Dungeon Crawlers

Talk about DRPGs here.

DMT Has Friends For Me Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

DMT Has Friends For Me Shirt $21.68

  1. 2 years ago
    Anonymous

    I'm just gonna say it. I'm sick and tired of pretending, it's time for the truth to come out.

    My favourite DRPG > Your favourite DRPG
    It's just a fact. Prove me wrong if you think It's not true, go on post why your favourite DRPG is any good if it's so great. You can't even do that.

    • 2 years ago
      Anonymous
  2. 2 years ago
    Anonymous

    What would make DRPGs more popular?

    • 2 years ago
      Anonymous

      Literallly just Etrian Odyssey on the Switch to get normies accustomed to first person dungeon crawling again.

      • 2 years ago
        Anonymous

        so, the upcoming Mon-Yu?

        • 2 years ago
          Anonymous

          The game has to be good tho

          Normies won't touch Etrian Odyssey with a mile pole because the artwork is e-girlcon bait and it shows.

          Ok maybe not really normies or popular, but an EO Switch could move 500k copies, of which for many it would be the first drpg they ever played. Putting ~100k new customers with an appetite for the genre into the market would be very good for the genre

          This but unironically.

          yeah, kinda

          EO is already on dumbed down territory like FF, it will teach them bad habits, they will get BTFO by any slightly hard DRPG then cry the genre sucks aside from EO.

          moron

      • 2 years ago
        Anonymous

        Normies won't touch Etrian Odyssey with a mile pole because the artwork is e-girlcon bait and it shows.

        • 2 years ago
          Anonymous

          There is literally one avatar in the series that can be called lewd, outside of her the game is largely devoid of it.

          • 2 years ago
            Anonymous

            >Vampire is a flat girl in a bikini with see through clothes
            >Nightseeker is basically Etna-lite
            >Dark Hunter is a small chested sadist in leather with a whip
            >E04 Dancers are little girls in micro bikinis
            And that's ignoring some classes like Ronin that are just wearing nothing but bandages on their chest and actual NPC's portraits from the shops or story. Open your eyes, anon.

            • 2 years ago
              Anonymous

              it needs to go cuter and funnier

            • 2 years ago
              Anonymous

              I would not call her small chested, those are pretty average for a young woman.
              I suspect overexposure to porn set you up to some unrealistic standards.

              • 2 years ago
                Anonymous

                That's fan art, disingenuous anon.

              • 2 years ago
                Anonymous

                It's canon that dark hunter learns their technique from bondage magazines.

              • 2 years ago
                Anonymous

                >that's meant to be small chested
                >when there are clear shadows under the breasts highlighting their size

              • 2 years ago
                Anonymous

                >Himukai forgot to ctrl+v her jacket from the blonde so all drills has is her fur trim for her default EO2 art
                This still makes me laugh.

            • 2 years ago
              Anonymous

              i remember i once started talking to a co-worker about etrian odyssey but then i realized what i was doing and stopped. no one irl needs to know

        • 2 years ago
          Anonymous

          good,frick normies

        • 2 years ago
          Anonymous

          I think you people sometimes overestimate how much most normies care. The US wasn't less pedo-hysteric in the 00's and shit from Japan still comes through the cracks.
          Then again that fricking FE guest art moment

      • 2 years ago
        Anonymous

        EO is already on dumbed down territory like FF, it will teach them bad habits, they will get BTFO by any slightly hard DRPG then cry the genre sucks aside from EO.

        • 2 years ago
          Anonymous

          Frick off!!!
          Everybody here knows that EO is the gold standard of DRPG which all other games must be measured against!

          • 2 years ago
            Anonymous

            This but unironically.

          • 2 years ago
            Anonymous

            If that's the case then those are some really low standards you got there.

            • 2 years ago
              Anonymous

              What would you preferred standard be then tough guy?

              • 2 years ago
                Anonymous

                That's the thing, when it comes to DRPGs there's no catch-all inspiration too look at as a golden standard.
                EO has good presentation and that's pretty much it's only strength, it's dogshit at practically everything else.
                While DRPGs outside atlus don't lack on the gameplay department, they definitively lack a golden standard, like EO either it looks good and plays like shit, it plays great but it looks like garbage, or it's only decent/good at both.

              • 2 years ago
                Anonymous

                It is a weird genre, isn't it? No matter where you look in it, it's all just okay. Nothing really stands out or excels, but everything is kinda good.
                Or maybe us fans are just weird and biased, I don't know.

              • 2 years ago
                Anonymous

                I don't agree with your opinion on EO at all, but I would like to know what DRPGs you consider to have good gameplay

              • 2 years ago
                Anonymous

                (You)r favorite, so you can call that shit :^)
                Because we both know that's the only reason you're asking, you don't want discussion, you want to insult what other like.
                So let's play that game, from the EO franchise only the first 2 EOs have good gameplay, not untolds, the originals.

              • 2 years ago
                Anonymous

                I genuinely want game recommendations, not to argue with you. We have different tastes, so you probably like something I don't even know of

              • 2 years ago
                Anonymous

                this board had a billion rec threads in the past, it really shouldn't be hard to find them anon.

              • 2 years ago
                Anonymous

                >YOU'RE FAV GAME A SHIT
                >w-what games do I like? hehe I'm not telling~
                Every time

              • 2 years ago
                Anonymous

                >it's dogshit at practically everything else.
                The combat's decent as much as I dislike the excessive chase style of Atlus games, there's MUCH worse stuff than Etrian out there.
                The dungeon design might be a bit too vanilla and oldschool but it's also not that bad, questwise however...

                It is a weird genre, isn't it? No matter where you look in it, it's all just okay. Nothing really stands out or excels, but everything is kinda good.
                Or maybe us fans are just weird and biased, I don't know.

                The issue is that orthodox dungeon crawlers are a very niche genre that only older players care about, and older players on average are either very anal about following conventions or the total opposite.
                And dungeon crawlers also lack a more dedicated community of developers, unlike Roguelikes which are on another level of autism entirely so we're kinda stuck in a limbo unfortunately.

              • 2 years ago
                Anonymous

                >And dungeon crawlers also lack a more dedicated community of developers
                There are, even if we only count localized games then experience pretty much carries the entire genre on their shoulders.
                Once you step outside the EOP realm you realize dungeon crawler is pretty much the default genre for japanese indie games, if the west has "roguelite BUT..." then japan has "dungeon crawler BUT..."

              • 2 years ago
                Anonymous

                Experience games are fricking terrible man, I'd rather play tile dancing nonsense like Grimrock

              • 2 years ago
                Anonymous

                grimrock is the golden standard for complete holistic dogshit and i'm convinced the only reason people shill it is because it's the only one of it's kind in modern times, so people have nothing to properly compare it to

              • 2 years ago
                Anonymous

                Grimrock combat is shit, but I like the puzzles

              • 2 years ago
                Anonymous

                All square dancing DRPGs are crap entirely because of that, they are also mostly ok outside of that.

              • 2 years ago
                Anonymous

                Noob asking, what's the difference between roguelikes and dungeoncrawlers? It's because the first is realtime and the second is grid- and turn-based?

              • 2 years ago
                Anonymous

                Dungeon crawlers can be a lot of things as they all share the same roots in tabletop role playing games, but we usually talk about turn-based "blobbers" or "DRPGs" here, which are first person grid based dungeon crawlers, they can also be in real-time, most examples of real-time are older titles aside from Grimrock, there aren't a ton of real-time titles. Roguelikes in essence are top down grid-based turn-based dungeon crawlers with permadeath and procedural generation. There are further complications as you get away from this definition and start to loosely apply roguelike concepts to your game. If you really get down to it, a dungeon crawler is basically any sort of role playing scenario in which you explore a dungeon or set of dungeons typically fighting monsters, solving puzzles, and obtaining loot, in many cases there is will be a town/city/village that is your base of operations. Presentation can vary wildly. For example, I love the King's Field series but wouldn't normally bring it up here because while it is a first person dungeon crawler with RPG mechanics, it has free movement and is more focused on real-time action, so it doesn't fit the strict DRPG focus of the threads. It's all a hefty amount of autism, I hope that helped.

              • 2 years ago
                Anonymous

                It did, thanks. I'm usually on /tg/ so I'm trying to check games that hit the OSR vibe. I know there's the old Gold Box games based on AD&D, for example.

              • 2 years ago
                Anonymous

                Gold Box does exploration like a blobber (first person running around a box maze) but when you get in a fight it turns into a tactical turnbased grid view

              • 2 years ago
                Anonymous

                >it's dogshit at practically everything else
                How so?

              • 2 years ago
                Anonymous

                >Classes were already shit from the first game, suffering from "pander to the lowest common denominator" to an extent, it only gets worse and worse in more recent games when some are really good and some are borderline unusable.
                >While it had a good idea at the start of making no party feel fully complete (aside from autistic minmaxing), again, it slowly devolved into a swarm of do-it-alls.
                >Grimoire stones were objectively a mistake, at that point drop the pretense and go full disgaea to let everyone learn stuff from any class by reincarnation/reclassing.
                >Skill trees and a large number of skills, while a good idea on paper, the way it's done in EO means outside very specific meme builds you have one optimal way of building someone for the role you want and that's it, there's not much choice involved, you either know what to pick or you have a suboptimal guy.
                >Manually drawing the map, while a cute gimmick, it gets old fast, and carries the problem of not being able to make maps too complex or too large.
                >Story mode was a mistake, I could go on multiple post-limit rants on it but at the end of the day atlus took a series about making (you)r team with (you)r own stories and shoehorned a locked party into it, which worsened the do-it-alls problem even further and made everything worse when the game has to be balanced around said party, classic mode is a mediocre and lazy bandaid fix that doesn't even do things right.
                >Even the designs are on a weird middle ground between trying to pander to otaku and normalgay pandering, which is not a good sign at all, it's not fully normal like persona or SMT so normals will complain, but it's far from being full coom so you will get people saying it's not lewd enough.
                Etrian is a middle of the road series with a good memorable art style that got ran to the ground by a company known for pandering to the lowest common normalgay denominator in the worst ways possible.

              • 2 years ago
                Anonymous

                grimoires only work like that in the first EOU, and the whole system is very clunky to abuse, by U2 grims are mostly for getting the most out of your classes bread and butter skills

              • 2 years ago
                Anonymous

                >by U2 grims are mostly for getting the most out of your classes bread and butter skills
                I'm not that guy, but the whole idea of stacking skills from 10 to 20 is inherently shit.

              • 2 years ago
                Anonymous

                It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal". Also it just feels like a lot of these are specific to Untold, and I'm not even sure what about Classic makes it a "band-aid fix". At the end of the day you do you, but all I can really say is that I don't find any of these bother me much, since I just opt not to use or engage with them (aside from map drawing being tedious, since even the auto-map is a half-step rather than a full auto-map).

              • 2 years ago
                Anonymous

                >It seems weird that you complain about autistic min/maxing, then complain about things being "sub-optimal"
                There's a difference between picking a half decent party and abusing borderline glitches with very specific setups.
                Also your "freedom of choice" when it comes to skills is meaningless when you realize it's a thin veiled setup to reuse the same portrait for 2-3 similar classes by putting them on the skill tree instead of as real classes.

              • 2 years ago
                Anonymous

                >good memorable art style
                You must be joking. It is one of the worst artstyles ever.
                It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.

              • 2 years ago
                Anonymous

                >It is an insult to the genre and represents everything Dungeon Crawlers aren't supposed to be, even your average japanese dungeon crawler has better artwork.
                While I don't disagree, you have to imagine it from the point of view of a normalgay that only knows final fantasy at most and a bunch of 3dpd movie games.
                In that context, it is memorable.

              • 2 years ago
                Anonymous

                >and represents everything Dungeon Crawlers aren't supposed to be
                And what is that exactly?

              • 2 years ago
                Anonymous

                by how he sounds, probably he wants 3dpd shit like sosc and arguably wizardry

              • 2 years ago
                Anonymous

                >even your average japanese dungeon crawler has better artwork.
                Other jcrawler can't even manage to look coherent by having the same aritst for each character

              • 2 years ago
                Anonymous

                Untold Story modes simply gives you a basic balanced party with a unique/better landsknecht for the MC, there is nothing special to "design" around there. This whole list is half-baked and you couldn't prescribe the actual problem that arose in EO3 and beyond

              • 2 years ago
                Anonymous

                All non-arguments and you still can’t name a single game that does things better.

      • 2 years ago
        Anonymous

        Basically. EO carries the genre on its back. It’s all these threads talk about really.

        • 2 years ago
          Anonymous

          Who is Genre and why is he riding on trash?

          • 2 years ago
            Anonymous

            main character from god hand you dummy

        • 2 years ago
          Anonymous

          There’s not much else to talk about. Experience games are fine but there’s nothing about them to discuss or share, specially this one

          I wonder if anyone even ever heard of this game

          And there’s nothing worthwhile around the corner.

          • 2 years ago
            Anonymous

            what's wrong with Undernauts?

            • 2 years ago
              Anonymous

              Nothing. Nothing went overly well either. It’s ‘fine’. The best I can say about it is that it could be a good starting point for anyone that has not played a DRPG in their life.

              • 2 years ago
                Anonymous

                The setting and art is what really carries it for me. I have only played EO 1 and 2 and I can't say it's any worse than either of them too. The one gripe I have is that you can't tell visually who's attacking who half the time. Not even the curtesy of flashing a portrait or sprite before an attack.

              • 2 years ago
                Anonymous

                Setting and art carries a lot of these games, and games in general, for me. Its a boon with DRPGs in general I guess, you sort of have to hire incredible illustrators to make it all work.

                Personally, I just wish they played off the 1970s Japan stuff a tiny bit more in gameplay instead of falling back on the usual Exp Inc. class staples.. Fighter was mostly cool if you went with the default pro-wrassler portraits, but shit like generic western priest-clerics was extremely boring.

              • 2 years ago
                Anonymous

                >but shit like generic western priest-clerics was extremely boring.
                Oh man I couldn't disagree more with you. The fact that classes in EO became zany with time is what made me lose interest completely in the series. And now, in Undernauts, with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric? Sign me the frick up my man. I much prefer the idea of marching a bunch of losers to their doom instead of a gang of jrpg protags

              • 2 years ago
                Anonymous

                Let me guess, American

              • 2 years ago
                Anonymous

                Wrong. My turn: Bri*ish

              • 2 years ago
                Anonymous

                no, chadstralian
                Only an american like you would make a post so horrendous

                >but shit like generic western priest-clerics was extremely boring.
                Oh man I couldn't disagree more with you. The fact that classes in EO became zany with time is what made me lose interest completely in the series. And now, in Undernauts, with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric? Sign me the frick up my man. I much prefer the idea of marching a bunch of losers to their doom instead of a gang of jrpg protags

              • 2 years ago
                Anonymous

                I'm not even in the same continent as burgers. I'm sorry my superior tastes triggers you.

              • 2 years ago
                Anonymous

                >chadstralian
                frick off you bogan c**t

              • 2 years ago
                Anonymous

                >with a choice of office lady samurai, policewoman hunter and broke-ass homeless mangaka cleric
                Too bad they do the exact same thing regular warriors, rangers and clerics do. Just a fresh coat of paint. This happens in almost every single Experience game.

                no, chadstralian
                Only an american like you would make a post so horrendous [...]

                Ah yes, the canadians of the East. That explains a lot.

    • 2 years ago
      Anonymous

      It's impossible, they will never become popular
      You may not realize it but many people would simply drop games for having a "first person" perspective in JRPG battles, they need a moving camera and loads of animations or they consider games outdated

    • 2 years ago
      Anonymous

      To kinda build off of what the other guy said, I feel like going third-person and not using grid-based movement would be the simplest things that would attract more people. Of course, by that point a lot of people would debate whether or not it even still qualifies as a DRPG.

      • 2 years ago
        Anonymous

        Wizardry 8 and the later Might and Magic games weren't grid-based, and they were dungeon crawlers. Third-person stuff might be trickier, at least during exploration, since a lot of dungeon crawlers need you to get a good view of stuff and player models would get in the way. Having a Shining the Holy Ark-esque bit where heroes jump in to attack enemies might be cool, though.

        • 2 years ago
          Anonymous

          Is it just me or does this look slightly like Golden Sun

          • 2 years ago
            Anonymous

            Both game dy Camelot, why's it can explain!

            • 2 years ago
              Anonymous

              Oh I had no idea, thanks anon

    • 2 years ago
      Anonymous

      There is a hard cap to the numbers of the kind of people that would play them
      I have been playing King's Field 4 and for about 99% of the game there is no map and no compass and my sense of direction is utterly fricking fried playing it, I assume this is how most people feel playing games that do have a compass and automap and it sucks

      • 2 years ago
        Anonymous

        it really is a genre almost perfectly opposed to hollywood movie games, even more so than "normal" jrpgs, it will never be that mainstream
        the attraction tends to be the gameplay, gameplay that almost by definition has to be turn based and thus niche, but also tends to attract people that are into it for the story, story delivered in VN-like dialogue segments rather than cutscenes with 3d models
        the genre will never be a big thing, which may be a blessing in disguise because it keeps away normalgays and genre destruction by dumbing it down, because when someone tries it doesn't really qualify as a drpg anymore

      • 2 years ago
        Anonymous

        I said that but after I finished King's Field 4 I realized it's actually a highly linear game with short branches off the main path. Even more linear than souls. Playing the earlier KFs that really are dungeon crawls tricked me into thinking I was unexplored areas behind when I wasn't, which made me miss a compass when I didn't need to.

        • 2 years ago
          Anonymous

          KF4 is fantastic but yeah it's actually a pretty straightforward dive around the central pillar compared to the dungeons in KF1-3. Have you played Shadow Tower? Excellent atmosphere, probably my favorite of the PS1 titles, though I love KF2 and its island setting. Eternal Ring has some decent dungeons. ST:A is very linear but still quite fun, probably the most distinctly oppressively alien atmosphere I've experienced in quite some time.

          • 2 years ago
            Anonymous

            I'm trying to decide whether to play Shadow Tower or Abyss next. KF2 was my favorite core design although the QoL like the automap in 3 is hard to beat. I mostly just found the empty Hyrule Plain field zones annoying in 3, although I'm sure it was pretty cool in 1996 two years before Hyrule Plain existed. 4 was really just a different kind of game and the systems were massively under-playtested in a way that really annoyed me. I'd guess no one has ever gotten a weapon other than fists or 90% of spells to level 3 without grinding, since you get a massively better new weapon in basically every zone after the early game, like 30 minutes apart, and the attack spells don't have sufficient differences not to stick with fireball and ice clad or something equivalent to ice clad.

            • 2 years ago
              Anonymous

              There is definitely something to appreciate about each title as they tackle the core concept in a different way. I actually preferred the unreliable maps you got in 2 to the automap in 3. It is funny you mention the similarity to Hyrule Plain though, 3 is really a Zelda-romp across a kingdom, it's not my favorite title but it's a great bookend to the trilogy. The thing about Shadow Tower is how much more of a horror game it is. It's deeply, deeply claustrophobic. No OST. Just monster groans, shrieks, howls, maybe the wind, mechanical sounds, the menu inexplicably laughing at you, your footsteps as you descend the tower. ST:A really digs into environmental design and storytelling, it's stellar. There's even a limb severing mechanic, and hilariously enough you get guns which are the best way to fight. Not as much horror but DAMN it nails the alien. It's hard to really make that point come across until you see for yourself. I wish more games had the courage to be like this.

              • 2 years ago
                Anonymous

                I actually turned off the music in every KF because there were so many zones where the loops were very short and very annoying, and I'd forget to turn it back on after I got out of that area. I'm sure I missed some good ones but I really couldn't stand the bad ones.

              • 2 years ago
                Anonymous

                Shadow Tower Abyss became one of my favourite games of all time after I played it. Atmosphere wise, is miles ahead anything else From Software has ever made, and the only things comparable are maybe some dungeon crawlers like Grimrock but I don't think even that comes close to what ST:A brings to the table.

                I'm yet to play any of the KF games, the answer is probably obvious, but the best place to start is 1 and going on from there?

                Also, something very curious I just found out: There is a whole community dedicated to making custom content for Dungeon Master: https://www.dungeon-master.com/forum/viewforum.php?f=31. It's amazing to see such an old dungeon crawler receiving new content nowadays. I'm really curious to play some of the dungeons to see how good they are.

              • 2 years ago
                Anonymous

                Forgot to mention in this post, but maybe La Mulana and La Mulana 2 are what come closest in terms of atmosphere when compared to ST:A. Even though they're both 2d Metroidvanias, the sense that you're completely lost in a alien environment and have to fight your way out of there is pretty similar. I wish we lived in a world where La Mulana brought enough attention to bring some copycats just like the Souls games have.

              • 2 years ago
                Anonymous

                I thought KF1 was a good starting place despite it being incredibly simple and short just because it wasn't too much to get a grip on (just the fourth floor is extremely dull). But maybe coming from Abyss instead of never having played any of the '90s first person From games before it will be too skimpy and ugly.

              • 2 years ago
                Anonymous

                *the first three KF games are also basically one interlinked storyline; it's not that big a deal and it's quite simplistic but I definitely got extra satisfaction from KF3 because I'd played KF1.

              • 2 years ago
                Anonymous

                Forgot to mention in this post, but maybe La Mulana and La Mulana 2 are what come closest in terms of atmosphere when compared to ST:A. Even though they're both 2d Metroidvanias, the sense that you're completely lost in a alien environment and have to fight your way out of there is pretty similar. I wish we lived in a world where La Mulana brought enough attention to bring some copycats just like the Souls games have.

                Shit, that's a great sell on La Mulana, I keep putting it off since I want to dedicate an extended period of uninterrupted time to it, with a notepad. And yeah, I started with KF1, wouldn't do it any other way. I didn't find it that bad but I imagine it's very hard to stomach for most people. It's worth it seeing the changes and advances they made in the subsequent games.

                I actually turned off the music in every KF because there were so many zones where the loops were very short and very annoying, and I'd forget to turn it back on after I got out of that area. I'm sure I missed some good ones but I really couldn't stand the bad ones.

                I really enjoyed the music overall (mostly KF4) but there were some loops that were extreme aural punishment, so don't blame anyone for turning it off. It's the nice part of Shadow Tower, the slow, plodding gameplay is enhanced by the lack of OST building tension through environmental sources of sound.

              • 2 years ago
                Anonymous

                I've played both La Mulana exactly the way you mentioned. I got some time off work during Covid and no-life'd pretty much 15 days in a row in both games. At the end of the journey, I've had 80 hours on LM1 and 95 on LM2. It was one of the most amazing gaming experiences I've had, even though I had to use a guide to solve some puzzles.

                At the end of everything, I have almost 1 GB of screenshots, notes, maps and similar stuff. And from time to time I open this files like an adventurer would do with his diary, just to remember the great times I had with both games.

              • 2 years ago
                Anonymous

                Shadow Tower having a 4 foot view distance that makes every single enemy into a jump scare is certainly helping the horror vibe

              • 2 years ago
                Anonymous

                Lovely limitations of the ps1 that simply can't be recreated. Also, Shadow Tower has a fantastic enemy roster. They get weirder and weirder. Not just reskins of KF enemies, though there are definitely a few of those

              • 2 years ago
                Anonymous

                Man Shadow Tower is way way too samey not to have at least early King's Field you are here maps and a compass.
                It seems like back in 1999 you were supposed to go to From's website to get maps, which no longer exist on the internet

    • 2 years ago
      Anonymous

      I don't want them to get popular.

    • 2 years ago
      Anonymous

      actual production values

    • 2 years ago
      Anonymous

      Make an entirely different genre of game.
      Call it a dungeon crawler.
      Done.

      • 2 years ago
        Anonymous

        Don't you know? Dungeon crawler is the new Rogue-like!

        • 2 years ago
          Anonymous

          Soon we'll be getting dungeon crawlers where you don't even have to crawl the dungeons anymore...

          • 2 years ago
            Anonymous

            If a game includes a dungeon in it at all it is now a dungeon crawler according to steam tags.

            • 2 years ago
              Anonymous

              Tv tropes and it's "close enough" mentality has caused irreparable damage to western media discussion.

      • 2 years ago
        Anonymous

        what is it actually, looks like Dragon's Crown with shitty cartoon network art

        • 2 years ago
          Anonymous

          >what is it actually
          Brawler/beat 'em up/button masher with roguelite elements
          >with shitty cartoon network art
          Well it is Klei so that goes without saying.

          If a game includes a dungeon in it at all it is now a dungeon crawler according to steam tags.

          >according to steam tags.
          If steam had actual definitions of approved tags and moderated their shit, I might actually be able to discover games... oh who am I kidding, if you haven't heard of it outside of steam, it's shit.

    • 2 years ago
      Anonymous

      You can't. I had a normie acquaintance who was a "big Persona fan" and played Persona 1 for the first time. Spent about 10 minutes bumping into walls like a dumbass and going in circles in the 1st person segments before calling it "confusing" and had "weird controls". Apparently the very design of Dungeon Crawlers is gatekeep-y enough for a modern audience.

      • 2 years ago
        Anonymous

        and yet persona Q are among some of the most 'popular' drpgs of all time (by sales volume)

    • 2 years ago
      Anonymous

      By removing the things that define the genre
      >remove the boxy grid based movement
      >remove the first person perspective
      >remove the party control and just make it one dude
      once you do that you end up with Diablo 1 which seems like a pretty big hit to me

    • 2 years ago
      Anonymous

      Make Kings Field and let it evolve into Demons Souls.

    • 2 years ago
      Anonymous

      Literally nothing. The design is inherently antiquated and designed to pad out playtime. Icycalm already btfo the entire genre.

      • 2 years ago
        Anonymous

        >Icycalm

    • 2 years ago
      Anonymous

      Nothing at least for now. Normalgays are into open world and non linearity.

      Literallly just Etrian Odyssey on the Switch to get normies accustomed to first person dungeon crawling again.

      Etrian failed and now is dead. Let him go.

      • 2 years ago
        Anonymous

        you just know fatlus will bring back etrian but as a pseudo-open world like SMT V

        • 2 years ago
          Anonymous

          A zombie is not better than a corpse.

          • 2 years ago
            Anonymous

            never said it wasn't
            sometimes it's better to just let go and hope for another game of the same genre made by someone else
            having any faith in fatlus is a fools errand

    • 2 years ago
      Anonymous

      >What would make DRPGs more popular?

      Actually showing your party members and them not simple being a static 2D portrait that never changes.

      • 2 years ago
        Anonymous

        Didn't work for Ray Gigant.

      • 2 years ago
        Anonymous

        Wizardry 8 made custom characters fully animated and voiced and it killed the entire franchise

      • 2 years ago
        Anonymous

        Terrible opinion

        • 2 years ago
          Anonymous

          Your party mebmers just being a small image portrait and nothing else boils your charactes down to nothing but numbers.

          Then again, maybe dungeon crawlers are for number autists that don't care about characters, feedback, visual progression and the like.

          No really, if someone's idea of a good combat system is to have sparkles appear over a mostly static image/3d model of an enemy then they can keep that shit where it belongs. The trash.

          • 2 years ago
            Anonymous

            >anon thinks a combat system is graphics and not mechanics

            • 2 years ago
              Anonymous

              Probably the type of person who claps each time they have to sit through a three-minute long Final Fantasy summon. I hate turn-based RPGs with long attack animations: it adds so much padding. But I guess I'm somehow Hitler for actually wanting to play the stupid video game. I know, crazy, right?

            • 2 years ago
              Anonymous

              the appeal for me is that they get right to the point and i can use my imagination

              Hence just numbers.
              Might as well just be running in DOS at that point as a text based game.

              Combat is more than just numbers.

              [...]

              >imagination meme
              i.e. devs make excuses for shitty execution, laziness and imagination on their end.

              Imagination is useful to fill in some holes in media, Not over half of the media itself.

              • 2 years ago
                Anonymous

                lazy bait, try harder for (you)s
                here's a pity one at least
                inb4 >reeee not everything you disagree with is bait

              • 2 years ago
                Anonymous

                >no argument, just call it bait
                If your argument is that nothing but the numbers matter in a combat system, then yes just making it text based should be OK with you.

                If your argument is to use """imagination""" for large parts of a game as a "legit" design implementation isn't cheap, lazy and lacking in imagination from the devs, you're objectively wrong.

                Disagree? Prove me wrong. Otherwise I'm right and you're just in denial.

              • 2 years ago
                Anonymous

                Anon, I agree with you. But if you can’t find joy in this genre, characterized amongst other things as being done on a budget, try something else.
                What you don’t like is one of the things people enjoy about these games.

              • 2 years ago
                Anonymous

                You can do it on a budget. You just have to be smart about it.
                Not doing it at all and telling people to use their imagination. Admitting people should do X, over you doing it yourself, is you as a dev saying you can't be assed and you as a dev lacking imagination.

                Nobody can "prove" taste. If you like to watch a 12 minute cinematic of a basic attack, then that's your prerogative. Personally I don't give a shit about watching a cinematic take more than a few seconds if it doesn't change the outcome. Despite my earlier hyperbolic comment, it's a scale, not an "all or nothing", so stop sperging out about stupid shit.

                I'm not talking "taste", I'm saying that only caring about numbers and mechanics in games like these is dumb. Just like how claiming that characters in fighting games don't matter beyond their mechanics.

                Getting a more personal connection to the charactes you make, seeing visual characte progression, etc. are all important in games like these since that's basically what they focus on.

                From a design and psychological perspective you don't even need to do a lot.
                Even AAA action games like Ghost of Tsushima understands this. To make a player care more about the horse they're riding [and when it dies/spoiler] just giving the player the option to give it a name that is then used by the protag when calling the horse and such, makes people care more. This is because you invested a piece of yourself into the horse by naming it. All they had to do was have a few extra voice recorded names. Which is a simple, cheap and smart solution.

                If you actually want to make these games better, you need to do more than the bare minimum.

              • 2 years ago
                Anonymous

                Nobody can "prove" taste. If you like to watch a 12 minute cinematic of a basic attack, then that's your prerogative. Personally I don't give a shit about watching a cinematic take more than a few seconds if it doesn't change the outcome. Despite my earlier hyperbolic comment, it's a scale, not an "all or nothing", so stop sperging out about stupid shit.

              • 2 years ago
                Anonymous

                >Imagination is useful to fill in some holes in media, Not over half of the media itself.
                No one tell this guy about books.

              • 2 years ago
                Anonymous

                >No one tell this guy about books.
                That's not what I'm talking about.

                In the context of a book it would be massive plot holes that you have to try and fill in yourself because the author couldn't be assed.
                Then said author preaches and belittles the readers that don't by saying "don't you have any imagination???? i shouldn't need to fill in these plot holes for you!"

          • 2 years ago
            Anonymous

            the appeal for me is that they get right to the point and i can use my imagination

          • 2 years ago
            Anonymous

            the appeal for me is that they get right to the point and i can use my imagination

            • 2 years ago
              Anonymous

              Ah, truly a gold standard when it comes to imaginary gaming!

            • 2 years ago
              Anonymous
              • 2 years ago
                Anonymous

                And truly the gold standard for 四コマ漫画

              • 2 years ago
                Anonymous

                >the characted desings are too cartoony
                >says the cartoony anime girl

            • 2 years ago
              Anonymous

              One of the few examples of games still having SOUL.

          • 2 years ago
            Anonymous

            >Redditor has shit opinion
            wow

    • 2 years ago
      Anonymous

      Make them like persona

      • 2 years ago
        Anonymous

        Get out

      • 2 years ago
        Anonymous

        cringe

      • 2 years ago
        Anonymous

        No one likes purse owner for the dungeon crawling.

      • 2 years ago
        Anonymous

        Terrible bait.

    • 2 years ago
      Anonymous

      Make them like Kiseki

      • 2 years ago
        Anonymous

        Get in

    • 2 years ago
      Anonymous

      breasts, waifus and husbandos.

      • 2 years ago
        Anonymous

        but

    • 2 years ago
      Anonymous

      We need less humoids and more monsters. Non-monster characters simply aren't interesting or fun to play.

  3. 2 years ago
    Anonymous

    Garbage and outdated design. A "genre" for shit-eating hipsters. Not a RPG.

    • 2 years ago
      Anonymous

      bump

    • 2 years ago
      Anonymous

      I wonder if you get tired of being BTFO

  4. 2 years ago
    Anonymous

    As I expected, Wizardry 6 filtered me in the first 20 minutes, so I switched to Wizardry 8. You guys weren't joking, it really is MUCH easier. I guess I'll stick to it for now and come back to 6 at some future date, once my life situation improves.

    I really like what the game looks like, but I can't explain why.

    • 2 years ago
      Anonymous

      Did you equip the ring?

    • 2 years ago
      Anonymous

      Enemy exploding into chunks like its Quake when you kill them goes a long way to making it more fun

    • 2 years ago
      Anonymous

      There's a premade Wiz6 party by some dude floating on the net, which makes the game a whole lot less painful.
      There's also an automapper for Wiz6 on moddb.

  5. 2 years ago
    Anonymous

    Any dungeon crawlers where you can dialogue with enemies, where some can even join your party/band, where enemies flee regularly, and where the bulk of xp doesn't come from combat?
    Aside from MegaTen of course.

  6. 2 years ago
    Anonymous

    DRPG homies when they finally advance 3 tiles after 10 hours of gameplay

    • 2 years ago
      Anonymous

      this but when i finally get a healer to step in all the damage tiles to fill them

    • 2 years ago
      Anonymous

      I'm DRPG homies

  7. 2 years ago
    Anonymous
  8. 2 years ago
    Anonymous

    NO U!

  9. 2 years ago
    Anonymous

    Does Mon-Yu have an official English release date yet?

  10. 2 years ago
    Anonymous

    >le millenon girl

  11. 2 years ago
    Anonymous

    >lost in Mary Skelter Finale again
    I am too moronic for this game and it's Zapping mechanic.

    • 2 years ago
      Anonymous

      Game telegraphs pretty hard when you're supposed to switch teams on multi-team puzzles

      • 2 years ago
        Anonymous

        >Game telegraphs pretty hard
        You just hit a locked door and it says "door's locked, man". As for which of the other parties you need to switch to, it's a 50/50 guess. You missed a switch or something on the way? Go walk 80% of the map squares combing for it. Picked up a key, but didn't notice because it was in the exact same chest as the 32 High Calorie Cookies you picked up on this same floor? Comb the map again until you realize that one of the chests jammed into yet another throwaway dead end was mandatory.

        • 2 years ago
          Anonymous

          Sounds like you are not exploring the map fully on your first go and wasting your own time exploring twice or thrice because of it.

        • 2 years ago
          Anonymous

          Covering your floors is mandatory in DRPGs and MS doesn't make it hard to check your coverage. Just pull up the maps and look for points that are open.

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            game?

            • 2 years ago
              Anonymous

              undernauts

              Labyrinth of Refrain?

              yes

              • 2 years ago
                Anonymous

                Lord have mercy I'm bout to BUST

  12. 2 years ago
    Anonymous

    Is Ultima Underworld good? Should I go straight to part deux?

    • 2 years ago
      Anonymous

      Ultima Underworld is better than Ultima Underworld 2, but both are really good games.

  13. 2 years ago
    Anonymous

    What dungeon crawlers for PS2 would you rec besides Wizardry and Kings Field?

  14. 2 years ago
    Anonymous

    Beat SMT 1, 2 and SJ. Had a blast with all three.

    I started playing Etrian Odyssey 1 a couple weeks ago, just beat the final boss, 6th stratum notwithstanding. This is exactly the type of game I craved and I can't wait to play the other games in the series. I just wish the music didn't switch to garbage generic orchestral with the 3DS entries, because holy frick do those FM instruments titillate my gonads.

    • 2 years ago
      Anonymous

      I envy you, I wish I lived in an universe where generic orchestral music mixed electric guitars, trumpets and saxophones

      • 2 years ago
        Anonymous

        It's precisely what makes it garbage though. It's like the cheapest, least original and least impactful copy of most of Motoi Sakuraba music. Just compare EO1's Scatter About or Ecstasy with Untold's, all the power of the songs is lost when transitioning from FM to HQ samples.

        • 2 years ago
          Anonymous

          I fully agree that the FM version of many songs are vastly superior to the orchestral ones but that doesn't make the new style generic just because it uses actual instruments, other songs were improved just as much
          FM isn't inherently better just because nobody uses it anymore

        • 2 years ago
          Anonymous

          That kind of instrumentation is way overplayed these days, I first noticed it in how every smash ultimate arrange sounded the same.

          Koshiros 3DS EO soundtracks still evoke 70s TV bgm more than Sakuraba tho so I can stand it

    • 2 years ago
      Anonymous

      Yuzo Koshiro is god tier. And the soundtrack gets better in each game, up until 4, which has easily the best OST of any DRPG. Not that it has that much competition to begin with.

      • 2 years ago
        Anonymous

        Hard disagree. 3's The First Campaign and The End of the Raging Waves trump all other battle themes in the series, though I must admit Storm is nice.

    • 2 years ago
      Anonymous

      All the games except IV iirc have DLC that import their respective FM sountracks that you can switch to

  15. 2 years ago
    Anonymous

    I wonder if anyone even ever heard of this game

    • 2 years ago
      Anonymous

      Undernauts was decent but it wasn't their best. Demon Gaze 2 is still their top crawler.

      • 2 years ago
        Anonymous

        Steam sale is tomorrow, are there any dungeon crawlers you guys have your eyes on? I'm hoping Undernauts gets a decent discount

        Is Demon Gaze 2 really that much better than the first? I didn't really like some of the mechanics and stopped about halfway through

        • 2 years ago
          Anonymous

          I usually see people preferring the first, actually. 2 has prebuilt party members you gradually unlock, many of them hybrids of classes from 1. First few dungeons are pretty lame since they're balanced around being done in any order. There's more character events for your party members, and one of those touchy minigames the Vita loved. Same core but it does feel more polished.

          Is it true Dungeon Travelers 2 got banned on steam? Real shame if so

          Nobody actually knows, they're just speculating because it followed a trend some other games did of adding a steam page and assets and then going silent. Could be the devs/publishers dropped it themselves.
          It's ridiculous since the suggestive content was hardly any different from what Mary Skelter had.

  16. 2 years ago
    Anonymous

    goddamn Rui from Wizardry:TotFL makes me wanna go feral

  17. 2 years ago
    Anonymous

    As an actual Burger who hasn't posted shit, I'm curious: what class skills would "Burger" bring in a DRPG?

    • 2 years ago
      Anonymous

      +33% chance to be hit by a projectile

      • 2 years ago
        Anonymous

        But it'd need to be a high penetration projectile to breach the fat wall.

  18. 2 years ago
    Anonymous

    Dungeon Encounters does so much right but no one will play it because of the shit presentation

  19. 2 years ago
    Anonymous

    Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?

    The only DRPG I've played so far is Legend of Grimrock (also the sequel), which was very nice, even though the whole "square-dancing" kind of combat was lame most of the time. But exploration and puzzle-solving wise, it was a fantastic game, one that kept me immersed the whole time.

    I'm ok with turn-based stuff as well, as long as it gives a lot of room for customization of your party. The only thing I would dismiss is story based DRPGS (I really don't care about stories in games), so if I can skip everything story related and focus only on the gameplay, it would be a plus.

    • 2 years ago
      Anonymous

      >Anons, would you be kind enough to recommend some DRPGs for a beginner in the genre?
      As some have mentioned, Undernauts could be a good option. If by chance you have a 3DS, you can’t go wrong with the Etrian Odyssey series, they sound exactly like what you want: full customization of varied classes, non-invasive story, etc. Most people recommend starting with either 3 or 4. They are hard, specially at the beginning, but most games in the genre are.

      • 2 years ago
        Anonymous

        Operation Abyss is a gentle and robust introduction to the genre. Demon Gaze and it's sequel if you don't mind being a little more adventurous

        Thank you. I'll look for these ones. Even though I don't have a 3DS, I'd assume it EO runs well on Citra, right?

        • 2 years ago
          Anonymous

          It does. Surprisingly well, I heard. I can’t play it on PC, having played them on the 3DS, but some people did the opposite and had no problem.

        • 2 years ago
          Anonymous

          Playing through the entire series emulated. Works extremely well. For the DS games I one hand a saturn controller and use the mouse to draw while exploring, will switch to an xbox one controller for the 3DS titles to account for the ability to look around. The games would actually be a perfect fit for the PC

    • 2 years ago
      Anonymous

      Operation Abyss is a gentle and robust introduction to the genre. Demon Gaze and it's sequel if you don't mind being a little more adventurous

  20. 2 years ago
    Anonymous

    how good is the new version of strange journey?

    • 2 years ago
      Anonymous

      >Voice acting
      >More demons
      >More NG+ content
      >An optional dungeon and new final boss
      >IMO improved UI
      That's on top of my head

    • 2 years ago
      Anonymous

      Not bad, but not good enough to care about if you have already played the original.

    • 2 years ago
      Anonymous

      not worth it unless you're really interested in Doi's OC donut steel
      there is more content and new demons, but the new art and endings are bad, and somehow they fricked with the scale of the dungeons, it's like the perspective is that of a midget's

  21. 2 years ago
    Anonymous

    Anyone find any worthwhile gridcrawlers in the Steam Nextfest?

    • 2 years ago
      Anonymous

      yea some real 'gems'
      https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/

      https://steamdb.info/app/1574130/
      (i'd link the store page but it's porn)

      • 2 years ago
        Anonymous

        Vagastia was shit by the way.

      • 2 years ago
        Anonymous

        >porn and two blobless crawlers

      • 2 years ago
        Anonymous

        Next time, be a man and post the link.
        https://store.steampowered.com/app/1574130/The_Ruins_of_Vagastia/

      • 2 years ago
        Anonymous

        top is kino

  22. 2 years ago
    Anonymous

    What's the best drpg to run on my dosbox

  23. 2 years ago
    Anonymous

    >playing demon gaze
    >get to third boss
    >he just relentlessly beats my ass
    am I too moronic for drpgs, this guy keeps summoning little frickers and outgrinding me

    • 2 years ago
      Anonymous

      You mean chronos or hermes?.
      Either way since mars you should have realized most bosses can't act in the backrow because they have no ranged attacks, similar to how your own dudes work, so you can take that time to heal up and buff up before killing the dudes and going in again.
      If you mean the mimic heart.
      It's a "do you know what you're doing?" check, it's a piss easy boss for drpg and jrpg veterans, but a secret boss you don't deal with until a floor later or so similar to a FOE in EO if you aren't prepared, the boss is nothing special, with a decent party you can just slap it until it dies, no brain required, by spending your gems well you can probably fight it right as you find it, at least in normal/hard, you will need some more preparation in very hard.

      • 2 years ago
        Anonymous

        ahh, that make sense
        yeah, it's hermes
        I stopped playing the game 2 years ago and just now picked it back up so I have to learn everything over again
        thanks pal

        • 2 years ago
          Anonymous

          When that happens to me I start all over again just in case, but it's understandable if you don't have the free time or patience for that.
          Have fun.

  24. 2 years ago
    Anonymous

    Started another new playthrough of Dungeon Siege. Any suggestions for playstyle? I'll probably just go 7 fighters 1 nature mage again.

  25. 2 years ago
    Anonymous

    Any good dungeon crawlers on android? Preferably party based

    • 2 years ago
      Anonymous

      The Quest is there. Also, if you're brave enough, you can play the whole Wizardry games that were launched on PSX and SNES through emulators (not to mention Etrian Odyssey 1-3 on the DS Emulator).

    • 2 years ago
      Anonymous

      get the DS emulator and play etrian odyssey or strange journey my man

  26. 2 years ago
    Anonymous

    Has anyone here played nevergrind online?

  27. 2 years ago
    Anonymous

    don't believe Mastema lies

  28. 2 years ago
    Anonymous

    I need to get off my ass and start working on my DRPG again.
    Give me an enemy gimmick to implement today.

    • 2 years ago
      Anonymous

      An enemy that always have two minions by his side. If there are minions alive after a set number of turns, the enemy will devour them, gaining some ability (more HP and/or attack and/or Immunity to some element and so on).

    • 2 years ago
      Anonymous

      The good ol "can only take 1 damage each time"

    • 2 years ago
      Anonymous

      I'm sure you want another one. Taking this from one of the worst enemies I've ever seen in rpgs.

      -Goes first and casts one of two spells, with the same likelihood (50%): A physical reflect shield on all enemies, or a magical reflect shield on all enemies. Reflects all damage you'd otherwise deal. That's all it does. Every turn.

      Biggest b***h I ever encountered and never fought. May lead you to implement useful status effects or a good way to run away as a result. (The game this is from has the latter)

    • 2 years ago
      Anonymous

      Enemy that throws minions at (you).
      Enemy that forces you to change your characters position in the party.
      The good old ‘kills this enemy with this specific attack and it will give you a useful goodie’.
      Enemy changes form, type and/or gets a new move when cornered and/or is attacked with certain type of damage.

  29. 2 years ago
    Anonymous

    >EON
    Hero/Harbinger/Gunner/Farmer/Sovereign Lv 12
    Ughugh... What are my odds of defeating Berserker King (Ambush), Berserker King (Phase 2) and Cernunnos?!

    • 2 years ago
      Anonymous

      >struggling in EO, the easiest drpg series
      lmao.

      • 2 years ago
        Anonymous

        Thanks for the trollish answer. Now why my guildmates DO NOT receive EXP when I equipped one of them with Memory Conch?!

        • 2 years ago
          Anonymous

          Aaaaaaand... I found the answer by equipping on my active Sailor Moon Princess.

      • 2 years ago
        Anonymous

        Considering people here love sucking off Experience games, it would seem they don’t actually play them.
        The hardest Experience game is easier than the easiest EO.

        • 2 years ago
          Anonymous

          If you play on normal or easy, sure.

          • 2 years ago
            Anonymous

            Considering how badly they are balanced, why shouldn’t you?

        • 2 years ago
          Anonymous

          It’s just one those gays that go ‘The games I like are better and harder. What games do I like? I’ll never tell hehe’

  30. 2 years ago
    Anonymous

    One the topic of Kings Field, whats the best way to play KF1? I only ask cause I remember there being a version of the game called Kings Field, but was actually KF2? I think it was the PSP version? Best to just start at the PS1 version and deal with the jank?

    • 2 years ago
      Anonymous

      The Japanese release names were KF 1, 2, 3, 4
      There was no american release of KF1, and they ended up calling Jap KF2 KF1, Jap KF3 KF2, and Jap KF 4 "King's Field: The Ancient City". I think there was also a separate European release of KF4 that they called KF3.

      There is a good translation patch for Jap KF1 available (better than the commercial localizations of 2-4), and KF1 works great in Beetle via Retroarch.

      • 2 years ago
        Anonymous

        *and I don't think any of them had any real PSP releases, there are just PSX->PSP emulation versions so you can play them on a real PSP.

  31. 2 years ago
    Anonymous

    pretty sure the average poster in these threads has beat like 3 games at most but endlessly jerks off about it anyway

    after 20+ you're just happy to see a new DRPG at all

    • 2 years ago
      Anonymous

      The Japanese DRPG people seem to jerk off about difficulty, Western DRPG people tend to jerk off about tolerating annoyances like doing paper mapping
      I just wanna play Might and Magic 4 and grill

    • 2 years ago
      Anonymous

      Yeah, etrian Black folk deserve insta ban.

  32. 2 years ago
    Anonymous

    Alright, I need a dungeon crawler where you jump straight into the action, and that is as combat focused as possible.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        >wersja kinowa
        ?

      • 2 years ago
        Anonymous

        >long aspergery party creation
        >right into the action

    • 2 years ago
      Anonymous

      Does combat focused mean that there's a lot of combat or that it's tactical or intelligent

      • 2 years ago
        Anonymous

        preferably both, but what I meant is that the combat is the star of the show. Meaning neither the story, nor puzzles, nor any annoying gimmicks interrupt the fighting too much.

  33. 2 years ago
    Anonymous

    >ctrl+f dungeon travelers
    >0 results
    cringe

  34. 2 years ago
    Anonymous

    https://www.gematsu.com/2022/06/labyrinth-of-galleria-the-moon-society-coming-west-for-ps5-ps4-switch-and-pc-in-early-2023

    • 2 years ago
      Anonymous

      >NISA
      Lmao.

      • 2 years ago
        Anonymous

        yes, NISA is localizing the NIS game and they did the first one, what did you expect?

        • 2 years ago
          Anonymous

          >what did you expect?
          probably them taking less than a literal half a decade

        • 2 years ago
          Anonymous

          Might as well read fanfiction, with NIS games go runes or go home.

          • 2 years ago
            Anonymous

            >go runes or go home.
            That has been the standard when playing japanese games since games were a thing.

    • 2 years ago
      Anonymous

      >early 2023
      Does fricking anyone still give a single shit about galleria at this point, let alone in a year?

      • 2 years ago
        Anonymous

        actually yes, on backloggd.com there are a billion zoomlets who played the first game and larp about playing the second

        • 2 years ago
          Anonymous

          On fricking where

          >early 2023
          Does fricking anyone still give a single shit about galleria at this point, let alone in a year?

          Yes, tho’ I heard it’s worse than the first one.

          • 2 years ago
            Anonymous

            >where
            the twitter equivalent of rateyourmusic, but for video games aka a toxic shithole for literal children and homosexuals.

    • 2 years ago
      Anonymous

      if you actually care about this game you better basically avoid the internet until it releases. the plot is fricking amazing and hugely prone to spoilers.

      also i wonder if this will be manipulated in any way to avoid upsetting 'them'

      • 2 years ago
        Anonymous

        >also i wonder if this will be manipulated in any way to avoid upsetting 'them'
        They already censored the sexual eroticism stat into "Charisma", they can edit it to anything they fricking want to and EOPs don't give a shit.

        • 2 years ago
          Anonymous

          strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)

          were the abilities in the upper right also censored?

          • 2 years ago
            Anonymous

            I don't remember, I played it basically on launch.
            I remember a ton of references to ero and gore were removed but I could be wrong.

          • 2 years ago
            Anonymous
            • 2 years ago
              Anonymous

              Why is she eating a wet turd?

            • 2 years ago
              Anonymous

              I played this game on a potato PC 2 years ago and the fight was just floating eyes and a mouth ala Cheshire cat

          • 2 years ago
            Anonymous
            • 2 years ago
              Anonymous

              'titillating terror' is an acceptable adaptation but the rest have had basically all of the nuance stripped out/made vanilla

              cant even imagine how the rest of tatsuya izumi's script has been butchered if those are the kind of steps they've taken

      • 2 years ago
        Anonymous

        >also i wonder if this will be manipulated in any way to avoid upsetting 'them'
        They already censored the sexual eroticism stat into "Charisma", they can edit it to anything they fricking want to and EOPs don't give a shit.

        strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)

        were the abilities in the upper right also censored?

        Everyday I regret more and more not using the free time I had years ago to learn nip, now I'm fricking busy everyday with job and barely have any free time to myself at all

        • 2 years ago
          Anonymous

          it's not something you really learn in your freetime
          becomes an all consuming activity with a high amount of upkeep

    • 2 years ago
      Anonymous

      let's goooooo

      if you actually care about this game you better basically avoid the internet until it releases. the plot is fricking amazing and hugely prone to spoilers.

      also i wonder if this will be manipulated in any way to avoid upsetting 'them'

      yeah i learned my lesson. i was in the refrain threads and never finished the game because i spoiled the entire story for myself. i tried picking the game back up last month and all my saves are gone

    • 2 years ago
      Anonymous

      So is the gameplay actually good this time or is it more slogging through mindless tedium for an interesting story?

      strange, since i got the impression that all of the artwork in the first game was maintained (including the grotesque and lewd)

      were the abilities in the upper right also censored?

      It's somewhat common now for localisers to leave graphical elements untouched and restrict censorship to text elements since they're much harder for anyone to notice. Lets them censor things while also having people assume nothing was censored since they can't see it at a glance.

      I don't remember, I played it basically on launch.
      I remember a ton of references to ero and gore were removed but I could be wrong.

      Got any actual examples there?

  35. 2 years ago
    Anonymous

    >frogposter

  36. 2 years ago
    Anonymous

    I've just finished Elminage Original and I'm wondering if I should go for the extra dungeons or just start the game again trying to make a better party now. Since I've had fun with the game I don't bother starting it again, do you usually replay DRPGs?

  37. 2 years ago
    Anonymous

    Give me a game where dodge tanks aren't a joke

    • 2 years ago
      Anonymous

      Potato Flowers in Full Bloom

      • 2 years ago
        Anonymous

        Yeah, evasion-focused rogues are awesome in Potato Flowers

        • 2 years ago
          Anonymous

          >went through the entire game with my rogue being my dedicated tank and oil can spammer for my sorcerer + imp to go nuts with their pyromania
          That duo was almost too good.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        >Not Nene portrait

      • 2 years ago
        Anonymous

        tot

  38. 2 years ago
    Anonymous

    Just bought bard's tale 4 key for 1 euro and got the original trilogy remastered too (great value for the money). I just finished BT1. It's the first blobber I actually finished. Pretty fun game but I don't know if I'm gonna play 2 and 3 (they look like basically the same game). How's 4? Will I have fun? The only recommendation I consistently got until now is to enable the director's cut puzzle skip option

    • 2 years ago
      Anonymous

      How long is BT1? I've given it a shot before but I think I did it on a Commodore emulator and I got annoyed with the issues.

      • 2 years ago
        Anonymous

        It's 20 or so hours, depending on how quickly you grasp the mechanics. It's very simplicistic. I started using max combat speed only towards the end of the game so you can probably finish it in less time

  39. 2 years ago
    Anonymous

    Playing the Dark Spire as a relative newcomer to the genre - am I supposed to just grind until level 3 in the first floor before actually exploring? I feel like the game is too volatile and expensive to really allow for exploring. A single bad turn can kill a character, which will set you back quite a bit in gold needed for the initial buildup of power.

    • 2 years ago
      Anonymous

      grind and savescum

  40. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Labyrinth of Refrain?

    • 2 years ago
      Anonymous

      I'm just about to start this, how important is luck? Do I have to use the moronic names to get high luck or will I be able to get by just fine with whatever my names happen to give?

      • 2 years ago
        Anonymous

        It's not really important. Just make sure your lucky numbers are all even.

      • 2 years ago
        Anonymous

        Luck doesn't matter a whole lot. Give everyone an even lucky number if you plan on doing the postgame, you luck can be changed, your lucky number can't.
        Evasion is ultimately the most important defense stat.

  41. 2 years ago
    Anonymous

    What are some high quality ecchi/hentai drpgs with high quality art and good gameplay?

  42. 2 years ago
    Anonymous

    Dungeon Travellers 2 is now on banned Steam games list. Cya pc port

    • 2 years ago
      Anonymous

      There goes the chance of 2-2 getting localize.

    • 2 years ago
      Anonymous

      Went to the link, where does any of whats there indicate that it's on a ban list?

      • 2 years ago
        Anonymous

        what confirms its banned?
        I hope its still coming out somewhere if it is

        Nothing. Back when that list was first made it was useful for what it claims to demonstrate, these days it's just "any game we find a SteamDB entry for that isn't currently available we're going to say is banned until proven otherwise".

        • 2 years ago
          Anonymous

          it would have made more sense if it has been 1 year + since they upload files there at least,4 months its too soon

    • 2 years ago
      Anonymous

      Meh

    • 2 years ago
      Anonymous

      what confirms its banned?
      I hope its still coming out somewhere if it is

    • 2 years ago
      Anonymous

      If steam bans a game that got a completely normal ESRB rating (and was even CENSORED to get it), I'd laugh really hard.
      Of course, ESRB costs money, so many games don't try to get it. But it was (is?) mandatory for console releases, so the game has that.

      Of course, Steam is super weird with this stuff, so everything could happen. It'd still be funny though.

  43. 2 years ago
    Anonymous

    Has anyone here played Lords of Xulima? Been wondering if it's worth giving a spin and if there's anything I should be aware of before starting.

    • 2 years ago
      Anonymous

      I played it way back when, and that is all I remember about it. I would rate it a resounding MEH out of "I only remember that I have played it".

  44. 2 years ago
    Anonymous

    Legend of Grimrock is brutal especially on the 6th floor holy shit. This make SMT nocturne feel like a cake walk.

  45. 2 years ago
    Anonymous

    https://store.steampowered.com/app/853450/Nevergrind_Online/

    this game claims to be the words first multiplayer blobber

    where are we dropping

    • 2 years ago
      Anonymous

      I would never take seriously a dungeon crawler from a dev that uses the term "blobber" unironically.

      • 2 years ago
        Anonymous

        It makes more sense than DRPG as If 95% of all RPGs across every variety dont contain dungeons. It's almost as useless a genre name as character action

        • 2 years ago
          Anonymous

          >character action
          What is that even supposed to mean?

          • 2 years ago
            Anonymous

            Devil May Cry clone

            • 2 years ago
              Anonymous

              So, an action game.
              What's up with people coming up with bullshit names these days? Do they not know about genre names we already had for the last 15 years?

              • 2 years ago
                Anonymous

                You're a clueless normie 'tard. You don't even know what kind of product you consoom. Dumb frick.

              • 2 years ago
                Anonymous

                the problem with broad sweeping categories like that is that they would put shit like devil may cry and crash bandicoot in the exact same category
                not like normalgay consumers would know or care about the difference and would agree they are the exact same, but that's besides the point

              • 2 years ago
                Anonymous

                >crash bandicoot
                Why would they put a 3d platformer in a different category?

      • 2 years ago
        Anonymous

        Why, it's silly but shows they're familiar with the subgenre. I'm more inclined to dismiss people who use "DRPG"

    • 2 years ago
      Anonymous

      It is Everquest cut down and crammed into a basic dungeon crawling experience. It is pretty ordinary but I have definitely played worse, the multiplayer bit is alright

  46. 2 years ago
    Anonymous

    Where can I grab a cheap Labyrinth of Refrain key?

    • 2 years ago
      Anonymous

      G2A

      • 2 years ago
        Anonymous

        >52.47$

        • 2 years ago
          Anonymous

          summer sale on steam starts on the 23rd apparently, just wait

    • 2 years ago
      Anonymous

      buying on a sale does jack shit to support the devs
      at that point just pirate it

      • 2 years ago
        Anonymous

        any safe site like gog games?

        • 2 years ago
          Anonymous

          cs dot rin dot ru has an entire list of safe sites.

          • 2 years ago
            Anonymous

            no site has labyrinth of refrain. wtf

            • 2 years ago
              Anonymous

              niche game pls understand
              seriously though steamdb shows that it has gone as low as 65% off so i'd just wait

            • 2 years ago
              Anonymous

              Just download the NSP and emulate it, Apparently the PC port is so crash prone that emulators are the best way to play it on PC

              • 2 years ago
                Anonymous

                I didn't experience any crashes when I played through the whole thing with my GTX 970. What hardware are you using?

              • 2 years ago
                Anonymous

                I also had no crashes no PC

              • 2 years ago
                Anonymous

                upgrade you PC lmao, I use a poorgay-tier laptop for my budget games and the game runs fine

            • 2 years ago
              Anonymous

              i have downloaded it before, if you want i can upload for you

              • 2 years ago
                Anonymous

                based anon yes

              • 2 years ago
                Anonymous

                know any good hoster for 3gb?

              • 2 years ago
                Anonymous

                google drive or 1fichier

              • 2 years ago
                Anonymous

                https://drive.google.com/file/d/1wMs9CJ7TOrZRrbcOag5TMpVte1eYpsH8/view?usp=sharing

  47. 2 years ago
    Anonymous

    About to hit the Salvation Tower in Skelter Finale and to be perfectly honest, there are some characters, mainly the melee based ones that are not archers, I have zero idea on how to properly build

  48. 2 years ago
    Anonymous

    I just want to play atmospheric kino like Legend Of Grimrock 2 again.

    • 2 years ago
      Anonymous

      In this broken world, we don't deserve such delightful things

    • 2 years ago
      Anonymous

      i want to enjoy this but the tile dancing is so lame. sucks cause everything else about it is wicked

      • 2 years ago
        Anonymous

        >but the tile dancing is so lame
        That and too many puzzles. LoG 1+2 were never good dungeon crawlers. I never understood the hype.

  49. 2 years ago
    Anonymous

    dead genre, please save us

    • 2 years ago
      Anonymous

      All the animeonlines are going to have to take the CRPG pill now that handheld gaming is dead

  50. 2 years ago
    Anonymous

    Are there any good ones on the switch?

    • 2 years ago
      Anonymous

      Coven games and I heard this one is decent https://www.youtube.com/watch?v=HgFfhjaPoZc

      • 2 years ago
        Anonymous

        >ps4 digital copy's price: 12 euros
        >ps4 physical copy's price: well over 50 euros

    • 2 years ago
      Anonymous

      Labyrinth of Refrain
      Labyrinth of Galleria (sequel, releasing 2023 in the west)
      Demon Gaze Extra
      Mary Skelter series (three games, 1 is included with 2)
      Undernauts
      Monyuu (also 2023 in the west)
      Etrian Odyssey never

      • 2 years ago
        Anonymous

        >Etrian Odyssey never
        but I wanna believe, anon

        • 2 years ago
          Anonymous

          Yeah, me too. Having played Nexus caused me to have an epiphany about 3... That I cannot post here. Can you wait for my long ass text on reentry?

          • 2 years ago
            Anonymous

            Nvm... I can sum it up.
            >Hoplite (Vigilance)/Wildling (Awareness)/Zodiac (Horoscope)/Farmer (Harvestry)
            >Sovereign (Royal Veil, Triumphant Cry, Monarch March, Attack Order, Elemental Arms, Guard Order, Prevent Order and Regal Radiance)/Wildling (Beast Soul and Call Tiger/Snake/Bird/Mole)/Monk (Refresh, Unbind and Resurrect)/Buccaneer (Chases)/Arbalist (Elemental Combos and Pop Flare)

      • 2 years ago
        Anonymous

        >Undernauts
        It's 35$ sale. Worth it?

        • 2 years ago
          Anonymous

          Not a bad price, especially for how recent it is. I say look up some footage and see if you'd like it.

    • 2 years ago
      Anonymous

      potato flowers in full bloom
      demon gaze extra

      on the hybrid vn side you have labyrinth of refrain and kowloon chronicles

  51. 2 years ago
    Anonymous

    sell me on the potato flowers
    gameplay looks kinda by the numbers from a quick glance

    • 2 years ago
      Anonymous

      it's not really
      you can see enemy action and target beforehand and attacks will rip through your team unless properly guarded/evaded

    • 2 years ago
      Anonymous

      Here’s a shitty explanation: it’s like Black Souls but Evade and Guard are actually useful.

  52. 2 years ago
    Anonymous

    are there any dungeon crawler to look out for in the next months...or years?

  53. 2 years ago
    Anonymous

    is Wizardry: Labyrinth of Lost Souls a decent place to start with the Wizardry series? The only DRPGs I've beaten are KMT, Soul Hackers, SJ, Persona Q, and TES Arena so I'm wondering where I should start with the series.

    • 2 years ago
      Anonymous

      Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land.
      Either
      >Start with Wiz8 for the most accessible mainline entry and peak of the franchise and work your way backwards
      >Start with Wizardry: Llylgamyn Saga for remakes of the original games and continue with the console remakes of later titles
      >Start with the Apple][ games to prove yourself the king of autism

      • 2 years ago
        Anonymous

        thanks, I'll keep that in mind, although I'm not sure if I'm ready to be the king of autism

        • 2 years ago
          Anonymous

          It's not a title everyone is fit to grasp.

          • 2 years ago
            Anonymous

            I kneel to those that do

      • 2 years ago
        Anonymous

        Any particular reason for playing console remakes of 6 and 7 instead of just carrying a crew through on PC?

        • 2 years ago
          Anonymous

          6 doesn't have automap and I don't think anyone ever tried to port or remake Wiz7/8 for consoles

          • 2 years ago
            Anonymous

            7 actually got a Playstation port. 8 was never ported, though, leaving the Dark Savant trilogy unfinished in Japan.

            • 2 years ago
              Anonymous

              I thought 8 had a Japanese language version on the PC for the text at least?

          • 2 years ago
            Anonymous

            >6 doesn't have automap

            https://www.moddb.com/mods/wizardry-6-automap-mod

            • 2 years ago
              Anonymous

              if you need mods to fix a game then it's shit

              • 2 years ago
                Anonymous

                Or it's old, and people used to huff more copium back in the day, when they had limited entertainment choices.

                Verification not required.

      • 2 years ago
        Anonymous

        >Don't touch ANY of the jap made Wizardry branded games unless its a remake of mainline or Forsaken Land

        What's wrong with the games developed by the Elminage people?

        I forgot how grindy LoT2 gets in the later floors. Floor 12 has the bosses with the challenge levels at 48 and 50 while my party is only just reaching level 41. But then it doesn't matter because Yuugi just punches them into the sky anyway. Actually Yuugi being so strong is a problem because it makes not using her feel like gimping yourself, which is probably why I remembered the game being a lot more difficult the first time I played it.

        >Yuugi

        I thought China was the OP one with her mountain breaker skill (unless plus disc changed it), I can't recall anything in the game that could stand up against it, even the strongest bosses only took a few strikes of a powered up mountain breaker before going down.

        • 2 years ago
          Anonymous

          >Elminage
          Is a Wizardry clone, not Wizardry branded.

          • 2 years ago
            Anonymous

            Yeah, but they made actual Wizardy games before they made Elminage, they had the license. When they lost the rights they just kept making them under a new name.

        • 2 years ago
          Anonymous

          >I thought China was the OP one with her mountain breaker skill
          Yuugi has Knockout in Three Steps which ignores half of the enemy's defence, so unlike Mountain Breaker, it still does good damage against enemies with high defence and/or physical resistance. Yuugi also has better strength since she's a pure glass cannon attacker whereas Meiling is more of a tank than an attacker with her stats and the rest of her skills.

          • 2 years ago
            Anonymous

            Both which pale in comparison with Eiki who IIRC has an attack that literally ignores enemy defenses altogether.

            • 2 years ago
              Anonymous

              Sure Eiki ignores all def with that attack, but it's modifiers aren't as good as Yuugi's. Meiling's okay too. Suika's pretty damn strong too, like a mini Yuugi.

            • 2 years ago
              Anonymous

              Yeah but you also don't get Eiki until the main game is basically over already.

    • 2 years ago
      Anonymous

      I think the SNES versions of the old wizardry games are the best, followed by the PS1 versions. Translation patches are available

  54. 2 years ago
    Anonymous

    I've only really played the SMTs with regard to dungeon crawlers
    What other ones should I look into?

    • 2 years ago
      Anonymous

      Are you by nature a weeb or is SMT just a dalliance
      Try Lands of Lore: The Throne of Chaos

      • 2 years ago
        Anonymous

        >playing mega old blurry games

        OMEGALUL

      • 2 years ago
        Anonymous

        I don't give a shit where a game comes from as long as the text I need to read to operate it is written in English. I never did finish SMT 2, though.

        • 2 years ago
          Anonymous

          But you finished SMT 1? wtf

          • 2 years ago
            Anonymous

            SMT 1 had a complete or mostly complete English release first.

    • 2 years ago
      Anonymous

      Complete your transformation into a Fatlus and play Etrian Odyssey

  55. 2 years ago
    Anonymous

    any classic drpg with a good story? a little edge is nice I guess

    • 2 years ago
      Anonymous

      coven of dusk pretty edgy

    • 2 years ago
      Anonymous

      Rance 6. M&M6 also but it takes a long ass time before its story starts taking off and you've gotta patch in the FPS mod for the best experience

      • 2 years ago
        Anonymous

        Might and Magic 6?
        Make sure you get the mod that combines 6-8.

  56. 2 years ago
    Anonymous

    What would be a good and comfy casual dungeon crawler?

    • 2 years ago
      Anonymous

      I thought the Potato game was pretty chill, you still have to pay attention in battles, but the whole vibe is chill

      • 2 years ago
        Anonymous

        I want some crawler with a more serious look. Potato is too cute.

  57. 2 years ago
    Anonymous

    Is labyrinth of galleria as edgy as coven of dusk?

    • 2 years ago
      Anonymous

      nyes
      kind of

  58. 2 years ago
    Anonymous

    I forgot how grindy LoT2 gets in the later floors. Floor 12 has the bosses with the challenge levels at 48 and 50 while my party is only just reaching level 41. But then it doesn't matter because Yuugi just punches them into the sky anyway. Actually Yuugi being so strong is a problem because it makes not using her feel like gimping yourself, which is probably why I remembered the game being a lot more difficult the first time I played it.

    • 2 years ago
      Anonymous

      your team likely just sucks, i don't remember the game being grindy at all until the post game
      remember in the patchy level up store your main stats for the character (physical stuff for yuugi) and HP should be hitting upgrade levels equal to your level multiplied by 1.5 (or capped out at 1.2 in hard mode)
      if you already have physical damage then get someone with strong magic damage, some enemies are strong to one to weak to the other

      • 2 years ago
        Anonymous

        What part of that post made you think I was finding it difficult and asking for advice?

        • 2 years ago
          Anonymous

          the fact you think you have to grind at all
          assuming you don't run away from random encounters, with the right team you can kill pretty much everything short of postgame bosses right as you find them

          • 2 years ago
            Anonymous

            Damn, you're illiterate. Killing everything is exactly what I've been doing. I was pointing out that the game expects me to be grinding way more and raising character levels well beyond what I have been, because the challenge levels have started being way above what my actual party levels are. I don't need to come even close to the challenge levels because Yuugi trivialises the game.

  59. 2 years ago
    Anonymous

    Why does Mastema look like Tommy Wiseau

    • 2 years ago
      Anonymous

      No, he looks like Todd Howard. Sweet little lies and all.

    • 2 years ago
      Anonymous
  60. 2 years ago
    Anonymous

    Any Japanese PC gridcrawlers that aren't porn?

    • 2 years ago
      Anonymous

      Elminage Gothic but it's kinda obtuse and annoying to play and the translation is a bit buggy

    • 2 years ago
      Anonymous

      Labyrinth of Refrain

    • 2 years ago
      Anonymous

      Potato Flowers in Full Bloom kicks ass

    • 2 years ago
      Anonymous

      you tell me about those good DRPGs that are porn

  61. 2 years ago
    Anonymous

    Are the Class of heroes games on the PSP any good?

  62. 2 years ago
    Anonymous

    what happened to the drpg 4ever channel on youtube?

    • 2 years ago
      Anonymous

      he got tired of channelstrikes and nuked his channel
      he likes to read books now instead of play DRPGS

      when are we playing VNs drpgbros

  63. 2 years ago
    Anonymous

    this will make people seethe but:
    more classes does not mean more depth

    • 2 years ago
      Anonymous

      it's not like i disagree, that's my problem with shit like modern EO, a lot of classes are just inferior versions of another one

    • 2 years ago
      Anonymous

      I think the problem is that it will inevitably lead to balance issues where some classes are mogged hard by others
      And of course, a lack of balance will impact the depth as well (because why not just do best strategy n1 and call it)

  64. 2 years ago
    Anonymous

    Is it true Dungeon Travelers 2 got banned on steam? Real shame if so

    • 2 years ago
      Anonymous

      Good, steam drones don't deserve kamige

    • 2 years ago
      Anonymous

      Doesn't it have an ESRB rating? Weird for steam to ban it

    • 2 years ago
      Anonymous

      Anyone that cared about DT already played it on vita.
      Everyone else is a sucker waiting for the switch port to play it on yuzu like a pleb.
      Why? Anyone into japanese games never had any hopes for steam in the first place, it's always console or bust unless you play indie/doujin stuff like Alicesoft games.

      • 2 years ago
        Anonymous

        you say that but in the past year jastUSA & kagura games have had a huge uptick in localizations of DL-SITE RPGM porn games with the lewds patched out

        https://store.steampowered.com/franchise/Kagura/#browse

        frankly it's baffling DT would ever get banned given the kind of shit that sticks on steam these days

      • 2 years ago
        Anonymous

        >Anyone that cared about DT already played it on vita.
        What if I got into DRPGs too late to but Vita and play it there?

      • 2 years ago
        Anonymous

        I played it on vita AND I wanna play it on my pc

      • 2 years ago
        Anonymous

        I shit you not I bought it on Vita then before I could play it a fricking wildfire burned all my shit down. I'm not buying another Vita so I was hoping it would come to Switch or PC along with 2-2.

    • 2 years ago
      Anonymous

      Anyone that cared about DT already played it on vita.
      Everyone else is a sucker waiting for the switch port to play it on yuzu like a pleb.
      Why? Anyone into japanese games never had any hopes for steam in the first place, it's always console or bust unless you play indie/doujin stuff like Alicesoft games.

      There's a shitton of shitty H games on Steam, what are you guys even talking about?

      • 2 years ago
        Anonymous

        And nobody gives a frick about those, but anything with actual half decent popularity like mary skelter or DT itself ends up within range of the normalgay sphere.
        And you know how it goes, once normalgays see anything anime that is even slightly erotic they will start screeching about it, ending up in censorings and takedowns.

        • 2 years ago
          Anonymous

          That just sounds like a problem with localization companies trying to avoid any sort of backlash, even though ironically the backlash usually is about the censorship. I don't think it's the users.

          • 2 years ago
            Anonymous

            Which is the point, anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship, but also to avoid localization butchering of the story.

            • 2 years ago
              Anonymous

              The story is fricking trash though

              • 2 years ago
                Anonymous

                nothing is good if you pull the typical westoid move of being afraid of taking it seriously out of fear of being immature

              • 2 years ago
                Anonymous

                The story is just trash, no matter how you slice it.

            • 2 years ago
              Anonymous

              >anyone that cares already played them in japanese (in the vita or any other console), not just because lack of censorship
              Not a very good argument when DT2 was censored on the Vita.

  65. 2 years ago
    Anonymous

    What's the best way to play Strange Journey if I don't own a DS or a 3DS? Emulator on PC or emulator on phone? both seem pretty bad, but I'm not buying a dead console

    • 2 years ago
      Anonymous

      Emulator on PC fool
      What kind of question is this?

      • 2 years ago
        Anonymous

        It's a touchscreen game, thought emulator on phone might be more accurate, also portable

        • 2 years ago
          Anonymous

          >Accurate
          Nonsense, not anymore anyways
          The portability is always a possibility of course

      • 2 years ago
        Anonymous

        Vertical screen on phones feels more natural for emulating DS games. Played through all of EO3 pretty comfortably that way

  66. 2 years ago
    Anonymous


    Recently found this game from a RPG Maker thread in v
    Looks really cool for some Wizardry-like game
    Has anybody already played it ?

    • 2 years ago
      Anonymous

      Yes, nothing special.
      Most RPG Maker games focus on "wow look what you can do in this engine" over actually making a good fun game.

      • 2 years ago
        Anonymous

        *Most RPGM games that go over the top instead of sticking to the basic RPG experience (like Ruina or Black Souls)

  67. 2 years ago
    Anonymous

    https://www.gematsu.com/2022/06/labyrinth-of-zangetsu-launches-september-29-in-japan

    • 2 years ago
      Anonymous

      >30.000 visualizations for a dungeon crawler
      What? Did we changed timelines?

  68. 2 years ago
    Anonymous

    https://store.steampowered.com/app/607820/Infinite_Adventures/

    is it worth $5

    • 2 years ago
      Anonymous

      I'd go for it for $5. It's nothing super special but I don't mind it.

  69. 2 years ago
    Anonymous

    Undernauts worth it at 20% off?

    • 2 years ago
      Anonymous

      i got 60 hours out of it
      i try to aim for $1 an hour for most game shit that came out within a year or two of release

      felt pretty good about it

    • 2 years ago
      Anonymous

      just got this, game looks so strange that I had to check it out.
      been a minute since I've played a dungeon crawler so I'm pretty exite

      • 2 years ago
        Anonymous

        Please post a follow up, anon. I'm on the fence because the mechanics look bog standard, but the urban magic theme appeals to me.

        • 2 years ago
          Anonymous

          >the urban magic theme appeals to me.
          They don’t do enough with this. And the mechanics are bog standard, yes.

          • 2 years ago
            Anonymous

            Unfortunate, but I appreciate the response.

        • 2 years ago
          Anonymous

          I'm only 10 hours in so far but I've been enjoying it.

          I'm not much of a blobber player but I've played SMT:SJ redux and original, and a few of the etrians on ds/3ds, so far it is mostly easy, I have been wiped a few times though.(This may be because I've saved all the skill point and attribute items I've obtained so far.) And I just got my first class promotion item, haven't used it yet, probably will soon on my priest or mage.

          There is a LOT of QOL stuff like being able to almost fully respec and change class, an infinite use teleport to camp item, and later on an item you can place anywhere to teleport back in the dungeon, need to break it at camp to set it somewhere else. The switch boost system is extremely powerful, doing things like boosting all skills by 1 along with making them cost no MP, other good one halves damage and heals your team 10% at the end of the turn. also speed one I haven't too much but it increases drops from enemies I think.

          Overall I'd say its a good one, my first Experience game, but it's got a STEEP price. I might go for 100% since the achievements seem mostly story related.

          • 2 years ago
            Anonymous

            Can you give me an overview of what the classes are like? Etrian type skill trees or Final Fantasy style where the classes get a specific skill at a certain level? Is there aggro management? Are debuffs useful?

            • 2 years ago
              Anonymous

              There is a Defender class that can take hits for others. Haven't been using it myself yet but they have 2 active skills which can be cast on front or back row of your guys and have a large chance chance to take the damage themselves, though it only lasts 1 turn so you have to choose which row and need to keep casting it, plus another passive that has a much smaller chance of taking damage for a back row(on the promoted class).

              There is things like a barrier move which I can't use yet that reflects damage or something not sure yet.

              The Tactician if you choose the mixed promoted class also has these tanking skills, which is actually the route I'm going to try, but they can't be levelled up as far so prob only get to about 75 or 80% chance. Looks a bit more offensive, with counter attack and such.

              Some of the skills are locked at higher levels so I haven't gotten to some of the cooler ones yet since its like lvl 25 or something, my partys at about 15 atm. Skill advancement works as it starts at 0, cost 1 skill point to get up, then increases by 1 each time. Once you choose promotion the skills can be advanced over the base class depending on if you go the pure promotion or the more hybrid one. No actually choosing which class you want to hybrid with it's all predetermined.

              Debuffs may be more useful later on, I haven't really needed them yet. Most of them are on the promoted hunter and some promoted mixed classes. The random mobs are mostly just spam the switch boost for no MP costs and use your most damaging moves. Buffs on the other hand are pretty good because some of them you just cast once and it lasts until you go back to camp(Priests speed buff seems like its mandatory because of this). Others typically last the whole encounter and some can stack.

  70. 2 years ago
    Anonymous

    What's the best Etrian Odyssey to start with? 1's remake?

    • 2 years ago
      Anonymous

      the very first game (not untold 1) or nexus

    • 2 years ago
      Anonymous

      IV is good for beginners if you keep in mind that the world map is something that you aren't going to see again.

    • 2 years ago
      Anonymous

      Yup, remake is a good start, 4 or 3 also are good picks
      Avoid Nexus until you finish all other games tho, its a "Ultimate" or "Best Records" sort of thing

  71. 2 years ago
    Anonymous

    how is elminage gothic?

  72. 2 years ago
    Anonymous

    Whats are the best DRPGs on steam right now. And pls no moe shit.

  73. 2 years ago
    Anonymous

    Is the PC port of Labyrinth of Refrain fine? Thinking about grabbing it

    • 2 years ago
      Anonymous

      post-patches it's not completely terrible but if you can play for longer than an hour without a crash, you are pretty much set and it will run practically flawlessly

      • 2 years ago
        Anonymous

        Weird but ok, at least that gives me time for a refund just in case

    • 2 years ago
      Anonymous

      Seems to be that most folks are all good or mostly good like

      post-patches it's not completely terrible but if you can play for longer than an hour without a crash, you are pretty much set and it will run practically flawlessly

      says, but the real unlucky ones have reoccuring hard crashes at the same point every time and even in different saves or new games entirely.

  74. 2 years ago
    Anonymous

    is Infinite Adventures worth 5 bucks?

    • 2 years ago
      Anonymous

      Nothing super special but worth $5 at least

  75. 2 years ago
    Anonymous

    Is there some specific DRPG that Etrian Odyssey was referencing when they used a YM sound chip for the soundtrack?

  76. 2 years ago
    Anonymous

    *psst*
    hey
    yes, you!
    play Disillusion

    • 2 years ago
      Anonymous

      looks like troonyshit

      • 2 years ago
        Anonymous

        keyed

        So I want to get into DRPGs and considering Undernauts, Demon Gaze Extra or Labyrinth of Refrain. I want a game that's not too complex but also not boring and lets me have a party of only cute girls and no titty monsters. Which of these 3 would have the most/best options?

        Also is it true that Refrain is full of heroine rape? Read that yesterday and looked it up and journous and normalgay sites say there's attempted and insinuated rape, but I'm thinking it's maybe just anime boob fondling comedy, not actual rape rape, it's not an HRPG after all lol. Which is it?

        based, now spoil labyrinth of galleria too

  77. 2 years ago
    Anonymous

    Is there a list of what should we get from this Steam sale?

  78. 2 years ago
    Anonymous

    So I want to get into DRPGs and considering Undernauts, Demon Gaze Extra or Labyrinth of Refrain. I want a game that's not too complex but also not boring and lets me have a party of only cute girls and no titty monsters. Which of these 3 would have the most/best options?

    Also is it true that Refrain is full of heroine rape? Read that yesterday and looked it up and journous and normalgay sites say there's attempted and insinuated rape, but I'm thinking it's maybe just anime boob fondling comedy, not actual rape rape, it's not an HRPG after all lol. Which is it?

    • 2 years ago
      Anonymous

      It has comedy boob fondling, backstory insinuated rape and other rapelike situation

    • 2 years ago
      Anonymous

      When it comes to refrain a lot of horrible things happen to one of the 2 main characters (and IIRC she doesn't even get actually raped) but she isn't the main heroine, Luca is.
      And to answer your first question, just play demon gaze.

    • 2 years ago
      Anonymous

      You sound like a homosexual.

      • 2 years ago
        Anonymous

        >wanting a squad of cute e-girls = gay
        Okay homosexual.

        • 2 years ago
          Anonymous

          Yes

        • 2 years ago
          Anonymous

          Yeah, pedo homosexual.

    • 2 years ago
      Anonymous

      With that criteria you want Demon Gaze.

      When it comes to refrain a lot of horrible things happen to one of the 2 main characters (and IIRC she doesn't even get actually raped) but she isn't the main heroine, Luca is.
      And to answer your first question, just play demon gaze.

      >(and IIRC she doesn't even get actually raped)
      She does.

      • 2 years ago
        Anonymous

        Can't rape a literal doll.

        • 2 years ago
          Anonymous

          Anon, she was raped back when she was a teenager. It's the reason why she has such a violent reaction to being force-fed potatoes.

  79. 2 years ago
    Anonymous

    Aight I played both Shadow Tower and Shadow Tower Abyss and I'm reporting to the thread that neither one is a dungeon crawler at all, they're tiny mostly linear zone based games. King's Field 1-3 are at least dungeon crawler adjacent, King's Field 4 is like shadow tower for the most part. If you play a first person oldFrom game and they don't give you a compass, it's not at all a dungeon crawler.

  80. 2 years ago
    Anonymous

    what am i in for?

    • 2 years ago
      Anonymous

      suffering but comfy
      and either piss easy combat or ball crushing hard combat depending on your jrpg experience, no in between
      also play the first game first

    • 2 years ago
      Anonymous

      >Didn't want to get it because it was censored
      >Then they released an uncensor patch
      >But it was off-site
      >But it's also built into the game and just checks for a filename in the game folder so not really
      >But it's also a botched port with missing graphical effects
      God I hate Ghostlight.

      • 2 years ago
        Anonymous

        and random crashes

        >But it's also a botched port with missing graphical effects
        which ones? I beat MS2 on PC and noticed no graphical issues

        • 2 years ago
          Anonymous

          NTA but the port uses the vita/switch version for some reason, not the PS3 one.
          This is how it should look: https://www.youtube.com/watch?v=gAfbiN-rxgw

        • 2 years ago
          Anonymous

          >which ones? I beat MS2 on PC and noticed no graphical issues
          https://steamcommunity.com/app/1496250/discussions/0/3198119216812914048/?ctp=2#c5737031847494564224

    • 2 years ago
      Anonymous

      unironic game for trannies with yuri brainworms who don't actually enjoy DRPGs

    • 2 years ago
      Anonymous

      It’s mediocre, it’s a DRPG for people that don’t like DRPGs but do enjoy visual novels.

      • 2 years ago
        Anonymous

        That describes Mary Skelter pretty well.

    • 2 years ago
      Anonymous

      It's shit. If you want a text heavy drpg (it's a pure gameplay genre) than buy labyrinth of refrain

      • 2 years ago
        Anonymous

        The only standard in which Refrain is a better game than Mary Skelter is when you're judging the story and not the gameplay.

        • 2 years ago
          Anonymous

          Mary Skelter might have more mechanics, but they all have the depth of a puddle. Interesting on the first glance, but once you've played it a bit more, you notice they might as well not exist. Same goes for character builds, there's a ton of skills, but everything is so incremental, and most of them entirely useless, that they might as well just have scrapped the entire character customization aspect, as none of it matters, outside of what classes you field.

          Refrain isn't perfect either, but at least the character customization in that can be pretty fun, if a bit tedious. It's unfortunate, that it's tied almost entirely to class resets/subclassing, and really only gets necessary for the post game, as the base game can be beaten pretty easily with the base classes and a decent use of the different coven formations. But at least it has a somewhat challenging post game, that forced you to rethink and optimize your classes a bit. With Mary Skelter, even post game had nothing interesting to offer. No matter how unoptimized your party was, the game never challenged you to rethink your lineup or builds, it's all fluff and nothing matters.

          • 2 years ago
            Anonymous

            did you play mary skelter by speedrunning it on easy or something

          • 2 years ago
            Anonymous

            >but at least the character customization in that can be pretty fun
            Anon refrain customization is literally 90% passives that don't really change how you play the game and 10% who do you want to fill your white rose covens with spoiler, all casters.

            • 2 years ago
              Anonymous

              Seconding this. Even with all of the moving parts, none of my party members felt unique; thier interesting active abilities come from the coven they're placed in, not their own character loadout.

            • 2 years ago
              Anonymous

              Seconding this. Even with all of the moving parts, none of my party members felt unique; thier interesting active abilities come from the coven they're placed in, not their own character loadout.

              I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has. Passives are a bit boring yes, but at least they mostly felt like they made an impact on the character in some way. For me my characters did feel unique, I was playing mostly blind, and had unique covens for most of my teams, with a spread of different classes. Granted, I went out of my way trying to have as varied of a party as possible, while still keeping it effective. It wasn't perfectly optimized or anything, but it really doesn't need to be perfect. Why would anyone go for a party of nothing but copies of the same character and covens though? Are you guys looking up the best builds from a guide and going with that? If yes, then refrain is probably not going to be all that interesting, as most of the game's important decision making comes outside of battle, with how you build your characters and covens. Although same could be said about most DRPGs, the decisions you make during battle are small, compared to what you do outside of battle. This is true for MS as well, despite all the gimmicky systems with the blood splatters and what not, only that with MS, the decisions you make outside of battle are pretty irrelevant as well, which leaves it feeling pretty lacking, unless you for some reason enjoy the even more lacking story and characters.

              did you play mary skelter by speedrunning it on easy or something

              I played MS on the hardest difficulty, it's been a while though, so it's possible I've forgotten some things, but overall the lasting impression I have of the game is, that it didn't put up any challenge at all. It wasn't entirely bad, and I did enjoy it enough to finish the first one, and I'd still rather play it over experience inc games, with the exception of maybe Stranger of Sword City. MS2 I stopped playing in some art themed dungeon, as I couldn't be bothered anymore, as I came to the conclusion that nothing really changed from 1, and character progression felt like it had no meaning.

              • 2 years ago
                Anonymous

                >I didn't say it was great, all I said is that it was more enjoyable than what Mary Skelter has.
                It really isn't. You don't even get a single proper magic coven that allows you to cast more than 2 spells without emptying your MP bar until you're already 70% of the way through the main story. The game is so focused on auto-battle combat it makes Experience games look complex.

              • 2 years ago
                Anonymous

                Nonsense, you can cast plenty of spells with the starter Mage pact, even if it's not all that great. You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact. Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough. The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.

              • 2 years ago
                Anonymous

                >you can cast plenty of spells with the starter Mage pact, even if it's not all that great.
                No, that's bullshit. The starting mage pact's spells cost in the 40-70DP range and at that point in the game the coven isn't going to have even 250DP to spend. You get to at most six spells per dungeon dive and that's it. Even early game EO isn't that stingy. Never mind that the starting spells are so weak they're hardly worth the cost.
                >You can also get Pecorino's pact in the second dungeon, if I remember right, which lets you slot plenty of support characters for plenty of casts, despite the high MP costs of the pact.
                That's also bullshit, because the DP costs of the spells in that pact are enormous and using the offensive ones requires you to use the support slot that doubles them, and you get it at a point where you barely have any units to spare in support slots.
                It isn't until you get the White Rose pact in Rosatempus that you finally have a single magic pact that has reasonable DP costs relative to the usefulness of the spells for the point of the game where you're at. Before that using magic outside of boss fights is not only completely needless but also a waste of highly limited resources.
                1/2

              • 2 years ago
                Anonymous

                >Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough.
                The only skill that was consistently used was the obligatory defence one to redirect enemy attacks to the tanky coven. I spent 90% of the game, including boss fights, using nothing but this and having everyone else use the basic attack. The game doesn't ask for anything more.
                >The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
                You keep making this argument about difficulty while ignoring that at least in those games you have something to fricking do in battle. Coven's combat system is fricking braindead and the ridiculous DP costs combined with limited DP availability in general are a big part of that because it actively discourages using anything other than basic attacks, and the game is easy enough that this doesn't even matter.

              • 2 years ago
                Anonymous

                >Not to mention all the useful non-mage skills in all the other pacts, that you're almost certainly going to be using in the battles with the bigger FOE style enemies and bosses at least. Pure auto-battle is only used in trash fights, and there are occasional encounters mixed in those as well where it won't always be enough.
                The only skill that was consistently used was the obligatory defence one to redirect enemy attacks to the tanky coven. I spent 90% of the game, including boss fights, using nothing but this and having everyone else use the basic attack. The game doesn't ask for anything more.
                >The MP usage of skills is on par with other DRPGs, except for the ones that just give you effectively infinite amounts of it, and doesn't force you to manage your resources at all.
                You keep making this argument about difficulty while ignoring that at least in those games you have something to fricking do in battle. Coven's combat system is fricking braindead and the ridiculous DP costs combined with limited DP availability in general are a big part of that because it actively discourages using anything other than basic attacks, and the game is easy enough that this doesn't even matter.

                I don't remember having issues with MP, but now that I think about it, I might have bought the complete pack from a steam sale, that had all the DLC, which does seem to come with a decent mage pact, so if I had that, it could be the reason I haven't shared your experience with the lack of MP. There were some useful buff skills in addition to the taunts, and the occasional attack skills, and some more situational stuff.

                As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle. And again, I'm not saying Refrain is a challenging game either, at least if we compare it to EO, SMTSJ, and so on, but for me, it has a lot more going for it, compared to Mary Skelter, even if we only take into account gameplay.

                supports don't increase DMP and the slot that gives you the good skills actually doubles costs
                Before reincarnation a mage pact will probably only have enough DMP for one good boss battle. The only resource you manage is reinforcement so you can double up mud exits anytime. Manual orders in battle is just for item usage, individuals can't use skills or anything else useful. Bosses are just watching for the party wipe telegraph, healing, and autobattle.
                It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur. Equip selection is just sort by stat and synth all duplicates. Most pacts are gimmick trash. I enjoyed it overall but it's shallow as hell with lots of crappy balance decisions.

                I admit I could be remembering the support characters affecting DMP wrong, it's been a while. Could have been thinking about the donum efficiency thing that reduces cost by 25%, and didn't stack, if I remember right.

                I'm sure you can build a party that handles everything just fine in auto-battle, but why would you do that? You can also build a party of 4 fighters in something like might and magic 7 as well, and you'd likely do just fine doing nothing but basic melee attacks and kiting enemies with arrows, by abusing the turn based toggle, but wouldn't that get boring?

              • 2 years ago
                Anonymous

                >As for difficulty due to having more things to do. Is collecting data into an excel sheet manually more challenging, compared to writing a script that does it for you automatically? Just because you get to do repetitive manual tasks, doesn't make it more challenging. The challenge in these games comes from the planning outside of battle.
                You are the only one talking about difficulty. No one else is talking about difficulty. People keep talking about how Coven's combat system is fricking boring and you keep bringing up difficulty when that isn't the argument.
                Hell, no one's even mentioned how every turn in Coven's late game takes fricking forever because you have 10+ party members and 5+ enemies acting every turn and the speedup option is both slow and requires you to constantly hold down a button.

              • 2 years ago
                Anonymous

                In the previous message, you were implying that having even something to do in battle, makes it more challenging, so I was just replying to that. Anyway, let's forget about difficulty, as it's clearly not something neither of the games are known for, and apparently no one else but me was talking about it anyway. My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition. Now, you can disagree with that notion, but that is my take on the genre, and what's important to me in it, and I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.

              • 2 years ago
                Anonymous

                Your post is a lot of words to say what boils down to
                >I may be backpedaling like a madman, but it's just my opinion man, also I'm still right anyway

              • 2 years ago
                Anonymous

                >In the previous message, you were implying that having even something to do in battle, makes it more challenging
                No, I was saying that having something to do in battle instead of just auto-battling every turn makes it less fricking boring. I don't know why you thought it was talking about difficulty because it wasn't.
                >My point is, some shallow battle gimmicks, don't make a better battle system. Everything around it, is what makes the game. Battles in DRPGs are just seeing your prior plans and preparations come into fruition.
                This is bizarre logic that doesn't even make sense. The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics. A game with an interesting battle system can be lacking in other areas (eg. Ray Gigant) and a game with interesting mechanics otherwise can have a lacking battle system (eg. Stranger of Sword City). Coven has interesting elements aside from the battle system and no one is arguing that, people are arguing that Coven's combat is shit.
                > I find Mary Skelter more lacking in those gameplay aspects, compared to Labyrinth of Refrain.
                I don't even disagree with that.

              • 2 years ago
                Anonymous

                >No, I was saying that having something to do in battle instead of just auto-battling
                My misunderstanding then. Personally I'd say it makes the battling more tedious if you can't automate skill selections in battle in any way. It's fine in the beginning half of a game, but does get annoying with random battles towards the end. It's one of the things I do like about experience inc games, despite finding them lacking in many other aspects. Granted, being able to handle most battles with a saved skill order probably does tell something about a game's encounter design.
                >The battle system is the battle system, the other gameplay mechanics are the other gameplay mechanics.
                I've been talking about the gameplay as a whole, as a continuation of my original post here

                Mary Skelter might have more mechanics, but they all have the depth of a puddle. Interesting on the first glance, but once you've played it a bit more, you notice they might as well not exist. Same goes for character builds, there's a ton of skills, but everything is so incremental, and most of them entirely useless, that they might as well just have scrapped the entire character customization aspect, as none of it matters, outside of what classes you field.

                Refrain isn't perfect either, but at least the character customization in that can be pretty fun, if a bit tedious. It's unfortunate, that it's tied almost entirely to class resets/subclassing, and really only gets necessary for the post game, as the base game can be beaten pretty easily with the base classes and a decent use of the different coven formations. But at least it has a somewhat challenging post game, that forced you to rethink and optimize your classes a bit. With Mary Skelter, even post game had nothing interesting to offer. No matter how unoptimized your party was, the game never challenged you to rethink your lineup or builds, it's all fluff and nothing matters.

                , replying to this post here

                The only standard in which Refrain is a better game than Mary Skelter is when you're judging the story and not the gameplay.

                In isolation, I might agree that the battle system on MS is more entertaining, at least in the beginning. But on the other hand it's just more repetitive busy work the further you get in the game. Sometimes less is better.

              • 2 years ago
                Anonymous

                >Coven has interesting elements aside from the battle system
                Correction, it has good IDEAS, but they are all executed in the worst way possible.

              • 2 years ago
                Anonymous

                >but why would you do that?
                Because every class but Marginal Maze in a pact with good spells plays that way. Using donum is also an opportunity cost between 3 units acting and one spell being cast in a single turn. There's no active skills or meaningful variation between physical facets, even fortresses operate by simply being present(I never used the donum related to them because of costs and charging)
                Now I read about someone beating a superboss with reflect skills and it sounded pretty cute but whenever I tried to use them I was foiled by turn speed and quickly abandoned the idea. EVA tanks autobattling is clearly the path of least resistance in this game. The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.

              • 2 years ago
                Anonymous

                >The most I can say is that damage type matters a lot and not at least diversifying weapons will punish you harshly.
                You would be surprised, more often than not you don't even have to bother because you can just go off physical weapon damage types instead and cover the rest with a white rose coven.
                You can clear the entire game with 12 hammer ungatards and 1 white rose marginal coven.
                In fact, if you rely on items to heal you can just use 15 hammer ungatards with different weapons and auto battle everything to death.

              • 2 years ago
                Anonymous

                There's always haste buff donums, and formations to help with turn speed. And couldn't you also reinforce your speed stat with Mana in battle? Or maybe I'm misremembering. Might still require some investment in speed boosting items I guess. A bit more involved than auto battle, but sounds plenty doable to me.

              • 2 years ago
                Anonymous

                the problem is not that it's impossible, the problem is that it's too much work for something unga bunga auto battle already does well enough

              • 2 years ago
                Anonymous

                reinforcement was only for attack and defense, and defense cost 3x as much
                at any rate it's a lot of fuss for bosses that could kill my units in one attack if I wasn't prepared on the turn they charged up
                It's exactly what ruined the final boss for me. Two pacts couldn't outspeed to fortify and it was charging every other turn. So I grabbed the Great Sage pact and it just trivialized the whole thing. The longer the game ran on the more it turned into stat bloat and bruteforcing felt like the best strategy. It's very NIS.
                I did like the wallbreaking and wished more dungeons were designed like Campanula. Mud Exits should've just been infinite use so conserving Reinforcement wasn't so tedious.

              • 2 years ago
                Anonymous

                supports don't increase DMP and the slot that gives you the good skills actually doubles costs
                Before reincarnation a mage pact will probably only have enough DMP for one good boss battle. The only resource you manage is reinforcement so you can double up mud exits anytime. Manual orders in battle is just for item usage, individuals can't use skills or anything else useful. Bosses are just watching for the party wipe telegraph, healing, and autobattle.
                It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur. Equip selection is just sort by stat and synth all duplicates. Most pacts are gimmick trash. I enjoyed it overall but it's shallow as hell with lots of crappy balance decisions.

              • 2 years ago
                Anonymous

                >It's got a ton of numbers but you can absolutely ignore everything and unga through it until you reach an optional boss like junon or furfur
                Ignore those bosses then go back after nearly clearing the game, then you can fully unga them no brain required.
                IIRC the only one that needs half a brain is the one where you need a very specific pact to destroy it's shield, THEN you can unga, I think it was junon.

              • 2 years ago
                Anonymous

                Over-leveling yourself makes content trivially easy, who would have thought. How is this any different from any other game that relies heavily on a leveling system?

    • 2 years ago
      Anonymous

      Play on hard mode, pay attention during the tutorials, ask here if you need advice and have fun. It's a cool game.

    • 2 years ago
      Anonymous

      does this game really crash as much as people say? it's what's stopping me from buying it

    • 2 years ago
      Anonymous

      Played a bit and holy shit the VN parts are soul draining.

      • 2 years ago
        Anonymous

        It starts a bit non-sensical but everything starts to tie nicely later on the more you play the trilogy.
        If you don't like just skip the cutscenes.

      • 2 years ago
        Anonymous

        MS2 had a lot of pointless filler events to justify the fact that the story can't go anywhere
        1 and Finale were better in that regard

      • 2 years ago
        Anonymous

        which is funny because CH games including this one are always extremely light on the cutscenes compared to other jrpgs
        just don't be an illiterate westerner not used to reading lmao

        • 2 years ago
          Anonymous

          Not him but in games like Code Vein and Scarlet Nexus I got severely burnt out on like 3-4 damn cutscenes after every boss fights or levels, etc. That's bandai namco but they aren't the only ones to overdo it.

          • 2 years ago
            Anonymous

            Outside the walking segments in CV I barely remember that game having any cutscenes of any relevant length.
            Honestly it does sound like an ADHD problem.

          • 2 years ago
            Anonymous

            >end level
            >get story
            Uh, sorry to inform you, but since that's the normal way to do it, the problem is on (You)

      • 2 years ago
        Anonymous

        There's like 40 hours of dialogue across the trilogy, over 50 including the two bonus VNs in the third game. You're either in for the long haul or you'll hate it.

        • 2 years ago
          Anonymous

          there;s two VNs in finale? I know of the Locked Up In Love one

          • 2 years ago
            Anonymous

            there's the school AU one and the epilogue one after you beat the game

      • 2 years ago
        Anonymous

        see

        unironic game for trannies with yuri brainworms who don't actually enjoy DRPGs

  81. 2 years ago
    Anonymous

    Any news on dungeon travelers 2 ? Did they say they're going dlsite or elsewhere?

    • 2 years ago
      Anonymous

      It's ogre

    • 2 years ago
      Anonymous

      probably won't ever get any more info or an explanation.

  82. 2 years ago
    Anonymous

    anything good on the steam sale lads? i'm just about done with my 3ds so thinking on grabbing something on steam

    • 2 years ago
      Anonymous

      Should I grab Labyrinth of 2hu 2 or Labyrinth of Refrain

      I'm going to pick up Labyrinth of Touhou, as I've heard the boss fights are interesting.
      I logged 60 hours in Refrain and appreciated most of the gimmick side areas of the dungeon, but bashing through walls is tedious and getting fricked post game if your characters don't have an even lucky number is just rude.

      • 2 years ago
        Anonymous

        Labyrinth of touhou 2 is great. Good choice

  83. 2 years ago
    Anonymous

    Should I grab Labyrinth of 2hu 2 or Labyrinth of Refrain

    • 2 years ago
      Anonymous

      >Labyrinth of Refrain
      that one

  84. 2 years ago
    Anonymous

    I wish Undernauts wasn't so expensive, seems like the perfect DRPG for me. The only other one I've played was StarCrawlers. I really just want a DRPG where I can customise the characters and make them my own and Undernauts looks like you can do that, and StarCrawlers let you build up your own company basically.

    • 2 years ago
      Anonymous

      just pirate it

    • 2 years ago
      Anonymous

      the price is steep, even on sale

  85. 2 years ago
    Anonymous

    >No word about DT2 yet
    God just say the PC port has been cancelled so I can stop thinking about it

  86. 2 years ago
    Anonymous

    Coven is a bit different in that if I needed heals in a boss my shit was getting pushed anyway

  87. 2 years ago
    Anonymous

    what if I made my own dungeon crawler

    • 2 years ago
      Anonymous

      Not as hard as you think, turn based games are literally just a state machine managing turns and speed order and bags of variables slapping each other until one side dies.

    • 2 years ago
      Anonymous

      I'm still waiting on that crawler reimagining of castlevania 3

  88. 2 years ago
    Anonymous

    I only play Coven on Dusk on normal but I remembert a handful of tough bosses at least between the hours of autobattle, can't remember any standout encounter in MS

  89. 2 years ago
    Anonymous

    Besides pic related, what am I supposed to buy on the sales? There are so many DRPGs, and I'm a noob who doesn't know which one to select.

    • 2 years ago
      Anonymous

      this one
      https://store.steampowered.com/app/428880/The_Quest/

    • 2 years ago
      Anonymous

      Potato Flowers In Full Bloom

  90. 2 years ago
    Anonymous

    I'm gonna say it
    The vita has a poor selection of crawlers

Your email address will not be published. Required fields are marked *