EOs have good gameplay, not untolds, the originals.
I genuinely want game recommendations, not to argue with you. We have different tastes, so you probably like something I don't even know of
this board had a billion rec threads in the past, it really shouldn't be hard to find them anon.
>YOU'RE FAV GAME A SHIT
>w-what games do I like? hehe I'm not telling~
Every time
>it's dogshit at practically everything else.
The combat's decent as much as I dislike the excessive chase style of Atlus games, there's MUCH worse stuff than Etrian out there.
The dungeon design might be a bit too vanilla and oldschool but it's also not that bad, questwise however...
The issue is that orthodox dungeon crawlers are a very niche genre that only older players care about, and older players on average are either very anal about following conventions or the total opposite.
And dungeon crawlers also lack a more dedicated community of developers, unlike Roguelikes which are on another level of autism entirely so we're kinda stuck in a limbo unfortunately.
>And dungeon crawlers also lack a more dedicated community of developers
There are, even if we only count localized games then experience pretty much carries the entire genre on their shoulders.
Once you step outside the EOP realm you realize dungeon crawler is pretty much the default genre for japanese indie games, if the west has "roguelite BUT..." then japan has "dungeon crawler BUT..."
Experience games are fricking terrible man, I'd rather play tile dancing nonsense like Grimrock
grimrock is the golden standard for complete holistic dogshit and i'm convinced the only reason people shill it is because it's the only one of it's kind in modern times, so people have nothing to properly compare it to
Grimrock combat is shit, but I like the puzzles
All square dancing DRPGs are crap entirely because of that, they are also mostly ok outside of that.
Noob asking, what's the difference between roguelikes and dungeoncrawlers? It's because the first is realtime and the second is grid- and turn-based?
Dungeon crawlers can be a lot of things as they all share the same roots in tabletop role playing games, but we usually talk about turn-based "blobbers" or "DRPGs" here, which are first person grid based dungeon crawlers, they can also be in real-time, most examples of real-time are older titles aside from Grimrock, there aren't a ton of real-time titles. Roguelikes in essence are top down grid-based turn-based dungeon crawlers with permadeath and procedural generation. There are further complications as you get away from this definition and start to loosely apply roguelike concepts to your game. If you really get down to it, a dungeon crawler is basically any sort of role playing scenario in which you explore a dungeon or set of dungeons typically fighting monsters, solving puzzles, and obtaining loot, in many cases there is will be a town/city/village that is your base of operations. Presentation can vary wildly. For example, I love the King's Field series but wouldn't normally bring it up here because while it is a first person dungeon crawler with RPG mechanics, it has free movement and is more focused on real-time action, so it doesn't fit the strict DRPG focus of the threads. It's all a hefty amount of autism, I hope that helped.
It did, thanks. I'm usually on /tg/ so I'm trying to check games that hit the OSR vibe. I know there's the old Gold Box games based on AD&D, for example.
Gold Box does exploration like a blobber (first person running around a box maze) but when you get in a fight it turns into a tactical turnbased grid view
>it's dogshit at practically everything else
How so?
>Classes were already shit from the first game, suffering from "pander to the lowest common denominator" to an extent, it only gets worse and worse in more recent games when some are really good and some are borderline unusable.
>While it had a good idea at the start of making no party feel fully complete (aside from autistic minmaxing), again, it slowly devolved into a swarm of do-it-alls.
>Grimoire stones were objectively a mistake, at that point drop the pretense and go full disgaea to let everyone learn stuff from any class by reincarnation/reclassing.
>Skill trees and a large number of skills, while a good idea on paper, the way it's done in EO means outside very specific meme builds you have one optimal way of building someone for the role you want and that's it, there's not much choice involved, you either know what to pick or you have a suboptimal guy.
>Manually drawing the map, while a cute gimmick, it gets old fast, and carries the problem of not being able to make maps too complex or too large.
>Story mode was a mistake, I could go on multiple post-limit rants on it but at the end of the day atlus took a series about making (you)r team with (you)r own stories and shoehorned a locked party into it, which worsened the do-it-alls problem even further and made everything worse when the game has to be balanced around said party, classic mode is a mediocre and lazy bandaid fix that doesn't even do things right.
>Even the designs are on a weird middle ground between trying to pander to otaku and normalgay pandering, which is not a good sign at all, it's not fully normal like persona or SMT so normals will complain, but it's far from being full coom so you will get people saying it's not lewd enough.
Etrian is a middle of the road series with a good memorable art style that got ran to the ground by a company known for pandering to the lowest common normalgay denominator in the worst ways possible.
grimoires only work like that in the first EOU, and the whole system is very clunky to abuse, by U2 grims are mostly for getting the most out of your classes bread and butter skills
>by U2 grims are mostly for getting the most out of your classes bread and butter skills
I'm not that guy, but the whole idea of stacking skills from 10 to 20 is inherently shit.
It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal". Also it just feels like a lot of these are specific to Untold, and I'm not even sure what about Classic makes it a "band-aid fix". At the end of the day you do you, but all I can really say is that I don't find any of these bother me much, since I just opt not to use or engage with them (aside from map drawing being tedious, since even the auto-map is a half-step rather than a full auto-map).
>It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal"
There's a difference between picking a half decent party and abusing borderline glitches with very specific setups.
Also your "freedom of choice" when it comes to skills is meaningless when you realize it's a thin veiled setup to reuse the same portrait for 2-3 similar classes by putting them on the skill tree instead of as real classes.
>good memorable art style
You must be joking. It is one of the worst artstyles ever.
It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.
>It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.
While I don't disagree, you have to imagine it from the point of view of a normalgay that only knows final fantasy at most and a bunch of 3dpd movie games.
In that context, it is memorable.
>and represents everything Dungeon Crawlers aren't supposed to be
And what is that exactly?
by how he sounds, probably he wants 3dpd shit like sosc and arguably wizardry
>even your average japanese dungeon crawler has better artwork.
Other jcrawler can't even manage to look coherent by having the same aritst for each character
Untold Story modes simply gives you a basic balanced party with a unique/better landsknecht for the MC, there is nothing special to "design" around there. This whole list is half-baked and you couldn't prescribe the actual problem that arose in EO3 and beyond
All non-arguments and you still can’t name a single game that does things better.
Basically. EO carries the genre on its back. It’s all these threads talk about really.
Who is Genre and why is he riding on trash?
main character from god hand you dummy
There’s not much else to talk about. Experience games are fine but there’s nothing about them to discuss or share, specially this one
And there’s nothing worthwhile around the corner.
what's wrong with Undernauts?
Nothing. Nothing went overly well either. It’s ‘fine’. The best I can say about it is that it could be a good starting point for anyone that has not played a DRPG in their life.
The setting and art is what really carries it for me. I have only played EO 1 and 2 and I can't say it's any worse than either of them too. The one gripe I have is that you can't tell visually who's attacking who half the time. Not even the curtesy of flashing a portrait or sprite before an attack.
Setting and art carries a lot of these games, and games in general, for me. Its a boon with DRPGs in general I guess, you sort of have to hire incredible illustrators to make it all work.
Personally, I just wish they played off the 1970s Japan stuff a tiny bit more in gameplay instead of falling back on the usual Exp Inc. class staples.. Fighter was mostly cool if you went with the default pro-wrassler portraits, but shit like generic western priest-clerics was extremely boring.
>but shit like generic western priest-clerics was extremely boring.
Oh man I couldn't disagree more with you. The fact that classes in EO became zany with time is what made me lose interest completely in the series. And now, in Undernauts, with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric? Sign me the frick up my man. I much prefer the idea of marching a bunch of losers to their doom instead of a gang of jrpg protags
Let me guess, American
Wrong. My turn: Bri*ish
no, chadstralian
Only an american like you would make a post so horrendous
I'm not even in the same continent as burgers. I'm sorry my superior tastes triggers you.
>chadstralian
frick off you bogan c**t
>with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric
Too bad they do the exact same thing regular warriors, rangers and clerics do. Just a fresh coat of paint. This happens in almost every single Experience game.
Ah yes, the canadians of the East. That explains a lot.
It's impossible, they will never become popular
You may not realize it but many people would simply drop games for having a "first person" perspective in JRPG battles, they need a moving camera and loads of animations or they consider games outdated
To kinda build off of what the other guy said, I feel like going third-person and not using grid-based movement would be the simplest things that would attract more people. Of course, by that point a lot of people would debate whether or not it even still qualifies as a DRPG.
Wizardry 8 and the later Might and Magic games weren't grid-based, and they were dungeon crawlers. Third-person stuff might be trickier, at least during exploration, since a lot of dungeon crawlers need you to get a good view of stuff and player models would get in the way. Having a Shining the Holy Ark-esque bit where heroes jump in to attack enemies might be cool, though.
Is it just me or does this look slightly like Golden Sun
Both game dy Camelot, why's it can explain!
Oh I had no idea, thanks anon
There is a hard cap to the numbers of the kind of people that would play them
I have been playing King's Field 4 and for about 99% of the game there is no map and no compass and my sense of direction is utterly fricking fried playing it, I assume this is how most people feel playing games that do have a compass and automap and it sucks
it really is a genre almost perfectly opposed to hollywood movie games, even more so than "normal" jrpgs, it will never be that mainstream
the attraction tends to be the gameplay, gameplay that almost by definition has to be turn based and thus niche, but also tends to attract people that are into it for the story, story delivered in VN-like dialogue segments rather than cutscenes with 3d models
the genre will never be a big thing, which may be a blessing in disguise because it keeps away normalgays and genre destruction by dumbing it down, because when someone tries it doesn't really qualify as a drpg anymore
I said that but after I finished King's Field 4 I realized it's actually a highly linear game with short branches off the main path. Even more linear than souls. Playing the earlier KFs that really are dungeon crawls tricked me into thinking I was unexplored areas behind when I wasn't, which made me miss a compass when I didn't need to.
KF4 is fantastic but yeah it's actually a pretty straightforward dive around the central pillar compared to the dungeons in KF1-3. Have you played Shadow Tower? Excellent atmosphere, probably my favorite of the PS1 titles, though I love KF2 and its island setting. Eternal Ring has some decent dungeons. ST:A is very linear but still quite fun, probably the most distinctly oppressively alien atmosphere I've experienced in quite some time.
I'm trying to decide whether to play Shadow Tower or Abyss next. KF2 was my favorite core design although the QoL like the automap in 3 is hard to beat. I mostly just found the empty Hyrule Plain field zones annoying in 3, although I'm sure it was pretty cool in 1996 two years before Hyrule Plain existed. 4 was really just a different kind of game and the systems were massively under-playtested in a way that really annoyed me. I'd guess no one has ever gotten a weapon other than fists or 90% of spells to level 3 without grinding, since you get a massively better new weapon in basically every zone after the early game, like 30 minutes apart, and the attack spells don't have sufficient differences not to stick with fireball and ice clad or something equivalent to ice clad.
There is definitely something to appreciate about each title as they tackle the core concept in a different way. I actually preferred the unreliable maps you got in 2 to the automap in 3. It is funny you mention the similarity to Hyrule Plain though, 3 is really a Zelda-romp across a kingdom, it's not my favorite title but it's a great bookend to the trilogy. The thing about Shadow Tower is how much more of a horror game it is. It's deeply, deeply claustrophobic. No OST. Just monster groans, shrieks, howls, maybe the wind, mechanical sounds, the menu inexplicably laughing at you, your footsteps as you descend the tower. ST:A really digs into environmental design and storytelling, it's stellar. There's even a limb severing mechanic, and hilariously enough you get guns which are the best way to fight. Not as much horror but DAMN it nails the alien. It's hard to really make that point come across until you see for yourself. I wish more games had the courage to be like this.
I actually turned off the music in every KF because there were so many zones where the loops were very short and very annoying, and I'd forget to turn it back on after I got out of that area. I'm sure I missed some good ones but I really couldn't stand the bad ones.
Shadow Tower Abyss became one of my favourite games of all time after I played it. Atmosphere wise, is miles ahead anything else From Software has ever made, and the only things comparable are maybe some dungeon crawlers like Grimrock but I don't think even that comes close to what ST:A brings to the table.
I'm yet to play any of the KF games, the answer is probably obvious, but the best place to start is 1 and going on from there?
Also, something very curious I just found out: There is a whole community dedicated to making custom content for Dungeon Master: https://www.dungeon-master.com/forum/viewforum.php?f=31. It's amazing to see such an old dungeon crawler receiving new content nowadays. I'm really curious to play some of the dungeons to see how good they are.
Forgot to mention in this post, but maybe La Mulana and La Mulana 2 are what come closest in terms of atmosphere when compared to ST:A. Even though they're both 2d Metroidvanias, the sense that you're completely lost in a alien environment and have to fight your way out of there is pretty similar. I wish we lived in a world where La Mulana brought enough attention to bring some copycats just like the Souls games have.
I thought KF1 was a good starting place despite it being incredibly simple and short just because it wasn't too much to get a grip on (just the fourth floor is extremely dull). But maybe coming from Abyss instead of never having played any of the '90s first person From games before it will be too skimpy and ugly.
*the first three KF games are also basically one interlinked storyline; it's not that big a deal and it's quite simplistic but I definitely got extra satisfaction from KF3 because I'd played KF1.
Shit, that's a great sell on La Mulana, I keep putting it off since I want to dedicate an extended period of uninterrupted time to it, with a notepad. And yeah, I started with KF1, wouldn't do it any other way. I didn't find it that bad but I imagine it's very hard to stomach for most people. It's worth it seeing the changes and advances they made in the subsequent games.
I really enjoyed the music overall (mostly KF4) but there were some loops that were extreme aural punishment, so don't blame anyone for turning it off. It's the nice part of Shadow Tower, the slow, plodding gameplay is enhanced by the lack of OST building tension through environmental sources of sound.
I've played both La Mulana exactly the way you mentioned. I got some time off work during Covid and no-life'd pretty much 15 days in a row in both games. At the end of the journey, I've had 80 hours on LM1 and 95 on LM2. It was one of the most amazing gaming experiences I've had, even though I had to use a guide to solve some puzzles.
At the end of everything, I have almost 1 GB of screenshots, notes, maps and similar stuff. And from time to time I open this files like an adventurer would do with his diary, just to remember the great times I had with both games.
Shadow Tower having a 4 foot view distance that makes every single enemy into a jump scare is certainly helping the horror vibe
Lovely limitations of the ps1 that simply can't be recreated. Also, Shadow Tower has a fantastic enemy roster. They get weirder and weirder. Not just reskins of KF enemies, though there are definitely a few of those
Man Shadow Tower is way way too samey not to have at least early King's Field you are here maps and a compass.
It seems like back in 1999 you were supposed to go to From's website to get maps, which no longer exist on the internet
I don't want them to get popular.
actual production values
Make an entirely different genre of game.
Call it a dungeon crawler.
Done.
Don't you know? Dungeon crawler is the new Rogue-like!
Soon we'll be getting dungeon crawlers where you don't even have to crawl the dungeons anymore...
If a game includes a dungeon in it at all it is now a dungeon crawler according to steam tags.
Tv tropes and it's "close enough" mentality has caused irreparable damage to western media discussion.
what is it actually, looks like Dragon's Crown with shitty cartoon network art
>what is it actually
Brawler/beat 'em up/button masher with roguelite elements
>with shitty cartoon network art
Well it is Klei so that goes without saying.
>according to steam tags.
If steam had actual definitions of approved tags and moderated their shit, I might actually be able to discover games... oh who am I kidding, if you haven't heard of it outside of steam, it's shit.
You can't. I had a normie acquaintance who was a "big Persona fan" and played Persona 1 for the first time. Spent about 10 minutes bumping into walls like a dumbass and going in circles in the 1st person segments before calling it "confusing" and had "weird controls". Apparently the very design of Dungeon Crawlers is gatekeep-y enough for a modern audience.
and yet persona Q are among some of the most 'popular' drpgs of all time (by sales volume)
By removing the things that define the genre
>remove the boxy grid based movement
>remove the first person perspective
>remove the party control and just make it one dude
once you do that you end up with Diablo 1 which seems like a pretty big hit to me
Make Kings Field and let it evolve into Demons Souls.
Literally nothing. The design is inherently antiquated and designed to pad out playtime. Icycalm already btfo the entire genre.
>Icycalm
Nothing at least for now. Normalgays are into open world and non linearity.
Etrian failed and now is dead. Let him go.
you just know fatlus will bring back etrian but as a pseudo-open world like SMT V
A zombie is not better than a corpse.
never said it wasn't
sometimes it's better to just let go and hope for another game of the same genre made by someone else
having any faith in fatlus is a fools errand
>What would make DRPGs more popular?
Actually showing your party members and them not simple being a static 2D portrait that never changes.
Didn't work for Ray Gigant.
Wizardry 8 made custom characters fully animated and voiced and it killed the entire franchise
Terrible opinion
Your party mebmers just being a small image portrait and nothing else boils your charactes down to nothing but numbers.
Then again, maybe dungeon crawlers are for number autists that don't care about characters, feedback, visual progression and the like.
No really, if someone's idea of a good combat system is to have sparkles appear over a mostly static image/3d model of an enemy then they can keep that shit where it belongs. The trash.
>anon thinks a combat system is graphics and not mechanics
Probably the type of person who claps each time they have to sit through a three-minute long Final Fantasy summon. I hate turn-based RPGs with long attack animations: it adds so much padding. But I guess I'm somehow Hitler for actually wanting to play the stupid video game. I know, crazy, right?
Hence just numbers.
Might as well just be running in DOS at that point as a text based game.
Combat is more than just numbers.
>imagination meme
i.e. devs make excuses for shitty execution, laziness and imagination on their end.
Imagination is useful to fill in some holes in media, Not over half of the media itself.
lazy bait, try harder for (you)s
here's a pity one at least
inb4 >reeee not everything you disagree with is bait
>no argument, just call it bait
If your argument is that nothing but the numbers matter in a combat system, then yes just making it text based should be OK with you.
If your argument is to use """imagination""" for large parts of a game as a "legit" design implementation isn't cheap, lazy and lacking in imagination from the devs, you're objectively wrong.
Disagree? Prove me wrong. Otherwise I'm right and you're just in denial.
Anon, I agree with you. But if you can’t find joy in this genre, characterized amongst other things as being done on a budget, try something else.
What you don’t like is one of the things people enjoy about these games.
You can do it on a budget. You just have to be smart about it.
Not doing it at all and telling people to use their imagination. Admitting people should do X, over you doing it yourself, is you as a dev saying you can't be assed and you as a dev lacking imagination.
I'm not talking "taste", I'm saying that only caring about numbers and mechanics in games like these is dumb. Just like how claiming that characters in fighting games don't matter beyond their mechanics.
Getting a more personal connection to the charactes you make, seeing visual characte progression, etc. are all important in games like these since that's basically what they focus on.
From a design and psychological perspective you don't even need to do a lot.
Even AAA action games like Ghost of Tsushima understands this. To make a player care more about the horse they're riding [and when it dies/spoiler] just giving the player the option to give it a name that is then used by the protag when calling the horse and such, makes people care more. This is because you invested a piece of yourself into the horse by naming it. All they had to do was have a few extra voice recorded names. Which is a simple, cheap and smart solution.
If you actually want to make these games better, you need to do more than the bare minimum.
Nobody can "prove" taste. If you like to watch a 12 minute cinematic of a basic attack, then that's your prerogative. Personally I don't give a shit about watching a cinematic take more than a few seconds if it doesn't change the outcome. Despite my earlier hyperbolic comment, it's a scale, not an "all or nothing", so stop sperging out about stupid shit.
>Imagination is useful to fill in some holes in media, Not over half of the media itself.
No one tell this guy about books.
>No one tell this guy about books.
That's not what I'm talking about.
In the context of a book it would be massive plot holes that you have to try and fill in yourself because the author couldn't be assed.
Then said author preaches and belittles the readers that don't by saying "don't you have any imagination???? i shouldn't need to fill in these plot holes for you!"
the appeal for me is that they get right to the point and i can use my imagination
Ah, truly a gold standard when it comes to imaginary gaming!
And truly the gold standard for 四コマ漫画
>the characted desings are too cartoony
>says the cartoony anime girl
One of the few examples of games still having SOUL.
>Redditor has shit opinion
wow
Make them like persona
Get out
cringe
No one likes purse owner for the dungeon crawling.
Terrible bait.
Make them like Kiseki
Get in
breasts, waifus and husbandos.
but
We need less humoids and more monsters. Non-monster characters simply aren't interesting or fun to play.
Garbage and outdated design. A "genre" for shit-eating hipsters. Not a RPG.
bump
I wonder if you get tired of being BTFO
As I expected, Wizardry 6 filtered me in the first 20 minutes, so I switched to Wizardry 8. You guys weren't joking, it really is MUCH easier. I guess I'll stick to it for now and come back to 6 at some future date, once my life situation improves.
I really like what the game looks like, but I can't explain why.
Did you equip the ring?
Enemy exploding into chunks like its Quake when you kill them goes a long way to making it more fun
There's a premade Wiz6 party by some dude floating on the net, which makes the game a whole lot less painful.
There's also an automapper for Wiz6 on moddb.
Any dungeon crawlers where you can dialogue with enemies, where some can even join your party/band, where enemies flee regularly, and where the bulk of xp doesn't come from combat?
Aside from MegaTen of course.
DRPG homies when they finally advance 3 tiles after 10 hours of gameplay
this but when i finally get a healer to step in all the damage tiles to fill them
I'm DRPG homies
NO U!
Does Mon-Yu have an official English release date yet?
>le millenon girl
>lost in Mary Skelter Finale again
I am too moronic for this game and it's Zapping mechanic.
Game telegraphs pretty hard when you're supposed to switch teams on multi-team puzzles
>Game telegraphs pretty hard
You just hit a locked door and it says "door's locked, man". As for which of the other parties you need to switch to, it's a 50/50 guess. You missed a switch or something on the way? Go walk 80% of the map squares combing for it. Picked up a key, but didn't notice because it was in the exact same chest as the 32 High Calorie Cookies you picked up on this same floor? Comb the map again until you realize that one of the chests jammed into yet another throwaway dead end was mandatory.
Sounds like you are not exploring the map fully on your first go and wasting your own time exploring twice or thrice because of it.
Covering your floors is mandatory in DRPGs and MS doesn't make it hard to check your coverage. Just pull up the maps and look for points that are open.
game?
undernauts
yes
Lord have mercy I'm bout to BUST
Is Ultima Underworld good? Should I go straight to part deux?
Ultima Underworld is better than Ultima Underworld 2, but both are really good games.
What dungeon crawlers for PS2 would you rec besides Wizardry and Kings Field?
Beat SMT 1, 2 and SJ. Had a blast with all three.
I started playing Etrian Odyssey 1 a couple weeks ago, just beat the final boss, 6th stratum notwithstanding. This is exactly the type of game I craved and I can't wait to play the other games in the series. I just wish the music didn't switch to garbage generic orchestral with the 3DS entries, because holy frick do those FM instruments titillate my gonads.
I envy you, I wish I lived in an universe where generic orchestral music mixed electric guitars, trumpets and saxophones
It's precisely what makes it garbage though. It's like the cheapest, least original and least impactful copy of most of Motoi Sakuraba music. Just compare EO1's Scatter About or Ecstasy with Untold's, all the power of the songs is lost when transitioning from FM to HQ samples.
I fully agree that the FM version of many songs are vastly superior to the orchestral ones but that doesn't make the new style generic just because it uses actual instruments, other songs were improved just as much
FM isn't inherently better just because nobody uses it anymore
That kind of instrumentation is way overplayed these days, I first noticed it in how every smash ultimate arrange sounded the same.
Koshiros 3DS EO soundtracks still evoke 70s TV bgm more than Sakuraba tho so I can stand it
Yuzo Koshiro is god tier. And the soundtrack gets better in each game, up until 4, which has easily the best OST of any DRPG. Not that it has that much competition to begin with.
Hard disagree. 3's The First Campaign and The End of the Raging Waves trump all other battle themes in the series, though I must admit Storm is nice.
All the games except IV iirc have DLC that import their respective FM sountracks that you can switch to
I wonder if anyone even ever heard of this game
Undernauts was decent but it wasn't their best. Demon Gaze 2 is still their top crawler.
Steam sale is tomorrow, are there any dungeon crawlers you guys have your eyes on? I'm hoping Undernauts gets a decent discount
Is Demon Gaze 2 really that much better than the first? I didn't really like some of the mechanics and stopped about halfway through
I usually see people preferring the first, actually. 2 has prebuilt party members you gradually unlock, many of them hybrids of classes from 1. First few dungeons are pretty lame since they're balanced around being done in any order. There's more character events for your party members, and one of those touchy minigames the Vita loved. Same core but it does feel more polished.
Nobody actually knows, they're just speculating because it followed a trend some other games did of adding a steam page and assets and then going silent. Could be the devs/publishers dropped it themselves.
It's ridiculous since the suggestive content was hardly any different from what Mary Skelter had.
goddamn Rui from Wizardry:TotFL makes me wanna go feral
As an actual Burger who hasn't posted shit, I'm curious: what class skills would "Burger" bring in a DRPG?
+33% chance to be hit by a projectile
But it'd need to be a high penetration projectile to breach the fat wall.
Dungeon Encounters does so much right but no one will play it because of the shit presentation
Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?
The only DRPG I've played so far is Legend of Grimrock (also the sequel), which was very nice, even though the whole "square-dancing" kind of combat was lame most of the time. But exploration and puzzle-solving wise, it was a fantastic game, one that kept me immersed the whole time.
I'm ok with turn-based stuff as well, as long as it gives a lot of room for customization of your party. The only thing I would dismiss is story based DRPGS (I really don't care about stories in games), so if I can skip everything story related and focus only on the gameplay, it would be a plus.
>Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?
As some have mentioned, Undernauts could be a good option. If by chance you have a 3DS, you can’t go wrong with the Etrian Odyssey series, they sound exactly like what you want: full customization of varied classes, non-invasive story, etc. Most people recommend starting with either 3 or 4. They are hard, specially at the beginning, but most games in the genre are.
Thank you. I'll look for these ones. Even though I don't have a 3DS, I'd assume it EO runs well on Citra, right?
It does. Surprisingly well, I heard. I can’t play it on PC, having played them on the 3DS, but some people did the opposite and had no problem.
Playing through the entire series emulated. Works extremely well. For the DS games I one hand a saturn controller and use the mouse to draw while exploring, will switch to an xbox one controller for the 3DS titles to account for the ability to look around. The games would actually be a perfect fit for the PC
Operation Abyss is a gentle and robust introduction to the genre. Demon Gaze and it's sequel if you don't mind being a little more adventurous
how good is the new version of strange journey?
>Voice acting
>More demons
>More NG+ content
>An optional dungeon and new final boss
>IMO improved UI
That's on top of my head
Not bad, but not good enough to care about if you have already played the original.
not worth it unless you're really interested in Doi's OC donut steel
there is more content and new demons, but the new art and endings are bad, and somehow they fricked with the scale of the dungeons, it's like the perspective is that of a midget's
Anyone find any worthwhile gridcrawlers in the Steam Nextfest?
yea some real 'gems'
https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/
https://steamdb.info/app/1574130/
(i'd link the store page but it's porn)
Vagastia was shit by the way.
>porn and two blobless crawlers
Next time, be a man and post the link.
https://store.steampowered.com/app/1574130/The_Ruins_of_Vagastia/
top is kino
What's the best drpg to run on my dosbox
>playing demon gaze
>get to third boss
>he just relentlessly beats my ass
am I too moronic for drpgs, this guy keeps summoning little frickers and outgrinding me
You mean chronos or hermes?.
Either way since mars you should have realized most bosses can't act in the backrow because they have no ranged attacks, similar to how your own dudes work, so you can take that time to heal up and buff up before killing the dudes and going in again.
If you mean the mimic heart.
It's a "do you know what you're doing?" check, it's a piss easy boss for drpg and jrpg veterans, but a secret boss you don't deal with until a floor later or so similar to a FOE in EO if you aren't prepared, the boss is nothing special, with a decent party you can just slap it until it dies, no brain required, by spending your gems well you can probably fight it right as you find it, at least in normal/hard, you will need some more preparation in very hard.
ahh, that make sense
yeah, it's hermes
I stopped playing the game 2 years ago and just now picked it back up so I have to learn everything over again
thanks pal
When that happens to me I start all over again just in case, but it's understandable if you don't have the free time or patience for that.
Have fun.
Started another new playthrough of Dungeon Siege. Any suggestions for playstyle? I'll probably just go 7 fighters 1 nature mage again.
Any good dungeon crawlers on android? Preferably party based
The Quest is there. Also, if you're brave enough, you can play the whole Wizardry games that were launched on PSX and SNES through emulators (not to mention Etrian Odyssey 1-3 on the DS Emulator).
get the DS emulator and play etrian odyssey or strange journey my man
Has anyone here played nevergrind online?
don't believe Mastema lies
I need to get off my ass and start working on my DRPG again.
Give me an enemy gimmick to implement today.
An enemy that always have two minions by his side. If there are minions alive after a set number of turns, the enemy will devour them, gaining some ability (more HP and/or attack and/or Immunity to some element and so on).
The good ol "can only take 1 damage each time"
I'm sure you want another one. Taking this from one of the worst enemies I've ever seen in rpgs.
-Goes first and casts one of two spells, with the same likelihood (50%): A physical reflect shield on all enemies, or a magical reflect shield on all enemies. Reflects all damage you'd otherwise deal. That's all it does. Every turn.
Biggest b***h I ever encountered and never fought. May lead you to implement useful status effects or a good way to run away as a result. (The game this is from has the latter)
Enemy that throws minions at (you).
Enemy that forces you to change your characters position in the party.
The good old ‘kills this enemy with this specific attack and it will give you a useful goodie’.
Enemy changes form, type and/or gets a new move when cornered and/or is attacked with certain type of damage.
>EON
Hero/Harbinger/Gunner/Farmer/Sovereign Lv 12
Ughugh... What are my odds of defeating Berserker King (Ambush), Berserker King (Phase 2) and Cernunnos?!
>struggling in EO, the easiest drpg series
lmao.
Thanks for the trollish answer. Now why my guildmates DO NOT receive EXP when I equipped one of them with Memory Conch?!
Aaaaaaand... I found the answer by equipping on my active Sailor Moon Princess.
Considering people here love sucking off Experience games, it would seem they don’t actually play them.
The hardest Experience game is easier than the easiest EO.
If you play on normal or easy, sure.
Considering how badly they are balanced, why shouldn’t you?
It’s just one those gays that go ‘The games I like are better and harder. What games do I like? I’ll never tell hehe’
One the topic of Kings Field, whats the best way to play KF1? I only ask cause I remember there being a version of the game called Kings Field, but was actually KF2? I think it was the PSP version? Best to just start at the PS1 version and deal with the jank?
The Japanese release names were KF 1, 2, 3, 4
There was no american release of KF1, and they ended up calling Jap KF2 KF1, Jap KF3 KF2, and Jap KF 4 "King's Field: The Ancient City". I think there was also a separate European release of KF4 that they called KF3.
There is a good translation patch for Jap KF1 available (better than the commercial localizations of 2-4), and KF1 works great in Beetle via Retroarch.
*and I don't think any of them had any real PSP releases, there are just PSX->PSP emulation versions so you can play them on a real PSP.
pretty sure the average poster in these threads has beat like 3 games at most but endlessly jerks off about it anyway
after 20+ you're just happy to see a new DRPG at all
The Japanese DRPG people seem to jerk off about difficulty, Western DRPG people tend to jerk off about tolerating annoyances like doing paper mapping
I just wanna play Might and Magic 4 and grill
Yeah, etrian Black folk deserve insta ban.
Alright, I need a dungeon crawler where you jump straight into the action, and that is as combat focused as possible.
>wersja kinowa
?
>long aspergery party creation
>right into the action
Does combat focused mean that there's a lot of combat or that it's tactical or intelligent
preferably both, but what I meant is that the combat is the star of the show. Meaning neither the story, nor puzzles, nor any annoying gimmicks interrupt the fighting too much.
>ctrl+f dungeon travelers
>0 results
cringe
https://www.gematsu.com/2022/06/labyrinth-of-galleria-the-moon-society-coming-west-for-ps5-ps4-switch-and-pc-in-early-2023
>NISA
Lmao.
yes, NISA is localizing the NIS game and they did the first one, what did you expect?
>what did you expect?
probably them taking less than a literal half a decade
Might as well read fanfiction, with NIS games go runes or go home.
>go runes or go home.
That has been the standard when playing japanese games since games were a thing.
>early 2023
Does fricking anyone still give a single shit about galleria at this point, let alone in a year?
actually yes, on backloggd.com there are a billion zoomlets who played the first game and larp about playing the second
On fricking where
Yes, tho’ I heard it’s worse than the first one.
>where
the twitter equivalent of rateyourmusic, but for video games aka a toxic shithole for literal children and homosexuals.
if you actually care about this game you better basically avoid the internet until it releases. the plot is fricking amazing and hugely prone to spoilers.
also i wonder if this will be manipulated in any way to avoid upsetting 'them'
>also i wonder if this will be manipulated in any way to avoid upsetting 'them'
They already censored the sexual eroticism stat into "Charisma", they can edit it to anything they fricking want to and EOPs don't give a shit.
strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)
were the abilities in the upper right also censored?
I don't remember, I played it basically on launch.
I remember a ton of references to ero and gore were removed but I could be wrong.
Why is she eating a wet turd?
I played this game on a potato PC 2 years ago and the fight was just floating eyes and a mouth ala Cheshire cat
'titillating terror' is an acceptable adaptation but the rest have had basically all of the nuance stripped out/made vanilla
cant even imagine how the rest of tatsuya izumi's script has been butchered if those are the kind of steps they've taken
Everyday I regret more and more not using the free time I had years ago to learn nip, now I'm fricking busy everyday with job and barely have any free time to myself at all
it's not something you really learn in your freetime
becomes an all consuming activity with a high amount of upkeep
let's goooooo
yeah i learned my lesson. i was in the refrain threads and never finished the game because i spoiled the entire story for myself. i tried picking the game back up last month and all my saves are gone
So is the gameplay actually good this time or is it more slogging through mindless tedium for an interesting story?
It's somewhat common now for localisers to leave graphical elements untouched and restrict censorship to text elements since they're much harder for anyone to notice. Lets them censor things while also having people assume nothing was censored since they can't see it at a glance.
Got any actual examples there?
>frogposter
I've just finished Elminage Original and I'm wondering if I should go for the extra dungeons or just start the game again trying to make a better party now. Since I've had fun with the game I don't bother starting it again, do you usually replay DRPGs?
Give me a game where dodge tanks aren't a joke
Potato Flowers in Full Bloom
Yeah, evasion-focused rogues are awesome in Potato Flowers
>went through the entire game with my rogue being my dedicated tank and oil can spammer for my sorcerer + imp to go nuts with their pyromania
That duo was almost too good.
>Not Nene portrait
tot
Just bought bard's tale 4 key for 1 euro and got the original trilogy remastered too (great value for the money). I just finished BT1. It's the first blobber I actually finished. Pretty fun game but I don't know if I'm gonna play 2 and 3 (they look like basically the same game). How's 4? Will I have fun? The only recommendation I consistently got until now is to enable the director's cut puzzle skip option
How long is BT1? I've given it a shot before but I think I did it on a Commodore emulator and I got annoyed with the issues.
It's 20 or so hours, depending on how quickly you grasp the mechanics. It's very simplicistic. I started using max combat speed only towards the end of the game so you can probably finish it in less time
Playing the Dark Spire as a relative newcomer to the genre - am I supposed to just grind until level 3 in the first floor before actually exploring? I feel like the game is too volatile and expensive to really allow for exploring. A single bad turn can kill a character, which will set you back quite a bit in gold needed for the initial buildup of power.
grind and savescum
Labyrinth of Refrain?
I'm just about to start this, how important is luck? Do I have to use the moronic names to get high luck or will I be able to get by just fine with whatever my names happen to give?
It's not really important. Just make sure your lucky numbers are all even.
Luck doesn't matter a whole lot. Give everyone an even lucky number if you plan on doing the postgame, you luck can be changed, your lucky number can't.
Evasion is ultimately the most important defense stat.
What are some high quality ecchi/hentai drpgs with high quality art and good gameplay?
Dungeon Travellers 2 is now on banned Steam games list. Cya pc port
There goes the chance of 2-2 getting localize.
Went to the link, where does any of whats there indicate that it's on a ban list?
Nothing. Back when that list was first made it was useful for what it claims to demonstrate, these days it's just "any game we find a SteamDB entry for that isn't currently available we're going to say is banned until proven otherwise".
it would have made more sense if it has been 1 year + since they upload files there at least,4 months its too soon
Meh
what confirms its banned?
I hope its still coming out somewhere if it is
If steam bans a game that got a completely normal ESRB rating (and was even CENSORED to get it), I'd laugh really hard.
Of course, ESRB costs money, so many games don't try to get it. But it was (is?) mandatory for console releases, so the game has that.
Of course, Steam is super weird with this stuff, so everything could happen. It'd still be funny though.
Has anyone here played Lords of Xulima? Been wondering if it's worth giving a spin and if there's anything I should be aware of before starting.
I played it way back when, and that is all I remember about it. I would rate it a resounding MEH out of "I only remember that I have played it".
Legend of Grimrock is brutal especially on the 6th floor holy shit. This make SMT nocturne feel like a cake walk.
https://store.steampowered.com/app/853450/Nevergrind_Online/
this game claims to be the words first multiplayer blobber
where are we dropping
I would never take seriously a dungeon crawler from a dev that uses the term "blobber" unironically.
It makes more sense than DRPG as If 95% of all RPGs across every variety dont contain dungeons. It's almost as useless a genre name as character action
>character action
What is that even supposed to mean?
Devil May Cry clone
So, an action game.
What's up with people coming up with bullshit names these days? Do they not know about genre names we already had for the last 15 years?
You're a clueless normie 'tard. You don't even know what kind of product you consoom. Dumb frick.
the problem with broad sweeping categories like that is that they would put shit like devil may cry and crash bandicoot in the exact same category
not like normalgay consumers would know or care about the difference and would agree they are the exact same, but that's besides the point
>crash bandicoot
Why would they put a 3d platformer in a different category?
Why, it's silly but shows they're familiar with the subgenre. I'm more inclined to dismiss people who use "DRPG"
It is Everquest cut down and crammed into a basic dungeon crawling experience. It is pretty ordinary but I have definitely played worse, the multiplayer bit is alright
Where can I grab a cheap Labyrinth of Refrain key?
G2A
>52.47$
summer sale on steam starts on the 23rd apparently, just wait
buying on a sale does jack shit to support the devs
at that point just pirate it
any safe site like gog games?
cs dot rin dot ru has an entire list of safe sites.
no site has labyrinth of refrain. wtf
niche game pls understand
seriously though steamdb shows that it has gone as low as 65% off so i'd just wait
Just download the NSP and emulate it, Apparently the PC port is so crash prone that emulators are the best way to play it on PC
I didn't experience any crashes when I played through the whole thing with my GTX 970. What hardware are you using?
I also had no crashes no PC
upgrade you PC lmao, I use a poorgay-tier laptop for my budget games and the game runs fine
i have downloaded it before, if you want i can upload for you
based anon yes
know any good hoster for 3gb?
google drive or 1fichier
https://drive.google.com/file/d/1wMs9CJ7TOrZRrbcOag5TMpVte1eYpsH8/view?usp=sharing
About to hit the Salvation Tower in Skelter Finale and to be perfectly honest, there are some characters, mainly the melee based ones that are not archers, I have zero idea on how to properly build
I just want to play atmospheric kino like Legend Of Grimrock 2 again.
In this broken world, we don't deserve such delightful things
i want to enjoy this but the tile dancing is so lame. sucks cause everything else about it is wicked
>but the tile dancing is so lame
That and too many puzzles. LoG 1+2 were never good dungeon crawlers. I never understood the hype.
dead genre, please save us
All the animeonlines are going to have to take the CRPG pill now that handheld gaming is dead
Are there any good ones on the switch?
Coven games and I heard this one is decent https://www.youtube.com/watch?v=HgFfhjaPoZc
>ps4 digital copy's price: 12 euros
>ps4 physical copy's price: well over 50 euros
Labyrinth of Refrain
Labyrinth of Galleria (sequel, releasing 2023 in the west)
Demon Gaze Extra
Mary Skelter series (three games, 1 is included with 2)
Undernauts
Monyuu (also 2023 in the west)
Etrian Odyssey never
>Etrian Odyssey never
but I wanna believe, anon
Yeah, me too. Having played Nexus caused me to have an epiphany about 3... That I cannot post here. Can you wait for my long ass text on reentry?
Nvm... I can sum it up.
>Hoplite (Vigilance)/Wildling (Awareness)/Zodiac (Horoscope)/Farmer (Harvestry)
>Sovereign (Royal Veil, Triumphant Cry, Monarch March, Attack Order, Elemental Arms, Guard Order, Prevent Order and Regal Radiance)/Wildling (Beast Soul and Call Tiger/Snake/Bird/Mole)/Monk (Refresh, Unbind and Resurrect)/Buccaneer (Chases)/Arbalist (Elemental Combos and Pop Flare)
>Undernauts
It's 35$ sale. Worth it?
Not a bad price, especially for how recent it is. I say look up some footage and see if you'd like it.
potato flowers in full bloom
demon gaze extra
on the hybrid vn side you have labyrinth of refrain and kowloon chronicles
sell me on the potato flowers
gameplay looks kinda by the numbers from a quick glance
it's not really
you can see enemy action and target beforehand and attacks will rip through your team unless properly guarded/evaded
Here’s a shitty explanation: it’s like Black Souls but Evade and Guard are actually useful.
are there any dungeon crawler to look out for in the next months...or years?
is Wizardry: Labyrinth of Lost Souls a decent place to start with the Wizardry series? The only DRPGs I've beaten are KMT, Soul Hackers, SJ, Persona Q, and TES Arena so I'm wondering where I should start with the series.
Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land.
Either
>Start with Wiz8 for the most accessible mainline entry and peak of the franchise and work your way backwards
>Start with Wizardry: Llylgamyn Saga for remakes of the original games and continue with the console remakes of later titles
>Start with the Apple][ games to prove yourself the king of autism
thanks, I'll keep that in mind, although I'm not sure if I'm ready to be the king of autism
It's not a title everyone is fit to grasp.
I kneel to those that do
Any particular reason for playing console remakes of 6 and 7 instead of just carrying a crew through on PC?
6 doesn't have automap and I don't think anyone ever tried to port or remake Wiz7/8 for consoles
7 actually got a Playstation port. 8 was never ported, though, leaving the Dark Savant trilogy unfinished in Japan.
I thought 8 had a Japanese language version on the PC for the text at least?
>6 doesn't have automap
https://www.moddb.com/mods/wizardry-6-automap-mod
if you need mods to fix a game then it's shit
Or it's old, and people used to huff more copium back in the day, when they had limited entertainment choices.
Verification not required.
>Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land
What's wrong with the games developed by the Elminage people?
>Yuugi
I thought China was the OP one with her mountain breaker skill (unless plus disc changed it), I can't recall anything in the game that could stand up against it, even the strongest bosses only took a few strikes of a powered up mountain breaker before going down.
>Elminage
Is a Wizardry clone, not Wizardry branded.
Yeah, but they made actual Wizardy games before they made Elminage, they had the license. When they lost the rights they just kept making them under a new name.
>I thought China was the OP one with her mountain breaker skill
Yuugi has Knockout in Three Steps which ignores half of the enemy's defence, so unlike Mountain Breaker, it still does good damage against enemies with high defence and/or physical resistance. Yuugi also has better strength since she's a pure glass cannon attacker whereas Meiling is more of a tank than an attacker with her stats and the rest of her skills.
Both which pale in comparison with Eiki who IIRC has an attack that literally ignores enemy defenses altogether.
Sure Eiki ignores all def with that attack, but it's modifiers aren't as good as Yuugi's. Meiling's okay too. Suika's pretty damn strong too, like a mini Yuugi.
Yeah but you also don't get Eiki until the main game is basically over already.
I think the SNES versions of the old wizardry games are the best, followed by the PS1 versions. Translation patches are available
I've only really played the SMTs with regard to dungeon crawlers
What other ones should I look into?
Are you by nature a weeb or is SMT just a dalliance
Try Lands of Lore: The Throne of Chaos
>playing mega old blurry games
OMEGALUL
I don't give a shit where a game comes from as long as the text I need to read to operate it is written in English. I never did finish SMT 2, though.
But you finished SMT 1? wtf
SMT 1 had a complete or mostly complete English release first.
Complete your transformation into a Fatlus and play Etrian Odyssey
any classic drpg with a good story? a little edge is nice I guess
coven of dusk pretty edgy
Rance 6. M&M6 also but it takes a long ass time before its story starts taking off and you've gotta patch in the FPS mod for the best experience
Might and Magic 6?
Make sure you get the mod that combines 6-8.
What would be a good and comfy casual dungeon crawler?
I thought the Potato game was pretty chill, you still have to pay attention in battles, but the whole vibe is chill
I want some crawler with a more serious look. Potato is too cute.
Is labyrinth of galleria as edgy as coven of dusk?
nyes
kind of
I forgot how grindy LoT2 gets in the later floors. Floor 12 has the bosses with the challenge levels at 48 and 50 while my party is only just reaching level 41. But then it doesn't matter because Yuugi just punches them into the sky anyway. Actually Yuugi being so strong is a problem because it makes not using her feel like gimping yourself, which is probably why I remembered the game being a lot more difficult the first time I played it.
your team likely just sucks, i don't remember the game being grindy at all until the post game
remember in the patchy level up store your main stats for the character (physical stuff for yuugi) and HP should be hitting upgrade levels equal to your level multiplied by 1.5 (or capped out at 1.2 in hard mode)
if you already have physical damage then get someone with strong magic damage, some enemies are strong to one to weak to the other
What part of that post made you think I was finding it difficult and asking for advice?
the fact you think you have to grind at all
assuming you don't run away from random encounters, with the right team you can kill pretty much everything short of postgame bosses right as you find them
Damn, you're illiterate. Killing everything is exactly what I've been doing. I was pointing out that the game expects me to be grinding way more and raising character levels well beyond what I have been, because the challenge levels have started being way above what my actual party levels are. I don't need to come even close to the challenge levels because Yuugi trivialises the game.
Why does Mastema look like Tommy Wiseau
No, he looks like Todd Howard. Sweet little lies and all.
Any Japanese PC gridcrawlers that aren't porn?
Elminage Gothic but it's kinda obtuse and annoying to play and the translation is a bit buggy
Labyrinth of Refrain
Potato Flowers in Full Bloom kicks ass
you tell me about those good DRPGs that are porn
Are the Class of heroes games on the PSP any good?
what happened to the drpg 4ever channel on youtube?
he got tired of channelstrikes and nuked his channel
he likes to read books now instead of play DRPGS
when are we playing VNs drpgbros
this will make people seethe but:
more classes does not mean more depth
it's not like i disagree, that's my problem with shit like modern EO, a lot of classes are just inferior versions of another one
I think the problem is that it will inevitably lead to balance issues where some classes are mogged hard by others
And of course, a lack of balance will impact the depth as well (because why not just do best strategy n1 and call it)
Is it true Dungeon Travelers 2 got banned on steam? Real shame if so
Good, steam drones don't deserve kamige
Doesn't it have an ESRB rating? Weird for steam to ban it
Anyone that cared about DT already played it on vita.
Everyone else is a sucker waiting for the switch port to play it on yuzu like a pleb.
Why? Anyone into japanese games never had any hopes for steam in the first place, it's always console or bust unless you play indie/doujin stuff like Alicesoft games.
you say that but in the past year jastUSA & kagura games have had a huge uptick in localizations of DL-SITE RPGM porn games with the lewds patched out
https://store.steampowered.com/franchise/Kagura/#browse
frankly it's baffling DT would ever get banned given the kind of shit that sticks on steam these days
>Anyone that cared about DT already played it on vita.
What if I got into DRPGs too late to but Vita and play it there?
I played it on vita AND I wanna play it on my pc
I shit you not I bought it on Vita then before I could play it a fricking wildfire burned all my shit down. I'm not buying another Vita so I was hoping it would come to Switch or PC along with 2-2.
There's a shitton of shitty H games on Steam, what are you guys even talking about?
And nobody gives a frick about those, but anything with actual half decent popularity like mary skelter or DT itself ends up within range of the normalgay sphere.
And you know how it goes, once normalgays see anything anime that is even slightly erotic they will start screeching about it, ending up in censorings and takedowns.
That just sounds like a problem with localization companies trying to avoid any sort of backlash, even though ironically the backlash usually is about the censorship. I don't think it's the users.
Which is the point, anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship, but also to avoid localization butchering of the story.
The story is fricking trash though
nothing is good if you pull the typical westoid move of being afraid of taking it seriously out of fear of being immature
The story is just trash, no matter how you slice it.
>anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship
Not a very good argument when DT2 was censored on the Vita.
What's the best way to play Strange Journey if I don't own a DS or a 3DS? Emulator on PC or emulator on phone? both seem pretty bad, but I'm not buying a dead console
Emulator on PC fool
What kind of question is this?
It's a touchscreen game, thought emulator on phone might be more accurate, also portable
>Accurate
Nonsense, not anymore anyways
The portability is always a possibility of course
Vertical screen on phones feels more natural for emulating DS games. Played through all of EO3 pretty comfortably that way
Recently found this game from a RPG Maker thread in v
Looks really cool for some Wizardry-like game
Has anybody already played it ?
Yes, nothing special.
Most RPG Maker games focus on "wow look what you can do in this engine" over actually making a good fun game.
*Most RPGM games that go over the top instead of sticking to the basic RPG experience (like Ruina or Black Souls)
https://www.gematsu.com/2022/06/labyrinth-of-zangetsu-launches-september-29-in-japan
>30.000 visualizations for a dungeon crawler
What? Did we changed timelines?
https://store.steampowered.com/app/607820/Infinite_Adventures/
is it worth $5
I'd go for it for $5. It's nothing super special but I don't mind it.
Undernauts worth it at 20% off?
i got 60 hours out of it
i try to aim for $1 an hour for most game shit that came out within a year or two of release
felt pretty good about it
just got this, game looks so strange that I had to check it out.
been a minute since I've played a dungeon crawler so I'm pretty exite
Please post a follow up, anon. I'm on the fence because the mechanics look bog standard, but the urban magic theme appeals to me.
>the urban magic theme appeals to me.
They don’t do enough with this. And the mechanics are bog standard, yes.
Unfortunate, but I appreciate the response.
I'm only 10 hours in so far but I've been enjoying it.
I'm not much of a blobber player but I've played SMT:SJ redux and original, and a few of the etrians on ds/3ds, so far it is mostly easy, I have been wiped a few times though.(This may be because I've saved all the skill point and attribute items I've obtained so far.) And I just got my first class promotion item, haven't used it yet, probably will soon on my priest or mage.
There is a LOT of QOL stuff like being able to almost fully respec and change class, an infinite use teleport to camp item, and later on an item you can place anywhere to teleport back in the dungeon, need to break it at camp to set it somewhere else. The switch boost system is extremely powerful, doing things like boosting all skills by 1 along with making them cost no MP, other good one halves damage and heals your team 10% at the end of the turn. also speed one I haven't too much but it increases drops from enemies I think.
Overall I'd say its a good one, my first Experience game, but it's got a STEEP price. I might go for 100% since the achievements seem mostly story related.
Can you give me an overview of what the classes are like? Etrian type skill trees or Final Fantasy style where the classes get a specific skill at a certain level? Is there aggro management? Are debuffs useful?
There is a Defender class that can take hits for others. Haven't been using it myself yet but they have 2 active skills which can be cast on front or back row of your guys and have a large chance chance to take the damage themselves, though it only lasts 1 turn so you have to choose which row and need to keep casting it, plus another passive that has a much smaller chance of taking damage for a back row(on the promoted class).
There is things like a barrier move which I can't use yet that reflects damage or something not sure yet.
The Tactician if you choose the mixed promoted class also has these tanking skills, which is actually the route I'm going to try, but they can't be levelled up as far so prob only get to about 75 or 80% chance. Looks a bit more offensive, with counter attack and such.
Some of the skills are locked at higher levels so I haven't gotten to some of the cooler ones yet since its like lvl 25 or something, my partys at about 15 atm. Skill advancement works as it starts at 0, cost 1 skill point to get up, then increases by 1 each time. Once you choose promotion the skills can be advanced over the base class depending on if you go the pure promotion or the more hybrid one. No actually choosing which class you want to hybrid with it's all predetermined.
Debuffs may be more useful later on, I haven't really needed them yet. Most of them are on the promoted hunter and some promoted mixed classes. The random mobs are mostly just spam the switch boost for no MP costs and use your most damaging moves. Buffs on the other hand are pretty good because some of them you just cast once and it lasts until you go back to camp(Priests speed buff seems like its mandatory because of this). Others typically last the whole encounter and some can stack.
What's the best Etrian Odyssey to start with? 1's remake?
the very first game (not untold 1) or nexus
IV is good for beginners if you keep in mind that the world map is something that you aren't going to see again.
Yup, remake is a good start, 4 or 3 also are good picks
Avoid Nexus until you finish all other games tho, its a "Ultimate" or "Best Records" sort of thing
how is elminage gothic?
Whats are the best DRPGs on steam right now. And pls no moe shit.
Is the PC port of Labyrinth of Refrain fine? Thinking about grabbing it
post-patches it's not completely terrible but if you can play for longer than an hour without a crash, you are pretty much set and it will run practically flawlessly
Weird but ok, at least that gives me time for a refund just in case
Seems to be that most folks are all good or mostly good like
says, but the real unlucky ones have reoccuring hard crashes at the same point every time and even in different saves or new games entirely.
is Infinite Adventures worth 5 bucks?
Nothing super special but worth $5 at least
Is there some specific DRPG that Etrian Odyssey was referencing when they used a YM sound chip for the soundtrack?
*psst*
hey
yes, you!
play Disillusion
looks like troonyshit
keyed
based, now spoil labyrinth of galleria too
Is there a list of what should we get from this Steam sale?
So I want to get into DRPGs and considering Undernauts, Demon Gaze Extra or Labyrinth of Refrain. I want a game that's not too complex but also not boring and lets me have a party of only cute girls and no titty monsters. Which of these 3 would have the most/best options?
Also is it true that Refrain is full of heroine rape? Read that yesterday and looked it up and journous and normalgay sites say there's attempted and insinuated rape, but I'm thinking it's maybe just anime boob fondling comedy, not actual rape rape, it's not an HRPG after all lol. Which is it?
It has comedy boob fondling, backstory insinuated rape and other rapelike situation
When it comes to refrain a lot of horrible things happen to one of the 2 main characters (and IIRC she doesn't even get actually raped) but she isn't the main heroine, Luca is.
And to answer your first question, just play demon gaze.
You sound like a homosexual.
>wanting a squad of cute e-girls = gay
Okay homosexual.
Yes
Yeah, pedo homosexual.
With that criteria you want Demon Gaze.
>(and IIRC she doesn't even get actually raped)
She does.
Can't rape a literal doll.
Anon, she was raped back when she was a teenager. It's the reason why she has such a violent reaction to being force-fed potatoes.
Aight I played both Shadow Tower and Shadow Tower Abyss and I'm reporting to the thread that neither one is a dungeon crawler at all, they're tiny mostly linear zone based games. King's Field 1-3 are at least dungeon crawler adjacent, King's Field 4 is like shadow tower for the most part. If you play a first person oldFrom game and they don't give you a compass, it's not at all a dungeon crawler.
what am i in for?
suffering but comfy
and either piss easy combat or ball crushing hard combat depending on your jrpg experience, no in between
also play the first game first
>Didn't want to get it because it was censored
>Then they released an uncensor patch
>But it was off-site
>But it's also built into the game and just checks for a filename in the game folder so not really
>But it's also a botched port with missing graphical effects
God I hate Ghostlight.
and random crashes
>But it's also a botched port with missing graphical effects
which ones? I beat MS2 on PC and noticed no graphical issues
NTA but the port uses the vita/switch version for some reason, not the PS3 one.
This is how it should look: https://www.youtube.com/watch?v=gAfbiN-rxgw
>which ones? I beat MS2 on PC and noticed no graphical issues
https://steamcommunity.com/app/1496250/discussions/0/3198119216812914048/?ctp=2#c5737031847494564224
unironic game for trannies with yuri brainworms who don't actually enjoy DRPGs
It’s mediocre, it’s a DRPG for people that don’t like DRPGs but do enjoy visual novels.
That describes Mary Skelter pretty well.
It's shit. If you want a text heavy drpg (it's a pure gameplay genre) than buy labyrinth of refrain
The only standard in which Refrain is a better game than Mary Skelter is when you're judging the story and not the gameplay.
Mary Skelter might have more mechanics, but they all have the depth of a puddle. Interesting on the first glance, but once you've played it a bit more, you notice they might as well not exist. Same goes for character builds, there's a ton of skills, but everything is so incremental, and most of them entirely useless, that they might as well just have scrapped the entire character customization aspect, as none of it matters, outside of what classes you field.
Refrain isn't perfect either, but at least the character customization in that can be pretty fun, if a bit tedious. It's unfortunate, that it's tied almost entirely to class resets/subclassing, and really only gets necessary for the post game, as the base game can be beaten pretty easily with the base classes and a decent use of the different coven formations. But at least it has a somewhat challenging post game, that forced you to rethink and optimize your classes a bit. With Mary Skelter, even post game had nothing interesting to offer. No matter how unoptimized your party was, the game never challenged you to rethink your lineup or builds, it's all fluff and nothing matters.
did you play mary skelter by speedrunning it on easy or something
>but at least the character customization in that can be pretty fun
Anon refrain customization is literally 90% passives that don't really change how you play the game and 10% who do you want to fill your white rose covens with spoiler, all casters.
Seconding this. Even with all of the moving parts, none of my party members felt unique; thier interesting active abilities come from the coven they're placed in, not their own character loadout.
I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has. Passives are a bit boring yes, but at least they mostly felt like they made an impact on the character in some way. For me my characters did feel unique, I was playing mostly blind, and had unique covens for most of my teams, with a spread of different classes. Granted, I went out of my way trying to have as varied of a party as possible, while still keeping it effective. It wasn't perfectly optimized or anything, but it really doesn't need to be perfect. Why would anyone go for a party of nothing but copies of the same character and covens though? Are you guys looking up the best builds from a guide and going with that? If yes, then refrain is probably not going to be all that interesting, as most of the game's important decision making comes outside of battle, with how you build your characters and covens. Although same could be said about most DRPGs, the decisions you make during battle are small, compared to what you do outside of battle. This is true for MS as well, despite all the gimmicky systems with the blood splatters and what not, only that with MS, the decisions you make outside of battle are pretty irrelevant as well, which leaves it feeling pretty lacking, unless you for some reason enjoy the even more lacking story and characters.
I played MS on the hardest difficulty, it's been a while though, so it's possible I've forgotten some things, but overall the lasting impression I have of the game is, that it didn't put up any challenge at all. It wasn't entirely bad, and I did enjoy it enough to finish the first one, and I'd still rather play it over experience inc games, with the exception of maybe Stranger of Sword City. MS2 I stopped playing in some art themed dungeon, as I couldn't be bothered anymore, as I came to the conclusion that nothing really changed from 1, and character progression felt like it had no meaning.
>I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has.
It really isn't. You don't even get a single proper magic coven that allows you to cast more than 2 spells without emptying your MP bar until you're already 70% of the way through the main story. The game is so focused on auto-battle combat it makes Experience games look complex.
Nonsense, you can cast plenty of spells with the starter Mage pact, even if it's not all that great. You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact. Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough. The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
>you can cast plenty of spells with the starter Mage pact, even if it's not all that great.
No, that's bullshit. The starting mage pact's spells cost in the 40-70DP range and at that point in the game the coven isn't going to have even 250DP to spend. You get to at most six spells per dungeon dive and that's it. Even early game EO isn't that stingy. Never mind that the starting spells are so weak they're hardly worth the cost.
>You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact.
That's also bullshit, because the DP costs of the spells in that pact are enormous and using the offensive ones requires you to use the support slot that doubles them, and you get it at a point where you barely have any units to spare in support slots.
It isn't until you get the White Rose pact in Rosatempus that you finally have a single magic pact that has reasonable DP costs relative to the usefulness of the spells for the point of the game where you're at. Before that using magic outside of boss fights is not only completely needless but also a waste of highly limited resources.
1/2
>Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough.
The only skill that was consistently used was the obligatory defence one to redirect enemy attacks to the tanky coven. I spent 90% of the game, including boss fights, using nothing but this and having everyone else use the basic attack. The game doesn't ask for anything more.
>The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
You keep making this argument about difficulty while ignoring that at least in those games you have something to fricking do in battle. Coven's combat system is fricking braindead and the ridiculous DP costs combined with limited DP availability in general are a big part of that because it actively discourages using anything other than basic attacks, and the game is easy enough that this doesn't even matter.
I don't remember having issues with MP, but now that I think about it, I might have bought the complete pack from a steam sale, that had all the DLC, which does seem to come with a decent mage pact, so if I had that, it could be the reason I haven't shared your experience with the lack of MP. There were some useful buff skills in addition to the taunts, and the occasional attack skills, and some more situational stuff.
As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle. And again, I'm not saying Refrain is a challenging game either, at least if we compare it to EO, SMTSJ, and so on, but for me, it has a lot more going for it, compared to Mary Skelter, even if we only take into account gameplay.
I admit I could be remembering the support characters affecting DMP wrong, it's been a while. Could have been thinking about the donum efficiency thing that reduces cost by 25%, and didn't stack, if I remember right.
I'm sure you can build a party that handles everything just fine in auto-battle, but why would you do that? You can also build a party of 4 fighters in something like might and magic 7 as well, and you'd likely do just fine doing nothing but basic melee attacks and kiting enemies with arrows, by abusing the turn based toggle, but wouldn't that get boring?
>As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle.
You are the only one talking about difficulty. No one else is talking about difficulty. People keep talking about how Coven's combat system is fricking boring and you keep bringing up difficulty when that isn't the argument.
Hell, no one's even mentioned how every turn in Coven's late game takes fricking forever because you have 10+ party members and 5+ enemies acting every turn and the speedup option is both slow and requires you to constantly hold down a button.
In the previous message, you were implying that having even something to do in battle, makes it more challenging, so I was just replying to that. Anyway, let's forget about difficulty, as it's clearly not something neither of the games are known for, and apparently no one else but me was talking about it anyway. My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition. Now, you can disagree with that notion, but that is my take on the genre, and what's important to me in it, and I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.
Your post is a lot of words to say what boils down to
>I may be backpedaling like a madman, but it's just my opinion man, also I'm still right anyway
>In the previous message, you were implying that having even something to do in battle, makes it more challenging
No, I was saying that having something to do in battle instead of just auto-battling every turn makes it less fricking boring. I don't know why you thought it was talking about difficulty because it wasn't.
>My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition.
This is bizarre logic that doesn't even make sense. The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics. A game with an interesting battle system can be lacking in other areas (eg. Ray Gigant) and a game with interesting mechanics otherwise can have a lacking battle system (eg. Stranger of Sword City). Coven has interesting elements aside from the battle system and no one is arguing that, people are arguing that Coven's combat is shit.
> I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.
I don't even disagree with that.
>No, I was saying that having something to do in battle instead of just auto-battling
My misunderstanding then. Personally I'd say it makes the battling more tedious if you can't automate skill selections in battle in any way. It's fine in the beginning half of a game, but does get annoying with random battles towards the end. It's one of the things I do like about experience inc games, despite finding them lacking in many other aspects. Granted, being able to handle most battles with a saved skill order probably does tell something about a game's encounter design.
>The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics.
I've been talking about the gameplay as a whole, as a continuation of my original post here
, replying to this post here
In isolation, I might agree that the battle system on MS is more entertaining, at least in the beginning. But on the other hand it's just more repetitive busy work the further you get in the game. Sometimes less is better.
>Coven has interesting elements aside from the battle system
Correction, it has good IDEAS, but they are all executed in the worst way possible.
>but why would you do that?
Because every class but Marginal Maze in a pact with good spells plays that way. Using donum is also an opportunity cost between 3 units acting and one spell being cast in a single turn. There's no active skills or meaningful variation between physical facets, even fortresses operate by simply being present(I never used the donum related to them because of costs and charging)
Now I read about someone beating a superboss with reflect skills and it sounded pretty cute but whenever I tried to use them I was foiled by turn speed and quickly abandoned the idea. EVA tanks autobattling is clearly the path of least resistance in this game. The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.
>The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.
You would be surprised, more often than not you don't even have to bother because you can just go off physical weapon damage types instead and cover the rest with a white rose coven.
You can clear the entire game with 12 hammer ungatards and 1 white rose marginal coven.
In fact, if you rely on items to heal you can just use 15 hammer ungatards with different weapons and auto battle everything to death.
There's always haste buff donums, and formations to help with turn speed. And couldn't you also reinforce your speed stat with Mana in battle? Or maybe I'm misremembering. Might still require some investment in speed boosting items I guess. A bit more involved than auto battle, but sounds plenty doable to me.
the problem is not that it's impossible, the problem is that it's too much work for something unga bunga auto battle already does well enough
reinforcement was only for attack and defense, and defense cost 3x as much
at any rate it's a lot of fuss for bosses that could kill my units in one attack if I wasn't prepared on the turn they charged up
It's exactly what ruined the final boss for me. Two pacts couldn't outspeed to fortify and it was charging every other turn. So I grabbed the Great Sage pact and it just trivialized the whole thing. The longer the game ran on the more it turned into stat bloat and bruteforcing felt like the best strategy. It's very NIS.
I did like the wallbreaking and wished more dungeons were designed like Campanula. Mud Exits should've just been infinite use so conserving Reinforcement wasn't so tedious.
supports don't increase DMP and the slot that gives you the good skills actually doubles costs
Before reincarnation a mage pact will probably only have enough DMP for one good boss battle. The only resource you manage is reinforcement so you can double up mud exits anytime. Manual orders in battle is just for item usage, individuals can't use skills or anything else useful. Bosses are just watching for the party wipe telegraph, healing, and autobattle.
It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur. Equip selection is just sort by stat and synth all duplicates. Most pacts are gimmick trash. I enjoyed it overall but it's shallow as hell with lots of crappy balance decisions.
>It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur
Ignore those bosses then go back after nearly clearing the game, then you can fully unga them no brain required.
IIRC the only one that needs half a brain is the one where you need a very specific pact to destroy it's shield, THEN you can unga, I think it was junon.
Over-leveling yourself makes content trivially easy, who would have thought. How is this any different from any other game that relies heavily on a leveling system?
Play on hard mode, pay attention during the tutorials, ask here if you need advice and have fun. It's a cool game.
does this game really crash as much as people say? it's what's stopping me from buying it
Played a bit and holy shit the VN parts are soul draining.
It starts a bit non-sensical but everything starts to tie nicely later on the more you play the trilogy.
If you don't like just skip the cutscenes.
MS2 had a lot of pointless filler events to justify the fact that the story can't go anywhere
1 and Finale were better in that regard
which is funny because CH games including this one are always extremely light on the cutscenes compared to other jrpgs
just don't be an illiterate westerner not used to reading lmao
Not him but in games like Code Vein and Scarlet Nexus I got severely burnt out on like 3-4 damn cutscenes after every boss fights or levels, etc. That's bandai namco but they aren't the only ones to overdo it.
Outside the walking segments in CV I barely remember that game having any cutscenes of any relevant length.
Honestly it does sound like an ADHD problem.
>end level
>get story
Uh, sorry to inform you, but since that's the normal way to do it, the problem is on (You)
There's like 40 hours of dialogue across the trilogy, over 50 including the two bonus VNs in the third game. You're either in for the long haul or you'll hate it.
there;s two VNs in finale? I know of the Locked Up In Love one
there's the school AU one and the epilogue one after you beat the game
see
Any news on dungeon travelers 2 ? Did they say they're going dlsite or elsewhere?
It's ogre
probably won't ever get any more info or an explanation.
anything good on the steam sale lads? i'm just about done with my 3ds so thinking on grabbing something on steam
I'm going to pick up Labyrinth of Touhou, as I've heard the boss fights are interesting.
I logged 60 hours in Refrain and appreciated most of the gimmick side areas of the dungeon, but bashing through walls is tedious and getting fricked post game if your characters don't have an even lucky number is just rude.
Labyrinth of touhou 2 is great. Good choice
Should I grab Labyrinth of 2hu 2 or Labyrinth of Refrain
>Labyrinth of Refrain
that one
I wish Undernauts wasn't so expensive, seems like the perfect DRPG for me. The only other one I've played was StarCrawlers. I really just want a DRPG where I can customise the characters and make them my own and Undernauts looks like you can do that, and StarCrawlers let you build up your own company basically.
just pirate it
the price is steep, even on sale
>No word about DT2 yet
God just say the PC port has been cancelled so I can stop thinking about it
Coven is a bit different in that if I needed heals in a boss my shit was getting pushed anyway
what if I made my own dungeon crawler
Not as hard as you think, turn based games are literally just a state machine managing turns and speed order and bags of variables slapping each other until one side dies.
I'm still waiting on that crawler reimagining of castlevania 3
I only play Coven on Dusk on normal but I remembert a handful of tough bosses at least between the hours of autobattle, can't remember any standout encounter in MS
Besides pic related, what am I supposed to buy on the sales? There are so many DRPGs, and I'm a noob who doesn't know which one to select.
this one
https://store.steampowered.com/app/428880/The_Quest/
Potato Flowers In Full Bloom
I'm gonna say it
The vita has a poor selection of crawlers